Changed: #1135 Merge changes from Ryzom patch 1.10
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2 changed files with 9 additions and 9 deletions
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@ -17662,10 +17662,10 @@ void CCharacter::barUpdate()
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_PhysScores._PhysicalScores[ SCORES::focus].Current() != _OldFocusBarSentToPlayer )
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_PhysScores._PhysicalScores[ SCORES::focus].Current() != _OldFocusBarSentToPlayer )
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{
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{
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// bkup cache
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// bkup cache
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_OldHpBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::hit_points ].Current();
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_OldHpBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::hit_points ].Current();
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_OldSapBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::sap].Current();
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_OldSapBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::sap].Current();
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_OldStaBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::stamina].Current();
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_OldStaBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::stamina].Current();
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_OldFocusBarSentToPlayer= (sint16)_PhysScores._PhysicalScores[ SCORES::focus].Current();
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_OldFocusBarSentToPlayer= _PhysScores._PhysicalScores[ SCORES::focus].Current();
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// Since client must listen only the last message (no delta like DB here...), use a small counter
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// Since client must listen only the last message (no delta like DB here...), use a small counter
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_BarSentToPlayerMsgNumber++;
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_BarSentToPlayerMsgNumber++;
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@ -2914,11 +2914,11 @@ private:
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/// temp values used to test if Players bars need an update or not
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/// temp values used to test if Players bars need an update or not
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uint8 _BarSentToPlayerMsgNumber;
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uint8 _BarSentToPlayerMsgNumber;
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/// NB: 16 bits because guigui ensure me cannot goes beyond something like 6000
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sint16 _OldHpBarSentToPlayer;
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sint32 _OldHpBarSentToPlayer;
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sint16 _OldSapBarSentToPlayer;
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sint32 _OldSapBarSentToPlayer;
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sint16 _OldStaBarSentToPlayer;
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sint32 _OldStaBarSentToPlayer;
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sint16 _OldFocusBarSentToPlayer;
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sint32 _OldFocusBarSentToPlayer;
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NLMISC::TGameCycle _LastTickSaved;
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NLMISC::TGameCycle _LastTickSaved;
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NLMISC::TGameCycle _LastTickCompassUpdated;
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NLMISC::TGameCycle _LastTickCompassUpdated;
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