When selecting another land, select the first tile set, if it exists.

This commit is contained in:
dfighter1985 2014-07-24 18:44:00 +02:00
parent 8034eac2e0
commit 7b13b09e01

View file

@ -445,6 +445,12 @@ void TileEditorMainWindow::onLandRowChanged( int row )
connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ), connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) ); this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
if( m_ui->tileSetLV->model()->rowCount() != 0 )
{
QModelIndex idx = m_ui->tileSetLV->model()->index( 0, 0 );
m_ui->tileSetLV->setCurrentIndex( idx );
}
} }
m_ui->tileSetLV->reset(); m_ui->tileSetLV->reset();