Implement new driver interface in OpenGL driver

This commit is contained in:
kaetemi 2013-09-09 14:43:10 +02:00
parent ea25e5375d
commit 99a48d5511
5 changed files with 793 additions and 758 deletions

View file

@ -161,9 +161,9 @@ public:
enum TProgram
{
VertexProgram,
PixelProgram,
GeometryProgram
VertexProgram = 0,
PixelProgram = 1,
GeometryProgram = 2
};
protected:
@ -1105,19 +1105,17 @@ public:
*/
virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const = 0;
/** Compile the given vertex program, return if successful. Error information is returned as a string.
/** Compile the given vertex program, return if successful.
* If a vertex program was set active before compilation,
* the state of the active vertex program is undefined behaviour afterwards.
*/
virtual bool compileVertexProgram(CVertexProgram *program, std::string &error) const = 0;
virtual bool compileVertexProgram(CVertexProgram *program) = 0;
/** Set the active vertex program. This will override vertex programs specified in CMaterial render calls.
* Also used internally by setupMaterial(CMaterial) when getVertexProgram returns NULL.
* The vertex program is activated immediately.
*/
virtual bool activeVertexProgram(CVertexProgram *program) = 0;
/** Get the currently active vertex program.
*/
virtual CVertexProgram *getActiveVertexProgram() const = 0;
// @}
@ -1134,19 +1132,17 @@ public:
*/
virtual bool supportPixelProgram(CPixelProgram::TProfile profile) const = 0;
/** Compile the given pixel program, return if successful. Error information is returned as a string.
/** Compile the given pixel program, return if successful.
* If a pixel program was set active before compilation,
* the state of the active pixel program is undefined behaviour afterwards.
*/
virtual bool compilePixelProgram(CPixelProgram *program, std::string &error) const = 0;
virtual bool compilePixelProgram(CPixelProgram *program) = 0;
/** Set the active pixel program. This will override pixel programs specified in CMaterial render calls.
* Also used internally by setupMaterial(CMaterial) when getPixelProgram returns NULL.
* The pixel program is activated immediately.
*/
virtual bool activePixelProgram(CPixelProgram *program) = 0;
/** Get the currently active pixel program.
*/
virtual CPixelProgram *getActivePixelProgram() const = 0;
// @}

View file

@ -1299,45 +1299,115 @@ private:
// @}
/// \name Vertex program interface
/// \name Vertex Program
// @{
bool supportVertexProgram () const;
bool supportPixelProgram () const;
bool supportPixelProgram (CPixelProgram::TProfile profile) const;
bool isVertexProgramEmulated () const;
bool activeVertexProgram (CVertexProgram *program);
bool activePixelProgram (CPixelProgram *program);
void setConstant (uint index, float, float, float, float);
void setConstant (uint index, double, double, double, double);
void setConstant (uint indexStart, const NLMISC::CVector& value);
void setConstant (uint indexStart, const NLMISC::CVectorD& value);
void setConstant (uint index, uint num, const float *src);
void setConstant (uint index, uint num, const double *src);
void setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform);
void setConstantFog (uint index);
void enableVertexProgramDoubleSidedColor(bool doubleSided);
bool supportVertexProgramDoubleSidedColor() const;
// Order of preference
// - activeVertexProgram
// - CMaterial pass[n] VP (uses activeVertexProgram, but does not override if one already set by code)
// - default generic VP that mimics fixed pipeline / no VP with fixed pipeline
// Pixel program
virtual void setPixelProgramConstant (uint index, float, float, float, float);
virtual void setPixelProgramConstant (uint index, double, double, double, double);
virtual void setPixelProgramConstant (uint index, const NLMISC::CVector& value);
virtual void setPixelProgramConstant (uint index, const NLMISC::CVectorD& value);
virtual void setPixelProgramConstant (uint index, uint num, const float *src);
virtual void setPixelProgramConstant (uint index, uint num, const double *src);
virtual void setPixelProgramConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform);
/**
* Does the driver supports vertex program, but emulated by CPU ?
*/
virtual bool isVertexProgramEmulated() const;
/** Return true if the driver supports the specified vertex program profile.
*/
virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
/** Compile the given vertex program, return if successful.
* If a vertex program was set active before compilation,
* the state of the active vertex program is undefined behaviour afterwards.
*/
virtual bool compileVertexProgram(CVertexProgram *program);
/** Set the active vertex program. This will override vertex programs specified in CMaterial render calls.
* Also used internally by setupMaterial(CMaterial) when getVertexProgram returns NULL.
* The vertex program is activated immediately.
*/
virtual bool activeVertexProgram(CVertexProgram *program);
// @}
/// \name Pixel Program
// @{
// Order of preference
// - activePixelProgram
// - CMaterial pass[n] PP (uses activePixelProgram, but does not override if one already set by code)
// - PP generated from CMaterial (uses activePixelProgram, but does not override if one already set by code)
/** Return true if the driver supports the specified pixel program profile.
*/
virtual bool supportPixelProgram(CPixelProgram::TProfile profile = CPixelProgram::arbfp1) const;
/** Compile the given pixel program, return if successful.
* If a pixel program was set active before compilation,
* the state of the active pixel program is undefined behaviour afterwards.
*/
virtual bool compilePixelProgram(CPixelProgram *program);
/** Set the active pixel program. This will override pixel programs specified in CMaterial render calls.
* Also used internally by setupMaterial(CMaterial) when getPixelProgram returns NULL.
* The pixel program is activated immediately.
*/
virtual bool activePixelProgram(CPixelProgram *program);
// @}
/// \name Program parameters
// @{
// Set parameters
virtual void setUniform1f(TProgram program, uint index, float f0);
virtual void setUniform2f(TProgram program, uint index, float f0, float f1);
virtual void setUniform3f(TProgram program, uint index, float f0, float f1, float f2);
virtual void setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3);
virtual void setUniform1i(TProgram program, uint index, sint32 i0);
virtual void setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1);
virtual void setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2);
virtual void setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
virtual void setUniform1ui(TProgram program, uint index, uint32 ui0);
virtual void setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1);
virtual void setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2);
virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v);
virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3);
virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m);
virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src);
virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src);
virtual void setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src);
// Set builtin parameters
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
virtual void setUniformFog(TProgram program, uint index);
// @}
virtual void enableVertexProgramDoubleSidedColor(bool doubleSided);
virtual bool supportVertexProgramDoubleSidedColor() const;
virtual bool supportMADOperator() const ;
// @}
/// \name Vertex program implementation
// @{
bool activeNVVertexProgram (CVertexProgram *program);
bool activeARBVertexProgram (CVertexProgram *program);
bool activeEXTVertexShader (CVertexProgram *program);
bool compileNVVertexProgram (CVertexProgram *program);
bool compileARBVertexProgram (CVertexProgram *program);
bool compileEXTVertexShader (CVertexProgram *program);
//@}

View file

@ -50,6 +50,7 @@ namespace NLDRIVERGL {
#endif
// ***************************************************************************
CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
{
H_AUTO_OGL(CPixelProgamDrvInfosGL_CPixelProgamDrvInfosGL)
@ -63,11 +64,7 @@ CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoP
}
// ***************************************************************************
bool CDriverGL::supportPixelProgram() const
{
H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram)
return _Extensions.ARBFragmentProgram;
}
bool CDriverGL::supportPixelProgram(CPixelProgram::TProfile profile) const
{
H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram_profile)
@ -82,6 +79,7 @@ bool CDriverGL::supportPixelProgram(CPixelProgram::TProfile profile) const
}
// ***************************************************************************
bool CDriverGL::activePixelProgram(CPixelProgram *program)
{
H_AUTO_OGL(CDriverGL_activePixelProgram)
@ -95,23 +93,20 @@ bool CDriverGL::activePixelProgram(CPixelProgram *program)
}
// ***************************************************************************
bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
{
H_AUTO_OGL(CDriverGL_activeARBPixelProgram)
// Setup or unsetup ?
if (program)
bool CDriverGL::compilePixelProgram(NL3D::CPixelProgram *program)
{
// Driver info
CPixelProgamDrvInfosGL *drvInfo;
// Program setuped ?
if (program->_DrvInfo == NULL)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
_PixelProgramEnabled = false;
// Insert into driver list. (so it is deleted when driver is deleted).
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
// Create a driver info
CPixelProgamDrvInfosGL *drvInfo;
*it = drvInfo = new CPixelProgamDrvInfosGL(this, it);
// Set the pointer
program->_DrvInfo = drvInfo;
@ -124,23 +119,34 @@ bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
return false;
}
}
else
{
// Cast the driver info pointer
drvInfo=safe_cast<CPixelProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
return true;
}
// ***************************************************************************
bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
{
H_AUTO_OGL(CDriverGL_activeARBPixelProgram)
// Setup or unsetup ?
if (program)
{
// Program setuped ?
if (!CDriverGL::compilePixelProgram(program)) return false;
// Cast the driver info pointer
CPixelProgamDrvInfosGL *drvInfo = safe_cast<CPixelProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
_PixelProgramEnabled = true;
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drvInfo->ID);
glDisable( GL_COLOR_SUM_ARB ); // no specular written
_LastSetuppedPP = program;
}
else
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
glDisable( GL_COLOR_SUM_ARB );
_PixelProgramEnabled = false;
}
@ -148,6 +154,7 @@ bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
}
// ***************************************************************************
bool CDriverGL::setupPixelProgram(CPixelProgram *program, GLuint id/*, bool &specularWritten*/)
{
H_AUTO_OGL(CDriverGL_setupARBPixelProgram)
@ -222,136 +229,6 @@ bool CDriverGL::setupPixelProgram(CPixelProgram *program, GLuint id/*, bool &spe
return true;
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstant (uint index, float f0, float f1, float f2, float f3)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstant)
if (_Extensions.ARBFragmentProgram)
nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, f0, f1, f2, f3);
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstant (uint index, double d0, double d1, double d2, double d3)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstant)
if (_Extensions.ARBFragmentProgram)
nglProgramEnvParameter4dARB(GL_FRAGMENT_PROGRAM_ARB, index, d0, d1, d2, d3);
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstant (uint index, const NLMISC::CVector& value)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstant)
if (_Extensions.ARBFragmentProgram)
nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, value.x, value.y, value.z, 0);
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstant (uint index, const NLMISC::CVectorD& value)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstant)
if (_Extensions.ARBFragmentProgram)
nglProgramEnvParameter4dARB(GL_FRAGMENT_PROGRAM_ARB, index, value.x, value.y, value.z, 0);
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstant (uint index, uint num, const float *src)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstant)
if (_Extensions.ARBFragmentProgram)
{
for(uint k = 0; k < num; ++k)
{
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k);
}
}
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstant (uint index, uint num, const double *src)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstant)
if (_Extensions.ARBFragmentProgram)
{
for(uint k = 0; k < num; ++k)
{
nglProgramEnvParameter4dvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k);
}
}
}
// ***************************************************************************
void CDriverGL::setPixelProgramConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform)
{
H_AUTO_OGL(CDriverGL_setPixelProgramConstantMatrix)
if (_Extensions.ARBFragmentProgram)
{
// First, ensure that the render setup is correctly setuped.
refreshRenderSetup();
CMatrix mat;
switch (matrix)
{
case IDriver::ModelView:
mat = _ModelViewMatrix;
break;
case IDriver::Projection:
{
refreshProjMatrixFromGL();
mat = _GLProjMat;
}
break;
case IDriver::ModelViewProjection:
refreshProjMatrixFromGL();
mat = _GLProjMat * _ModelViewMatrix;
break;
default:
break;
}
switch(transform)
{
case IDriver::Identity: break;
case IDriver::Inverse:
mat.invert();
break;
case IDriver::Transpose:
mat.transpose();
break;
case IDriver::InverseTranspose:
mat.invert();
mat.transpose();
break;
default:
break;
}
mat.transpose();
float matDatas[16];
mat.get(matDatas);
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index, matDatas);
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + 1, matDatas + 4);
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + 2, matDatas + 8);
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + 3, matDatas + 12);
}
}
#ifdef NL_STATIC
} // NLDRIVERGL/ES
#endif

View file

@ -0,0 +1,298 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdopengl.h"
#include "driver_opengl.h"
using namespace std;
using namespace NLMISC;
namespace NL3D {
#ifdef NL_STATIC
#ifdef USE_OPENGLES
namespace NLDRIVERGLES {
#else
namespace NLDRIVERGL {
#endif
#endif
inline void CDriverGL::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3)
{
H_AUTO_OGL(CDriverGL_setUniform4f);
#ifndef USE_OPENGLES
switch (program)
{
case VertexProgram:
if (_Extensions.NVVertexProgram)
{
// Setup constant
nglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, index, f0, f1, f2, f3);
}
else if (_Extensions.ARBVertexProgram)
{
nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, f0, f1, f2, f3);
}
else if (_Extensions.EXTVertexShader)
{
float datas[] = { f0, f1, f2, f3 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
}
break;
case PixelProgram:
if (_Extensions.ARBFragmentProgram)
{
nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, f0, f1, f2, f3);
}
break;
}
#endif
}
inline void CDriverGL::setUniform4fv(TProgram program, uint index, size_t num, const float *src)
{
H_AUTO_OGL(CDriverGL_setUniform4fv);
#ifndef USE_OPENGLES
switch (program)
{
case VertexProgram:
if (_Extensions.NVVertexProgram)
{
nglProgramParameters4fvNV(GL_VERTEX_PROGRAM_NV, index, num, src);
}
else if (_Extensions.ARBVertexProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists
{
for (uint k = 0; k < num; ++k)
{
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k);
}
}
else if (_Extensions.EXTVertexShader)
{
for (uint k = 0; k < num; ++k)
{
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *)(src + 4 * k));
}
}
break;
case PixelProgram:
if (_Extensions.ARBFragmentProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists
{
for (uint k = 0; k < num; ++k)
{
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k);
}
}
break;
}
#endif
}
void CDriverGL::setUniform1f(TProgram program, uint index, float f0)
{
CDriverGL::setUniform4f(program, index, f0, 0.f, 0.f, 0.f);
}
void CDriverGL::setUniform2f(TProgram program, uint index, float f0, float f1)
{
CDriverGL::setUniform4f(program, index, f0, f1, 0.f, 0.f);
}
void CDriverGL::setUniform3f(TProgram program, uint index, float f0, float f1, float f2)
{
CDriverGL::setUniform4f(program, index, f0, f1, f2, 0.0f);
}
void CDriverGL::setUniform1i(TProgram program, uint index, sint32 i0)
{
}
void CDriverGL::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1)
{
}
void CDriverGL::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2)
{
}
void CDriverGL::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
{
}
void CDriverGL::setUniform1ui(TProgram program, uint index, uint32 ui0)
{
}
void CDriverGL::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1)
{
}
void CDriverGL::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2)
{
}
void CDriverGL::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
{
}
void CDriverGL::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v)
{
CDriverGL::setUniform4f(program, index, v.x, v.y, v.z, 0.f);
}
void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3)
{
CDriverGL::setUniform4f(program, index, v.x, v.y, v.z, f3);
}
void CDriverGL::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
{
H_AUTO_OGL(CDriverGL_setUniform4x4f);
// TODO: Verify this!
NLMISC::CMatrix mat = m;
mat.transpose();
const float *md = mat.get();
CDriverGL::setUniform4fv(program, index, 4, md);
}
void CDriverGL::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src)
{
}
void CDriverGL::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src)
{
}
const uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
{
GL_MODELVIEW,
GL_PROJECTION,
#ifdef USE_OPENGLES
GL_MODELVIEW
#else
GL_MODELVIEW_PROJECTION_NV
#endif
};
const uint CDriverGL::GLTransform[IDriver::NumTransform]=
{
#ifdef USE_OPENGLES
0,
0,
0,
0
#else
GL_IDENTITY_NV,
GL_INVERSE_NV,
GL_TRANSPOSE_NV,
GL_INVERSE_TRANSPOSE_NV
#endif
};
void CDriverGL::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform)
{
H_AUTO_OGL(CDriverGL_setUniformMatrix);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (program == VertexProgram && _Extensions.NVVertexProgram)
{
// First, ensure that the render setup is correclty setuped.
refreshRenderSetup();
// Track the matrix
nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GLMatrix[matrix], GLTransform[transform]);
// Release Track => matrix data is copied.
nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GL_NONE, GL_IDENTITY_NV);
}
else
{
// First, ensure that the render setup is correctly setuped.
refreshRenderSetup();
CMatrix mat;
switch (matrix)
{
case IDriver::ModelView:
mat = _ModelViewMatrix;
break;
case IDriver::Projection:
{
refreshProjMatrixFromGL();
mat = _GLProjMat;
}
break;
case IDriver::ModelViewProjection:
refreshProjMatrixFromGL();
mat = _GLProjMat * _ModelViewMatrix;
break;
default:
break;
}
switch(transform)
{
case IDriver::Identity: break;
case IDriver::Inverse:
mat.invert();
break;
case IDriver::Transpose:
mat.transpose();
break;
case IDriver::InverseTranspose:
mat.invert();
mat.transpose();
break;
default:
break;
}
mat.transpose();
const float *md = mat.get();
CDriverGL::setUniform4fv(program, index, 4, md);
}
#endif
}
void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index)
{
H_AUTO_OGL(CDriverGL_setUniformFog)
const float *values = _ModelViewMatrix.get();
CDriverGL::setUniform4f(program, index, -values[2], -values[6], -values[10], -values[14]);
}
#ifdef NL_STATIC
} // NLDRIVERGL/ES
#endif
} // NL3D

View file

@ -70,10 +70,11 @@ CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL(CDriverGL *drv, ItGPUPrgDrvInfo
// ***************************************************************************
bool CDriverGL::supportVertexProgram () const
bool CDriverGL::supportVertexProgram(CVertexProgram::TProfile profile) const
{
H_AUTO_OGL(CVertexProgamDrvInfosGL_supportVertexProgram)
return _Extensions.NVVertexProgram || _Extensions.EXTVertexShader || _Extensions.ARBVertexProgram;
return (profile == CVertexProgram::nelvp)
&& (_Extensions.NVVertexProgram || _Extensions.EXTVertexShader || _Extensions.ARBVertexProgram);
}
// ***************************************************************************
@ -83,28 +84,19 @@ bool CDriverGL::isVertexProgramEmulated () const
return _Extensions.NVVertexProgramEmulated;
}
// ***************************************************************************
bool CDriverGL::activeNVVertexProgram (CVertexProgram *program)
bool CDriverGL::compileNVVertexProgram(CVertexProgram *program)
{
H_AUTO_OGL(CVertexProgamDrvInfosGL_activeNVVertexProgram);
H_AUTO_OGL(CDriverGL_compileNVVertexProgram);
#ifndef USE_OPENGLES
// Setup or unsetup ?
if (program)
{
// Enable vertex program
glEnable (GL_VERTEX_PROGRAM_NV);
_VertexProgramEnabled= true;
// Driver info
CVertexProgamDrvInfosGL *drvInfo;
// Program setuped ?
if (program->_DrvInfo==NULL)
{
nlassert(!program->_DrvInfo);
glDisable(GL_VERTEX_PROGRAM_NV);
_VertexProgramEnabled = false;
// Find nelvp
CGPUProgramSource *source = NULL;
for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
@ -183,11 +175,10 @@ bool CDriverGL::activeNVVertexProgram (CVertexProgram *program)
// Show the error
nlwarning("3D: Vertex program syntax error line %d character %d\n", line, charC);
// Disable vertex program
glDisable (GL_VERTEX_PROGRAM_NV);
_VertexProgramEnabled= false;
// Setup not ok
delete drvInfo;
program->_DrvInfo = NULL;
_GPUPrgDrvInfos.erase(it);
return false;
}
@ -199,12 +190,30 @@ bool CDriverGL::activeNVVertexProgram (CVertexProgram *program)
// Setup ok
return true;
#else
return false;
#endif
}
else
// ***************************************************************************
bool CDriverGL::activeNVVertexProgram(CVertexProgram *program)
{
// Cast the driver info pointer
drvInfo=safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
}
H_AUTO_OGL(CVertexProgamDrvInfosGL_activeNVVertexProgram);
#ifndef USE_OPENGLES
// Setup or unsetup ?
if (program)
{
// Driver info
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
nlassert(drvInfo);
// Enable vertex program
glEnable(GL_VERTEX_PROGRAM_NV);
_VertexProgramEnabled = true;
// Setup this program
nglBindProgramNV(GL_VERTEX_PROGRAM_NV, drvInfo->ID);
@ -1507,23 +1516,18 @@ bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgra
#endif
}
// ***************************************************************************
bool CDriverGL::activeARBVertexProgram (CVertexProgram *program)
bool CDriverGL::compileARBVertexProgram(NL3D::CVertexProgram *program)
{
H_AUTO_OGL(CDriverGL_activeARBVertexProgram);
H_AUTO_OGL(CDriverGL_compileARBVertexProgram);
#ifndef USE_OPENGLES
// Setup or unsetup ?
if (program)
{
// Driver info
CVertexProgamDrvInfosGL *drvInfo;
// Program setuped ?
if (program->_DrvInfo==NULL)
{
nlassert(!program->_DrvInfo);
glDisable(GL_VERTEX_PROGRAM_ARB);
_VertexProgramEnabled = false;
// Find nelvp
CGPUProgramSource *source = NULL;
for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
@ -1556,6 +1560,7 @@ bool CDriverGL::activeARBVertexProgram (CVertexProgram *program)
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
// Create a driver info
CVertexProgamDrvInfosGL *drvInfo;
*it = drvInfo = new CVertexProgamDrvInfosGL(this, it);
// Set the pointer
program->_DrvInfo=drvInfo;
@ -1573,12 +1578,31 @@ bool CDriverGL::activeARBVertexProgram (CVertexProgram *program)
// Build the feature info
program->buildInfo(source->DisplayName.c_str(), source->Features);
return true;
#else
return false;
#endif
}
else
// ***************************************************************************
bool CDriverGL::activeARBVertexProgram(CVertexProgram *program)
{
// Cast the driver info pointer
drvInfo=safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
}
H_AUTO_OGL(CDriverGL_activeARBVertexProgram);
#ifndef USE_OPENGLES
// Setup or unsetup ?
if (program)
{
// Driver info
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
nlassert(drvInfo);
glEnable( GL_VERTEX_PROGRAM_ARB );
_VertexProgramEnabled = true;
nglBindProgramARB(GL_VERTEX_PROGRAM_ARB, drvInfo->ID);
@ -1599,26 +1623,26 @@ bool CDriverGL::activeARBVertexProgram (CVertexProgram *program)
_VertexProgramEnabled = false;
}
return true;
#else
return false;
#endif
}
// ***************************************************************************
bool CDriverGL::activeEXTVertexShader (CVertexProgram *program)
bool CDriverGL::compileEXTVertexShader(CVertexProgram *program)
{
H_AUTO_OGL(CDriverGL_activeEXTVertexShader);
#ifndef USE_OPENGLES
// Setup or unsetup ?
if (program)
{
// Driver info
CVertexProgamDrvInfosGL *drvInfo;
// Program setuped ?
if (program->_DrvInfo==NULL)
{
nlassert(program->_DrvInfo);
glDisable(GL_VERTEX_SHADER_EXT);
_VertexProgramEnabled = false;
// Find nelvp
CGPUProgramSource *source = NULL;
for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
@ -1663,6 +1687,7 @@ bool CDriverGL::activeEXTVertexShader (CVertexProgram *program)
ItGPUPrgDrvInfoPtrList it= _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
// Create a driver info
CVertexProgamDrvInfosGL *drvInfo;
*it = drvInfo = new CVertexProgamDrvInfosGL (this, it);
// Set the pointer
program->_DrvInfo=drvInfo;
@ -1680,12 +1705,30 @@ bool CDriverGL::activeEXTVertexShader (CVertexProgram *program)
// Build the feature info
program->buildInfo(source->DisplayName.c_str(), source->Features);
return true;
#else
return false;
#endif
}
else
// ***************************************************************************
bool CDriverGL::activeEXTVertexShader(CVertexProgram *program)
{
// Cast the driver info pointer
drvInfo=safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
}
H_AUTO_OGL(CDriverGL_activeEXTVertexShader);
#ifndef USE_OPENGLES
// Setup or unsetup ?
if (program)
{
// Driver info
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->_DrvInfo);
nlassert(drvInfo);
glEnable(GL_VERTEX_SHADER_EXT);
_VertexProgramEnabled = true;
@ -1698,16 +1741,48 @@ bool CDriverGL::activeEXTVertexShader (CVertexProgram *program)
_VertexProgramEnabled = false;
}
return true;
#else
return false;
#endif
}
bool CDriverGL::compileVertexProgram(NL3D::CVertexProgram *program)
{
if (program->_DrvInfo == NULL)
{
// Extension
if (_Extensions.NVVertexProgram)
{
return compileNVVertexProgram(program);
}
else if (_Extensions.ARBVertexProgram)
{
return compileARBVertexProgram(program);
}
else if (_Extensions.EXTVertexShader)
{
return compileEXTVertexShader(program);
}
// Can't do anything
return false;
}
return true;
}
// ***************************************************************************
bool CDriverGL::activeVertexProgram(CVertexProgram *program)
{
H_AUTO_OGL(CDriverGL_activeVertexProgram)
// Extension here ?
// Compile if necessary
if (program && !CDriverGL::compileVertexProgram(program)) return false;
// Extension
if (_Extensions.NVVertexProgram)
{
return activeNVVertexProgram(program);
@ -1725,287 +1800,6 @@ bool CDriverGL::activeVertexProgram (CVertexProgram *program)
return false;
}
// ***************************************************************************
void CDriverGL::setConstant (uint index, float f0, float f1, float f2, float f3)
{
H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
// Setup constant
nglProgramParameter4fNV (GL_VERTEX_PROGRAM_NV, index, f0, f1, f2, f3);
}
else if (_Extensions.ARBVertexProgram)
{
nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, f0, f1, f2, f3);
}
else if (_Extensions.EXTVertexShader)
{
float datas[] = { f0, f1, f2, f3 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
}
#endif
}
// ***************************************************************************
void CDriverGL::setConstant (uint index, double d0, double d1, double d2, double d3)
{
H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
// Setup constant
nglProgramParameter4dNV (GL_VERTEX_PROGRAM_NV, index, d0, d1, d2, d3);
}
else if (_Extensions.ARBVertexProgram)
{
nglProgramEnvParameter4dARB(GL_VERTEX_PROGRAM_ARB, index, d0, d1, d2, d3);
}
else if (_Extensions.EXTVertexShader)
{
double datas[] = { d0, d1, d2, d3 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas);
}
#endif
}
// ***************************************************************************
void CDriverGL::setConstant (uint index, const NLMISC::CVector& value)
{
H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
// Setup constant
nglProgramParameter4fNV (GL_VERTEX_PROGRAM_NV, index, value.x, value.y, value.z, 0);
}
else if (_Extensions.ARBVertexProgram)
{
nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, value.x, value.y, value.z, 0);
}
else if (_Extensions.EXTVertexShader)
{
float datas[] = { value.x, value.y, value.z, 0 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
}
#endif
}
// ***************************************************************************
void CDriverGL::setConstant (uint index, const NLMISC::CVectorD& value)
{
H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
// Setup constant
nglProgramParameter4dNV (GL_VERTEX_PROGRAM_NV, index, value.x, value.y, value.z, 0);
}
else if (_Extensions.ARBVertexProgram)
{
nglProgramEnvParameter4dARB(GL_VERTEX_PROGRAM_ARB, index, value.x, value.y, value.z, 0);
}
else if (_Extensions.EXTVertexShader)
{
double datas[] = { value.x, value.y, value.z, 0 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas);
}
#endif
}
// ***************************************************************************
void CDriverGL::setConstant (uint index, uint num, const float *src)
{
H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
nglProgramParameters4fvNV(GL_VERTEX_PROGRAM_NV, index, num, src);
}
else if (_Extensions.ARBVertexProgram)
{
for(uint k = 0; k < num; ++k)
{
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k);
}
}
else if (_Extensions.EXTVertexShader)
{
for(uint k = 0; k < num; ++k)
{
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *) (src + 4 * k));
}
}
#endif
}
// ***************************************************************************
void CDriverGL::setConstant (uint index, uint num, const double *src)
{
H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
nglProgramParameters4dvNV(GL_VERTEX_PROGRAM_NV, index, num, src);
}
else if (_Extensions.ARBVertexProgram)
{
for(uint k = 0; k < num; ++k)
{
nglProgramEnvParameter4dvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k);
}
}
else if (_Extensions.EXTVertexShader)
{
for(uint k = 0; k < num; ++k)
{
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_DOUBLE, (void *) (src + 4 * k));
}
}
#endif
}
// ***************************************************************************
const uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
{
GL_MODELVIEW,
GL_PROJECTION,
#ifdef USE_OPENGLES
GL_MODELVIEW
#else
GL_MODELVIEW_PROJECTION_NV
#endif
};
// ***************************************************************************
const uint CDriverGL::GLTransform[IDriver::NumTransform]=
{
#ifdef USE_OPENGLES
0,
0,
0,
0
#else
GL_IDENTITY_NV,
GL_INVERSE_NV,
GL_TRANSPOSE_NV,
GL_INVERSE_TRANSPOSE_NV
#endif
};
// ***************************************************************************
void CDriverGL::setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform)
{
H_AUTO_OGL(CDriverGL_setConstantMatrix);
#ifndef USE_OPENGLES
// Vertex program exist ?
if (_Extensions.NVVertexProgram)
{
// First, ensure that the render setup is correclty setuped.
refreshRenderSetup();
// Track the matrix
nglTrackMatrixNV (GL_VERTEX_PROGRAM_NV, index, GLMatrix[matrix], GLTransform[transform]);
// Release Track => matrix data is copied.
nglTrackMatrixNV (GL_VERTEX_PROGRAM_NV, index, GL_NONE, GL_IDENTITY_NV);
}
else
{
// First, ensure that the render setup is correctly setuped.
refreshRenderSetup();
CMatrix mat;
switch (matrix)
{
case IDriver::ModelView:
mat = _ModelViewMatrix;
break;
case IDriver::Projection:
{
refreshProjMatrixFromGL();
mat = _GLProjMat;
}
break;
case IDriver::ModelViewProjection:
refreshProjMatrixFromGL();
mat = _GLProjMat * _ModelViewMatrix;
break;
default:
break;
}
switch(transform)
{
case IDriver::Identity: break;
case IDriver::Inverse:
mat.invert();
break;
case IDriver::Transpose:
mat.transpose();
break;
case IDriver::InverseTranspose:
mat.invert();
mat.transpose();
break;
default:
break;
}
mat.transpose();
float matDatas[16];
mat.get(matDatas);
if (_Extensions.ARBVertexProgram)
{
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index, matDatas);
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + 1, matDatas + 4);
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + 2, matDatas + 8);
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + 3, matDatas + 12);
}
else
{
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, matDatas);
nglSetInvariantEXT(_EVSConstantHandle + index + 1, GL_FLOAT, matDatas + 4);
nglSetInvariantEXT(_EVSConstantHandle + index + 2, GL_FLOAT, matDatas + 8);
nglSetInvariantEXT(_EVSConstantHandle + index + 3, GL_FLOAT, matDatas + 12);
}
}
#endif
}
// ***************************************************************************
void CDriverGL::setConstantFog (uint index)
{
H_AUTO_OGL(CDriverGL_setConstantFog)
const float *values = _ModelViewMatrix.get();
setConstant (index, -values[2], -values[6], -values[10], -values[14]);
}
// ***************************************************************************
void CDriverGL::enableVertexProgramDoubleSidedColor(bool doubleSided)