Include world editor files in rbank process, part of what caused water not to build
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964e1a4bb7
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2 changed files with 3 additions and 0 deletions
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@ -48,6 +48,7 @@ printLog(log, ">>> Setup source directories <<<")
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for dir in RBankCmbSourceDirectories:
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for dir in RBankCmbSourceDirectories:
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mkPath(log, DatabaseDirectory + "/" + dir)
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mkPath(log, DatabaseDirectory + "/" + dir)
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mkPath(log, LeveldesignWorldDirectory)
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mkPath(log, LeveldesignWorldDirectory)
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mkPath(log, WorldEditorFilesDirectory)
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# Setup export directories
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# Setup export directories
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printLog(log, ">>> Setup export directories <<<")
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printLog(log, ">>> Setup export directories <<<")
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@ -157,6 +157,8 @@ for file in files:
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cf.write("};\n")
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cf.write("};\n")
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cf.write("\n")
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cf.write("\n")
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cf.write("Pathes = {\n")
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cf.write("Pathes = {\n")
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mkPath(log, WorldEditorFilesDirectory);
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cf.write("\t\"" + WorldEditorFilesDirectory + "\", \n");
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for dir in IgLookupDirectories:
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for dir in IgLookupDirectories:
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mkPath(log, ExportBuildDirectory + "/" + dir)
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mkPath(log, ExportBuildDirectory + "/" + dir)
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cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
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cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
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