Fixed: #1044 Window content is black after switching windowed <-> fullscreen
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1fab114680
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1 changed files with 36 additions and 22 deletions
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@ -1000,6 +1000,10 @@ bool CDriverGL::saveScreenMode()
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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// hide window (hack to avoid black window bug)
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if (_win)
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XUnmapWindow(_dpy, _win);
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int screen = DefaultScreen(_dpy);
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int screen = DefaultScreen(_dpy);
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res = false;
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res = false;
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@ -1061,6 +1065,10 @@ bool CDriverGL::restoreScreenMode()
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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// hide window (hack to avoid black window bug)
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if (_win)
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XUnmapWindow(_dpy, _win);
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int screen = DefaultScreen(_dpy);
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int screen = DefaultScreen(_dpy);
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#ifdef XRANDR
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#ifdef XRANDR
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@ -1509,6 +1517,10 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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return false;
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return false;
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}
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}
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// show window (hack to avoid black window bug)
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if (_WindowVisible)
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XMapRaised(_dpy, _win);
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#endif
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#endif
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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@ -1527,9 +1539,6 @@ bool CDriverGL::setMode(const GfxMode& mode)
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// when changing window style, it's possible system change window size too
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// when changing window style, it's possible system change window size too
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setWindowStyle(mode.Windowed ? EWSWindowed:EWSFullscreen);
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setWindowStyle(mode.Windowed ? EWSWindowed:EWSFullscreen);
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_WindowWidth = mode.Width;
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_WindowHeight = mode.Height;
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if (!mode.Windowed)
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if (!mode.Windowed)
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_Depth = mode.Depth;
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_Depth = mode.Depth;
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@ -1538,9 +1547,12 @@ bool CDriverGL::setMode(const GfxMode& mode)
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#if defined(NL_OS_MAC) && !defined(NL_MAC_NATIVE)
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#if defined(NL_OS_MAC) && !defined(NL_MAC_NATIVE)
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// X11 under Mac OS can't use fullscreen
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// X11 under Mac OS can't use fullscreen
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_FullScreen = false;
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_FullScreen = false;
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#else
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_FullScreen = !mode.Windowed;
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#endif // NL_MAC_NATIVE
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#endif // NL_MAC_NATIVE
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setWindowSize(mode.Width, mode.Height);
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setWindowSize(mode.Width, mode.Height);
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setWindowPos(_WindowX, _WindowY);
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return true;
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return true;
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}
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}
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@ -1929,6 +1941,7 @@ bool CDriverGL::activate()
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glXMakeCurrent(_dpy, _win, _ctx);
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glXMakeCurrent(_dpy, _win, _ctx);
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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return true;
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return true;
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}
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}
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@ -2037,12 +2050,15 @@ void CDriverGL::setMousePos(float x, float y)
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if (_win == EmptyWindow)
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if (_win == EmptyWindow)
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return;
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return;
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sint x1 = (sint)((float)_WindowWidth*x);
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sint y1 = (sint)((float)_WindowHeight*(1.0f-y));
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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// NeL window coordinate to MSWindows coordinates
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// NeL window coordinate to MSWindows coordinates
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POINT pt;
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POINT pt;
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pt.x = (sint)((float)(_WindowWidth)*x);
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pt.x = x1;
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pt.y = (sint)((float)(_WindowHeight)*(1.0f-y));
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pt.y = y1;
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ClientToScreen (_win, &pt);
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ClientToScreen (_win, &pt);
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SetCursorPos(pt.x, pt.y);
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SetCursorPos(pt.x, pt.y);
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@ -2052,8 +2068,6 @@ void CDriverGL::setMousePos(float x, float y)
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#elif defined (NL_OS_UNIX)
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#elif defined (NL_OS_UNIX)
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sint x1 = (sint)((float)_WindowWidth*x);
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sint y1 = (sint)((float)_WindowHeight*(1.0f-y));
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XWarpPointer (_dpy, None, _win, None, None, None, None, x1, y1);
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XWarpPointer (_dpy, None, _win, None, None, None, None, x1, y1);
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#endif // NL_OS_UNIX
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#endif // NL_OS_UNIX
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@ -2082,11 +2096,8 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
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}
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}
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else
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else
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{
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{
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if (_win)
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width = _WindowWidth;
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{
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height = _WindowHeight;
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width = _WindowWidth;
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height = _WindowHeight;
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}
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}
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}
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#endif // NL_MAC_NATIVE
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#endif // NL_MAC_NATIVE
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@ -2096,9 +2107,6 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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{
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{
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H_AUTO_OGL(CDriverGL_setWindowSize)
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H_AUTO_OGL(CDriverGL_setWindowSize)
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_WindowWidth = width;
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_WindowHeight = height;
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if (_win == EmptyWindow)
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if (_win == EmptyWindow)
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return;
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return;
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@ -2129,13 +2137,22 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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#elif defined(NL_OS_UNIX)
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#elif defined(NL_OS_UNIX)
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if (width != _WindowWidth || height != _WindowHeight)
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{
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// resize the window
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XResizeWindow(_dpy, _win, width, height);
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_WindowWidth = width;
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_WindowHeight = height;
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}
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// Update WM hints (update size and allow resizing)
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// Update WM hints (update size and allow resizing)
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XSizeHints size_hints;
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XSizeHints size_hints;
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size_hints.width = width;
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// size_hints.width = width;
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size_hints.height = height;
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// size_hints.height = height;
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size_hints.flags = PSize;
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// size_hints.flags = PSize;
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if (!_Resizable)
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if (!_Resizable || _FullScreen)
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{
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{
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size_hints.flags |= PMinSize | PMaxSize;
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size_hints.flags |= PMinSize | PMaxSize;
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size_hints.min_width = width;
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size_hints.min_width = width;
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@ -2146,9 +2163,6 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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XSetWMNormalHints(_dpy, _win, &size_hints);
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XSetWMNormalHints(_dpy, _win, &size_hints);
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// resize the window
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XResizeWindow(_dpy, _win, width, height);
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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}
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}
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