Changed: Font scaling
--HG-- branch : experimental-ui-scaling
This commit is contained in:
parent
b474f39970
commit
8965ce50d5
3 changed files with 100 additions and 71 deletions
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@ -232,12 +232,14 @@ namespace NLGUI
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bool _Embolden;
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bool _Oblique;
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// width of the font in pixel. Just a Hint for tabing format (computed with '_')
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uint _FontWidth;
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float _FontWidth;
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// height of the font in pixel.
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// use getFontHeight
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uint _FontHeight;
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uint _FontLegHeight;
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float _FontHeight;
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float _FontLegHeight;
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float _SpaceWidth;
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/// last UI scale used to calculate font size
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float _Scale;
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/// the text color
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NLMISC::CRGBA _Color;
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/// the shadow mode
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@ -333,8 +335,8 @@ namespace NLGUI
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// Clear the line & remove text contexts
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void clear();
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// Add a new word (and its context) in the line + a number of spaces to append at the end of the line
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void addWord(const ucstring &word, uint numSpaces, const CFormatInfo &wordFormat, uint fontWidth);
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void addWord(const CWord &word, uint fontWidth);
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void addWord(const ucstring &word, uint numSpaces, const CFormatInfo &wordFormat, float fontWidth);
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void addWord(const CWord &word, float fontWidth);
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uint getNumWords() const { return (uint)_Words.size(); }
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CWord &getWord(uint index) { return _Words[index]; }
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float getSpaceWidth() const { return _SpaceWidth; }
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@ -1938,6 +1938,25 @@ namespace NLGUI
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void CViewRenderer::drawText (sint layerId, float x, float y, uint wordIndex, float xmin, float ymin, float xmax, float ymax, UTextContext &textContext)
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{
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xmin = xmin * _OneOverScreenW;
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ymin = ymin * _OneOverScreenH;
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xmax = xmax * _OneOverScreenW;
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ymax = ymax * _OneOverScreenH;
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if (_InterfaceScale != 1.0f && _InterfaceScale != 2.0f)
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{
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// align to screen pixel
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x *= _OneOverScreenW * _ScreenW;
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y *= _OneOverScreenH * _ScreenH;
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x = floorf(x) * 1.f / (float) _ScreenW;
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y = floorf(y) * 1.f / (float) _ScreenH;
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}
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else
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{
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x = floorf(x) * _OneOverScreenW;
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y = floorf(y) * _OneOverScreenH;
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}
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if (_WorldSpaceTransformation)
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{
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textContext.printClipAtUnProjected(*getStringRenderBuffer(layerId), _CameraFrustum, _WorldSpaceMatrix, x, y, _CurrentZ, wordIndex, xmin, ymin, xmax, ymax);
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@ -79,6 +79,7 @@ namespace NLGUI
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_MultiMaxLine = 0;
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_Index = 0xFFFFFFFF;
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_Scale = 1.0f;
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_FontWidth= 0;
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_FontHeight = 0;
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_FontLegHeight = 0;
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@ -877,12 +878,13 @@ namespace NLGUI
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// ***************************************************************************
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sint CViewText::getCurrentMultiLineMaxW() const
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{
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sint maxw = ceilf(_LineMaxW * _Scale);
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if(_MultiLineMaxWOnly)
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return _LineMaxW;
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return maxw;
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else
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{
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sint parentWidth = std::min(_Parent->getMaxWReal(), _Parent->getWReal());
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return std::min(parentWidth-(sint)(_XReal-_Parent->getXReal()), (sint)_LineMaxW);
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return std::min(parentWidth-(sint)(_XReal-_Parent->getXReal()), maxw);
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}
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}
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@ -890,6 +892,9 @@ namespace NLGUI
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// ***************************************************************************
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void CViewText::checkCoords ()
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{
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if (_Scale != CViewRenderer::getInstance()->getInterfaceScale())
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invalidateContent();
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if ((_MultiLine)&&(_Parent != NULL))
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{
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// If never setuped, and if text is not empty
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@ -943,6 +948,8 @@ namespace NLGUI
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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//rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, _HReal, 0, false, rVR.getBlankTextureId(), CRGBA(64,64,64,255));
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// *** Out Of Clip?
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sint32 ClipX, ClipY, ClipW, ClipH;
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rVR.getClipWindow (ClipX, ClipY, ClipW, ClipH);
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@ -951,12 +958,8 @@ namespace NLGUI
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return;
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// *** Screen Minimized?
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uint32 w, h;
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float oow, ooh;
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rVR.getScreenSize (w, h);
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if (rVR.isMinimized())
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return;
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rVR.getScreenOOSize (oow, ooh);
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
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@ -989,22 +992,22 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeColor (shcol);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize*_Scale);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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float y = (float)(_YReal) * ooh; // y is expressed in scree, coordinates [0..1]
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float y = _YReal;
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//y += _LinesInfos[_LinesInfos.size()-1].StringLine / h;
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// Y is the base line of the string, so it must be grown up.
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y += (float)_FontLegHeight * ooh;
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y += _FontLegHeight;
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sint y_line = _YReal+_FontLegHeight-2;
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sint y_line = _YReal+_FontLegHeight-2.0f*_Scale;
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if (_MultiMinLine > _Lines.size())
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{
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uint dy = getMultiMinOffsetY();
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y += dy * ooh;
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y += dy;
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y_line += dy;
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}
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@ -1076,8 +1079,7 @@ namespace NLGUI
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px= max(px, (float)(_XReal + currWord.Format.TabX*_FontWidth));
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// draw. We take floorf px to avoid filtering of letters that are not located on a pixel boundary
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rVR.drawText (_RenderLayer, floorf(px) * oow, y, currWord.Index, (float)ClipX * oow, (float)ClipY * ooh,
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(float)(ClipX+ClipW) * oow, (float)(ClipY+ClipH) * ooh, *TextContext);
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rVR.drawText (_RenderLayer, px, y, currWord.Index, ClipX, ClipY, ClipX+ClipW, ClipY+ClipH, *TextContext);
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// Draw a line
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if (_Underlined)
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@ -1090,7 +1092,7 @@ namespace NLGUI
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px += currWord.Info.StringWidth;
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}
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// go one line up
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y += (_FontHeight + _MultiLineSpace) * ooh;
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y += (_FontHeight + _MultiLineSpace);
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y_line += _FontHeight+_MultiLineSpace;
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}
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@ -1116,22 +1118,19 @@ namespace NLGUI
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setShadeColor (shcol);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize*_Scale);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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if(_LetterColors!=NULL && !TextContext->isSameLetterColors(_LetterColors, _Index))
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{
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TextContext->setLetterColors(_LetterColors, _Index);
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}
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float x = (float)(_XReal) * oow;
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float y = (float)(_YReal) * ooh;
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float y = _YReal;
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// Y is the base line of the string, so it must be grown up.
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y += (float)_FontLegHeight * ooh;
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y += _FontLegHeight;
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// special selection code
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if(_TextSelection)
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@ -1142,12 +1141,11 @@ namespace NLGUI
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TextContext->setStringColor(_Index, col);
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// draw
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rVR.drawText (_RenderLayer, x, y, _Index, (float)ClipX * oow, (float)ClipY * ooh,
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(float)(ClipX+ClipW) * oow, (float)(ClipY+ClipH) * ooh, *TextContext);
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rVR.drawText (_RenderLayer, _XReal, y, _Index, ClipX, ClipY, ClipX+ClipW, ClipY+ClipH, *TextContext);
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// Draw a line
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if (_Underlined)
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+_FontLegHeight-2, _WReal, 1, 0, false, rVR.getBlankTextureId(), col);
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+_FontLegHeight-2.0f*_Scale, _WReal, 1, 0, false, rVR.getBlankTextureId(), col);
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if (_StrikeThrough)
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rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+(_FontLegHeight/2), _WReal, 1, 0, false, rVR.getBlankTextureId(), col);
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@ -1336,7 +1334,7 @@ namespace NLGUI
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sint32 value;
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if(CLuaIHM::popSINT32(ls, value))
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{
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setLineMaxW(value);
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setLineMaxW(ceilf(value / _Scale));
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}
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return 0;
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}
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@ -1463,7 +1461,7 @@ namespace NLGUI
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ucstring ucStrLetter;
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ucStrLetter= ucLetter;
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si = TextContext->getStringInfo (ucStrLetter);
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rWidthLetter = (si.StringWidth);
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rWidthLetter = (si.StringWidth / _Scale);
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if ((rWidthCurrentLine + rWidthLetter) > nMaxWidth)
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{
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flushWordInLine(ucCurrentWord, linePushed, wordFormat);
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@ -1538,7 +1536,7 @@ namespace NLGUI
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static const ucstring spaceStr(" ");
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// precLineWidth valid only id precedent line is part of same paragraph.
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float precLineWidth= 0;
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float lineWidth = (float)_FirstLineX; // width of the current line
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float lineWidth = (float)_FirstLineX * _Scale; // width of the current line
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uint numWordsInLine = 0; // number of words in the current line
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bool isParagraphStart = true; // A paragraph is a group of characters between 2 \n
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bool lineFeed;
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@ -1554,7 +1552,7 @@ namespace NLGUI
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TCharPos spaceEnd;
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TCharPos wordEnd;
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uint numSpaces;
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float newLineWidth;
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float newLineWidth = 0;
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breakLine = false;
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//
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if (_Text[currPos] == (ucchar) '\n')
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@ -1629,7 +1627,7 @@ namespace NLGUI
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// compute size of spaces/Tab + word
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newLineWidth = lineWidth + numSpaces * _SpaceWidth;
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newLineWidth = max(newLineWidth, (float)wordFormat.TabX*_FontWidth);
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newLineWidth+= si.StringWidth;
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newLineWidth+= si.StringWidth / _Scale;
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}
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//
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// Does the word go beyond the end of line ?
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@ -1704,8 +1702,8 @@ namespace NLGUI
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{
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oneChar = wordValue[currChar];
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si = CViewRenderer::getTextContext()->getStringInfo(oneChar);
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if ((uint) (px + si.StringWidth) > nMaxWidth) break;
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px += si.StringWidth;
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if ((uint) (px + si.StringWidth / _Scale) > nMaxWidth) break;
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px += si.StringWidth / _Scale;
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}
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currChar = std::max((uint) 1, currChar); // must fit at least one character otherwise there's an infinite loop
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wordValue = _Text.substr(spaceEnd, currChar);
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@ -1822,12 +1820,15 @@ namespace NLGUI
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// ***************************************************************************
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void CViewText::updateTextContext ()
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{
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if (_Scale != CViewRenderer::getInstance()->getInterfaceScale())
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computeFontSize();
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize*_Scale);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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@ -1836,7 +1837,7 @@ namespace NLGUI
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if ((_MultiLine)&&(_Parent != NULL))
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{
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sint nMaxWidth = getCurrentMultiLineMaxW();
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float nMaxWidth = getCurrentMultiLineMaxW();
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_LastMultiLineMaxW = nMaxWidth;
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clearLines();
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if (nMaxWidth <= 0)
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@ -1873,8 +1874,8 @@ namespace NLGUI
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{
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rTotalW = std::max(_Lines[i]->getWidth() + ((i==0)?_FirstLineX:0), rTotalW);
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}
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_W = (sint)rTotalW;
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_H = std::max(_FontHeight, uint(_FontHeight * _Lines.size() + std::max(0, sint(_Lines.size()) - 1) * _MultiLineSpace));
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_W = (sint)ceilf(rTotalW);
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_H = std::max(_FontHeight, ceilf(_FontHeight * _Lines.size() + std::max(0, sint(_Lines.size()) - 1) * _MultiLineSpace));
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// See if we should pretend to have at least X lines
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if (_MultiMinLine > 1)
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@ -1895,7 +1896,7 @@ namespace NLGUI
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{
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CCtrlToolTip *pTooltip = _Tooltips[word.Format.IndexTt];
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sint y = (sint) ((_FontHeight + _MultiLineSpace) * (_Lines.size() - i - 1));
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sint y = (sint) ceilf((_FontHeight + _MultiLineSpace) * (_Lines.size() - i - 1));
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pTooltip->setX(0);
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pTooltip->setY(y);
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@ -1914,7 +1915,8 @@ namespace NLGUI
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// Common case: no W clamp
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_Index = TextContext->textPush (_Text);
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_Info = TextContext->getStringInfo (_Index);
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_W = (sint)(_Info.StringWidth);
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_Info.StringWidth /= _Scale;
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_W = (sint)ceilf(_Info.StringWidth);
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// Rare case: clamp W => recompute slowly, cut letters
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if(_W>_LineMaxW)
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@ -1927,7 +1929,7 @@ namespace NLGUI
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ucCurrentLine.reserve(_Text.size());
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// Append ... to the end of line
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si = TextContext->getStringInfo (ucstring("..."));
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float dotWidth= si.StringWidth;
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float dotWidth= si.StringWidth / _Scale;
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float rWidthCurrentLine = 0, rWidthLetter;
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// for all the text
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if (_ClampRight)
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@ -1938,7 +1940,7 @@ namespace NLGUI
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ucstring ucStrLetter;
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ucStrLetter= ucLetter;
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si = TextContext->getStringInfo (ucStrLetter);
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rWidthLetter = (si.StringWidth);
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rWidthLetter = (si.StringWidth / _Scale);
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if ((rWidthCurrentLine + rWidthLetter + dotWidth) > _LineMaxW)
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{
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break;
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@ -1962,7 +1964,7 @@ namespace NLGUI
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ucstring ucStrLetter;
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ucStrLetter= ucLetter;
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si = TextContext->getStringInfo (ucStrLetter);
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rWidthLetter = (si.StringWidth);
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rWidthLetter = (si.StringWidth / _Scale);
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if ((rWidthCurrentLine + rWidthLetter + dotWidth) > _LineMaxW)
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{
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break;
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@ -1982,13 +1984,14 @@ namespace NLGUI
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// And so setup this trunc text
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_Index = TextContext->textPush (ucCurrentLine);
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_Info = TextContext->getStringInfo (_Index);
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_W = (sint)(_Info.StringWidth);
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_Info.StringWidth /= _Scale;
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_W = (sint)ceilf(_Info.StringWidth);
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_SingleLineTextClamped= true;
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}
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// same height always
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_H = _FontHeight;
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_H = (sint)ceilf(_FontHeight);
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}
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_InvalidTextContext= false;
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@ -2025,12 +2028,12 @@ namespace NLGUI
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if (_ClampRight)
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{
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sint32 parentRight = parent->getXReal() + parent->getWReal() - (sint32) _AutoClampOffset;
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setLineMaxW(std::max((sint32) 0, parentRight - _XReal));
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setLineMaxW(ceilf(std::max((sint32) 0, parentRight - _XReal) / _Scale));
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}
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else
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{
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sint32 parentLeft = parent->getXReal() + (sint32) _AutoClampOffset;
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setLineMaxW(std::max((sint32) 0, _XReal + _WReal - parentLeft));
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setLineMaxW(ceilf(std::max((sint32) 0, _XReal + _WReal - parentLeft) / _Scale));
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}
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}
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}
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@ -2154,7 +2157,7 @@ namespace NLGUI
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize*_Scale);
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TextContext->setEmbolden (_Embolden);
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TextContext->setOblique (_Oblique);
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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@ -2224,14 +2227,14 @@ namespace NLGUI
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ucstring subStr = currWord.Text.substr(0, index - charIndex - currWord.NumSpaces);
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// compute the size
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UTextContext::CStringInfo si = TextContext->getStringInfo(subStr);
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x = (sint) (px + si.StringWidth + currWord.NumSpaces * currLine.getSpaceWidth());
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x = (sint) ceilf(px + si.StringWidth / _Scale + currWord.NumSpaces * currLine.getSpaceWidth());
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height = getFontHeight();
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return;
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}
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else
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{
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// character is in the spaces preceding the word
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x = (sint) (px + currLine.getSpaceWidth() * (index - charIndex));
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x = (sint) ceilf(px + currLine.getSpaceWidth() * (index - charIndex));
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height = getFontHeight();
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return;
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}
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@ -2251,7 +2254,7 @@ namespace NLGUI
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// compute the size
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UTextContext::CStringInfo si = TextContext->getStringInfo(subStr);
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y = 0;
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x = (sint) si.StringWidth;
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x = (sint) ceilf(si.StringWidth / _Scale);
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}
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}
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@ -2260,6 +2263,7 @@ namespace NLGUI
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static uint getCharacterIndex(const ucstring &textValue, float x)
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{
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float px = 0.f;
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float sw;
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UTextContext::CStringInfo si;
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ucstring singleChar(" ");
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uint i;
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@ -2268,12 +2272,13 @@ namespace NLGUI
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|||
// get character width
|
||||
singleChar[0] = textValue[i];
|
||||
si = CViewRenderer::getTextContext()->getStringInfo(singleChar);
|
||||
px += si.StringWidth;
|
||||
sw = si.StringWidth / CViewRenderer::getInstance()->getInterfaceScale();
|
||||
px += sw / CViewRenderer::getInstance()->getInterfaceScale();
|
||||
// the character is at the i - 1 position
|
||||
if (px > x)
|
||||
{
|
||||
// if the half of the character is after the cursor, then prefer select the next one (like in Word)
|
||||
if(px-si.StringWidth/2 < x)
|
||||
if(px-sw/2 < x)
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
|
@ -2290,7 +2295,7 @@ namespace NLGUI
|
|||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
TextContext->setFontSize (_FontSize);
|
||||
TextContext->setFontSize (_FontSize*_Scale);
|
||||
TextContext->setEmbolden (_Embolden);
|
||||
TextContext->setOblique (_Oblique);
|
||||
// find the line where the character is
|
||||
|
@ -2490,7 +2495,7 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::CLine::addWord(const ucstring &text, uint numSpaces, const CFormatInfo &wordFormat, uint fontWidth)
|
||||
void CViewText::CLine::addWord(const ucstring &text, uint numSpaces, const CFormatInfo &wordFormat, float fontWidth)
|
||||
{
|
||||
CWord word;
|
||||
word.build(text, numSpaces);
|
||||
|
@ -2499,7 +2504,7 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::CLine::addWord(const CWord &word, uint fontWidth)
|
||||
void CViewText::CLine::addWord(const CWord &word, float fontWidth)
|
||||
{
|
||||
_Words.push_back(word);
|
||||
_NumChars += word.NumSpaces + uint(word.Text.length());
|
||||
|
@ -2509,7 +2514,7 @@ namespace NLGUI
|
|||
_StringLine = word.Info.StringLine;
|
||||
}
|
||||
// the width of the line must reach at least the Tab
|
||||
_WidthWithoutSpaces= max(_WidthWithoutSpaces, word.Format.TabX * float(fontWidth));
|
||||
_WidthWithoutSpaces= max(_WidthWithoutSpaces, word.Format.TabX * fontWidth);
|
||||
// append the text space
|
||||
_WidthWithoutSpaces += word.Info.StringWidth;
|
||||
}
|
||||
|
@ -2544,6 +2549,7 @@ namespace NLGUI
|
|||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
Index = TextContext->textPush(text);
|
||||
Info = TextContext->getStringInfo(Index);
|
||||
Info.StringWidth /= CViewRenderer::getInstance()->getInterfaceScale();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -2568,7 +2574,7 @@ namespace NLGUI
|
|||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
TextContext->setFontSize (_FontSize);
|
||||
TextContext->setFontSize (_FontSize*_Scale);
|
||||
TextContext->setEmbolden (_Embolden);
|
||||
TextContext->setOblique (_Oblique);
|
||||
|
||||
|
@ -2617,7 +2623,7 @@ namespace NLGUI
|
|||
si = TextContext->getStringInfo(wordValue);
|
||||
|
||||
// compute size of spaces + word
|
||||
lineWidth += numSpaces * _SpaceWidth + si.StringWidth;
|
||||
lineWidth += numSpaces * _SpaceWidth + si.StringWidth / _Scale;
|
||||
|
||||
currPos = wordEnd;
|
||||
}
|
||||
|
@ -2629,14 +2635,14 @@ namespace NLGUI
|
|||
linePos = lineEnd+1;
|
||||
}
|
||||
|
||||
return (sint32)maxWidth;
|
||||
return (sint32)ceilf(maxWidth);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
sint32 CViewText::getMinUsedW() const
|
||||
{
|
||||
static const ucstring spaceOrLineFeedStr(" \n\t");
|
||||
sint32 maxWidth = 0;
|
||||
float maxWidth = 0.0f;
|
||||
|
||||
// Not multi line ? Same size than min
|
||||
if (!_MultiLine)
|
||||
|
@ -2646,7 +2652,7 @@ namespace NLGUI
|
|||
if (_TextMode == ClipWord)
|
||||
{
|
||||
// No largest font parameter, return the font height
|
||||
return _FontHeight;
|
||||
return (sint32)ceilf(_FontHeight);
|
||||
}
|
||||
// If we can't clip the words, return the size of the largest word
|
||||
else if ((_TextMode == DontClipWord) || (_TextMode == Justified))
|
||||
|
@ -2655,7 +2661,7 @@ namespace NLGUI
|
|||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
TextContext->setFontSize (_FontSize);
|
||||
TextContext->setFontSize (_FontSize*_Scale);
|
||||
TextContext->setEmbolden (_Embolden);
|
||||
TextContext->setOblique (_Oblique);
|
||||
|
||||
|
@ -2683,7 +2689,7 @@ namespace NLGUI
|
|||
si = TextContext->getStringInfo(wordValue);
|
||||
|
||||
// Larger ?
|
||||
sint32 stringWidth = (sint32)si.StringWidth;
|
||||
float stringWidth = (si.StringWidth / _Scale);
|
||||
if (stringWidth>maxWidth)
|
||||
maxWidth = stringWidth;
|
||||
|
||||
|
@ -2692,7 +2698,7 @@ namespace NLGUI
|
|||
}
|
||||
}
|
||||
|
||||
return maxWidth;
|
||||
return ceilf(maxWidth);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -2709,11 +2715,13 @@ namespace NLGUI
|
|||
// ***************************************************************************
|
||||
void CViewText::computeFontSize ()
|
||||
{
|
||||
_Scale = CViewRenderer::getInstance()->getInterfaceScale();
|
||||
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
TextContext->setFontSize (_FontSize);
|
||||
TextContext->setFontSize (_FontSize * _Scale);
|
||||
TextContext->setEmbolden (_Embolden);
|
||||
TextContext->setOblique (_Oblique);
|
||||
|
||||
|
@ -2728,16 +2736,16 @@ namespace NLGUI
|
|||
// for now we can't know that directly from UTextContext
|
||||
UTextContext::CStringInfo si = TextContext->getStringInfo(chars);
|
||||
// add a padding of 1 pixel else the top will be truncated
|
||||
_FontHeight = (uint) si.StringHeight+1;
|
||||
_FontLegHeight = (uint) si.StringLine;
|
||||
_FontHeight = (si.StringHeight / _Scale) + 1;
|
||||
_FontLegHeight = si.StringLine / _Scale;
|
||||
|
||||
// Space width
|
||||
si = TextContext->getStringInfo(ucstring(" "));
|
||||
_SpaceWidth = si.StringWidth;
|
||||
_SpaceWidth = si.StringWidth / _Scale;
|
||||
|
||||
// Font Width
|
||||
si = TextContext->getStringInfo(ucstring("_"));
|
||||
_FontWidth = (uint)si.StringWidth;
|
||||
_FontWidth = si.StringWidth / _Scale;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue