Changed: #825 Remove all warning when compiling Ryzom
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8198f65d50
commit
86aa43e207
6 changed files with 20 additions and 16 deletions
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@ -148,7 +148,7 @@ public:
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* for the HighestPri source.
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* By default, reserve are set for each channel to the number of available tracks.
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*/
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virtual void setPriorityReserve(TSoundPriority priorityChannel, size_t reserve);
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virtual void setPriorityReserve(TSoundPriority priorityChannel, uint reserve);
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/** Set the Low water mark.
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* This value is use to mute sound source that try to play when there priority
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* channel is full (see setPriorityReserve).
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@ -161,7 +161,7 @@ public:
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* available tracks (witch is almos alwais the case). But this value will help
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* the mixer make it's best.
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*/
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virtual void setLowWaterMark(size_t value);
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virtual void setLowWaterMark(uint value);
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virtual void changeMaxTrack(uint maxTrack);
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@ -229,7 +229,7 @@ public:
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* for the HighestPri source.
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* By default, reserve are set for each channel to the number of available tracks.
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*/
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virtual void setPriorityReserve(TSoundPriority priorityChannel, size_t reserve) = 0;
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virtual void setPriorityReserve(TSoundPriority priorityChannel, uint reserve) = 0;
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/** Set the Low water mark.
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* This value is use to mute sound source that try to play when their priority
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* channel is full (see setPriorityReserve).
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@ -242,7 +242,7 @@ public:
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* available tracks (which is almost always the case). But this value will help
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* the mixer make its best.
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*/
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virtual void setLowWaterMark(size_t value) = 0;
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virtual void setLowWaterMark(uint value) = 0;
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/** Change the number of tracks in RealTime. If the number is lowered, random tracks are deleted.
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* Any playing sources of such deleted track will be stopped
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*/
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@ -2964,7 +2964,7 @@ pixelshader water_diffuse_2_0 = asm \n\
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//bias result (include scaling) \n\
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mad r0.xy, r0, c1.z, c1; \n\
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//add envmap coord \n\
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add r0.xy, r0, t2; \n\
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add r0.xy, r0, t2; \n\
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// read envmap \n\
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texld r0, r0, s2; \n\
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// read diffuse \n\
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@ -3073,7 +3073,7 @@ pixelshader water_no_diffuse_2_0 = asm \n\
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//bias result (include scaling) \n\
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mad r0.xy, r0, c1.z, c1; \n\
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//add envmap coord \n\
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add r0.xy, r0, t2; \n\
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add r0.xy, r0, t2; \n\
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//read envmap \n\
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texld r0, r0, s2; \n\
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mov oC0, r0; \n\
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@ -545,6 +545,10 @@ void CTextureFar::rebuildPatch (const CVector2s texturePos, const CPatchIdent &p
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// ** Fill the struct for the tile fill method for each layers
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NL3D_CComputeTileFar TileFar;
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TileFar.SrcDiffusePixels = NULL;
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TileFar.SrcAdditivePixels = NULL;
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TileFar.SrcDeltaX = 0;
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TileFar.SrcDeltaY = 0;
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TileFar.AsmMMX= false;
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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TileFar.AsmMMX= NLMISC::CSystemInfo::hasMMX();
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@ -1411,7 +1411,7 @@ void CZone::setTileColor(bool monochrome, float factor)
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void CZone::debugBinds(FILE *f)
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{
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fprintf(f, "*****************************\n");
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fprintf(f, "ZoneId: %d. NPatchs:%zu\n", ZoneId, PatchConnects.size());
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fprintf(f, "ZoneId: %d. NPatchs:%u\n", ZoneId, (uint)PatchConnects.size());
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sint i;
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for(i=0;i<(sint)PatchConnects.size();i++)
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{
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@ -1420,10 +1420,10 @@ void CZone::debugBinds(FILE *f)
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for(sint j=0;j<4;j++)
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{
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CPatchInfo::CBindInfo &bd= pc.BindEdges[j];
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fprintf(f, " edge%d: Zone:%d. NPatchs:%d. ", j, bd.ZoneId, bd.NPatchs);
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fprintf(f, " edge%d: Zone:%u. NPatchs:%u. ", j, (uint)bd.ZoneId, (uint)bd.NPatchs);
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for(sint k=0;k<bd.NPatchs;k++)
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{
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fprintf(f, "p%de%d - ", bd.Next[k], bd.Edge[k]);
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fprintf(f, "p%ue%u - ", (uint)bd.Next[k], (uint)bd.Edge[k]);
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}
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fprintf(f, "\n");
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}
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@ -1432,9 +1432,9 @@ void CZone::debugBinds(FILE *f)
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fprintf(f,"Vertices :\n");
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for(i=0;i<(sint)BorderVertices.size();i++)
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{
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fprintf(f,"current : %d -> (zone %d) vertex %d\n",BorderVertices[i].CurrentVertex,
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BorderVertices[i].NeighborZoneId,
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BorderVertices[i].NeighborVertex);
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fprintf(f,"current : %u -> (zone %u) vertex %u\n", (uint)BorderVertices[i].CurrentVertex,
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(uint)BorderVertices[i].NeighborZoneId,
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(uint)BorderVertices[i].NeighborVertex);
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}
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}
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@ -177,14 +177,14 @@ void CAudioMixerUser::initClusteredSound(NL3D::CScene *scene, float minGain, flo
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}
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void CAudioMixerUser::setPriorityReserve(TSoundPriority priorityChannel, size_t reserve)
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void CAudioMixerUser::setPriorityReserve(TSoundPriority priorityChannel, uint reserve)
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{
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_PriorityReserve[priorityChannel] = (uint32)min(_Tracks.size(), reserve);
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_PriorityReserve[priorityChannel] = (uint32)min((uint)_Tracks.size(), reserve);
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}
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void CAudioMixerUser::setLowWaterMark(size_t value)
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void CAudioMixerUser::setLowWaterMark(uint value)
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{
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_LowWaterMark = (uint32)min(_Tracks.size(), value);
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_LowWaterMark = (uint32)min((uint)_Tracks.size(), value);
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}
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