Changed: Allow to extract interface elements with build_interface
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1 changed files with 109 additions and 0 deletions
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@ -210,6 +210,7 @@ int main(int argc, char **argv)
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args.setDescription("Build a huge interface texture from several small elements to optimize video memory usage.");
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args.addArg("s", "subset", "existing_uv_txt_name", "Build a subset of an existing interface definition while preserving the existing texture ids, to support freeing up VRAM by switching to the subset without rebuilding the entire interface.");
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args.addArg("x", "extract", "", "Extract all interface elements from <output_filename> to <input_path>.");
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args.addAdditionalArg("output_filename", "PNG or TGA file to generate", true);
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args.addAdditionalArg("input_path", "Path that containts interfaces elements", false);
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@ -225,6 +226,9 @@ int main(int argc, char **argv)
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existingUVfilename = args.getArg("s").front();
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}
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// extract all interface elements
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bool extractElements = args.haveArg("x");
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std::vector<std::string> inputDirs = args.getAdditionalArg("input_path");
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string fmtName = args.getAdditionalArg("output_filename").front();
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@ -232,6 +236,111 @@ int main(int argc, char **argv)
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// append PNG extension if no one provided
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if (fmtName.rfind('.') == string::npos) fmtName += ".png";
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if (extractElements)
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{
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if (inputDirs.empty())
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{
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outString(toString("ERROR: No input directories specified"));
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return -1;
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}
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// name of UV file
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existingUVfilename = fmtName.substr(0, fmtName.rfind('.'));
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existingUVfilename += ".txt";
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// Load existing UV file
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CIFile iFile;
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string filename = CPath::lookup(existingUVfilename, false);
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if (filename.empty() || !iFile.open(filename))
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{
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outString(toString("ERROR: Unable to open %s", existingUVfilename.c_str()));
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return -1;
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}
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// Load existing bitmap file
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CIFile bitmapFile;
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if (!bitmapFile.open(fmtName))
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{
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outString(toString("ERROR: Unable to open %s", fmtName.c_str()));
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return -1;
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}
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// load bitmap
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CBitmap textureBitmap;
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uint8 colors = textureBitmap.load(bitmapFile);
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// file already loaded in memory, close it
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bitmapFile.close();
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if (colors != 32)
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{
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outString(toString("ERROR: %s is not a RGBA bitmap", existingUVfilename.c_str()));
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return -1;
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}
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// make sure transparent pixels are black
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textureBitmap.makeTransparentPixelsBlack();
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float textureWidth = (float)textureBitmap.getWidth();
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float textureHeight = (float)textureBitmap.getHeight();
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char bufTmp[256], tgaName[256];
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string sTGAname;
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float uvMinU, uvMinV, uvMaxU, uvMaxV;
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while (!iFile.eof())
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{
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iFile.getline(bufTmp, 256);
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if (sscanf(bufTmp, "%s %f %f %f %f", tgaName, &uvMinU, &uvMinV, &uvMaxU, &uvMaxV) != 5)
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{
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nlwarning("Can't parse %s", bufTmp);
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continue;
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}
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float xf = uvMinU * textureWidth;
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float yf = uvMinV * textureHeight;
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float widthf = (uvMaxU - uvMinU) * textureWidth;
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float heightf = (uvMaxV - uvMinV) * textureHeight;
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uint x = (uint)xf;
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uint y = (uint)yf;
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uint width = (uint)widthf;
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uint height = (uint)heightf;
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if ((float)x != xf || (float)y != yf || (float)width != widthf || (float)height != heightf)
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{
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nlwarning("Wrong round");
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}
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if (width && height)
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{
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// create bitmap
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CBitmap bitmap;
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bitmap.resize(width, height);
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bitmap.blit(textureBitmap, x, y, width, height, 0, 0);
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sTGAname = inputDirs.front() + "/" + tgaName;
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if (writeFileDependingOnFilename(sTGAname, bitmap))
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{
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outString(toString("Writing file %s", sTGAname.c_str()));
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}
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else
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{
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outString(toString("Unable to writing file %s", sTGAname.c_str()));
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}
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}
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else
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{
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outString(toString("Bitmap with wrong size"));
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}
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}
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return 0;
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}
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vector<string> AllMapNames;
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vector<string>::iterator it = inputDirs.begin(), itEnd = inputDirs.end();
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