Modify calls in bloom effect
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2f384d9789
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7d854d54d1
1 changed files with 8 additions and 8 deletions
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@ -446,8 +446,8 @@ void CBloomEffect::applyBlur()
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// initialize vertex program
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drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
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drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f);
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drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f);
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drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
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drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
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// initialize blur material
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UMaterial displayBlurMat;
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@ -552,8 +552,8 @@ void CBloomEffect::doBlur(bool horizontalBlur)
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// initialize vertex program
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drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
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drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f);
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drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f);
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drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
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drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
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// set several decal constants in order to obtain in the render target texture a mix of color
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// of a texel and its neighbored texels on the axe of the pass.
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@ -572,10 +572,10 @@ void CBloomEffect::doBlur(bool horizontalBlur)
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decalR = 1.f;
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decal2R = 2.f;
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}
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drvInternal->setConstant(10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
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drvInternal->setConstant(11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
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drvInternal->setConstant(12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
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drvInternal->setConstant(13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
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drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y);
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// initialize material textures
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CMaterial * matObject = _BlurMat.getObjectPtr();
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