Allow rendering with bloom to a user provided render target (untested) (#43)
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2 changed files with 51 additions and 25 deletions
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@ -83,6 +83,7 @@ public:
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// If window size exceeds 256*256 the textures used to apply blur are reinitialized with
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// 256*256 size. If a dimension is less than 256, the texture is initialized with the nearer
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// power of 2, lower than this window dimension.
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void initBloom(UTexture &renderTarget);
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void initBloom();
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// Called at the end of renderAll method in the main loop, recover stretched texture, apply
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@ -131,13 +132,15 @@ private:
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uint8 _DensityBloom;
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// render target textures
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// used to display scene
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// used to display scene (FIXME: redundant when user render target provided...)
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NLMISC::CSmartPtr<NL3D::ITexture> _InitText;
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// used as stretched texture from _InitText, as displayed texture in first blur pass,
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// and as render target in second blur pass.
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NLMISC::CSmartPtr<NL3D::ITexture> _BlurFinalTex;
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// used as render target in first blur pass, and as displayed texture on second blur pass.
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NLMISC::CSmartPtr<NL3D::ITexture> _BlurHorizontalTex;
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/// User provided render target.
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NLMISC::CSmartPtr<NL3D::ITexture> m_UserRenderTarget;
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// materials
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@ -271,11 +271,19 @@ void CBloomEffect::initTexture(CSmartPtr<ITexture> & tex, bool isMode2D, uint32
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//-----------------------------------------------------------------------------------------------------------
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void CBloomEffect::initBloom() // clientcfg
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void CBloomEffect::initBloom()
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{
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CTextureUser cu;
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initBloom(cu);
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}
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void CBloomEffect::initBloom(UTexture &renderTarget) // clientcfg
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{
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if(!((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
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return;
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m_UserRenderTarget = dynamic_cast<CTextureUser &>(renderTarget).getITexture();
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// don't activate bloom when PolygonMode is different from Filled
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if (_Driver->getPolygonMode() != UDriver::Filled) return;
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@ -348,14 +356,25 @@ void CBloomEffect::initBloom() // clientcfg
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_DisplaySquareBlurMat.getObjectPtr()->setTexture(1, _BlurFinalTex);
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}
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}
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// For now the user target must be the window size
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// to be compatible with the existing code.
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// TODO: Instead, if user render target is provided,
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// assume the size of the user render target as
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// the screen size to be used.
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if (m_UserRenderTarget.getPtr())
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{
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nlassert(_WndWidth == m_UserRenderTarget->getWidth());
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nlassert(_WndHeight == m_UserRenderTarget->getHeight());
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_DisplayInitMat.getObjectPtr()->setTexture(0, m_UserRenderTarget);
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}
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NL3D::CTextureUser *txt = (_InitBloomEffect) ? (new CTextureUser(_InitText)) : (new CTextureUser());
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if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _WndWidth, _WndHeight))
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NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(m_UserRenderTarget.getPtr() ? m_UserRenderTarget : _InitText)) : (CTextureUser());
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if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))
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{
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nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
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return;
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}
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delete txt;
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}
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//-----------------------------------------------------------------------------------------------------------
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@ -371,13 +390,13 @@ void CBloomEffect::endBloom() // clientcfg
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if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0)
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return;
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CTextureUser *txt1 = (_InitBloomEffect) ? (new CTextureUser(_InitText)) : (new CTextureUser());
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CTextureUser *txt2 = new CTextureUser(_BlurFinalTex);
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CRect *rect1 = new CRect(0, 0, _WndWidth, _WndHeight);
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CRect *rect2 = new CRect(0, 0, _BlurWidth, _BlurHeight);
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CTextureUser txt1 = (_InitBloomEffect) ? (CTextureUser(m_UserRenderTarget.getPtr() ? m_UserRenderTarget : _InitText)) : (CTextureUser());
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CTextureUser txt2(_BlurFinalTex);
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CRect rect1(0, 0, _WndWidth, _WndHeight);
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CRect rect2(0, 0, _BlurWidth, _BlurHeight);
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// stretch rect
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((CDriverUser *) _Driver)->stretchRect(_Scene, *txt1 , *rect1,
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*txt2, *rect2);
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((CDriverUser *) _Driver)->stretchRect(_Scene, txt1 , rect1,
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txt2, rect2);
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// horizontal blur pass
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doBlur(true);
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@ -387,10 +406,6 @@ void CBloomEffect::endBloom() // clientcfg
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// apply blur with a blend operation
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applyBlur();
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delete txt1;
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delete txt2;
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delete rect1;
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delete rect2;
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}
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//-----------------------------------------------------------------------------------------------------------
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@ -402,13 +417,12 @@ void CBloomEffect::applyBlur()
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// in opengl, display in init texture
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if(_InitBloomEffect)
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{
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CTextureUser *txt = new CTextureUser(_InitText);
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if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _WndWidth, _WndHeight))
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CTextureUser txt(m_UserRenderTarget.getPtr() ? m_UserRenderTarget : _InitText);
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if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))
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{
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nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
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return;
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}
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delete txt;
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}
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// display blur texture
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@ -463,7 +477,9 @@ void CBloomEffect::applyBlur()
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void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
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{
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if(_InitBloomEffect)
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// Render from render target to screen if necessary.
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// Don't do this when the blend was done to the screen or when rendering to a user provided rendertarget.
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if (_InitBloomEffect && m_UserRenderTarget.isNull())
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{
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if(!_Driver->supportBloomEffect() || !_Init)
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return;
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@ -496,6 +512,15 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
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_Driver->drawQuad(_DisplayQuad, _DisplayInitMat);
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_Driver->setMatrixMode3D(pCam);
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}
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if (m_UserRenderTarget.getPtr())
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{
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if (_InitBloomEffect)
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{
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_DisplayInitMat.getObjectPtr()->setTexture(0, _InitText);
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}
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m_UserRenderTarget = NULL;
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}
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}
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@ -522,14 +547,13 @@ void CBloomEffect::doBlur(bool horizontalBlur)
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}
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NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
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CTextureUser *txt = new CTextureUser(endTexture);
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CTextureUser txt(endTexture);
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// initialize render target
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if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _BlurWidth, _BlurHeight))
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if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _BlurWidth, _BlurHeight))
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{
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nlwarning("setRenderTarget return false with blur texture for bloom effect\n");
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return;
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}
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delete txt;
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// initialize vertex program
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drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
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@ -578,10 +602,9 @@ void CBloomEffect::doBlur(bool horizontalBlur)
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// disable render target and vertex program
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drvInternal->activeVertexProgram(NULL);
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txt = new CTextureUser();
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((CDriverUser *)_Driver)->setRenderTarget(*txt, 0, 0, 0, 0);
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CTextureUser cu;
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((CDriverUser *)_Driver)->setRenderTarget(cu, 0, 0, 0, 0);
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_Driver->setMatrixMode3D(pCam);
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delete txt;
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}
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}; // NL3D
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