Changed: Synchronization with SVN

This commit is contained in:
kervala 2012-09-11 21:49:37 +02:00
parent fc892c0424
commit 972a8d79a5
2 changed files with 161 additions and 157 deletions

View file

@ -7,97 +7,97 @@ dssTarget :: // ask DSS to perform a GM action on the player's target
// Commands // Commands
// //
addGuildMember :DEV:SGM:GM:EM: // Add a new member to a guild: <guild name> <member name> addGuildMember :DEV:SGM:GM:EM: // Add a new member to a guild: <guild name> <member name>
addGuildXp :DEV:SGM:GM:EM: // Add xp to a guild: <guild name> <xp (positive or negative)> addGuildXp :DEV:SGM:GM:EM: // Add xp to a guild: <guild name> <xp (positive or negative)>
addPetAnimal :DEV:SGM:GM:EM: // Add pet animal to character: <PetTicket> addPetAnimal :DEV:SGM:GM:EM: // Add pet animal to character: <PetTicket>
addPosFlag :DEV:SGM:GM:EM: // Add a new position flag: <flag name> addPosFlag :DEV:SGM:GM:EM: // Add a new position flag: <flag name>
addSkillPoints :DEV:SGM:GM:EM: // Add skill points of given type (Fight=0, Magic=1, Craft=2, Harvest=3): <SP type [0..3]> <nb SP> addSkillPoints :DEV:SGM:GM:EM: // Add skill points of given type (Fight=0, Magic=1, Craft=2, Harvest=3): <SP type [0..3]> <nb SP>
addXPToSkill :DEV:SGM:GM:EM: // Gain experience in the given skill: <xp> <skill> [<count>] addXPToSkill :DEV:SGM:GM:EM: // Gain experience in the given skill: <xp> <skill> [<count>]
broadcast :DEV:SGM:GM:EM:VG: // Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message> broadcast :DEV:SGM:GM:EM:VG: // Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message>
changeHairCut :DEV:SGM:GM:EM: // Change the haircut of a player: <sheet name> changeHairCut :DEV:SGM:GM:EM: // Change the haircut of a player: <sheet name>
changeMode :DEV:SGM:GM:EM: // Change mode of a player: <mode> changeMode :DEV:SGM:GM:EM: // Change mode of a player: <mode>
changeVar :DEV:SGM:GM:EM: // Change a variable of a player: <var> <val> changeVar :DEV:SGM:GM:EM: // Change a variable of a player: <var> <val>
checkTargetSP :DEV:SGM:GM: // Check target player skill points checkTargetSP :DEV:SGM:GM: // Check target player skill points
clearEventFaction :DEV:SGM:GM:EM: // Clear the event faction of player: <player name> clearEventFaction :DEV:SGM:GM:EM: // Clear the event faction of player: <player name>
clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player
clearGuildMessage // Clear the guild message of the day clearGuildMessage // Clear the guild message of the day
clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player
clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player
createItemInBag :DEV:SGM:GM:EM: // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality> createItemInBag :DEV:SGM:GM:EM: audit // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality>
createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality> createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality>
createItemInTmpInv :DEV:SGM:GM:EM: // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality> createItemInTmpInv :DEV:SGM:GM:EM: audit // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality>
createNamedItemInBag :DEV:SGM: // Create a named item and put it in the player bag: <item name> [<quantity>] createNamedItemInBag :DEV:SGM: audit // Create a named item and put it in the player bag: <item name> [<quantity>]
createFullArmorSet :DEV:SGM:GM:EM: // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality> createFullArmorSet :DEV:SGM:GM:EM: audit // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality>
delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name> delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name>
dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name> dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name>
displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0> displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0>
displayInfosOnTarget :DEV:SGM:GM:EM: // Display infos on entity target displayInfosOnTarget :DEV:SGM:GM:EM: // Display infos on entity target
dodge // Set the defense mode to dodge dodge // Set the defense mode to dodge
execPhrase :DEV:SGM:GM: // Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>...] execPhrase :DEV:SGM:GM: // Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>...]
executeSabrinaPhrase :DEV:SGM:GM: // Execute a sabrina phrase: <cyclic 0/1> <phraseId> executeSabrinaPhrase :DEV:SGM:GM: // Execute a sabrina phrase: <cyclic 0/1> <phraseId>
failMission :DEV:SGM:GM: // Force mission failure: <mission idx> failMission :DEV:SGM:GM: // Force mission failure: <mission idx>
forceTargetToDie :DEV:SGM:GM:EM: // Force entity target to die forceTargetToDie :DEV:SGM:GM:EM: // Force entity target to die
getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: <player name> getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: <player name>
giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name> giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
guildInvite // Send a guild invite to a player character without distance constrainte guildInvite // Send a guild invite to a player character without distance constrainte
setLeague // Create a League setLeague // Create a League
leagueInvite // Send a League invite to a Team Leader character without distance constrainte leagueInvite // Send a League invite to a Team Leader character without distance constrainte
leagueKick // Kick a player or team from league leagueKick // Kick a player or team from league
roomInvite // Send a room invite roomInvite // Send a room invite
roomKick // Remove a room invite roomKick // Remove a room invite
guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members
ignoreTells :DEV:SGM:GM:VG:SG:EM:EG: // Ignore incoming tell: <0/false/1/true> ignoreTells :DEV:SGM:GM:VG:SG:EM:EG: // Ignore incoming tell: <0/false/1/true>
infos :DEV:SGM:GM:VG:SG:G:EM:EG: // Give info on character (GodMode, Invisible...) infos :DEV:SGM:GM:VG:SG:G:EM:EG: // Give info on character (GodMode, Invisible...)
killMob :DEV:SGM:GM:EM:EG: // Kill a mob (/b killMob) killMob :DEV:SGM:GM:EM:EG: // Kill a mob (/b killMob)
learnAllBricks :DEV:SGM:GM:EM: // Specified player learns all possible bricks for his skill values learnAllBricks :DEV:SGM:GM:EM: // Specified player learns all possible bricks for his skill values
learnAllForagePhrases :DEV:SGM:GM:EM: // Learn all forage phrases, begin at specified index: <index> learnAllForagePhrases :DEV:SGM:GM:EM: // Learn all forage phrases, begin at specified index: <index>
learnAllPhrases :DEV:SGM:GM:EM: // Specified player learns all possible phrases for his skill values learnAllPhrases :DEV:SGM:GM:EM: // Specified player learns all possible phrases for his skill values
learnBrick :DEV:SGM:GM:EM: // Specified player learns given brick: <brick sheet> learnBrick :DEV:SGM:GM:EM: // Specified player learns given brick: <brick sheet>
unlearnBrick :DEV:SGM:GM:EM: // Specified player unlearns given brick: <brick sheet> unlearnBrick :DEV:SGM:GM:EM: // Specified player unlearns given brick: <brick sheet>
learnPhrase :DEV:SGM:GM:EM: // Specified player learns a phrase and set it at index knownPhraseIndex: <phrase Sheet> learnPhrase :DEV:SGM:GM:EM: // Specified player learns a phrase and set it at index knownPhraseIndex: <phrase Sheet>
listGuildMembers :DEV:SGM:GM:EM: // Display guild members list: <guild name> listGuildMembers :DEV:SGM:GM:EM: // Display guild members list: <guild name>
listPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (long format): [<radius in meters>] listPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (long format): [<radius in meters>]
loadFromPDR :DEV:SGM: // Load a character from a binary PDR file: <file name> loadFromPDR :DEV:SGM: // Load a character from a binary PDR file: <file name>
loadFromXML :DEV:SGM: // Load a character from an XML file: <file name> loadFromXML :DEV:SGM: // Load a character from an XML file: <file name>
logXpGain :DEV:SGM:GM: // Log or not xp gain infos for specified player: <on/off> logXpGain :DEV:SGM:GM: // Log or not xp gain infos for specified player: <on/off>
lPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (short format): [<radius in meters>] lPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (short format): [<radius in meters>]
monitorMissions :DEV:SGM:GM: // Monitor missions of the given player: <player name> monitorMissions :DEV:SGM:GM: // Monitor missions of the given player: <player name>
motd :DEV:SGM:GM:EM:VG: // Set the current message of the day: <message to be displayed> motd :DEV:SGM:GM:EM:VG: // Set the current message of the day: <message to be displayed>
mute :DEV:SGM:GM:EM:VG:SG: // Mute a user: <player name> <duration> mute :DEV:SGM:GM:EM:VG:SG: // Mute a user: <player name> <duration>
muteUniverse :DEV:SGM:GM:EM:VG:SG: // Mute the universe channel: <duration> muteUniverse :DEV:SGM:GM:EM:VG:SG: // Mute the universe channel: <duration>
outpostBanGuild :DEV:SGM:GM:EM: // Ban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>] outpostBanGuild :DEV:SGM:GM:EM: // Ban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
outpostBanPlayer :DEV:SGM:GM:EM: // Ban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>] outpostBanPlayer :DEV:SGM:GM:EM: // Ban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>]
outpostUnbanGuild :DEV:SGM:GM:EM: // Unban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>] outpostUnbanGuild :DEV:SGM:GM:EM: // Unban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
outpostUnbanPlayer :DEV:SGM:GM:EM: // Unban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>] outpostUnbanPlayer :DEV:SGM:GM:EM: // Unban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>]
parry // Set the defense mode to parry parry // Set the defense mode to parry
progressMission :DEV:SGM:GM: // Force mission progression: <mission idx> [repeat] progressMission :DEV:SGM:GM: // Force mission progression: <mission idx> [repeat]
renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name> renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name>
renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName> renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName> renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character
root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds> root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name> saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
saveToXML :DEV:SGM: // Save a character to an XML file: <file name> saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
setEventFaction :DEV:SGM:GM:EM: // Set the event faction of player: <player name> <event faction> setEventFaction :DEV:SGM:GM:EM: // Set the event faction of player: <player name> <event faction>
setGMGuild :DEV:SGM:GM: // Set the current GM guild setGMGuild :DEV:SGM:GM: // Set the current GM guild
setGuildChargePoint :DEV:SGM:GM:EM: // Set the charge points of a guild: <guild name> <points> setGuildChargePoint :DEV:SGM:GM:EM: // Set the charge points of a guild: <guild name> <points>
setGuildDescription :DEV:SGM:GM:EM: // Set a guild description: <guild name> <new guild description> setGuildDescription :DEV:SGM:GM:EM: // Set a guild description: <guild name> <new guild description>
setGuildLeader :DEV:SGM:GM:EM: // Set the leader of a guild: <guild name> <member name> setGuildLeader :DEV:SGM:GM:EM: // Set the leader of a guild: <guild name> <member name>
setGuildMemberGrade :DEV:SGM:GM:EM: // Set the grade of a guild member: <guild name> <member name> <grade = Member/Officer/HighOfficer/Leader> setGuildMemberGrade :DEV:SGM:GM:EM: // Set the grade of a guild member: <guild name> <member name> <grade = Member/Officer/HighOfficer/Leader>
setGuildMessage // Set the guild message of the day: <message> setGuildMessage // Set the guild message of the day: <message>
setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value> setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value>
setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name> setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name>
setPvPTag // Set player character PvP tag to true or false setPvPTag // Set player character PvP tag to true or false
setFamePlayer :DEV:SGM:GM:EM: // Set the fame value of a player in the given faction: <faction> <fame> setFamePlayer :DEV:SGM:GM:EM: // Set the fame value of a player in the given faction: <faction> <fame>
resetPVPTimers :DEV:SGM:GM:EM: // Reset the pvp timers of a player: <player name> resetPVPTimers :DEV:SGM:GM:EM: // Reset the pvp timers of a player: <player name>
setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
startEvent :DEV:SGM:GM:EM: // Start an event with the given name: <event name> startEvent :DEV:SGM:GM:EM: // Start an event with the given name: <event name>
stopEvent :DEV:SGM:GM:EM: // Stop previous started event stopEvent :DEV:SGM:GM:EM: // Stop previous started event
stopMonitorMissions :DEV:SGM:GM: // Stop monitoring missions of the given player stopMonitorMissions :DEV:SGM:GM: // Stop monitoring missions of the given player
summon :DEV:SGM:GM:VG:SG:EM: // Summon a player in front of the CSR: <player name> summon :DEV:SGM:GM:VG:SG:EM: // Summon a player in front of the CSR: <player name>
targetInfos :DEV:SGM:GM:EM: // Give infos on the target targetInfos :DEV:SGM:GM:EM: // Give infos on the target
teamInvite // Send a team invite to a player character teamInvite // Send a team invite to a player character
connectUserChannel // Connect to User Channel Chat connectUserChannel // Connect to User Channel Chat
webExecCommand // Execute web command (need HMAC signature) webExecCommand // Execute web command (need HMAC signature)
@ -105,75 +105,76 @@ webDelCommandsIds // Delete web transactions for web_app
webAddCommandsIds // Add web command transactions for web_app webAddCommandsIds // Add web command transactions for web_app
updateTarget // Update current target updateTarget // Update current target
teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name> teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name> tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean> universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name> unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name>
unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel
unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name> unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name>
updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name> updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name>
//setPvpClan :DEV: // choose a clan for pvp //setPvpClan :DEV: // choose a clan for pvp
summonPet // player can summon it's pet one time only summonPet // player can summon it's pet one time only
allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet
displayShopSelector :DEV:SGM: // display shop selector for a NPC displayShopSelector :DEV:SGM: // display shop selector for a NPC
addFactionAttackableToTarget :DEV: // add attackable possibility for player on target for specified faction addFactionAttackableToTarget :DEV: // add attackable possibility for player on target for specified faction
forceMissionProgress :DEV: // force mission step progression (for debug purpose only) forceMissionProgress :DEV: // force mission step progression (for debug purpose only)
savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename. reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename.
farTPPush :DEV:SGM:GM:VG:SG:EM: // used to tp on a specific session farTPPush :DEV:SGM:GM:VG:SG:EM: audit // used to tp on a specific session
farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous session farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous session
characterMissionDump :DEV:SGM:GM: //Dump mission list for a character characterMissionDump :DEV:SGM:GM: // Dump mission list for a character
removeMission :DEV:SGM:GM: //Remove a mission of a character removeMission :DEV:SGM:GM: // Remove a mission of a character
addMission :DEV:SGM:GM: //add a mission to a character addMission :DEV:SGM:GM: // add a mission to a character
characterInventoryDump :DEV:SGM:GM:EM: // Dump character inventory info: <inventory> <from slot> <to slot> characterInventoryDump :DEV:SGM:GM:EM: // Dump character inventory info: <inventory> <from slot> <to slot>
deleteInventoryItem :DEV:SGM:GM:EM: // Delete an item from a characters inventory: <inventory> <slot> <sheetname> <quality> <quantity> deleteInventoryItem :DEV:SGM:GM:EM: // Delete an item from a characters inventory: <inventory> <slot> <sheetname> <quality> <quantity>
lockItem // Lock/unlock item for trading, selling, destruction. lockItem // Lock/unlock item for trading, selling, destruction.
setTeamLeader // Set the team leader setTeamLeader // Set the team leader
setPetAnimalSatiety :DEV:SGM:GM:EM: // Set the satiety of pet animal (petIndex in 0..3): <petIndex> full|<value> [<nameForAnswer>] setPetAnimalSatiety :DEV:SGM:GM:EM: // Set the satiety of pet animal (petIndex in 0..3): <petIndex> full|<value> [<nameForAnswer>]
getPetAnimalSatiety :DEV:SGM:GM:EM: // Get the satiety of pet animal (petIndex in 0..3): <petIndex> [<nameForAnswer>] getPetAnimalSatiety :DEV:SGM:GM:EM: // Get the satiety of pet animal (petIndex in 0..3): <petIndex> [<nameForAnswer>]
setPetAnimalName :DEV:SGM:GM:EM:EG: // Set the name of a pet animal (petIndex in 0..3): <petIndex> <name> setPetAnimalName :DEV:SGM:GM:EM:EG: // Set the name of a pet animal (petIndex in 0..3): <petIndex> <name>
setSimplePhrase :DEV:SGM:GM:EM: // Set an IOS phrase: <id> <phrase> [<language code>] setSimplePhrase :DEV:SGM:GM:EM: // Set an IOS phrase: <id> <phrase> [<language code>]
// Variables // Variables
// //
Aggro :DEV:SGM:GM:VG:SG:EM:EG: // Mobs can aggro a player? Aggro :DEV:SGM:GM:VG:SG:EM:EG: audit // Mobs can aggro a player?
CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money
FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester? FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester?
God :DEV:SGM:GM:EM: // God mode, invulnerability God :DEV:SGM:GM:EM: audit // God mode, invulnerability
Invulnerable :DEV:SGM:GM:EM: // Invulnerable mode, invulnerability to all Invulnerable :DEV:SGM:GM:EM: audit // Invulnerable mode, invulnerability to all
ShowFactionChannels :DEV:SGM:GM:VG:SG:G: // Show faction channel for moderation ShowFactionChannels :DEV:SGM:GM:EM:VG:SG:G: // Show faction channel for moderation
HP :DEV:SGM:GM:EM: // Hit points of a player HP :DEV:SGM:GM:EM: // Hit points of a player
MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot
Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player
Money :DEV:SGM:GM:EM: // Money of a player Money :DEV:SGM:GM:EM: // Money of a player
Name :DEV:SGM:GM:EM: // Name of a player Name :DEV:SGM:GM:EM: // Name of a player
Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
Priv :DEV: // User privilege Priv :DEV: // User privilege
PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo) PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
FullPVP :DEV:SGM:GM:EM:EG: // Turns Full PVP on/off on character (blame coder for typo) FullPVP :DEV:SGM:GM:EM:EG: // Turns Full PVP on/off on character
RyzomDate :DEV:SGM:GM:EM: // Current ryzom date RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
RyzomTime :DEV:SGM:GM:EM: // Current ryzom time RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
// Event commands // Event commands
eventCreateNpcGroup :DEV:SGM:GM:EM: // Create a npc group eventCreateNpcGroup :DEV:SGM:GM:EM: // Create a npc group
eScript :DEV:SGM:GM:EM: // Execute a script on an event npc group (new version) eScript :DEV:SGM:GM:EM: // Execute a script on an event npc group (new version)
eventNpcGroupScript :DEV:SGM:GM:EM: // Execute a script on an event npc group eventNpcGroupScript :DEV:SGM:GM:EM: // Execute a script on an event npc group
eventSetBotName :DEV:SGM:GM:EM: // Set the name of a bot eventSetBotName :DEV:SGM:GM:EM: // Set the name of a bot
eventSetBotScale :DEV:SGM:GM:EM: // Set the scale of a bot eventSetBotScale :DEV:SGM:GM:EM: // Set the scale of a bot
eventSetNpcGroupAggroRange :DEV:SGM:GM:EM: // Set the aggro range of a NPC group eventSetNpcGroupAggroRange :DEV:SGM:GM:EM: // Set the aggro range of a NPC group
eventSetNpcGroupEmote :DEV:SGM:GM:EM: // Set the emote for the NPC group to execute eventSetNpcGroupEmote :DEV:SGM:GM:EM: // Set the emote for the NPC group to execute
eventSetFaunaBotAggroRange :DEV:SGM:GM:EM: // Set the aggro ranges (not hungry, hungry and hunting) of a fauna creature eventSetFaunaBotAggroRange :DEV:SGM:GM:EM: // Set the aggro ranges (not hungry, hungry and hunting) of a fauna creature
eventResetFaunaBotAggroRange :DEV:SGM:GM:EM: // Reset the aggro range of a fauna creature to sheet values eventResetFaunaBotAggroRange :DEV:SGM:GM:EM: // Reset the aggro range of a fauna creature to sheet values
eventSetBotCanAggro :DEV:SGM:GM:EM: // Define if a creature can take aggro for another entity eventSetBotCanAggro :DEV:SGM:GM:EM: // Define if a creature can take aggro for another entity
eventSetItemCustomText :DEV:SGM:GM:EM: // Set the custom text of an item. For scroll-like items it's the text displayed in the help window. eventSetItemCustomText :DEV:SGM:GM:EM: // Set the custom text of an item. For scroll-like items it's the text displayed in the help window.
eventResetItemCustomText :DEV:SGM:GM:EM: // Reset the custom text of an item to an empty string. eventResetItemCustomText :DEV:SGM:GM:EM: // Reset the custom text of an item to an empty string.
eventSetBotSheet :DEV:SGM:GM:EM: // Changes the sheet of a bot: <.creature sheet> eventSetBotSheet :DEV:SGM:GM:EM: // Changes the sheet of a bot: <.creature sheet>
eventSetBotFaction :DEV:SGM:GM:EM: // Changes the faction of a bot: <faction name> eventSetBotFaction :DEV:SGM:GM:EM: // Changes the faction of a bot: <faction name>
eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned for bot faction when killing it: <fame value> eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned for bot faction when killing it: <fame value>
eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot
eventSpawnToxic :DEV:SGM:GM:EM: // Add toxic cloud eventSpawnToxic :DEV:SGM:GM:EM: // Add toxic cloud
eventNpcSay :DEV:SGM:GM:EM: // Have an NPC say a text eventNpcSay :DEV:SGM:GM:EM: // Have an NPC say a text
eventSetBotFacing :DEV:SGM:GM:EM: // Set the direction in which a bot faces eventSetBotFacing :DEV:SGM:GM:EM: // Set the direction in which a bot faces
eventGiveControl :DEV:SGM:GM:EM: // Give control of entity A to entity B : <master eid> <slave eid> eventGiveControl :DEV:SGM:GM:EM: // Give control of entity A to entity B : <master eid> <slave eid>
eventLeaveControl :DEV:SGM:GM:EM: // Leave control of entity : <master eid> eventLeaveControl :DEV:SGM:GM:EM: // Leave control of entity : <master eid>
resetName // Reset player's name; undo a temporary rename resetName // Reset player's name; undo a temporary rename
showOnline // Set friend visibility: <user id> <mode=0,1,2>

View file

@ -195,9 +195,12 @@ namespace MSW
int result = mysql_real_query(_MysqlContext, queryString.c_str(), (unsigned long)queryString.size()); int result = mysql_real_query(_MysqlContext, queryString.c_str(), (unsigned long)queryString.size());
if (result != 0) if (result != 0)
{ {
if (result == CR_SERVER_GONE_ERROR) // in all case, we try to reconnect
int merrno = mysql_errno(_MysqlContext);
//if (result == CR_SERVER_GONE_ERROR)
{ {
// reconnect and retry the request // reconnect and retry the request
nlinfo("%p Mysql error errno:%d result:%d : %s, try to reconnect...", _MysqlContext, merrno, result, mysql_error(_MysqlContext));
if (_connect()) if (_connect())
result = mysql_real_query(_MysqlContext, queryString.c_str(), (unsigned long)queryString.size()); result = mysql_real_query(_MysqlContext, queryString.c_str(), (unsigned long)queryString.size());
else else
@ -215,7 +218,7 @@ namespace MSW
if (result != 0) if (result != 0)
{ {
nlwarning("Mysql error : %s", mysql_error(_MysqlContext)); nlwarning("Mysql error errno:%d result:%d : %s", merrno, result, mysql_error(_MysqlContext));
nlwarning(" in query '%s':", queryString.c_str()); nlwarning(" in query '%s':", queryString.c_str());
if (MSWStrictMode) if (MSWStrictMode)
{ {