Changed: Display HRESULT when D3DXCreateEffect fails
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1 changed files with 3 additions and 3 deletions
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@ -355,8 +355,8 @@ bool CDriverD3D::activeShader(CShader *shd)
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// Assemble the shader
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LPD3DXBUFFER pErrorMsgs;
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if (D3DXCreateEffect(_DeviceInterface, shd->getText(), (UINT)strlen(shd->getText())+1, NULL, NULL, 0, NULL, &(shaderInfo->Effect), &pErrorMsgs)
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== D3D_OK)
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HRESULT hr = D3DXCreateEffect(_DeviceInterface, shd->getText(), (UINT)strlen(shd->getText())+1, NULL, NULL, 0, NULL, &(shaderInfo->Effect), &pErrorMsgs);
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if (hr == D3D_OK)
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{
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// Get the texture handle
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uint i;
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@ -374,7 +374,7 @@ bool CDriverD3D::activeShader(CShader *shd)
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}
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else
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{
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nlwarning ("Can't create shader '%s':", shd->getName());
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nlwarning ("Can't create shader '%s' (0x%x):", shd->getName(), hr);
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if (pErrorMsgs)
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nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
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shd->_ShaderChanged = false;
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