Simplify CPixelProgram
--HG-- branch : multipass-stereo
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16d47d742f
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2 changed files with 9 additions and 16 deletions
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@ -26,15 +26,11 @@
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#ifndef NL_PIXEL_PROGRAM_H
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#ifndef NL_PIXEL_PROGRAM_H
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#define NL_PIXEL_PROGRAM_H
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#define NL_PIXEL_PROGRAM_H
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#include "program.h"
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#include <nel/misc/types_nl.h>
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#include <nel/misc/smart_ptr.h>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include <list>
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#include <list>
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#define PIXEL_SHADER_PROFILE "ps_2_0"
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namespace NL3D {
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namespace NL3D {
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// List typedef.
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// List typedef.
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@ -59,22 +55,18 @@ public:
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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class CPixelProgram : public IProgram
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class CPixelProgram : public NLMISC::CRefCount
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{
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{
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public:
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public:
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/// Constructor
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/// Constructor
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CPixelProgram (const char* program, bool isEffectPrg=false);
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CPixelProgram (const char* program);
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/// Destructor
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/// Destructor
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virtual ~CPixelProgram ();
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virtual ~CPixelProgram ();
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/// The driver informations. For the driver implementation only.
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/// The driver informations. For the driver implementation only.
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NLMISC::CRefPtr<IPixelProgramDrvInfos> _DrvInfo;
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NLMISC::CRefPtr<IPixelProgramDrvInfos> _DrvInfo;
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const char * getASMProfile() { return PIXEL_SHADER_PROFILE; } ;
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static const char * getPixelASMProfile() { return PIXEL_SHADER_PROFILE; } ;
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};
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};
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@ -25,9 +25,9 @@
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#include "std3d.h"
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#include "std3d.h"
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#include "pixel_program.h"
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#include <nel/3d/pixel_program.h>
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#include "driver.h"
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#include <nel/3d/driver.h>
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namespace NL3D
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namespace NL3D
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{
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{
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@ -48,15 +48,16 @@ IPixelProgramDrvInfos::~IPixelProgramDrvInfos ()
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// ***************************************************************************
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// ***************************************************************************
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CPixelProgram::CPixelProgram(const char* program, bool isEffectPrg)
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CPixelProgram::CPixelProgram(const char* program)
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:IProgram(program, isEffectPrg)
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{
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{
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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CPixelProgram::~CPixelProgram()
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CPixelProgram::~CPixelProgram()
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{
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{
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}
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}
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} // NL3D
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} // NL3D
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