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bb9da04b4f
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8 changed files with 28 additions and 14 deletions
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@ -61,7 +61,7 @@ public:
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class CClassIdHashMapTraits
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{
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public:
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enum { bucket_size = 4, min_buckets = 8, };
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enum { bucket_size = 4, min_buckets = 8 };
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inline size_t operator() ( const CClassId& classId ) const
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{
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return ((((uint64)classId >> 32)|0xFFFFFFFF) ^ (((uint64)classId|0xFFFFFFFF) & 0xFFFFFFFF));
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@ -575,12 +575,12 @@ public:
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// Traits for hash_map using CEntityId
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struct CEntityIdHashMapTraits
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{
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enum { bucket_size = 4, min_buckets = 8, };
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enum { bucket_size = 4, min_buckets = 8 };
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CEntityIdHashMapTraits() { }
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size_t operator() (const NLMISC::CEntityId &id ) const
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{
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uint64 hash64 = id.getUniqueId();
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#if (HAVE_X86_64)
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#ifdef HAVE_X86_64
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return (size_t)hash64;
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#else
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return (size_t)hash64 ^ (size_t)(hash64 >> 32);
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@ -248,7 +248,7 @@ private :
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class CSheetIdHashMapTraits
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{
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public:
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enum { bucket_size = 4, min_buckets = 8, };
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enum { bucket_size = 4, min_buckets = 8 };
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inline size_t operator() ( const CSheetId& sheetId ) const
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{
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return sheetId.asInt() >> 5;
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@ -39,7 +39,7 @@ typedef const std::string *TStringId;
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// Traits for hash_map using CStringId
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struct CStringIdHashMapTraits
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{
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enum { bucket_size = 4, min_buckets = 8, };
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enum { bucket_size = 4, min_buckets = 8 };
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CStringIdHashMapTraits() { }
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size_t operator() (const NLMISC::TStringId &stringId) const
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{
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@ -415,6 +415,7 @@ CClientConfig::CClientConfig()
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HDTextureInstalled = false;
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Fog = true; // Fog is on by default
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WaitVBL = false;
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VideoMemory = 0;
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FXAA = true;
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@ -1041,6 +1042,8 @@ void CClientConfig::setValues()
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// WaitVBL
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READ_BOOL_FV(WaitVBL)
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// VideoMemory
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READ_INT_FV(VideoMemory);
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READ_INT_DEV(TimerMode)
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@ -255,6 +255,8 @@ struct CClientConfig
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bool Fog;
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/// Enable/Disable VSync
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bool WaitVBL;
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/// Force or auto-detect video memory (in MiB)
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sint VideoMemory;
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/// Timer mode. 0 : QueryPerformanceCounter, 1 : timeGetTime.
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uint TimerMode;
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@ -890,21 +890,31 @@ void initMainLoop()
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// only detect amount of video memory if using HD textures
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if (ClientCfg.HDEntityTexture)
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{
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if (ClientCfg.VideoMemory <= 0)
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{
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// determine video memory using 3D driver
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videoMemory = Driver->getTotalVideoMemory();
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// if unable to determine, use plaform methods
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if (videoMemory < 0) videoMemory = CSystemUtils::getTotalVideoMemory();
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if (videoMemory <= 0) videoMemory = CSystemUtils::getTotalVideoMemory();
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// in the worst case, use default value of 128 MiB
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if (videoMemory < 0) videoMemory = 128 * 1024;
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if (videoMemory <= 0) videoMemory = 128 * 1024;
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videoMemory /= 1024; // size in MiB
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nlinfo("Video memory detected: %d MiB", videoMemory);
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}
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else
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{
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// force video memory (at least 32 MiB)
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videoMemory = ClientCfg.VideoMemory < 32 ? 32:ClientCfg.VideoMemory;
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nlinfo("Video memory forced: %d MiB", videoMemory);
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}
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}
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else
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{
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// 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB
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videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64;
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@ -17,7 +17,6 @@
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#include "stdpch.h"
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#include <functional>
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#include "fg_prospection_phrase.h"
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#include "nel/misc/common.h"
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#include "nel/misc/fast_floor.h"
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