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This commit is contained in:
dfighter1985 2014-06-07 16:41:39 +02:00
parent 9d347a9993
commit 89d0222657
2 changed files with 92 additions and 92 deletions

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@ -1,61 +1,61 @@
// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details. // GNU Affero General Public License for more details.
// //
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "pm_watcher.h" #include "pm_watcher.h"
#include "extension_system\iplugin_manager.h" #include "extension_system\iplugin_manager.h"
#include "splash_screen.h" #include "splash_screen.h"
void PluginManagerWatcher::connect() void PluginManagerWatcher::connect()
{ {
QObject::connect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) ); QObject::connect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) );
QObject::connect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) ); QObject::connect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
QObject::connect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) ); QObject::connect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
} }
void PluginManagerWatcher::disconnect() void PluginManagerWatcher::disconnect()
{ {
QObject::disconnect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) ); QObject::disconnect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) );
QObject::disconnect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) ); QObject::disconnect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
QObject::disconnect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) ); QObject::disconnect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
} }
void PluginManagerWatcher::onPluginLoading( const char *plugin ) void PluginManagerWatcher::onPluginLoading( const char *plugin )
{ {
QString s = "Loading plugin "; QString s = "Loading plugin ";
s += plugin; s += plugin;
s += "..."; s += "...";
sp->setText( s ); sp->setText( s );
} }
void PluginManagerWatcher::onPluginInitializing( const char *plugin ) void PluginManagerWatcher::onPluginInitializing( const char *plugin )
{ {
QString s = "Initializing plugin "; QString s = "Initializing plugin ";
s += plugin; s += plugin;
s += "..."; s += "...";
sp->setText( s ); sp->setText( s );
} }
void PluginManagerWatcher::onPluginStarting( const char *plugin ) void PluginManagerWatcher::onPluginStarting( const char *plugin )
{ {
QString s = "Starting plugin "; QString s = "Starting plugin ";
s += plugin; s += plugin;
s += "..."; s += "...";
sp->setText( s ); sp->setText( s );
} }

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@ -1,33 +1,33 @@
// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details. // GNU Affero General Public License for more details.
// //
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef PM_WATCHER_H #ifndef PM_WATCHER_H
#define PM_WATCHER_H #define PM_WATCHER_H
#include <QObject> #include <QObject>
namespace ExtensionSystem namespace ExtensionSystem
{ {
class IPluginManager; class IPluginManager;
} }
class SplashScreen; class SplashScreen;
class PluginManager; class PluginManager;
class PluginManagerWatcher : public QObject class PluginManagerWatcher : public QObject
{ {
Q_OBJECT Q_OBJECT
@ -56,8 +56,8 @@ private Q_SLOTS:
private: private:
SplashScreen *sp; SplashScreen *sp;
ExtensionSystem::IPluginManager *pm; ExtensionSystem::IPluginManager *pm;
}; };
#endif #endif