Changed: #964 Allow disabling of consistency check in rbank build tool, because it's immensely slow.
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3 changed files with 35 additions and 25 deletions
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@ -1614,21 +1614,23 @@ void NLPACS::CZoneTessellation::generateBorders(float smooth)
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sint lsurf = cborder.Left;
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sint rsurf = cborder.Right;
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if (lsurf >= 0)
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if (CheckConsistency)
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{
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CComputableSurface& surf = Surfaces[lsurf];
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if (!surf.checkConsistency())
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if (lsurf >= 0)
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{
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nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
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CComputableSurface& surf = Surfaces[lsurf];
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if (!surf.checkConsistency())
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{
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nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
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}
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}
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}
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if (rsurf >= 0)
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{
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CComputableSurface& surf = Surfaces[rsurf];
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if (!surf.checkConsistency())
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if (rsurf >= 0)
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{
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nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
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CComputableSurface& surf = Surfaces[rsurf];
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if (!surf.checkConsistency())
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{
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nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
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}
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}
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}
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@ -1642,22 +1644,24 @@ void NLPACS::CZoneTessellation::generateBorders(float smooth)
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uint after = (uint)Borders[border].Vertices.size();
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totalBefore += before;
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totalAfter += after;
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if (lsurf >= 0)
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if (CheckConsistency)
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{
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CComputableSurface& surf = Surfaces[lsurf];
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if (!surf.checkConsistency())
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if (lsurf >= 0)
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{
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nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
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CComputableSurface& surf = Surfaces[lsurf];
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if (!surf.checkConsistency())
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{
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nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
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}
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}
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}
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if (rsurf >= 0)
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{
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CComputableSurface& surf = Surfaces[rsurf];
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if (!surf.checkConsistency())
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if (rsurf >= 0)
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{
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nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
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CComputableSurface& surf = Surfaces[rsurf];
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if (!surf.checkConsistency())
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{
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nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
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}
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}
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}
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}
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@ -77,6 +77,7 @@ extern std::string GlobalUL;
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extern std::string GlobalDR;
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extern bool ProcessGlobal;
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extern bool Verbose;
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extern bool CheckConsistency;
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extern CPrimChecker PrimChecker;
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@ -392,7 +393,8 @@ public:
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template<class A>
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void floodFill(CSurfElement *first, sint32 surfId, const A &cmp, CZoneTessellation *zoneTessel)
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{
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nldebug("flood fill surface %d", surfId);
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if (Verbose)
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nldebug("flood fill surface %d", surfId);
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std::vector<CSurfElement *> stack;
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sint i;
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@ -433,7 +435,8 @@ public:
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}
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}
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nldebug("%d elements added", Elements.size());
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if (Verbose)
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nldebug("%d elements added", Elements.size());
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Center = NLMISC::CVector::Null;
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for (i=0; i<(sint)Elements.size(); ++i)
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@ -86,6 +86,7 @@ string LevelDesignWorldPath;
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string IgLandPath;
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string IgVillagePath;
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bool Verbose = false;
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bool CheckConsistency = true;
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CPrimChecker PrimChecker;
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@ -187,6 +188,8 @@ void initMoulinette()
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WaterThreshold = getFloat(cf, "WaterThreshold", 1.0);
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CheckConsistency = getBool(cf, "CheckConsistency", true);
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//if (TessellateZones || MoulineZones)
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{
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ZoneExt = getString(cf, "ZoneExt", ".zonew");
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