Fixed: #946 Add a check for GL_ARB_texture_rectangle
This commit is contained in:
parent
c830f573e4
commit
907b3fbe8a
4 changed files with 18 additions and 131 deletions
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@ -315,8 +315,6 @@ CDriverGL::CDriverGL()
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for(i=0;i<MaxLight;i++)
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_LightDirty[i]= false;
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_CurrentGlNormalize= false;
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_ForceNormalize= false;
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@ -747,7 +745,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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return false;
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}
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/* After determining a compatible pixel format, the next step is to create a pbuffer of the
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chosen format. Fortunately this step is fairly easy, as you merely select one of the formats
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returned in the list in step #2 and call the function: */
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@ -1273,7 +1270,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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_UserLightEnable[i]= false;
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// init _DriverGLStates
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_DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle), _MaxDriverLight);
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_DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle), _MaxDriverLight);
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// Init OpenGL/Driver defaults.
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@ -1294,7 +1291,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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glDisable(GL_NORMALIZE);
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glDisable(GL_COLOR_SUM_EXT);
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_CurrViewport.init(0.f, 0.f, 1.f, 1.f);
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_CurrScissor.initFullScreen();
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_CurrentGlNormalize= false;
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@ -1434,8 +1430,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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params[0]=0; params[1]=0; params[2]=0; params[3]=1;
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glTexGenfv(GL_Q, GL_OBJECT_PLANE, params);
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glTexGenfv(GL_Q, GL_EYE_PLANE, params);
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}
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resetTextureShaders();
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@ -1449,7 +1443,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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// use enableLighting(0....), to get normal behaviour
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_DriverGLStates.enableLight(0, true);
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_Initialized = true;
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_ForceDXTCCompression= false;
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@ -1473,7 +1466,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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_EVSNormalHandle = nglBindParameterEXT(GL_CURRENT_NORMAL);
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_EVSColorHandle = nglBindParameterEXT(GL_CURRENT_COLOR);
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if (!_EVSPositionHandle || !_EVSNormalHandle || !_EVSColorHandle)
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{
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nlwarning("Unable to bind input parameters for use with EXT_vertex_shader, vertex program support is disabled");
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@ -1485,8 +1477,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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for(uint k = 0; k < 8; ++k)
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{
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_EVSTexHandle[k] = nglBindTextureUnitParameterEXT(GL_TEXTURE0_ARB + k, GL_CURRENT_TEXTURE_COORDS);
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}
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// Other attributes are managed using variant pointers :
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// Secondary color
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@ -1498,8 +1488,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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// Allocate invariants. One assitionnal variant is needed for fog coordinate if fog bug is not fixed in driver version
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_EVSConstantHandle = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_INVARIANT_EXT, GL_FULL_RANGE_EXT, _EVSNumConstant + (_ATIFogRangeFixed ? 0 : 1));
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if (_EVSConstantHandle == 0)
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{
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nlwarning("Unable to allocate constants for EXT_vertex_shader, vertex program support is disabled");
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@ -1827,8 +1815,6 @@ bool CDriverGL::activate()
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if (nctx != NULL && nctx!=ctx)
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{
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glXMakeCurrent(dpy, win,ctx);
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}
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#endif // NL_OS_WINDOWS
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return true;
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@ -1860,11 +1846,8 @@ bool CDriverGL::clear2D(CRGBA rgba)
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H_AUTO_OGL(CDriverGL_clear2D)
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glClearColor((float)rgba.R/255.0f,(float)rgba.G/255.0f,(float)rgba.B/255.0f,(float)rgba.A/255.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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return true;
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}
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@ -1875,12 +1858,9 @@ bool CDriverGL::clearZBuffer(float zval)
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H_AUTO_OGL(CDriverGL_clearZBuffer)
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glClearDepth(zval);
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_DriverGLStates.enableZWrite(true);
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glClear(GL_DEPTH_BUFFER_BIT);
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return true;
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}
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@ -1891,10 +1871,8 @@ bool CDriverGL::clearStencilBuffer(float stencilval)
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H_AUTO_OGL(CDriverGL_clearStencilBuffer)
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glClearStencil((int)stencilval);
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glClear(GL_STENCIL_BUFFER_BIT);
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return true;
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}
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@ -1904,8 +1882,6 @@ void CDriverGL::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
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{
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H_AUTO_OGL(CDriverGL_setColorMask )
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glColorMask (bRed, bGreen, bBlue, bAlpha);
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}
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// --------------------------------------------------
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@ -1995,17 +1971,12 @@ bool CDriverGL::swapBuffers()
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if (_VRAMVertexArrayRange) _VRAMVertexArrayRange->updateLostBuffers();
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}
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#ifdef NL_OS_WINDOWS
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SwapBuffers(_hDC);
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#else // NL_OS_WINDOWS
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glXSwapBuffers(dpy, win);
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#endif // NL_OS_WINDOWS
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// Activate the default texture environnments for all stages.
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//===========================================================
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// This is not a requirement, but it ensure a more stable state each frame.
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@ -2024,7 +1995,6 @@ bool CDriverGL::swapBuffers()
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forceActivateTexEnvColor(stage, env);
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}
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// Activate the default material.
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//===========================================================
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// Same reasoning as textures :)
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@ -2032,8 +2002,6 @@ bool CDriverGL::swapBuffers()
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if (_NVTextureShaderEnabled)
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{
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glDisable(GL_TEXTURE_SHADER_NV);
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_NVTextureShaderEnabled = false;
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}
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_CurrentMaterial= NULL;
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@ -2086,8 +2054,6 @@ bool CDriverGL::release()
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// Reset VertexArrayRange.
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resetVertexArrayRange();
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// delete containers
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delete _AGPVertexArrayRange;
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delete _VRAMVertexArrayRange;
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@ -2674,8 +2640,6 @@ bool CDriverGL::fillBuffer (CBitmap &bitmap)
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glPixelStorei(GL_UNPACK_ALIGNMENT,1);
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glDrawPixels (rect.Width, rect.Height, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]) );
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return true;
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}
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@ -2747,8 +2711,6 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
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glPolygonMode (GL_FRONT_AND_BACK, GL_POINT);
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break;
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}
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}
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@ -2798,8 +2760,6 @@ void CDriverGL::setupFog(float start, float end, CRGBA color)
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}
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_FogStart = start;
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_FogEnd = end;
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}
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@ -2950,8 +2910,6 @@ void CDriverGL::setMatrix2DForTextureOffsetAddrMode(const uint stage, const floa
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nlassert(stage < inlGetNumTextStages() );
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_DriverGLStates.activeTextureARB(stage);
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glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat);
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}
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@ -2972,8 +2930,6 @@ void CDriverGL::enableNVTextureShader(bool enabled)
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glDisable(GL_TEXTURE_SHADER_NV);
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}
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_NVTextureShaderEnabled = enabled;
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}
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}
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@ -3127,6 +3083,7 @@ bool CDriverGL::supportBlendConstantColor() const
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H_AUTO_OGL(CDriverGL_supportBlendConstantColor)
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return _Extensions.EXTBlendColor;
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}
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// ***************************************************************************
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void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
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{
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@ -3140,9 +3097,8 @@ void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
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return;
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static const float OO255= 1.0f/255;
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nglBlendColorEXT(col.R*OO255, col.G*OO255, col.B*OO255, col.A*OO255);
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}
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// ***************************************************************************
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NLMISC::CRGBA CDriverGL::getBlendConstantColor() const
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{
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@ -3169,11 +3125,8 @@ void CDriverGL::refreshProjMatrixFromGL()
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glGetFloatv(GL_PROJECTION_MATRIX, mat);
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_GLProjMat.set(mat);
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_ProjMatDirty = false;
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}
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// ***************************************************************************
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bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &properties)
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{
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@ -3273,7 +3226,6 @@ void CDriverGL::initEMBM()
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{
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H_AUTO_OGL(CDriverGL_initEMBM)
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if (supportEMBM())
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{
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std::fill(_StageSupportEMBM, _StageSupportEMBM + IDRV_MAT_MAXTEXTURES, false);
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@ -3741,7 +3693,6 @@ void CDriverGL::enablePolygonSmoothing(bool smooth)
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else
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glDisable(GL_POLYGON_SMOOTH);
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_PolygonSmooth= smooth;
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}
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@ -3756,7 +3707,6 @@ bool CDriverGL::isPolygonSmoothingEnabled() const
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// ***************************************************************************
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void CDriverGL::startProfileVBHardLock()
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{
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if(_VBHardProfiling)
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return;
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@ -3771,7 +3721,6 @@ void CDriverGL::startProfileVBHardLock()
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// ***************************************************************************
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void CDriverGL::endProfileVBHardLock(vector<std::string> &result)
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{
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if(!_VBHardProfiling)
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return;
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@ -3810,7 +3759,6 @@ void CDriverGL::endProfileVBHardLock(vector<std::string> &result)
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// ***************************************************************************
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void CDriverGL::appendVBHardLockProfile(NLMISC::TTicks time, CVertexBuffer *vb)
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{
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// must allocate a new place?
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if(_CurVBHardLockCount>=_VBHardProfiles.size())
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{
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@ -3854,7 +3802,6 @@ void CDriverGL::profileIBAllocation(std::vector<std::string> &/* result */)
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// ***************************************************************************
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void CDriverGL::profileVBHardAllocation(std::vector<std::string> &result)
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{
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result.clear();
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result.reserve(1000);
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result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
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@ -4074,7 +4021,6 @@ bool CDriverGL::activeShader(CShader * /* shd */)
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void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
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{
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CHTimer::startBench (wantStandardDeviation, quick, reset);
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}
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@ -4082,7 +4028,6 @@ void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
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void CDriverGL::endBench ()
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{
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CHTimer::endBench ();
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}
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@ -4090,7 +4035,6 @@ void CDriverGL::endBench ()
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void CDriverGL::displayBench (class NLMISC::CLog *log)
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{
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// diplay
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CHTimer::displayHierarchicalByExecutionPathSorted(log, CHTimer::TotalTime, true, 48, 2);
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CHTimer::displayHierarchical(log, true, 48, 2);
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@ -4113,7 +4057,7 @@ void CDriverGL::checkTextureOn() const
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// tmp for debug
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CDriverGLStates &dgs = const_cast<CDriverGLStates &>(_DriverGLStates);
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uint currTexStage = dgs.getActiveTextureARB();
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for(uint k = 0; k < getNbTextureStages(); ++k)
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for(uint k = 0; k < this->getNbTextureStages(); ++k)
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{
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dgs.activeTextureARB(k);
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GLboolean flag2D;
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@ -4158,8 +4102,7 @@ bool CDriverGL::supportOcclusionQuery() const
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bool CDriverGL::supportTextureRectangle() const
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{
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H_AUTO_OGL(CDriverGL_supportTextureRectangle)
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return (_Extensions.NVTextureRectangle ||
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_Extensions.EXTTextureRectangle);
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return (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle);
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}
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// ***************************************************************************
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@ -1151,6 +1151,14 @@ static bool setupEXTTextureRectangle(const char *glext)
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return true;
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}
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// ***************************************************************************
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static bool setupARBTextureRectangle(const char *glext)
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{
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H_AUTO_OGL(setupARBTextureRectangle);
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CHECK_EXT("GL_ARB_texture_rectangle");
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return true;
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}
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// ***************************************************************************
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static bool setupFrameBufferObject(const char *glext)
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{
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@ -1322,6 +1330,9 @@ void registerGlExtensions(CGlExtensions &ext)
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// Check GL_EXT_texture_rectangle
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ext.EXTTextureRectangle = setupEXTTextureRectangle(glext);
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// Check GL_ARB_texture_rectangle
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ext.ARBTextureRectangle = setupARBTextureRectangle(glext);
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// Check GL_EXT_framebuffer_object
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ext.FrameBufferObject = setupFrameBufferObject(glext);
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@ -71,6 +71,7 @@ struct CGlExtensions
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bool NVOcclusionQuery;
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bool NVTextureRectangle;
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bool EXTTextureRectangle;
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bool ARBTextureRectangle;
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bool FrameBufferObject;
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bool PackedDepthStencil;
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// true if NVVertexProgram and if we know that VP is emulated
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@ -183,6 +184,7 @@ public:
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result += ATIEnvMapBumpMap ? "ATIEnvMapBumpMap " : "";
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result += NVTextureRectangle ? "NVTextureRectangle " : "";
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result += EXTTextureRectangle ? "EXTTextureRectangle " : "";
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result += ARBTextureRectangle ? "ARBTextureRectangle " : "";
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result += ARBTextureNonPowerOfTwo ? "ARBTextureNonPowerOfTwo " : "";
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result += "texture stages(*) = ";
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result += NLMISC::toString(NbTextureStages);
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@ -97,7 +97,6 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
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GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV
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};
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if (!tex || !tex->isTextureCube())
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{
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glenum = glTex2dAddrModesNV[(uint) mode];
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@ -165,7 +164,6 @@ void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
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{
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glMatrixMode(GL_TEXTURE);
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// for each stage, setup the texture matrix if needed
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uint newMask = (mat.getFlags() & IDRV_MAT_USER_TEX_MAT_ALL) >> IDRV_MAT_USER_TEX_FIRST_BIT;
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uint shiftMask = 1;
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@ -176,7 +174,6 @@ void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
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_DriverGLStates.activeTextureARB(k);
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glLoadMatrixf(mat.getUserTexMat(k).get());
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_UserTexMatEnabled |= shiftMask;
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}
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else
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@ -189,15 +186,12 @@ void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
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_DriverGLStates.activeTextureARB(k);
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glLoadIdentity();
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_UserTexMatEnabled &= ~shiftMask;
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}
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}
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shiftMask <<= 1;
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}
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glMatrixMode(GL_MODELVIEW);
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}
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}
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@ -208,7 +202,6 @@ void CDriverGL::disableUserTextureMatrix()
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{
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glMatrixMode(GL_TEXTURE);
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uint k = 0;
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do
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{
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@ -217,16 +210,12 @@ void CDriverGL::disableUserTextureMatrix()
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_DriverGLStates.activeTextureARB(k);
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glLoadIdentity();
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_UserTexMatEnabled &= ~ (1 << k);
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}
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++k;
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}
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while (_UserTexMatEnabled != 0);
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glMatrixMode(GL_MODELVIEW);
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}
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}
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@ -259,7 +248,6 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
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convTexAddr(textures[stage], (CMaterial::TTexAddressingMode) addressingModes[stage], glAddrMode);
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if (glAddrMode != _CurrentTexAddrMode[stage]) // addressing mode different from the one in the device?
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{
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_DriverGLStates.activeTextureARB(stage);
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, glAddrMode);
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@ -404,7 +392,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
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if (mat.getTexture(stage))
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}*/
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// Activate the textures.
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// Do not do it for Lightmap and per pixel lighting , because done in multipass in a very special fashion.
|
||||
// This avoid the useless multiple change of texture states per lightmapped object.
|
||||
|
@ -490,16 +477,13 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
// Color unlit part.
|
||||
CRGBA col= mat.getColor();
|
||||
glColor4ub(col.R, col.G, col.B, col.A);
|
||||
|
||||
|
||||
_DriverGLStates.setVertexColorLighted(false);
|
||||
}
|
||||
|
||||
|
||||
// Fog Part.
|
||||
//=================
|
||||
|
||||
|
@ -745,7 +729,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
static uint32 packedColorGrey= CRGBA(128,128,128,128).getPacked();
|
||||
static GLfloat glcolGrey[4]= {0.5f,0.5f,0.5f,1.f};
|
||||
|
||||
|
||||
// No lightmap or all blacks??, just setup "black texture" for stage 0.
|
||||
if(_NLightMaps==0)
|
||||
{
|
||||
|
@ -760,7 +743,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
// setup color to 0 => blackness. in emissive cause texture can still be lighted by dynamic light
|
||||
_DriverGLStates.setEmissive(packedColorBlack, glcolBlack);
|
||||
|
||||
|
||||
// Setup gen tex off
|
||||
_DriverGLStates.activeTextureARB(0);
|
||||
_DriverGLStates.setTexGenMode(0, 0);
|
||||
|
@ -900,8 +882,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
// Arg3.
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -920,8 +900,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
// Arg2.
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT );
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -965,8 +943,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
{
|
||||
// Multiply x 2
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -988,8 +964,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
{
|
||||
static GLfloat blackFog[4]= {0,0,0,0};
|
||||
glFogfv(GL_FOG_COLOR, blackFog);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Blend is different if the material is blended or not
|
||||
|
@ -1051,8 +1025,6 @@ void CDriverGL::setupLightMapPass(uint pass)
|
|||
// no need to reset for pass after 1, since same than prec pass (black)!
|
||||
else if(pass==1)
|
||||
_DriverGLStates.setDiffuse(packedColorBlack, glcolBlack);
|
||||
|
||||
|
||||
}
|
||||
// ***************************************************************************
|
||||
void CDriverGL::endLightMapMultiPass()
|
||||
|
@ -1081,8 +1053,6 @@ void CDriverGL::endLightMapMultiPass()
|
|||
{
|
||||
_DriverGLStates.activeTextureARB(i);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1180,8 +1150,6 @@ void CDriverGL::setupSpecularEnd()
|
|||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -1286,8 +1254,6 @@ void CDriverGL::setupSpecularPass(uint pass)
|
|||
// Arg3.
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO );
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_ALPHA);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else if (_Extensions.ATITextureEnvCombine3)
|
||||
|
@ -1340,8 +1306,6 @@ void CDriverGL::setupSpecularPass(uint pass)
|
|||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO );
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{ // We have to do it in 2 passes
|
||||
|
@ -1390,8 +1354,6 @@ void CDriverGL::setupSpecularPass(uint pass)
|
|||
activateTexEnvMode(1, env);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
// ***************************************************************************
|
||||
void CDriverGL::endSpecularMultiPass()
|
||||
|
@ -1470,14 +1432,12 @@ CTextureCube *CDriverGL::getSpecularCubeMap(uint exp)
|
|||
_SpecularTextureCubes.resize(MaxExponent);
|
||||
}
|
||||
|
||||
|
||||
NLMISC::clamp(exp, 1u, (MaxExponent - 1));
|
||||
|
||||
|
||||
uint cubeMapIndex = expToCubeMap[exp];
|
||||
nlassert(cubeMapIndex < numCubeMap);
|
||||
|
||||
|
||||
if (_SpecularTextureCubes[cubeMapIndex] != NULL) // has the cube map already been cted ?
|
||||
{
|
||||
return _SpecularTextureCubes[cubeMapIndex];
|
||||
|
@ -1607,8 +1567,6 @@ void CDriverGL::setupPPLPass(uint pass)
|
|||
// Arg3 = White (= ~ Black)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
else // use ATI extension
|
||||
{
|
||||
|
@ -1624,8 +1582,6 @@ void CDriverGL::setupPPLPass(uint pass)
|
|||
// Arg2 = Primary color (other light diffuse and
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
activateTexEnvColor(0, _PPLightDiffuseColor);
|
||||
|
@ -1678,8 +1634,6 @@ void CDriverGL::setupPPLPass(uint pass)
|
|||
// Arg3 = 0
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
else // ATI EnvCombine3
|
||||
{
|
||||
|
@ -1707,8 +1661,6 @@ void CDriverGL::setupPPLPass(uint pass)
|
|||
// Arg1 = 0
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
activateTexEnvColor(2, _PPLightSpecularColor);
|
||||
|
@ -1785,8 +1737,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
|
|||
// Arg3 = White (= ~ Black)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1802,8 +1752,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
|
|||
// Arg1 = Primary color (other light diffuse and
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
activateTexEnvColor(0, _PPLightDiffuseColor);
|
||||
|
@ -1860,7 +1808,6 @@ inline void CDriverGL::setupCausticsSecondTex(uint stage)
|
|||
// ***************************************************************************
|
||||
void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass)
|
||||
{
|
||||
|
||||
nlassert(mat.getShader() == CMaterial::Caustics);
|
||||
|
||||
if (inlGetNumTextStages() == 1 || !_Extensions.ARBTextureCubeMap)
|
||||
|
@ -1873,8 +1820,6 @@ void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass)
|
|||
nlassert(pass == 0);
|
||||
|
||||
setupCausticsFirstTex(mat);
|
||||
|
||||
|
||||
}
|
||||
else if (inlGetNumTextStages() == 2) /// do in in 2 pass
|
||||
{
|
||||
|
@ -1888,8 +1833,6 @@ void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass)
|
|||
/// setup additif blending
|
||||
_DriverGLStates.enableBlend();
|
||||
_DriverGLStates.blendFunc(pShader->SrcBlend, pShader->DstBlend);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2002,8 +1945,6 @@ void CDriverGL::setupCloudPass (uint /* pass */)
|
|||
glEnable(GL_FRAGMENT_SHADER_ATI);
|
||||
float cst[4] = { 0.f, 0.f, 0.f, mat.getColor().A / 255.f };
|
||||
nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst);
|
||||
|
||||
|
||||
/*
|
||||
_DriverGLStates.activeTextureARB(0);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
||||
|
@ -2188,7 +2129,6 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
|
|||
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ARBWaterShader[(_FogEnabled ? 1 : 0) | (mat.getTexture(3) != NULL ? 2 : 0)]);
|
||||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
|
||||
|
||||
// setup the constant
|
||||
if (mat.getTexture(0) && mat.getTexture(0)->isBumpMap())
|
||||
{
|
||||
|
@ -2233,7 +2173,6 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -2291,14 +2230,10 @@ void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
|
|||
float factor = tb->getNormalizationFactor();
|
||||
float tsMatrix[4] = { 0.25f * factor, 0.f, 0.f, 0.25f * factor };
|
||||
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, tsMatrix);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, IdentityTexMat);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
tex = mat.getTexture(1);
|
||||
|
@ -2314,14 +2249,10 @@ void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
|
|||
float factor = tb->getNormalizationFactor();
|
||||
float tsMatrix[4] = { factor, 0.f, 0.f, factor };
|
||||
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, tsMatrix);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, IdentityTexMat);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
tex = mat.getTexture(2);
|
||||
|
|
Loading…
Reference in a new issue