Fixed: Get system language code under OS X too and added method in NLMISC::CI18N
--HG-- branch : develop
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285eeeab26
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3 changed files with 117 additions and 4 deletions
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@ -104,6 +104,11 @@ public:
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*/
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static const std::vector<std::string> &getLanguageCodes();
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/** Check if a language code is supported.
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* Code are ISO 639-2 compliant.
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*/
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static bool isLanguageCodeSupported(const std::string &lang);
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/// Load a language file depending of the language code("en", "fr", ...). Code are ISO 639-2 compliant.
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static void load (const std::string &languageCode, const std::string &fallbackLanguageCode="");
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@ -119,6 +124,9 @@ public:
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/// Returns the code of the language ("fr", "en", ...)
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static std::string getCurrentLanguageCode ();
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/// Returns the code of the language ("fr", "en", ...) defined on system
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static std::string getSystemLanguageCode ();
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/// Find a string in the selected language and return his association.
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static const ucstring &get (const std::string &label);
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@ -20,6 +20,12 @@
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#include "nel/misc/path.h"
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#include "nel/misc/i18n.h"
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#include <locale.h>
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#ifdef NL_OS_MAC
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#include <CoreFoundation/CoreFoundation.h>
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#endif
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using namespace std;
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#ifdef DEBUG_NEW
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@ -226,6 +232,108 @@ string CI18N::getCurrentLanguageCode ()
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return _SelectedLanguageCode;
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}
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bool CI18N::isLanguageCodeSupported(const std::string &lang)
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{
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initLanguages();
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for (sint i = 0, ilen = _LanguageCodes.size(); i < ilen; ++i)
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{
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if (lang == _LanguageCodes[i]) return true;
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}
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return false;
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}
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std::string CI18N::getSystemLanguageCode ()
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{
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static std::string s_cachedSystemLanguage;
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if (!s_cachedSystemLanguage.empty())
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return s_cachedSystemLanguage;
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#ifdef NL_OS_MAC
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// under OS X, locale is only defined in console, not in UI
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// so we need to use CoreFoundation API to retrieve it
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// get an array with all preferred languages
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CFArrayRef langs = CFLocaleCopyPreferredLanguages();
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if (langs)
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{
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// get languages count
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sint languagesCount = CFArrayGetCount(langs);
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// process each language
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for (sint i = 0; i < languagesCount; ++i)
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{
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std::string lang;
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// get language CFString
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CFStringRef langCF = (CFStringRef)CFArrayGetValueAtIndex(langs, i);
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if (langCF)
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{
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// get a C string from CFString
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const char *langStr = CFStringGetCStringPtr(langCF, kCFStringEncodingASCII);
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if (!langStr)
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{
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// get length of the CFString
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CFIndex length = CFStringGetLength(langCF);
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// allocate a temporary buffer to hold converted string
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char *tmp = new char[length+1];
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// use alternative function to get a C string from CFString
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if (CFStringGetCString(langCF, tmp, length+1, kCFStringEncodingASCII))
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{
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lang = std::string(tmp, length);
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}
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else
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{
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nlerror("Unable to convert CFStringRef to string");
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}
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delete [] tmp;
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}
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else
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{
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lang = std::string(langStr);
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}
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CFRelease(langCF);
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}
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// only keep language code if supported by NeL
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if (!lang.empty() && isLanguageCodeSupported(lang))
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{
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s_cachedSystemLanguage = lang;
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break;
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}
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}
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// don't need languages array anymore
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CFRelease(langs);
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}
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#endif
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// use system locale (works under Linux and Windows)
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if (s_cachedSystemLanguage.empty())
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{
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std::string lang = NLMISC::toLower(std::string(setlocale(LC_CTYPE, "")));
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// only keep 2 first characters
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if (lang.size() > 1)
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s_cachedSystemLanguage = lang.substr(0, 2);
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}
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// english is default language
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if (s_cachedSystemLanguage.empty())
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s_cachedSystemLanguage = "en";
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return s_cachedSystemLanguage;
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}
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void CI18N::removeCComment(ucstring &commentedString)
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{
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ucstring temp;
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@ -49,8 +49,6 @@
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#include "app_bundle_utils.h"
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#endif // NL_OS_MAC
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#include <locale.h>
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///////////
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// MACRO //
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///////////
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@ -1934,8 +1932,7 @@ void CClientConfig::init(const string &configFileName)
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nlwarning("CFG::init: creating '%s' with default values", configFileName.c_str ());
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// get current locale
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std::string lang = toLower(std::string(setlocale(LC_CTYPE, "")));
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lang = lang.substr(0, 2);
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std::string lang = CI18N::getSystemLanguageCode();
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const std::vector<std::string> &languages = CI18N::getLanguageCodes();
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