Changed: Minor changes (thanks to SIELA1915)

This commit is contained in:
kervala 2016-01-30 16:22:55 +01:00
parent ec3e54f29f
commit 976ebabf74

View file

@ -134,21 +134,20 @@ public:
CRyzomTime()
{
_RyzomDay = 0;
_RyzomTime = 0;
_RyzomTime = 0.f;
_LocalTime = 0.0;
_TickOffset = 0;
_RyzomTime = 0;
}
// Update ryzom clock when tick occurs, local time must be given if localUpdateRyzomClock() and getLocalRyzomTime() is used
void updateRyzomClock( uint32 gameCyle, double localTime = 0 )
{
float time = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS);
_RyzomDay = (uint32) ( time / 24.0f ) - RYZOM_START_SPRING;
_RyzomTime = (float) fmod( time, 24.0f );
float hours = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS);
_RyzomDay = ( (uint)hours / RYZOM_DAY_IN_HOUR ) - RYZOM_START_SPRING;
_RyzomTime = (float) fmod( hours, (float)RYZOM_DAY_IN_HOUR );
_LocalTime = localTime;
}
// get ryzom time (synchronized with server)
inline float getRyzomTime() const { return _RyzomTime; }