Merge with develop
This commit is contained in:
parent
0be0a1e9e7
commit
85838aec19
13 changed files with 205 additions and 45 deletions
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@ -77,7 +77,7 @@ namespace NLGUI
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class CStyleParams
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{
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public:
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CStyleParams () : TextColor(255,255,255,255)
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CStyleParams () : FontFamily(""), TextColor(255,255,255,255)
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{
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FontSize=10;
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FontWeight=400;
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@ -92,6 +92,7 @@ namespace NLGUI
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uint FontSize;
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uint FontWeight;
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bool FontOblique;
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std::string FontFamily;
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NLMISC::CRGBA TextColor;
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bool Underlined;
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bool StrikeThrough;
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@ -508,6 +509,15 @@ namespace NLGUI
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return _GlobalColor.back();
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}
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// Current font name
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std::vector<std::string> _FontFamily;
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inline const char* getFontFamily() const
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{
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if (_FontFamily.empty())
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return "";
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return _FontFamily.back().c_str();
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}
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// Current font size
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std::vector<uint> _FontSize;
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inline uint getFontSize() const
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@ -586,8 +586,12 @@ namespace NLGUI
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static NL3D::UDriver *driver;
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static NL3D::UTextContext *textcontext;
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typedef CHashMap< std::string, NL3D::UTextContext* > TFontsList;
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static TFontsList fonts;
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public:
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static NL3D::UTextContext* getTextContext(){ return textcontext; }
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static NL3D::UTextContext* getTextContext(const std::string &name="");
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static bool registerFont(const std::string &name, const std::string &font);
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/// Set of hw cursor images
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static std::set< std::string > *hwCursors;
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@ -80,6 +80,7 @@ namespace NLGUI
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/// Set
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void setText (const ucstring &text);
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void setFontName (const std::string &name);
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void setFontSize (sint nFontSize);
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void setEmbolden (bool nEmbolden);
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void setOblique (bool nOblique);
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@ -104,6 +105,7 @@ namespace NLGUI
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ucstring getText() const { return _Text; }
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sint getFontSize() const;
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std::string getFontName() const { return _FontName; }
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bool getEmbolden() { return _Embolden; }
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bool getOblique() { return _Oblique; }
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NLMISC::CRGBA getColor() { return _Color; }
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@ -227,6 +229,8 @@ namespace NLGUI
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uint _Index;
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/// info on the computed String associated to this text control
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NL3D::UTextContext::CStringInfo _Info;
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/// Font name to get TextContext
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std::string _FontName;
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/// the font size
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sint _FontSize;
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bool _Embolden;
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@ -320,7 +324,7 @@ namespace NLGUI
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CFormatInfo Format;
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public:
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// build from a string, using the current text context
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void build(const ucstring &text, uint numSpaces= 0);
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void build(const ucstring &text, NL3D::UTextContext &textContext, uint numSpaces= 0);
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};
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typedef std::vector<CWord> TWordVect;
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@ -331,9 +335,9 @@ namespace NLGUI
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// ctor
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CLine();
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// Clear the line & remove text contexts
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void clear();
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void clear(NL3D::UTextContext &textContext);
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// Add a new word (and its context) in the line + a number of spaces to append at the end of the line
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void addWord(const ucstring &word, uint numSpaces, const CFormatInfo &wordFormat, uint fontWidth);
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void addWord(const ucstring &word, uint numSpaces, const CFormatInfo &wordFormat, uint fontWidth, NL3D::UTextContext &textContext);
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void addWord(const CWord &word, uint fontWidth);
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uint getNumWords() const { return (uint)_Words.size(); }
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CWord &getWord(uint index) { return _Words[index]; }
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@ -442,6 +442,7 @@ namespace NLGUI
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OptionTimeoutMessages,
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OptionTimeoutContext,
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OptionTimeoutContextHtml,
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OptionMonospaceFont,
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NumSystemOptions
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};
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@ -1218,6 +1218,7 @@ namespace NLGUI
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registerAnchorName(MY_HTML_A);
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CStyleParams style;
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style.FontFamily = getFontFamily();
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style.FontSize = getFontSize();
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style.TextColor = LinkColor;
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style.Underlined = true;
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@ -1226,6 +1227,7 @@ namespace NLGUI
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if (present[HTML_A_STYLE] && value[HTML_A_STYLE])
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getStyleParams(value[HTML_A_STYLE], style);
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_FontFamily.push_back(style.FontFamily);
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_FontSize.push_back(style.FontSize);
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_TextColor.push_back(style.TextColor);
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_FontUnderlined.push_back(style.Underlined);
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@ -1568,7 +1570,7 @@ namespace NLGUI
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if (present[MY_HTML_INPUT_ALT] && value[MY_HTML_INPUT_ALT])
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tooltip = value[MY_HTML_INPUT_ALT];
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// by default not inherited
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// by default not inherited, font family defaults to system font
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CStyleParams style;
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style.TextColor = TextColor;
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style.FontSize = TextFontSize;
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@ -1579,6 +1581,7 @@ namespace NLGUI
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getStyleParams(value[MY_HTML_INPUT_STYLE], style);
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_TextColor.push_back(style.TextColor);
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_FontFamily.push_back(style.FontFamily);
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_FontSize.push_back(style.FontSize);
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_FontWeight.push_back(style.FontWeight);
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_FontOblique.push_back(style.FontOblique);
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@ -1794,6 +1797,7 @@ namespace NLGUI
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}
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}
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popIfNotEmpty(_FontFamily);
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popIfNotEmpty(_FontSize);
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popIfNotEmpty(_TextColor);
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popIfNotEmpty(_FontWeight);
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@ -1910,7 +1914,29 @@ namespace NLGUI
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newParagraph(PBeginSpace);
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break;
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case HTML_PRE:
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{
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CStyleParams style;
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style.TextColor = getTextColor();
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style.FontFamily = "monospace";
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style.FontSize = getFontSize();
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style.FontWeight = getFontWeight();
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style.FontOblique = getFontOblique();
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style.Underlined = getFontUnderlined();
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style.StrikeThrough = getFontStrikeThrough();
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if (present[MY_HTML_SPAN_STYLE] && value[MY_HTML_SPAN_STYLE])
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getStyleParams(value[MY_HTML_SPAN_STYLE], style);
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_TextColor.push_back(style.TextColor);
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_FontFamily.push_back(style.FontFamily);
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_FontSize.push_back(style.FontSize);
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_FontWeight.push_back(style.FontWeight);
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_FontOblique.push_back(style.FontOblique);
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_FontUnderlined.push_back(style.Underlined);
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_FontStrikeThrough.push_back(style.StrikeThrough);
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_PRE.push_back(true);
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}
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break;
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case HTML_TABLE:
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{
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@ -2039,7 +2065,7 @@ namespace NLGUI
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// Got one form ?
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if (!(_Forms.empty()))
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{
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// not inherited by default
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// not inherited by default, font family defaults to system font
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CStyleParams style;
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style.TextColor = TextColor;
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style.FontWeight = FONT_WEIGHT_NORMAL;
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@ -2050,6 +2076,7 @@ namespace NLGUI
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getStyleParams(value[MY_HTML_TEXTAREA_STYLE], style);
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_TextColor.push_back(style.TextColor);
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_FontFamily.push_back(style.FontFamily);
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_FontSize.push_back(style.FontSize);
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_FontWeight.push_back(style.FontWeight);
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_FontOblique.push_back(style.FontOblique);
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@ -2136,6 +2163,7 @@ namespace NLGUI
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{
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CStyleParams style;
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style.TextColor = getTextColor();
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style.FontFamily = getFontFamily();
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style.FontSize = getFontSize();
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style.FontWeight = getFontWeight();
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style.FontOblique = getFontOblique();
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@ -2146,6 +2174,7 @@ namespace NLGUI
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getStyleParams(value[MY_HTML_SPAN_STYLE], style);
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_TextColor.push_back(style.TextColor);
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_FontFamily.push_back(style.FontFamily);
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_FontSize.push_back(style.FontSize);
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_FontWeight.push_back(style.FontWeight);
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_FontOblique.push_back(style.FontOblique);
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@ -2300,6 +2329,7 @@ namespace NLGUI
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popIfNotEmpty (_FontSize);
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break;
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case HTML_A:
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popIfNotEmpty (_FontFamily);
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popIfNotEmpty (_FontSize);
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popIfNotEmpty (_TextColor);
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popIfNotEmpty (_FontUnderlined);
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@ -2325,6 +2355,13 @@ namespace NLGUI
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endParagraph();
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break;
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case HTML_PRE:
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popIfNotEmpty (_FontFamily);
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popIfNotEmpty (_FontSize);
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popIfNotEmpty (_FontWeight);
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popIfNotEmpty (_FontOblique);
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popIfNotEmpty (_TextColor);
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popIfNotEmpty (_FontUnderlined);
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popIfNotEmpty (_FontStrikeThrough);
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popIfNotEmpty (_PRE);
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break;
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case HTML_DIV:
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@ -2371,6 +2408,7 @@ namespace NLGUI
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_Forms.back().Entries.push_back (entry);
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}
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popIfNotEmpty (_FontFamily);
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popIfNotEmpty (_FontSize);
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popIfNotEmpty (_FontWeight);
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popIfNotEmpty (_FontOblique);
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@ -2537,6 +2575,7 @@ namespace NLGUI
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}
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break;
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case HTML_SPAN:
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popIfNotEmpty (_FontFamily);
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popIfNotEmpty (_FontSize);
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popIfNotEmpty (_FontWeight);
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popIfNotEmpty (_FontOblique);
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@ -4008,6 +4047,7 @@ namespace NLGUI
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// Compatible with current parameters ?
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if (!skipLine &&
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(getTextColor() == _CurrentViewLink->getColor()) &&
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(getFontFamily() == _CurrentViewLink->getFontName()) &&
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(getFontSize() == (uint)_CurrentViewLink->getFontSize()) &&
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(getFontUnderlined() == _CurrentViewLink->getUnderlined()) &&
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(getFontStrikeThrough() == _CurrentViewLink->getStrikeThrough()) &&
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@ -4072,6 +4112,7 @@ namespace NLGUI
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}
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newLink->setText(tmpStr);
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newLink->setColor(getTextColor());
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newLink->setFontName(getFontFamily());
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newLink->setFontSize(getFontSize());
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newLink->setEmbolden(embolden);
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newLink->setOblique(getFontOblique());
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@ -5762,6 +5803,17 @@ namespace NLGUI
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style.FontOblique = true;
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}
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else
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if (it->first == "font-family")
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{
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if (it->second == "inherit")
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style.FontFamily = getFontFamily();
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else
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if (it->second == "monospace")
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style.FontFamily = "monospace";
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else
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style.FontFamily = "";
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}
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else
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if (it->first == "font-weight")
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{
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// https://developer.mozilla.org/en-US/docs/Web/CSS/font-weight
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@ -34,6 +34,7 @@ namespace NLGUI
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NL3D::UTextContext* CViewRenderer::textcontext = NULL;
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std::set< std::string >* CViewRenderer::hwCursors = NULL;
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float CViewRenderer::hwCursorScale = 1.0f;
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CViewRenderer::TFontsList CViewRenderer::fonts;
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CViewRenderer::CViewRenderer()
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{
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@ -214,17 +215,65 @@ namespace NLGUI
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ite++;
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}
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TFontsList::iterator iteFonts = fonts.begin();
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while (iteFonts != fonts.end())
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{
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driver->deleteTextContext(iteFonts->second);
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++iteFonts;
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}
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_GlobalTextures.clear();
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_SImages.clear();
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_SImageIterators.clear();
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_TextureMap.clear();
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_IndexesToTextureIds.clear();
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fonts.clear();
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}
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NL3D::UDriver* CViewRenderer::getDriver(){
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return driver;
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}
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// ***************************************************************************
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NL3D::UTextContext* CViewRenderer::getTextContext(const std::string &name)
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{
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if (name.size() > 0 && fonts.count(name) > 0)
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return fonts[name];
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return textcontext;
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}
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// ***************************************************************************
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bool CViewRenderer::registerFont(const std::string &name, const std::string &font)
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{
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nlassert(driver != NULL);
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// free existing font
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if (fonts.count(name) > 0)
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driver->deleteTextContext(fonts[name]);
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std::string fontFile = CPath::lookup(font, false);
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if (fontFile.size() == 0)
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{
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nlwarning("Font file '%s' not found", font.c_str());
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return false;
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}
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NL3D::UTextContext *context;
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context = driver->createTextContext(fontFile);
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if (context == NULL)
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{
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nlwarning("Cannot create a TextContext with font '%s'.", font.c_str());
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return false;
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}
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context->setKeep800x600Ratio(false);
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fonts[name] = context;
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return true;
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}
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void CViewRenderer::setTextContext(NL3D::UTextContext *textcontext)
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{
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CViewRenderer::textcontext = textcontext;
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@ -61,6 +61,7 @@ namespace NLGUI
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_FontSize = 12 +
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CWidgetManager::getInstance()->getSystemOption( CWidgetManager::OptionAddCoefFont ).getValSInt32();
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_FontName.clear();
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_Embolden = false;
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_Oblique = false;
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_Color = CRGBA(255,255,255,255);
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@ -134,7 +135,7 @@ namespace NLGUI
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CViewText::~CViewText()
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{
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if (_Index != 0xFFFFFFFF)
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CViewRenderer::getTextContext()->erase (_Index);
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CViewRenderer::getTextContext(_FontName)->erase (_Index);
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clearLines();
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if (!_Setuped)
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@ -148,7 +149,7 @@ namespace NLGUI
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CViewText &CViewText::operator=(const CViewText &vt)
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{
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if (_Index != 0xFFFFFFFF)
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CViewRenderer::getTextContext()->erase (_Index);
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CViewRenderer::getTextContext(_FontName)->erase (_Index);
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// Create database entries
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_Active = vt._Active;
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@ -958,7 +959,7 @@ namespace NLGUI
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return;
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rVR.getScreenOOSize (oow, ooh);
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
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// *** get current color
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@ -983,8 +984,6 @@ namespace NLGUI
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{
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if (_Lines.size() == 0) return;
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShadeOutline (_ShadowOutline);
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@ -1260,6 +1259,24 @@ namespace NLGUI
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_FormatTags.clear();
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}
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// ***************************************************************************
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void CViewText::setFontName(const std::string &name)
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{
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if (_FontName == name)
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return;
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if (_FontName.length() > 0)
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{
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if (_Index != 0xFFFFFFFF)
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CViewRenderer::getTextContext(_FontName)->erase (_Index);
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clearLines();
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}
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_FontName = name;
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computeFontSize ();
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invalidateContent();
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}
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// ***************************************************************************
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void CViewText::setFontSize (sint nFontSize)
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{
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@ -1403,6 +1420,7 @@ namespace NLGUI
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// ***************************************************************************
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void CViewText::flushWordInLine(ucstring &ucCurrentWord, bool &linePushed, const CFormatInfo &wordFormat)
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{
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
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// create a new line?
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if(!linePushed)
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{
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@ -1410,7 +1428,7 @@ namespace NLGUI
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linePushed= true;
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}
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// Append to the last line
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_Lines.back()->addWord(ucCurrentWord, 0, wordFormat, _FontWidth);
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_Lines.back()->addWord(ucCurrentWord, 0, wordFormat, _FontWidth, *TextContext);
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// reset the word
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ucCurrentWord = ucstring("");
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}
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@ -1446,7 +1464,7 @@ namespace NLGUI
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rWidthCurrentLine= max(rWidthCurrentLine, (float)wordFormat.TabX*_FontWidth);
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}
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
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// Parse the letter
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{
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@ -1492,6 +1510,7 @@ namespace NLGUI
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// ***************************************************************************
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void CViewText::addDontClipWordLine(std::vector<CWord> &currLine)
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{
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NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
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// create a new line
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_Lines.push_back(TLineSPtr(new CLine));
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@ -1506,7 +1525,7 @@ namespace NLGUI
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if(currLine[i].Format!=lineWordFormat)
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{
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// add the current lineWord to the line.
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_Lines.back()->addWord(lineWord, 0, lineWordFormat, _FontWidth);
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_Lines.back()->addWord(lineWord, 0, lineWordFormat, _FontWidth, *TextContext);
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// get new lineWordFormat
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lineWordFormat= currLine[i].Format;
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// and clear
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||||
|
@ -1521,7 +1540,7 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
if(!lineWord.empty())
|
||||
_Lines.back()->addWord(lineWord, 0, lineWordFormat, _FontWidth);
|
||||
_Lines.back()->addWord(lineWord, 0, lineWordFormat, _FontWidth, *TextContext);
|
||||
|
||||
// clear
|
||||
currLine.clear();
|
||||
|
@ -1531,6 +1550,7 @@ namespace NLGUI
|
|||
// ***************************************************************************
|
||||
void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandSpaces)
|
||||
{
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
UTextContext::CStringInfo si;
|
||||
//
|
||||
TCharPos currPos = 0;
|
||||
|
@ -1624,7 +1644,7 @@ namespace NLGUI
|
|||
// Get the word value.
|
||||
wordValue = _Text.substr(spaceEnd, wordEnd - spaceEnd);
|
||||
// compute width of word
|
||||
si = CViewRenderer::getTextContext()->getStringInfo(wordValue);
|
||||
si = TextContext->getStringInfo(wordValue);
|
||||
|
||||
// compute size of spaces/Tab + word
|
||||
newLineWidth = lineWidth + numSpaces * _SpaceWidth;
|
||||
|
@ -1681,7 +1701,7 @@ namespace NLGUI
|
|||
{
|
||||
uint maxNumSpaces = std::max(1U, (uint) (nMaxWidth / _SpaceWidth));
|
||||
CWord spaceWord; // a word with only spaces in it
|
||||
spaceWord.build (ucstring (""), maxNumSpaces);
|
||||
spaceWord.build (ucstring (""), *TextContext, maxNumSpaces);
|
||||
spaceWord.Format= wordFormat;
|
||||
_Lines.push_back(TLineSPtr(new CLine));
|
||||
_Lines.back()->addWord(spaceWord, _FontWidth);
|
||||
|
@ -1703,14 +1723,14 @@ namespace NLGUI
|
|||
for(currChar = 0; currChar < wordValue.length(); ++currChar)
|
||||
{
|
||||
oneChar = wordValue[currChar];
|
||||
si = CViewRenderer::getTextContext()->getStringInfo(oneChar);
|
||||
si = TextContext->getStringInfo(oneChar);
|
||||
if ((uint) (px + si.StringWidth) > nMaxWidth) break;
|
||||
px += si.StringWidth;
|
||||
}
|
||||
currChar = std::max((uint) 1, currChar); // must fit at least one character otherwise there's an infinite loop
|
||||
wordValue = _Text.substr(spaceEnd, currChar);
|
||||
CWord word;
|
||||
word.build(wordValue, numSpaces);
|
||||
word.build(wordValue, *TextContext, numSpaces);
|
||||
word.Format= wordFormat;
|
||||
_Lines.push_back(TLineSPtr(new CLine));
|
||||
float roomForSpaces = (float) nMaxWidth - word.Info.StringWidth;
|
||||
|
@ -1745,7 +1765,7 @@ namespace NLGUI
|
|||
if (!wordValue.empty() || numSpaces != 0)
|
||||
{
|
||||
CWord word;
|
||||
word.build(wordValue, numSpaces);
|
||||
word.build(wordValue, *TextContext, numSpaces);
|
||||
word.Format= wordFormat;
|
||||
// update line width
|
||||
_Lines.back()->addWord(word, _FontWidth);
|
||||
|
@ -1822,7 +1842,7 @@ namespace NLGUI
|
|||
// ***************************************************************************
|
||||
void CViewText::updateTextContext ()
|
||||
{
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
|
@ -1856,13 +1876,13 @@ namespace NLGUI
|
|||
{
|
||||
while (_Lines.size() > _MultiMaxLine)
|
||||
{
|
||||
_Lines.back()->clear();
|
||||
_Lines.back()->clear(*TextContext);
|
||||
_Lines.pop_back();
|
||||
}
|
||||
_Lines.pop_back();
|
||||
CViewText::CLine *endLine = new CViewText::CLine;
|
||||
CViewText::CWord w;
|
||||
w.build(string("..."));
|
||||
w.build(string("..."), *TextContext);
|
||||
endLine->addWord(w, _FontWidth);
|
||||
_Lines.push_back(TLineSPtr(endLine));
|
||||
}
|
||||
|
@ -2150,7 +2170,7 @@ namespace NLGUI
|
|||
void CViewText::getCharacterPositionFromIndex(sint index, bool cursorAtPreviousLineEnd, sint &x, sint &y, sint &height) const
|
||||
{
|
||||
NLMISC::clamp(index, 0, (sint) _Text.length());
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
|
@ -2257,7 +2277,7 @@ namespace NLGUI
|
|||
|
||||
// ***************************************************************************
|
||||
// Tool fct : From a word and a x coordinate, give the matching character index
|
||||
static uint getCharacterIndex(const ucstring &textValue, float x)
|
||||
static uint getCharacterIndex(const ucstring &textValue, float x, NL3D::UTextContext &textContext)
|
||||
{
|
||||
float px = 0.f;
|
||||
UTextContext::CStringInfo si;
|
||||
|
@ -2267,7 +2287,7 @@ namespace NLGUI
|
|||
{
|
||||
// get character width
|
||||
singleChar[0] = textValue[i];
|
||||
si = CViewRenderer::getTextContext()->getStringInfo(singleChar);
|
||||
si = textContext.getStringInfo(singleChar);
|
||||
px += si.StringWidth;
|
||||
// the character is at the i - 1 position
|
||||
if (px > x)
|
||||
|
@ -2284,7 +2304,7 @@ namespace NLGUI
|
|||
// ***************************************************************************
|
||||
void CViewText::getCharacterIndexFromPosition(sint x, sint y, uint &index, bool &cursorAtPreviousLineEnd) const
|
||||
{
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
|
||||
// setup the text context
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
|
@ -2365,7 +2385,7 @@ namespace NLGUI
|
|||
else
|
||||
{
|
||||
// the coord is in the word itself
|
||||
index = charPos + currWord.NumSpaces + getCharacterIndex(currWord.Text, (float) x - (px + spacesWidth));
|
||||
index = charPos + currWord.NumSpaces + getCharacterIndex(currWord.Text, (float) x - (px + spacesWidth), *TextContext);
|
||||
cursorAtPreviousLineEnd = false;
|
||||
return;
|
||||
}
|
||||
|
@ -2390,7 +2410,7 @@ namespace NLGUI
|
|||
index = 0;
|
||||
return;
|
||||
}
|
||||
index = getCharacterIndex(_Text, (float) x);
|
||||
index = getCharacterIndex(_Text, (float) x, *TextContext);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2428,15 +2448,16 @@ namespace NLGUI
|
|||
quadSize--;
|
||||
}
|
||||
// select what quad to skip
|
||||
CViewRenderer::getTextContext()->setStringSelection(stringId, quadStart, quadSize);
|
||||
CViewRenderer::getTextContext(_FontName)->setStringSelection(stringId, quadStart, quadSize);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::clearLines()
|
||||
{
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
for(uint k = 0; k < _Lines.size(); ++k)
|
||||
{
|
||||
_Lines[k]->clear();
|
||||
_Lines[k]->clear(*TextContext);
|
||||
}
|
||||
_Lines.clear();
|
||||
}
|
||||
|
@ -2490,10 +2511,10 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::CLine::addWord(const ucstring &text, uint numSpaces, const CFormatInfo &wordFormat, uint fontWidth)
|
||||
void CViewText::CLine::addWord(const ucstring &text, uint numSpaces, const CFormatInfo &wordFormat, uint fontWidth, NL3D::UTextContext &textContext)
|
||||
{
|
||||
CWord word;
|
||||
word.build(text, numSpaces);
|
||||
word.build(text, textContext, numSpaces);
|
||||
word.Format= wordFormat;
|
||||
addWord(word, fontWidth);
|
||||
}
|
||||
|
@ -2515,12 +2536,12 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::CLine::clear()
|
||||
void CViewText::CLine::clear(NL3D::UTextContext &textContext)
|
||||
{
|
||||
for(uint k = 0; k < _Words.size(); ++k)
|
||||
{
|
||||
if (_Words[k].Index != 0xffffffff)
|
||||
CViewRenderer::getTextContext()->erase(_Words[k].Index);
|
||||
textContext.erase(_Words[k].Index);
|
||||
}
|
||||
_Words.clear();
|
||||
_NumChars = 0;
|
||||
|
@ -2537,13 +2558,12 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewText::CWord::build(const ucstring &text, uint numSpaces/*=0*/)
|
||||
void CViewText::CWord::build(const ucstring &text, NL3D::UTextContext &textContext, uint numSpaces)
|
||||
{
|
||||
Text = text;
|
||||
NumSpaces = numSpaces;
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
Index = TextContext->textPush(text);
|
||||
Info = TextContext->getStringInfo(Index);
|
||||
Index = textContext.textPush(text);
|
||||
Info = textContext.getStringInfo(Index);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -2564,7 +2584,7 @@ namespace NLGUI
|
|||
static const ucstring lineFeedStr("\n");
|
||||
float maxWidth = 0;
|
||||
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
|
@ -2651,7 +2671,7 @@ namespace NLGUI
|
|||
// If we can't clip the words, return the size of the largest word
|
||||
else if ((_TextMode == DontClipWord) || (_TextMode == Justified))
|
||||
{
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
|
@ -2709,7 +2729,7 @@ namespace NLGUI
|
|||
// ***************************************************************************
|
||||
void CViewText::computeFontSize ()
|
||||
{
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
TextContext->setHotSpot (UTextContext::BottomLeft);
|
||||
TextContext->setShaded (_Shadow);
|
||||
TextContext->setShadeOutline (_ShadowOutline);
|
||||
|
@ -2727,6 +2747,13 @@ namespace NLGUI
|
|||
|
||||
// for now we can't know that directly from UTextContext
|
||||
UTextContext::CStringInfo si = TextContext->getStringInfo(chars);
|
||||
|
||||
// font generator changes unknown glyphs to dot '.'. use fallback if it looks odd
|
||||
if (_FontSize > (si.StringHeight + si.StringLine))
|
||||
{
|
||||
chars.fromUtf8("|");
|
||||
si = TextContext->getStringInfo(chars);
|
||||
}
|
||||
// add a padding of 1 pixel else the top will be truncated
|
||||
_FontHeight = (uint) si.StringHeight+1;
|
||||
_FontLegHeight = (uint) si.StringLine;
|
||||
|
@ -3081,7 +3108,7 @@ namespace NLGUI
|
|||
}
|
||||
|
||||
// convert in ULetterColors
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext();
|
||||
NL3D::UTextContext *TextContext = CViewRenderer::getTextContext(_FontName);
|
||||
ULetterColors * letterColors = TextContext->createLetterColors();
|
||||
for(uint i=0; i<tempLetterColors.size(); i++)
|
||||
{
|
||||
|
|
|
@ -3170,6 +3170,7 @@ namespace NLGUI
|
|||
_SystemOptions[OptionTimeoutMessages]= opt->getValue("messages_timeout");
|
||||
_SystemOptions[OptionTimeoutContext]= opt->getValue("context_timeout");
|
||||
_SystemOptions[OptionTimeoutContextHtml]= opt->getValue("context_html_timeout");
|
||||
_SystemOptions[OptionMonospaceFont]= opt->getValue("monospace_font");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1916,6 +1916,8 @@ This MUST follow the Enum MISSION_DESC::TIconId
|
|||
value="basic.ttf" /> -->
|
||||
<param name="font"
|
||||
value="ryzom.ttf" />
|
||||
<param name="monospace_font"
|
||||
value="ryzom_monospace.ttf" />
|
||||
<param name="add_coef_font"
|
||||
value="1" />
|
||||
<param name="mul_coef_anim"
|
||||
|
|
|
@ -838,6 +838,8 @@ This MUST follow the Enum MISSION_DESC::TIconId
|
|||
value="basic.ttf" /> -->
|
||||
<param name="font"
|
||||
value="ryzom.ttf" />
|
||||
<param name="monospace_font"
|
||||
value="ryzom_monospace.ttf" />
|
||||
<param name="add_coef_font"
|
||||
value="3" />
|
||||
<param name="mul_coef_anim"
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
value="basic.ttf" /> -->
|
||||
<param name="font"
|
||||
value="ryzom.ttf" />
|
||||
<param name="monospace_font"
|
||||
value="ryzom_monospace.ttf" />
|
||||
<param name="add_coef_font"
|
||||
value="0" />
|
||||
<param name="mul_coef_anim"
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
value="outgame.ttf" /> -->
|
||||
<param name="font"
|
||||
value="ryzom.ttf" />
|
||||
<param name="monospace_font"
|
||||
value="ryzom_monospace.ttf" />
|
||||
<param name="add_coef_font"
|
||||
value="3" />
|
||||
<param name="mul_coef_anim"
|
||||
|
|
|
@ -1572,6 +1572,10 @@ void CInterfaceManager::setupOptions()
|
|||
if ((!sFont.empty()) && (Driver != NULL))
|
||||
resetTextContext(sFont.c_str(), true);
|
||||
// Continue to parse the rest of the interface
|
||||
|
||||
sFont = wm->getSystemOption (CWidgetManager::OptionMonospaceFont).getValStr();
|
||||
if ((!sFont.empty()) && (Driver != NULL))
|
||||
CViewRenderer::registerFont("monospace", sFont);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue