Changed: #947 window title, position, resize. fixed notify sound on key down.
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126f0c39b1
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84ffbd6c7f
5 changed files with 84 additions and 25 deletions
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@ -1770,8 +1770,7 @@ void CDriverGL::setWindowTitle(const ucstring &title)
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SetWindowTextW(_hWnd,(WCHAR*)title.c_str());
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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NL3D::MAC::setWindowTitle(title);
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#elif defined (NL_OS_UNIX)
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XTextProperty text_property;
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@ -1790,11 +1789,11 @@ void CDriverGL::setWindowPos(uint32 x, uint32 y)
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SetWindowPos(_hWnd, NULL, _WindowX, _WindowY, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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NL3D::MAC::setWindowPos(x, y);
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#elif defined (NL_OS_UNIX)
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XMoveWindow(dpy, win, _WindowX, _WindowY);
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#endif // NL_OS_WINDOWS
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}
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@ -2289,11 +2288,9 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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int clientHeight = _WindowHeight;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Temporary Mac Implementation"
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// nlwarning("OpenGL Driver: Temporary Mac Implementation");
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int clientWidth = 1024;
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int clientHeight = 768;
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uint32 clientWidth, clientHeight;
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NL3D::MAC::getWindowSize(clientWidth, clientHeight);
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#elif defined (NL_OS_UNIX)
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@ -2544,11 +2541,8 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
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}
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}
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Temporary Mac Implementation"
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// nlwarning("OpenGL Driver: Temporary Mac Implementation");
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width = 1024;
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height = 768;
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NL3D::MAC::getWindowSize(width, height);
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#elif defined (NL_OS_UNIX)
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XWindowAttributes xwa;
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@ -2579,8 +2573,8 @@ void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
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}
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}
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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NL3D::MAC::getWindowPos(x, y);
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#elif defined (NL_OS_UNIX)
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x = y = 0;
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@ -34,26 +34,43 @@
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*
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* this can as well be seen as a preparation to pull platform specific code
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* out of driver_opengl.cpp ;)
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*
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* btw: we cannot simply use a c++ class here, because then NSWindow* and friends
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* would be members, but then we would need to add obj-c code here using an
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* include or a forward declaration. this again would break compiling cpp files
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* including this one (eg. driver_opengl.cpp)
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*/
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namespace NL3D { namespace MAC {
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/// mac specific stuff todo while calling CDriverGL::CDriverGL()
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/// mac specific stuff while calling CDriverGL::CDriverGL()
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void ctor();
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/// mac specific stuff todo while calling CDriverGL::~CDriverGL()
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/// mac specific stuff while calling CDriverGL::~CDriverGL()
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void dtor();
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/// mac specific stuff todo while calling CDriverGL::init()
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/// mac specific stuff while calling CDriverGL::init()
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bool init(uint windowIcon = 0, emptyProc exitFunc = 0);
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/// mac specific stuff todo while calling CDriverGL::setDisplay()
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/// mac specific stuff while calling CDriverGL::setDisplay()
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bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable);
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/// mac specific stuff todo while calling CDriverGL::swapBuffers()
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/// mac specific stuff while calling CDriverGL::getWindowSize()
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void getWindowSize(uint32 &width, uint32 &height);
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/// mac specific stuff while calling CDriverGL::getWindowPos()
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void getWindowPos(uint32 &x, uint32 &y);
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/// mac specific stuff while calling CDriverGL::setWindowPos()
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void setWindowPos(uint32 x, uint32 y);
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/// mac specific stuff while calling CDriverGL::setWindowTitle()
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void setWindowTitle(const ucstring &title);
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/// mac specific stuff while calling CDriverGL::swapBuffers()
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void swapBuffers();
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/// mac specific stuff todo while calling CCocoaEventEmitter::submitEvents()
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/// mac specific stuff while calling CCocoaEventEmitter::submitEvents()
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void submitEvents(NLMISC::CEventServer& server,
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bool allWindows, NLMISC::CCocoaEventEmitter* eventEmitter);
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@ -69,7 +69,8 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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nldebug("mac cpp bridge called with %u %u %u %u", wnd, &mode, show, resizeable);
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// create a window
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g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(10, 10, 1024, 768)
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/* TODO: NSBackingStoreBuffered ??? */
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g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(0, 0, 1024, 768)
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styleMask:NSTitledWindowMask | NSResizableWindowMask |
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NSClosableWindowMask | NSMiniaturizableWindowMask
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backing:NSBackingStoreBuffered
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@ -100,7 +101,6 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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g_glctx = [g_glview openGLContext];
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// setup some stuff in the window
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[g_window setTitle:@"NeL Cocoa Test"];
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[g_window setContentView:g_glview];
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[g_window makeKeyAndOrderFront:nil];
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[g_window setAcceptsMouseMovedEvents:YES];
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@ -117,6 +117,39 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
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return true;
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}
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void getWindowSize(uint32 &width, uint32 &height)
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{
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NSRect rect = [g_glview bounds];
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width = rect.size.width;
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height = rect.size.height;
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}
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void getWindowPos(uint32 &x, uint32 &y)
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{
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/*
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TODO mac os gives bottom left
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*/
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NSRect rect = [g_window frame];
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x = rect.origin.x;
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y = rect.origin.y;
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nldebug("%d %d", x, y);
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}
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void setWindowPos(uint32 x, uint32 y)
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{
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/*
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TODO mac os gets bottom left
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*/
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[g_window setFrameOrigin:NSMakePoint(x, y)];
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}
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void setWindowTitle(const ucstring &title)
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{
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[g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
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}
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void swapBuffers()
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{
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[g_glctx flushBuffer];
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@ -274,6 +307,7 @@ void submitEvents(NLMISC::CEventServer& server,
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g_pool = [[NSAutoreleasePool alloc] init];
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// we break if there was no event to handle
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/* TODO maximum? */
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while(true)
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{
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// get the next event to handle
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@ -285,11 +319,15 @@ void submitEvents(NLMISC::CEventServer& server,
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if(!event)
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break;
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NSLog(@"%@", event);
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// NSLog(@"%@", event);
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uint32 width, height;
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/* TODO cache? */
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getWindowSize(width, height);
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// get the mouse position in nel style (relative)
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float mouseX = event.locationInWindow.x / 1024.0;
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float mouseY = event.locationInWindow.y / 768.0;
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float mouseX = event.locationInWindow.x / (float)width;
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float mouseY = event.locationInWindow.y / (float)height;
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// string to store symbols in case of key press
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ucstring ucstr;
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@ -27,5 +27,6 @@
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-(BOOL)acceptsFirstResponder;
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-(BOOL)needsPanelToBecomeKey;
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-(void)keyDown:(NSEvent*)event;
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@end
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@ -30,4 +30,13 @@
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return NO;
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}
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-(void)keyDown:(NSEvent*)event
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{
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// we handle the key here, so os x does not make a sound :)
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/*
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TODO do it in the event emitter? eg do not forward key down?
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does command+q / command+m still work then?
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*/
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}
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@end
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