SSE2: Remove dead code
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3 changed files with 0 additions and 510 deletions
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@ -108,281 +108,6 @@ public:
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};
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// ***************************************************************************
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// ***************************************************************************
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// SSE Matrix
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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/** For fast vector/point multiplication. Special usage for Skinning.
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* NB: SSE is no more used (no speed gain, some memory problem), but keep it for possible future usage.
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*/
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class CMatrix3x4SSE
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{
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public:
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// Order them in memory column first, for SSE column multiplication.
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float a11, a21, a31, a41;
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float a12, a22, a32, a42;
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float a13, a23, a33, a43;
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float a14, a24, a34, a44;
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// Copy from a matrix.
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void set(const CMatrix &mat)
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{
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const float *m =mat.get();
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a11= m[0]; a12= m[4]; a13= m[8] ; a14= m[12];
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a21= m[1]; a22= m[5]; a23= m[9] ; a24= m[13];
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a31= m[2]; a32= m[6]; a33= m[10]; a34= m[14];
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// not used.
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a41= 0 ; a42= 0 ; a43= 0 ; a44= 1;
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}
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// mulSetvector. NB: in should be different as v!! (else don't work).
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void mulSetVector(const CVector &vin, CVector &vout)
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{
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__asm
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{
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mov eax, vin
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mov ebx, this
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mov edi, vout
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// Load in vector in op[0]
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movss xmm0, [eax]vin.x
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movss xmm1, [eax]vin.y
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movss xmm2, [eax]vin.z
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// Expand op[0] to op[1], op[2], op[3]
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shufps xmm0, xmm0, 0
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shufps xmm1, xmm1, 0
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shufps xmm2, xmm2, 0
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// Mul each vector with 3 Matrix column
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mulps xmm0, [ebx]this.a11
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mulps xmm1, [ebx]this.a12
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mulps xmm2, [ebx]this.a13
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// Add each column vector.
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addps xmm0, xmm1
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addps xmm0, xmm2
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// write the result.
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movss [edi]vout.x, xmm0
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shufps xmm0, xmm0, 33
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movss [edi]vout.y, xmm0
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movhlps xmm0, xmm0
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movss [edi]vout.z, xmm0
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}
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}
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// mulSetpoint. NB: in should be different as v!! (else don't work).
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void mulSetPoint(const CVector &vin, CVector &vout)
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{
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__asm
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{
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mov eax, vin
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mov ebx, this
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mov edi, vout
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// Load in vector in op[0]
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movss xmm0, [eax]vin.x
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movss xmm1, [eax]vin.y
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movss xmm2, [eax]vin.z
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// Expand op[0] to op[1], op[2], op[3]
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shufps xmm0, xmm0, 0
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shufps xmm1, xmm1, 0
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shufps xmm2, xmm2, 0
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// Mul each vector with 3 Matrix column
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mulps xmm0, [ebx]this.a11
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mulps xmm1, [ebx]this.a12
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mulps xmm2, [ebx]this.a13
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// Add each column vector.
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addps xmm0, xmm1
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addps xmm0, xmm2
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// Add Matrix translate column vector
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addps xmm0, [ebx]this.a14
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// write the result.
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movss [edi]vout.x, xmm0
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shufps xmm0, xmm0, 33
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movss [edi]vout.y, xmm0
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movhlps xmm0, xmm0
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movss [edi]vout.z, xmm0
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}
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}
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// mulSetvector. NB: vin should be different as v!! (else don't work).
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void mulSetVector(const CVector &vin, float scale, CVector &vout)
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{
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__asm
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{
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mov eax, vin
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mov ebx, this
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mov edi, vout
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// Load in vector in op[0]
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movss xmm0, [eax]vin.x
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movss xmm1, [eax]vin.y
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movss xmm2, [eax]vin.z
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// Load scale in op[0]
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movss xmm3, scale
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// Expand op[0] to op[1], op[2], op[3]
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shufps xmm0, xmm0, 0
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shufps xmm1, xmm1, 0
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shufps xmm2, xmm2, 0
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shufps xmm3, xmm3, 0
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// Store vertex column in other regs.
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movaps xmm5, xmm0
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movaps xmm6, xmm1
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movaps xmm7, xmm2
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// Mul each vector with 3 Matrix column
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mulps xmm0, [ebx]this.a11
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mulps xmm1, [ebx]this.a12
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mulps xmm2, [ebx]this.a13
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// Add each column vector.
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addps xmm0, xmm1
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addps xmm0, xmm2
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// mul final result with scale
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mulps xmm0, xmm3
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// store it in xmm4 for future use.
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movaps xmm4, xmm0
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}
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}
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// mulSetpoint. NB: vin should be different as v!! (else don't work).
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void mulSetPoint(const CVector &vin, float scale, CVector &vout)
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{
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__asm
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{
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mov eax, vin
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mov ebx, this
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mov edi, vout
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// Load in vector in op[0]
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movss xmm0, [eax]vin.x
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movss xmm1, [eax]vin.y
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movss xmm2, [eax]vin.z
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// Load scale in op[0]
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movss xmm3, scale
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// Expand op[0] to op[1], op[2], op[3]
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shufps xmm0, xmm0, 0
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shufps xmm1, xmm1, 0
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shufps xmm2, xmm2, 0
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shufps xmm3, xmm3, 0
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// Store vertex column in other regs.
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movaps xmm5, xmm0
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movaps xmm6, xmm1
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movaps xmm7, xmm2
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// Mul each vector with 3 Matrix column
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mulps xmm0, [ebx]this.a11
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mulps xmm1, [ebx]this.a12
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mulps xmm2, [ebx]this.a13
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// Add each column vector.
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addps xmm0, xmm1
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addps xmm0, xmm2
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// Add Matrix translate column vector
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addps xmm0, [ebx]this.a14
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// mul final result with scale
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mulps xmm0, xmm3
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// store it in xmm4 for future use.
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movaps xmm4, xmm0
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}
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}
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// mulAddvector. NB: vin should be different as v!! (else don't work).
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void mulAddVector(const CVector &/* vin */, float scale, CVector &vout)
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{
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__asm
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{
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mov ebx, this
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mov edi, vout
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// Load vin vector loaded in mulSetVector
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movaps xmm0, xmm5
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movaps xmm1, xmm6
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movaps xmm2, xmm7
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// Load scale in op[0]
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movss xmm3, scale
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// Expand op[0] to op[1], op[2], op[3]
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shufps xmm3, xmm3, 0
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// Mul each vector with 3 Matrix column
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mulps xmm0, [ebx]this.a11
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mulps xmm1, [ebx]this.a12
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mulps xmm2, [ebx]this.a13
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// Add each column vector.
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addps xmm0, xmm1
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addps xmm0, xmm2
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// mul final result with scale
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mulps xmm0, xmm3
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// Add result, with prec sum.
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addps xmm0, xmm4
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// store it in xmm4 for future use.
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movaps xmm4, xmm0
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// write the result.
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movss [edi]vout.x, xmm0
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shufps xmm0, xmm0, 33
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movss [edi]vout.y, xmm0
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movhlps xmm0, xmm0
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movss [edi]vout.z, xmm0
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}
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}
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// mulAddpoint. NB: vin should be different as v!! (else don't work).
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void mulAddPoint(const CVector &/* vin */, float scale, CVector &vout)
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{
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__asm
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{
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mov ebx, this
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mov edi, vout
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// Load vin vector loaded in mulSetPoint
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movaps xmm0, xmm5
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movaps xmm1, xmm6
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movaps xmm2, xmm7
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// Load scale in op[0]
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movss xmm3, scale
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// Expand op[0] to op[1], op[2], op[3]
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shufps xmm3, xmm3, 0
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// Mul each vector with 3 Matrix column
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mulps xmm0, [ebx]this.a11
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mulps xmm1, [ebx]this.a12
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mulps xmm2, [ebx]this.a13
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// Add each column vector.
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addps xmm0, xmm1
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addps xmm0, xmm2
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// Add Matrix translate column vector
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addps xmm0, [ebx]this.a14
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// mul final result with scale
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mulps xmm0, xmm3
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// Add result, with prec sum.
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addps xmm0, xmm4
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// store it in xmm4 for future use.
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movaps xmm4, xmm0
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// write the result.
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movss [edi]vout.x, xmm0
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shufps xmm0, xmm0, 33
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movss [edi]vout.y, xmm0
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movhlps xmm0, xmm0
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movss [edi]vout.z, xmm0
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}
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}
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};
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#else // NL_OS_WINDOWS
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/// dummy CMatrix3x4SSE for non windows platform
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class CMatrix3x4SSE : public CMatrix3x4 { };
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#endif
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} // NL3D
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@ -39,124 +39,6 @@ namespace NL3D
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{
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// ***************************************************************************
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// ***************************************************************************
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// CMatrix3x4SSE array correctly aligned
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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#define NL3D_SSE_ALIGNEMENT 16
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/**
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* A CMatrix3x4SSE array correctly aligned
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* NB: SSE is no more used (no speed gain, some memory problem), but keep it for possible future usage.
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*/
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class CMatrix3x4SSEArray
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{
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private:
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void *_AllocData;
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void *_Data;
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uint _Size;
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uint _Capacity;
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public:
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CMatrix3x4SSEArray()
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{
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_AllocData= NULL;
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_Data= NULL;
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_Size= 0;
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_Capacity= 0;
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}
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~CMatrix3x4SSEArray()
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{
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clear();
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}
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CMatrix3x4SSEArray(const CMatrix3x4SSEArray &other)
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{
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_AllocData= NULL;
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_Data= NULL;
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_Size= 0;
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_Capacity= 0;
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*this= other;
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}
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CMatrix3x4SSEArray &operator=(const CMatrix3x4SSEArray &other)
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{
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if( this == &other)
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return *this;
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resize(other.size());
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// copy data from aligned pointers to aligned pointers.
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memcpy(_Data, other._Data, size() * sizeof(CMatrix3x4SSE) );
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return *this;
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}
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CMatrix3x4SSE *getPtr()
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{
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return (CMatrix3x4SSE*)_Data;
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}
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void clear()
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{
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delete [] ((uint8 *)_AllocData);
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_AllocData= NULL;
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_Data= NULL;
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_Size= 0;
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_Capacity= 0;
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}
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void resize(uint n)
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{
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// reserve ??
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if(n>_Capacity)
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reserve( max(2*_Capacity, n));
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_Size= n;
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}
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void reserve(uint n)
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{
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if(n==0)
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clear();
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else if(n>_Capacity)
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{
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// Alloc new data.
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void *newAllocData;
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void *newData;
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// Alloc for alignement.
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newAllocData= new uint8 [n * sizeof(CMatrix3x4SSE) + NL3D_SSE_ALIGNEMENT-1];
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if(newAllocData==NULL)
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throw Exception("SSE Allocation Failed");
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// Align ptr
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newData= (void*) ( ((ptrdiff_t)newAllocData+NL3D_SSE_ALIGNEMENT-1) & (~(NL3D_SSE_ALIGNEMENT-1)) );
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// copy valid data from old to new.
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memcpy(newData, _Data, size() * sizeof(CMatrix3x4SSE) );
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// release old.
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if(_AllocData)
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delete [] ((uint8*)_AllocData);
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// change ptrs and capacity.
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_Data= newData;
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_AllocData= newAllocData;
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_Capacity= n;
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// TestYoyo
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//nlwarning("YOYO Tst SSE P4: %X, %d", _Data, n);
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}
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}
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uint size() const {return _Size;}
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CMatrix3x4SSE &operator[](uint i) {return ((CMatrix3x4SSE*)_Data)[i];}
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};
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// ***************************************************************************
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// ***************************************************************************
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@ -2247,123 +2247,6 @@ void CMeshMRMSkinnedGeom::getSkinWeights (std::vector<CMesh::CSkinWeight> &skinW
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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// CMatrix3x4SSE array correctly aligned
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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#define NL3D_SSE_ALIGNEMENT 16
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/**
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* A CMatrix3x4SSEArray array correctly aligned
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* NB: SSE is no more used (no speed gain, some memory problem), but keep it for possible future usage.
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*/
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class CMatrix3x4SSEArray
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{
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private:
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void *_AllocData;
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void *_Data;
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uint _Size;
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uint _Capacity;
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public:
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CMatrix3x4SSEArray()
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{
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_AllocData= NULL;
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_Data= NULL;
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_Size= 0;
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_Capacity= 0;
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}
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~CMatrix3x4SSEArray()
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{
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clear();
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}
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CMatrix3x4SSEArray(const CMatrix3x4SSEArray &other)
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{
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_AllocData= NULL;
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_Data= NULL;
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_Size= 0;
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_Capacity= 0;
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*this= other;
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}
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CMatrix3x4SSEArray &operator=(const CMatrix3x4SSEArray &other)
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{
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if( this == &other)
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return *this;
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resize(other.size());
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// copy data from aligned pointers to aligned pointers.
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memcpy(_Data, other._Data, size() * sizeof(CMatrix3x4SSE) );
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return *this;
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}
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CMatrix3x4SSE *getPtr()
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{
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return (CMatrix3x4SSE*)_Data;
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}
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void clear()
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{
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delete [] ((uint8 *) _AllocData);
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_AllocData= NULL;
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_Data= NULL;
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_Size= 0;
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_Capacity= 0;
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}
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void resize(uint n)
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{
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// reserve ??
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if(n>_Capacity)
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reserve( max(2*_Capacity, n));
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_Size= n;
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}
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void reserve(uint n)
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{
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if(n==0)
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clear();
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else if(n>_Capacity)
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{
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// Alloc new data.
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void *newAllocData;
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void *newData;
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// Alloc for alignement.
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newAllocData= new uint8 [n * sizeof(CMatrix3x4SSE) + NL3D_SSE_ALIGNEMENT-1];
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if(newAllocData==NULL)
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throw Exception("SSE Allocation Failed");
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// Align ptr
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newData= (void*) ( ((ptrdiff_t)newAllocData+NL3D_SSE_ALIGNEMENT-1) & (~(NL3D_SSE_ALIGNEMENT-1)) );
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// copy valid data from old to new.
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memcpy(newData, _Data, size() * sizeof(CMatrix3x4SSE) );
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// release old.
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if(_AllocData)
|
||||
delete [] ((uint8*)_AllocData);
|
||||
|
||||
// change ptrs and capacity.
|
||||
_Data= newData;
|
||||
_AllocData= newAllocData;
|
||||
_Capacity= n;
|
||||
|
||||
// TestYoyo
|
||||
//nlwarning("YOYO Tst SSE P4: %X, %d", _Data, n);
|
||||
}
|
||||
}
|
||||
|
||||
uint size() const {return _Size;}
|
||||
|
||||
|
||||
CMatrix3x4SSE &operator[](uint i) {return ((CMatrix3x4SSE*)_Data)[i];}
|
||||
};
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
// ***************************************************************************
|
||||
|
|
Loading…
Reference in a new issue