Render target format (for alpha)
--HG-- branch : multipass-stereo
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61f97fae40
commit
79c6f50054
2 changed files with 10 additions and 4 deletions
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@ -36,7 +36,7 @@
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#include <nel/misc/geom_ext.h>
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#include <nel/misc/geom_ext.h>
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// Project includes
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// Project includes
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// ...
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#include <nel/3d/u_texture.h>
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namespace NL3D {
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namespace NL3D {
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@ -64,7 +64,7 @@ public:
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CRenderTargetManager();
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CRenderTargetManager();
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~CRenderTargetManager();
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~CRenderTargetManager();
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NL3D::CTextureUser *getRenderTarget(uint width, uint height, bool mode2D = false);
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NL3D::CTextureUser *getRenderTarget(uint width, uint height, bool mode2D = false, UTexture::TUploadFormat format = UTexture::Auto);
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void recycleRenderTarget(NL3D::CTextureUser *renderTarget);
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void recycleRenderTarget(NL3D::CTextureUser *renderTarget);
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void cleanup();
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void cleanup();
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@ -51,9 +51,13 @@ namespace NL3D {
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struct CRenderTargetDescInt
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struct CRenderTargetDescInt
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{
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{
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public:
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public:
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// Options
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uint Width;
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uint Width;
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uint Height;
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uint Height;
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bool Mode2D;
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bool Mode2D;
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UTexture::TUploadFormat Format;
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// Data
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NL3D::CTextureUser *TextureUser;
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NL3D::CTextureUser *TextureUser;
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NLMISC::CSmartPtr<NL3D::ITexture> TextureInterface;
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NLMISC::CSmartPtr<NL3D::ITexture> TextureInterface;
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bool InUse;
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bool InUse;
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@ -72,13 +76,13 @@ CRenderTargetManager::~CRenderTargetManager()
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cleanup();
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cleanup();
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}
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}
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NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint height, bool mode2D)
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NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint height, bool mode2D, UTexture::TUploadFormat format)
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{
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{
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// Find or create a render target, short loop so no real optimization
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// Find or create a render target, short loop so no real optimization
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for (std::vector<CRenderTargetDescInt *>::iterator it(m_RenderTargets.begin()), end(m_RenderTargets.end()); it != end; ++it)
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for (std::vector<CRenderTargetDescInt *>::iterator it(m_RenderTargets.begin()), end(m_RenderTargets.end()); it != end; ++it)
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{
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{
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CRenderTargetDescInt *desc = *it;
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CRenderTargetDescInt *desc = *it;
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if (!desc->InUse && desc->Width == width && desc->Height == height && desc->Mode2D == mode2D)
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if (!desc->InUse && desc->Width == width && desc->Height == height && desc->Mode2D == mode2D && desc->Format == format)
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{
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{
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desc->InUse = true;
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desc->InUse = true;
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desc->Used = true;
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desc->Used = true;
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@ -94,6 +98,7 @@ NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint heigh
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desc->TextureInterface = tex;
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desc->TextureInterface = tex;
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desc->TextureInterface->setRenderTarget(true);
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desc->TextureInterface->setRenderTarget(true);
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desc->TextureInterface->setReleasable(false);
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desc->TextureInterface->setReleasable(false);
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desc->TextureInterface->setUploadFormat((ITexture::TUploadFormat)(uint32)format);
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desc->TextureInterface->resize(width, height);
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desc->TextureInterface->resize(width, height);
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desc->TextureInterface->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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desc->TextureInterface->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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desc->TextureInterface->setWrapS(ITexture::Clamp);
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desc->TextureInterface->setWrapS(ITexture::Clamp);
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@ -104,6 +109,7 @@ NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint heigh
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desc->Width = width;
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desc->Width = width;
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desc->Height = height;
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desc->Height = height;
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desc->Mode2D = mode2D;
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desc->Mode2D = mode2D;
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desc->Format = format;
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desc->Used = true;
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desc->Used = true;
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desc->InUse = true;
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desc->InUse = true;
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m_RenderTargets.push_back(desc);
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m_RenderTargets.push_back(desc);
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