Implemented saving of the currently stored tilebank data.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
parent
89c6180144
commit
95b67026bf
7 changed files with 234 additions and 11 deletions
14
code/studio/src/plugins/tile_editor/land.h
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14
code/studio/src/plugins/tile_editor/land.h
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#ifndef LAND_H
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#define LAND_H
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#include <QStringList>
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struct Land
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{
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QString name;
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QStringList tilesets;
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};
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#endif
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@ -210,7 +210,7 @@ void TileEditorMainWindow::saveAs()
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}
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TileBankSaver saver;
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bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModel, landNames );
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bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModel, m_lands );
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if( !ok )
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{
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@ -25,6 +25,8 @@
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#include <QtGui/QUndoStack>
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#include <QSignalMapper>
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#include "land.h"
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namespace Ui {
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class TileEditorMainWindow;
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}
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@ -108,12 +110,6 @@ private:
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TAB_DETAILS = 4
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};
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struct Land
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{
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QString name;
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QStringList tilesets;
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};
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QString m_fileName;
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QList< Land > m_lands;
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};
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@ -272,6 +272,16 @@ void TileItemNode::setTileFilename(TileModel::TTileChannel channel, QString file
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m_tileFilename[channel] = filename;
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}
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QString TileItemNode::getTileFilename(TileModel::TTileChannel channel)
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{
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QMap< TileModel::TTileChannel, QString >::const_iterator itr
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= m_tileFilename.find( channel );
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if( itr == m_tileFilename.end() )
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return "";
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return itr.value();
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}
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QVariant TileItemNode::data(int column, int role) const
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{
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// find some way to know which file/bitmap to display
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@ -106,6 +106,7 @@ public:
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QVariant data(int column, int role) const;
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int columnCount() const;
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void setTileFilename(TileModel::TTileChannel channel, QString filename);
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QString getTileFilename(TileModel::TTileChannel channel);
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void setId( int id ){ m_tileId = id; }
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int id() const{ return m_tileId; }
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private:
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@ -17,21 +17,219 @@
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#include "tilebank_saver.h"
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#include "tile_model.h"
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#include "tile_item.h"
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#include "nel/3d/tile_bank.h"
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#include "nel/misc/file.h"
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class TileBankSaverPvt
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{
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public:
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NL3D::CTileBank bank;
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static NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel )
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{
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NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount;
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switch( channel )
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{
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case TileModel::TileDiffuse: b = NL3D::CTile::diffuse; break;
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case TileModel::TileAdditive: b = NL3D::CTile::additive; break;
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case TileModel::TileAlpha: b = NL3D::CTile::alpha; break;
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}
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return b;
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}
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NL3D::CTile* addTileToSet( NL3D::CTileSet *set, TileModel::TNodeTileType type )
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{
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int idx = -1;
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int bidx = -1;
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switch( type )
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{
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case TileModel::Tile128:
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{
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set->addTile128( idx, bank );
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bidx = set->getTile128( idx );
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break;
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}
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case TileModel::Tile256:
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{
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set->addTile256( idx, bank );
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bidx = set->getTile256( idx );
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break;
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}
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}
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if( idx == -1 )
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return NULL;
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return bank.getTile( bidx );
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}
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void addTilesToSet( NL3D::CTileSet *set, TileTypeNode *node )
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{
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TileModel::TNodeTileType type = node->getTileType();
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for( int i = 0; i < node->childCount(); i++ )
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{
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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for( int j = TileModel::TileDiffuse; j <= TileModel::TileAlpha; j++ )
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{
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QString fn = tin->getTileFilename( TileModel::TTileChannel( j ) );
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NL3D::CTile *tile = addTileToSet( set, type );
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tile->setFileName( channelToTBitmap( TileModel::TTileChannel( j ) ) , fn.toUtf8().constData() );
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}
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}
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}
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void addTilesToSet( NL3D::CTileSet *set, TileSetNode *node )
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{
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for( int i = TileModel::Tile128; i <= TileModel::Tile256; i++ )
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{
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TileTypeNode *tn = static_cast< TileTypeNode* >( node->child( i ) );
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addTilesToSet( set, tn );
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}
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}
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void setupTransitionTile( NL3D::CTileSet *set, TileItemNode *node, int idx )
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{
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NL3D::CTileSetTransition *tr = set->getTransition( idx );
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int tid = tr->getTile();
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NL3D::CTile *tile = bank.getTile( tid );
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if( tile == NULL )
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return;
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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{
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QString fn = node->getTileFilename( TileModel::TTileChannel( i ) );
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tile->setFileName( channelToTBitmap( TileModel::TTileChannel( i ) ), fn.toUtf8().constData() );
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}
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}
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void setupTransitionTiles( NL3D::CTileSet *set, TileTypeNode *node )
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{
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for( int i = 0; i < node->childCount(); i++ )
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{
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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setupTransitionTile( set, tin, i );
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}
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}
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void setupTransitionTiles( NL3D::CTileSet *set, TileSetNode *node )
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{
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TileTypeNode *tn = static_cast< TileTypeNode* >( node->child( 2 ) );
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setupTransitionTiles( set, tn );
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}
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void setupDisplacementTile( NL3D::CTileSet *set, TileItemNode *node, int idx )
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{
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set->setDisplacement( NL3D::CTileSet::TDisplacement( idx ),
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node->getTileFilename( TileModel::TileDiffuse ).toUtf8().constData(),
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bank );
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}
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void setupDisplacementTiles( NL3D::CTileSet *set, TileTypeNode *node )
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{
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for( int i = 0; i < node->childCount(); i++ )
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{
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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setupDisplacementTile( set, tin, i );
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}
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}
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void setupDisplacementTiles( NL3D::CTileSet *set, TileSetNode *node )
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{
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TileTypeNode *tn = static_cast< TileTypeNode* >( node->child( 3 ) );
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setupDisplacementTiles( set, tn );
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}
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void addLands( const QList< Land > &lands )
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{
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QListIterator< Land > itr( lands );
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while( itr.hasNext() )
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{
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bank.addLand( itr.next().name.toUtf8().constData() );
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}
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}
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void addTileSets( const TileModel* model, const QList< Land > &lands )
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{
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// Add the tilesets
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for( int i = 0; i < model->rowCount(); i++ )
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{
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QModelIndex idx = model->index( i, 0 );
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if( !idx.isValid() )
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continue;
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TileSetNode *n = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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QString set = n->getTileSetName();
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bank.addTileSet( set.toUtf8().constData() );
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}
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// Set the data to tilesets
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for( int i = 0; i < bank.getTileSetCount(); i++ )
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{
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NL3D::CTileSet *set = bank.getTileSet( i );
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QModelIndex idx = model->index( i, 0 );
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if( !idx.isValid() )
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continue;
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TileSetNode *n = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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addTilesToSet( set, n );
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setupTransitionTiles( set, n );
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setupDisplacementTiles( set, n );
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}
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// Add tilesets to lands
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for( int i = 0; i < bank.getLandCount(); i++ )
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{
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NL3D::CTileLand *land = bank.getLand( i );
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const Land &l = lands[ i ];
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for( int j = 0; j < l.tilesets.count(); j++ )
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{
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land->addTileSet( l.tilesets[ j ].toUtf8().constData() );
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}
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}
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}
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};
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TileBankSaver::TileBankSaver()
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{
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p = new TileBankSaverPvt();
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}
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TileBankSaver::~TileBankSaver()
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{
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delete p;
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p = NULL;
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}
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bool TileBankSaver::save( const char *fileName, const TileModel* model, const QList< QString > &lands )
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bool TileBankSaver::save( const char *fileName, const TileModel* model, const QList< Land > &lands )
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{
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NL3D::CTileBank bank;
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p->addLands( lands );
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p->addTileSets( model, lands );
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return false;
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// Save to file
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NLMISC::COFile f;
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bool b = f.open( fileName, false, false, false );
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if( !b )
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return false;
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p->bank.serial( f );
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f.flush();
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f.close();
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return true;
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}
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@ -20,18 +20,22 @@
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#include <QString>
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#include <QList>
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#include "land.h"
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class TileModel;
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class TileBankSaverPvt;
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class TileBankSaver
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{
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public:
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TileBankSaver();
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~TileBankSaver();
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bool save( const char *filename, const TileModel* model, const QList< QString > &lands );
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bool save( const char *filename, const TileModel* model, const QList< Land > &lands );
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private:
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TileBankSaverPvt *p;
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};
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#endif
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