Changed: #1230 Missing Sheets for Yubos and NPCs

This commit is contained in:
kervala 2011-01-16 15:57:55 +01:00
parent e275b717a4
commit 9395b102d2
269 changed files with 73216 additions and 0 deletions

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)</LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)</LOG>
</FORM>

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@ -0,0 +1,475 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="_parent.animset_mode"/>
<STRUCT>
<STRUCT Name="alert">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="combat">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="death">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="default">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="eat">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="hungry">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="mount_swim">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="rest">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="sit">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="swim">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Jul 08 13:54:44 2003 (puzin) Form Parents =
Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_d = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_s = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._2h_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert.__d = false
Tue Jul 08 14:53:31 2003 (puzin) .alert.__s = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._br_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._bu_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._co_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._cu1_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._cu2_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._d_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._d_d = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._d_s = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._dig_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._dis_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._fi_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._g_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._ga_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._gr_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._ho_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._l2m_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._mclo_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._mix_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._mtoo_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._pa_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._sg_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._sh_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._tr_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._trstr_ = false
Tue Jul 08 14:53:55 2003 (puzin) .mount_default.__ = false
Tue Jul 08 14:53:55 2003 (puzin) .sit.__ = false
Tue Jul 08 14:53:55 2003 (puzin) formName Pasted =
Wed May 26 15:04:29 2004 (coutelas) .alert._2hsw_ = false
Wed May 26 15:04:29 2004 (coutelas) .alert._sgga_ = false
Wed May 26 15:05:50 2004 (coutelas) .combat._2hsw_ = false
Wed May 26 15:05:50 2004 (coutelas) .combat._sgga_ = false
Wed May 26 15:05:56 2004 (coutelas) .death._2hsw_ = false
Wed May 26 15:05:56 2004 (coutelas) .death._sgga_ = false
Wed May 26 15:06:02 2004 (coutelas) .default._2hsw_ = false
Wed May 26 15:06:02 2004 (coutelas) .default._sgga_ = false
Wed May 26 15:06:07 2004 (coutelas) .eat._2hsw_ = false
Wed May 26 15:06:07 2004 (coutelas) .eat._sgga_ = false
Wed May 26 15:06:13 2004 (coutelas) .hungry._2hsw_ = false
Wed May 26 15:06:13 2004 (coutelas) .hungry._sgga_ = false
Wed May 26 15:06:18 2004 (coutelas) .mount_default._2hsw_ = false
Wed May 26 15:06:18 2004 (coutelas) .mount_default._sgga_ = false
Wed May 26 15:06:25 2004 (coutelas) .rest._2hsw_ = false
Wed May 26 15:06:25 2004 (coutelas) .rest._sgga_ = false
Wed May 26 15:06:30 2004 (coutelas) .sit._2hsw_ = false
Wed May 26 15:06:30 2004 (coutelas) .sit._sgga_ = false
Wed May 26 15:06:37 2004 (coutelas) .swim._2hsw_ = false
Wed May 26 15:06:37 2004 (coutelas) .swim._sgga_ = false</LOG>
</FORM>

View file

@ -0,0 +1,259 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="idle_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="impact">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="1st_person atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="death">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="death_idle">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="death_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="agree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="disagree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bye">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="thank">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="kneel">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="angry">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="unhappy">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sad">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="laugh">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="applaud">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)</LOG>
</FORM>

View file

@ -0,0 +1,246 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="idle_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="idle_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="1st_person atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="agree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="disagree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bye">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="thank">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="kneel">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="angry">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="unhappy">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sad">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="laugh">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="applaud">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)
Thu Jul 03 14:37:44 2003 (puzin) .death_mode.Essential =
Thu Jul 03 14:38:30 2003 (puzin) .stun_begin.Essential = false
Thu Jul 03 14:38:30 2003 (puzin) .stun_end.Essential = false
Thu Jul 03 14:38:30 2003 (puzin) .stun_loop.Essential = false
Thu Jul 03 14:43:01 2003 (puzin) .sit_mode.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_begin.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_fail.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_fumble.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_link.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_loop.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_success.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_begin.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_fail.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_fumble.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_link.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_loop.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_success.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_begin.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_fail.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_fumble.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_link.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_loop.Essential = false
Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_success.Essential = false</LOG>
</FORM>

View file

@ -0,0 +1,14 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)</LOG>
</FORM>

View file

@ -0,0 +1,555 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="_parent.animset_mode"/>
<STRUCT>
<STRUCT Name="alert">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="combat">
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="eat">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="hungry">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="mount_swim">
<ATOM Name="__" Value="true"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="rest">
<ATOM Name="__" Value="true"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="sit">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="swim">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="swim_death">
<ATOM Name="__" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Jul 08 13:54:44 2003 (puzin) Form Parents =
Wed Aug 11 18:14:32 2004 (puzin) .alert._1h_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._1h_d = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._1h_s = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._1hsw_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._1hsw_d = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._2h_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._2hsw_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert.__ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert.__d = false
Wed Aug 11 18:14:32 2004 (puzin) .alert.__s = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._br_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._bu_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._co_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._cu1_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._cu2_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._d_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._d_d = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._d_s = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._dig_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._dis_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._fi_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._g_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._ga_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._gr_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._ho_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._l2m_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._mclo_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._mix_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._mtoo_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._pa_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._sg_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._sgga_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._sh_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._tr_ = false
Wed Aug 11 18:14:32 2004 (puzin) .alert._trstr_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._1h_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._1h_d = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._1h_s = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._1hsw_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._1hsw_d = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._1hsw_s = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._2h_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._2hsw_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat.__ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat.__d = false
Wed Aug 11 18:18:39 2004 (puzin) .eat.__s = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._br_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._bu_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._co_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._cu1_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._cu2_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._d_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._d_d = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._d_s = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._dig_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._dis_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._fi_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._g_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._ga_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._gr_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._ho_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._l2m_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._mclo_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._mix_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._mtoo_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._pa_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._sg_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._sgga_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._sh_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._tr_ = false
Wed Aug 11 18:18:39 2004 (puzin) .eat._trstr_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._1h_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._1h_d = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._1h_s = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._1hsw_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._1hsw_d = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._1hsw_s = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._2h_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._2hsw_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry.__ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry.__d = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry.__s = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._br_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._bu_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._co_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._cu1_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._cu2_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._d_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._d_d = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._d_s = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._dig_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._dis_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._fi_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._g_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._ga_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._gr_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._ho_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._l2m_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._mclo_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._mix_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._mtoo_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._pa_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._sg_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._sgga_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._sh_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._tr_ = false
Wed Aug 11 18:35:02 2004 (puzin) .hungry._trstr_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._1h_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._1h_d = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._1h_s = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._1hsw_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._1hsw_d = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._1hsw_s = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._2h_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._2hsw_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest.__ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest.__d = false
Wed Aug 11 18:36:07 2004 (puzin) .rest.__s = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._br_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._bu_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._co_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._cu1_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._cu2_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._d_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._d_d = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._d_s = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._dig_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._dis_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._fi_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._g_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._ga_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._gr_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._ho_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._l2m_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._mclo_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._mix_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._mtoo_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._pa_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._sg_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._sgga_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._sh_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._tr_ = false
Wed Aug 11 18:36:07 2004 (puzin) .rest._trstr_ = false
Wed Aug 11 18:52:01 2004 (puzin) .swim._1hsw_ = false
Wed Aug 11 18:52:01 2004 (puzin) .swim._1hsw_d = false
Wed Aug 11 18:52:01 2004 (puzin) .swim._1hsw_s = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._1h_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._1h_d = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._1h_s = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._1hsw_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._1hsw_d = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._1hsw_s = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._2h_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._2hsw_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit.__d = false
Wed Aug 11 18:53:16 2004 (puzin) .sit.__s = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._br_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._bu_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._co_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._cu1_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._cu2_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._d_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._d_d = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._d_s = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._dig_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._dis_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._fi_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._g_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._ga_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._gr_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._ho_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._l2m_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._mclo_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._mix_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._mtoo_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._pa_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._sg_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._sgga_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._sh_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._tr_ = false
Wed Aug 11 18:53:16 2004 (puzin) .sit._trstr_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1h_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1h_d = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1h_s = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1hsw_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1hsw_d = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1hsw_s = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._2h_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._2hsw_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default.__d = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default.__s = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._br_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._bu_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._co_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._cu1_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._cu2_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._d_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._d_d = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._d_s = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._dig_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._dis_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._fi_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._g_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._ga_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._gr_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._ho_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._l2m_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._mclo_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._mix_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._mtoo_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._pa_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._sg_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._sgga_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._sh_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._tr_ = false
Wed Aug 11 18:54:25 2004 (puzin) .mount_default._trstr_ = false
Wed Aug 11 18:59:45 2004 (puzin) .alert._1hsw_s = false
Wed Aug 11 19:00:24 2004 (puzin) .swim._2hsw_ = false
Wed Aug 11 19:00:24 2004 (puzin) .swim._sgga_ = false
Thu Aug 12 22:53:05 2004 (puzin) .swim_death.__ = true</LOG>
</FORM>

View file

@ -0,0 +1,14 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)</LOG>
</FORM>

View file

@ -0,0 +1,548 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<PARENT Filename="_parent.animset_mode"/>
<STRUCT>
<STRUCT Name="alert">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="combat">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="death">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="default">
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="eat">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="hungry">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="mount_swim">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="rest">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="sit">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
<STRUCT Name="swim">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Jul 08 13:54:44 2003 (puzin) Form Parents =
Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_d = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_s = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._2h_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert.__d = false
Tue Jul 08 14:53:31 2003 (puzin) .alert.__s = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._br_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._bu_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._co_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._cu1_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._cu2_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._d_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._d_d = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._d_s = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._dig_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._dis_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._fi_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._g_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._ga_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._gr_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._ho_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._l2m_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._mclo_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._mix_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._mtoo_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._pa_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._sg_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._sh_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._tr_ = false
Tue Jul 08 14:53:31 2003 (puzin) .alert._trstr_ = false
Tue Jul 08 14:53:55 2003 (puzin) .mount_default.__ = false
Tue Jul 08 14:53:55 2003 (puzin) .sit.__ = false
Tue Jul 08 14:53:55 2003 (puzin) formName Pasted =
Fri Sep 26 17:26:03 2003 (puzin) .alert.__ = false
Fri Sep 26 17:26:03 2003 (puzin) .combat.__ = false
Fri Sep 26 17:26:03 2003 (puzin) .death.__ = false
Fri Sep 26 17:26:03 2003 (puzin) .eat.__ = false
Fri Sep 26 17:26:03 2003 (puzin) .hungry.__ = false
Fri Sep 26 17:26:03 2003 (puzin) .rest.__ = false
Wed May 26 15:13:25 2004 (coutelas) .alert._2hsw_ = false
Wed May 26 15:13:25 2004 (coutelas) .alert._sgga_ = false
Wed May 26 15:13:30 2004 (coutelas) .combat._2hsw_ = false
Wed May 26 15:13:30 2004 (coutelas) .combat._sgga_ = false
Wed May 26 15:13:35 2004 (coutelas) .death._2hsw_ = false
Wed May 26 15:13:35 2004 (coutelas) .death._sgga_ = false
Wed May 26 15:13:41 2004 (coutelas) .default._2hsw_ = false
Wed May 26 15:13:41 2004 (coutelas) .default._sgga_ = false
Wed May 26 15:13:48 2004 (coutelas) .eat._2hsw_ = false
Wed May 26 15:13:48 2004 (coutelas) .eat._sgga_ = false
Wed May 26 15:13:53 2004 (coutelas) .hungry._2hsw_ = false
Wed May 26 15:13:53 2004 (coutelas) .hungry._sgga_ = false
Wed May 26 15:13:58 2004 (coutelas) .mount_default._2hsw_ = false
Wed May 26 15:13:58 2004 (coutelas) .mount_default._sgga_ = false
Wed May 26 15:14:04 2004 (coutelas) .rest._2hsw_ = false
Wed May 26 15:14:04 2004 (coutelas) .rest._sgga_ = false
Wed May 26 15:14:09 2004 (coutelas) .sit._2hsw_ = false
Wed May 26 15:14:09 2004 (coutelas) .sit._sgga_ = false
Wed Aug 11 18:03:13 2004 (puzin) .alert._1hsw_ = false
Wed Aug 11 18:03:13 2004 (puzin) .alert._1hsw_d = false
Wed Aug 11 18:03:13 2004 (puzin) .alert._1hsw_s = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._1h_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._1h_d = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._1h_s = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._1hsw_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._1hsw_d = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._1hsw_s = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._2h_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._2hsw_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim.__ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim.__d = false
Wed Aug 11 18:04:44 2004 (puzin) .swim.__s = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._br_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._bu_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._co_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._cu1_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._cu2_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._d_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._d_d = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._d_s = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._dig_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._dis_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._fi_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._g_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._ga_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._gr_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._ho_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._l2m_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._mclo_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._mix_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._mtoo_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._pa_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._sg_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._sgga_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._sh_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._tr_ = false
Wed Aug 11 18:04:44 2004 (puzin) .swim._trstr_ = false
Wed Aug 11 18:05:16 2004 (puzin) .sit._1hsw_ = false
Wed Aug 11 18:05:16 2004 (puzin) .sit._1hsw_d = false
Wed Aug 11 18:05:16 2004 (puzin) .sit._1hsw_s = false
Wed Aug 11 18:05:35 2004 (puzin) .rest._1hsw_ = false
Wed Aug 11 18:05:35 2004 (puzin) .rest._1hsw_d = false
Wed Aug 11 18:05:35 2004 (puzin) .rest._1hsw_s = false
Wed Aug 11 18:05:51 2004 (puzin) .mount_default._1hsw_ = false
Wed Aug 11 18:05:51 2004 (puzin) .mount_default._1hsw_d = false
Wed Aug 11 18:05:51 2004 (puzin) .mount_default._1hsw_s = false
Wed Aug 11 18:05:59 2004 (puzin) .hungry._1hsw_ = false
Wed Aug 11 18:05:59 2004 (puzin) .hungry._1hsw_d = false
Wed Aug 11 18:05:59 2004 (puzin) .hungry._1hsw_s = false
Wed Aug 11 18:06:07 2004 (puzin) .eat._1hsw_ = false
Wed Aug 11 18:06:07 2004 (puzin) .eat._1hsw_d = false
Wed Aug 11 18:06:07 2004 (puzin) .eat._1hsw_s = false
Wed Aug 11 18:06:22 2004 (puzin) .default._1hsw_ = false
Wed Aug 11 18:06:22 2004 (puzin) .default._1hsw_d = false
Wed Aug 11 18:06:22 2004 (puzin) .default._1hsw_s = false
Wed Aug 11 18:06:31 2004 (puzin) .death._1hsw_ = false
Wed Aug 11 18:06:31 2004 (puzin) .death._1hsw_d = false
Wed Aug 11 18:06:31 2004 (puzin) .death._1hsw_s = false
Wed Aug 11 18:06:37 2004 (puzin) .combat._1hsw_ = false
Wed Aug 11 18:06:37 2004 (puzin) .combat._1hsw_d = false
Wed Aug 11 18:06:37 2004 (puzin) .combat._1hsw_s = false</LOG>
</FORM>

View file

@ -0,0 +1,83 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="swim_death">
<ATOM Name="__" Value="false"/>
<ATOM Name="__s" Value="false"/>
<ATOM Name="__d" Value="false"/>
<ATOM Name="_1h_" Value="false"/>
<ATOM Name="_1h_d" Value="false"/>
<ATOM Name="_1h_s" Value="false"/>
<ATOM Name="_1hsw_" Value="false"/>
<ATOM Name="_1hsw_d" Value="false"/>
<ATOM Name="_1hsw_s" Value="false"/>
<ATOM Name="_d_" Value="false"/>
<ATOM Name="_d_d" Value="false"/>
<ATOM Name="_d_s" Value="false"/>
<ATOM Name="_2h_" Value="false"/>
<ATOM Name="_2hsw_" Value="false"/>
<ATOM Name="_g_" Value="false"/>
<ATOM Name="_sg_" Value="false"/>
<ATOM Name="_sgga_" Value="false"/>
<ATOM Name="_l2m_" Value="false"/>
<ATOM Name="_br_" Value="false"/>
<ATOM Name="_gr_" Value="false"/>
<ATOM Name="_dig_" Value="false"/>
<ATOM Name="_dis_" Value="false"/>
<ATOM Name="_ga_" Value="false"/>
<ATOM Name="_fi_" Value="false"/>
<ATOM Name="_sh_" Value="false"/>
<ATOM Name="_ho_" Value="false"/>
<ATOM Name="_pa_" Value="false"/>
<ATOM Name="_cu1_" Value="false"/>
<ATOM Name="_cu2_" Value="false"/>
<ATOM Name="_co_" Value="false"/>
<ATOM Name="_bu_" Value="false"/>
<ATOM Name="_mix_" Value="false"/>
<ATOM Name="_tr_" Value="false"/>
<ATOM Name="_trstr_" Value="false"/>
<ATOM Name="_mclo_" Value="false"/>
<ATOM Name="_mtoo_" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1h_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1h_d = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1h_s = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1hsw_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1hsw_d = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1hsw_s = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._2h_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._2hsw_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death.__ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death.__d = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death.__s = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._br_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._bu_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._co_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._cu1_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._cu2_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._d_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._d_d = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._d_s = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._dig_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._dis_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._fi_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._g_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._ga_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._gr_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._ho_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._l2m_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._mclo_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._mix_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._mtoo_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._pa_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._sg_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._sgga_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._sh_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._tr_ = false
Thu Aug 12 22:52:33 2004 (puzin) .swim_death._trstr_ = false</LOG>
</FORM>

View file

@ -0,0 +1,252 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="idle_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="impact">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="1st_person atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="default_mode">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="agree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="disagree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bye">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="thank">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="kneel">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="angry">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="unhappy">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sad">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="laugh">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="applaud">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)
Thu Jul 03 14:39:36 2003 (puzin) .death_mode.Essential =
Thu Jul 03 14:43:32 2003 (puzin) .default_mode.Essential = true</LOG>
</FORM>

View file

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<STRUCT>
<ARRAY Name="list">
<ATOM Name="fy_hof" Value="fy_hof.animset_mode"/>
<ATOM Name="fy_hom" Value="fy_hom.animset_mode"/>
<ATOM Name="dag" Value="dag.animset_mode"/>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,162 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_homin_default.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="true"/>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Bien_Init.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Bien_Loop.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Bien_End_Fizzle.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Bien_End_Fumble.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Bien_End_Ok_Lev5.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Host_Init.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Host_Loop.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Host_End_Fizzle.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Host_End_Fumble.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Host_End_Ok_Lev5.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Neutre_Init.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Neutre_Loop.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Neutre_End_Fizzle.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Neutre_End_Fumble.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
<ATOM Name="fx" Value="Sp_Neutre_End_Ok_Lev5.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue May 20 15:10:22 2003 (puzin) .defaultHeadControl = true</LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_homins.animset_mode"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_death.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri Dec 13 16:13:41 2002 (puzin)</LOG>
</FORM>

View file

@ -0,0 +1,186 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<STRUCT Name="idle_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="idle_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="1st_person atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Display Objects" Value="false"/>
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_begin.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_fail.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_fumble.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_link.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_loop.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_success.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_begin.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_fail.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_fumble.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_link.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_loop.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_success.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_begin.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_fail.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_fumble.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_link.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_loop.Essential = true
Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_success.Essential = true
Thu Dec 07 15:00:05 2006 (nouveau) .rest_mode.Display Objects = false</LOG>
</FORM>

View file

@ -0,0 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_homin.animset_mode"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Jul 08 11:10:37 2003 (puzin) Form Parents = </LOG>
</FORM>

View file

@ -0,0 +1,787 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente6.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.588"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.588"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.588"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim
Tue Jul 30 23:47:49 2002 (puzin) Form Parents =
Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim
Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim
Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim
Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim
Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1
Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1
Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0
Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim
Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2
Tue Sep 17 14:28:25 2002 (puzin) formName Pasted =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim
Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) formName Pasted =
Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2
Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim
Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim
Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim
Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1
Tue Mar 18 11:49:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim
Tue Mar 18 11:49:43 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:48:43 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:48:43 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:22 2003 (arnaudb) Form Parents =
Tue Jun 10 11:56:11 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Tue Jun 10 11:56:11 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:06 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim
Wed Jul 09 18:09:33 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim
Wed Jul 09 18:09:33 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim
Wed Jul 09 18:09:33 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim
Wed Jul 09 18:09:33 2003 (beaume) formName Resized = 1
Thu Jul 10 10:41:25 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jul 10 10:41:25 2003 (beaume) formName Resized = 2
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Mon Oct 27 13:57:31 2003 (beaume) formName Resized = 0
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_macur_loop.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:04:09 2003 (beaume) Form Parents =
Mon Oct 27 14:04:09 2003 (beaume) formName Resized = 0
Fri Nov 28 15:13:18 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:13:18 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:13:18 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:13:18 2003 (beaume) formName Resized = 1
Fri Dec 05 10:41:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:41:47 2003 (beaume) formName Resized = 1
Thu Jan 08 15:24:48 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1m_toupie_haut.anim
Thu Jan 08 15:24:48 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1m_toupie_bas.anim
Thu Jan 08 15:24:48 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1m_toupie_milieu.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jan 08 15:24:48 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim
Thu Jan 08 15:24:48 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim
Thu Jan 08 15:24:48 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim
Thu Jan 08 15:24:48 2004 (beaume) formName Resized = 2
Mon Jan 19 15:15:44 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Jan 19 15:15:44 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Jan 19 15:15:44 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:15:44 2004 (beaume) formName Resized = 0
Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1m_idle_attente6.anim
Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1m_idle_attente4.anim
Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1m_idle_attente3.anim
Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1m_idle_attente5.anim
Tue Feb 10 17:48:33 2004 (beaume) formName Resized = 4
Wed Jul 28 11:32:08 2004 (beaume) formName Resized = 3
Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 16:47:08 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1m_couplourd_2.anim
Tue Jan 04 16:47:08 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1m_couplourd_3.anim
Tue Jan 04 16:47:08 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1m_couplourd_2.anim
Tue Jan 04 16:47:08 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1m_couplourd_3.anim
Tue Jan 04 16:47:08 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1m_couplourd_2.anim
Tue Jan 04 16:47:08 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1m_couplourd_3.anim
Tue Jan 04 16:47:08 2005 (beaume) formName Resized = 3
Tue Jan 04 16:49:19 2005 (beaume) .powerful atk high.animations[3].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 16:49:19 2005 (beaume) .powerful atk high.animations[4].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 16:49:19 2005 (beaume) .powerful atk low.animations[3].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 16:49:19 2005 (beaume) .powerful atk low.animations[4].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 16:49:19 2005 (beaume) .powerful atk middle.animations[3].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 16:49:19 2005 (beaume) .powerful atk middle.animations[4].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 16:49:19 2005 (beaume) formName Resized = 5</LOG>
</FORM>

View file

@ -0,0 +1,770 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_5.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.496"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.642"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.583"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.397"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.564"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.545"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.564"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1mD_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:15:21 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim
Tue Jul 30 23:47:44 2002 (puzin) Form Parents =
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Wed Aug 28 17:17:35 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim
Wed Aug 28 17:17:35 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1mD_pasarriere.anim
Wed Aug 28 17:17:35 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1mD_mort.anim
Wed Aug 28 17:17:35 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1mD_mort_idle.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_attente1.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_attente2.anim
Wed Aug 28 17:17:35 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1mD_course.anim
Wed Aug 28 17:17:35 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1mD_strafgauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1mD_strafdroit.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1mD_marche.anim
Wed Aug 28 17:17:35 2002 (beaume) formName Resized = 1
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1mD_demitour_go.anim
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Tue Sep 17 14:32:01 2002 (puzin) formName Resized = 2
Tue Sep 17 14:32:47 2002 (puzin) formName Pasted =
Tue Dec 17 14:44:32 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:44:32 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:44:32 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:44:32 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:44:32 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 10:58:26 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1mD_marche_arriere_coup.anim
Tue Jan 07 10:58:26 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1mD_course_frappe.anim
Tue Jan 07 10:58:26 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1mD_marche_frappe.anim
Tue Jan 07 10:58:26 2003 (beaume) formName Resized = 1
Tue Mar 18 11:50:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1mD_impact.anim
Tue Mar 18 11:50:14 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:50:02 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim
Tue Mar 18 15:50:02 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:34 2003 (arnaudb) Form Parents =
Tue Jun 10 11:57:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1mD_mort.anim
Tue Jun 10 11:57:08 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1mD_mort.anim
Wed Jul 09 18:29:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1mD_stun_init.anim
Wed Jul 09 18:29:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1mD_stun_end.anim
Wed Jul 09 18:29:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1mD_stun_loop.anim
Wed Jul 09 18:29:18 2003 (beaume) formName Resized = 1
Thu Jul 10 10:42:00 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1mD_coup2.anim
Thu Jul 10 10:42:00 2003 (beaume) formName Resized = 2
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_init.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_echec.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Fumble.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Link.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_ok.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_init.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_echec.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_fumble.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok_link.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_echec.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_fumble.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok_link.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok.anim
Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) Form Parents =
Mon Oct 27 14:09:30 2003 (beaume) formName Resized = 0
Mon Oct 27 14:14:41 2003 (beaume) Form Parents =
Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim
Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:25:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:13:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Fri Nov 28 15:13:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Fri Nov 28 15:13:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Fri Nov 28 15:13:53 2003 (beaume) formName Resized = 1
Fri Dec 05 10:50:20 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:50:20 2003 (beaume) formName Resized = 1
Thu Dec 18 16:02:38 2003 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[3].filename = FY_HOF_Co_A1mD_coupelegant.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[4].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[5].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[6].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_engarde_2.anim
Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_engarde_3.anim
Thu Dec 18 16:02:38 2003 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) formName Resized = 7
Thu Jan 08 15:51:37 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_toupie_haut.anim
Thu Jan 08 15:51:37 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_toupie_bas.anim
Thu Jan 08 15:51:37 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_toupie_milieu.anim
Thu Jan 08 15:51:37 2004 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_A1mD_coup2_haut.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_A1mD_coup2_bas.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_A1mD_coup2_milieu.anim
Thu Jan 08 15:51:37 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_haut.anim
Thu Jan 08 15:51:37 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_bas.anim
Thu Jan 08 15:51:37 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_milieu.anim
Thu Jan 08 15:51:37 2004 (beaume) formName Resized = 2
Mon Jan 19 15:17:17 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Jan 19 15:17:17 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Jan 19 15:17:17 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:17:17 2004 (beaume) formName Resized = 0
Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1md_engarde_5.anim
Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1md_engarde_3.anim
Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1md_engarde_2.anim
Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1md_engarde_4.anim
Tue Feb 10 17:49:47 2004 (beaume) formName Resized = 4
Mon Jun 21 11:00:08 2004 (beaume) formName Resized = 3
Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 17:56:32 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 17:56:32 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 17:56:32 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 17:56:32 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 17:56:32 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 17:56:32 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 17:56:32 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,764 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.292"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.735"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.435"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.451"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.435"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9
Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim
Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim
Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Tue Jul 30 23:47:39 2002 (puzin) Form Parents =
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim
Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim
Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim
Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2
Tue Sep 17 14:35:26 2002 (puzin) formName Pasted =
Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1
Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim
Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents =
Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim
Wed Jul 09 18:30:35 2003 (beaume) formName Resized = 1
Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) Form Parents =
Mon Oct 27 14:54:12 2003 (beaume) formName Resized = 0
Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) formName Resized = 1
Fri Dec 05 10:52:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:52:59 2003 (beaume) formName Resized = 1
Thu Jan 08 16:12:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim
Thu Jan 08 16:12:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim
Thu Jan 08 16:12:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) formName Resized = 1
Thu Jan 08 16:27:17 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) formName Resized = 3
Mon Jan 19 15:18:02 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Jan 19 15:18:02 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Jan 19 15:18:02 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:18:02 2004 (beaume) formName Resized = 1
Mon Jan 19 15:18:20 2004 (beaume) formName Resized = 0
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim
Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim
Tue Feb 10 17:51:42 2004 (beaume) formName Resized = 4
Mon Jun 21 11:00:24 2004 (beaume) formName Resized = 3
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:50:28 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:50:28 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,762 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente6.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_sw2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_sw3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_sw2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_sw3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_sw2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_couplourd_sw3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim
Tue Jul 30 23:47:49 2002 (puzin) Form Parents =
Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim
Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim
Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim
Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim
Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1
Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1
Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0
Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim
Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2
Tue Sep 17 14:28:25 2002 (puzin) formName Pasted =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim
Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) formName Pasted =
Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2
Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim
Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim
Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim
Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1
Tue Mar 18 11:49:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim
Tue Mar 18 11:49:43 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:48:43 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:48:43 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:26:16 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:22 2003 (arnaudb) Form Parents =
Tue Jun 10 11:56:11 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Tue Jun 10 11:56:11 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:06 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim
Wed Jul 09 18:09:33 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim
Wed Jul 09 18:09:33 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim
Wed Jul 09 18:09:33 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim
Wed Jul 09 18:09:33 2003 (beaume) formName Resized = 1
Thu Jul 10 10:41:25 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jul 10 10:41:25 2003 (beaume) formName Resized = 2
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim
Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim
Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim
Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Mon Oct 27 13:57:31 2003 (beaume) formName Resized = 0
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_macur_loop.anim
Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim
Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:04:09 2003 (beaume) Form Parents =
Mon Oct 27 14:04:09 2003 (beaume) formName Resized = 0
Fri Nov 28 15:13:18 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:13:18 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:13:18 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:13:18 2003 (beaume) formName Resized = 1
Fri Dec 05 10:41:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:41:47 2003 (beaume) formName Resized = 1
Thu Jan 08 15:24:48 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1m_toupie_haut.anim
Thu Jan 08 15:24:48 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1m_toupie_bas.anim
Thu Jan 08 15:24:48 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1m_toupie_milieu.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jan 08 15:24:48 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim
Thu Jan 08 15:24:48 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim
Thu Jan 08 15:24:48 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim
Thu Jan 08 15:24:48 2004 (beaume) formName Resized = 2
Mon Jan 19 15:19:56 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Jan 19 15:19:56 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Mon Jan 19 15:19:56 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:19:56 2004 (beaume) formName Resized = 0
Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1m_idle_attente6.anim
Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1m_idle_attente4.anim
Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1m_idle_attente3.anim
Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1m_idle_attente5.anim
Tue Feb 10 17:57:53 2004 (beaume) formName Resized = 4
Wed Jul 28 11:32:54 2004 (beaume) formName Resized = 3
Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 16:51:50 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1m_couplourd_sw2.anim
Tue Jan 04 16:51:50 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1m_couplourd_sw3.anim
Tue Jan 04 16:51:50 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1m_couplourd_sw2.anim
Tue Jan 04 16:51:50 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1m_couplourd_sw3.anim
Tue Jan 04 16:51:50 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1m_couplourd_sw2.anim
Tue Jan 04 16:51:50 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1m_couplourd_sw3.anim
Tue Jan 04 16:51:50 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,792 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_5.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.496"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.642"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.583"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.397"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupelegant_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.598"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupelegant.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.583"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupelegant_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.598"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mDsw_couplourd_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.688"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mDsw_couplourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.688"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mDsw_couplourd_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.688"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1mD_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:15:21 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim
Tue Jul 30 23:47:44 2002 (puzin) Form Parents =
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Wed Aug 28 17:17:35 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim
Wed Aug 28 17:17:35 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1mD_pasarriere.anim
Wed Aug 28 17:17:35 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1mD_mort.anim
Wed Aug 28 17:17:35 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1mD_mort_idle.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_attente1.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_attente2.anim
Wed Aug 28 17:17:35 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1mD_course.anim
Wed Aug 28 17:17:35 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1mD_strafgauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1mD_strafdroit.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1mD_marche.anim
Wed Aug 28 17:17:35 2002 (beaume) formName Resized = 1
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1mD_demitour_go.anim
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Tue Sep 17 14:32:01 2002 (puzin) formName Resized = 2
Tue Sep 17 14:32:47 2002 (puzin) formName Pasted =
Tue Dec 17 14:44:32 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:44:32 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:44:32 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:44:32 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:44:32 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 10:58:26 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1mD_marche_arriere_coup.anim
Tue Jan 07 10:58:26 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1mD_course_frappe.anim
Tue Jan 07 10:58:26 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1mD_marche_frappe.anim
Tue Jan 07 10:58:26 2003 (beaume) formName Resized = 1
Tue Mar 18 11:50:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1mD_impact.anim
Tue Mar 18 11:50:14 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:50:02 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim
Tue Mar 18 15:50:02 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:34 2003 (arnaudb) Form Parents =
Tue Jun 10 11:57:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1mD_mort.anim
Tue Jun 10 11:57:08 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1mD_mort.anim
Wed Jul 09 18:29:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1mD_stun_init.anim
Wed Jul 09 18:29:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1mD_stun_end.anim
Wed Jul 09 18:29:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1mD_stun_loop.anim
Wed Jul 09 18:29:18 2003 (beaume) formName Resized = 1
Thu Jul 10 10:42:00 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1mD_coup2.anim
Thu Jul 10 10:42:00 2003 (beaume) formName Resized = 2
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_init.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_echec.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Fumble.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Link.anim
Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_ok.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_init.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_echec.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_fumble.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok_link.anim
Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_echec.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_fumble.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok_link.anim
Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok.anim
Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Oct 27 14:09:30 2003 (beaume) Form Parents =
Mon Oct 27 14:09:30 2003 (beaume) formName Resized = 0
Mon Oct 27 14:14:41 2003 (beaume) Form Parents =
Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim
Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:25:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:13:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Fri Nov 28 15:13:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Fri Nov 28 15:13:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Fri Nov 28 15:13:53 2003 (beaume) formName Resized = 1
Fri Dec 05 10:50:20 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:50:20 2003 (beaume) formName Resized = 1
Thu Dec 18 16:02:38 2003 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[3].filename = FY_HOF_Co_A1mD_coupelegant.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[4].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[5].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim
Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[6].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_engarde_2.anim
Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_engarde_3.anim
Thu Dec 18 16:02:38 2003 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim
Thu Dec 18 16:02:38 2003 (beaume) formName Resized = 7
Thu Jan 08 15:51:37 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_toupie_haut.anim
Thu Jan 08 15:51:37 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_toupie_bas.anim
Thu Jan 08 15:51:37 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_toupie_milieu.anim
Thu Jan 08 15:51:37 2004 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_A1mD_coup2_haut.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_A1mD_coup2_bas.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim
Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_A1mD_coup2_milieu.anim
Thu Jan 08 15:51:37 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_haut.anim
Thu Jan 08 15:51:37 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_bas.anim
Thu Jan 08 15:51:37 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_milieu.anim
Thu Jan 08 15:51:37 2004 (beaume) formName Resized = 2
Fri Jan 09 16:11:12 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim
Fri Jan 09 16:11:12 2004 (beaume) .default atk high.animations[3].filename = FY_HOF_Co_A1mD_coup1.anim
Fri Jan 09 16:11:12 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim
Fri Jan 09 16:11:12 2004 (beaume) .default atk low.animations[3].filename = FY_HOF_Co_A1mD_coup1.anim
Fri Jan 09 16:11:12 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coupelegant.anim
Fri Jan 09 16:11:12 2004 (beaume) .default atk middle.animations[3].filename = FY_HOF_Co_A1mD_coup1.anim
Fri Jan 09 16:11:12 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_haut.anim
Fri Jan 09 16:11:12 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_bas.anim
Fri Jan 09 16:11:12 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd.anim
Fri Jan 09 16:11:12 2004 (beaume) formName Resized = 4
Mon Jan 19 15:36:10 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Jan 19 15:36:10 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Mon Jan 19 15:36:10 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:36:10 2004 (beaume) formName Resized = 0
Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1md_engarde_5.anim
Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1md_engarde_3.anim
Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1md_engarde_2.anim
Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1md_engarde_4.anim
Tue Feb 10 18:01:44 2004 (beaume) formName Resized = 4
Mon Jun 21 11:00:35 2004 (beaume) formName Resized = 3
Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 16:55:37 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 16:55:37 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 16:55:37 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 16:55:37 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 16:55:37 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 16:55:37 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 16:55:37 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,763 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.292"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.735"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.435"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.451"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.435"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9
Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim
Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim
Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Tue Jul 30 23:47:39 2002 (puzin) Form Parents =
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim
Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim
Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim
Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2
Tue Sep 17 14:35:26 2002 (puzin) formName Pasted =
Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1
Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim
Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents =
Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim
Wed Jul 09 18:30:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim
Wed Jul 09 18:30:35 2003 (beaume) formName Resized = 1
Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim
Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim
Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim
Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Oct 27 14:54:12 2003 (beaume) Form Parents =
Mon Oct 27 14:54:12 2003 (beaume) formName Resized = 0
Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:14:23 2003 (beaume) formName Resized = 1
Fri Dec 05 10:52:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:52:59 2003 (beaume) formName Resized = 1
Thu Jan 08 16:12:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim
Thu Jan 08 16:12:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim
Thu Jan 08 16:12:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim
Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Thu Jan 08 16:12:49 2004 (beaume) formName Resized = 1
Thu Jan 08 16:27:17 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jan 08 16:27:17 2004 (beaume) formName Resized = 3
Mon Jan 19 15:37:50 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Jan 19 15:37:50 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Mon Jan 19 15:37:50 2004 (beaume) .loot_post_end.animations[0].reverse = true
Mon Jan 19 15:37:50 2004 (beaume) formName Resized = 0
Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim
Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim
Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim
Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim
Tue Feb 10 18:04:18 2004 (beaume) formName Resized = 4
Mon Jun 21 11:00:48 2004 (beaume) formName Resized = 3
Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 16:58:33 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:58:33 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:58:33 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:58:33 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:58:33 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 16:58:33 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 16:58:33 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,750 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="5"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="40"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="30"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_idle_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="20"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_engarde.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourngauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourndroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourngauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourndroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourngauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourndroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A2m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.327"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.327"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1_Bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.408"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1_Medium.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.408"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1_Haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.408"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A2m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:11:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim
Thu Jul 11 19:11:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim
Thu Jul 11 19:11:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A2m_coup1.anim
Thu Jul 11 19:11:13 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jul 11 19:11:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A2m_mort.anim
Thu Jul 11 19:11:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A2m_mort_idle.anim
Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A2m_idle_provoc.anim
Thu Jul 11 19:11:13 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Thu Jul 11 19:11:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A2m_strafgauche.anim
Thu Jul 11 19:11:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A2m_strafdroit.anim
Thu Jul 11 19:11:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tournegauche.anim
Thu Jul 11 19:11:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tournedroite.anim
Thu Jul 11 19:11:13 2002 (beaume) formName Resized = 2
Tue Jul 23 15:45:16 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim
Tue Jul 23 15:45:16 2002 (gomes) .turn_right.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim
Tue Jul 30 23:47:35 2002 (puzin) Form Parents =
Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].max_speed_factor = 1.1
Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].min_speed_factor = 0.9
Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim
Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim
Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim
Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim
Wed Aug 28 17:32:45 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A2m_pasarriere.anim
Wed Aug 28 17:32:45 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A2m_idle_preparation.anim
Wed Aug 28 17:32:45 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A2m_course.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim
Wed Aug 28 17:32:45 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A2m_marche.anim
Wed Aug 28 17:32:45 2002 (beaume) formName Resized = 1
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A2m_demitour_go.anim
Tue Sep 17 14:37:29 2002 (puzin) formName Resized = 2
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A2m_demitour_dr.anim
Tue Sep 17 14:38:13 2002 (puzin) formName Resized = 2
Tue Sep 17 14:38:26 2002 (puzin) formName Pasted =
Tue Sep 17 14:38:39 2002 (puzin) formName Pasted =
Tue Jan 07 11:04:09 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A2m_marche_arriere_coup.anim
Tue Jan 07 11:04:09 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A2m_course_coup.anim
Tue Jan 07 11:04:09 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A2m_marche_coup.anim
Tue Jan 07 11:04:09 2003 (beaume) formName Resized = 1
Tue Mar 18 11:52:49 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A2m_impact.anim
Tue Mar 18 11:52:49 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:50:46 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A2m_coup_1stperson.anim
Tue Mar 18 15:50:46 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) formName Pasted =
Fri Apr 18 18:27:15 2003 (arnaudb) Form Parents =
Tue Jun 10 11:58:26 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A2m_mort.anim
Tue Jun 10 11:58:26 2003 (beaume) formName Resized = 1
Tue Jun 10 12:05:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A2m_mort.anim
Wed Jul 09 18:32:20 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A2m_stun_init.anim
Wed Jul 09 18:32:20 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A2m_stun_end.anim
Wed Jul 09 18:32:20 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A2m_stun_loop.anim
Wed Jul 09 18:32:20 2003 (beaume) formName Resized = 1
Thu Jul 10 10:45:54 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jul 10 10:45:54 2003 (beaume) formName Resized = 2
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A2m_magie_cur_init.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Echec.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Fumble.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok_Link.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_mix_init.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_echec.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_fumble.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok_link.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_off_init.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_echec.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_fumble.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_ok.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Mon Oct 27 15:05:46 2003 (beaume) Form Parents =
Mon Oct 27 15:05:46 2003 (beaume) formName Resized = 0
Fri Nov 28 15:14:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Fri Nov 28 15:14:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Fri Nov 28 15:14:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Fri Nov 28 15:14:53 2003 (beaume) formName Resized = 1
Fri Dec 05 10:55:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:55:03 2003 (beaume) formName Resized = 1
Thu Jan 08 16:31:45 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A2m_toupie_haut.anim
Thu Jan 08 16:31:45 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A2m_toupie_bas.anim
Thu Jan 08 16:31:45 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A2m_toupie_milieu.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A2m_coup1_Haut.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A2m_coup1_Bas.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A2m_coup1_Medium.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jan 08 16:31:45 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim
Thu Jan 08 16:31:45 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim
Thu Jan 08 16:31:45 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim
Thu Jan 08 16:31:45 2004 (beaume) formName Resized = 1
Tue Jan 20 10:12:34 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:12:34 2004 (beaume) formName Resized = 0
Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a2m_idle_attente3.anim
Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a2m_idle_attente2.anim
Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a2m_idle_attente1.anim
Wed Feb 11 15:40:46 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a2m_engarde.anim
Wed Feb 11 15:40:46 2004 (beaume) formName Resized = 4
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next3 weight = 10.
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next4 = 3
Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next4 weight = 50
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[0].next2 weight = 5
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[0].next3 weight = 5
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[0].next4 weight = 40
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next2 = 3
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next2 weight = 30
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next2 = 3
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next2 weight = 20
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[3].next1 = 0
Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[3].next1 weight = 100
Tue Jan 04 17:13:43 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A2m_coupLourd_2.anim
Tue Jan 04 17:13:43 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A2m_coupLourd_3.anim
Tue Jan 04 17:13:43 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A2m_coupLourd_2.anim
Tue Jan 04 17:13:43 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A2m_coupLourd_3.anim
Tue Jan 04 17:13:43 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A2m_coupLourd_2.anim
Tue Jan 04 17:13:43 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A2m_coupLourd_3.anim
Tue Jan 04 17:13:43 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,749 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="5"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="40"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="30"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_idle_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="20"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_engarde.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourngauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourndroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourngauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourndroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourngauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_tourndroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A2m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.327"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.327"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1_Bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.408"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1_Medium.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.408"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup1_Haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.408"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_sw2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_sw3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_sw2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_sw3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_sw2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_coupLourd_sw3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A2m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:11:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim
Thu Jul 11 19:11:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim
Thu Jul 11 19:11:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A2m_coup1.anim
Thu Jul 11 19:11:13 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jul 11 19:11:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A2m_mort.anim
Thu Jul 11 19:11:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A2m_mort_idle.anim
Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A2m_idle_provoc.anim
Thu Jul 11 19:11:13 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Thu Jul 11 19:11:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A2m_strafgauche.anim
Thu Jul 11 19:11:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A2m_strafdroit.anim
Thu Jul 11 19:11:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tournegauche.anim
Thu Jul 11 19:11:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tournedroite.anim
Thu Jul 11 19:11:13 2002 (beaume) formName Resized = 2
Tue Jul 23 15:45:16 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim
Tue Jul 23 15:45:16 2002 (gomes) .turn_right.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim
Tue Jul 30 23:47:35 2002 (puzin) Form Parents =
Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].max_speed_factor = 1.1
Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].min_speed_factor = 0.9
Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim
Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim
Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim
Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim
Wed Aug 28 17:32:45 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A2m_pasarriere.anim
Wed Aug 28 17:32:45 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A2m_idle_preparation.anim
Wed Aug 28 17:32:45 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A2m_course.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim
Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim
Wed Aug 28 17:32:45 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A2m_marche.anim
Wed Aug 28 17:32:45 2002 (beaume) formName Resized = 1
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A2m_demitour_go.anim
Tue Sep 17 14:37:29 2002 (puzin) formName Resized = 2
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A2m_demitour_dr.anim
Tue Sep 17 14:38:13 2002 (puzin) formName Resized = 2
Tue Sep 17 14:38:26 2002 (puzin) formName Pasted =
Tue Sep 17 14:38:39 2002 (puzin) formName Pasted =
Tue Jan 07 11:04:09 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A2m_marche_arriere_coup.anim
Tue Jan 07 11:04:09 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A2m_course_coup.anim
Tue Jan 07 11:04:09 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A2m_marche_coup.anim
Tue Jan 07 11:04:09 2003 (beaume) formName Resized = 1
Tue Mar 18 11:52:49 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A2m_impact.anim
Tue Mar 18 11:52:49 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:50:46 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A2m_coup_1stperson.anim
Tue Mar 18 15:50:46 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:35:50 2003 (puzin) formName Pasted =
Fri Apr 18 18:27:15 2003 (arnaudb) Form Parents =
Tue Jun 10 11:58:26 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A2m_mort.anim
Tue Jun 10 11:58:26 2003 (beaume) formName Resized = 1
Tue Jun 10 12:05:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A2m_mort.anim
Wed Jul 09 18:32:20 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A2m_stun_init.anim
Wed Jul 09 18:32:20 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A2m_stun_end.anim
Wed Jul 09 18:32:20 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A2m_stun_loop.anim
Wed Jul 09 18:32:20 2003 (beaume) formName Resized = 1
Thu Jul 10 10:45:54 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jul 10 10:45:54 2003 (beaume) formName Resized = 2
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A2m_magie_cur_init.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Echec.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Fumble.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok_Link.anim
Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_mix_init.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_echec.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_fumble.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok_link.anim
Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_off_init.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_echec.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_fumble.anim
Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_ok.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Mon Oct 27 15:05:46 2003 (beaume) Form Parents =
Mon Oct 27 15:05:46 2003 (beaume) formName Resized = 0
Fri Nov 28 15:14:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Fri Nov 28 15:14:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Fri Nov 28 15:14:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A2m_engarde.anim
Fri Nov 28 15:14:53 2003 (beaume) formName Resized = 1
Fri Dec 05 10:55:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:55:03 2003 (beaume) formName Resized = 1
Thu Jan 08 16:31:45 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A2m_toupie_haut.anim
Thu Jan 08 16:31:45 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A2m_toupie_bas.anim
Thu Jan 08 16:31:45 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A2m_toupie_milieu.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A2m_coup1_Haut.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A2m_coup1_Bas.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A2m_coup1_Medium.anim
Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A2m_coup2.anim
Thu Jan 08 16:31:45 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim
Thu Jan 08 16:31:45 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim
Thu Jan 08 16:31:45 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim
Thu Jan 08 16:31:45 2004 (beaume) formName Resized = 1
Tue Jan 20 10:12:34 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim
Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:12:34 2004 (beaume) formName Resized = 0
Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a2m_idle_attente3.anim
Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a2m_idle_attente2.anim
Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a2m_idle_attente1.anim
Wed Feb 11 15:40:46 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a2m_engarde.anim
Wed Feb 11 15:40:46 2004 (beaume) formName Resized = 4
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next3 weight = 10
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next4 = 3
Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next4 weight = 50
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[0].next2 weight = 5
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[0].next3 weight = 5
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[0].next4 weight = 40
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next2 = 3
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next2 weight = 30
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next2 = 3
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next2 weight = 20
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[3].next1 = 0
Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[3].next1 weight = 100
Tue Jan 04 17:19:36 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A2m_coupLourd_sw2.anim
Tue Jan 04 17:19:36 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A2m_coupLourd_sw3.anim
Tue Jan 04 17:19:36 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A2m_coupLourd_sw2.anim
Tue Jan 04 17:19:36 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A2m_coupLourd_sw3.anim
Tue Jan 04 17:19:36 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A2m_coupLourd_sw2.anim
Tue Jan 04 17:19:36 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A2m_coupLourd_sw3.anim
Tue Jan 04 17:19:36 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,782 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente4.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_pas_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_strafegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_strafedroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_mn_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.210"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couppied_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_diagonale.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.373"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_diagonale.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.412"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couppoing_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_diagonale.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.330"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_Lourd.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupmains_jointes.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_Lourd.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_Lourd.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_mn_idle_provoc.anim
Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_mn_idle_assouplis.anim
Tue Jul 09 18:48:20 2002 (beaume) formName Resized = 3
Thu Jul 11 19:12:40 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 14:07:13 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 14:07:13 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim
Tue Jul 30 23:47:06 2002 (puzin) Form Parents =
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour_go.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour_dr.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Wed Aug 28 19:17:15 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Wed Aug 28 19:17:15 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.max
Wed Aug 28 19:17:15 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_mn_mort.anim
Wed Aug 28 19:17:15 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_mn_mort_idle.anim
Wed Aug 28 19:17:15 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_mn_course.anim
Wed Aug 28 19:17:15 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_mn_strafegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_mn_strafedroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left.animations[0].filename = FY_HO_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right.animations[0].filename = FY_HO_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_mn_Marche.anim
Wed Aug 28 19:17:15 2002 (beaume) formName Resized = 1
Fri Aug 30 11:07:17 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.anim
Fri Aug 30 11:08:18 2002 (puzin) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing 2.anim
Fri Aug 30 11:33:53 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pas arriere.anim
Fri Aug 30 11:35:38 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Fri Aug 30 11:35:38 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Fri Aug 30 11:45:26 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:45:26 2002 (puzin) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:45:26 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Mon Sep 16 18:32:46 2002 (puzin) formName Pasted =
Mon Sep 16 18:32:46 2002 (puzin) formName Resized = 2
Mon Sep 16 18:34:10 2002 (puzin) formName Pasted =
Mon Sep 16 18:34:10 2002 (puzin) formName Resized = 2
Mon Sep 16 18:34:33 2002 (puzin) formName Pasted =
Mon Sep 16 18:34:33 2002 (puzin) formName Resized = 2
Tue Sep 17 14:43:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_mn_demitourGauche.anim
Tue Sep 17 14:43:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_mn_demitourDroit.anim
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].min_speed_factor =
Tue Sep 17 14:45:44 2002 (puzin) formName Pasted =
Fri Dec 20 19:24:09 2002 (puzin) .idle.animations[0].head controlable = true
Tue Jan 07 11:09:36 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_mn_marche_arriere_coup.anim
Tue Jan 07 11:09:36 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_mn_course_Frappe.anim
Tue Jan 07 11:09:36 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_mn_Marche_Frappe.anim
Tue Jan 07 11:09:36 2003 (beaume) formName Resized = 1
Tue Mar 18 11:53:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_mn_impact.anim
Tue Mar 18 11:53:48 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:51:16 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim
Tue Mar 18 15:51:16 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:35:11 2003 (puzin) formName Pasted =
Fri Apr 18 18:27:40 2003 (arnaudb) Form Parents =
Wed Apr 23 17:56:25 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing_2.anim
Wed Apr 23 17:56:25 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Co_mn_pas_arriere.anim
Mon May 26 17:15:50 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Mon May 26 17:15:50 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoc.anim
Mon May 26 17:15:50 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_mn_idle_assouplis.anim
Tue Jun 10 11:59:00 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_mn_mort.anim
Tue Jun 10 11:59:00 2003 (beaume) formName Resized = 1
Tue Jun 10 12:05:37 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim
Thu Jul 10 10:52:59 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_mn_coupdepoing_2.anim
Thu Jul 10 10:52:59 2003 (beaume) formName Resized = 2
Thu Jul 10 10:54:05 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_mn_stun_init.anim
Thu Jul 10 10:54:05 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_mn_stun_end.anim
Thu Jul 10 10:54:05 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_mn_stun_loop.anim
Thu Jul 10 10:54:05 2003 (beaume) formName Resized = 1
Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_mn_magie_cur_init.anim
Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_Echec.anim
Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_Fumble.anim
Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_ok_Link.anim
Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_ok.anim
Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_mn_mag_mix_init.anim
Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_echec.anim
Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_fumble.anim
Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_ok_link.anim
Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_ok.anim
Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_mn_mag_off_init.anim
Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_mn_mag_off_end_echec.anim
Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_mn_mag_off_end_fumble.anim
Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_mn_mag_off_end_ok_link.anim
Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Mon Oct 27 15:41:41 2003 (beaume) Form Parents =
Mon Oct 27 15:41:41 2003 (beaume) formName Resized = 0
Fri Nov 28 15:15:22 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:15:22 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:15:22 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:15:22 2003 (beaume) formName Resized = 1
Fri Dec 05 10:57:13 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 10:57:13 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 10:57:13 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Fri Dec 05 10:57:13 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 10:57:13 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Fri Dec 05 10:57:13 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 10:57:13 2003 (beaume) formName Resized = 1
Fri Jan 09 14:43:10 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_mn_toupie_haut.anim
Fri Jan 09 14:43:10 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_mn_toupie_bas.anim
Fri Jan 09 14:43:10 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_mn_toupie_milieu.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_mn_coupdepied_haut.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_mn_couppied_bas.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_mn_coupdepied_bas.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_mn_coupdepoing_milieu.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 14:43:10 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_mn_coupdepied_milieu.anim
Fri Jan 09 14:43:10 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_mn_couptranchant_haut.anim
Fri Jan 09 14:43:10 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_mn_couptranchant_bas.anim
Fri Jan 09 14:43:10 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_mn_coupmains_jointes.anim
Fri Jan 09 14:43:10 2004 (beaume) formName Resized = 1
Tue Jan 20 10:14:17 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Tue Jan 20 10:14:17 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim
Tue Jan 20 10:14:17 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:14:17 2004 (beaume) formName Resized = 0
Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[0].filename = fy_hof_co_mn_idle_attente4.anim
Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[1].filename = fy_hof_co_mn_idle_attente2.anim
Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[2].filename = fy_hof_co_mn_idle_attente1.anim
Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[3].filename = fy_hof_co_mn_idle_attente3.anim
Tue Feb 10 18:26:43 2004 (beaume) formName Resized = 4
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next3 weight = 10
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next4 = 3
Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next4 weight = 30
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[0].next2 weight = 5
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[0].next3 weight = 5
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next2 = 3
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next2 = 3
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next2 weight = 5
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next1 = 0
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next1 weight = 100
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next2 = 3
Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next2 weight = 5
Tue Jan 04 17:23:58 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim
Tue Jan 04 17:23:58 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim
Tue Jan 04 17:23:58 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim
Tue Jan 04 17:23:58 2005 (beaume) formName Resized = 2
Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next1 weight = 10
Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next2 weight = 1
Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next3 weight = 1
Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next4 weight = 2
Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next1 weight = 10
Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next2 = 2
Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next2 weight = 1
Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next3 = 3
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next1 weight = 10
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next2 = 1
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next2 weight =
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next3 = 3
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[3].next1 weight = 1
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[3].next2 =
Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[3].next2 weight = </LOG>
</FORM>

View file

@ -0,0 +1,665 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_engarde.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_idle_provoq.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_idle_assouplis.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_pas_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_strafegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_strafedroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_mn_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.210"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couppied_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_diagonale.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.373"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_diagonale.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.412"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couppoing_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_diagonale.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.330"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupmains_jointes.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_mn_idle_provoc.anim
Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_mn_idle_assouplis.anim
Tue Jul 09 18:48:20 2002 (beaume) formName Resized = 3
Thu Jul 11 19:12:40 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 14:07:13 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 14:07:13 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim
Tue Jul 30 23:47:06 2002 (puzin) Form Parents =
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour_go.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour_dr.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Wed Aug 28 19:17:15 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Wed Aug 28 19:17:15 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.max
Wed Aug 28 19:17:15 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_mn_mort.anim
Wed Aug 28 19:17:15 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_mn_mort_idle.anim
Wed Aug 28 19:17:15 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_mn_course.anim
Wed Aug 28 19:17:15 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_mn_strafegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_mn_strafedroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left.animations[0].filename = FY_HO_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right.animations[0].filename = FY_HO_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_mn_Marche.anim
Wed Aug 28 19:17:15 2002 (beaume) formName Resized = 1
Fri Aug 30 11:07:17 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.anim
Fri Aug 30 11:08:18 2002 (puzin) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing 2.anim
Fri Aug 30 11:33:53 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pas arriere.anim
Fri Aug 30 11:35:38 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Fri Aug 30 11:35:38 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Fri Aug 30 11:45:26 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:45:26 2002 (puzin) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:45:26 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Mon Sep 16 18:32:46 2002 (puzin) formName Pasted =
Mon Sep 16 18:32:46 2002 (puzin) formName Resized = 2
Mon Sep 16 18:34:10 2002 (puzin) formName Pasted =
Mon Sep 16 18:34:10 2002 (puzin) formName Resized = 2
Mon Sep 16 18:34:33 2002 (puzin) formName Pasted =
Mon Sep 16 18:34:33 2002 (puzin) formName Resized = 2
Tue Sep 17 14:43:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_mn_demitourGauche.anim
Tue Sep 17 14:43:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_mn_demitourDroit.anim
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].min_speed_factor =
Tue Sep 17 14:45:44 2002 (puzin) formName Pasted =
Fri Dec 20 19:24:09 2002 (puzin) .idle.animations[0].head controlable = true
Tue Jan 07 11:09:36 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_mn_marche_arriere_coup.anim
Tue Jan 07 11:09:36 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_mn_course_Frappe.anim
Tue Jan 07 11:09:36 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_mn_Marche_Frappe.anim
Tue Jan 07 11:09:36 2003 (beaume) formName Resized = 1
Tue Mar 18 11:53:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_mn_impact.anim
Tue Mar 18 11:53:48 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:51:16 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim
Tue Mar 18 15:51:16 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:34:13 2003 (puzin) formName Pasted =
Tue Apr 15 23:34:22 2003 (puzin) formName Pasted =
Fri Apr 18 18:27:58 2003 (arnaudb) Form Parents =
Wed Apr 23 17:56:56 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing_2.anim
Wed Apr 23 17:56:56 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Co_mn_pas_arriere.anim
Mon May 26 17:37:32 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Mon May 26 17:37:32 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoc.anim
Mon May 26 17:37:32 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_mn_idle_assouplis.anim
Tue Jun 10 11:59:30 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_mn_mort.anim
Tue Jun 10 11:59:30 2003 (beaume) formName Resized = 1
Tue Jun 10 12:06:14 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim
Thu Jul 10 10:56:24 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_mn_coupdepoing_2.anim
Thu Jul 10 10:56:24 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_mn_stun_init.anim
Thu Jul 10 10:56:24 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_mn_stun_end.anim
Thu Jul 10 10:56:24 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_mn_stun_loop.anim
Thu Jul 10 10:56:24 2003 (beaume) formName Resized = 2
Tue Oct 28 12:05:53 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 12:05:53 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 12:05:53 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 12:05:53 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 12:05:53 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 12:05:53 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 12:05:53 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 12:05:53 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 12:05:53 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 12:05:53 2003 (beaume) Form Parents =
Fri Nov 28 15:15:52 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:15:52 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:15:52 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:15:52 2003 (beaume) formName Resized = 1
Fri Dec 05 11:54:51 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 11:54:51 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 11:54:51 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 11:54:51 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 11:54:51 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 11:54:51 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 11:54:51 2003 (beaume) formName Resized = 1
Fri Jan 09 15:09:30 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut
Fri Jan 09 15:09:30 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_mn_coupdepied_haut.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_mn_couppied_bas.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_mn_coupdepied_bas.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_mn_coupdepoing_milieu.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 15:09:30 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_mn_coupdepied_milieu.anim
Fri Jan 09 15:09:30 2004 (beaume) formName Resized = 3
Fri Jan 09 15:11:34 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_mn_toupie_haut.anim
Fri Jan 09 15:11:34 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_mn_toupie_bas.anim
Fri Jan 09 15:11:34 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_mn_toupie_milieu.anim
Fri Jan 09 15:11:34 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_mn_couptranchant_haut.anim
Fri Jan 09 15:11:34 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_mn_couptranchant_bas.anim
Fri Jan 09 15:11:34 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_mn_coupmains_jointes.anim
Fri Jan 09 15:11:34 2004 (beaume) formName Resized = 1
Tue Jan 20 10:15:19 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Jan 20 10:15:19 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Jan 20 10:15:19 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:15:19 2004 (beaume) formName Resized = 0
Thu Feb 19 18:07:23 2004 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoq.anim
Fri Mar 12 16:03:21 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut.anim
Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next3 weight = 10</LOG>
</FORM>

View file

@ -0,0 +1,683 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente4.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_idle_attente3.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_pas_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourGauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_demitourDroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_strafegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_strafedroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_mn_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_mn_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.210"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.443"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couppoing_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepied_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.321"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_Lourd.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupmains_jointes.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_Lourd.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_couptranchant_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_coupdepoing_Lourd.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_mn_idle_provoc.anim
Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_mn_idle_assouplis.anim
Tue Jul 09 18:48:20 2002 (beaume) formName Resized = 3
Thu Jul 11 19:12:40 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 14:07:13 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 14:07:13 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim
Tue Jul 30 23:47:06 2002 (puzin) Form Parents =
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour_go.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour_dr.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Wed Aug 28 19:17:15 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Wed Aug 28 19:17:15 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.max
Wed Aug 28 19:17:15 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_mn_mort.anim
Wed Aug 28 19:17:15 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_mn_mort_idle.anim
Wed Aug 28 19:17:15 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_mn_course.anim
Wed Aug 28 19:17:15 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_mn_strafegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_mn_strafedroit.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left.animations[0].filename = FY_HO_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right.animations[0].filename = FY_HO_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Wed Aug 28 19:17:15 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_mn_Marche.anim
Wed Aug 28 19:17:15 2002 (beaume) formName Resized = 1
Fri Aug 30 11:07:17 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.anim
Fri Aug 30 11:08:18 2002 (puzin) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing 2.anim
Fri Aug 30 11:33:53 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pas arriere.anim
Fri Aug 30 11:35:38 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Fri Aug 30 11:35:38 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim
Fri Aug 30 11:45:26 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:45:26 2002 (puzin) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:45:26 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim
Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim
Mon Sep 16 18:32:46 2002 (puzin) formName Pasted =
Mon Sep 16 18:32:46 2002 (puzin) formName Resized = 2
Mon Sep 16 18:34:10 2002 (puzin) formName Pasted =
Mon Sep 16 18:34:10 2002 (puzin) formName Resized = 2
Mon Sep 16 18:34:33 2002 (puzin) formName Pasted =
Mon Sep 16 18:34:33 2002 (puzin) formName Resized = 2
Tue Sep 17 14:43:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_mn_demitourGauche.anim
Tue Sep 17 14:43:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_mn_demitourDroit.anim
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].max_speed_factor =
Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].min_speed_factor =
Tue Sep 17 14:45:44 2002 (puzin) formName Pasted =
Fri Dec 20 19:24:09 2002 (puzin) .idle.animations[0].head controlable = true
Tue Jan 07 11:09:36 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_mn_marche_arriere_coup.anim
Tue Jan 07 11:09:36 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_mn_course_Frappe.anim
Tue Jan 07 11:09:36 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_mn_Marche_Frappe.anim
Tue Jan 07 11:09:36 2003 (beaume) formName Resized = 1
Tue Mar 18 11:53:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_mn_impact.anim
Tue Mar 18 11:53:48 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:51:16 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim
Tue Mar 18 15:51:16 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:33:41 2003 (puzin) formName Pasted =
Fri Apr 18 18:28:13 2003 (arnaudb) Form Parents =
Wed Apr 23 17:57:25 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing_2.anim
Wed Apr 23 17:57:25 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Co_mn_pas_arriere.anim
Mon May 26 17:37:56 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Mon May 26 17:37:56 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoc.anim
Mon May 26 17:37:56 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_mn_idle_assouplis.anim
Tue Jun 10 12:00:09 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_mn_mort.anim
Tue Jun 10 12:00:09 2003 (beaume) formName Resized = 1
Tue Jun 10 12:24:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim
Thu Jul 10 10:58:03 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_mn_coupdepoing_2.anim
Thu Jul 10 10:58:03 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_mn_stun_init.anim
Thu Jul 10 10:58:03 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_mn_stun_end.anim
Thu Jul 10 10:58:03 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_mn_stun_loop.anim
Thu Jul 10 10:58:03 2003 (beaume) formName Resized = 1
Tue Oct 28 14:04:50 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 14:04:50 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 14:04:50 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 14:04:50 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 14:04:50 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 14:04:50 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 14:04:50 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 14:04:50 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 14:04:50 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 14:04:50 2003 (beaume) Form Parents =
Fri Nov 28 15:16:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:16:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:16:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_mn_engarde.anim
Fri Nov 28 15:16:25 2003 (beaume) formName Resized = 1
Fri Dec 05 12:02:16 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:02:16 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:02:16 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 12:02:16 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 12:02:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 12:02:16 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:02:16 2003 (beaume) formName Resized = 1
Fri Jan 09 15:58:03 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_mn_toupie_haut.anim
Fri Jan 09 15:58:03 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_mn_toupie_bas.anim
Fri Jan 09 15:58:03 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_mn_toupie_milieu.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_mn_coupdepied_haut.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_mn_coupdepied_bas.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_mn_coupdepied_bas.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_mn_coupdepoing_milieu.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim
Fri Jan 09 15:58:03 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_mn_coupdepied_milieu.anim
Fri Jan 09 15:58:03 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_mn_couptranchant_haut.anim
Fri Jan 09 15:58:03 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_mn_couptranchant_bas.anim
Fri Jan 09 15:58:03 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_mn_coupmains_jointes.anim
Fri Jan 09 15:58:03 2004 (beaume) formName Resized = 1
Tue Jan 20 10:16:56 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Jan 20 10:16:56 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Jan 20 10:16:56 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:16:56 2004 (beaume) formName Resized = 0
Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[0].filename = fy_hof_co_mn_idle_attente4.anim
Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[1].filename = fy_hof_co_mn_idle_attente2.anim
Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[2].filename = fy_hof_co_mn_idle_attente1.anim
Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[3].filename = fy_hof_co_mn_idle_attente3.anim
Tue Feb 10 18:27:38 2004 (beaume) formName Resized = 4
Tue Feb 10 18:33:38 2004 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim
Tue Feb 10 18:33:38 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_coupdepied_haut.anim
Tue Feb 10 18:33:38 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_coupdepied_bas.anim
Tue Feb 10 18:33:38 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_coupdepied_milieu.anim
Tue Feb 10 18:33:38 2004 (beaume) formName Resized = 2
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next3 weight = 10
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next4 = 3
Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next4 weight = 10
Mon Sep 27 12:13:24 2004 (beaume) .idle.animations[0].next2 weight = 1
Mon Sep 27 12:13:24 2004 (beaume) .idle.animations[0].next3 weight = 1
Mon Sep 27 12:13:24 2004 (beaume) .idle.animations[0].next4 weight = 1
Tue Jan 04 17:24:40 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim
Tue Jan 04 17:24:40 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim
Tue Jan 04 17:24:40 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim
Tue Jan 04 17:24:40 2005 (beaume) formName Resized = 2</LOG>
</FORM>

View file

@ -0,0 +1,594 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_idle_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_Recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_Straf_G.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_Straf_D.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_tir_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_tir.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_fus_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_mn_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim
Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim
Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0
Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim
Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim
Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim
Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim
Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim
Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim
Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim
Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim
Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim
Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim
Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim
Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim
Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim
Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim
Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim
Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim
Tue Jul 23 12:19:19 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim
Tue Jul 30 23:45:18 2002 (puzin) Form Parents =
Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim
Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim
Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim
Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim
Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_fu_idle_attente1.anim
Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_fu_idle_attente2.anim
Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim
Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim
Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim
Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim
Thu Aug 29 15:51:12 2002 (beaume) formName Resized = 1
Fri Dec 20 11:20:36 2002 (miller) .idle.animations[0].head controlable = true
Mon Jan 06 17:46:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim
Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim
Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim
Mon Jan 06 17:46:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim
Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim
Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim
Mon Jan 06 17:46:42 2003 (beaume) formName Resized = 2
Tue Jan 07 10:21:37 2003 (beaume) .attack1.animations[0].filename = FY_HOM_co_fus_tir.anim
Tue Jan 07 10:21:37 2003 (beaume) .death.animations[0].filename = FY_HOM_co_fus_mort.anim
Tue Jan 07 10:21:37 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fus_mort_idle.anim
Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[0].filename = FY_HOM_co_fus_idle.anim
Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_fus_idle_attente1.anim
Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_fus_idle_attente2.anim
Tue Jan 07 10:21:37 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim
Tue Jan 07 10:21:37 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_co_fus_strafe_gauche.anim
Tue Jan 07 10:21:37 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_co_fus_strafe_droite.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim
Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim
Tue Jan 07 10:21:37 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim
Tue Mar 18 11:55:18 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_fus_impact.anim
Tue Mar 18 11:55:18 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:51:47 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim
Tue Mar 18 15:51:47 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:33:01 2003 (puzin) formName Pasted =
Fri Apr 18 18:28:27 2003 (arnaudb) Form Parents =
Mon May 26 18:01:11 2003 (beaume) .attack1.animations[0].filename = FY_HOF_co_fus_tir.anim
Mon May 26 18:01:11 2003 (beaume) .backward.animations[0].filename = FY_HOF_co_fus_Recule.anim
Mon May 26 18:01:11 2003 (beaume) .death.animations[0].filename = FY_HOF_co_fus_mort.anim
Mon May 26 18:01:11 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fus_mort_idle.anim
Mon May 26 18:01:11 2003 (beaume) .idle.animations[0].filename = FY_HOF_co_fus_idle.anim
Mon May 26 18:01:11 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_fus_idle_attente1.anim
Mon May 26 18:01:11 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_fus_idle_attente2.anim
Mon May 26 18:01:11 2003 (beaume) .impact.animations[0].filename = FY_HOF_Co_fus_impact.anim
Mon May 26 18:01:11 2003 (beaume) .run.animations[0].filename = FY_HOF_fus_course.anim
Mon May 26 18:01:11 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_co_fus_strafe_gauche.anim
Mon May 26 18:01:11 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_co_fus_strafe_droite.anim
Mon May 26 18:01:11 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fus_tourne_gauche.anim
Mon May 26 18:01:11 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Co_fus_demitour_go.anim
Mon May 26 18:01:11 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_fus_tourne_gauche.anim
Mon May 26 18:01:11 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Co_fus_demitour_go.anim
Mon May 26 18:01:11 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_fus_tourne_gauche.anim
Mon May 26 18:01:11 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Co_fus_demitour_go.anim
Mon May 26 18:01:11 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fus_tourne_droite.anim
Mon May 26 18:01:11 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Co_fus_demitour_dr.anim
Mon May 26 18:01:11 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_fus_tourne_droite.anim
Mon May 26 18:01:11 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Co_fus_demitour_dr.anim
Mon May 26 18:01:11 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_fus_tourne_droite.anim
Mon May 26 18:01:11 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Co_fus_demitour_dr.anim
Mon May 26 18:01:11 2003 (beaume) .walk.animations[0].filename = FY_HOF_fus_marche.anim
Mon May 26 18:01:11 2003 (beaume) formName Resized = 1
Tue Jun 10 12:00:47 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_co_fus_mort.anim
Tue Jun 10 12:00:47 2003 (beaume) formName Resized = 1
Tue Jun 10 12:24:48 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim
Thu Jul 10 11:08:42 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_co_fus_stun_init.anim
Thu Jul 10 11:08:42 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_co_fus_stun_end.anim
Thu Jul 10 11:08:42 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_co_fus_stun_loop.anim
Thu Jul 10 11:08:42 2003 (beaume) formName Resized = 1
Wed Aug 13 18:05:48 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_co_fus_Straf_G.anim
Wed Aug 13 18:05:48 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_co_fus_Straf_D.anim
Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fus_magie_cur_init.anim
Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_echec.anim
Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_Fumble.anim
Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_Link.anim
Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_ok.anim
Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_fus_mag_mix_init.anim
Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_echec.anim
Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_fumble.anim
Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_ok_link.anim
Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_ok.anim
Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_fus_mag_off_init.anim
Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_fus_mag_off_end_echec.anim
Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_fus_mag_off_end_fumble.anim
Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_fus_mag_off_end_ok_link.anim
Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_fus_mag_off_end_ok.anim
Tue Oct 28 14:08:39 2003 (beaume) Form Parents =
Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Tue Oct 28 14:15:09 2003 (beaume) formName Resized = 0
Fri Nov 28 15:17:00 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_co_fus_idle.anim
Fri Nov 28 15:17:00 2003 (beaume) .use_end.animations[0].filename = FY_HOF_co_fus_idle.anim
Fri Nov 28 15:17:00 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_co_fus_idle.anim
Fri Nov 28 15:17:00 2003 (beaume) formName Resized = 1
Fri Dec 05 12:04:08 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:04:08 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:04:08 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Fri Dec 05 12:04:08 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 12:04:08 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Fri Dec 05 12:04:08 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:04:08 2003 (beaume) formName Resized = 1
Tue Jan 20 10:19:07 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Jan 20 10:19:07 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim
Tue Jan 20 10:19:07 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:19:07 2004 (beaume) formName Resized = -1
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next1 = 0
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next1 weight = 100
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next2 = 1
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next2 weight = 10
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next3 = 2
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next2 weight = 10
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next2 weight = 10</LOG>
</FORM>

View file

@ -0,0 +1,717 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente6.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup1_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup2_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup1_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup2_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup1_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup2_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup_lourd_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup_lourd2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.472"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup_lourd_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup_lourd2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.472"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup_lourd_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_coup_lourd2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.472"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_D_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim
Tue Jul 30 23:47:49 2002 (puzin) Form Parents =
Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim
Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim
Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim
Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim
Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1
Tue Sep 17 14:41:32 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:41:32 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:41:32 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim
Tue Sep 17 14:41:32 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:41:32 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:41:32 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim
Tue Sep 17 14:41:32 2002 (puzin) formName Resized = 2
Tue Sep 17 14:42:00 2002 (puzin) formName Pasted =
Tue Jan 07 11:12:50 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim
Tue Jan 07 11:12:50 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim
Tue Jan 07 11:12:50 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim
Tue Jan 07 11:12:50 2003 (beaume) formName Resized = 1
Tue Mar 18 11:56:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim
Tue Mar 18 11:56:09 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:49:32 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:49:32 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:32:07 2003 (puzin) formName Pasted =
Fri Apr 18 18:28:37 2003 (arnaudb) Form Parents =
Tue Jun 10 12:03:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim
Tue Jun 10 12:03:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Tue Jun 10 12:03:42 2003 (beaume) formName Resized = 1
Thu Jul 10 11:10:12 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1m_coup2.anim
Thu Jul 10 11:10:12 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim
Thu Jul 10 11:10:12 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim
Thu Jul 10 11:10:12 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim
Thu Jul 10 11:10:12 2003 (beaume) formName Resized = 1
Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim
Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim
Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim
Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim
Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim
Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim
Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim
Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim
Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim
Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim
Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim
Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim
Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim
Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim
Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim
Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Tue Oct 28 14:25:37 2003 (beaume) Form Parents =
Tue Oct 28 14:25:37 2003 (beaume) formName Resized = 0
Fri Nov 28 15:17:31 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:17:31 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:17:31 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:17:31 2003 (beaume) formName Resized = 1
Fri Dec 05 12:05:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:05:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:05:25 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Fri Dec 05 12:05:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 12:05:25 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Fri Dec 05 12:05:25 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:05:25 2003 (beaume) formName Resized = 1
Thu Jan 08 17:05:27 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_D_toupie_haut.anim
Thu Jan 08 17:05:27 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_D_toupie_bas.anim
Thu Jan 08 17:05:27 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_D_toupie_milieu.anim
Thu Jan 08 17:05:27 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_D_coup1_haut.anim
Thu Jan 08 17:05:27 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_D_coup2_haut.anim
Thu Jan 08 17:05:27 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_D_coup1_bas.anim
Thu Jan 08 17:05:27 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_D_coup2_bas.anim
Thu Jan 08 17:05:27 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_D_coup1_milieu.anim
Thu Jan 08 17:05:27 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_D_coup2_milieu.anim
Thu Jan 08 17:05:27 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_D_coup_lourd_haut.anim
Thu Jan 08 17:05:27 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_D_coup_lourd_bas.anim
Thu Jan 08 17:05:27 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_D_coup_lourd_milieu.anim
Thu Jan 08 17:05:27 2004 (beaume) formName Resized = 1
Tue Jan 20 10:20:04 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Jan 20 10:20:04 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim
Tue Jan 20 10:20:04 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:20:04 2004 (beaume) formName Resized = 0
Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1m_idle_attente6.anim
Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1m_idle_attente4.anim
Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1m_idle_attente3.anim
Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1m_idle_attente5.anim
Tue Feb 10 18:38:59 2004 (beaume) formName Resized = 4
Wed Jul 28 11:39:05 2004 (beaume) formName Resized = 3
Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next2 weight = 5
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jan 04 17:25:36 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_D_coup_lourd2.anim
Tue Jan 04 17:25:36 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_D_coup_lourd2.anim
Tue Jan 04 17:25:36 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_D_coup_lourd2.anim
Tue Jan 04 17:25:36 2005 (beaume) formName Resized = 2</LOG>
</FORM>

View file

@ -0,0 +1,744 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_5.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_engarde_2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.496"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.467"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_marche_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.583"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1md_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.397"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupelegant_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.622"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupelegant.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.603"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coup2_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupelegant_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_couprotatif.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.622"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mDsw_couplourd_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.688"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mDsw_couplourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.688"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mDsw_couplourd_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_coupLourd3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.688"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.700"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1md_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1mD_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1mD_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:15:21 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim
Tue Jul 30 23:47:44 2002 (puzin) Form Parents =
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Wed Aug 28 17:17:35 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Wed Aug 28 17:17:35 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim
Wed Aug 28 17:17:35 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1mD_pasarriere.anim
Wed Aug 28 17:17:35 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1mD_mort.anim
Wed Aug 28 17:17:35 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1mD_mort_idle.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_attente1.anim
Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_attente2.anim
Wed Aug 28 17:17:35 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1mD_course.anim
Wed Aug 28 17:17:35 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1mD_strafgauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1mD_strafdroit.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim
Wed Aug 28 17:17:35 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1mD_marche.anim
Wed Aug 28 17:17:35 2002 (beaume) formName Resized = 1
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1mD_demitour_go.anim
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1mD_demitour_dr.anim
Tue Sep 17 14:32:01 2002 (puzin) formName Resized = 2
Tue Sep 17 14:32:47 2002 (puzin) formName Pasted =
Tue Dec 17 14:44:32 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:44:32 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:44:32 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:44:32 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:44:32 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 10:58:26 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1mD_marche_arriere_coup.anim
Tue Jan 07 10:58:26 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1mD_course_frappe.anim
Tue Jan 07 10:58:26 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1mD_marche_frappe.anim
Tue Jan 07 10:58:26 2003 (beaume) formName Resized = 1
Tue Mar 18 11:50:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1mD_impact.anim
Tue Mar 18 11:50:14 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:50:02 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim
Tue Mar 18 15:50:02 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:37:12 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:34 2003 (arnaudb) Form Parents =
Tue Jun 10 11:57:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1mD_mort.anim
Tue Jun 10 11:57:08 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1mD_mort.anim
Thu Jul 10 11:12:20 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1mD_coup2.anim
Thu Jul 10 11:12:20 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1mD_stun_init.anim
Thu Jul 10 11:12:20 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1mD_stun_end.anim
Thu Jul 10 11:12:20 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1mD_stun_loop.anim
Thu Jul 10 11:12:20 2003 (beaume) formName Resized = 1
Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_init.anim
Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_echec.anim
Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Fumble.anim
Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Link.anim
Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_ok.anim
Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_init.anim
Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_echec.anim
Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_fumble.anim
Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok_link.anim
Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok.anim
Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim
Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_echec.anim
Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_fumble.anim
Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok_link.anim
Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok.anim
Tue Oct 28 14:29:29 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 14:29:29 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 14:29:29 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 14:29:29 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 14:29:29 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 14:29:29 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 14:29:29 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 14:29:29 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 14:29:29 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Oct 28 14:29:29 2003 (beaume) Form Parents =
Tue Oct 28 14:29:29 2003 (beaume) formName Resized = 0
Tue Oct 28 14:31:31 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 14:31:31 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 14:31:31 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 14:31:31 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 14:31:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 14:31:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:18:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:18:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:18:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Fri Nov 28 15:18:07 2003 (beaume) formName Resized = 1
Fri Dec 05 12:06:17 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 12:06:17 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Fri Dec 05 12:06:17 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:06:17 2003 (beaume) formName Resized = 1
Fri Dec 05 12:07:10 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:07:10 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:07:10 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Jan 09 11:38:26 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_toupie_haut.anim
Fri Jan 09 11:38:26 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_toupie_bas.anim
Fri Jan 09 11:38:26 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_toupie_milieu.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coup2_haut.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coup2_bas.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coup2_milieu.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupelegant.anim
Fri Jan 09 11:38:26 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim
Fri Jan 09 11:38:26 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_haut.anim
Fri Jan 09 11:38:26 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_bas.anim
Fri Jan 09 11:38:26 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd.anim
Fri Jan 09 11:38:26 2004 (beaume) formName Resized = 3
Tue Jan 20 10:21:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Jan 20 10:21:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim
Tue Jan 20 10:21:22 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:21:22 2004 (beaume) formName Resized = 0
Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1md_engarde_5.anim
Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1md_engarde_3.anim
Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1md_engarde_2.anim
Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1md_engarde_4.anim
Tue Feb 10 18:40:17 2004 (beaume) formName Resized = 4
Wed Jul 28 11:39:22 2004 (beaume) formName Resized = 3
Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next2 weight = 10
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next2 weight = 10
Tue Jan 04 17:44:16 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 17:44:16 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 17:44:16 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 17:44:16 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 17:44:16 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim
Tue Jan 04 17:44:16 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim
Tue Jan 04 17:44:16 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,766 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_engarde_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_A1m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.451"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_AB_coup2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.292"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.735"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.435"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.451"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup1_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.435"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_coup_lourd_3.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.420"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9
Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim
Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim
Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Tue Jul 30 23:47:39 2002 (puzin) Form Parents =
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim
Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim
Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim
Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2
Tue Sep 17 14:35:26 2002 (puzin) formName Pasted =
Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1
Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim
Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim
Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:36:31 2003 (puzin) formName Pasted =
Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents =
Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1
Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim
Thu Jul 10 11:14:48 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim
Thu Jul 10 11:14:48 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim
Thu Jul 10 11:14:48 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim
Thu Jul 10 11:14:48 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim
Thu Jul 10 11:14:48 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim
Thu Jul 10 11:14:48 2003 (beaume) formName Resized = 1
Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim
Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim
Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim
Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim
Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim
Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim
Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim
Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim
Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim
Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim
Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim
Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim
Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim
Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim
Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim
Tue Oct 28 15:25:45 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 15:25:45 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 15:25:45 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 15:25:45 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 15:25:45 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 15:25:45 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 15:25:45 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 15:25:45 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 15:25:45 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Oct 28 15:25:45 2003 (beaume) Form Parents =
Tue Oct 28 15:25:45 2003 (beaume) formName Resized = 0
Tue Oct 28 15:28:54 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 15:28:54 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 15:28:54 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 15:28:54 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 15:28:54 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 15:28:54 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:18:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:18:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:18:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Fri Nov 28 15:18:47 2003 (beaume) formName Resized = 1
Fri Dec 05 12:08:21 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:08:21 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:08:21 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 12:08:21 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 12:08:21 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Fri Dec 05 12:08:21 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:08:21 2003 (beaume) formName Resized = 1
Fri Jan 09 11:50:06 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim
Fri Jan 09 11:50:06 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim
Fri Jan 09 11:50:06 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup2.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup2.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup2.anim
Fri Jan 09 11:50:06 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Fri Jan 09 11:50:06 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Fri Jan 09 11:50:06 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Fri Jan 09 11:50:06 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim
Fri Jan 09 11:50:06 2004 (beaume) formName Resized = 1
Tue Jan 20 10:23:03 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Jan 20 10:23:03 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim
Tue Jan 20 10:23:03 2004 (beaume) formName Resized = 0
Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim
Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim
Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim
Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim
Tue Feb 10 18:41:42 2004 (beaume) formName Resized = 4
Wed Jul 28 11:39:43 2004 (beaume) formName Resized = 3
Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next2 weight = 10
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next2 = 1
Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next2 weight = 10
Tue Jan 04 17:47:05 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 17:47:05 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 17:47:05 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 17:47:05 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 17:47:05 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim
Tue Jan 04 17:47:05 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim
Tue Jan 04 17:47:05 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,546 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_engarde.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_idle_attente.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next2 weight" Value="5"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_strafegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_strafedroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_tir_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_tir.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.187"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_p_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_p_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim
Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim
Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0
Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim
Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim
Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim
Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim
Tue Jul 30 23:47:25 2002 (puzin) Form Parents =
Wed Aug 28 18:45:12 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_p_demitour_go.anim
Wed Aug 28 18:45:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_p_demitour_go.anim
Wed Aug 28 18:45:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_p_demitour_go.anim
Wed Aug 28 18:45:12 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_p_demitour_dr.anim
Wed Aug 28 18:45:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_p_demitour_dr.anim
Wed Aug 28 18:45:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_p_demitour_dr.anim
Wed Aug 28 18:45:12 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_p_tir.anim
Wed Aug 28 18:45:12 2002 (beaume) .backward.animations[0].filename = FY_HOF_A_marche_arriere.anim
Wed Aug 28 18:45:12 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_p_mort.anim
Wed Aug 28 18:45:12 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_p_mort_idle.anim
Wed Aug 28 18:45:12 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_p_idle_attente.anim
Wed Aug 28 18:45:12 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_p_idle_attente2.anim
Wed Aug 28 18:45:12 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Wed Aug 28 18:45:12 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_p_strafegauche.anim
Wed Aug 28 18:45:12 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_p_strafedroit.anim
Wed Aug 28 18:45:12 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_p_tournegauche.anim
Wed Aug 28 18:45:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_p_tournegauche.anim
Wed Aug 28 18:45:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_p_tournegauche.anim
Wed Aug 28 18:45:12 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_p_tournedroite.anim
Wed Aug 28 18:45:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_p_tournedroite.anim
Wed Aug 28 18:45:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_p_tournedroite.anim
Wed Aug 28 18:45:12 2002 (beaume) .walk.animations[0].filename = FY_HOF_A_marche.anim
Wed Aug 28 18:45:12 2002 (beaume) formName Resized = 1
Tue Sep 17 14:49:44 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:49:44 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:49:44 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_p_demitour_go.anim
Tue Sep 17 14:49:44 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:49:44 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:49:44 2002 (puzin) formName Resized = 2
Tue Sep 17 14:50:15 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_p_demitour_dr.anim
Tue Sep 17 14:50:15 2002 (puzin) formName Resized = 2
Tue Sep 17 14:51:00 2002 (puzin) formName Pasted =
Tue Mar 18 11:57:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_p_impact.anim
Tue Mar 18 11:57:09 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:52:12 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim
Tue Mar 18 15:52:12 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:31:28 2003 (puzin) formName Pasted =
Fri Apr 18 18:29:08 2003 (arnaudb) Form Parents =
Tue Jun 10 14:07:29 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_p_mort.anim
Tue Jun 10 14:07:29 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_p_mort.anim
Tue Jun 10 14:07:29 2003 (beaume) formName Resized = 1
Thu Jul 10 11:17:05 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_p_stun_init.anim
Thu Jul 10 11:17:05 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_p_stun_end.anim
Thu Jul 10 11:17:05 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_p_stun_loop.anim
Thu Jul 10 11:17:05 2003 (beaume) formName Resized = 1
Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_p_magie_cur_init.anim
Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Echec.anim
Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Fumble.anim
Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Link.anim
Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_p_magie_cur_End_ok.anim
Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_p_mag_mix_init.anim
Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_p_mag_mix_end_echec.anim
Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_p_mag_mix_end_fumble.anim
Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_p_mag_mix_end_ok_link.anim
Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_p_mag_mix_end_ok.anim
Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_p_mag_off_init.anim
Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_p_mag_off_end_echec.anim
Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_p_mag_off_end_fumble.anim
Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_p_mag_off_end_ok_link.anim
Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_p_mag_off_end_ok.anim
Tue Oct 28 15:45:39 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Oct 28 15:45:39 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 15:45:39 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Oct 28 15:45:39 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Oct 28 15:45:39 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 15:45:39 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Oct 28 15:45:39 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Oct 28 15:45:39 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 15:45:39 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Oct 28 15:45:39 2003 (beaume) Form Parents =
Tue Oct 28 15:45:39 2003 (beaume) formName Resized = 0
Tue Oct 28 15:47:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 15:47:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 15:47:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 15:47:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 15:47:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 15:47:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:19:24 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_p_engarde.anim
Fri Nov 28 15:19:24 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_p_engarde.anim
Fri Nov 28 15:19:24 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_p_engarde.anim
Fri Nov 28 15:19:24 2003 (beaume) formName Resized = 1
Fri Dec 05 12:10:21 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:10:21 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:10:21 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_p_preinit.anim
Fri Dec 05 12:10:21 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 12:10:21 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_p_preinit.anim
Fri Dec 05 12:10:21 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:10:21 2003 (beaume) formName Resized = 1
Tue Jan 20 10:39:53 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Jan 20 10:39:53 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_p_preinit.anim
Tue Jan 20 10:39:53 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:39:53 2004 (beaume) formName Resized = 0
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next1 = 0
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next1 weight = 100
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next2 = 1
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next2 weight = 5
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next3 = 2
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next3 weight = 10
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next2 weight = 10
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next2 = -1
Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Apr 12 17:22:54 2005 (beaume) .idle.animations[0].filename = FY_HOF_Co_p_engarde.anim</LOG>
</FORM>

View file

@ -0,0 +1,542 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_idle_attente1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_idle_attente2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Gr_lancegrenade.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_a1m_course_frappe.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_off_end_ok_link.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_A1m_mag_mix_end_ok_link.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_A1m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim
Tue Jul 30 23:47:49 2002 (puzin) Form Parents =
Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim
Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim
Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim
Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim
Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim
Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim
Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1
Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1
Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0
Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim
Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2
Tue Sep 17 14:28:25 2002 (puzin) formName Pasted =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim
Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor =
Tue Sep 17 14:29:54 2002 (puzin) formName Pasted =
Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2
Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim
Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim
Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim
Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1
Tue Jan 07 12:04:05 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Gr_lancegrenade.anim
Tue Jan 07 12:04:05 2003 (beaume) formName Resized = 0
Tue Mar 18 11:57:41 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim
Tue Mar 18 11:57:41 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:30:23 2003 (puzin) formName Pasted =
Fri Apr 18 18:29:19 2003 (arnaudb) Form Parents =
Tue Jun 10 14:08:02 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim
Tue Jun 10 14:08:02 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim
Tue Jun 10 14:08:02 2003 (beaume) formName Resized = 1
Thu Jul 10 11:18:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim
Thu Jul 10 11:18:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim
Thu Jul 10 11:18:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim
Thu Jul 10 11:18:35 2003 (beaume) formName Resized = 1
Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim
Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim
Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim
Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim
Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim
Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim
Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim
Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim
Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim
Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim
Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim
Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim
Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim
Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim
Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim</LOG>
</FORM>

View file

@ -0,0 +1,546 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_engarde_preparation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_engarde_provoc.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_GrS_lancegrenade.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_ab_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_off_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_off_end_echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_off_end_fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_AB_mag_off_end_ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_co_AB_mag_off_end_ok_link.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_magie_cur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_magie_cur_end_echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_magie_cur_end_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_magie_cur_end_ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_magie_cur_end_ok_Link.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_mix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_mix_end_echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_mix_end_fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_mix_end_ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mag_mix_end_ok_link.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_AB_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim
Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim
Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1
Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9
Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1
Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9
Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1
Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9
Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim
Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim
Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Tue Jul 30 23:47:39 2002 (puzin) Form Parents =
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim
Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim
Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim
Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim
Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim
Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim
Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim
Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2
Tue Sep 17 14:35:26 2002 (puzin) formName Pasted =
Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim
Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim
Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim
Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim
Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim
Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1
Tue Jan 07 12:05:18 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_GrS_lancegrenade.anim
Tue Jan 07 12:05:18 2003 (beaume) formName Resized = 1
Tue Mar 18 11:58:08 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim
Tue Mar 18 11:58:08 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:29:34 2003 (puzin) formName Pasted =
Fri Apr 18 18:29:28 2003 (arnaudb) Form Parents =
Tue Jun 10 14:08:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim
Tue Jun 10 14:08:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim
Tue Jun 10 14:08:35 2003 (beaume) formName Resized = 1
Thu Jul 10 11:20:11 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim
Thu Jul 10 11:20:11 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim
Thu Jul 10 11:20:11 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim
Thu Jul 10 11:20:11 2003 (beaume) formName Resized = 1
Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim
Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim
Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim
Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim
Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim
Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim
Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim
Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim
Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim
Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim
Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim
Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim
Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim
Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim
Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim</LOG>
</FORM>

View file

@ -0,0 +1,781 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente4.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="5"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente1.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_pasarriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_strafdroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_L2m_coup_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_precis.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.402"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.478"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_l2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_l2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_l2m_marche_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_co_l2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_co_l2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_co_l2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_co_l2m_course_coup.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.239"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_marche_arriere_coup.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.268"/>
</STRUCT>
<STRUCT Name="default atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2_bas.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_precis.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.440"/>
</STRUCT>
<STRUCT Name="default atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2_milieu.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.451"/>
</STRUCT>
<STRUCT Name="default atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2_haut.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.451"/>
</STRUCT>
<STRUCT Name="powerful atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_02.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_03.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_02.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_03.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="powerful atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_lourd.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_02.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_03.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.513"/>
</STRUCT>
<STRUCT Name="area atk low">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_toupie_bas.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk middle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_toupie_milieu.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="area atk high">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_toupie_haut.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.490"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_L2m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_L2m_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Tue Jul 30 23:45:57 2002 (puzin) Form Parents =
Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim
Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim
Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim
Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim
Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_L2m_pasarriere.anim
Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2mD_idle_attente1.anim
Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2mD_idle_attente2.anim
Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim
Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim
Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim
Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim
Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1
Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim
Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_L2m_marche.anim
Thu Aug 29 19:36:38 2002 (puzin) formName Deleted =
Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_marche.anim
Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_L2m_attente1.anim
Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_L2m_attente2.anim
Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3
Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim
Fri Dec 20 11:20:37 2002 (miller) .idle.animations[0].head controlable = true
Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2m_idle_attente1.anim
Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2m_idle_attente2.anim
Mon Jan 06 11:43:51 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_L2m_marche_arriere_coup.anim
Mon Jan 06 11:43:51 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_L2m_course_coup.anim
Mon Jan 06 11:43:51 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_L2m_marche_coup.anim
Mon Jan 06 11:43:51 2003 (beaume) formName Resized = 1
Tue Jan 07 11:19:26 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim
Tue Jan 07 11:19:26 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim
Tue Jan 07 11:19:26 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim
Tue Jan 07 11:19:26 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim
Tue Jan 07 11:19:26 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim
Tue Jan 07 11:19:26 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim
Tue Jan 07 11:19:26 2003 (beaume) formName Resized = 2
Tue Mar 18 11:58:36 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_L2m_impact.anim
Tue Mar 18 11:58:36 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:52:56 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_L2m_coup_1stperson.anim
Tue Mar 18 15:52:56 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:28:38 2003 (puzin) formName Pasted =
Fri Apr 18 18:29:55 2003 (arnaudb) Form Parents =
Mon May 26 17:20:38 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_L2m_coup1.anim
Mon May 26 17:20:38 2003 (beaume) .attack2.animations[0].filename = FY_HOF_Co_L2m_coup2.anim
Mon May 26 17:20:38 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_L2m_marche_arriere_coup.anim
Mon May 26 17:20:38 2003 (beaume) .backward.animations[0].filename = FY_HOF_Co_L2m_pasarriere.anim
Mon May 26 17:20:38 2003 (beaume) .death.animations[0].filename = FY_HOF_Co_L2m_mort.anim
Mon May 26 17:20:38 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_L2m_mort_idle.anim
Mon May 26 17:20:38 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_L2m_engarde.anim
Mon May 26 17:20:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_L2m_idle_attente1.anim
Mon May 26 17:20:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_L2m_idle_attente2.anim
Mon May 26 17:20:38 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_L2m_course_coup.anim
Mon May 26 17:20:38 2003 (beaume) .run.animations[0].filename = FY_HOF_Co_L2m_course.anim
Mon May 26 17:20:38 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_L2m_strafgauche.anim
Mon May 26 17:20:38 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_L2m_strafdroit.anim
Mon May 26 17:20:38 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim
Mon May 26 17:20:38 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim
Mon May 26 17:20:38 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim
Mon May 26 17:20:38 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim
Mon May 26 17:20:38 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim
Mon May 26 17:20:38 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim
Mon May 26 17:20:38 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim
Mon May 26 17:20:38 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim
Mon May 26 17:20:38 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim
Mon May 26 17:20:38 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim
Mon May 26 17:20:38 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim
Mon May 26 17:20:38 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim
Mon May 26 17:20:38 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_L2m_marche_coup.anim
Mon May 26 17:20:38 2003 (beaume) .walk.animations[0].filename = FY_HOF_Co_L2m_marche.anim
Tue Jun 10 14:14:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_L2m_mort.anim
Tue Jun 10 14:14:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_L2m_mort.anim
Tue Jun 10 14:14:35 2003 (beaume) formName Resized = 1
Thu Jul 10 11:34:04 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_L2m_coup2.anim
Thu Jul 10 11:34:04 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_L2m_stun_init.anim
Thu Jul 10 11:34:04 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_L2m_stun_end.anim
Thu Jul 10 11:34:04 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_L2m_stun_loop.anim
Thu Jul 10 11:34:04 2003 (beaume) formName Resized = 1
Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_L2m_magie_cur_init.anim
Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Echec.anim
Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Fumble.anim
Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Link.anim
Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_ok.anim
Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_mix_init.anim
Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_echec.anim
Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_fumble.anim
Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok_link.anim
Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok.anim
Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_off_init.anim
Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_L2m_mag_off_end_echec.anim
Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_L2m_mag_off_end_fumble.anim
Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok_link.anim
Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok.anim
Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Oct 28 15:56:16 2003 (beaume) Form Parents =
Tue Oct 28 15:56:16 2003 (beaume) formName Resized = 0
Tue Oct 28 15:57:59 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 15:57:59 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 15:57:59 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 15:57:59 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 15:57:59 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 15:57:59 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:20:01 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_L2m_engarde.anim
Fri Nov 28 15:20:01 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_L2m_engarde.anim
Fri Nov 28 15:20:01 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_L2m_engarde.anim
Fri Nov 28 15:20:01 2003 (beaume) formName Resized = 1
Fri Dec 05 12:11:42 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 12:11:42 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 12:11:42 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Fri Dec 05 12:11:42 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 12:11:42 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Fri Dec 05 12:11:42 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 12:11:42 2003 (beaume) formName Resized = 1
Fri Jan 09 12:13:22 2004 (beaume) .attack1.animations[1].filename = FY_HOF_Co_L2m_precis.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_L2m_coup1_haut.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_L2m_coup2_haut.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_L2m_coup_rapide.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_L2m_coup1_bas.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_L2m_coup2_bas.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_L2m_precis.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[3].filename = FY_HOF_Co_L2m_coup_rapide.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_L2m_coup1_milieu.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_L2m_coup2_milieu.anim
Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_L2m_coup_rapide.anim
Fri Jan 09 12:13:22 2004 (beaume) formName Resized = 3
Fri Jan 09 12:13:43 2004 (beaume) .attack2.animations[1].filename = FY_HOF_Co_L2m_coup_rapide.anim
Fri Jan 09 12:13:43 2004 (beaume) formName Resized = 2
Fri Jan 09 14:24:13 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_L2m_toupie_haut.anim
Fri Jan 09 14:24:13 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_L2m_toupie_bas.anim
Fri Jan 09 14:24:13 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_L2m_toupie_milieu.anim
Fri Jan 09 14:24:13 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim
Fri Jan 09 14:24:13 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim
Fri Jan 09 14:24:13 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim
Fri Jan 09 14:24:13 2004 (beaume) formName Resized = 1
Tue Jan 20 10:41:04 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Jan 20 10:41:04 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim
Tue Jan 20 10:41:04 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:41:04 2004 (beaume) formName Resized = 0
Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[0].filename = fy_hof_co_l2m_idle_attente4.anim
Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[1].filename = fy_hof_co_l2m_idle_attente2.anim
Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[2].filename = fy_hof_co_l2m_idle_attente1.anim
Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[3].filename = fy_hof_co_l2m_idle_attente3.anim
Tue Feb 10 18:42:51 2004 (beaume) formName Resized = 4
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next1 = 0
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next1 weight = 100
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next2 = 1
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next2 weight = 10
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next3 = 2
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next3 weight = 10
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next4 = 3
Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next4 weight = 5
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next2 weight = 5
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next3 weight = 5
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next4 weight = 2
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[1].next1 weight = 100
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[2].next1 weight = 100
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[3].next1 = 0
Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[3].next1 weight = 100
Tue Jan 04 17:53:37 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim
Tue Jan 04 17:53:37 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim
Tue Jan 04 17:53:37 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim
Tue Jan 04 17:53:37 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim
Tue Jan 04 17:53:37 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim
Tue Jan 04 17:53:37 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim
Tue Jan 04 17:53:37 2005 (beaume) formName Resized = 3</LOG>
</FORM>

View file

@ -0,0 +1,551 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_engarde.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_idle_attente.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fu_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_strafe_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_strafe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_tir_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tir.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.175"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_fu_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim
Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim
Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0
Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim
Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim
Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim
Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim
Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim
Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim
Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim
Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim
Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim
Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim
Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim
Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim
Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim
Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim
Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim
Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim
Tue Jul 23 15:46:48 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim
Tue Jul 30 23:47:13 2002 (puzin) Form Parents =
Wed Aug 28 19:05:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_fu_demitour_go.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_fu_demitour_dr.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim
Wed Aug 28 19:05:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_fu_tir.anim
Wed Aug 28 19:05:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_fu_mort.anim
Wed Aug 28 19:05:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fu_mort_idle.anim
Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_Fu_idle_attente.anim
Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_Fu_idle_attente2.anim
Wed Aug 28 19:05:13 2002 (beaume) .run.animations[0].filename = FY_HOF_fu_course.anim
Wed Aug 28 19:05:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_fu_strafe_gauche.anim
Wed Aug 28 19:05:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_fu_strafe_droit.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fu_tournegauche.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournegauche.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_idle_attente2.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fu_tournedroite.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim
Wed Aug 28 19:05:13 2002 (beaume) formName Resized = 1
Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_Fu_demitour_go.anim
Tue Sep 17 14:53:16 2002 (puzin) formName Resized = 2
Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_Fu_demitour_dr.anim
Tue Sep 17 14:53:49 2002 (puzin) formName Resized = 2
Tue Sep 17 14:54:05 2002 (puzin) formName Pasted =
Tue Sep 17 14:54:24 2002 (puzin) formName Pasted =
Tue Mar 18 11:59:01 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_Fu_impact.anim
Tue Mar 18 11:59:01 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:52:30 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim
Tue Mar 18 15:52:30 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) formName Pasted =
Fri Apr 18 18:30:12 2003 (arnaudb) Form Parents =
Tue Jun 10 14:15:32 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_fu_mort.anim
Tue Jun 10 14:15:32 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_fu_mort.anim
Tue Jun 10 14:15:32 2003 (beaume) formName Resized = 1
Thu Jul 03 15:23:42 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim
Thu Jul 03 15:23:42 2003 (beaume) formName Resized = 1
Thu Jul 10 11:35:29 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_Fu_stun_init.anim
Thu Jul 10 11:35:29 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_Fu_stun_end.anim
Thu Jul 10 11:35:29 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_Fu_stun_loop.anim
Thu Jul 10 11:35:29 2003 (beaume) formName Resized = 1
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim
Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) Form Parents =
Tue Oct 28 16:01:48 2003 (beaume) formName Resized = 0
Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:20:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Fri Nov 28 15:20:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Fri Nov 28 15:20:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Fri Nov 28 15:20:32 2003 (beaume) formName Resized = 1
Fri Dec 05 13:48:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 13:48:47 2003 (beaume) formName Resized = 1
Tue Jan 20 10:41:57 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:41:57 2004 (beaume) formName Resized = 0
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next1 = 0
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next1 weight = 20
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next2 = 1
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next3 = 2
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next1 weight = 20
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next1 weight = 20
Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next2 = 1</LOG>
</FORM>

View file

@ -0,0 +1,552 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_engarde.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_idle_attente.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hom_fu_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_fu_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fu_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_strafe_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_strafe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="1st_person atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Co_tir_1stperson.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_Fu_tir2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.058"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_macur_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_fu_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_fu_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim
Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim
Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0
Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim
Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim
Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim
Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim
Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim
Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim
Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim
Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim
Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim
Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim
Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim
Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim
Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim
Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim
Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim
Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim
Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim
Tue Jul 23 15:46:48 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim
Tue Jul 30 23:47:13 2002 (puzin) Form Parents =
Wed Aug 28 19:05:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_fu_demitour_go.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_fu_demitour_dr.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim
Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim
Wed Aug 28 19:05:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_fu_tir.anim
Wed Aug 28 19:05:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_fu_mort.anim
Wed Aug 28 19:05:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fu_mort_idle.anim
Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_Fu_idle_attente.anim
Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_Fu_idle_attente2.anim
Wed Aug 28 19:05:13 2002 (beaume) .run.animations[0].filename = FY_HOF_fu_course.anim
Wed Aug 28 19:05:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_fu_strafe_gauche.anim
Wed Aug 28 19:05:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_fu_strafe_droit.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fu_tournegauche.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournegauche.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_idle_attente2.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fu_tournedroite.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim
Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim
Wed Aug 28 19:05:13 2002 (beaume) formName Resized = 1
Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].max_speed_factor =
Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].min_speed_factor =
Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_Fu_demitour_go.anim
Tue Sep 17 14:53:16 2002 (puzin) formName Resized = 2
Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].max_speed_factor =
Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].min_speed_factor =
Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_Fu_demitour_dr.anim
Tue Sep 17 14:53:49 2002 (puzin) formName Resized = 2
Tue Sep 17 14:54:05 2002 (puzin) formName Pasted =
Tue Sep 17 14:54:24 2002 (puzin) formName Pasted =
Tue Mar 18 11:59:01 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_Fu_impact.anim
Tue Mar 18 11:59:01 2003 (arnaudb) formName Resized = 1
Tue Mar 18 15:52:30 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim
Tue Mar 18 15:52:30 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:27:41 2003 (puzin) formName Pasted =
Fri Apr 18 18:30:12 2003 (arnaudb) Form Parents =
Tue Jun 10 14:15:32 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_fu_mort.anim
Tue Jun 10 14:15:32 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_fu_mort.anim
Tue Jun 10 14:15:32 2003 (beaume) formName Resized = 1
Thu Jul 03 15:23:42 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim
Thu Jul 03 15:23:42 2003 (beaume) formName Resized = 1
Thu Jul 10 11:35:29 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_Fu_stun_init.anim
Thu Jul 10 11:35:29 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_Fu_stun_end.anim
Thu Jul 10 11:35:29 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_Fu_stun_loop.anim
Thu Jul 10 11:35:29 2003 (beaume) formName Resized = 1
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim
Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim
Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim
Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim
Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Oct 28 16:01:48 2003 (beaume) Form Parents =
Tue Oct 28 16:01:48 2003 (beaume) formName Resized = 0
Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim
Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim
Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim
Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim
Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim
Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim
Fri Nov 28 15:20:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Fri Nov 28 15:20:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Fri Nov 28 15:20:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_fu_engarde.anim
Fri Nov 28 15:20:32 2003 (beaume) formName Resized = 1
Fri Dec 05 13:48:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].reverse = true
Fri Dec 05 13:48:47 2003 (beaume) formName Resized = 1
Tue Jan 20 10:41:57 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim
Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:41:57 2004 (beaume) formName Resized = 0
Wed May 19 14:59:59 2004 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Fu_tir2.anim
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next1 = 0
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next1 weight = 20
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next2 = 1
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next3 = 2
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[1].next1 = 0
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[1].next1 weight = 20
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[1].next2 = 2
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[2].next1 = 0
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[2].next1 weight = 20
Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[2].next2 = 1</LOG>
</FORM>

View file

@ -0,0 +1,292 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_dance.anim"/>
<ATOM Name="min_speed_factor" Value="0.9"/>
<ATOM Name="max_speed_factor" Value="1.1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_marche.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_marche.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_marche.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_marche.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_course.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_course.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_course.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_course.anim"/>
<ATOM Name="min_speed_factor" Value="0.8"/>
<ATOM Name="max_speed_factor" Value="2.0"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
<ATOM Name="min_speed_factor" Value="0.9"/>
<ATOM Name="max_speed_factor" Value="1.1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
<ATOM Name="min_speed_factor" Value="0.9"/>
<ATOM Name="max_speed_factor" Value="1.1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="death">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_gauche.anim"/>
<ATOM Name="min_speed_factor" Value="0.9"/>
<ATOM Name="max_speed_factor" Value="1.1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_idle.anim"/>
<ATOM Name="min_speed_factor" Value="1.0"/>
<ATOM Name="max_speed_factor" Value="1.0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:00 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 12:13:42 2002 (gomes) .about_face_left.animations[0].filename = FY_HOF_demitour_go.anim
Tue Jul 16 12:13:42 2002 (gomes) .about_face_right.animations[0].filename = FY_HOF_demitour_dr.anim
Tue Jul 16 12:13:42 2002 (gomes) .death.animations[0].filename = FY_HOF_mort_gauche.anim
Tue Jul 16 12:13:42 2002 (gomes) .death_idle.animations[0].filename = FY_HOF_mort_idle.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[0].filename = FY_HOF_A_idle.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[1].filename = FY_HOF_dandiner_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[2].filename = FY_HOF_salut_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].filename = FY_HOF_surprise_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].max_speed_factor = 1.1
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].min_speed_factor = 0.9
Tue Jul 16 12:13:42 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 12:13:42 2002 (gomes) .turn_left.animations[0].filename = FY_HOF_tourne_gauche.anim
Tue Jul 16 12:13:42 2002 (gomes) .turn_right.animations[0].filename = FY_HOF_tourne_droite.anim
Tue Jul 16 12:13:42 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim
Tue Jul 16 12:13:42 2002 (gomes) formName Resized = 4
Wed Jul 31 00:05:47 2002 (puzin) formName Deleted =
Wed Jul 31 00:05:47 2002 (puzin) formName Resized = 1
Wed Jul 31 00:06:15 2002 (puzin) Form Parents =
Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_demitour_go.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_demitour_go.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_demitour_dr.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_demitour_dr.anim
Thu Aug 29 14:32:21 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tourne_gauche.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tourne_gauche.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tourne_droite.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tourne_droite.anim
Thu Aug 29 14:32:21 2002 (beaume) formName Resized = 1
Mon Dec 09 11:54:43 2002 (beaume) .idle.animations[0].filename = FY_HOF_dance.anim
Mon Dec 09 11:54:43 2002 (beaume) formName Resized = 1
Tue Jan 07 11:21:50 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:21:50 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:21:50 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:21:50 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:21:50 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:21:50 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:21:50 2003 (beaume) formName Resized = 2
Fri Apr 18 18:30:27 2003 (arnaudb) Form Parents = </LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim
Tue May 11 18:07:30 2004 (beaume) .idle.animations[0].filename = FY_HOF_A_mort_idle.anim
Fri Aug 13 00:19:15 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Mort_Idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AD_Mort_Idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:19:21 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:19:27 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim
Tue May 11 18:08:31 2004 (beaume) .idle.animations[0].filename = FY_HOF_A_mort_idle.anim
Fri Aug 13 00:19:34 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Mort_Idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AD_Mort_Idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:22:21 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:22:18 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,23 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A2m_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue May 11 18:12:52 2004 (beaume) .idle.animations[0].filename = FY_HOF_A2m_mort_idle.anim
Fri Aug 13 00:22:15 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,23 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A2m_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue May 11 18:12:52 2004 (beaume) .idle.animations[0].filename = FY_HOF_A2m_mort_idle.anim
Fri Aug 13 00:22:11 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (puzin)
Fri Aug 13 00:18:49 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (puzin)
Fri Aug 13 00:22:03 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (puzin)
Fri Aug 13 00:21:59 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_Idle_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_fus_Idle_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (puzin)
Fri Aug 13 00:21:56 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:21:46 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Mort_Idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AD_Mort_Idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:21:42 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:21:38 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,23 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue May 11 18:17:16 2004 (beaume) .idle.animations[0].filename = FY_HOF_Pa_mort_idle.anim
Fri Aug 13 00:21:30 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:21:22 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

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@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

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@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_L2m_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Fri Aug 13 00:21:08 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Pa_mort_idle"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri Mar 12 16:08:22 2004 (beaume) .idle.animations[0].filename = FY_HOF_Pa_mort_idle.anim
Fri Aug 13 00:21:00 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fu_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Fu_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (puzin)
Fri Aug 13 00:20:54 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_homin_death__.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fu_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_Fu_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (puzin)
Fri Aug 13 00:20:49 2004 (puzin) .defaultHeadControl = false</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,12 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_death_1h_.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (puzin)
Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim</LOG>
</FORM>

View file

@ -0,0 +1,389 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1.anim"/>
<ATOM Name="next1" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="6"/>
<ATOM Name="next4" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_3.anim"/>
<ATOM Name="next1" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,564 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="50"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="30"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="5"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_attente3.anim"/>
<ATOM Name="next1" Value="2"/>
<ATOM Name="next1 weight" Value="30"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next3 weight" Value="50"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_attente4.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="30"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next3 weight" Value="40"/>
<ATOM Name="next4" Value="30"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_Jongle.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="20"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next3 weight" Value="40"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next3" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="6"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="25"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="30"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="30"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_3.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next1 weight" Value="20"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next2 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="15"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="5"/>
<ATOM Name="next4" Value="0"/>
<ATOM Name="next4 weight" Value="30"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Marche_Arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Strafe_Gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Strafe_Droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AD_Mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:43 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim
Tue Jul 30 23:46:45 2002 (puzin) Form Parents =
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Aug 29 11:53:34 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim
Thu Aug 29 11:53:34 2002 (beaume) .backward.animations[0].filename = FY_HOF_AD_Marche_Arriere.anim
Thu Aug 29 11:53:34 2002 (beaume) .death.animations[0].filename = FY_HOF_AD_Mort.anim
Thu Aug 29 11:53:34 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AD_Mort_Idle.anim
Thu Aug 29 11:53:34 2002 (beaume) .idle.animations[0].filename = FY_HOF_AD_Idle.anim
Thu Aug 29 11:53:34 2002 (beaume) .run.animations[0].filename = FY_HOF_AD_Course.anim
Thu Aug 29 11:53:34 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AD_Strafe_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AD_Strafe_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .walk.animations[0].filename = FY_HOF_AD_Marche.anim
Thu Aug 29 11:53:34 2002 (beaume) formName Resized = 1
Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[1].filename = FY_HOF_AD_Idle_Jongle.anim
Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[2].filename = FY_HOF_AD_Idle_Pause.anim
Thu Aug 29 12:05:02 2002 (beaume) formName Resized = 3
Tue Jan 07 11:34:01 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) formName Resized = 2
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AD_Idle_attente3.anim
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AD_Idle_attente4.anim
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AD_Idle_Jongle.anim
Fri Feb 21 14:04:25 2003 (arnaudb) formName Resized = 4
Wed Mar 19 15:11:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AD_Idle_Impact.anim
Wed Mar 19 15:11:17 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) formName Pasted =
Fri Apr 18 18:30:59 2003 (arnaudb) Form Parents =
Tue Jun 10 13:55:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AD_Mort.anim
Tue Jun 10 13:55:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AD_Mort.anim
Tue Jun 10 13:55:38 2003 (beaume) formName Resized = 1
Thu Jul 10 11:45:01 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AD_stun_init.anim
Thu Jul 10 11:45:01 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AD_stun_end.anim
Thu Jul 10 11:45:01 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AD_stun_loop.anim
Thu Jul 10 11:45:01 2003 (beaume) formName Resized = 1
Tue Oct 28 10:48:38 2003 (beaume) Form Parents =
Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) Form Parents =
Fri Nov 28 14:50:41 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:50:41 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:50:41 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:50:41 2003 (beaume) formName Resized = 1
Thu Dec 04 14:14:16 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:14:16 2003 (beaume) formName Resized = 1
Thu Dec 04 14:18:17 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:18:17 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:18:17 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Tue Jan 20 10:48:38 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 10:48:38 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 10:48:38 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:48:38 2004 (beaume) formName Resized = 0
Mon May 10 16:56:38 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 16:56:38 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 16:56:38 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 16:56:38 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 16:56:38 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 16:56:38 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next4 = 0
Mon May 10 16:56:38 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 16:56:38 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 16:56:38 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].filename = fy_hof_ad_idle_idle1.anim
Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].filename = fy_hof_ad_idle_idle1_1.anim
Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].filename = fy_hof_ad_idle_idle1_2.anim
Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 16:56:38 2004 (beaume) .idle.animations[7].filename = fy_hof_ad_idle_idle1_3.anim
Mon May 10 16:56:38 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 16:56:38 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].filename = fy_hof_ad_idle_idle1.anim
Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next1 = 1
Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next2 = 2
Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next3 = 3
Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next4 = 0
Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].reverse = true
Mon May 10 16:56:38 2004 (beaume) formName Resized = 9
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[0].next1 weight = 50
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[0].next2 weight = 30
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[0].next3 weight = 5
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[1].next1 weight = 30
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[1].next2 weight = 5
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[1].next3 weight = 50
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next1 weight = 30
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next3 weight = 40
Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next4 = 30
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[3].next1 weight = 20
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[3].next2 weight = 20
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[3].next3 weight = 40
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[5].next1 weight = 20
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[5].next2 weight = 25
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[5].next3 weight = 10
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[6].next1 weight = 20
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[6].next2 weight = 30
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[6].next3 weight = 30
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[7].next1 weight = 20
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[7].next2 weight = 10
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next1 weight = 15
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next2 weight = 5
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next3 weight = 5
Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next4 weight = 30
Fri Sep 24 18:29:26 2004 (beaume) Form Parents = </LOG>
</FORM>

View file

@ -0,0 +1,570 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle1_4.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle1_2.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle1_5.anim"/>
<ATOM Name="next1" Value="8"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next4 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle1_0.anim"/>
<ATOM Name="next1" Value="8"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="6"/>
<ATOM Name="next4" Value="7"/>
<ATOM Name="next5" Value="9"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_strafe_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_strafe_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort.anim"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 30 23:46:39 2002 (puzin) Form Parents =
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim
Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim
Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim
Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim
Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim
Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim
Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1
Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim
Fri Feb 21 14:05:47 2003 (arnaudb) formName Resized = 4
Wed Mar 19 15:11:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim
Wed Mar 19 15:11:43 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) formName Pasted =
Fri Apr 18 18:31:25 2003 (arnaudb) Form Parents =
Tue Jun 10 13:57:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim
Tue Jun 10 13:57:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim
Tue Jun 10 13:57:41 2003 (beaume) formName Resized = 1
Thu Jul 10 11:46:39 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim
Thu Jul 10 11:46:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim
Thu Jul 10 11:46:39 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim
Thu Jul 10 11:46:39 2003 (beaume) formName Resized = 1
Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) Form Parents =
Fri Nov 28 14:51:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:51:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:51:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:51:25 2003 (beaume) formName Resized = 1
Thu Dec 04 14:15:58 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:15:58 2003 (beaume) Form Parents =
Thu Dec 04 14:15:58 2003 (beaume) formName Resized = 1
Thu Dec 04 14:19:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:19:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:19:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Tue Jan 20 10:46:46 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 10:46:46 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 10:46:46 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:46:46 2004 (beaume) formName Resized = 0
Mon May 10 17:00:40 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 17:00:40 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 17:00:40 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 17:00:40 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 17:00:40 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 17:00:40 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next4 = 0
Mon May 10 17:00:40 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 17:00:40 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 17:00:40 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].filename = fy_hof_ab_idle_to_idle1.anim
Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next4 = 8
Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].filename = fy_hof_ab_idle1_1_epee.anim
Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next4 = 9
Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].filename = fy_hof_ab_idle1_2.anim
Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next4 = 9
Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].filename = fy_hof_ab_idle1_3_epee.anim
Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next3 = 8
Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next4 = 9
Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].filename = fy_hof_ab_idle1_0.anim
Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].next1 = 5
Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].next2 = 6
Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].next3 = 7
Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].filename = fy_hof_ab_idle_to_idle1.anim
Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next1 = 1
Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next2 = 2
Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next3 = 3
Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next4 = 0
Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].reverse = true
Mon May 10 17:00:40 2004 (beaume) formName Resized = 10
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[0].next1 weight = 50
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[0].next2 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[0].next3 = 10
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[1].next1 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[1].next2 weight = 50
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[1].next3 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[2].next1 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[2].next2 weight = 10
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[2].next3 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[3].next1 weight = 10
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[3].next2 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[3].next3 weight = 40
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next1 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next2 weight = 5
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next3 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next4 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].filename = FY_HOF_AB_idle1_4.anim
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next1 weight = 5
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next2 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next3 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next4 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next1 weight = 10
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next2 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next3 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next4 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].filename = FY_HOF_AB_idle1_5.anim
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next1 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next2 weight = 5
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next3 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next4 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[8].next1 weight = 15
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[8].next2 weight = 5
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[8].next3 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next1 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next2 weight = 20
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next3 weight = 30
Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next4 weight = 50
Fri Sep 24 18:29:52 2004 (beaume) Form Parents =
Fri Nov 26 16:48:35 2010 (sywindt) .bow.Display Objects = false
Fri Nov 26 16:49:18 2010 (sywindt) .wave.Display Objects = false</LOG>
</FORM>

View file

@ -0,0 +1,394 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="6"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="2"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_3.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,552 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="1"/>
<ATOM Name="next5" Value="4"/>
<ATOM Name="next5 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_Jongle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="6"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="6"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Marche_Arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Strafe_Gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Strafe_Droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AD_Mort.anim"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:43 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim
Tue Jul 30 23:46:45 2002 (puzin) Form Parents =
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Aug 29 11:53:34 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim
Thu Aug 29 11:53:34 2002 (beaume) .backward.animations[0].filename = FY_HOF_AD_Marche_Arriere.anim
Thu Aug 29 11:53:34 2002 (beaume) .death.animations[0].filename = FY_HOF_AD_Mort.anim
Thu Aug 29 11:53:34 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AD_Mort_Idle.anim
Thu Aug 29 11:53:34 2002 (beaume) .idle.animations[0].filename = FY_HOF_AD_Idle.anim
Thu Aug 29 11:53:34 2002 (beaume) .run.animations[0].filename = FY_HOF_AD_Course.anim
Thu Aug 29 11:53:34 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AD_Strafe_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AD_Strafe_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .walk.animations[0].filename = FY_HOF_AD_Marche.anim
Thu Aug 29 11:53:34 2002 (beaume) formName Resized = 1
Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[1].filename = FY_HOF_AD_Idle_Jongle.anim
Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[2].filename = FY_HOF_AD_Idle_Pause.anim
Thu Aug 29 12:05:02 2002 (beaume) formName Resized = 3
Tue Jan 07 11:34:01 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) formName Resized = 2
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AD_Idle_attente3.anim
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AD_Idle_attente4.anim
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AD_Idle_Jongle.anim
Fri Feb 21 14:04:25 2003 (arnaudb) formName Resized = 4
Wed Mar 19 15:11:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AD_Idle_Impact.anim
Wed Mar 19 15:11:17 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) formName Pasted =
Fri Apr 18 18:30:59 2003 (arnaudb) Form Parents =
Tue Jun 10 13:55:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AD_Mort.anim
Tue Jun 10 13:55:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AD_Mort.anim
Tue Jun 10 13:55:38 2003 (beaume) formName Resized = 1
Thu Jul 10 11:45:01 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AD_stun_init.anim
Thu Jul 10 11:45:01 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AD_stun_end.anim
Thu Jul 10 11:45:01 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AD_stun_loop.anim
Thu Jul 10 11:45:01 2003 (beaume) formName Resized = 1
Tue Oct 28 10:48:38 2003 (beaume) Form Parents =
Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 10:57:21 2003 (beaume) Form Parents =
Fri Nov 28 14:50:41 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:50:41 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:50:41 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:50:41 2003 (beaume) formName Resized = 1
Thu Dec 04 14:14:16 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:14:16 2003 (beaume) formName Resized = 1
Thu Dec 04 14:18:17 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:18:17 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:18:17 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Tue Jan 20 10:51:54 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 10:51:54 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 10:51:54 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:51:54 2004 (beaume) formName Resized = 0
Mon May 10 17:31:01 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 17:31:01 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 17:31:01 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 17:31:01 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 17:31:01 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 17:31:01 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next4 = 0
Mon May 10 17:31:01 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 17:31:01 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 17:31:01 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].filename = fy_hof_ad_idle_idle1.anim
Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].filename = fy_hof_ad_idle_idle1_1.anim
Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].filename = fy_hof_ad_idle_idle1_2.anim
Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 17:31:01 2004 (beaume) .idle.animations[7].filename = fy_hof_ad_idle_idle1_3.anim
Mon May 10 17:31:01 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 17:31:01 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].filename = fy_hof_ad_idle_idle1.anim
Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next1 = 1
Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next2 = 2
Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next3 = 3
Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next4 = 0
Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].reverse = true
Mon May 10 17:31:01 2004 (beaume) formName Resized = 9
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[0].next1 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[0].next2 weight = 10
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[0].next3 = -1
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[1].next1 weight = 40
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[1].next2 weight = 5
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[1].next3 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next1 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next3 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next4 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[3].next1 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[3].next2 weight = 10
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[3].next3 weight = 50
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[4].next1 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[4].next2 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[4].next3 weight = 40
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[5].next1 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[5].next2 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[5].next3 weight = 35
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[6].next1 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[6].next2 weight = 10
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[6].next3 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[7].next1 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[7].next2 weight = 2
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next1 weight = 30
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next2 weight = 20
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next3 weight = 5
Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next4 weight = 50
Fri Sep 24 18:30:17 2004 (beaume) Form Parents =
Thu Jan 25 14:42:01 2007 (nouveau) .idle.animations[1].next1 weight = 10
Thu Jan 25 14:42:01 2007 (nouveau) .idle.animations[2].next1 weight = 10
Thu Oct 07 13:33:50 2010 (sywindt) .bow.Display Objects = false
Thu Oct 07 13:33:50 2010 (sywindt) .wave.Display Objects = false</LOG>
</FORM>

View file

@ -0,0 +1,568 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle1_4.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle1_2.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle1_5.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle1_0.anim"/>
<ATOM Name="next1" Value="8"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="6"/>
<ATOM Name="next4" Value="7"/>
<ATOM Name="next5" Value="9"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_strafe_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_strafe_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort.anim"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 30 23:46:39 2002 (puzin) Form Parents =
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim
Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim
Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim
Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim
Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim
Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim
Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1
Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim
Fri Feb 21 14:05:47 2003 (arnaudb) formName Resized = 4
Wed Mar 19 15:11:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim
Wed Mar 19 15:11:43 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) formName Pasted =
Fri Apr 18 18:31:25 2003 (arnaudb) Form Parents =
Tue Jun 10 13:57:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim
Tue Jun 10 13:57:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim
Tue Jun 10 13:57:41 2003 (beaume) formName Resized = 1
Thu Jul 10 11:46:39 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim
Thu Jul 10 11:46:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim
Thu Jul 10 11:46:39 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim
Thu Jul 10 11:46:39 2003 (beaume) formName Resized = 1
Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:00:55 2003 (beaume) Form Parents =
Fri Nov 28 14:51:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:51:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:51:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:51:25 2003 (beaume) formName Resized = 1
Thu Dec 04 14:15:58 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:15:58 2003 (beaume) Form Parents =
Thu Dec 04 14:15:58 2003 (beaume) formName Resized = 1
Thu Dec 04 14:19:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:19:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:19:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Tue Jan 20 10:58:33 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 10:58:33 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 10:58:33 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:58:33 2004 (beaume) formName Resized = 0
Mon May 10 17:38:08 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 17:38:08 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 17:38:08 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next4 = 0
Mon May 10 17:38:08 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 17:38:08 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 17:38:08 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next4 = 0
Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].filename = fy_hof_ab_idle_to_idle1.anim
Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next4 = 8
Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].filename = fy_hof_ab_idle1_1_epee.anim
Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next4 = 9
Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].filename = fy_hof_ab_idle1_2.anim
Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next4 = 9
Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].filename = fy_hof_ab_idle1_3_epee.anim
Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next3 = 8
Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next4 = 9
Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].filename = fy_hof_ab_idle1_0.anim
Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].next1 = 5
Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].next2 = 6
Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].next3 = 7
Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].filename = fy_hof_ab_idle_to_idle1.anim
Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next1 = 1
Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next2 = 2
Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next3 = 3
Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next4 = 0
Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].reverse = true
Mon May 10 17:38:08 2004 (beaume) formName Resized = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[0].next1 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[0].next2 weight = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[0].next3 weight = 25
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[1].next1 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[1].next2 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[1].next3 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[2].next1 weight = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[2].next2 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[2].next3 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next1 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next2 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next3 weight = 40
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next4 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next1 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next2 weight = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next3 weight = 25
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next4 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].filename = FY_HOF_AB_idle1_4.anim
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next1 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next2 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next3 weight = 40
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next4 weight = 40
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next1 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next2 weight = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next3 weight = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next4 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].filename = FY_HOF_AB_idle1_5.anim
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next1 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next2 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next3 weight = 10
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next4 weight = 35
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[8].next1 weight = 20
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[8].next2 weight = 50
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[8].next3 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next1 weight = 15
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next2 weight = 30
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next3 weight = 5
Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next4 weight = 50
Fri Sep 24 18:30:38 2004 (beaume) Form Parents =
Thu Oct 07 16:05:18 2010 (sywindt) .bow.Display Objects = false
Thu Oct 07 16:05:18 2010 (sywindt) .wave.Display Objects = false</LOG>
</FORM>

View file

@ -0,0 +1,573 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_idle_regardeD.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_idle_regardeG.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="6"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_idle1_1.anim"/>
<ATOM Name="next1" Value="7"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_idle1_2.anim"/>
<ATOM Name="next1" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_idle1_3.anim"/>
<ATOM Name="next1" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_l2m_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_l2m_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_demitourgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_tournedroit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_demitourdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_demitourgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_tournedroit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_demitourdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_demitourgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_tournedroit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_demitourdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_strafegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_strafedroit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_L2m_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Co_A2mAM_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_L2m_Mort.anim"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Display Objects" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Tue Jul 30 23:45:06 2002 (puzin) Form Parents =
Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim
Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim
Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim
Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim
Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim
Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim
Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim
Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim
Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim
Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim
Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim
Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1
Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true
Fri Jan 03 18:45:14 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_L2m_coup1.anim
Fri Jan 03 18:45:14 2003 (beaume) .attack2.animations[0].filename = FY_HOM_Co_L2m_coup2.anim
Fri Jan 03 18:45:14 2003 (beaume) .death.animations[0].filename = FY_HOM_L2m_Mort.anim
Fri Jan 03 18:45:14 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_L2m_mort_idle.anim
Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[0].filename = FY_HOM_L2m_idle.anim
Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[1].filename = FY_HOM_L2m_idle_attente_ecoutes.anim
Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[3].filename = FY_HOM_L2m_idle_attente.anim
Fri Jan 03 18:45:14 2003 (beaume) .run.animations[0].filename = FY_HOM_L2m_course.anim
Fri Jan 03 18:45:14 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_L2m_strafegauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_L2m_strafedroit.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_L2m_tournegauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_L2m_demitourgauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_L2m_tournegauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_L2m_demitourgauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_L2m_tournegauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_L2m_demitourgauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_L2m_tournedroite.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_L2m_demitourdroit.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_L2m_demitourgauche.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_L2m_demitourdroit.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_L2m_tournedroite.anim
Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_L2m_demitourdroit.anim
Fri Jan 03 18:45:14 2003 (beaume) .walk.animations[0].filename = FY_HOM_L2m_marche.anim
Fri Jan 03 18:45:14 2003 (beaume) formName Resized = 2
Tue Feb 18 14:25:15 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_A_idle_attente2.anim
Tue Feb 18 14:25:15 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_L2m_idle_attente.anim
Tue Feb 18 14:25:15 2003 (arnaudb) formName Resized = 3
Fri Feb 21 14:21:23 2003 (arnaudb) .attack1.animations[0].filename = FY_HOF_Co_L2m_coup1.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_L2m_coup2.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_L2m_marche_arriere.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[0].filename = FY_HOF_L2m_idle.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_L2m_idle_regardeD.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_L2m_idle_regardeG.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .run.animations[0].filename = FY_HOF_L2m_course.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOF_L2m_strafegauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOF_L2m_strafedroit.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOF_L2m_tournegauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOF_L2m_demitourgauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOF_L2m_tournegauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOF_L2m_demitourgauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOF_L2m_tournegauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOF_L2m_demitourgauche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOF_L2m_tournedroit.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOF_L2m_demitourdroite.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOF_L2m_tournedroit.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOF_L2m_demitourdroite.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOF_L2m_tournedroit.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOF_L2m_demitourdroite.anim
Fri Feb 21 14:21:23 2003 (arnaudb) .walk.animations[0].filename = FY_HOF_L2m_marche.anim
Fri Feb 21 14:21:23 2003 (arnaudb) formName Resized = 1
Wed Mar 19 15:16:25 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_L2m_impact.anim
Wed Mar 19 15:16:25 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:41:32 2003 (puzin) formName Pasted =
Fri Apr 18 18:39:51 2003 (arnaudb) Form Parents =
Tue Jun 10 14:05:10 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_L2m_Mort.anim
Tue Jun 10 14:05:10 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_L2m_Mort.anim
Tue Jun 10 14:05:10 2003 (beaume) formName Resized = 1
Tue Jun 10 14:13:42 2003 (beaume) .death.animations[0].filename = FY_HOF_L2m_Mort.anim
Tue Jun 10 14:13:42 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_L2m_mort_idle.anim
Tue Jun 10 14:13:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_L2m_Mort.anim
Tue Jun 10 14:13:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_L2m_Mort.anim
Thu Jul 10 12:13:17 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_L2m_stun_init.anim
Thu Jul 10 12:13:17 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_L2m_stun_end.anim
Thu Jul 10 12:13:17 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_L2m_stun_loop.anim
Thu Jul 10 12:13:17 2003 (beaume) formName Resized = 1
Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Oct 28 11:53:23 2003 (beaume) Form Parents =
Fri Nov 28 14:56:31 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_L2m_idle.anim
Fri Nov 28 14:56:31 2003 (beaume) .use_end.animations[0].filename = FY_HOF_L2m_idle.anim
Fri Nov 28 14:56:31 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_L2m_idle.anim
Fri Nov 28 14:56:31 2003 (beaume) formName Resized = 1
Thu Dec 04 15:25:50 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 15:25:50 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 15:25:50 2003 (beaume) .use_init.animations[0].filename = FY_HOF_L2m_preinit.anim
Thu Dec 04 15:25:50 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Thu Dec 04 15:25:50 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_L2m_preinit.anim
Thu Dec 04 15:25:50 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 15:25:50 2003 (beaume) formName Resized = 1
Tue Jan 20 14:33:03 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Jan 20 14:33:03 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_L2m_preinit.anim
Tue Jan 20 14:33:03 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 14:33:03 2004 (beaume) formName Resized = 0
Thu Feb 19 14:38:46 2004 (beaume) Form Parents =
Mon May 10 18:09:16 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 18:09:16 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next3 = 0
Mon May 10 18:09:16 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 18:09:16 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].filename = fy_hof_l2m_idle_to_idle1.anim
Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next1 = 4
Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next2 = 5
Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next3 = 6
Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].filename = fy_hof_l2m_idle1_1.anim
Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].filename = fy_hof_l2m_idle1_2.anim
Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next1 = 4
Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next2 = 6
Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next3 = 7
Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].filename = fy_hof_l2m_idle1_3.anim
Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].next1 = 4
Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].next2 = 5
Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].filename = fy_hof_l2m_idle_to_idle1.anim
Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next1 = 1
Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next2 = 2
Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next3 = 0
Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].reverse = true
Mon May 10 18:09:16 2004 (beaume) formName Resized = 8
Mon May 17 12:02:39 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A2mAM_mort.anim
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[0].next1 weight = 30
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[0].next2 weight = 20
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[1].next1 weight = 30
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[1].next2 weight = 25
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[1].next3 weight = 15
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[2].next1 weight = 10
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[2].next2 weight = 40
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[3].next1 weight = 30
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[3].next2 weight = 20
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[3].next3 weight = 40
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[4].next1 weight = 10
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[4].next2 weight = 30
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[4].next3 = 35
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[5].next1 weight = 20
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[5].next2 weight = 20
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[5].next3 weight = 15
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[6].next1 weight = 20
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[6].next2 weight = 10
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[7].next1 weight = 20
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[7].next2 weight = 30
Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[7].next3 weight = 40
Tue Jan 23 17:07:07 2007 (nouveau) .idle.animations[0].head controlable = true
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[3].next2 = 5
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[3].next3 = 6
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next1 = 7
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next1 weight = 1
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next2 =
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next2 weight =
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next3 =
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next4 =
Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next5 =
Tue Jan 23 18:28:57 2007 (nouveau) .idle.animations[5].next1 = 7
Tue Jan 23 18:28:57 2007 (nouveau) .idle.animations[6].next1 = 7
Thu Oct 07 14:54:27 2010 (sywindt) .bow.Display Objects = false
Thu Oct 07 14:54:27 2010 (sywindt) .wave.Display Objects = false</LOG>
</FORM>

View file

@ -0,0 +1,594 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="0"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente3.anim"/>
<ATOM Name="next1" Value="2"/>
<ATOM Name="next1 weight" Value="4"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="4"/>
<ATOM Name="next3" Value="0"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente4.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="3"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="10"/>
<ATOM Name="next3" Value="0"/>
<ATOM Name="next3 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a2m_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a2m_idle1_1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next2 weight" Value="2"/>
<ATOM Name="next3" Value="7"/>
<ATOM Name="next3 weight" Value="3"/>
<ATOM Name="next4" Value="4"/>
<ATOM Name="next4 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a2m_idle1_2.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next2 weight" Value="3"/>
<ATOM Name="next3" Value="7"/>
<ATOM Name="next3 weight" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a2m_idle1_3.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next2 weight" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a2m_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A2m_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Display Objects" Value="true"/>
<ATOM Name="Essential" Value="true"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Display Objects" Value="true"/>
<ATOM Name="Essential" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:22 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim
Tue Jul 30 23:47:00 2002 (puzin) Form Parents =
Thu Aug 29 11:32:54 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_A_demitour_go.anim
Thu Aug 29 11:32:54 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_A_demitour_dr.anim
Thu Aug 29 11:32:54 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim
Thu Aug 29 11:32:54 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim
Thu Aug 29 11:32:54 2002 (beaume) .backward.animations[0].filename = FY_HOF_A_marche_arriere.anim
Thu Aug 29 11:32:54 2002 (beaume) .death.animations[0].filename = FY_HOF_A_mort.anim
Thu Aug 29 11:32:54 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_A_mort_idle.anim
Thu Aug 29 11:32:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_A_idle.anim
Thu Aug 29 11:32:54 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_A_strafgauche.anim
Thu Aug 29 11:32:54 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_A_strafdroite.anim
Thu Aug 29 11:32:54 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_A_tourne_gauche.anim
Thu Aug 29 11:32:54 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_A_tourne_droite.anim
Thu Aug 29 11:32:54 2002 (beaume) .walk.animations[0].filename = FY_HOF_A_marche.anim
Thu Aug 29 11:32:54 2002 (beaume) formName Resized = 1
Thu Aug 29 11:33:52 2002 (beaume) formName Resized = 1
Thu Aug 29 11:45:53 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_A_demitour_go.anim
Thu Aug 29 11:45:53 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_A_demitour_go.anim
Thu Aug 29 11:45:53 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_A_demitour_dr.anim
Thu Aug 29 11:45:53 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_A_demitour_dr.anim
Thu Aug 29 11:45:53 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_A_tourne_gauche.anim
Thu Aug 29 11:45:53 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_A_tourne_gauche.anim
Thu Aug 29 11:45:53 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_A_tourne_droite.anim
Thu Aug 29 11:45:53 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_A_tourne_droite.anim
Thu Aug 29 12:04:18 2002 (beaume) .idle.animations[1].filename = FY_HOF_A_idle_attente.anim
Thu Aug 29 12:04:18 2002 (beaume) .idle.animations[2].filename = FY_HOF_A_idle_attente2.anim
Thu Aug 29 12:04:18 2002 (beaume) formName Resized = 3
Thu Aug 29 12:16:18 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A2m_coup1.anim
Thu Aug 29 12:16:18 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A2m_coup2.anim
Tue Jan 07 11:52:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_A_demitour_go.anim
Tue Jan 07 11:52:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_A_demitour_go.anim
Tue Jan 07 11:52:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_A_demitour_go.anim
Tue Jan 07 11:52:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_A_demitour_dr.anim
Tue Jan 07 11:52:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_A_demitour_dr.anim
Tue Jan 07 11:52:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_A_demitour_dr.anim
Tue Jan 07 11:52:42 2003 (beaume) formName Resized = 2
Fri Feb 21 14:07:14 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_A_idle_attente3.anim
Fri Feb 21 14:07:14 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_A_idle_attente4.anim
Wed Mar 19 15:12:20 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_A_impact.anim
Wed Mar 19 15:12:20 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:05 2003 (puzin) formName Pasted =
Fri Apr 18 18:31:56 2003 (arnaudb) Form Parents =
Tue Jun 10 13:58:13 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_A_mort.anim
Tue Jun 10 13:58:13 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_A_mort.anim
Tue Jun 10 13:58:13 2003 (beaume) formName Resized = 1
Thu Jul 10 11:48:03 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_A_stun_init.anim
Thu Jul 10 11:48:03 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_A_stun_end.anim
Thu Jul 10 11:48:03 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_A_stun_loop.anim
Thu Jul 10 11:48:03 2003 (beaume) formName Resized = 1
Tue Oct 28 11:03:52 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_A_preinit.anim
Tue Oct 28 11:03:52 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:03:52 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_A_preinit.anim
Tue Oct 28 11:03:52 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_A_preinit.anim
Tue Oct 28 11:03:52 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:03:52 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_A_preinit.anim
Tue Oct 28 11:03:52 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_A_preinit.anim
Tue Oct 28 11:03:52 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:03:52 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_A_preinit.anim
Tue Oct 28 11:03:52 2003 (beaume) Form Parents =
Fri Nov 28 14:51:56 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_A_idle.anim
Fri Nov 28 14:51:56 2003 (beaume) .use_end.animations[0].filename = FY_HOF_A_idle.anim
Fri Nov 28 14:51:56 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_A_idle.anim
Fri Nov 28 14:51:56 2003 (beaume) formName Resized = 1
Thu Dec 04 14:10:23 2003 (beaume) .use_init.animations[0].filename = FY_HOF_A_preinit.anim
Thu Dec 04 14:10:23 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_A_preinit.anim
Thu Dec 04 14:10:23 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:10:23 2003 (beaume) formName Resized = 1
Thu Dec 04 14:19:55 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:19:55 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:19:55 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Tue Jan 20 10:59:23 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_A_preinit.anim
Tue Jan 20 10:59:23 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_A_preinit.anim
Tue Jan 20 10:59:23 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 10:59:23 2004 (beaume) formName Resized = 0
Thu Feb 19 14:37:24 2004 (beaume) Form Parents =
Mon May 10 17:50:00 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 17:50:00 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 17:50:00 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 17:50:00 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 17:50:00 2004 (beaume) .idle.animations[1].next3 = 0
Mon May 10 17:50:00 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 17:50:00 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].filename = fy_hof_a2m_idle_to_idle1.anim
Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].next1 = 4
Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].next2 = 5
Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].next3 = 6
Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].filename = fy_hof_a2m_idle1_1.anim
Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].filename = fy_hof_a2m_idle1_2.anim
Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].next1 = 4
Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].next2 = 6
Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].next3 = 7
Mon May 10 17:50:00 2004 (beaume) .idle.animations[6].filename = fy_hof_a2m_idle1_3.anim
Mon May 10 17:50:00 2004 (beaume) .idle.animations[6].next1 = 4
Mon May 10 17:50:00 2004 (beaume) .idle.animations[6].next2 = 5
Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].filename = fy_hof_a2m_idle_to_idle1.anim
Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].next1 = 1
Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].next2 = 2
Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].next3 = 0
Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].reverse = true
Mon May 10 17:50:00 2004 (beaume) formName Resized = 8
Tue May 11 18:13:28 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_A2m_mort.anim
Thu Jul 08 18:37:54 2004 (coutelas) .idle.animations[0].next3 = 0
Thu Jul 08 18:37:54 2004 (coutelas) .idle.animations[0].next3 weight = 10
Thu Jul 08 18:38:53 2004 (coutelas) .idle.animations[3].next2 = -1
Thu Jul 08 18:38:53 2004 (coutelas) .idle.animations[3].next3 = -1
Thu Jul 08 18:39:23 2004 (coutelas) .idle.animations[4].next4 = 4
Thu Jul 08 18:39:23 2004 (coutelas) .idle.animations[4].next4 weight = 5
Thu Jul 08 18:40:22 2004 (coutelas) .idle.animations[7].next1 = 0
Thu Jul 08 18:40:22 2004 (coutelas) .idle.animations[7].next2 = -1
Thu Jul 08 18:40:22 2004 (coutelas) .idle.animations[7].next3 = -1
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[0].next1 weight = 30
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[0].next2 weight = 20
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[1].next1 weight = 20
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[1].next2 weight = 15
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[1].next3 weight = 10
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[2].next1 weight = 20
Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[2].next2 weight = 50
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next1 weight = 50
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next2 = 5
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next2 weight = 20
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next3 = 6
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next3 weight = 30
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[4].next1 weight = 20
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[4].next2 weight = 40
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[4].next3 weight = 30
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[5].next1 weight = 30
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[5].next2 weight = 20
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[5].next3 weight = 30
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next1 weight = 20
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next2 weight = 50
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next3 = 6
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next3 weight = 20
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[7].next1 weight = 50
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[7].next2 = 2
Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[7].next2 weight = 30
Mon Sep 13 19:17:02 2004 (coutelas) .idle.animations[0].next1 weight = 1
Mon Sep 13 19:17:02 2004 (coutelas) .idle.animations[0].next2 weight = 1
Mon Sep 13 19:17:38 2004 (coutelas) .idle.animations[1].next1 weight = 4
Mon Sep 13 19:17:38 2004 (coutelas) .idle.animations[1].next2 weight = 4
Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next1 weight = 3
Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next2 weight = 10
Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next3 = 0
Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next3 weight = 10
Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next1 weight = 1
Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next2 =
Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next2 weight =
Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next3 =
Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next3 weight =
Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next1 weight = 1
Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next2 weight = 3
Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next3 weight = 5
Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next4 weight = 10
Mon Sep 13 19:19:37 2004 (coutelas) .idle.animations[5].next1 weight = 1
Mon Sep 13 19:19:37 2004 (coutelas) .idle.animations[5].next2 weight = 3
Mon Sep 13 19:19:37 2004 (coutelas) .idle.animations[5].next3 weight = 8
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next1 weight = 2
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next2 weight = 4
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next3 =
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next3 weight =
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[7].next1 weight = 1
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[7].next2 =
Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[7].next2 weight =
Thu Oct 07 12:40:51 2010 (sywindt) .bow.Display Objects = false
Thu Oct 07 12:40:51 2010 (sywindt) .bow.Essential = true
Thu Oct 07 12:40:51 2010 (sywindt) .wave.Display Objects = false
Thu Oct 07 12:40:51 2010 (sywindt) .wave.Essential = true
Thu Oct 07 13:19:11 2010 (sywindt) .bow.Display Objects = true
Thu Oct 07 13:19:11 2010 (sywindt) .wave.Display Objects = true</LOG>
</FORM>

View file

@ -0,0 +1,504 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next5" Value="13"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_regarde_dr_go.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="5"/>
<ATOM Name="next4" Value="6"/>
<ATOM Name="next5" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle_RegardeD.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next4" Value="5"/>
<ATOM Name="next5" Value="6"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle_RegardeG.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next4" Value="5"/>
<ATOM Name="next5" Value="6"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle_attente.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
<ATOM Name="next5" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
<ATOM Name="next5" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
<ATOM Name="next5" Value="-1"/>
</STRUCT>
<STRUCT Name="#7 idle to idle1">
<ATOM Name="filename" Value="FY_HOF_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="8"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle1_attitude1.anim"/>
<ATOM Name="next1" Value="11"/>
<ATOM Name="next2" Value="12"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle1_speak1.anim"/>
<ATOM Name="next1" Value="11"/>
<ATOM Name="next2" Value="10"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="12"/>
<ATOM Name="next4" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle1_speak1_loop.anim"/>
<ATOM Name="next1" Value="11"/>
<ATOM Name="next2" Value="12"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
</STRUCT>
<STRUCT Name="#11 idle 1 to idle">
<ATOM Name="filename" Value="FY_HOF_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
<ATOM Name="next5" Value="-1"/>
</STRUCT>
<STRUCT Name="#12 idle 1 to idle 2">
<ATOM Name="filename" Value="fy_hof_idle2_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="14"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
</STRUCT>
<STRUCT Name="#13 idle to idle 2">
<ATOM Name="filename" Value="fy_hof_idle_to_idle2.anim"/>
<ATOM Name="next1" Value="14"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle2.anim"/>
<ATOM Name="next1" Value="14"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="15"/>
<ATOM Name="next3" Value="16"/>
<ATOM Name="next4" Value="17"/>
<ATOM Name="next4 weight" Value="1"/>
<ATOM Name="next5" Value="19"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle2_attitude1.anim"/>
<ATOM Name="next1" Value="14"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="16"/>
<ATOM Name="next3" Value="17"/>
<ATOM Name="next4" Value="18"/>
<ATOM Name="next5" Value="19"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle2_attitude2.anim"/>
<ATOM Name="next1" Value="14"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="15"/>
<ATOM Name="next3" Value="16"/>
<ATOM Name="next4" Value="18"/>
<ATOM Name="next5" Value="19"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_idle2_attitude3.anim"/>
<ATOM Name="next1" Value="14"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="15"/>
<ATOM Name="next3" Value="16"/>
<ATOM Name="next4" Value="18"/>
<ATOM Name="next5" Value="19"/>
</STRUCT>
<STRUCT Name="#18 idle 2 to idle ">
<ATOM Name="filename" Value="fy_hof_idle_to_idle2.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
<ATOM Name="next4" Value="-1"/>
<ATOM Name="next5" Value="-1"/>
</STRUCT>
<STRUCT Name="#19 idle 2 to idle 1">
<ATOM Name="filename" Value="fy_hof_idle2_to_idle1.anim"/>
<ATOM Name="next1" Value="9"/>
<ATOM Name="next2" Value="-1"/>
<ATOM Name="next3" Value="-1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mn_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_gauche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_mort_gauche.anim"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_sit_init.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_sit_init.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_sit_init.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_sit_init.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,518 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<PARENT Filename="fy_hof_lod__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_regarde_dr_go.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle_RegardeD.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle_RegardeG.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_gauche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_mort_gauche.anim"/>
</STRUCT>
<STRUCT Name="agree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_oui.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="angry">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_levee_poing.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="applaud">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_applaudire.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bow">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bye">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="disagree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_non.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="kneel">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="laugh">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_rire.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="sad">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_shoote_poussiere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="thank">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="unhappy">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_poing_contre_poing.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="wave">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:00 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 12:13:42 2002 (gomes) .about_face_left.animations[0].filename = FY_HOF_demitour_go.anim
Tue Jul 16 12:13:42 2002 (gomes) .about_face_right.animations[0].filename = FY_HOF_demitour_dr.anim
Tue Jul 16 12:13:42 2002 (gomes) .death.animations[0].filename = FY_HOF_mort_gauche.anim
Tue Jul 16 12:13:42 2002 (gomes) .death_idle.animations[0].filename = FY_HOF_mort_idle.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[0].filename = FY_HOF_A_idle.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[1].filename = FY_HOF_dandiner_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[2].filename = FY_HOF_salut_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].filename = FY_HOF_surprise_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].max_speed_factor = 1.1
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].min_speed_factor = 0.9
Tue Jul 16 12:13:42 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 12:13:42 2002 (gomes) .turn_left.animations[0].filename = FY_HOF_tourne_gauche.anim
Tue Jul 16 12:13:42 2002 (gomes) .turn_right.animations[0].filename = FY_HOF_tourne_droite.anim
Tue Jul 16 12:13:42 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim
Tue Jul 16 12:13:42 2002 (gomes) formName Resized = 4
Wed Jul 31 00:05:47 2002 (puzin) formName Deleted =
Wed Jul 31 00:05:47 2002 (puzin) formName Resized = 1
Wed Jul 31 00:06:15 2002 (puzin) Form Parents =
Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_demitour_go.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_demitour_go.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_demitour_dr.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_demitour_dr.anim
Thu Aug 29 14:32:21 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tourne_gauche.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tourne_gauche.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tourne_droite.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tourne_droite.anim
Thu Aug 29 14:32:21 2002 (beaume) formName Resized = 1
Fri Dec 20 19:23:53 2002 (puzin) .idle.animations[0].head controlable = true
Tue Jan 07 11:55:34 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:55:34 2003 (beaume) formName Resized = 2
Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[0].filename = FY_HOF_idle.anim
Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[1].filename = FY_HOF_regarde_dr_go.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .agree.animations[0].filename = FY_HOF_oui.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .angry.animations[0].filename = FY_HOF_levee_poing.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .applaud.animations[0].filename = FY_HOF_applaudire.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .bow.animations[0].filename = FY_HOF_salut_incline.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .bye.animations[0].filename = FY_HOF_salut.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .disagree.animations[0].filename = FY_HOF_non.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .kneel.animations[0].filename = FY_HOF_salut2.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .laugh.animations[0].filename = FY_HOF_rire.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .sad.animations[0].filename = FY_HOF_shoote_poussiere.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .thank.animations[0].filename = FY_HOF_salut_incline.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOF_poing_contre_poing.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .wave.animations[0].filename = FY_HOF_salut.anim
Tue Feb 18 11:37:58 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_idle_RegardeD.anim
Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_idle_RegardeG.anim
Wed Mar 19 15:13:28 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_impact.anim
Wed Mar 19 15:13:28 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:46:17 2003 (puzin) formName Pasted =
Fri Apr 18 18:32:20 2003 (arnaudb) Form Parents =
Tue Jun 10 14:00:08 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_mort_gauche.anim
Tue Jun 10 14:00:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_mort_gauche.anim
Tue Jun 10 14:00:08 2003 (beaume) formName Resized = 1
Thu Jul 10 11:51:28 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_stun_init.anim
Thu Jul 10 11:51:28 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_stun_end.anim
Thu Jul 10 11:51:28 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_stun_loop.anim
Thu Jul 10 11:51:28 2003 (beaume) formName Resized = 1
Tue Sep 16 14:21:22 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_strafgauche.anim
Tue Sep 16 14:21:22 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_strafdroite.anim
Tue Sep 16 14:21:22 2003 (beaume) formName Resized = 1
Tue Oct 28 11:32:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:32:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:32:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:32:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:32:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:32:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:32:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:32:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:32:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:32:48 2003 (beaume) Form Parents =
Fri Nov 28 14:52:43 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_idle.anim
Fri Nov 28 14:52:43 2003 (beaume) .use_end.animations[0].filename = FY_HOF_idle.anim
Fri Nov 28 14:52:43 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_idle.anim
Fri Nov 28 14:52:43 2003 (beaume) formName Resized = 1
Thu Dec 04 14:42:22 2003 (beaume) .use_init.animations[0].filename = FY_HOF_mn_preinit.anim
Thu Dec 04 14:42:22 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_mn_preinit.anim
Thu Dec 04 14:42:22 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:42:22 2003 (beaume) formName Resized = 1
Thu Dec 04 14:53:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:53:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:53:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 14:53:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Thu Dec 04 14:53:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 11:01:45 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 11:01:45 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 11:01:45 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 11:01:45 2004 (beaume) formName Resized = 0
Fri Sep 03 16:45:37 2004 (beaume) Form Parents =
Fri Sep 03 16:47:34 2004 (beaume) Form Parents = </LOG>
</FORM>

View file

@ -0,0 +1,546 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_regarde_dr_go.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next3" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle_RegardeD.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_idle_RegardeG.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_mort_gauche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_mort_gauche.anim"/>
</STRUCT>
<STRUCT Name="agree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_oui.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="angry">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_levee_poing.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="applaud">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_applaudire.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bow">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bye">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="disagree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_non.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="kneel">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="laugh">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_rire.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="sad">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_shoote_poussiere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="thank">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="unhappy">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_poing_contre_poing.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="wave">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:00 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 12:13:42 2002 (gomes) .about_face_left.animations[0].filename = FY_HOF_demitour_go.anim
Tue Jul 16 12:13:42 2002 (gomes) .about_face_right.animations[0].filename = FY_HOF_demitour_dr.anim
Tue Jul 16 12:13:42 2002 (gomes) .death.animations[0].filename = FY_HOF_mort_gauche.anim
Tue Jul 16 12:13:42 2002 (gomes) .death_idle.animations[0].filename = FY_HOF_mort_idle.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[0].filename = FY_HOF_A_idle.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[1].filename = FY_HOF_dandiner_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[2].filename = FY_HOF_salut_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].filename = FY_HOF_surprise_sex.anim
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].max_speed_factor = 1.1
Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].min_speed_factor = 0.9
Tue Jul 16 12:13:42 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim
Tue Jul 16 12:13:42 2002 (gomes) .turn_left.animations[0].filename = FY_HOF_tourne_gauche.anim
Tue Jul 16 12:13:42 2002 (gomes) .turn_right.animations[0].filename = FY_HOF_tourne_droite.anim
Tue Jul 16 12:13:42 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim
Tue Jul 16 12:13:42 2002 (gomes) formName Resized = 4
Wed Jul 31 00:05:47 2002 (puzin) formName Deleted =
Wed Jul 31 00:05:47 2002 (puzin) formName Resized = 1
Wed Jul 31 00:06:15 2002 (puzin) Form Parents =
Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_demitour_go.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_demitour_go.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_demitour_dr.anim
Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_demitour_dr.anim
Thu Aug 29 14:32:21 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tourne_gauche.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tourne_gauche.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tourne_droite.anim
Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tourne_droite.anim
Thu Aug 29 14:32:21 2002 (beaume) formName Resized = 1
Fri Dec 20 19:23:53 2002 (puzin) .idle.animations[0].head controlable = true
Tue Jan 07 11:55:34 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_go.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_dr.anim
Tue Jan 07 11:55:34 2003 (beaume) formName Resized = 2
Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[0].filename = FY_HOF_idle.anim
Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[1].filename = FY_HOF_regarde_dr_go.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .agree.animations[0].filename = FY_HOF_oui.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .angry.animations[0].filename = FY_HOF_levee_poing.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .applaud.animations[0].filename = FY_HOF_applaudire.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .bow.animations[0].filename = FY_HOF_salut_incline.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .bye.animations[0].filename = FY_HOF_salut.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .disagree.animations[0].filename = FY_HOF_non.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .kneel.animations[0].filename = FY_HOF_salut2.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .laugh.animations[0].filename = FY_HOF_rire.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .sad.animations[0].filename = FY_HOF_shoote_poussiere.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .thank.animations[0].filename = FY_HOF_salut_incline.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOF_poing_contre_poing.anim
Tue Feb 18 11:37:58 2003 (arnaudb) .wave.animations[0].filename = FY_HOF_salut.anim
Tue Feb 18 11:37:58 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_idle_RegardeD.anim
Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_idle_RegardeG.anim
Wed Mar 19 15:13:55 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_impact.anim
Wed Mar 19 15:13:55 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:45:40 2003 (puzin) formName Pasted =
Fri Apr 18 18:32:36 2003 (arnaudb) Form Parents =
Tue Jun 10 14:00:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_mort_gauche.anim
Tue Jun 10 14:00:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_mort_gauche.anim
Tue Jun 10 14:00:41 2003 (beaume) formName Resized = 1
Thu Jul 10 11:52:31 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_stun_init.anim
Thu Jul 10 11:52:31 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_stun_end.anim
Thu Jul 10 11:52:31 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_stun_loop.anim
Thu Jul 10 11:52:31 2003 (beaume) formName Resized = 1
Tue Sep 16 14:22:08 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_strafgauche.anim
Tue Sep 16 14:22:08 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_strafdroite.anim
Tue Sep 16 14:22:08 2003 (beaume) formName Resized = 1
Tue Oct 28 11:35:39 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:35:39 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:35:39 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:35:39 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:35:39 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:35:39 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:35:39 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:35:39 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:35:39 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:35:39 2003 (beaume) Form Parents =
Fri Nov 28 14:53:12 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_idle.anim
Fri Nov 28 14:53:12 2003 (beaume) .use_end.animations[0].filename = FY_HOF_idle.anim
Fri Nov 28 14:53:12 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_idle.anim
Fri Nov 28 14:53:12 2003 (beaume) formName Resized = 1
Thu Dec 04 14:59:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 14:59:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 14:59:32 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 14:59:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Thu Dec 04 14:59:32 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 14:59:32 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 14:59:32 2003 (beaume) formName Resized = 1
Tue Jan 20 14:17:42 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 14:17:42 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 14:17:42 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 14:17:42 2004 (beaume) formName Resized = 0
Fri Sep 03 16:47:50 2004 (beaume) Form Parents =
Fri Sep 24 18:31:41 2004 (beaume) Form Parents =
Wed Jan 24 12:27:11 2007 (nouveau) .idle.animations[0].next1 = 0
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next1 weight = 15
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next2 = 1
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next3 = 2
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next4 = 3
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[1].next1 = 0
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[1].next2 = 2
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[1].next3 = 3
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[2].next1 = 0
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[2].next2 = 1
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[2].next3 = 3
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[3].next1 = 0
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[3].next2 = 1
Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[3].next3 = 2</LOG>
</FORM>

View file

@ -0,0 +1,553 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_Regarde_Droite.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_Regarde_Gauche.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="6"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_idle1_1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next3" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_idle1_2.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next3" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_idle1_3.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_fus_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_fus_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Fus_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_straf_Gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_fus_straf_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_fus_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOM_fus_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 30 23:44:24 2002 (puzin) Form Parents =
Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_fu_demitour_go.anim
Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_fu_demitour_go.anim
Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_fu_demitour_dr.anim
Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_fu_demitour_dr.anim
Thu Aug 29 17:04:01 2002 (beaume) .idle.animations[1].filename = FY_HOM_fu_idle_attente.anim
Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fu_tourne_gauche.anim
Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fu_tourne_gauche.anim
Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fu_tourne_droite.anim
Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fu_tourne_droite.anim
Thu Aug 29 17:04:01 2002 (beaume) formName Resized = 1
Fri Dec 20 11:20:20 2002 (miller) .idle.animations[0].head controlable = true
Mon Jan 06 18:39:22 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fu_demitour_go.anim
Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fu_demitour_go.anim
Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fu_demitour_go.anim
Mon Jan 06 18:39:22 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fu_demitour_dr.anim
Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fu_demitour_dr.anim
Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fu_demitour_dr.anim
Mon Jan 06 18:39:22 2003 (beaume) formName Resized = 2
Tue Jan 07 10:37:39 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fus_tir.anim
Tue Jan 07 10:37:39 2003 (beaume) .backward.animations[0].filename = FY_HOM_fus_marche_arriere.anim
Tue Jan 07 10:37:39 2003 (beaume) .death.animations[0].filename = FY_HOM_fus_mort.anim
Tue Jan 07 10:37:39 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_fus_mort_idle.anim
Tue Jan 07 10:37:39 2003 (beaume) .idle.animations[0].filename = FY_HOM_fus_idle.anim
Tue Jan 07 10:37:39 2003 (beaume) .idle.animations[1].filename = FY_HOM_fus_idle_attente.anim
Tue Jan 07 10:37:39 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim
Tue Jan 07 10:37:39 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_fus_strafe_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_fus_strafe_droite.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_fus_tourne_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fus_demitour_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fus_tourne_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fus_demitour_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fus_tourne_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fus_demitour_gauche.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_fus_tourne_droite.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fus_demitour_droit.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fus_tourne_droite.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fus_demitour_droit.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fus_tourne_droite.anim
Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fus_demitour_droit.anim
Tue Jan 07 10:37:39 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim
Tue Jan 07 10:37:39 2003 (beaume) formName Resized = 1
Fri Feb 21 14:26:33 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_fus_idle_attente3.anim
Fri Feb 21 14:26:33 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_fus_idle_attente4.anim
Fri Feb 21 14:26:33 2003 (arnaudb) formName Resized = 3
Wed Feb 26 12:13:47 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_fus_idle_mort.anim
Wed Mar 19 15:14:37 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_fus_impact.anim
Wed Mar 19 15:14:37 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:45:02 2003 (puzin) formName Pasted =
Fri Apr 18 18:32:59 2003 (arnaudb) Form Parents =
Tue Jun 10 14:01:44 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_fus_mort.anim
Tue Jun 10 14:01:44 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_fus_mort.anim
Tue Jun 10 14:01:44 2003 (beaume) formName Resized = 1
Thu Jul 10 11:53:42 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_fus_stun_init.anim
Thu Jul 10 11:53:42 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_fus_stun_end.anim
Thu Jul 10 11:53:42 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_fus_stun_loop.anim
Thu Jul 10 11:53:42 2003 (beaume) formName Resized = 1
Tue Oct 28 11:39:11 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Oct 28 11:39:11 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:39:11 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Oct 28 11:39:11 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Oct 28 11:39:11 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:39:11 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Oct 28 11:39:11 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Oct 28 11:39:11 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:39:11 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Oct 28 11:39:11 2003 (beaume) Form Parents =
Fri Nov 28 12:02:28 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fus_marche_arriere.anim
Fri Nov 28 12:02:28 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_fus_mort.anim
Fri Nov 28 12:02:28 2003 (beaume) .idle.animations[0].filename = FY_HOF_fus_idle.anim
Fri Nov 28 12:02:28 2003 (beaume) .idle.animations[1].filename = FY_HOF_Fus_Regarde_Droite.anim
Fri Nov 28 12:02:28 2003 (beaume) .idle.animations[2].filename = FY_HOF_Fus_Regarde_Gauche.anim
Fri Nov 28 12:02:28 2003 (beaume) .impact.animations[0].filename = FY_HOF_fus_Impact.anim
Fri Nov 28 12:02:28 2003 (beaume) .run.animations[0].filename = FY_HOF_fus_course.anim
Fri Nov 28 12:02:28 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_fus_straf_Gauche.anim
Fri Nov 28 12:02:28 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_fus_straf_Droit.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Fus_tournegauche.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_fus_demitour_go.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Fus_tournegauche.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_fus_demitour_go.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Fus_tournegauche.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_fus_demitour_go.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Fus_tournedroite.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_fus_demitour_dr.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Fus_tournedroite.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_fus_demitour_dr.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Fus_tournedroite.anim
Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_fus_demitour_dr.anim
Fri Nov 28 12:02:28 2003 (beaume) .walk.animations[0].filename = FY_HOF_fus_marche.anim
Fri Nov 28 14:53:55 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_fus_idle.anim
Fri Nov 28 14:53:55 2003 (beaume) .use_end.animations[0].filename = FY_HOF_fus_idle.anim
Fri Nov 28 14:53:55 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_fus_idle.anim
Fri Nov 28 14:53:55 2003 (beaume) formName Resized = 1
Thu Dec 04 15:05:36 2003 (beaume) .use_init.animations[0].filename = FY_HOF_fus_preinit.anim
Thu Dec 04 15:05:36 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_fus_preinit.anim
Thu Dec 04 15:05:36 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 15:05:36 2003 (beaume) formName Resized = 1
Thu Dec 04 15:08:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 15:08:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 15:08:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Tue Jan 20 14:23:41 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Jan 20 14:23:41 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_fus_preinit.anim
Tue Jan 20 14:23:41 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 14:23:41 2004 (beaume) formName Resized = 0
Thu Feb 19 14:37:45 2004 (beaume) Form Parents =
Mon May 10 17:52:18 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 17:52:18 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 17:52:18 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 17:52:18 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 17:52:18 2004 (beaume) .idle.animations[1].next3 = 0
Mon May 10 17:52:18 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 17:52:18 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].filename = fy_hof_fus_idle_to_idle1.anim
Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].next1 = 4
Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].next2 = 5
Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].next3 = 6
Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].filename = fy_hof_fus_idle1_1.anim
Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].filename = fy_hof_fus_idle1_2.anim
Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].next1 = 4
Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].next2 = 6
Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].next3 = 7
Mon May 10 17:52:18 2004 (beaume) .idle.animations[6].filename = fy_hof_fus_idle1_3.anim
Mon May 10 17:52:18 2004 (beaume) .idle.animations[6].next1 = 4
Mon May 10 17:52:18 2004 (beaume) .idle.animations[6].next2 = 5
Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].filename = fy_hof_fus_idle_to_idle1.anim
Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].next1 = 1
Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].next2 = 2
Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].next3 = 0
Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].reverse = true
Mon May 10 17:52:18 2004 (beaume) formName Resized = 8
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[0].next1 weight = 30
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[0].next2 weight = 10
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[1].next1 weight = 30
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[1].next2 weight = 15
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[1].next3 weight = 10
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[2].next1 weight = 10
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[2].next2 weight = 40
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[4].next1 weight = 30
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[4].next2 weight = 10
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[4].next3 weight = 25
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[5].next1 weight = 30
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[5].next2 weight = 20
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[5].next3 weight = 40
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[6].next1 weight = 20
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[6].next2 weight = 10
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[7].next1 weight = 20
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[7].next2 weight = 10
Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[7].next3 weight = 30
Fri Sep 03 19:42:01 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_fus_straf_droit.anim</LOG>
</FORM>

View file

@ -0,0 +1,233 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Marteau_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Marteau_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Marteau_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim
Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim
Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1
Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim
Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim
Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2
Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim
Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim
Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim
Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1
Thu Mar 27 19:03:23 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Marteau_Init.anim
Thu Mar 27 19:03:23 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_end.anim
Thu Mar 27 19:07:20 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Marteau_end.anim
Thu Mar 27 19:07:20 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_loop.anim
Fri Mar 28 17:50:05 2003 (arnaudb) Form Parents =
Fri Nov 28 11:30:53 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,229 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Cuisine_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Cuisine_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Cuisine_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim
Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim
Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1
Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim
Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim
Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2
Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim
Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim
Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim
Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1
Fri Mar 28 17:50:41 2003 (arnaudb) Form Parents =
Fri Nov 28 11:31:19 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,220 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_decoupe_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_decoupe_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_decoupe_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim
Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim
Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1
Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim
Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim
Fri Mar 28 17:50:57 2003 (arnaudb) Form Parents =
Fri Nov 28 11:46:30 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,229 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bijoutier_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bijoutier_Loop.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bijoutier_occupation.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bijoutier_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim
Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim
Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim
Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim
Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1
Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim
Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim
Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim
Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim
Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim
Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2
Fri Mar 28 17:51:11 2003 (arnaudb) Form Parents =
Fri Nov 28 11:46:50 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,389 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1.anim"/>
<ATOM Name="next1" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="4"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next3" Value="6"/>
<ATOM Name="next4" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1_3.anim"/>
<ATOM Name="next1" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_a_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafgauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_strafdroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,561 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="1"/>
<ATOM Name="next5" Value="4"/>
<ATOM Name="next5 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_Jongle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next3" Value="7"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="6"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1_3.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ad_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ad_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Marche_Arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Tourne_Droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Demitour_Dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Strafe_Gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Strafe_Droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Idle_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AD_Mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AD_Mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:17:43 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim
Tue Jul 30 23:46:45 2002 (puzin) Form Parents =
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Go.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim
Thu Aug 29 11:53:34 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim
Thu Aug 29 11:53:34 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim
Thu Aug 29 11:53:34 2002 (beaume) .backward.animations[0].filename = FY_HOF_AD_Marche_Arriere.anim
Thu Aug 29 11:53:34 2002 (beaume) .death.animations[0].filename = FY_HOF_AD_Mort.anim
Thu Aug 29 11:53:34 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AD_Mort_Idle.anim
Thu Aug 29 11:53:34 2002 (beaume) .idle.animations[0].filename = FY_HOF_AD_Idle.anim
Thu Aug 29 11:53:34 2002 (beaume) .run.animations[0].filename = FY_HOF_AD_Course.anim
Thu Aug 29 11:53:34 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AD_Strafe_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AD_Strafe_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim
Thu Aug 29 11:53:34 2002 (beaume) .walk.animations[0].filename = FY_HOF_AD_Marche.anim
Thu Aug 29 11:53:34 2002 (beaume) formName Resized = 1
Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[1].filename = FY_HOF_AD_Idle_Jongle.anim
Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[2].filename = FY_HOF_AD_Idle_Pause.anim
Thu Aug 29 12:05:02 2002 (beaume) formName Resized = 3
Tue Jan 07 11:34:01 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Go.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim
Tue Jan 07 11:34:01 2003 (beaume) formName Resized = 2
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AD_Idle_attente3.anim
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AD_Idle_attente4.anim
Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AD_Idle_Jongle.anim
Fri Feb 21 14:04:25 2003 (arnaudb) formName Resized = 4
Wed Mar 19 15:11:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AD_Idle_Impact.anim
Wed Mar 19 15:11:17 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:48:23 2003 (puzin) formName Pasted =
Fri Apr 18 18:30:59 2003 (arnaudb) Form Parents =
Tue Jun 10 13:55:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AD_Mort.anim
Tue Jun 10 13:55:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AD_Mort.anim
Tue Jun 10 13:55:38 2003 (beaume) formName Resized = 1
Thu Jul 10 11:56:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AD_stun_init.anim
Thu Jul 10 11:56:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AD_stun_end.anim
Thu Jul 10 11:56:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AD_stun_loop.anim
Thu Jul 10 11:56:35 2003 (beaume) formName Resized = 1
Tue Oct 28 11:47:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:47:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:47:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:47:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:47:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:47:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:47:09 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:47:09 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:47:09 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Oct 28 11:47:09 2003 (beaume) Form Parents =
Fri Nov 28 14:54:57 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:54:57 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:54:57 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AD_Idle.anim
Fri Nov 28 14:54:57 2003 (beaume) formName Resized = 1
Thu Dec 04 15:19:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 15:19:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 15:19:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Thu Dec 04 15:19:59 2003 (beaume) formName Resized = 1
Thu Dec 04 15:20:36 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 15:20:36 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Thu Dec 04 15:20:36 2003 (beaume) .use_post_end.animations[0].reverse = true
Tue Jan 20 14:26:47 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 14:26:47 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim
Tue Jan 20 14:26:47 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 14:26:47 2004 (beaume) formName Resized = 0
Mon May 10 18:15:02 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 18:15:02 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 18:15:02 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next4 = 0
Mon May 10 18:15:02 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 18:15:02 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 18:15:02 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 18:15:02 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 18:15:02 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 18:15:02 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].filename = fy_hof_ad_idle_idle1.anim
Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].filename = fy_hof_ad_idle_idle1_1.anim
Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].filename = fy_hof_ad_idle_idle1_2.anim
Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 18:15:02 2004 (beaume) .idle.animations[7].filename = fy_hof_ad_idle_idle1_3.anim
Mon May 10 18:15:02 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 18:15:02 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].filename = fy_hof_ad_idle_idle1.anim
Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next1 = 1
Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next2 = 2
Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next3 = 3
Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next4 = 0
Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].reverse = true
Mon May 10 18:15:02 2004 (beaume) formName Resized = 9
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[0].next1 weight = 40
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[0].next2 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[0].next3 weight = 5
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[1].next1 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[1].next2 weight = 5
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[1].next3 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[2].next1 weight = 20
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[2].next3 weight = 25
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[3].next1 weight = 20
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[3].next2 weight = 10
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[3].next3 weight = 40
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[4].next1 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[4].next2 weight = 10
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[4].next3 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[5].next1 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[5].next2 weight = 10
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[5].next3 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[6].next1 weight = 20
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[6].next2 weight = 10
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[6].next3 weight = 30
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[7].next1 weight = 20
Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[7].next2 weight = 30
Fri Sep 24 18:32:15 2004 (beaume) Form Parents =
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[4].next2 = 6
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[4].next3 = 7
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next1 = 6
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next1 weight =
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next2 = 7
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next3 = 8
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next4 =
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[6].next2 = 7
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[6].next3 = 8
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[7].next2 = 6
Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[7].next3 = 8
Wed Jan 24 11:29:03 2007 (nouveau) .idle.animations[5].next3 weight = 2
Wed Jan 24 11:29:03 2007 (nouveau) .idle.animations[6].next3 weight = 2
Wed Jan 24 11:29:03 2007 (nouveau) .idle.animations[7].next3 weight = 2</LOG>
</FORM>

View file

@ -0,0 +1,675 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente3.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="2"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente4.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_attente2.anim"/>
<ATOM Name="next1" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle_to_idle1.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle1_4.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle1_2.anim"/>
<ATOM Name="next1" Value="8"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle1_5.anim"/>
<ATOM Name="next1" Value="8"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next4 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle1_0.anim"/>
<ATOM Name="next1" Value="8"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="5"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="6"/>
<ATOM Name="next4" Value="7"/>
<ATOM Name="next5" Value="9"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_idle_to_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ab_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_ab_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_strafe_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_strafe_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_idle_Impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_AB_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_AB_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim
Tue Jul 30 23:46:39 2002 (puzin) Form Parents =
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim
Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim
Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim
Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim
Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim
Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim
Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim
Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim
Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim
Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim
Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1
Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim
Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim
Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim
Fri Feb 21 14:05:47 2003 (arnaudb) formName Resized = 4
Wed Mar 19 15:11:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim
Wed Mar 19 15:11:43 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:47:43 2003 (puzin) formName Pasted =
Fri Apr 18 18:31:25 2003 (arnaudb) Form Parents =
Tue Jun 10 13:57:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim
Tue Jun 10 13:57:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim
Tue Jun 10 13:57:41 2003 (beaume) formName Resized = 1
Thu Jul 10 11:58:46 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim
Thu Jul 10 11:58:46 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim
Thu Jul 10 11:58:46 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim
Thu Jul 10 11:58:46 2003 (beaume) formName Resized = 1
Tue Oct 28 11:49:07 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:49:07 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:49:07 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:49:07 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:49:07 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:49:07 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:49:07 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:49:07 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:49:07 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Oct 28 11:49:07 2003 (beaume) Form Parents =
Fri Nov 28 14:55:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:55:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:55:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AB_idle.anim
Fri Nov 28 14:55:25 2003 (beaume) formName Resized = 1
Thu Dec 04 15:22:30 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 15:22:30 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 15:22:30 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 15:22:30 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Thu Dec 04 15:22:30 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Thu Dec 04 15:22:30 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 15:22:30 2003 (beaume) formName Resized = 1
Tue Jan 20 14:27:52 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 14:27:52 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim
Tue Jan 20 14:27:52 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 14:27:52 2004 (beaume) formName Resized = 0
Mon May 10 18:02:53 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 18:02:53 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 18:02:53 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next4 = 0
Mon May 10 18:02:53 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 18:02:53 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 18:02:53 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 18:02:53 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 18:02:53 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 18:02:53 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].filename = fy_hof_ab_idle_to_idle1.anim
Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next4 = 8
Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].filename = fy_hof_ab_idle1_1_dague.anim
Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next4 = 9
Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].filename = fy_hof_ab_idle1_2.anim
Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next4 = 9
Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].filename = fy_hof_ab_idle1_3_dague.anim
Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next3 = 8
Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next4 = 9
Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].filename = fy_hof_ab_idle1_0.anim
Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].next1 = 5
Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].next2 = 6
Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].next3 = 7
Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].filename = fy_hof_ab_idle_to_idle1.anim
Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next1 = 1
Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next2 = 2
Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next3 = 3
Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next4 = 0
Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].reverse = true
Mon May 10 18:02:53 2004 (beaume) formName Resized = 10
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[0].next1 weight = 40
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[0].next2 weight = 20
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[0].next3 weight = 30
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next1 weight = 10
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next2 weight = 30
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next3 weight = 15
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next4 weight = 10
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[2].next1 weight = 10
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[2].next2 weight = 5
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[2].next3 weight = 30
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[3].next1 weight = 30
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[3].next2 weight = 10
Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[3].next3 weight = 35
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next1 weight = 20
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next2 weight = 40
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next3 weight = 15
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next4 weight = 10
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[5].filename = FY_HOF_AB_idle1_4.anim
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].filename = FY_HOF_AB_idle1_5.anim
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next1 weight = 30
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next2 weight = 20
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next3 weight = 20
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next4 weight = 40
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[8].next1 weight = 10
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[8].next2 weight = 20
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[8].next3 weight = 40
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next1 weight = 20
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next2 weight = 30
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next3 weight = 10
Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next4 weight = 50
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next1 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next2 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next3 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next4 = 0
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next4 weight = 10
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next1 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next2 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next3 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next4 weight = 2
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next1 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next2 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next3 weight = 1
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next4 = 0
Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next4 weight = 2
Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next1 weight = 1
Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next2 weight = 1
Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next3 weight = 1
Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next4 = 0
Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next4 weight = 2
Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[4].next1 weight = 1
Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[4].next2 weight = 1
Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[4].next3 weight = 1
Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[5].next3 weight = 2
Mon Sep 13 18:14:58 2004 (coutelas) .idle.animations[6].next3 weight = 2
Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next1 weight = 1
Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next2 weight = 1
Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next3 weight = 2
Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next4 weight = 1
Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next1 weight = 1
Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next2 weight = 1
Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next3 weight = 1
Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next4 = 8
Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next4 weight = 10
Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next1 weight = 1
Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next2 weight = 1
Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next3 weight = 1
Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next4 weight = 10
Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next1 weight = 2
Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next3 weight = 2
Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next5 = 9
Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next5 weight = 3
Mon Sep 13 18:36:24 2004 (coutelas) .idle.animations[1].next4 weight = 3
Mon Sep 13 18:36:24 2004 (coutelas) .idle.animations[2].next4 weight = 3
Mon Sep 13 18:36:24 2004 (coutelas) .idle.animations[3].next4 weight = 3
Fri Sep 24 18:32:40 2004 (beaume) Form Parents =
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next1 = 0
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next1 weight = 20
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next2 = 1
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next2 weight =
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next3 = 2
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next3 weight =
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next4 = 3
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next4 weight =
Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next5 = 4
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next1 = 0
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next1 weight =
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next2 = 2
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next2 weight =
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next3 =
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next3 weight =
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next4 =
Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next4 weight =
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next1 = 0
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next1 weight =
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next2 = 1
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next2 weight =
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next3 =
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next3 weight =
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next4 =
Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next4 weight =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next1 = 0
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next1 weight =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next2 =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next2 weight =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next3 =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next3 weight =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next4 =
Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next4 weight =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next1 = 8
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next1 weight =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next2 =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next2 weight =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next3 =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next3 weight =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next4 =
Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next4 weight =
Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next1 = 8
Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next2 =
Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next2 weight =
Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next3 =
Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next3 weight =
Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next4 =
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next1 = 8
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next1 weight =
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next2 =
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next2 weight =
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next3 =
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next3 weight =
Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next4 =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next1 = 8
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next2 =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next2 weight =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next3 =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next3 weight =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next4 =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next1 = 8
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next1 weight = 20
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next2 = 5
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next3 = 6
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next3 weight =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next4 = 7
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next4 weight =
Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next5 weight =
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next1 = 0
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next2 =
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next2 weight =
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next3 =
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next3 weight =
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next4 =
Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next4 weight = </LOG>
</FORM>

View file

@ -0,0 +1,272 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ARRAY Name="animations">
<STRUCT>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FOR_forage.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="box_arme"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_loop.anim"/>
<ATOM Name="head controlable" Value="false"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FOR_forage.ps"/>
<ATOM Name="ScaleFX" Value="true"/>
<STRUCT Name="StickMode">
<ATOM Name="StickMode" Value="UserBone"/>
<ATOM Name="UserBone" Value="box_arme"/>
</STRUCT>
<ATOM Name="RepeatMode" Value="Respawn"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_ramasse.anim"/>
<ATOM Name="head controlable" Value="false"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="ScaleFX" Value="true"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="harmful_ext_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="harmful_ext_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_Loop_hard.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="harmful_ext_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pioche_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:41:33 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end.anim
Thu Mar 27 18:41:33 2003 (arnaudb) formName Resized = 0
Fri Mar 28 17:51:25 2003 (arnaudb) Form Parents =
Fri Nov 28 11:47:17 2003 (beaume) formName Resized = 1
Wed Dec 17 16:27:07 2003 (gatto) formName Pasted =
Wed Dec 17 16:38:43 2003 (gatto) formName Pasted =
Wed Dec 17 16:39:15 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Loop
Wed Dec 17 17:06:00 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Respawn
Wed Dec 17 17:06:00 2003 (gatto) .use_loop.animations[0].head controlable = false
Wed Dec 17 17:06:00 2003 (gatto) .use_loop.animations[1].head controlable = false
Wed Dec 17 17:16:24 2003 (gatto) .use_loop.animations[1].fx_set.FX0.ScaleFX = true
Fri Jan 16 14:25:57 2004 (beaume) formName Resized = 0
Mon Jan 19 15:09:26 2004 (beaume) .use_begin.animations[0].filename = FY_HOF_Pioche_Init.anim
Mon Jan 19 15:09:26 2004 (beaume) .use_end.animations[0].filename = FY_HOF_Pioche_end.anim
Mon Jan 19 15:09:26 2004 (beaume) .use_loop.animations[0].filename = FY_HOF_Pioche_loop.anim
Mon Jan 19 15:09:26 2004 (beaume) .use_loop.animations[1].filename = FY_HOF_Pioche_ramasse.anim
Wed Feb 18 14:10:28 2004 (beaume) .harmful_ext_begin.animations[0].filename = FY_HOF_Pioche_Init.anim
Wed Feb 18 14:10:28 2004 (beaume) .harmful_ext_end.animations[0].filename = FY_HOF_Pioche_end.anim
Wed Feb 18 14:10:28 2004 (beaume) .harmful_ext_loop.animations[0].filename = FY_HOF_Pioche_Loop_hard.anim
Wed Feb 18 14:10:28 2004 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,199 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_fouraille_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_fouraille_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_fouraille_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Fri Mar 28 17:51:40 2003 (arnaudb) Form Parents =
Fri Nov 28 11:47:53 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,210 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Peche_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Peche_loop.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Peche_occupation.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Peche_End.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim
Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim
Thu Mar 27 18:55:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Peche_occupation.anim
Thu Mar 27 18:55:42 2003 (arnaudb) formName Resized = 2
Fri Mar 28 17:51:58 2003 (arnaudb) Form Parents =
Fri Nov 28 11:48:19 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -0,0 +1,667 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="fy_hof_lod__.animation_set"/>
<PARENT Filename="fy_hof_emots_a__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_idle.anim"/>
<ATOM Name="head controlable" Value="true"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="0"/>
<ATOM Name="next4 weight" Value="10"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_idle_attente1.anim"/>
<ATOM Name="next1" Value="2"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next3 weight" Value="3"/>
<ATOM Name="next4" Value="0"/>
<ATOM Name="next4 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_idle_attente3.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next3 weight" Value="2"/>
<ATOM Name="next4" Value="0"/>
<ATOM Name="next4 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_idle_attente4.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="4"/>
<ATOM Name="next3 weight" Value="2"/>
<ATOM Name="next4" Value="0"/>
<ATOM Name="next4 weight" Value="10"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_idle_idle1.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next1 weight" Value="3"/>
<ATOM Name="next2" Value="6"/>
<ATOM Name="next2 weight" Value="2"/>
<ATOM Name="next3" Value="7"/>
<ATOM Name="next3 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_PA_idle_idle1_1.anim"/>
<ATOM Name="next1" Value="6"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="2"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="2"/>
<ATOM Name="next4" Value="5"/>
<ATOM Name="next4 weight" Value="15"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_PA_idle_idle1_3.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="7"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="8"/>
<ATOM Name="next3 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_PA_idle_idle1_2.anim"/>
<ATOM Name="next1" Value="5"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="8"/>
<ATOM Name="next2 weight" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_idle_idle1.anim"/>
<ATOM Name="reverse" Value="true"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="2"/>
<ATOM Name="next2 weight" Value="1"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="1"/>
<ATOM Name="next4" Value="0"/>
<ATOM Name="next4 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_marche.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_pa_marche.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_pa_marche.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_pa_marche.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_course.anim"/>
<ATOM Name="Race Restriction" Value="Fyros"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="ma_hof_pa_course.anim"/>
<ATOM Name="Race Restriction" Value="Matis"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_hof_pa_course.anim"/>
<ATOM Name="Race Restriction" Value="Tryker"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="zo_hof_pa_course.anim"/>
<ATOM Name="Race Restriction" Value="Zorai"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_marche_arriere.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_demitour_go.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_demitour_dr.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_strafe_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_strafe_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="offensive_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="curative_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mixed_cast_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_init">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="loot_post_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_Pa_preinit.anim"/>
<ATOM Name="reverse" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="fy_hof_pa_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="FY_HOM_Pa_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format
Mon Jul 01 15:13:35 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim
Mon Jul 01 15:13:35 2002 (beaume) formName Resized = 0
Tue Jul 30 23:44:31 2002 (puzin) Form Parents =
Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim
Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim
Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim
Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim
Thu Aug 29 16:57:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim
Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim
Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim
Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim
Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim
Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim
Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim
Thu Aug 29 16:57:52 2002 (beaume) formName Resized = 1
Fri Dec 20 11:20:24 2002 (miller) .idle.animations[0].head controlable = true
Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim
Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim
Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim
Mon Jan 06 18:35:04 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim
Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim
Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim
Mon Jan 06 18:35:04 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim
Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim
Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim
Mon Jan 06 18:35:04 2003 (beaume) formName Resized = 2
Fri Feb 21 14:35:02 2003 (arnaudb) formName Resized = 4
Mon Mar 03 18:56:20 2003 (arnaudb) .death.animations[0].filename = FY_HOM_Pa_mort.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_Pa_mort_idle.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pa_idle.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_Pa_idle_attente1.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_Pa_idle_attente3.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_Pa_idle_attente4.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOM_Pa_strafe_gauche.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOM_Pa_strafe_droite.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOM_Pa_demitour_go.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOM_Pa_demitour_go.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOM_Pa_demitour_go.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOM_Pa_tourne_droite.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOM_Pa_demitour_dr.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOM_Pa_tourne_droite.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOM_Pa_demitour_dr.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOM_Pa_tourne_droite.anim
Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOM_Pa_demitour_dr.anim
Tue Mar 04 10:59:31 2003 (arnaudb) .backward.animations[0].filename = FY_HOM_Pa_marche_arriere.anim
Tue Mar 04 10:59:31 2003 (arnaudb) .run.animations[0].filename = FY_HOM_Pa_course.anim
Tue Mar 04 10:59:31 2003 (arnaudb) .walk.animations[0].filename = FY_HOM_Pa_marche.anim
Wed Mar 19 15:10:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Pa_impact.anim
Wed Mar 19 15:10:09 2003 (arnaudb) formName Resized = 1
Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0
Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5
Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0
Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5
Tue Apr 15 23:43:45 2003 (puzin) formName Pasted =
Fri Apr 18 18:39:00 2003 (arnaudb) Form Parents =
Tue Jun 10 14:03:06 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Pa_mort.anim
Tue Jun 10 14:03:06 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Pa_mort.anim
Tue Jun 10 14:03:06 2003 (beaume) formName Resized = 1
Thu Jul 10 12:09:28 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Pa_stun_init.anim
Thu Jul 10 12:09:28 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Pa_stun_end.anim
Thu Jul 10 12:09:28 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Pa_stun_loop.anim
Thu Jul 10 12:09:28 2003 (beaume) formName Resized = 1
Tue Oct 28 11:51:38 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Oct 28 11:51:38 2003 (beaume) .curative_cast_end.animations[0].reverse = true
Tue Oct 28 11:51:38 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Oct 28 11:51:38 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Oct 28 11:51:38 2003 (beaume) .mixed_cast_end.animations[0].reverse = true
Tue Oct 28 11:51:38 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Oct 28 11:51:38 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Oct 28 11:51:38 2003 (beaume) .offensive_cast_end.animations[0].reverse = true
Tue Oct 28 11:51:38 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Oct 28 11:51:38 2003 (beaume) Form Parents =
Fri Nov 28 14:55:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Pa_idle.anim
Fri Nov 28 14:55:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Pa_idle.anim
Fri Nov 28 14:55:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Pa_idle.anim
Fri Nov 28 14:55:59 2003 (beaume) formName Resized = 1
Thu Dec 04 15:24:15 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim
Thu Dec 04 15:24:15 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim
Thu Dec 04 15:24:15 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Pa_preinit.anim
Thu Dec 04 15:24:15 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim
Thu Dec 04 15:24:15 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Pa_preinit.anim
Thu Dec 04 15:24:15 2003 (beaume) .use_post_end.animations[0].reverse = true
Thu Dec 04 15:24:15 2003 (beaume) formName Resized = 1
Tue Jan 20 14:30:55 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Jan 20 14:30:55 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Pa_preinit.anim
Tue Jan 20 14:30:55 2004 (beaume) .loot_post_end.animations[0].reverse = true
Tue Jan 20 14:30:55 2004 (beaume) formName Resized = 0
Thu Feb 19 14:38:23 2004 (beaume) Form Parents =
Mon May 10 18:05:50 2004 (beaume) .idle.animations[0].next1 = 1
Mon May 10 18:05:50 2004 (beaume) .idle.animations[0].next2 = 2
Mon May 10 18:05:50 2004 (beaume) .idle.animations[0].next3 = 3
Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next1 = 2
Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next2 = 3
Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next3 = 4
Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next4 = 0
Mon May 10 18:05:50 2004 (beaume) .idle.animations[2].next1 = 1
Mon May 10 18:05:50 2004 (beaume) .idle.animations[2].next2 = 3
Mon May 10 18:05:50 2004 (beaume) .idle.animations[2].next3 = 4
Mon May 10 18:05:50 2004 (beaume) .idle.animations[3].next1 = 1
Mon May 10 18:05:50 2004 (beaume) .idle.animations[3].next2 = 2
Mon May 10 18:05:50 2004 (beaume) .idle.animations[3].next3 = 4
Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].filename = fy_hof_pa_idle_idle1.anim
Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].next1 = 5
Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].next2 = 6
Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].next3 = 7
Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].filename = fy_hof_pa_idle_idle1_1.anim
Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].next1 = 6
Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].next2 = 7
Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].next3 = 8
Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].filename = fy_hof_pa_idle_idle1_2.anim
Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].next1 = 5
Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].next2 = 7
Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].next3 = 8
Mon May 10 18:05:50 2004 (beaume) .idle.animations[7].filename = fy_hof_pa_idle_idle1_3.anim
Mon May 10 18:05:50 2004 (beaume) .idle.animations[7].next1 = 5
Mon May 10 18:05:50 2004 (beaume) .idle.animations[7].next2 = 6
Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].filename = fy_hof_pa_idle_idle1.anim
Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next1 = 1
Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next2 = 2
Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next3 = 3
Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next4 = 0
Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].reverse = true
Mon May 10 18:05:50 2004 (beaume) formName Resized = 9
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[0].next1 weight = 30
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[0].next2 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[0].next3 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[1].next1 weight = 40
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[1].next2 weight = 10
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[1].next3 weight = 30
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[2].next1 weight = 10
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[2].next2 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[2].next3 weight = 40
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[3].next1 weight = 30
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[3].next2 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[3].next3 weight = 10
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[4].next1 weight = 30
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[4].next2 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[4].next3 weight = 10
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[5].next1 weight = 30
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[5].next2 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[5].next3 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].filename = fy_hof_pa_idle_idle1_5.anim
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].next1 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].next2 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].next3 weight = 50
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[7].filename = fy_hof_pa_idle_idle1_4.anim
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[7].next1 weight = 30
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[7].next2 weight = 10
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next1 weight = 20
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next2 weight = 10
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next3 weight = 5
Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next4 weight = 50
Fri Aug 20 15:25:36 2004 (beaume) .backward.animations[0].filename = FY_HOF_Pa_marche_arriere.anim
Fri Aug 20 15:25:36 2004 (beaume) .death_mode.animations[0].filename = fy_hof_pa_mort.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[0].filename = FY_HOF_Pa_idle.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[1].filename = FY_HOF_Pa_idle_attente1.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[2].filename = FY_HOF_Pa_idle_attente3.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[3].filename = FY_HOF_Pa_idle_attente4.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[5].filename = FY_HOF_PA_idle_idle1_1.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[6].filename = FY_HOF_PA_idle_idle1_3.anim
Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[7].filename = FY_HOF_PA_idle_idle1_2.anim
Fri Aug 20 15:25:36 2004 (beaume) .impact.animations[0].filename = fy_hof_pa_impact.anim
Fri Aug 20 15:25:36 2004 (beaume) .run.animations[0].filename = FY_HOF_Pa_course.anim
Fri Aug 20 15:25:36 2004 (beaume) .strafe_left.animations[0].filename = fy_hof_pa_strafe_gauche.anim
Fri Aug 20 15:25:36 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_pa_strafe_droite.anim.anim
Fri Aug 20 15:25:36 2004 (beaume) .stun_begin.animations[0].filename = fy_hof_pa_stun_init.anim
Fri Aug 20 15:25:36 2004 (beaume) .stun_end.animations[0].filename = fy_hof_pa_stun_end.anim
Fri Aug 20 15:25:36 2004 (beaume) .stun_loop.animations[0].filename = fy_hof_pa_stun_loop.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_left.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_left.animations[1].filename = FY_HOF_Pa_demitour_go.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Pa_demitour_go.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Pa_demitour_go.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_right.animations[0].filename = FY_HOF_Pa_tourne_droite.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_right.animations[1].filename = fy_hof_pa_demitour_dr.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Pa_tourne_droite.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_backward.animations[1].filename = fy_hof_pa_demitour_dr.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Pa_tourne_droite.anim
Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_walk.animations[1].filename = fy_hof_pa_demitour_dr.anim
Fri Aug 20 15:25:36 2004 (beaume) .walk.animations[0].filename = FY_HOF_Pa_marche.anim
Fri Sep 03 19:44:30 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_pa_strafe_droite.anim
Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next1 weight = 2
Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next2 weight = 1
Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next3 weight = 1
Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next4 = 0
Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next4 weight = 10
Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next5 = 4
Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next1 weight = 2
Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next2 weight = 1
Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next3 weight = 3
Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next4 weight = 10
Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next1 weight = 1
Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next2 weight = 1
Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next3 weight = 2
Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next4 = 0
Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next4 weight = 10
Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next1 weight = 1
Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next2 weight = 1
Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next3 weight = 2
Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next4 = 0
Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next4 weight = 10
Fri Sep 10 12:19:22 2004 (coutelas) .idle.animations[4].next1 weight = 5
Fri Sep 10 12:19:22 2004 (coutelas) .idle.animations[4].next2 weight = 1
Fri Sep 10 12:19:22 2004 (coutelas) .idle.animations[4].next3 weight = 1
Fri Sep 10 12:19:44 2004 (coutelas) .idle.animations[4].next1 weight = 3
Fri Sep 10 12:19:44 2004 (coutelas) .idle.animations[4].next2 weight = 2
Fri Sep 10 12:19:44 2004 (coutelas) .idle.animations[4].next3 weight = 1
Fri Sep 10 12:20:26 2004 (coutelas) .idle.animations[5].next1 weight = 3
Fri Sep 10 12:20:26 2004 (coutelas) .idle.animations[5].next2 weight = 2
Fri Sep 10 12:20:26 2004 (coutelas) .idle.animations[5].next3 weight = 2
Fri Sep 10 12:20:59 2004 (coutelas) .idle.animations[5].next4 = 5
Fri Sep 10 12:20:59 2004 (coutelas) .idle.animations[5].next4 weight = 10
Fri Sep 10 12:21:43 2004 (coutelas) .idle.animations[6].next1 weight = 5
Fri Sep 10 12:21:43 2004 (coutelas) .idle.animations[6].next2 weight = 1
Fri Sep 10 12:21:43 2004 (coutelas) .idle.animations[6].next3 weight = 1
Fri Sep 10 12:22:10 2004 (coutelas) .idle.animations[7].next1 weight = 5
Fri Sep 10 12:22:10 2004 (coutelas) .idle.animations[7].next2 weight = 1
Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next1 weight = 2
Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next2 weight = 1
Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next3 weight = 1
Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next4 weight = 10
Fri Sep 10 14:41:45 2004 (coutelas) .idle.animations[5].next1 weight = 1
Fri Sep 10 14:41:45 2004 (coutelas) .idle.animations[5].next4 weight = 15
Fri Sep 10 14:45:45 2004 (coutelas) .idle.animations[7].next2 = 8</LOG>
</FORM>

View file

@ -0,0 +1,202 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fy_hof_default_1h_.animation_set"/>
<STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_good_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ARRAY Name="animations">
<STRUCT/>
</ARRAY>
</STRUCT>
<STRUCT Name="use_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Ceuillette_Init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Ceuillette_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="use_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_Ceuillette_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:36 2002 (corvazier) File converted from old format
Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim
Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim
Tue Jul 30 23:44:12 2002 (puzin) Form Parents =
Tue Jul 30 23:57:16 2002 (puzin) formName Deleted =
Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim
Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim
Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim
Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1
Fri Aug 30 11:24:26 2002 (puzin) formName Deleted =
Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor =
Fri Dec 20 19:22:19 2002 (puzin) formName Pasted =
Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor =
Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor =
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim
Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim
Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2
Thu Feb 13 11:56:07 2003 (puzin) formName Pasted =
Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim
Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim
Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim
Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim
Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4
Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim
Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1
Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim
Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim
Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim
Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2
Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim
Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim
Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0
Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim
Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim
Fri Mar 28 17:52:10 2003 (arnaudb) Form Parents =
Fri Nov 28 11:48:45 2003 (beaume) formName Resized = 1</LOG>
</FORM>

Some files were not shown because too many files have changed in this diff Show more