Adjustments to give more options to do custom emotes, "Khanatization" for the Mac Client, changements to the key system.

This commit is contained in:
SIELA1915 2016-01-13 19:26:28 +01:00
parent ac2229d42c
commit 93d2b80966
9 changed files with 5100 additions and 5099 deletions

View file

@ -1,9 +1,9 @@
////////////////////////// //////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE /// /// CLIENT CONFIG FILE ///
////////////////////////// //////////////////////////
////////////////////////// //////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client. // If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file. // You will loose all the comments and identation in this file.
@ -15,7 +15,7 @@ SaveConfig = 1;
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware // "Auto" will choose the best suited driver depending on hardware
FullScreen = 1; FullScreen = 0;
Width = 0; Width = 0;
Height = 0; Height = 0;
PositionX = 0; PositionX = 0;
@ -23,31 +23,38 @@ PositionY = 0;
Frequency = 0; Frequency = 0;
Depth = 32; Depth = 32;
Sleep = -1; Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0 Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0 Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0 Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0; Contrast_min = -1.0;
Luminosity_min = -1.0; Luminosity_min = -1.0;
Gamma_min = -1.0; Gamma_min = -1.0;
Contrast_max = 1.0; Contrast_max = 1.0;
Luminosity_max = 1.0; Luminosity_max = 1.0;
Gamma_max = 1.0; Gamma_max = 1.0;
///////////// /////////////
// NETWORK // // NETWORK //
///////////// /////////////
Application = { "ryzom_live", "./client_ryzom_r.exe", "./" }; Application = { "Lirria", "./client_ryzom_r.exe", "./" };
BackgroundDownloader = 0; BackgroundDownloader = 0;
PatchServer = "http://dl.ryzom.com/patch_live"; PatchWanted = 1;
StartupHost = "shard.ryzom.com:40916"; PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php"; StartupPage = "/login/r2_login.php";
InstallStatsUrl = ""; InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "http://lirria.khaganat.net/";
LoginSupportURL = "http://lirria.khaganat.net/";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
//////////////// ////////////////
@ -55,28 +62,28 @@ LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/2
//////////////// ////////////////
// the language to use as in ISO 639-2 // the language to use as in ISO 639-2
LanguageCode = "en"; // english LanguageCode = "en"; // english
XMLInputFile = "input_config_v3.xml"; XMLInputFile = "input_config_v3.xml";
XMLLoginInterfaceFiles = { XMLLoginInterfaceFiles = {
"login_config.xml", "login_config.xml",
"login_widgets.xml", "login_widgets.xml",
"login_main.xml", "login_main.xml",
"login_keys.xml", "login_keys.xml",
}; };
XMLOutGameInterfaceFiles = { XMLOutGameInterfaceFiles = {
"out_v2_config.xml", "out_v2_config.xml",
"out_v2_widgets.xml", "out_v2_widgets.xml",
"out_v2_connect.xml", "out_v2_connect.xml",
"out_v2_intro.xml", "out_v2_intro.xml",
"out_v2_select.xml", "out_v2_select.xml",
"out_v2_appear.xml", "out_v2_appear.xml",
"out_v2_location.xml", "out_v2_location.xml",
"out_v2_crash.xml", "out_v2_crash.xml",
"out_v2_hierarchy.xml", "out_v2_hierarchy.xml",
"out_v2_keys.xml", "out_v2_keys.xml",
}; };
// The ligo primitive class file // The ligo primitive class file
@ -87,28 +94,28 @@ VerboseLog = 1;
/////////// ///////////
// MOUSE // // MOUSE //
/////////// ///////////
HardwareCursor = 1; HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5; CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0; CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20; CursorAcceleration_min = 20;
CursorAcceleration_max = 80; CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001; FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01; FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20; FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80; FreeLookAcceleration_max = 80;
FreeLookInverted = 0; FreeLookInverted = 0;
AutomaticCamera = 0; AutomaticCamera = 0;
DblClickMode = 1; DblClickMode = 1;
AutoEquipTool = 1; AutoEquipTool = 1;
/////////////////// ///////////////////
// RENDER CONFIG // // RENDER CONFIG //
@ -140,172 +147,172 @@ LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0; LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0; LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000; Vision = 500.000000;
Vision_min = 200.000000; Vision_min = 200.000000;
Vision_max = 800.000000; Vision_max = 800.000000;
Vision_step = 100.000000; Vision_step = 100.000000;
Vision_ps0 = 200.0; Vision_ps0 = 200.0;
Vision_ps1 = 400.0; Vision_ps1 = 400.0;
Vision_ps2 = 500.0; Vision_ps2 = 500.0;
Vision_ps3 = 800.0; Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget. MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0; MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1; MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1; MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1; MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0; MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0; MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0; MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0; MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled! MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0; MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0; MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0; MicroVegetDensity_ps3 = 100.0;
// *** FX // *** FX
FxNbMaxPoly = 20000; FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000; FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000; FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step= 2000; FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000; FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000; FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000; FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000; FxNbMaxPoly_ps3 = 50000;
Cloud = 1; Cloud = 1;
Cloud_ps0 = 0 ; Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ; Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ; Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ; Cloud_ps3 = 1 ;
CloudQuality = 160.0; CloudQuality = 160.0;
CloudQuality_min = 80.0; CloudQuality_min = 80.0;
CloudQuality_max = 320.0; CloudQuality_max = 320.0;
CloudQuality_step = 20.0; CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled! CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0; CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0; CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0; CloudQuality_ps3 = 320.0;
CloudUpdate = 1; CloudUpdate = 1;
CloudUpdate_min = 1; CloudUpdate_min = 1;
CloudUpdate_max = 8; CloudUpdate_max = 8;
CloudUpdate_step= 1; CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled! CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1; CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1; CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3; CloudUpdate_ps3 = 3;
Shadows = 1; Shadows = 1;
Shadows_ps0 = 0; Shadows_ps0 = 0;
Shadows_ps1 = 1; Shadows_ps1 = 1;
Shadows_ps2 = 1; Shadows_ps2 = 1;
Shadows_ps3 = 1; Shadows_ps3 = 1;
FXAA = 1; FXAA = 1;
FXAA_ps0 = 0; FXAA_ps0 = 0;
FXAA_ps1 = 1; FXAA_ps1 = 1;
FXAA_ps2 = 1; FXAA_ps2 = 1;
FXAA_ps3 = 1; FXAA_ps3 = 1;
AnisotropicFilter = 0; AnisotropicFilter = 0;
Bloom = 1; Bloom = 1;
Bloom_ps0 = 0; Bloom_ps0 = 0;
Bloom_ps1 = 1; Bloom_ps1 = 1;
Bloom_ps2 = 1; Bloom_ps2 = 1;
Bloom_ps3 = 1; Bloom_ps3 = 1;
SquareBloom = 1; SquareBloom = 1;
SquareBloom_ps0 = 0; SquareBloom_ps0 = 0;
SquareBloom_ps1 = 1; SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1; SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1; SquareBloom_ps3 = 1;
DensityBloom = 255.0; DensityBloom = 255.0;
DensityBloom_min = 0.0; DensityBloom_min = 0.0;
DensityBloom_max = 255.0; DensityBloom_max = 255.0;
DensityBloom_step = 1.0; DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0; DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0; DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0; DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0; DensityBloom_ps3 = 255.0;
// *** CHARACTERS // *** CHARACTERS
SkinNbMaxPoly = 100000; SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000; SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 250000; SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000; SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000; SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000; SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000; SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000; SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125; NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5; NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 255; NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5; NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10; NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50; NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125; NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255; NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0; CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0; CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0; CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0; CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0; CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0; CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0; CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0; CharacterFarClip_ps3 = 500.0;
EnableRacialAnimation = 1; EnableRacialAnimation = 1;
// *** MISC // *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance // This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0; ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC. ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program. DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP. DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader. DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1; HDEntityTexture = 1;
HDTextureInstalled = 1; HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync. WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
////////////////// //////////////////
// GAME OPTIONS // // GAME OPTIONS //
////////////////// //////////////////
SelectWithRClick = 1; SelectWithRClick = 1;
DisplayWeapons = 1; DisplayWeapons = 1;
RotKeySpeedMax = 2.0; RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0; RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0; RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0; RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5; RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0; RotKeySpeedMin_max = 2.0;
RotAccel = 3.0; RotAccel = 3.0;
FollowOnAtk = 0; FollowOnAtk = 0;
AtkOnSelect = 0; AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim"; ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
///////////////// /////////////////
// PREFERENCES // // PREFERENCES //
///////////////// /////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View). FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View). CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View). CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0; CameraDistStep = 1.0;
CameraDistMin = 1.0; CameraDistMin = 1.0;
CameraDistMax = 25.0; CameraDistMax = 25.0;
CameraAccel = 5.0; CameraAccel = 5.0;
CameraSpeedMin = 2.0; CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0; CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s CameraResetSpeed = 10.0; // Speed in radian/s
////////////////// //////////////////
// SOUND CONFIG // // SOUND CONFIG //
@ -332,7 +339,8 @@ SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001; SoundGameMusicVolume_step = 0.001;
// MISC // MISC
PreDataPath = { "user", "patch", "data", "examples" }; PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
DataPath = { "data" };
NeedComputeVS = 0; NeedComputeVS = 0;
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" }; NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
@ -340,15 +348,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" }; NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot // Big screen shot
ScreenShotWidth = 0; ScreenShotWidth = 0;
ScreenShotHeight = 0; ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots) ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]" // Read : "ID", "R G B A MODE [FX]"
SystemInfoColors = SystemInfoColors =
{ {
// OLD STUFF Here for compatibility // OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error "RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error "BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error "JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error "BL", "0 0 0 255 normal", // Black to see when there is an error
@ -356,58 +364,58 @@ SystemInfoColors =
"VI", "0 0 0 255 normal", // Black to see when there is an error "VI", "0 0 0 255 normal", // Black to see when there is an error
// NEW System Info Categories // NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages "SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 centeraround", // Broadcast messages "BC", "255 255 255 255 centeraround", // Broadcast messages
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged "TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain "XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain "SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title "TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task "TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone "ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me "DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me "DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player "DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me "DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses "MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss "MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item "ITM", "0 200 0 255 over", // Item
"ITMO", "170 170 255 255 overonly", // Item other in group "ITMO", "170 170 255 255 overonly", // Item other in group
"ITMF", "220 0 220 255 over", // Item failed "ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me "SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me "SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote "EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day "MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit "FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition "CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.) "CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer "PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished "THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance "AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect "ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text) "ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message "OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel "AROUND","255 255 0 255 around", // Only in around channel
"R2_INVITE","0 255 0 255 around", // Ring invitation "R2_INVITE","0 255 0 255 around", // Ring invitation
}; };
PrintfCommands = { PrintfCommands = {
"52", "15", "55 55 0 255", "28", "uiChapterV", "624", "52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
"428", "0 0 0 255", "18", "", "624", "378", "428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255", "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28", "18", "", "52", "17", "255 255 255 255", "28",
"uiChapterV", "622", "430", "255 255 255 255", "18", "", "uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642", "622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", "" "280", "255 255 255 255", "18", ""
}; };
PrintfCommandsFreeTrial = { PrintfCommandsFreeTrial = {
"52", "15", "55 55 0 255", "28", "uiChapterV", "624", "52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
"428", "0 0 0 255", "18", "", "624", "378", "428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255", "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28", "18", "", "52", "17", "255 255 255 255", "28",
"uiChapterV", "622", "430", "255 255 255 255", "18", "", "uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642", "622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", "" "280", "255 255 255 255", "18", ""
}; };
DisplayMissingAnimFile = 0; DisplayMissingAnimFile = 0;
@ -417,72 +425,72 @@ LoadingStringCount = 54;
// Some R2 parameters ... // Some R2 parameters ...
R2Mode = 1; R2Mode = 1;
R2EDEnabled = 1; R2EDEnabled = 1;
R2EDExtendedDebug = 0; R2EDExtendedDebug = 0;
R2EDLightPalette = 0; R2EDLightPalette = 0;
R2ClientGw = "r2linux01"; R2ClientGw = "r2linux01";
LoadLuaDebugger = 0; LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1; CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0; LevelDesignEnabled = 0;
DmCameraDistMax = 25; DmCameraDistMax = 25;
DmRun = 20; DmRun = 20;
DmWalk = 6; DmWalk = 6;
R2EDReloadFiles = { R2EDReloadFiles = {
"r2ed.xml", "r2ed.xml",
"r2_basic_bricks.lua", "r2_basic_bricks.lua",
"r2_components.lua", "r2_components.lua",
"r2_core.lua", "r2_core.lua",
"r2_features_default.lua", "r2_features_default.lua",
"r2_features_fauna.lua", "r2_features_fauna.lua",
"r2_features_npc_groups.lua", "r2_features_npc_groups.lua",
"r2_palette.lua", "r2_palette.lua",
"r2_scenario.lua", "r2_scenario.lua",
"r2_ui.lua" "r2_ui.lua"
}; };
XMLInterfaceFiles = { XMLInterfaceFiles = {
"config.xml", "config.xml",
"widgets.xml", "widgets.xml",
"webig_widgets.xml", "webig_widgets.xml",
"player.xml", "player.xml",
"inventory.xml", "inventory.xml",
"interaction.xml", "interaction.xml",
"phrase.xml", "phrase.xml",
"harvest.xml", "harvest.xml",
"macros.xml", "macros.xml",
"info_player.xml", "info_player.xml",
"outpost.xml", "outpost.xml",
"guild.xml", "guild.xml",
"taskbar.xml", "taskbar.xml",
"game_config.xml", "game_config.xml",
"game_context_menu.xml", "game_context_menu.xml",
"player_trade.xml", "player_trade.xml",
"bot_chat_v4.xml", "bot_chat_v4.xml",
"compass.xml", "compass.xml",
"map.xml", "map.xml",
"hierarchy.xml", "hierarchy.xml",
"reset.xml", "reset.xml",
"actions.xml", "actions.xml",
"help.xml", "help.xml",
"encyclopedia.xml", "encyclopedia.xml",
"commands.xml", "commands.xml",
"commands2.xml", "commands2.xml",
"ring_access_point_filter.xml", "ring_access_point_filter.xml",
"ring_window.xml", "ring_window.xml",
"bg_downloader.xml" "bg_downloader.xml"
}; };
XMLR2EDInterfaceFiles = XMLR2EDInterfaceFiles =
{ {
"r2ed.xml", "r2ed.xml",
"r2_triggers.xml", "r2_triggers.xml",
"r2_logic_entities.xml", "r2_logic_entities.xml",
"r2ed_acts.xml", "r2ed_acts.xml",
"r2ed_scenario.xml", "r2ed_scenario.xml",
"r2ed_connect.xml" "r2ed_connect.xml"
}; };
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
@ -494,45 +502,45 @@ FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet // * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
HardwareCursors = HardwareCursors =
{ {
"curs_can_pan.tga", "curs_can_pan.tga",
"curs_can_pan_dup.tga", "curs_can_pan_dup.tga",
"curs_create.tga", "curs_create.tga",
"curs_create_multi.tga", "curs_create_multi.tga",
"curs_create_vertex_invalid.tga", "curs_create_vertex_invalid.tga",
"curs_default.tga", "curs_default.tga",
"curs_dup.tga", "curs_dup.tga",
"curs_L.tga", "curs_L.tga",
"curs_M.tga", "curs_M.tga",
"curs_pan.tga", "curs_pan.tga",
"curs_pan_dup.tga", "curs_pan_dup.tga",
"curs_pick.tga", "curs_pick.tga",
"curs_pick_dup.tga", "curs_pick_dup.tga",
"curs_R.tga", "curs_R.tga",
"curs_resize_BL_TR.tga", "curs_resize_BL_TR.tga",
"curs_resize_BR_TL.tga", "curs_resize_BR_TL.tga",
"curs_resize_LR.tga", "curs_resize_LR.tga",
"curs_resize_TB.tga", "curs_resize_TB.tga",
"curs_rotate.tga", "curs_rotate.tga",
"curs_scale.tga", "curs_scale.tga",
"curs_stop.tga", "curs_stop.tga",
"text_cursor.tga", "text_cursor.tga",
"r2_hand_can_pan.tga", "r2_hand_can_pan.tga",
"r2_hand_pan.tga", "r2_hand_pan.tga",
"r2ed_tool_can_pick.tga", "r2ed_tool_can_pick.tga",
"r2ed_tool_can_rotate.tga", "r2ed_tool_can_rotate.tga",
"r2ed_tool_pick.tga", "r2ed_tool_pick.tga",
"r2ed_tool_rotate.tga", "r2ed_tool_rotate.tga",
"r2ed_tool_rotating.tga" "r2ed_tool_rotating.tga"
}; };
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file. Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file. Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
TeleportKami_BG = "new_teleport_kami_bg.tga"; TeleportKami_BG = "new_teleport_kami_bg.tga";
TeleportKaravan_BG = "new_teleport_caravan_bg.tga"; TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file. Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
ResurectKami_BG = "new_resurect_kami_bg.tga"; ResurectKami_BG = "new_resurect_kami_bg.tga";
ResurectKaravan_BG = "new_resurect_caravane_bg.tga"; ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
End_BG = "end_bg.tga"; // Default name for the last background file. End_BG = "end_bg.tga"; // Default name for the last background file.
ScenarioSavePath = "./my_scenarios/"; ScenarioSavePath = "./my_scenarios/";
@ -543,10 +551,10 @@ ScenarioSavePath = "./my_scenarios/";
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name // note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
BuiltInKeySets = BuiltInKeySets =
{ {
"", // default ryzom keyboard layout "", // default ryzom keyboard layout
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian) "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian) "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring) "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
}; };
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other" // "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
@ -557,19 +565,19 @@ ScenarioLanguages = {"fr","de","en","other_lang"};
// Map each language to a forum help page // Map each language to a forum help page
HelpPages = HelpPages =
{ {
"fr=http://forums.ryzom.com/forum/showthread.php?t=29130", "fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
"en=http://forums.ryzom.com/forum/showthread.php?t=29129", "en=http://www.khaganat.net/forum/index.php/board,31.0.html",
"wk=http://forums.ryzom.com/forum/showthread.php?t=29129", "wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
"de=http://forums.ryzom.com/forum/showthread.php?t=29131", "de=http://www.khaganat.net/forum/index.php/board,31.0.html",
"es=http://forums.ryzom.com/forum/showthread.php?t=29129", "es=http://www.khaganat.net/forum/index.php/board,31.0.html",
"ru=http://forums.ryzom.com/forum/showthread.php?t=29129" "ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
}; };
WebIgMainDomain = "app.ryzom.com"; WebIgMainDomain = "app.khaganat.net";
WebIgTrustedDomains = { WebIgTrustedDomains = {
"api.ryzom.com", "app.ryzom.com" "api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
}; };
PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload"; //PatchletUrl = "";
SelectedSlot = 0; SelectedSlot = 0;

View file

@ -77,70 +77,51 @@
</template> </template>
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/> <action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="forward" hardtext="uiMoveForward" macroisable="false" /> <action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" /> <action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" /> <action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" /> <action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" /> <action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" /> <action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" /> <action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" /> <action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" /> <action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
</action_category> </action_category>
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test"> <action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="command" hardtext="uiDebugCommand" macroisable="false" > <action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<parameter hardtext="uiShortcutNumber"> <action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/> <action name="toggle_camera" hardtext="uiToggleCamera"/>
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/> <action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/> <action name="camera_down" hardtext="uiCameraDown" />
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/> <action name="camera_up" hardtext="uiCameraUp" />
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/> <action name="camera_backward" hardtext="uiMoveBackward" />
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/> <action name="camera_foreward" hardtext="uiMoveForward" />
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/> <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/> <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/> <action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/> <action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
</parameter> <action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action> <action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="no_target" hardtext="uiNoTarget" /> <action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="target" hardtext="uiTargetCmd" > <action name="toggle_fly" hardtext="uiDebugToggleFly" />
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/> </action_category>
</action>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game"> <action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1"> <action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<value value="1" hardtext="uiKey1"/> <parameter hardtext="uiShortcutBarNumber">
<value value="2" hardtext="uiKey2"/> <value value="1" hardtext="uiNumber01"/>
<value value="3" hardtext="uiKey3"/> <value value="2" hardtext="uiNumber02"/>
<value value="4" hardtext="uiKey4"/> <value value="3" hardtext="uiNumber03"/>
<value value="5" hardtext="uiKey5"/> <value value="4" hardtext="uiNumber04"/>
<value value="6" hardtext="uiKey6"/> <value value="5" hardtext="uiNumber05"/>
<value value="7" hardtext="uiKey7"/> <value value="6" hardtext="uiNumber06"/>
<value value="8" hardtext="uiKey8"/> <value value="7" hardtext="uiNumber07"/>
</parameter> <value value="8" hardtext="uiNumber08"/>
</action> <value value="9" hardtext="uiNumber09"/>
<action name="assist" hardtext="uiAssistCmd" contexts="game"> <value value="10" hardtext="uiNumber10"/>
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter> </parameter>
</action> </action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test"> <action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
@ -166,7 +147,7 @@
<value value="18" hardtext="uiNumber19"/> <value value="18" hardtext="uiNumber19"/>
<value value="19" hardtext="uiNumber20"/> <value value="19" hardtext="uiNumber20"/>
</parameter> </parameter>
</action> </action>
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test"> <action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutNumber"> <parameter hardtext="uiShortcutNumber">
<value value="20" hardtext="uiNumber01"/> <value value="20" hardtext="uiNumber01"/>
@ -191,84 +172,150 @@
<value value="39" hardtext="uiNumber20"/> <value value="39" hardtext="uiNumber20"/>
</parameter> </parameter>
</action> </action>
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/> <action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category> </action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now --> <action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="talk_untalk" hardtext="uiTalkLeave"/> <action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="reply_teller" hardtext="uiReplyTeller"/> <action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/> <parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<action name="cycle_tell" hardtext="uiCycleTell"/> <action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="enter_tell" hardtext="uiEnterTellCmd"> <action name="talk_untalk" hardtext="uiTalkLeave"/>
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/> <action name="reply_teller" hardtext="uiReplyTeller"/>
</action> </action_category>
<action name="tell" hardtext="uiTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter> <action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
</action> <action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="talk" hardtext="uiTalkCmd"> <action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0"> <action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<value value="0" hardtext="uiTalkCmdModeSay"/> <action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<value value="1" hardtext="uiTalkCmdModeShout"/> <action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/> <action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/> <action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/> <action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/> <action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>--> <action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<!-- 7 tell <action name="edit_copy" hardtext="uiEditCopy"/>
8 player <action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
9 arround <action name="edit_cut" hardtext="uiEditCut"/>
10 system --> <action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<value value="11" hardtext="uiTalkCmdModeRegion"/> <action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</parameter> <action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/> <action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
</action> <action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="talk_message" hardtext="uiTalkMem"> <action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0"> <parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/> <value value="00" hardtext="uiTalkMemMsg00"/>
@ -295,239 +342,101 @@
</action> </action>
</action_category> </action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="camera_backward" hardtext="uiMoveBackward" />
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="enter_modal" hardtext="uiQuit">
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
</action>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_help" hardtext="uiDebugToggleHelp"/> <action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/> <action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" /> <action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" /> <action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" /> <action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" /> <action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" /> <action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" /> <action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" /> <action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" /> <action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" /> <action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" /> <action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" /> <action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" /> <action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" /> <action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" /> <action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" /> <action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" /> <action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" /> <action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter"> <action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber"> <parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/> <value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/> <value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/> <value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/> <value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/> <value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/> <value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/> <value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/> <value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/> <value value="8" hardtext="uiKey8"/>
</parameter> </parameter>
</action> </action>
<action name="draw_sound" hardtext="uiDebugDrawSound" /> <action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" /> <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" /> <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug --> <!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" /> <action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" /> <action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" /> <action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" /> <action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" /> <action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" /> <action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" /> <action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" /> <action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" /> <action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" /> <action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" /> <action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" /> <action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" /> <action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" /> <action name="test" hardtext="uiTest" />
<!-- timed fxs --> <!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" /> <action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder --> <!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" /> <action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" /> <action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" /> <action name="save_movie" hardtext="uiSaveMovie" />
</action_category> </action_category>
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed"> <action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
<!-- edition specific (in keys_r2ed.xml) --> <!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand"> <action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands --> <!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId"> <parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/> <value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/> <value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/> <value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/> <value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/> <value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/> <value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/> <value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/> <value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/> <value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/> <value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/> <value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter> </parameter>
</action> </action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/> <action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/> <action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/> <action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/> <action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/> <action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/> <action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/> <action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/> <action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) --> <!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/> <action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
</action_category> </action_category>
</interface_config> </interface_config>

View file

@ -110,15 +110,15 @@
<tree node="connection"/> <tree node="connection"/>
<tree node="keys" > <tree node="keys" >
<tree node="keys_player"/> <tree node="keys_movement"/>
<tree node="keys_movement"/>
<tree node="keys_actions"/>
<tree node="keys_chat"/>
<tree node="keys_view"/> <tree node="keys_view"/>
<tree node="keys_windows"/> <tree node="keys_actionbar"/>
<tree node="keys_system"/> <tree node="keys_fight"/>
<tree node="keys_chat"/>
<tree node="keys_edit"/> <tree node="keys_edit"/>
<tree node="keys_debug"/> <tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
</tree> </tree>
<!-- done with template teditcmd now <tree node="editkey" />--> <!-- done with template teditcmd now <tree node="editkey" />-->

View file

@ -207,17 +207,15 @@
<!-- the id must be keys_### where ### is the name of the category --> <!-- the id must be keys_### where ### is the name of the category -->
<!-- dont remember if you add / remove a category to update hierarchy.xml --> <!-- dont remember if you add / remove a category to update hierarchy.xml -->
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" /> <instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" /> <instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" /> <instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" /> <instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" /> <instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" /> <instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
<!-- ************************************************************************************************************************************************ --> <!-- ************************************************************************************************************************************************ -->
<!-- ************************************************************************************************************************************************ --> <!-- ************************************************************************************************************************************************ -->
@ -648,6 +646,7 @@
</group> </group>
<tree node="keys" > <tree node="keys" >
<tree node="keys_camera"/>
<tree node="keys_player"/> <tree node="keys_player"/>
<tree node="keys_movement"/> <tree node="keys_movement"/>
<tree node="keys_actions"/> <tree node="keys_actions"/>

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@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
# on Mac, create a .App Bundle # on Mac, create a .App Bundle
if(APPLE) if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom") SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns") SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom") SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom") SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0") SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT}) SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist) SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
# remove any present installscript_osx.vdf before signing # remove any present installscript_osx.vdf before signing

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@ -376,7 +376,7 @@ int main(int argc, char **argv)
// if client_default.cfg is not in current directory, use application default directory // if client_default.cfg is not in current directory, use application default directory
if (!CFile::isExists("client_default.cfg")) if (!CFile::isExists("client_default.cfg"))
{ {
std::string currentPath = CPath::getApplicationDirectory("Ryzom"); std::string currentPath = CPath::getApplicationDirectory("Khanat");
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath); if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);

File diff suppressed because it is too large Load diff

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@ -159,7 +159,7 @@ int main(int argc, char *argv[])
// if client.cfg is not in current directory, use client.cfg from user directory // if client.cfg is not in current directory, use client.cfg from user directory
if (!CFile::isExists(config)) if (!CFile::isExists(config))
config = CPath::getApplicationDirectory("Ryzom") + config; config = CPath::getApplicationDirectory("Khanat") + config;
// if client.cfg is not in current directory, use client_default.cfg // if client.cfg is not in current directory, use client_default.cfg
if (!CFile::isExists(config)) if (!CFile::isExists(config))