The editor probably shouldn't crash when adding textbutton widget.
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2dbf68d6e4
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776c95f12f
2 changed files with 9 additions and 2 deletions
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@ -886,6 +886,14 @@ namespace NLGUI
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{
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{
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_Setuped= true;
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_Setuped= true;
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if( _ViewText == NULL )
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{
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CViewBase *v = CWidgetManager::getInstance()->getParser()->createClass( "text" );
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nlassert( v != NULL );
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_ViewText = dynamic_cast< CViewText* >( v );
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_ViewText->setText( ucstring( "text" ) );
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}
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// setup the viewText and add to parent
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// setup the viewText and add to parent
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_ViewText->setParent (getParent());
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_ViewText->setParent (getParent());
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_ViewText->setParentPos (this);
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_ViewText->setParentPos (this);
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@ -3289,6 +3289,7 @@ namespace NLGUI
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return NULL;
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return NULL;
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v->setId( std::string( g->getId() + ":" + widgetName ) );
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v->setId( std::string( g->getId() + ":" + widgetName ) );
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v->setParent( g );
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if( v->isGroup() )
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if( v->isGroup() )
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g->addGroup( dynamic_cast< CInterfaceGroup* >( v ) );
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g->addGroup( dynamic_cast< CInterfaceGroup* >( v ) );
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@ -3298,8 +3299,6 @@ namespace NLGUI
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else
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else
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g->addView( v );
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g->addView( v );
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v->setParent( g );
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notifyAdditionWatchers( v->getId() );
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notifyAdditionWatchers( v->getId() );
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return v;
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return v;
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