Changed: #878 Fix typos in comments/code
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67ea053ea6
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9d52d7bfd0
3 changed files with 24 additions and 23 deletions
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@ -64,6 +64,7 @@ MACRO(NL_ADD_RUNTIME_FLAGS name)
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LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}")
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LINK_FLAGS_RELEASE "${CMAKE_LINK_FLAGS_RELEASE}")
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ENDIF(WIN32)
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ENDIF(WIN32)
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ENDMACRO(NL_ADD_RUNTIME_FLAGS)
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ENDMACRO(NL_ADD_RUNTIME_FLAGS)
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###
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###
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# Checks build vs. source location. Prevents In-Source builds.
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# Checks build vs. source location. Prevents In-Source builds.
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###
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###
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@ -228,7 +229,7 @@ MACRO(NL_SETUP_BUILD_FLAGS)
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## MinSizeRel
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## MinSizeRel
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SET(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ")
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SET(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ")
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SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ")
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SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_CFLAGS} ${PLATFORM_CFLAGS} ")
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SET(LINK_FLAGS_MINSIZEREL "${CMAKE_LINK_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_LINK_CFLAGS} ${PLATFORM_LINKFLAGS} ")
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SET(CMAKE_LINK_FLAGS_MINSIZEREL "${CMAKE_LINK_FLAGS_MINSIZEREL} ${NL_RELEASEDEBUG_LINK_CFLAGS} ${PLATFORM_LINKFLAGS} ")
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ENDMACRO(NL_SETUP_BUILD_FLAGS)
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ENDMACRO(NL_SETUP_BUILD_FLAGS)
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MACRO(NL_SETUP_PREFIX_PATHS)
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MACRO(NL_SETUP_PREFIX_PATHS)
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@ -10,8 +10,8 @@ ADD_SUBDIRECTORY(client_sheets)
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FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp)
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FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp)
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# Filter out the source files not actually compiled.
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# Filter out the source files not actually compiled.
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LIST(REMOVE_ITEM SRC
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LIST(REMOVE_ITEM SRC
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${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h
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${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h
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${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h
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${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h
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${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp
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@ -53,7 +53,7 @@ if(APPLE)
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# COMMAND ${CMAKE_COMMAND} -E make_directory
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# COMMAND ${CMAKE_COMMAND} -E make_directory
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# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
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# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
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# # copy framework into app bundle
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# # copy framework into app bundle
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# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
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# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
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# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
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# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
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# # ...
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# # ...
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# # install_name_tool the lib pathes
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# # install_name_tool the lib pathes
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@ -63,24 +63,24 @@ ELSE(APPLE)
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ENDIF(APPLE)
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ENDIF(APPLE)
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INCLUDE_DIRECTORIES(
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INCLUDE_DIRECTORIES(
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${LIBXML2_INCLUDE_DIR}
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${LIBXML2_INCLUDE_DIR}
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${NEL_INCLUDE_DIR}
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${NEL_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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${LIBWWW_INCLUDE_DIR}
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${LIBWWW_INCLUDE_DIR}
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${CURL_INCLUDE_DIRS}
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${CURL_INCLUDE_DIRS}
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${CMAKE_CURRENT_SOURCE_DIR})
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${CMAKE_CURRENT_SOURCE_DIR})
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TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
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TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${LIBXML2_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELMISC_LIBRARY}
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ryzom_gameshare
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ryzom_gameshare
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${NELNET_LIBRARY}
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${NELNET_LIBRARY}
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${NELLIGO_LIBRARY}
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${NELLIGO_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NEL3D_LIBRARY}
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${NEL3D_LIBRARY}
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${LUA_LIBRARIES}
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${LUA_LIBRARIES}
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${CURL_LIBRARIES}
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${CURL_LIBRARIES}
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${NELSOUND_LIBRARY}
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${NELSOUND_LIBRARY}
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${NELSNDDRV_LIBRARY}
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${NELSNDDRV_LIBRARY}
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ryzom_clientsheets
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ryzom_clientsheets
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${NELPACS_LIBRARY}
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${NELPACS_LIBRARY}
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@ -88,7 +88,7 @@ TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
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ryzom_sevenzip
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ryzom_sevenzip
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luabind # TODO: find luabind and expat cleanly using a find script
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luabind # TODO: find luabind and expat cleanly using a find script
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expat)
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expat)
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IF(NOT WITH_COCOA)
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IF(NOT WITH_COCOA)
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TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
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TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
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ENDIF(NOT WITH_COCOA)
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ENDIF(NOT WITH_COCOA)
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@ -168,7 +168,7 @@ uint TipsOfTheDayIndex;
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// XML allocator functions
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// XML allocator functions
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// Due to Bug #906, we disable the stl xml allocation
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// Due to Bug #906, we disable the stl xml allocation
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/*
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/*
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static volatile bool XmlAllocUsesSTL = true;
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static volatile bool XmlAllocUsesSTL = true;
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@ -691,7 +691,7 @@ void prelogInit()
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// _CrtSetDbgFlag( _CRTDBG_CHECK_CRT_DF );
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// _CrtSetDbgFlag( _CRTDBG_CHECK_CRT_DF );
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// Init XML Lib allocator
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// Init XML Lib allocator
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// Due to Bug #906, we disable the stl xml allocation
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// Due to Bug #906, we disable the stl xml allocation
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// nlverify (xmlMemSetup (XmlFree4NeL, XmlMalloc4NeL, XmlRealloc4NeL, XmlStrdup4NeL) == 0);
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// nlverify (xmlMemSetup (XmlFree4NeL, XmlMalloc4NeL, XmlRealloc4NeL, XmlStrdup4NeL) == 0);
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// Init the debug memory
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// Init the debug memory
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