Refactored the CEvent -> CEventDescriptor code in CInputHandlerManager. Extracted it as a new class CInputHandler, and moved some of it to CInterfaceManager.
This commit is contained in:
parent
e3d72333dd
commit
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8 changed files with 598 additions and 330 deletions
36
code/nel/include/nel/gui/input_event_listener.h
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36
code/nel/include/nel/gui/input_event_listener.h
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@ -0,0 +1,36 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef INPUTEVENTLISTENER_H
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#define INPUTEVENTLISTENER_H
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#include "nel/misc/types_nl.h"
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#include "nel/gui/event_descriptor.h"
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namespace NLGUI
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{
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/**
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@brief Interface for accepting GUI input events.
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*/
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class IInputEventListener
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{
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public:
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virtual ~IInputEventListener(){}
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virtual bool handleEvent( const CEventDescriptor &eventDesc ) = 0;
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};
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}
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#endif
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57
code/nel/include/nel/gui/input_handler.h
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57
code/nel/include/nel/gui/input_handler.h
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@ -0,0 +1,57 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef INPUT_HANDLER_H
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#define INPUT_HANDLER_H
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#include "nel/misc/events.h"
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#include "nel/gui/event_descriptor.h"
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#include "nel/gui/input_event_listener.h"
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namespace NLGUI{
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/**
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@brief The input event entry point of the GUI library.
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Translates the NEL input events and forwards them.
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*/
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class CInputHandler
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{
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public:
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CInputHandler();
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~CInputHandler();
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bool handleEvent( const NLMISC::CEvent &evnt );
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bool handleSetFocusEvent( const NLMISC::CEvent &evnt );
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bool handleKeyboardEvent( const NLMISC::CEvent &evnt );
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bool handleMouseEvent( const NLMISC::CEvent &evnt );
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bool handleMouseMoveEvent( const NLMISC::CEvent &evnt );
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bool handleMouseButtonDownEvent( const NLMISC::CEvent &evnt );
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bool handleMouseButtonUpEvent( const NLMISC::CEvent &evnt );
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bool handleMouseDblClickEvent( const NLMISC::CEvent &evnt );
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bool handleMouseWheelEvent( const NLMISC::CEvent &evnt );
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void setListener( IInputEventListener* listener );
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private:
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IInputEventListener *listener;
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};
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}
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#endif
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212
code/nel/src/gui/input_handler.cpp
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212
code/nel/src/gui/input_handler.cpp
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/input_handler.h"
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namespace NLGUI
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{
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CInputHandler::CInputHandler()
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{
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listener = NULL;
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}
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CInputHandler::~CInputHandler()
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{
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listener = NULL;
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}
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bool CInputHandler::handleEvent( const NLMISC::CEvent &evnt )
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{
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if( evnt == NLMISC::EventSetFocusId )
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return handleSetFocusEvent( evnt );
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else
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if( evnt == NLMISC::EventKeyDownId ||
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evnt == NLMISC::EventKeyUpId ||
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evnt == NLMISC::EventCharId ||
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evnt == NLMISC::EventStringId )
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return handleKeyboardEvent( evnt );
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else
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if( evnt == NLMISC::EventMouseMoveId ||
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evnt == NLMISC::EventMouseDownId ||
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evnt == NLMISC::EventMouseUpId ||
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evnt == NLMISC::EventMouseWheelId ||
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evnt == NLMISC::EventMouseDblClkId )
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return handleMouseEvent( evnt );
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return false;
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}
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bool CInputHandler::handleSetFocusEvent( const NLMISC::CEvent &evnt )
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{
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nlassert( evnt == NLMISC::EventSetFocusId );
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const NLMISC::CEventSetFocus *e = reinterpret_cast< const NLMISC::CEventSetFocus* >( &evnt );
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return listener->handleEvent( CEventDescriptorSetFocus( e->Get ) );
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}
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bool CInputHandler::handleKeyboardEvent( const NLMISC::CEvent &evnt )
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{
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bool ok = false;
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if( evnt == NLMISC::EventKeyDownId ||
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evnt == NLMISC::EventKeyUpId ||
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evnt == NLMISC::EventCharId ||
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evnt == NLMISC::EventStringId )
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ok = true;
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nlassert( ok );
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return listener->handleEvent( NLGUI::CEventDescriptorKey( reinterpret_cast< const NLMISC::CEventKey& >( evnt ) ) );
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}
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bool CInputHandler::handleMouseEvent( const NLMISC::CEvent &evnt )
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{
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if( evnt == NLMISC::EventMouseMoveId )
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return handleMouseMoveEvent( evnt );
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else
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if( evnt == NLMISC::EventMouseDownId )
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return handleMouseButtonDownEvent( evnt );
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else
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if( evnt == NLMISC::EventMouseUpId )
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return handleMouseButtonUpEvent( evnt );
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else
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if( evnt == NLMISC::EventMouseDblClkId )
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return handleMouseDblClickEvent( evnt );
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else
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if( evnt == NLMISC::EventMouseWheelId )
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return handleMouseWheelEvent( evnt );
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return false;
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}
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bool CInputHandler::handleMouseMoveEvent( const NLMISC::CEvent &evnt )
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{
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const NLMISC::CEventMouseMove &mouseMoveEvent = static_cast< const NLMISC::CEventMouseMove& >( evnt );
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CEventDescriptorMouse eventDesc;
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float x = mouseMoveEvent.X;
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float y = mouseMoveEvent.Y;
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// These bloody hacks here are used so that we can send the x, and y float coordinates
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// from the NEL mouse move event, to the GUI event listener, without having to change
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// CEventDescriptorMouse or without having to couple with the consumer class
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eventDesc.setX( *reinterpret_cast< sint32* >( &x ) );
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eventDesc.setY( *reinterpret_cast< sint32* >( &y ) );
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mousemove );
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return listener->handleEvent( eventDesc );
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}
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bool CInputHandler::handleMouseButtonDownEvent( const NLMISC::CEvent &evnt )
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{
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nlassert( evnt == NLMISC::EventMouseDownId );
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CEventDescriptorMouse eventDesc;
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const NLMISC::CEventMouseDown *mouseDownEvent = static_cast< const NLMISC::CEventMouseDown* >( &evnt );
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if( mouseDownEvent->Button & NLMISC::leftButton )
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{
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mouseleftdown );
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return listener->handleEvent( eventDesc );
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}
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if(mouseDownEvent->Button & NLMISC::rightButton)
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{
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mouserightdown );
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return listener->handleEvent( eventDesc );
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}
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return false;
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}
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bool CInputHandler::handleMouseButtonUpEvent( const NLMISC::CEvent &evnt )
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{
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nlassert( evnt == NLMISC::EventMouseUpId );
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CEventDescriptorMouse eventDesc;
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const NLMISC::CEventMouseUp *mouseUpEvent = static_cast< const NLMISC::CEventMouseUp* >( &evnt );
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if( mouseUpEvent->Button & NLMISC::leftButton )
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{
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mouseleftup );
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return listener->handleEvent( eventDesc );
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}
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if( mouseUpEvent->Button & NLMISC::rightButton )
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{
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mouserightup );
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return listener->handleEvent( eventDesc );
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}
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return false;
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}
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bool CInputHandler::handleMouseDblClickEvent( const NLMISC::CEvent &evnt )
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{
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nlassert( evnt == NLMISC::EventMouseDblClkId );
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CEventDescriptorMouse eventDesc;
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const NLMISC::CEventMouseDblClk *dblClickEvent = static_cast< const NLMISC::CEventMouseDblClk* >( &evnt );
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if( dblClickEvent->Button & NLMISC::leftButton )
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{
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mouseleftdblclk );
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return listener->handleEvent (eventDesc);
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}
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if( dblClickEvent->Button & NLMISC::rightButton )
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{
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eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouserightdblclk);
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return listener->handleEvent (eventDesc);
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}
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return false;
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}
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bool CInputHandler::handleMouseWheelEvent( const NLMISC::CEvent &evnt )
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{
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nlassert( evnt == NLMISC::EventMouseWheelId );
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CEventDescriptorMouse eventDesc;
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sint32 mouseWheel = 0;
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const NLMISC::CEventMouseWheel *wheelEvent = static_cast< const NLMISC::CEventMouseWheel* >( &evnt );
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if( wheelEvent->Direction )
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mouseWheel = 1;
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else
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mouseWheel = -1;
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if( mouseWheel != 0 )
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{
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eventDesc.setEventTypeExtended( CEventDescriptorMouse::mousewheel );
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eventDesc.setWheel( mouseWheel );
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return listener->handleEvent( eventDesc );
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}
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return false;
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}
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void CInputHandler::setListener( IInputEventListener *listener )
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{
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this->listener = listener;
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}
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}
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@ -1067,6 +1067,13 @@ void prelogInit()
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if(GenericMat.empty())
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nlerror("init: Cannot Create the generic material.");
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// Create a text context. We need to put the full path because we not already add search path
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// resetTextContext ("bremenb.ttf", false);
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resetTextContext ("ryzom.ttf", false);
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CInterfaceManager::create( Driver, TextContext );
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// Yoyo: initialize NOW the InputHandler for Event filtering.
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CInputHandlerManager *InputHandlerManager = CInputHandlerManager::getInstance();
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InputHandlerManager->addToServer (&Driver->EventServer);
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if( !filename.empty() )
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InputHandlerManager->readInputConfigFile( filename );
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// Create a text context. We need to put the full path because we not already add search path
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// resetTextContext ("bremenb.ttf", false);
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resetTextContext ("ryzom.ttf", false);
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CInterfaceManager::create( Driver, TextContext );
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ProgressBar.setFontFactor(0.85f);
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nmsg = "Loading background...";
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CInputHandlerManager::CInputHandlerManager()
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{
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_EventServer= NULL;
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_MouseButtonsReleased = noButton;
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_MouseButtonsDown = noButton;
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_MouseButtonsState = noButton;
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_MouseX = _MouseY = _MouseLastX = _MouseLastY = 0;
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_Focus = true;
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_MouseWheel = 0;
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_SkipInterfaceManager=false;
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_RecoverFocusLost = false;
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inputHandler.setListener( CInterfaceManager::getInstance() );
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}
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// ***************************************************************************
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@ -153,24 +153,13 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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if (!pEvent->Get)
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{
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// Deactivate all keys
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_MouseButtonsDown = noButton;
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_MouseButtonsReleased = noButton;
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_MouseButtonsState = noButton;
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_Focus = false;
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if (!_SkipInterfaceManager)
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{
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// if there was some control capturing the mouse, warn them that they lost the focus
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if (pIM->getCapturePointerLeft())
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{
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pIM->getCapturePointerLeft()->handleEvent(NLGUI::CEventDescriptorSetFocus(pEvent->Get));
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}
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pIM->setCapturePointerLeft(NULL);
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if (pIM->getCapturePointerRight())
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{
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pIM->getCapturePointerRight()->handleEvent(NLGUI::CEventDescriptorSetFocus(pEvent->Get));
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}
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pIM->setCapturePointerRight(NULL);
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inputHandler.handleSetFocusEvent( event );
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UserControls.stopFreeLook();
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}
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// be nice with other app : let the mouse reappear (useful in direct 3D mode with no hardware cursor)
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@ -214,7 +203,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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return;
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}
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// **** Event Focus
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// **** Event Keyboard
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@ -224,7 +212,7 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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event == EventStringId)
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{
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// if not handled, post to Action Manager
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if( !pIM->handleEvent( NLGUI::CEventDescriptorKey((const CEventKey &) event) ) )
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if( !inputHandler.handleKeyboardEvent( event ) )
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{
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// See if handled by editor
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bool handled = false;
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@ -283,6 +271,7 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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CViewPointer &rIP = *pIM->getPointer();
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NLGUI::CEventDescriptorMouse eventDesc;
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sint32 x,y;
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rIP.getPointerDispPos (x, y);
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eventDesc.setX (x);
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@ -313,71 +302,18 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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handled |= R2::getEditor().handleEvent(eventDesc);
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}
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}
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CEventMouseDown *pEvent=(CEventMouseDown*)&event;
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// update states
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_MouseButtonsDown = (TMouseButton) (_MouseButtonsDown | pEvent->Button);
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_MouseButtonsReleased =(TMouseButton) (_MouseButtonsReleased & ~(pEvent->Button));
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_MouseButtonsState = (TMouseButton) (_MouseButtonsState | pEvent->Button);
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rIP.setButtonState(_MouseButtonsState);
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// handle Event
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if(pEvent->Button & leftButton)
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{
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eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouseleftdown);
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handled|= pIM->handleEvent (eventDesc);
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}
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if(pEvent->Button & rightButton)
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{
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eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouserightdown);
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handled|= pIM->handleEvent (eventDesc);
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}
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handled |= inputHandler.handleMouseButtonDownEvent( event );
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}
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// button up ?
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else if (event==EventMouseUpId)
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{
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CEventMouseUp *pEvent=(CEventMouseUp*)&event;
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// update states
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_MouseButtonsReleased = (TMouseButton) (_MouseButtonsReleased | pEvent->Button);
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_MouseButtonsDown =(TMouseButton) (_MouseButtonsDown & ~(pEvent->Button));
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_MouseButtonsState = (TMouseButton) (_MouseButtonsState & ~(pEvent->Button));
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rIP.setButtonState(_MouseButtonsState);
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// handle Event
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if(pEvent->Button & leftButton)
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{
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eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouseleftup);
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handled|= pIM->handleEvent (eventDesc);
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}
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if(pEvent->Button & rightButton)
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{
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eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouserightup);
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handled|= pIM->handleEvent (eventDesc);
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}
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handled |= inputHandler.handleMouseButtonUpEvent( event );
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}
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// db click ?
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else if (event == EventMouseDblClkId )
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{
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// TODO: yoyo make it work if needed (for now, seems preferable to manage in each ActionHandler)
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CEventMouseDblClk* pEvent=(CEventMouseDblClk*)&event;
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// handle Event
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if(pEvent->Button & leftButton)
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{
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eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouseleftdblclk);
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handled|= pIM->handleEvent (eventDesc);
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}
|
||||
if(pEvent->Button & rightButton)
|
||||
{
|
||||
eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mouserightdblclk);
|
||||
handled|= pIM->handleEvent (eventDesc);
|
||||
}
|
||||
|
||||
handled |= inputHandler.handleMouseDblClickEvent( event );
|
||||
}
|
||||
// mouse move?
|
||||
else if(event == EventMouseMoveId)
|
||||
|
@ -386,20 +322,7 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
|
|||
}
|
||||
else if (event == EventMouseWheelId)
|
||||
{
|
||||
CEventMouseWheel *pEvent=(CEventMouseWheel*)&event;
|
||||
if (pEvent->Direction)
|
||||
_MouseWheel += 1;
|
||||
else
|
||||
_MouseWheel -= 1;
|
||||
|
||||
// handle Event now.
|
||||
if (_MouseWheel != 0)
|
||||
{
|
||||
eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mousewheel);
|
||||
eventDesc.setWheel(_MouseWheel);
|
||||
handled|= pIM->handleEvent (eventDesc);
|
||||
_MouseWheel = 0;
|
||||
}
|
||||
handled |= inputHandler.handleMouseWheelEvent( event );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -432,39 +355,8 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
|
|||
bool CInputHandlerManager::updateMousePos(NLMISC::CEventMouse &event, NLGUI::CEventDescriptorMouse &eventDesc)
|
||||
{
|
||||
if (!IsMouseFreeLook())
|
||||
{
|
||||
CEventMouseMove* mouseEvent=(CEventMouseMove*)&event;
|
||||
uint32 w, h;
|
||||
CInterfaceManager::getInstance()->getViewRenderer().getScreenSize(w, h);
|
||||
return inputHandler.handleMouseMoveEvent( event );
|
||||
|
||||
// compute new coords
|
||||
_MouseLastX = _MouseX;
|
||||
_MouseLastY = _MouseY;
|
||||
_MouseX = (sint32)(mouseEvent->X*w + 0.5f);
|
||||
_MouseY = (sint32)(mouseEvent->Y*h + 0.5f);
|
||||
|
||||
// Process Move message only if not Null move
|
||||
if(_MouseX!=_MouseLastX || _MouseY!=_MouseLastY)
|
||||
{
|
||||
// Move the pointer
|
||||
//pIM->movePointer (_MouseX-_MouseLastX, _MouseY-_MouseLastY);
|
||||
|
||||
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||
|
||||
pIM->movePointerAbs(_MouseX, _MouseY);
|
||||
|
||||
CViewPointer &rIP = *pIM->getPointer();
|
||||
// get new pointer pos.
|
||||
sint32 x,y;
|
||||
rIP.getPointerDispPos (x, y);
|
||||
eventDesc.setX (x);
|
||||
eventDesc.setY (y);
|
||||
|
||||
// handle Event now.
|
||||
eventDesc.setEventTypeExtended(NLGUI::CEventDescriptorMouse::mousemove);
|
||||
return pIM->handleEvent (eventDesc);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <map>
|
||||
#include <string>
|
||||
#include "nel/gui/event_descriptor.h"
|
||||
#include "nel/gui/input_handler.h"
|
||||
|
||||
|
||||
/**
|
||||
|
@ -38,9 +39,6 @@
|
|||
* \date 2002
|
||||
*/
|
||||
|
||||
class CInputHandlerBase;
|
||||
class CViewText;
|
||||
|
||||
|
||||
class CInputHandlerManager : public NLMISC::IEventListener
|
||||
{
|
||||
|
@ -133,8 +131,6 @@ private:
|
|||
NLMISC::CEventServer* _EventServer;
|
||||
|
||||
// Mouse Infos
|
||||
NLMISC::TMouseButton _MouseButtonsReleased;
|
||||
NLMISC::TMouseButton _MouseButtonsDown;
|
||||
NLMISC::TMouseButton _MouseButtonsState;
|
||||
|
||||
sint32 _MouseX, _MouseY;
|
||||
|
@ -180,6 +176,8 @@ private:
|
|||
// return true if handled
|
||||
bool updateMousePos(NLMISC::CEventMouse &event, NLGUI::CEventDescriptorMouse &eventDesc);
|
||||
|
||||
NLGUI::CInputHandler inputHandler;
|
||||
|
||||
};
|
||||
|
||||
#endif // NL_INPUT_HANDLER_MANAGER_H
|
||||
|
|
|
@ -2675,6 +2675,25 @@ bool CInterfaceManager::handleEvent (const NLGUI::CEventDescriptor& event)
|
|||
{
|
||||
bool handled= false;
|
||||
|
||||
if( event.getType() == NLGUI::CEventDescriptor::system )
|
||||
{
|
||||
const NLGUI::CEventDescriptorSystem &eventDesc = reinterpret_cast< const NLGUI::CEventDescriptorSystem& >( event );
|
||||
if( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorSystem::setfocus )
|
||||
{
|
||||
if( _CapturePointerLeft != NULL )
|
||||
{
|
||||
_CapturePointerLeft->handleEvent( event );
|
||||
setCapturePointerLeft( NULL );
|
||||
}
|
||||
|
||||
if( _CapturePointerRight != NULL )
|
||||
{
|
||||
_CapturePointerRight->handleEvent( event );
|
||||
setCapturePointerRight( NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we can receive events (no anims!)
|
||||
for (uint i = 0; i < _ActiveAnims.size(); ++i)
|
||||
if (_ActiveAnims[i]->isDisableButtons())
|
||||
|
@ -2802,10 +2821,29 @@ bool CInterfaceManager::handleEvent (const NLGUI::CEventDescriptor& event)
|
|||
return result;
|
||||
}
|
||||
}
|
||||
else if (event.getType() == NLGUI::CEventDescriptor::mouse && _MouseHandlingEnabled )
|
||||
else if (event.getType() == NLGUI::CEventDescriptor::mouse )
|
||||
{
|
||||
NLGUI::CEventDescriptorMouse &eventDesc = (NLGUI::CEventDescriptorMouse&)event;
|
||||
|
||||
if( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftdown )
|
||||
_Pointer->setButtonState( static_cast< NLMISC::TMouseButton >( _Pointer->getButtonState() | NLMISC::leftButton ) );
|
||||
else
|
||||
if( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightdown )
|
||||
_Pointer->setButtonState( static_cast< NLMISC::TMouseButton >( _Pointer->getButtonState() | NLMISC::rightButton ) );
|
||||
else
|
||||
if( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftup )
|
||||
_Pointer->setButtonState( static_cast< NLMISC::TMouseButton >( _Pointer->getButtonState() & ~NLMISC::leftButton ) );
|
||||
if( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightup )
|
||||
_Pointer->setButtonState( static_cast< NLMISC::TMouseButton >( _Pointer->getButtonState() & ~NLMISC::rightButton ) );
|
||||
|
||||
if( eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mousemove )
|
||||
handleMouseMoveEvent( eventDesc );
|
||||
|
||||
eventDesc.setX( _Pointer->getX() );
|
||||
eventDesc.setY( _Pointer->getY() );
|
||||
|
||||
if( _MouseHandlingEnabled )
|
||||
{
|
||||
// First thing to do : Capture handling
|
||||
if (_CapturePointerLeft != NULL)
|
||||
handled|= _CapturePointerLeft->handleEvent(event);
|
||||
|
@ -3057,6 +3095,7 @@ bool CInterfaceManager::handleEvent (const NLGUI::CEventDescriptor& event)
|
|||
// If the mouse is over a window, always consider the event is taken (avoid click behind)
|
||||
handled|= _MouseOverWindow;
|
||||
}
|
||||
}
|
||||
|
||||
IngameDbMngr.flushObserverCalls();
|
||||
CInterfaceManager::getInstance()->flushObserverCalls();
|
||||
|
@ -3064,6 +3103,36 @@ bool CInterfaceManager::handleEvent (const NLGUI::CEventDescriptor& event)
|
|||
return handled;
|
||||
}
|
||||
|
||||
bool CInterfaceManager::handleMouseMoveEvent( const NLGUI::CEventDescriptor &eventDesc )
|
||||
{
|
||||
nlassert( eventDesc.getType() == NLGUI::CEventDescriptor::mouse );
|
||||
const NLGUI::CEventDescriptorMouse &e = static_cast< const NLGUI::CEventDescriptorMouse& >( eventDesc );
|
||||
nlassert( e.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mousemove );
|
||||
|
||||
uint32 screenW, screenH;
|
||||
_ViewRenderer.getScreenSize( screenW, screenH );
|
||||
sint32 oldX = _Pointer->getX();
|
||||
sint32 oldY = _Pointer->getY();
|
||||
|
||||
sint32 x = e.getX();
|
||||
sint32 y = e.getY();
|
||||
|
||||
// These are floats packed in the sint32 from the NEL events that provide them as float
|
||||
// see comment in CInputHandler::handleMouseMoveEvent
|
||||
sint32 newX = static_cast< sint32 >( std::floor( *reinterpret_cast< float* >( &x ) * screenW + 0.5f ) );
|
||||
sint32 newY = static_cast< sint32 >( std::floor( *reinterpret_cast< float* >( &y ) * screenH + 0.5f ) );
|
||||
|
||||
if( ( oldX != newX ) || ( oldY != newY ) )
|
||||
{
|
||||
movePointerAbs( newX, newY );
|
||||
NLGUI::CEventDescriptorMouse &ve = const_cast< NLGUI::CEventDescriptorMouse& >( e );
|
||||
ve.setX( _Pointer->getX() );
|
||||
ve.setY( _Pointer->getY() );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void CInterfaceManager::movePointer (sint32 dx, sint32 dy)
|
||||
{
|
||||
|
|
|
@ -42,6 +42,8 @@
|
|||
#include "interface_pointer.h"
|
||||
#include "flying_text_manager.h"
|
||||
|
||||
#include "nel/gui/input_event_listener.h"
|
||||
|
||||
// CLIENT
|
||||
#include "../string_manager_client.h"
|
||||
#include "yubo_chat.h"
|
||||
|
@ -75,7 +77,7 @@ class CGroupMenu;
|
|||
* \author Nevrax France
|
||||
* \date 2002
|
||||
*/
|
||||
class CInterfaceManager : public CInterfaceParser, public NLMISC::CCDBManager
|
||||
class CInterfaceManager : public CInterfaceParser, public NLMISC::CCDBManager, public NLGUI::IInputEventListener
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -339,6 +341,7 @@ public:
|
|||
|
||||
/// Handle The Event. return true if the interfaceManager catch it and if must not send to the Game Action Manager
|
||||
bool handleEvent (const NLGUI::CEventDescriptor &eventDesc);
|
||||
bool handleMouseMoveEvent( const NLGUI::CEventDescriptor &eventDesc );
|
||||
void runActionHandler (const std::string &AHName, CCtrlBase *pCaller,
|
||||
const std::string &Params=std::string(""));
|
||||
void runActionHandler (IActionHandler *ah, CCtrlBase *pCaller,
|
||||
|
|
Loading…
Reference in a new issue