Fixed: Wrong key shortcuts in debug help screen (issue #241)
--HG-- branch : develop
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cfb5fd56df
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1 changed files with 59 additions and 40 deletions
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@ -43,6 +43,9 @@
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#include "fog_map.h"
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#include "fog_map.h"
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#include "misc.h"
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#include "misc.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/interface_manager.h"
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#include "actions_client.h"
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NL3D;
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@ -699,10 +702,27 @@ REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect
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//-----------------------------------------------
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//-----------------------------------------------
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#define DISP_TEXT(x, text) \
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#define DISP_TEXT(x, text) \
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/* Display the text at the right place */ \
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/* Display the text at the right place */ \
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TextContext->printfAt(x, line, text); \
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TextContext->printfAt(x, line, std::string(text).c_str()); \
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/* Change the line */ \
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/* Change the line */ \
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line += lineStep; \
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line += lineStep; \
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//---------------------------------------------------
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// getActionKey :
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// Return action key binding as string.
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static std::string getActionKey(const char* name, const char* param = "")
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{
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std::string category;
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CActionsManager *pAM = &Actions;
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const CActionsManager::TActionComboMap &acmap = pAM->getActionComboMap();
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CActionsManager::TActionComboMap::const_iterator ite = acmap.find(CAction::CName(name, param));
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if (ite != acmap.end())
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return ite->second.toUCString().toString();
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return CI18N::get("uiNotAssigned").toString();
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}
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//---------------------------------------------------
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//---------------------------------------------------
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// displayHelp :
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// displayHelp :
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// Display an Help.
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// Display an Help.
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@ -720,54 +740,53 @@ void displayHelp()
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// Set the text color
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// Set the text color
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TextContext->setColor(ClientCfg.HelpFontColor);
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TextContext->setColor(ClientCfg.HelpFontColor);
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line = 1.f;
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line = 1.f;
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TextContext->setHotSpot(UTextContext::TopLeft);
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TextContext->setHotSpot(UTextContext::TopLeft);
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DISP_TEXT(0.0f, "SHIFT + F1 : This Menu")
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DISP_TEXT(0.0f, getActionKey("toggle_help") + " : This Menu");
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DISP_TEXT(0.0f, "SHIFT + F2 : Display Debug Infos")
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DISP_TEXT(0.0f, getActionKey("display_infos") + " : Display Debug Infos");
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DISP_TEXT(0.0f, "SHIFT + F3 : Wire mode");
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DISP_TEXT(0.0f, getActionKey("render_mode") + " : Wire mode");
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DISP_TEXT(0.0f, "SHIFT + F4 : Do not Render the Scene");
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DISP_TEXT(0.0f, getActionKey("toggle_render") + " : Do not Render the Scene");
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DISP_TEXT(0.0f, "SHIFT + F5 : Toogle Display OSD interfaces");
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DISP_TEXT(0.0f, getActionKey("toggle_chat") + " : Toggle Display OSD interfaces");
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// DISP_TEXT(0.0f, "SHIFT + F6 : Not used");
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// DISP_TEXT(0.0f, "SHIFT + F6 : Not used");
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DISP_TEXT(0.0f, "SHIFT + F7 : Compass Mode (User/Camera)");
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DISP_TEXT(0.0f, getActionKey("change_compass_mode") + " : Compass Mode (User/Camera)");
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DISP_TEXT(0.0f, "SHIFT + F8 : Camera Mode (INSERT to change your position)");
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DISP_TEXT(0.0f, getActionKey("toggle_fly") + " : Camera Mode (" + getActionKey("debug", "set_pos") + " to change your position)");
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DISP_TEXT(0.0f, "SHIFT + F9 : Free Mouse");
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DISP_TEXT(0.0f, getActionKey("free_mouse") + " : Free Mouse");
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DISP_TEXT(0.0f, "SHIFT + F10 : Take a Screen Shot (+CTRL) for jpg");
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DISP_TEXT(0.0f, getActionKey("screen_shot") + " : Take a Screen Shot (TGA), " + getActionKey("screen_shot_jpg") + " for jpg, " + getActionKey("screen_shot_png") + " for png");
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// DISP_TEXT(0.0f, "SHIFT + F11 : Test");
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// DISP_TEXT(0.0f, "SHIFT + F11 : Test");
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DISP_TEXT(0.0f, "SHIFT + ESCAPE : Quit");
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DISP_TEXT(0.0f, getActionKey("enter_modal", "group=ui:interface:quit_dialog") + " : Quit");
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DISP_TEXT(0.0f, "SHIFT + C : First/Third Person View");
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DISP_TEXT(0.0f, getActionKey("toggle_camera") + " : First/Third Person View");
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line = 1.f;
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line = 1.f;
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TextContext->setHotSpot(UTextContext::TopRight);
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TextContext->setHotSpot(UTextContext::TopRight);
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DISP_TEXT(1.0f, "UP : FORWARD");
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DISP_TEXT(1.0f, getActionKey("forward") + " : FORWARD");
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DISP_TEXT(1.0f, "DOWN : BACKWARD");
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DISP_TEXT(1.0f, getActionKey("backward") + " : BACKWARD");
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DISP_TEXT(1.0f, "LEFT : ROTATE LEFT");
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DISP_TEXT(1.0f, getActionKey("turn_left") + " : ROTATE LEFT");
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DISP_TEXT(1.0f, "RIGHT : ROTATE RIGHT");
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DISP_TEXT(1.0f, getActionKey("turn_right") + " : ROTATE RIGHT");
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DISP_TEXT(1.0f, "CTRL + LEFT : STRAFE LEFT");
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DISP_TEXT(1.0f, getActionKey("strafe_left") + " : STRAFE LEFT");
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DISP_TEXT(1.0f, "CTRL + RIGHT : STRAFE RIGHT");
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DISP_TEXT(1.0f, getActionKey("strafe_right") + " : STRAFE RIGHT");
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DISP_TEXT(1.0f, "END : Auto Walk");
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DISP_TEXT(1.0f, getActionKey("toggle_auto_walk") + " : Auto Walk");
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DISP_TEXT(1.0f, "DELETE : Walk/Run");
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DISP_TEXT(1.0f, getActionKey("toggle_run_walk") + " : Walk/Run");
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DISP_TEXT(1.0f, "PG UP : Look Up");
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DISP_TEXT(1.0f, getActionKey("look_up") + " : Look Up");
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DISP_TEXT(1.0f, "PG DOWN : Look Down");
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DISP_TEXT(1.0f, getActionKey("look_down") + " : Look Down");
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// DISP_TEXT(1.0f, "CTRL + I : Inventory");
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// DISP_TEXT(1.0f, getActionKey("show_hide", "inventory") + " : Inventory");
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// DISP_TEXT(1.0f, "CTRL + C : Spells composition interface");
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// DISP_TEXT(1.0f, getActionKey("show_hide", "phrase_book") + " : Spells composition interface");
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// DISP_TEXT(1.0f, "CTRL + S : Memorized Spells interface");
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// DISP_TEXT(1.0f, getActionKey("show_hide", "gestionsets") + " : Memorized Spells interface");
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DISP_TEXT(1.0f, "CTRL + B : Show/Hide PACS Borders");
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DISP_TEXT(1.0f, getActionKey("pacs_borders") + " : Show/Hide PACS Borders");
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DISP_TEXT(1.0f, "CTRL + P : Player target himself");
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DISP_TEXT(1.0f, getActionKey("self_target") + " : Player target himself");
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DISP_TEXT(1.0f, "CTRL + D : Unselect target");
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DISP_TEXT(1.0f, getActionKey("no_target") + " : Unselect target");
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DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout");
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// DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout");
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DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File");
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// DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File");
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// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting");
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// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting");
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DISP_TEXT(1.0f, "CTRL + F2 : Profile on / off");
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DISP_TEXT(1.0f, getActionKey("profile") + " : Profile on / off");
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DISP_TEXT(1.0f, "CTRL + F3 : Movie Shooter record / stop");
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DISP_TEXT(1.0f, getActionKey("toggle_movie_recorder") + " : Movie Shooter record / stop");
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DISP_TEXT(1.0f, "CTRL + F4 : Movie Shooter replay");
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DISP_TEXT(1.0f, getActionKey("replay_movie") + " : Movie Shooter replay");
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DISP_TEXT(1.0f, "CTRL + F5 : Movie Shooter save");
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DISP_TEXT(1.0f, getActionKey("save_movie") + " : Movie Shooter save");
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#ifndef NL_USE_DEFAULT_MEMORY_MANAGER
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#ifndef NL_USE_DEFAULT_MEMORY_MANAGER
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DISP_TEXT(1.0f, "CTRL + F6 : Save memory stat report");
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DISP_TEXT(1.0f, getActionKey("memory_report") + " : Save memory stat report");
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#endif // NL_USE_DEFAULT_MEMORY_MANAGER
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#endif // NL_USE_DEFAULT_MEMORY_MANAGER
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DISP_TEXT(1.0f, "CTRL + F7 : Show / hide prim file");
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DISP_TEXT(1.0f, getActionKey("toggle_primitive") + " : Show / hide prim file");
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DISP_TEXT(1.0f, "CTRL + F8 : Change prim file UP");
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DISP_TEXT(1.0f, getActionKey("primitive_up") + " : Change prim file UP");
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DISP_TEXT(1.0f, "CTRL + F9 : Change prim file DOWN");
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DISP_TEXT(1.0f, getActionKey("primitive_down") + " : Change prim file DOWN");
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// No more shadow when displaying a text.
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// No more shadow when displaying a text.
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TextContext->setShaded(false);
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TextContext->setShaded(false);
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