Fixed: Crash when trying to display a missing texture
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@ -354,6 +354,9 @@ namespace NLGUI
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// start to draw at the reference corner
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getTextureSizeFromId (nTxId, txw, txh);
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// to avoid a division by zero crash later
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if (txw < 0 || txh < 0) return;
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if (rot > 3) rot = 3;
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sint32 startX = x, startY = y;
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