Prototype of the texture chooser.
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@ -31,6 +31,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
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editor_selection_watcher.h
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editor_message_processor.h
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action_list.h
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texture_chooser.h
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)
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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@ -47,6 +48,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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new_widget_widget.ui
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add_widget_widget.ui
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action_list.ui
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texture_chooser.ui
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)
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SET(QT_USE_QTGUI TRUE)
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@ -44,6 +44,7 @@
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#include "editor_selection_watcher.h"
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#include "editor_message_processor.h"
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#include "add_widget_widget.h"
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#include "texture_chooser.h"
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namespace GUIEditor
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{
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@ -70,6 +71,8 @@ namespace GUIEditor
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widgetInfoTree = new CWidgetInfoTree;
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tc = new TextureChooser();
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createMenus();
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readSettings();
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@ -115,6 +118,9 @@ namespace GUIEditor
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removeMenus();
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delete tc;
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tc = NULL;
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delete messageProcessor;
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messageProcessor = NULL;
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@ -353,6 +359,12 @@ namespace GUIEditor
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GUICtrl->show();
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}
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void GUIEditorWindow::onTCClicked()
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{
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tc->load();
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tc->exec();
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}
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void GUIEditorWindow::createMenus()
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{
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Core::MenuManager *mm = Core::ICore::instance()->menuManager();
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@ -399,6 +411,10 @@ namespace GUIEditor
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connect( a, SIGNAL( triggered( bool ) ), this, SLOT( onAddWidgetClicked() ) );
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m->addAction( a );
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a = new QAction( "Texture Chooser", this );
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connect( a, SIGNAL( triggered( bool ) ), this, SLOT( onTCClicked() ) );
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m->addAction( a );
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menu = m;
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}
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}
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@ -28,6 +28,8 @@ class QtTreePropertyBrowser;
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class QMenu;
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class TextureChooser;
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namespace GUIEditor
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{
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@ -65,6 +67,7 @@ private Q_SLOTS:
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void onGUILoaded();
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void onAddWidgetClicked();
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void onTreeChanged();
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void onTCClicked();
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protected:
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@ -98,6 +101,8 @@ private:
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QString currentProjectFile;
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QMenu *menu;
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TextureChooser *tc;
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};
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}
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98
code/studio/src/plugins/gui_editor/texture_chooser.cpp
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code/studio/src/plugins/gui_editor/texture_chooser.cpp
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@ -0,0 +1,98 @@
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#include "texture_chooser.h"
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#include "nel/misc/path.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/file.h"
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#include <vector>
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#include <string>
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#include <QPixMap>
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#include <QImage>
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TextureChooser::TextureChooser( QDialog *parent ) :
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QDialog( parent )
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{
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setupUi( this );
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setupConnections();
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data = NULL;
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}
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TextureChooser::~TextureChooser()
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{
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delete data;
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data = NULL;
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}
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void TextureChooser::load()
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{
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listWidget->clear();
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std::vector< std::string > textures;
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NLMISC::CPath::getFileList( "tga", textures );
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std::vector< std::string >::const_iterator itr = textures.begin();
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while( itr != textures.end() )
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{
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listWidget->addItem( itr->c_str() );
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++itr;
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}
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}
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void TextureChooser::onCurrentRowChanged( int row )
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{
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if( row < 0 )
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return;
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QListWidgetItem *item = listWidget->item( row );
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QString fn = item->text();
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std::string rfn = fn.toUtf8().constData();
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rfn = NLMISC::CPath::lookup( rfn );
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NLMISC::CIFile f;
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bool b = f.open( rfn );
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if( !b )
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{
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return;
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}
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NLMISC::CBitmap bm;
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uint8 depth = bm.load( f );
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f.close();
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uint32 size = bm.getSize() * ( 32 / 8 ); // should be depth, but CBitmap always uses 32 bit to store the image
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if( data != NULL )
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delete data;
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data = new uint8[ size ];
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bm.getData( data );
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/// Convert from ABGR to ARGB
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{
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int i = 0;
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while( i < size )
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{
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uint8 t = 0;
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/// ABGR
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t = data[ i ];
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data[ i ] = data[ i + 2 ];
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data[ i + 2 ] = t;
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i += 4;
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}
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}
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QImage img( data, bm.getWidth(), bm.getHeight(), QImage::Format_ARGB32 );
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label->setPixmap( QPixmap::fromImage( img ) );
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}
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void TextureChooser::setupConnections()
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{
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connect( listWidget, SIGNAL( currentRowChanged( int ) ), this, SLOT( onCurrentRowChanged( int ) ) );
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}
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26
code/studio/src/plugins/gui_editor/texture_chooser.h
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26
code/studio/src/plugins/gui_editor/texture_chooser.h
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@ -0,0 +1,26 @@
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#ifndef TEXTURE_CHOOSER_H
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#define TEXTURE_CHOOSER_H
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#include "ui_texture_chooser.h"
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class TextureChooser : public QDialog, public Ui::TextureChooser
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{
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Q_OBJECT
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public:
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TextureChooser( QDialog *parent = NULL );
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~TextureChooser();
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void load();
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private Q_SLOTS:
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void onCurrentRowChanged( int row );
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private:
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void setupConnections();
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unsigned char *data;
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};
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#endif
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116
code/studio/src/plugins/gui_editor/texture_chooser.ui
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116
code/studio/src/plugins/gui_editor/texture_chooser.ui
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@ -0,0 +1,116 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>TextureChooser</class>
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<widget class="QDialog" name="TextureChooser">
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<property name="windowModality">
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<enum>Qt::ApplicationModal</enum>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>686</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Texture Chooser</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QListWidget" name="listWidget"/>
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</item>
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<item row="0" column="1">
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<widget class="QLabel" name="label">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>351</width>
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<height>231</height>
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</size>
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</property>
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="2">
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<layout class="QHBoxLayout">
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<property name="spacing">
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<number>6</number>
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</property>
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<property name="margin">
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<number>0</number>
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</property>
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<item>
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<spacer>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>131</width>
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<height>31</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="okButton">
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<property name="text">
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<string>OK</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="cancelButton">
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<property name="text">
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<string>Cancel</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>okButton</sender>
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<signal>clicked()</signal>
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<receiver>TextureChooser</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>278</x>
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<y>253</y>
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</hint>
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<hint type="destinationlabel">
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<x>96</x>
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<y>254</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>cancelButton</sender>
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<signal>clicked()</signal>
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<receiver>TextureChooser</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>369</x>
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<y>253</y>
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</hint>
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<hint type="destinationlabel">
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<x>179</x>
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<y>282</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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