SSE2: Implement alignment for arena allocator
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12c636d747
commit
78ccdb16b7
3 changed files with 21 additions and 11 deletions
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@ -53,6 +53,7 @@ public:
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uint getNumAllocatedBlocks() const { return _NumAlloc; }
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private:
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class CChunk;
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NL_ALIGN(NL_DEFAULT_MEMORY_ALIGNMENT)
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class CNode
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{
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public:
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@ -33,6 +33,9 @@ CFixedSizeAllocator::CFixedSizeAllocator(uint numBytesPerBlock, uint numBlockPer
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_NumChunks = 0;
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nlassert(numBytesPerBlock > 1);
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_NumBytesPerBlock = numBytesPerBlock;
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const uint mask = NL_DEFAULT_MEMORY_ALIGNMENT - 1;
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_NumBytesPerBlock = (_NumBytesPerBlock + mask) & ~mask;
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nlassert(_NumBytesPerBlock >= numBytesPerBlock);
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_NumBlockPerChunk = std::max(numBlockPerChunk, (uint) 3);
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_NumAlloc = 0;
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}
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@ -67,12 +70,14 @@ void *CFixedSizeAllocator::alloc()
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return _FreeSpace->unlink();
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}
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#define aligned_offsetof(s, m) ((offsetof(s, m) + (NL_DEFAULT_MEMORY_ALIGNMENT - 1)) & ~(NL_DEFAULT_MEMORY_ALIGNMENT - 1))
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// *****************************************************************************************************************
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void CFixedSizeAllocator::free(void *block)
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{
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if (!block) return;
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/// get the node from the object
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CNode *node = (CNode *) ((uint8 *) block - offsetof(CNode, Next));
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CNode *node = (CNode *) ((uint8 *) block - aligned_offsetof(CNode, Next));
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//
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nlassert(node->Chunk != NULL);
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nlassert(node->Chunk->Allocator == this);
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@ -84,7 +89,9 @@ void CFixedSizeAllocator::free(void *block)
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// *****************************************************************************************************************
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uint CFixedSizeAllocator::CChunk::getBlockSizeWithOverhead() const
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{
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return std::max((uint)(sizeof(CNode) - offsetof(CNode, Next)),(uint)(Allocator->getNumBytesPerBlock())) + offsetof(CNode, Next);
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nlctassert((sizeof(CNode) % NL_DEFAULT_MEMORY_ALIGNMENT) == 0);
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return std::max((uint)(sizeof(CNode) - aligned_offsetof(CNode, Next)),
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(uint)(Allocator->getNumBytesPerBlock())) + aligned_offsetof(CNode, Next);
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}
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// *****************************************************************************************************************
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@ -105,7 +112,7 @@ CFixedSizeAllocator::CChunk::~CChunk()
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nlassert(NumFreeObjs == 0);
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nlassert(Allocator->_NumChunks > 0);
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-- (Allocator->_NumChunks);
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delete[] Mem;
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aligned_free(Mem); //delete[] Mem;
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}
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// *****************************************************************************************************************
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@ -115,7 +122,7 @@ void CFixedSizeAllocator::CChunk::init(CFixedSizeAllocator *alloc)
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nlassert(alloc != NULL);
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Allocator = alloc;
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//
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Mem = new uint8[getBlockSizeWithOverhead() * alloc->getNumBlockPerChunk()];
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Mem = (uint8 *)aligned_malloc(getBlockSizeWithOverhead() * alloc->getNumBlockPerChunk(), NL_DEFAULT_MEMORY_ALIGNMENT); // new uint8[getBlockSizeWithOverhead() * alloc->getNumBlockPerChunk()];
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//
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getNode(0).Chunk = this;
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getNode(0).Next = &getNode(1);
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@ -179,7 +186,7 @@ void *CFixedSizeAllocator::CNode::unlink()
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*Prev = Next;
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nlassert(Chunk->NumFreeObjs > 0);
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Chunk->grab(); // tells the containing chunk that a node has been allocated
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return (void *) &Next;
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return (void *)((uintptr_t)(this) + aligned_offsetof(CNode, Next)); //(void *) &Next;
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}
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// *****************************************************************************************************************
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@ -68,21 +68,23 @@ void *CObjectArenaAllocator::alloc(uint size)
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if (size >= _MaxAllocSize)
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{
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// use standard allocator
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uint8 *block = new uint8[size + sizeof(uint)]; // an additionnal uint is needed to store size of block
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nlctassert(NL_DEFAULT_MEMORY_ALIGNMENT > sizeof(uint));
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uint8 *block = (uint8 *)aligned_malloc(NL_DEFAULT_MEMORY_ALIGNMENT + size, NL_DEFAULT_MEMORY_ALIGNMENT); //new uint8[size + sizeof(uint)]; // an additionnal uint is needed to store size of block
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if (!block) return NULL;
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#ifdef NL_DEBUG
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_MemBlockToAllocID[block] = _AllocID;
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#endif
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*(uint *) block = size;
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return block + sizeof(uint);
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return block + NL_DEFAULT_MEMORY_ALIGNMENT;
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}
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uint entry = ((size + (_Granularity - 1)) / _Granularity) ;
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nlassert(entry < _ObjectSizeToAllocator.size());
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if (!_ObjectSizeToAllocator[entry])
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{
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_ObjectSizeToAllocator[entry] = new CFixedSizeAllocator(entry * _Granularity + sizeof(uint), _MaxAllocSize / size); // an additionnal uint is needed to store size of block
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_ObjectSizeToAllocator[entry] = new CFixedSizeAllocator(entry * _Granularity + NL_DEFAULT_MEMORY_ALIGNMENT, _MaxAllocSize / size); // an additionnal uint is needed to store size of block
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}
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void *block = _ObjectSizeToAllocator[entry]->alloc();
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nlassert(((uintptr_t)block % NL_DEFAULT_MEMORY_ALIGNMENT) == 0);
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#ifdef NL_DEBUG
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if (block)
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{
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@ -91,14 +93,14 @@ void *CObjectArenaAllocator::alloc(uint size)
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++_AllocID;
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#endif
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*(uint *) block = size;
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return (void *) ((uint8 *) block + sizeof(uint));
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return (void *) ((uint8 *) block + NL_DEFAULT_MEMORY_ALIGNMENT);
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}
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// *****************************************************************************************************************
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void CObjectArenaAllocator::free(void *block)
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{
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if (!block) return;
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uint8 *realBlock = (uint8 *) block - sizeof(uint); // a uint is used at start of block to give its size
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uint8 *realBlock = (uint8 *) block - NL_DEFAULT_MEMORY_ALIGNMENT; // sizeof(uint); // a uint is used at start of block to give its size
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uint size = *(uint *) realBlock;
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if (size >= _MaxAllocSize)
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{
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@ -107,7 +109,7 @@ void CObjectArenaAllocator::free(void *block)
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nlassert(it != _MemBlockToAllocID.end());
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_MemBlockToAllocID.erase(it);
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#endif
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delete realBlock;
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aligned_free(realBlock);
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return;
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}
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uint entry = ((size + (_Granularity - 1)) / _Granularity);
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