Changed: #1328 Map time and weather Issue (patch provided by Sywindt)
This commit is contained in:
parent
361402e152
commit
81df57ac0f
1 changed files with 7 additions and 6 deletions
|
@ -18,7 +18,7 @@
|
|||
|
||||
#include "nel/misc/noise_value.h"
|
||||
#include "nel/misc/fast_floor.h"
|
||||
|
||||
#include "nel/misc/random.h"
|
||||
|
||||
|
||||
namespace NLMISC
|
||||
|
@ -45,7 +45,8 @@ public:
|
|||
CRandomGrid3D()
|
||||
{
|
||||
//seed
|
||||
srand(0);
|
||||
CRandom Random;
|
||||
Random.srand(0);
|
||||
|
||||
// init the grid
|
||||
for(uint z=0; z<NL3D_NOISE_GRID_SIZE; z++)
|
||||
|
@ -56,7 +57,7 @@ public:
|
|||
{
|
||||
uint id= x + (y<<NL3D_NOISE_GRID_SIZE_SHIFT) + (z<<(NL3D_NOISE_GRID_SIZE_SHIFT*2));
|
||||
// take higher bits of rand gives better result.
|
||||
uint v= rand() >> 5;
|
||||
uint v= Random.rand() >> 5;
|
||||
_Texture3d[id]= v&255;
|
||||
}
|
||||
}
|
||||
|
@ -80,9 +81,9 @@ public:
|
|||
// init LevelPhases.
|
||||
for(i=0; i<NL3D_NOISE_LEVEL; i++)
|
||||
{
|
||||
_LevelPhase[i].x= frand(NL3D_NOISE_GRID_SIZE);
|
||||
_LevelPhase[i].y= frand(NL3D_NOISE_GRID_SIZE);
|
||||
_LevelPhase[i].z= frand(NL3D_NOISE_GRID_SIZE);
|
||||
_LevelPhase[i].x= Random.frand(NL3D_NOISE_GRID_SIZE);
|
||||
_LevelPhase[i].y= Random.frand(NL3D_NOISE_GRID_SIZE);
|
||||
_LevelPhase[i].z= Random.frand(NL3D_NOISE_GRID_SIZE);
|
||||
}
|
||||
// not for level 0.
|
||||
_LevelPhase[0]= CVector::Null;
|
||||
|
|
Loading…
Reference in a new issue