Changed: Remove hardcoded L:\\primitives\\ from C++ code (use RYZOM_LEVELDESIGN environment varianle instead)
--HG-- branch : develop
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1 changed files with 9 additions and 1 deletions
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@ -31,7 +31,15 @@ int main(int argc, char *argv[])
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{
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{
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NLMISC::CApplicationContext appContext;
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NLMISC::CApplicationContext appContext;
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CPath::addSearchPath("L:\\primitives\\", true, false);
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const char *leveldesignPath = getenv("RYZOM_LEVELDESIGN");
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if (leveldesignPath == NULL)
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{
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printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous L:\\ equivalent under Windows\n");
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return -1;
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}
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CPath::addSearchPath(NLMISC::CPath::standardizePath(leveldesignPath), true, false);
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bool test = false;
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bool test = false;
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if (argc == 4 && string(argv[3]) == "-test")
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if (argc == 4 && string(argv[3]) == "-test")
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