diff --git a/code/ryzom/client/CMakeLists.txt b/code/ryzom/client/CMakeLists.txt index 9431e9e49..e689b1676 100644 --- a/code/ryzom/client/CMakeLists.txt +++ b/code/ryzom/client/CMakeLists.txt @@ -9,10 +9,5 @@ IF(WITH_RYZOM_CLIENT) ADD_SUBDIRECTORY(unix) ENDIF() - IF(RYZOM_ETC_PREFIX) - CONFIGURE_FILE(client_default.cfg.in "${CMAKE_CURRENT_BINARY_DIR}/client_default.cfg") - INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/client_default.cfg" DESTINATION ${RYZOM_ETC_PREFIX}) - ELSE() - INSTALL(FILES client_default.cfg DESTINATION etc/ryzom) - ENDIF() + INSTALL(FILES client_default.cfg DESTINATION ${RYZOM_ETC_PREFIX}) ENDIF() diff --git a/code/ryzom/client/client_default.cfg.in b/code/ryzom/client/client_default.cfg.in deleted file mode 100644 index 8dbd2855d..000000000 --- a/code/ryzom/client/client_default.cfg.in +++ /dev/null @@ -1,581 +0,0 @@ -////////////////////////// -////////////////////////// -/// CLIENT CONFIG FILE /// -////////////////////////// -////////////////////////// - - -// If you set this variable to 1, your client.cfg will be overwritten when you quit the client. -// You will loose all the comments and identation in this file. -SaveConfig = 1; - -/////////////////// -// WINDOW CONFIG // -/////////////////// - -Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" - // "Auto" will choose the best suited driver depending on hardware -FullScreen = 1; -Width = 1024; -Height = 768; -PositionX = 0; -PositionY = 0; -Frequency = 60; -Depth = 32; -Sleep = -1; -ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time -Contrast = 0.0; // -1.0 ~ 1.0 -Luminosity = 0.0; // -1.0 ~ 1.0 -Gamma = 0.0; // -1.0 ~ 1.0 -Contrast_min = -1.0; -Luminosity_min = -1.0; -Gamma_min = -1.0; -Contrast_max = 1.0; -Luminosity_max = 1.0; -Gamma_max = 1.0; - - -///////////// -// NETWORK // -///////////// - -Application = { "ryzom_open", "./client_ryzom_r.exe", "./" }; -BackgroundDownloader = 0; -PatchServer = ""; -PatchWanted = 0; -SignUpURL = ""; -StartupHost = "open.ryzom.com:40916"; -StartupPage = "/login/r2_login.php"; -InstallStatsUrl = "http://open.ryzom.com:50000/stats/stats.php"; -CreateAccountURL = ""; -InstallWebPage = ""; - - -//////////////// -// INTERFACES // -//////////////// - -// the language to use as in ISO 639-2 -LanguageCode = "en"; // english - -XMLInputFile = "input_config_v3.xml"; - -XMLLoginInterfaceFiles = { - "login_config.xml", - "login_widgets.xml", - "login_main.xml", - "login_keys.xml", -}; - -XMLOutGameInterfaceFiles = { - "out_v2_config.xml", - "out_v2_widgets.xml", - "out_v2_connect.xml", - "out_v2_intro.xml", - "out_v2_select.xml", - "out_v2_appear.xml", - "out_v2_location.xml", - "out_v2_crash.xml", - "out_v2_hierarchy.xml", - "out_v2_keys.xml", -}; - -TexturesInterface = "texture_interfaces_v3"; -TexturesInterfaceDXTC = "texture_interfaces_dxtc"; - - -// The ligo primitive class file -LigoPrimitiveClass = "world_editor_classes.xml"; - -VerboseLog = 1; - -/////////// -// MOUSE // -/////////// -HardwareCursor = 1; - -CursorSpeed = 1.0; // In pixels per mickey -CursorSpeed_min = 0.5; -CursorSpeed_max = 2.0; - -CursorAcceleration = 40; // Threshold in mickey -CursorAcceleration_min = 20; -CursorAcceleration_max = 80; - -FreeLookSpeed = 0.004; // In radian per mickey -FreeLookSpeed_min = 0.0001; -FreeLookSpeed_max = 0.01; - -FreeLookAcceleration = 40; // Threshold in mickey -FreeLookAcceleration_min = 20; -FreeLookAcceleration_max = 80; - -FreeLookInverted = 0; -AutomaticCamera = 0; -DblClickMode = 1; -AutoEquipTool = 1; - -/////////////////// -// RENDER CONFIG // -/////////////////// - -// NB: thoses variables configure also the InGameConfigurator: -// _min and _max define the bounds -// _step defines the step (NB: take care of _min and _max!!) -// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one - - -// *** LANDSCAPE -LandscapeTileNear = 50.000000; -LandscapeTileNear_min = 20.000000; -LandscapeTileNear_max = 100.000000; -LandscapeTileNear_step = 10.0; -LandscapeTileNear_ps0 = 20.0; -LandscapeTileNear_ps1 = 40.0; -LandscapeTileNear_ps2 = 50.0; -LandscapeTileNear_ps3 = 80.0; - -// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible -LandscapeThreshold = 1000.0; -LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold -LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold -LandscapeThreshold_step = 100.0; -LandscapeThreshold_ps0 = 100.0; -LandscapeThreshold_ps1 = 500.0; -LandscapeThreshold_ps2 = 1000.0; -LandscapeThreshold_ps3 = 2000.0; - -Vision = 500.000000; -Vision_min = 200.000000; -Vision_max = 800.000000; -Vision_step = 100.000000; -Vision_ps0 = 200.0; -Vision_ps1 = 400.0; -Vision_ps2 = 500.0; -Vision_ps3 = 800.0; - -MicroVeget = 1; // Enable/Disable MicroVeget. -MicroVeget_ps0 = 0; -MicroVeget_ps1 = 1; -MicroVeget_ps2 = 1; -MicroVeget_ps3 = 1; - -MicroVegetDensity = 80.0; -MicroVegetDensity_min = 10.0; -MicroVegetDensity_max = 100.0; -MicroVegetDensity_step = 10.0; -MicroVegetDensity_ps0 = 10.0; // not used since disabled! -MicroVegetDensity_ps1 = 30.0; -MicroVegetDensity_ps2 = 80.0; -MicroVegetDensity_ps3 = 100.0; - - -// *** FX -FxNbMaxPoly = 20000; -FxNbMaxPoly_min = 2000; -FxNbMaxPoly_max = 50000; -FxNbMaxPoly_step= 2000; -FxNbMaxPoly_ps0 = 2000; -FxNbMaxPoly_ps1 = 10000; -FxNbMaxPoly_ps2 = 20000; -FxNbMaxPoly_ps3 = 50000; - -Cloud = 1; -Cloud_ps0 = 0 ; -Cloud_ps1 = 1 ; -Cloud_ps2 = 1 ; -Cloud_ps3 = 1 ; - -CloudQuality = 160.0; -CloudQuality_min = 80.0; -CloudQuality_max = 320.0; -CloudQuality_step = 20.0; -CloudQuality_ps0 = 80.0; // not used since disabled! -CloudQuality_ps1 = 80.0; -CloudQuality_ps2 = 160.0; -CloudQuality_ps3 = 320.0; - -CloudUpdate = 1; -CloudUpdate_min = 1; -CloudUpdate_max = 8; -CloudUpdate_step= 1; -CloudUpdate_ps0 = 1; // not used since disabled! -CloudUpdate_ps1 = 1; -CloudUpdate_ps2 = 1; -CloudUpdate_ps3 = 3; - -Shadows = 1; -Shadows_ps0 = 0; -Shadows_ps1 = 1; -Shadows_ps2 = 1; -Shadows_ps3 = 1; - -FXAA = 1; -FXAA_ps0 = 0; -FXAA_ps1 = 1; -FXAA_ps2 = 1; -FXAA_ps3 = 1; - -Bloom = 0; -Bloom_ps0 = 0; -Bloom_ps1 = 1; -Bloom_ps2 = 1; -Bloom_ps3 = 1; - -SquareBloom = 1; -SquareBloom_ps0 = 0; -SquareBloom_ps1 = 1; -SquareBloom_ps2 = 1; -SquareBloom_ps3 = 1; - -DensityBloom = 255.0; -DensityBloom_min = 0.0; -DensityBloom_max = 255.0; -DensityBloom_step = 1.0; -DensityBloom_ps0 = 255.0; -DensityBloom_ps1 = 255.0; -DensityBloom_ps2 = 255.0; -DensityBloom_ps3 = 255.0; - - -// *** CHARACTERS -SkinNbMaxPoly = 100000; -SkinNbMaxPoly_min = 5000; -SkinNbMaxPoly_max = 250000; -SkinNbMaxPoly_step = 5000; -SkinNbMaxPoly_ps0 = 10000; -SkinNbMaxPoly_ps1 = 70000; -SkinNbMaxPoly_ps2 = 100000; -SkinNbMaxPoly_ps3 = 200000; - -NbMaxSkeletonNotCLod = 125; -NbMaxSkeletonNotCLod_min = 5; -NbMaxSkeletonNotCLod_max = 255; -NbMaxSkeletonNotCLod_step = 5; -NbMaxSkeletonNotCLod_ps0 = 10; -NbMaxSkeletonNotCLod_ps1 = 50; -NbMaxSkeletonNotCLod_ps2 = 125; -NbMaxSkeletonNotCLod_ps3 = 255; - -CharacterFarClip = 200.0; -CharacterFarClip_min = 50.0; -CharacterFarClip_max = 500.0; -CharacterFarClip_step = 10.0; -CharacterFarClip_ps0 = 50.0; -CharacterFarClip_ps1 = 100.0; -CharacterFarClip_ps2 = 200.0; -CharacterFarClip_ps3 = 500.0; - -EnableRacialAnimation = 1; - -// *** MISC -// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance -ScreenAspectRatio = 0.0; -ForceDXTC = 1; // Enable/Disable DXTC. -DivideTextureSizeBy2= 0; // Divide texture size -DisableVtxProgram = 0; // Disable Hardware Vertex Program. -DisableVtxAGP = 0; // Disable Hardware Vertex AGP. -DisableTextureShdr = 0; // Disable Hardware Texture Shader. -HDEntityTexture = 0; -HDTextureInstalled = 1; -WaitVBL = 0; // 0 or 1 to wait Vertical Sync. - -////////////////// -// GAME OPTIONS // -////////////////// -SelectWithRClick = 1; -DisplayWeapons = 1; -RotKeySpeedMax = 2.0; -RotKeySpeedMax_min = 1.0; -RotKeySpeedMax_max = 4.0; -RotKeySpeedMin = 1.0; -RotKeySpeedMin_min = 0.5; -RotKeySpeedMin_max = 2.0; -RotAccel = 3.0; -FollowOnAtk = 0; -AtkOnSelect = 0; -ZCPacsPrim = "gen_bt_col_ext.pacs_prim"; - -///////////////// -// PREFERENCES // -///////////////// -FPV = 0; // FPV(First Person View) : default is false (Third Person View). -CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View). -CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View). -CameraDistStep = 1.0; -CameraDistMin = 1.0; -CameraDistMax = 25.0; -CameraAccel = 5.0; -CameraSpeedMin = 2.0; -CameraSpeedMax = 100.0; -CameraResetSpeed = 10.0; // Speed in radian/s - -////////////////// -// SOUND CONFIG // -////////////////// -SoundForceSoftwareBuffer= 1; -SoundOn = 1; -UseEax = 0; - -MaxTrack = 32; -MaxTrack_min = 4; -MaxTrack_max = 32; -MaxTrack_step = 4; - -// This is the volume for "InGame" sound FXs -SoundSFXVolume = 1.0; -SoundSFXVolume_min = 0.0; -SoundSFXVolume_max = 1.0; -SoundSFXVolume_step = 0.001; - -// This is volume for "InGame" music. Does not affect the MP3 player -SoundGameMusicVolume = 0.5; -SoundGameMusicVolume_min = 0.0; -SoundGameMusicVolume_max = 1.0; -SoundGameMusicVolume_step = 0.001; - -// MISC -PreDataPath = { "user", "patch", "examples", "${RYZOM_SHARE_PREFIX}/data/fonts", "${RYZOM_SHARE_PREFIX}/data/gamedev.bnp" }; -DataPath = { "${RYZOM_SHARE_PREFIX}/data" }; -NeedComputeVS = 0; - -NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" }; -NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" }; -NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" }; - -// Big screen shot -ScreenShotWidth = 0; -ScreenShotHeight = 0; -ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots) - -// Read : "ID", "R G B A MODE [FX]" -SystemInfoColors = -{ -// OLD STUFF Here for compatibility -"RG", "0 0 0 255 normal", // Black to see when there is an error -"BC", "0 0 0 255 normal", // Black to see when there is an error -"JA", "0 0 0 255 normal", // Black to see when there is an error -"BL", "0 0 0 255 normal", // Black to see when there is an error -"VE", "0 0 0 255 normal", // Black to see when there is an error -"VI", "0 0 0 255 normal", // Black to see when there is an error - -// NEW System Info Categories -"SYS", "255 255 255 255 normal", // Default system messages -"BC", "255 255 255 255 centeraround", // Broadcast messages -"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged -"XP", "255 255 64 255 over", // XP Gain -"SP", "255 255 64 255 over", // SP Gain -"TTL", "255 255 64 255 over", // Title -"TSK", "255 255 255 255 over", // Task -"ZON", "255 255 255 255 center", // Zone -"DG", "255 0 0 255 normal", // Damage to me -"DMG", "255 0 0 255 normal", // Damage to me -"DGP", "200 0 0 255 normal", // Damage to me from player -"DGM", "255 128 64 255 normal", // Damage from me -"MIS", "150 150 150 255 normal", // The opponent misses -"MISM", "255 255 255 255 normal", // I miss -"ITM", "0 200 0 255 over", // Item -"ITMO", "170 170 255 255 overonly", // Item other in group -"ITMF", "220 0 220 255 over", // Item failed -"SPL", "50 50 250 255 normal", // Spell to me -"SPLM", "50 150 250 255 normal", // Spell from me -"EMT", "255 150 150 255 normal", // Emote -"MTD", "255 255 0 255 over", // Message Of The Day -"FORLD","64 255 64 255 overonly", // Forage Locate Deposit -"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition -"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.) -"PVPTM","255 120 60 255 overonly", // PVP timer -"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished -"AMB", "255 255 64 255 center", // Ambiance -"ISE", "192 208 255 255 normal", // Item special effect -"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text) -"OSM", "128 160 255 255 center", // Outpost state message -"AROUND","255 255 0 255 around", // Only in around channel -"R2_INVITE","0 255 0 255 around", // Ring invitation -}; - -PrintfCommands = { - "52", "15", "55 55 0 255", "28", "uiChapterV", "624", - "428", "0 0 0 255", "18", "", "624", "378", - "0 0 0 255", "14", "", "644", "278", "0 0 0 255", - "18", "", "52", "17", "255 255 255 255", "28", - "uiChapterV", "622", "430", "255 255 255 255", "18", "", - "622", "380", "255 255 255 255", "14", "", "642", - "280", "255 255 255 255", "18", "" -}; - -PrintfCommandsFreeTrial = { - "52", "15", "55 55 0 255", "28", "uiChapterV", "624", - "428", "0 0 0 255", "18", "", "624", "378", - "0 0 0 255", "14", "", "644", "278", "0 0 0 255", - "18", "", "52", "17", "255 255 255 255", "28", - "uiChapterV", "622", "430", "255 255 255 255", "18", "", - "622", "380", "255 255 255 255", "14", "", "642", - "280", "255 255 255 255", "18", "" -}; - -DisplayMissingAnimFile = 0; - -LoadingStringCount = 54; - - -// Some R2 parameters ... - -R2Mode = 1; -R2EDEnabled = 1; -R2EDExtendedDebug = 0; -R2EDLightPalette = 0; -R2ClientGw = "r2linux01"; -LoadLuaDebugger = 0; -CheckR2ScenarioMD5 = 1; -LevelDesignEnabled = 0; - -DmCameraDistMax = 25; -DmRun = 20; -DmWalk = 6; - -R2EDReloadFiles = { - "r2ed.xml", - "r2_basic_bricks.lua", - "r2_components.lua", - "r2_core.lua", - "r2_features_default.lua", - "r2_features_fauna.lua", - "r2_features_npc_groups.lua", - "r2_palette.lua", - "r2_scenario.lua", - "r2_ui.lua" -}; - -XMLInterfaceFiles = { - "config.xml", - "widgets.xml", - "webig_widgets.xml", - "player.xml", - "inventory.xml", - "interaction.xml", - "phrase.xml", - "harvest.xml", - "macros.xml", - "info_player.xml", - "outpost.xml", - "guild.xml", - "taskbar.xml", - "game_config.xml", - "game_context_menu.xml", - "player_trade.xml", - "bot_chat_v4.xml", - "compass.xml", - "map.xml", - "hierarchy.xml", - "reset.xml", - "actions.xml", - "help.xml", - "encyclopedia.xml", - "commands.xml", - "commands2.xml", - "ring_access_point_filter.xml", - "ring_window.xml", - "bg_downloader.xml" -}; - -XMLR2EDInterfaceFiles = -{ - "r2ed.xml", - "r2_triggers.xml", - "r2_logic_entities.xml", - "r2ed_acts.xml", - "r2ed_scenario.xml", - "r2ed_connect.xml" -}; - -FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth - - -// Hardware cursor textures -// These will be extracted from the corresponding packed ui .tga files when they are loaded -// * -// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet -HardwareCursors = -{ - "curs_can_pan.tga", - "curs_can_pan_dup.tga", - "curs_create.tga", - "curs_create_multi.tga", - "curs_create_vertex_invalid.tga", - "curs_default.tga", - "curs_dup.tga", - "curs_L.tga", - "curs_M.tga", - "curs_pan.tga", - "curs_pan_dup.tga", - "curs_pick.tga", - "curs_pick_dup.tga", - "curs_R.tga", - "curs_resize_BL_TR.tga", - "curs_resize_BR_TL.tga", - "curs_resize_LR.tga", - "curs_resize_TB.tga", - "curs_rotate.tga", - "curs_scale.tga", - "curs_stop.tga", - "text_cursor.tga", - "r2_hand_can_pan.tga", - "r2_hand_pan.tga", - "r2ed_tool_can_pick.tga", - "r2ed_tool_can_rotate.tga", - "r2ed_tool_pick.tga", - "r2ed_tool_rotate.tga", - "r2ed_tool_rotating.tga" -}; - -Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file. -Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file. -TeleportKami_BG = "new_teleport_kami_bg.tga"; -TeleportKaravan_BG = "new_teleport_caravan_bg.tga"; -Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file. -ResurectKami_BG = "new_resurect_kami_bg.tga"; -ResurectKaravan_BG = "new_resurect_caravane_bg.tga"; -End_BG = "end_bg.tga"; // Default name for the last background file. - -ScenarioSavePath = "./my_scenarios/"; - -// list ofpredefined keyset -// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id -// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id -// 'bi.' stands for built-in -// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name -BuiltInKeySets = -{ - "", // default ryzom keyboard layout - "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian) - "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian) - "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring) -}; - -// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other" -ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"}; - -ScenarioLanguages = {"fr","de","en","other_lang"}; - -// Map each language to a forum help page -HelpPages = -{ - "fr=http://forums.ryzom.com/forum/showthread.php?t=29130", - "en=http://forums.ryzom.com/forum/showthread.php?t=29129", - "wk=http://forums.ryzom.com/forum/showthread.php?t=29129", - "de=http://forums.ryzom.com/forum/showthread.php?t=29131" -}; - -WebIgMainDomain = "atys.ryzom.com"; - -WebIgTrustedDomains = -{ - "atys.ryzom.com" -}; - -PatchletUrl = "http://atys.ryzom.com/start/app_patchlet.php?patch=preload"; - -SelectedSlot = 0; - -BuildName = "RELEASE_HEAD";