From 76b1a30af959bf2e788e4d2ffa8c3f9b83c66e87 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Sun, 26 Sep 2010 17:07:13 +0200 Subject: [PATCH] Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference --- .../generate_simple_max_exporters.py | 2 - .../generate_tagged_max_exporters.py | 4 + .../generators/max_exporter_scripts/anim.ms | 5 +- .../generators/max_exporter_scripts/shape.ms | 361 +++++++++++ .../1_export_footer.py | 4 +- .../1_export_header.py | 36 +- .../export_footer.ms | 146 +++-- .../export_header.ms | 3 + .../build_gamedata/processes/anim/1_export.py | 54 +- .../processes/anim/maxscript/anim_export.ms | 155 +++-- .../processes/clodbank/1_export.py | 42 +- .../clodbank/maxscript/clod_export.ms | 149 +++-- .../build_gamedata/processes/ig/1_export.py | 42 +- .../processes/ig/maxscript/ig_export.ms | 149 +++-- .../processes/rbank/1_export.py | 42 +- .../processes/rbank/maxscript/cmb_export.ms | 149 +++-- .../processes/shape/1_export.py | 170 +++--- .../processes/shape/maxscript/shape_export.ms | 559 ++++++++++-------- .../processes/veget/1_export.py | 42 +- .../processes/veget/maxscript/veget_export.ms | 149 +++-- .../common/characters/directories.py | 1 + .../workspace/common/fauna/directories.py | 1 + .../workspace/common/sky/directories.py | 1 + 23 files changed, 1562 insertions(+), 704 deletions(-) create mode 100644 code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms diff --git a/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py b/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py index 46dbe5d0a..4e421b9ee 100644 --- a/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py +++ b/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py @@ -90,8 +90,6 @@ def generateSimpleMaxExporter(processName, fileExtension, sourceDirectoriesVaria generateSimpleMaxExporter("pacs_prim", "pacs_prim", "PacsPrimSourceDirectories", "PacsPrimExportDirectory", "PacsPrimInstallDirectory") -generateSimpleMaxExporter("anim", "anim", "AnimSourceDirectories", "AnimExportDirectory", "AnimInstallDirectory") - generateSimpleMaxExporter("skel", "skel", "SkelSourceDirectories", "SkelExportDirectory", "SkelInstallDirectory") generateSimpleMaxExporter("swt", "swt", "SwtSourceDirectories", "SwtExportDirectory", "SwtInstallDirectory") diff --git a/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py b/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py index a7b1d8ac1..a031fbe61 100644 --- a/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py +++ b/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py @@ -108,6 +108,10 @@ generateTaggedMaxExporter("rbank", "cmb", "RBankCmbSourceDirectories", "RBankCmb generateTaggedMaxExporter("veget", "veget", "VegetSourceDirectories", "VegetExportDirectory", "VegetTagExportDirectory", "VegetInstallDirectory") +generateTaggedMaxScript("shape", "shape") + +generateTaggedMaxExporter("anim", "anim", "AnimSourceDirectories", "AnimExportDirectory", "AnimTagExportDirectory", "AnimInstallDirectory") + printLog(log, "") diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.ms index c189e71f8..6dad71979 100644 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/anim.ms @@ -5,7 +5,7 @@ NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800 fn runNelMaxExport inputMaxFile = ( outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%") - tagThisFile = false + tagThisFile = true -- Unhide category unhidecategory() @@ -55,13 +55,12 @@ fn runNelMaxExport inputMaxFile = else ( nlerror("OK " + outputNelFile) - tagThisFile = true ) ) else ( -- Error - nlerror("ERROR exporting animation: no node animated to export in file " + inputMaxFile) + nlerror("WARNING exporting animation: no node animated to export in file " + inputMaxFile) ) return tagThisFile diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms new file mode 100644 index 000000000..0f8af5276 --- /dev/null +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms @@ -0,0 +1,361 @@ + + +-- Some globals + +NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized + -- "0" = is not an accelerator and IS NOT clusterized (always visible) + -- "1" = is an accelerator type PORTAL + -- "2" = is an accelerator type CLUSTER + -- "6" = is an accelerator type CLUSTER FATHER-VISIBLE + -- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER + -- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER + -- "17" = is an accelerator type PORTAL DYNAMIC + +NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me + -- "0" = export me + -- "1" = DONT export me + +NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10 +NEL3D_APPDATA_LOD = 1423062537 +NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD +NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1 +NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX +NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1 +NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1 +NEL3D_APPDATA_COLLISION = 1423062613 +NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614 +NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617 + +-- This node is n accelerator ? +fn isAccelerator node = +( + accel = getappdata node NEL3D_APPDATA_ACCEL + if (accel != undefined) then + ( + if (accel == "0") or (accel == "32") then + return false + else + return true + ) + return false +) + +-- Must export this node ? +fn isToBeExported node = +( + if (isAccelerator node) == true then + return false + + if ((classof node) == RklPatch) then + return false + + if ((classof node) == nel_ps) then + return false + + if ((classof node) == nel_pacs_cylinder) then + return false + + if ((classof node) == nel_pacs_box) then + return false + + doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT + if (doNotExport != undefined) then + ( + if (doNotExport == "1") then + return false + ) + + doNotExport = getappdata node NEL3D_APPDATA_COLLISION + if (doNotExport != undefined) then + ( + if (doNotExport == "1") then + return false + ) + + doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR + if (doNotExport != undefined) then + ( + if (doNotExport == "1") then + return false + ) + + return true +) + +-- Must export this node ? +fn isAnimToBeExported node = +( + automaticAnimation = getappdata node NEL3D_APPDATA_AUTOMATIC_ANIMATION + if (automaticAnimation == undefined) then + return false + if (automaticAnimation == "0") then + return false + + if (isAccelerator node) == true then + return false + + if ((classof node) == nel_pacs_cylinder) then + return false + + if ((classof node) == nel_pacs_box) then + return false + + doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT + if (doNotExport != undefined) then + ( + if (doNotExport == "1") then + return false + ) + + doNotExport = getappdata node NEL3D_APPDATA_COLLISION + if (doNotExport != undefined) then + ( + if (doNotExport == "1") then + return false + ) + + doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR + if (doNotExport != undefined) then + ( + if (doNotExport == "1") then + return false + ) + + return true +) + +-- Cast shadow ? +fn isCastShadow node = +( + if (classof node == nel_ps) then + return false + + if (isAccelerator node) == true then + ( + return false + ) + else + ( + return true + ) +) + +-- List the lod +lod_array = #() + +-- is a lod ? +fn isLod node = +( + for i = 1 to lod_array.count do + ( + if (lod_array[i] == node) then + return true + ) + return false +) + +-- have a coarse mesh ? +fn haveCoarseMesh node = +( + -- Get lod count + nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT + if (nodeCount != undefined) then + ( + -- For each lod + nodeCountNum = nodeCount as Integer + for lod = 1 to nodeCountNum do + ( + -- Get the lod + lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) + + -- Exist ? + if (lod != undefined) then + ( + -- Select a node + nd = execute ("$'"+lod+"'") + + -- Node exist ? + if (nd != undefined) then + ( + -- Is a coarse mesh ? + if (getappdata nd NEL3D_APPDATA_LOD_COARSE_MESH == "1") then + return true + ) + ) + ) + ) + return false +) + +fn runNelMaxExport inputMaxFile = +( + tagThisFile = false + + -- Unhide category + unhidecategory() + + -- Unhide + max unhide all + + -- unselect + max select none + + -- Exported object count + exported = 0 + + -- Add the lod + for node in geometry do + ( + -- Get lod count + nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT + if (nodeCount != undefined) then + ( + -- For each lod + nodeCountNum = nodeCount as Integer + for lod = 1 to nodeCountNum do + ( + -- Get the lod + lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) + + -- Exist ? + if (lod != undefined) then + ( + -- Select a node + try + ( + nd = execute("$'"+lod+"'") + ) + catch + ( + nlerror("Error in Execute $'"+lod+"' from node "+node.name) + nd = undefined + ) + + -- Node exist ? + if (nd != undefined) then + ( + append lod_array nd + ) + ) + ) + ) + ) + + -- Select objects for shadows + for node in geometry do + ( + if (node.parent == undefined) then + ( + -- Cast shadow ? + if (isCastShadow node == true) then + ( + -- Select this node + selectmore node + ) + ) + ) + + -- Tag this file ? + tagThisFile = true + + -- Array of node to export + array_node = #() + + -- Add geometry + for node in geometry do + append array_node node + + -- Add shapes + for node in shapes do + append array_node node + + -- For each node + for node in array_node do + ( + -- It is root ? + if (node.parent == undefined) then + ( + -- Is not a skeleton ? + if (node.name != "Bip01") then + ( + -- Can be exported ? + if (isToBeExported node == true) then + ( + -- Not a lod ? + if ((isLod node) == false) then + ( + -- Output directory + if (haveCoarseMesh node) == true then + output = ("%OutputDirectoryWithCoarseMesh%/" + (node.name) + ".shape") + else + output = ("%OutputDirectoryWithoutCoarseMesh%/" + (node.name) + ".shape") + + -- Compare file date + if (NeLTestFileDate output inputMaxFile) == true then + ( + try + ( + -- Export the shape + if (NelExportShapeEx node output %ShapeExportOptShadow% %ShapeExportOptExportLighting% "%OutputDirectoryLightmap%" %ShapeExportOptLightingLimit% %ShapeExportOptLumelSize% %ShapeExportOptOversampling% true false %ShapeExportOptLightmapLog%) == true then + ( + nlerror("OK "+output) + exported = exported +1 + ) + else + ( + -- Error + nlerror("ERROR exporting shape " + node.name + " in file " + inputMaxFile) + tagThisFile = false + ) + ) + catch + ( + -- Error + nlerror("ERROR fatal error exporting shape " + node.name + " in file " + inputMaxFile) + tagThisFile = false + ) + ) + else + ( + nlerror("SKIPPED " + output) + exported = exported + 1 + ) + ) + ) + ) + ) + ) + + -- Export default animations + + for node in objects do + ( + -- Can export it ? + if (isAnimToBeExported node) == true then + ( + -- Anim output directory + output = ("%OutputDirectoryAnim%/" + (node.name) + ".anim") + + -- Export the animation + if (NelExportAnimation #(node) output false) == false then + ( + nlerror ("ERROR exporting animation " + output) + tagThisFile = false + ) + else + ( + nlerror("OK " + output) + ) + ) + ) + + -- Something exported + if exported == 0 then + ( + -- Error + nlerror("WARNING no shape exported from the file " + inputMaxFile) + ) + + return tagThisFile +) + diff --git a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_footer.py b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_footer.py index f4d6f4950..1c5d530f1 100644 --- a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_footer.py +++ b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_footer.py @@ -1,7 +1,9 @@ -printLog(log, "") log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py index e48b44648..38501ec0b 100644 --- a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py +++ b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py @@ -33,7 +33,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -69,6 +71,7 @@ if MaxAvailable: outputDirectory = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable% tagDirectory = ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable% maxSourceDir = DatabaseDirectory + "/" + dir + maxRunningTagFile = tagDirectory + "/max_running.tag" tagList = findFiles(log, tagDirectory, "", ".max.tag") tagLen = len(tagList) if os.path.isfile(scriptDst): @@ -84,13 +87,44 @@ if MaxAvailable: sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-vn" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") tagList = findFiles(log, tagDirectory, "", ".max.tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) + printLog(log, "") diff --git a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_footer.ms b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_footer.ms index 42f9a51fa..5facf07e7 100644 --- a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_footer.ms +++ b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_footer.ms @@ -1,89 +1,125 @@ +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputTagFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - tagThisFile = runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree - -- Write a tag file - if tagThisFile == true then + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then ( - tagFile = createFile outputTagFile - if tagFile == undefined then + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then ( - nlerror("WARNING can't create tag file " + outputTagFile) + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) ) else ( - print "mukyu" to: tagFile - close tagFile + removeRunningTag = false ) ) + else + ( + -- Error + nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED BY TAG " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting '%PreGenFileExtension%' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting '%PreGenFileExtension%' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error nlerror("ERROR fatal error exporting '%PreGenFileExtension%' in folder %MaxSourceDirectory%") + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms index 2d5e5434f..03bfea443 100644 --- a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms +++ b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/export_header.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then diff --git a/code/nel/tools/build_gamedata/processes/anim/1_export.py b/code/nel/tools/build_gamedata/processes/anim/1_export.py index 2ab46263a..3bdd5e028 100644 --- a/code/nel/tools/build_gamedata/processes/anim/1_export.py +++ b/code/nel/tools/build_gamedata/processes/anim/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export anim -# \date 2010-09-19-14-19-GMT +# \date 2010-09-26-08-38-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export anim @@ -33,7 +33,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -47,6 +49,7 @@ printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") + # Find tools # ... @@ -58,15 +61,18 @@ if MaxAvailable: printLog(log, ">>> Export anim 3dsmax <<<") mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + AnimTagExportDirectory) for dir in AnimSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) - if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + AnimExportDirectory, ".anim")): + if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + AnimTagExportDirectory, ".max.tag")): scriptSrc = "maxscript/anim_export.ms" scriptDst = MaxUserDirectory + "/scripts/anim_export.ms" outputLogfile = ScriptDirectory + "/processes/anim/log.log" outputDirectory = ExportBuildDirectory + "/" + AnimExportDirectory + tagDirectory = ExportBuildDirectory + "/" + AnimTagExportDirectory maxSourceDir = DatabaseDirectory + "/" + dir - tagList = findFiles(log, outputDirectory, "", ".anim") + maxRunningTagFile = tagDirectory + "/max_running.tag" + tagList = findFiles(log, tagDirectory, "", ".max.tag") tagLen = len(tagList) if os.path.isfile(scriptDst): os.remove(scriptDst) @@ -77,23 +83,57 @@ if MaxAvailable: newline = line.replace("%OutputLogfile%", outputLogfile) newline = newline.replace("%MaxSourceDirectory%", maxSourceDir) newline = newline.replace("%OutputDirectory%", outputDirectory) + newline = newline.replace("%TagDirectory%", tagDirectory) sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) subprocess.call([ Max, "-U", "MAXScript", "anim_export.ms", "-q", "-mi", "-vn" ]) - tagList = findFiles(log, outputDirectory, "", ".anim") + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") + tagList = findFiles(log, tagDirectory, "", ".max.tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen - printLog(log, "Exported " + str(tagDiff) + " .anim files!") + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) + printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) + printLog(log, "") -printLog(log, "") log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms b/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms index 05878c1cd..86d02fd15 100644 --- a/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms +++ b/code/nel/tools/build_gamedata/processes/anim/maxscript/anim_export.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then @@ -68,7 +71,7 @@ NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800 fn runNelMaxExport inputMaxFile = ( outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim") - tagThisFile = false + tagThisFile = true -- Unhide category unhidecategory() @@ -118,13 +121,12 @@ fn runNelMaxExport inputMaxFile = else ( nlerror("OK " + outputNelFile) - tagThisFile = true ) ) else ( -- Error - nlerror("ERROR exporting animation: no node animated to export in file " + inputMaxFile) + nlerror("WARNING exporting animation: no node animated to export in file " + inputMaxFile) ) return tagThisFile @@ -132,75 +134,126 @@ fn runNelMaxExport inputMaxFile = +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputNelFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree + + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then + ( + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then + ( + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) + ) + else + ( + removeRunningTag = false + ) + ) + else + ( + -- Error + nlerror("ERROR exporting 'anim': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting 'anim': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting 'anim' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'anim' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error nlerror("ERROR fatal error exporting 'anim' in folder %MaxSourceDirectory%") + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/nel/tools/build_gamedata/processes/clodbank/1_export.py b/code/nel/tools/build_gamedata/processes/clodbank/1_export.py index 99e9f85ea..a9f6cf7c1 100644 --- a/code/nel/tools/build_gamedata/processes/clodbank/1_export.py +++ b/code/nel/tools/build_gamedata/processes/clodbank/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export clodbank -# \date 2010-09-19-14-19-GMT +# \date 2010-09-26-08-38-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export clodbank @@ -33,7 +33,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -69,6 +71,7 @@ if MaxAvailable: outputDirectory = ExportBuildDirectory + "/" + ClodExportDirectory tagDirectory = ExportBuildDirectory + "/" + ClodTagExportDirectory maxSourceDir = DatabaseDirectory + "/" + dir + maxRunningTagFile = tagDirectory + "/max_running.tag" tagList = findFiles(log, tagDirectory, "", ".max.tag") tagLen = len(tagList) if os.path.isfile(scriptDst): @@ -84,20 +87,53 @@ if MaxAvailable: sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) subprocess.call([ Max, "-U", "MAXScript", "clod_export.ms", "-q", "-mi", "-vn" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") tagList = findFiles(log, tagDirectory, "", ".max.tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) + printLog(log, "") -printLog(log, "") log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms index 0c0d78fe0..1ab3ce7e2 100644 --- a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms +++ b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then @@ -186,90 +189,126 @@ fn runNelMaxExport inputMaxFile = +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputTagFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - tagThisFile = runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree - -- Write a tag file - if tagThisFile == true then + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then ( - tagFile = createFile outputTagFile - if tagFile == undefined then + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then ( - nlerror("WARNING can't create tag file " + outputTagFile) + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) ) else ( - print "mukyu" to: tagFile - close tagFile + removeRunningTag = false ) ) + else + ( + -- Error + nlerror("ERROR exporting 'clod': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting 'clod': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED BY TAG " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting 'clod' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'clod' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error nlerror("ERROR fatal error exporting 'clod' in folder %MaxSourceDirectory%") + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/nel/tools/build_gamedata/processes/ig/1_export.py b/code/nel/tools/build_gamedata/processes/ig/1_export.py index 06fe7050d..28fe124bb 100644 --- a/code/nel/tools/build_gamedata/processes/ig/1_export.py +++ b/code/nel/tools/build_gamedata/processes/ig/1_export.py @@ -29,7 +29,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -53,6 +55,7 @@ def igExport(sourceDir, targetDir): tagDirectory = ExportBuildDirectory + "/" + IgStaticTagExportDirectory outputDirectory = ExportBuildDirectory + "/" + targetDir maxSourceDir = DatabaseDirectory + "/" + sourceDir + maxRunningTagFile = tagDirectory + "/max_running.tag" if (needUpdateDirByTagLog(log, maxSourceDir, ".max", tagDirectory, ".max.tag")): tagList = findFiles(log, tagDirectory, "", ".tag") tagLen = len(tagList) @@ -69,14 +72,44 @@ def igExport(sourceDir, targetDir): sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) subprocess.call([ Max, "-U", "MAXScript", "ig_export.ms", "-q", "-mi", "-vn" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") tagList = findFiles(log, tagDirectory, "", ".tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) return @@ -95,6 +128,7 @@ if MaxAvailable: for dir in IgLandSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) igExport(dir, IgStaticLandExportDirectory) + printLog(log, "") # Export ig other 3dsmax printLog(log, ">>> Export ig other 3dsmax <<<") @@ -102,11 +136,13 @@ if MaxAvailable: for dir in IgOtherSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) igExport(dir, IgStaticOtherExportDirectory) + printLog(log, "") -printLog(log, "") - log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms b/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms index d7be706a8..5618a68d9 100644 --- a/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms +++ b/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then @@ -235,90 +238,126 @@ fn runNelMaxExport inputMaxFile = +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputTagFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - tagThisFile = runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree - -- Write a tag file - if tagThisFile == true then + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then ( - tagFile = createFile outputTagFile - if tagFile == undefined then + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then ( - nlerror("WARNING can't create tag file " + outputTagFile) + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) ) else ( - print "mukyu" to: tagFile - close tagFile + removeRunningTag = false ) ) + else + ( + -- Error + nlerror("ERROR exporting 'ig': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting 'ig': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED BY TAG " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting 'ig' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'ig' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error nlerror("ERROR fatal error exporting 'ig' in folder %MaxSourceDirectory%") + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/nel/tools/build_gamedata/processes/rbank/1_export.py b/code/nel/tools/build_gamedata/processes/rbank/1_export.py index 54679a28a..de32ae841 100644 --- a/code/nel/tools/build_gamedata/processes/rbank/1_export.py +++ b/code/nel/tools/build_gamedata/processes/rbank/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export rbank -# \date 2010-09-19-14-19-GMT +# \date 2010-09-26-08-38-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export rbank @@ -33,7 +33,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -69,6 +71,7 @@ if MaxAvailable: outputDirectory = ExportBuildDirectory + "/" + RBankCmbExportDirectory tagDirectory = ExportBuildDirectory + "/" + RBankCmbTagExportDirectory maxSourceDir = DatabaseDirectory + "/" + dir + maxRunningTagFile = tagDirectory + "/max_running.tag" tagList = findFiles(log, tagDirectory, "", ".max.tag") tagLen = len(tagList) if os.path.isfile(scriptDst): @@ -84,20 +87,53 @@ if MaxAvailable: sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) subprocess.call([ Max, "-U", "MAXScript", "cmb_export.ms", "-q", "-mi", "-vn" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") tagList = findFiles(log, tagDirectory, "", ".max.tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) + printLog(log, "") -printLog(log, "") log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms b/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms index 73f1605f9..c60a675d0 100644 --- a/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms +++ b/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then @@ -122,90 +125,126 @@ fn runNelMaxExport inputMaxFile = +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputTagFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - tagThisFile = runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree - -- Write a tag file - if tagThisFile == true then + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then ( - tagFile = createFile outputTagFile - if tagFile == undefined then + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then ( - nlerror("WARNING can't create tag file " + outputTagFile) + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) ) else ( - print "mukyu" to: tagFile - close tagFile + removeRunningTag = false ) ) + else + ( + -- Error + nlerror("ERROR exporting 'cmb': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting 'cmb': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED BY TAG " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting 'cmb' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'cmb' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error nlerror("ERROR fatal error exporting 'cmb' in folder %MaxSourceDirectory%") + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/nel/tools/build_gamedata/processes/shape/1_export.py b/code/nel/tools/build_gamedata/processes/shape/1_export.py index 3207b122f..eec5324af 100644 --- a/code/nel/tools/build_gamedata/processes/shape/1_export.py +++ b/code/nel/tools/build_gamedata/processes/shape/1_export.py @@ -2,7 +2,7 @@ # # \file 1_export.py # \brief Export shape -# \date 2010-05-24 13:42GMT +# \date 2010-09-20-18-35-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export shape @@ -38,9 +38,6 @@ from process import * from tools import * from directories import * -def getTagFileName(filePath): - return os.path.split(filePath)[1] + ".tag" - printLog(log, "") printLog(log, "-------") printLog(log, "--- Export shape") @@ -56,22 +53,19 @@ if BuildQuality == 0: ShapeExportOptLumelSize = "0.25" ShapeExportOptOversampling = 1 + +# Find tools +# ... + +# Export shape 3dsmax if MaxAvailable: # Find tools Max = findMax(log, MaxDirectory, MaxExecutable) - ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix) printLog(log, "") - # Export shape 3dsmax printLog(log, ">>> Export shape 3dsmax <<<") - - # Build paths - scriptSrc = "maxscript/shape_export.ms" - # scriptDst = MaxDirectory + "/scripts/shape_export.ms" - scriptDst = MaxUserDirectory + "/scripts/shape_export.ms" - logFile = ScriptDirectory + "/processes/shape/log.log" - outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory - mkPath(log, outDirTag) + tagDirectory = ExportBuildDirectory + "/" + ShapeTagExportDirectory + mkPath(log, tagDirectory) outDirWithoutCoarse = ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory mkPath(log, outDirWithoutCoarse) outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory @@ -80,89 +74,83 @@ if MaxAvailable: mkPath(log, outDirLightmap) outDirAnim = ExportBuildDirectory + "/" + ShapeAnimExportDirectory mkPath(log, outDirAnim) - - tagList = findFiles(log, outDirTag, "", ".tag") - tagLen = len(tagList) - - # For each directoy - if os.path.isfile(scriptDst): - os.remove(scriptDst) for dir in ShapeSourceDirectories: - tagDiff = 1 - secondTry = 1 - shapeSourceDir = DatabaseDirectory + "/" + dir - mkPath(log, shapeSourceDir) - maxFiles = findFilesNoSubdir(log, shapeSourceDir, ".max") - for maxFile in maxFiles: - maxFilePath = shapeSourceDir + "/" + maxFile - tagFilePath = outDirTag + "/" + getTagFileName(maxFilePath) - if (needUpdate(log, maxFilePath, tagFilePath)): - sSrc = open(scriptSrc, "r") - sDst = open(scriptDst, "w") - for line in sSrc: - newline = line.replace("output_logfile", logFile) - # newline = newline.replace("shape_source_directory", shapeSourceDir) - newline = newline.replace("shape_max_file_path", maxFilePath) - newline = newline.replace("output_directory_tag", outDirTag) - newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse) - newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse) - newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting) - newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow) - newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit)) - newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize) - newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling)) - newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog) - newline = newline.replace("shape_lightmap_path", outDirLightmap) - newline = newline.replace("output_directory_anim", outDirAnim) - sDst.write(newline) - sSrc.close() - sDst.close() - retriesLeft = 5 - while retriesLeft > 0: - printLog(log, "MAXSCRIPT " + scriptDst + "; " + maxFilePath) - subprocess.call([ ExecTimeout, str(MaxShapeExportTimeout), Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ]) - if os.path.exists(logFile): - try: - lSrc = open(logFile, "r") - for line in lSrc: - lineStrip = line.strip() - if (len(lineStrip) > 0): - printLog(log, lineStrip) - lSrc.close() - os.remove(logFile) - except Exception: - printLog(log, "ERROR Failed to read 3dsmax log") - else: - printLog(log, "WARNING No 3dsmax log") - if (not needUpdate(log, maxFilePath, tagFilePath)): - printLog(log, "OK " + maxFilePath) - retriesLeft = 0 - else: - printLog(log, "FAIL " + maxFilePath) - retriesLeft = retriesLeft - 1 + mkPath(log, DatabaseDirectory + "/" + dir) + if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + ShapeTagExportDirectory, ".max.tag")): + scriptSrc = "maxscript/shape_export.ms" + scriptDst = MaxUserDirectory + "/scripts/shape_export.ms" + outputLogfile = ScriptDirectory + "/processes/shape/log.log" + maxRunningTagFile = tagDirectory + "/max_running.tag" + maxSourceDir = DatabaseDirectory + "/" + dir + tagList = findFiles(log, tagDirectory, "", ".max.tag") + tagLen = len(tagList) + if os.path.isfile(scriptDst): os.remove(scriptDst) - else: - printLog(log, "SKIP " + maxFilePath) - - # Export clod 3dsmax - # this is historical garbage, just use the clodbank process.. :-) - #printLog(log, ">>> Export character lod shape files (.clod) from Max <<<") - #printLog(log, "********************************") - #printLog(log, "******** TODO ********") - #printLog(log, "********************************") - - # cat ../clodbank/maxscript/clod_export.ms - #| sed -e "s&shape_source_directory&$database_directory/$i&g" - #| sed -e "s&output_directory_clod&$build_gamedata_directory/processes/shape/clod&g" - #| sed -e "s&output_directory_tag&$build_gamedata_directory/processes/shape/tag&g" - # > $max_directory/scripts/clod_export.ms - - -printLog(log, "") + tagDiff = 1 + sSrc = open(scriptSrc, "r") + sDst = open(scriptDst, "w") + for line in sSrc: + newline = line.replace("%OutputLogfile%", outputLogfile) + newline = newline.replace("%MaxSourceDirectory%", maxSourceDir) + newline = newline.replace("%TagDirectory%", tagDirectory) + newline = newline.replace("%OutputDirectoryWithoutCoarseMesh%", outDirWithoutCoarse) + newline = newline.replace("%OutputDirectoryWithCoarseMesh%", outDirWithCoarse) + newline = newline.replace("%OutputDirectoryLightmap%", outDirLightmap) + newline = newline.replace("%OutputDirectoryAnim%", outDirAnim) + newline = newline.replace("%ShapeExportOptExportLighting%", ShapeExportOptExportLighting) + newline = newline.replace("%ShapeExportOptShadow%", ShapeExportOptShadow) + newline = newline.replace("%ShapeExportOptLightingLimit%", str(ShapeExportOptLightingLimit)) + newline = newline.replace("%ShapeExportOptLumelSize%", ShapeExportOptLumelSize) + newline = newline.replace("%ShapeExportOptOversampling%", str(ShapeExportOptOversampling)) + newline = newline.replace("%ShapeExportOptLightmapLog%", ShapeExportOptLightmapLog) + sDst.write(newline) + sSrc.close() + sDst.close() + zeroRetryLimit = 3 + while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() + printLog(log, "MAXSCRIPT " + scriptDst) + subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") + tagList = findFiles(log, tagDirectory, "", ".max.tag") + newTagLen = len(tagList) + tagDiff = newTagLen - tagLen + tagLen = newTagLen + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) + printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff + os.remove(scriptDst) + printLog(log, "") log.close() if os.path.isfile("log.log"): os.remove("log.log") shutil.move("temp_log.log", "log.log") + # end of file diff --git a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms index 84a35f0e7..06a02bcbb 100644 --- a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms +++ b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms @@ -1,33 +1,17 @@ --- Some globals -NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized - -- "0" = is not an accelerator and IS NOT clusterized (always visible) - -- "1" = is an accelerator type PORTAL - -- "2" = is an accelerator type CLUSTER - -- "6" = is an accelerator type CLUSTER FATHER-VISIBLE - -- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER - -- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER - -- "17" = is an accelerator type PORTAL DYNAMIC - -NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me - -- "0" = export me - -- "1" = DONT export me -NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10 -NEL3D_APPDATA_LOD = 1423062537 -NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD -NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1 -NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX -NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1 -NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1 -NEL3D_APPDATA_COLLISION = 1423062613 -NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614 -NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617 +-- ################################################################# +-- ## WARNING : this is a generated file, don't change it ! +-- ################################################################# + -- Allocate 20 Me for the script heapSize += 15000000 -nlErrorFilename = "output_logfile" +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + +nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename @@ -80,6 +64,34 @@ fn nlerror message = print message ) + + +-- Some globals + +NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized + -- "0" = is not an accelerator and IS NOT clusterized (always visible) + -- "1" = is an accelerator type PORTAL + -- "2" = is an accelerator type CLUSTER + -- "6" = is an accelerator type CLUSTER FATHER-VISIBLE + -- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER + -- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER + -- "17" = is an accelerator type PORTAL DYNAMIC + +NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me + -- "0" = export me + -- "1" = DONT export me + +NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10 +NEL3D_APPDATA_LOD = 1423062537 +NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD +NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1 +NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX +NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1 +NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1 +NEL3D_APPDATA_COLLISION = 1423062613 +NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614 +NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617 + -- This node is n accelerator ? fn isAccelerator node = ( @@ -241,275 +253,300 @@ fn haveCoarseMesh node = return false ) -fn goShapeExport = +fn runNelMaxExport inputMaxFile = ( - try + tagThisFile = false + + -- Unhide category + unhidecategory() + + -- Unhide + max unhide all + + -- unselect + max select none + + -- Exported object count + exported = 0 + + -- Add the lod + for node in geometry do ( - -- Get filepath - filePath = "shape_max_file_path" - - try + -- Get lod count + nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT + if (nodeCount != undefined) then ( - -- Delete lod files - lod_array = #() - - -- Ok ? - ok = false - - -- Free memory and file handles - gc () - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Get the tag file name - tag = ("output_directory_tag/" + (getFilenameFile filePath) + (getFilenameType filePath) + ".tag") - - -- Open the max project - nlerror ("Scanning file " + filePath + " ...") - if loadMaxFile filePath quiet:true == true then + -- For each lod + nodeCountNum = nodeCount as Integer + for lod = 1 to nodeCountNum do ( - -- Unhide category - unhidecategory() + -- Get the lod + lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) - -- Unhide - max unhide all - - -- unselect - max select none - - -- Exported object count - exported = 0 - - -- Add the lod - for node in geometry do + -- Exist ? + if (lod != undefined) then ( - -- Get lod count - nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT - if (nodeCount != undefined) then + -- Select a node + try ( - -- For each lod - nodeCountNum = nodeCount as Integer - for lod = 1 to nodeCountNum do - ( - -- Get the lod - lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) - - -- Exist ? - if (lod != undefined) then - ( - -- Select a node - try - ( - nd = execute ("$'"+lod+"'") - ) - catch - ( - nlerror ("Error in Execute $'"+lod+"' from node "+node.name) - nd = undefined - ) - - -- Node exist ? - if (nd != undefined) then - ( - append lod_array nd - ) - ) - ) + nd = execute("$'"+lod+"'") + ) + catch + ( + nlerror("Error in Execute $'"+lod+"' from node "+node.name) + nd = undefined + ) + + -- Node exist ? + if (nd != undefined) then + ( + append lod_array nd ) ) - - -- Select objects for shadows - for node in geometry do + ) + ) + ) + + -- Select objects for shadows + for node in geometry do + ( + if (node.parent == undefined) then + ( + -- Cast shadow ? + if (isCastShadow node == true) then + ( + -- Select this node + selectmore node + ) + ) + ) + + -- Tag this file ? + tagThisFile = true + + -- Array of node to export + array_node = #() + + -- Add geometry + for node in geometry do + append array_node node + + -- Add shapes + for node in shapes do + append array_node node + + -- For each node + for node in array_node do + ( + -- It is root ? + if (node.parent == undefined) then + ( + -- Is not a skeleton ? + if (node.name != "Bip01") then + ( + -- Can be exported ? + if (isToBeExported node == true) then ( - if (node.parent == undefined) then + -- Not a lod ? + if ((isLod node) == false) then ( - -- Cast shadow ? - if (isCastShadow node == true) then - ( - -- Select this node - selectmore node - ) - ) - ) - - -- Tag this file ? - tagThisFile = true - - -- Array of node to export - array_node = #() - - -- Add geometry - for node in geometry do - append array_node node - - -- Add shapes - for node in shapes do - append array_node node - - -- For each node - for node in array_node do - ( - -- It is root ? - if (node.parent == undefined) then - ( - -- Is not a skeleton ? - if (node.name != "Bip01") then - ( - -- Can be exported ? - if (isToBeExported node == true) then - ( - -- Not a lod ? - if ((isLod node) == false) then - ( - -- Output directory - if (haveCoarseMesh node) == true then - output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape") - else - output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape") - - -- Compare file date - if (NeLTestFileDate output filePath) == true then - ( - try - ( - -- Export the shape - if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then - ( - nlerror ("OK "+output) - exported = exported+1 - ) - else - ( - -- Error - nlerror ("ERROR exporting shape "+node.name+" in file "+filePath) - tagThisFile = false - return 0 - ) - ) - catch - ( - -- Error - nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+filePath) - tagThisFile = false - return 0 - ) - ) - else - ( - -- Error - nlerror ("SKIPPED "+output) - exported = exported+1 - ) - ) - ) - ) - ) - ) - - -- Export default animations - - for node in objects do - ( - -- Can export it ? - if (isAnimToBeExported node) == true then - ( - -- Anim output directory - output = ("output_directory_anim/"+(node.name)+".anim") + -- Output directory + if (haveCoarseMesh node) == true then + output = ("%OutputDirectoryWithCoarseMesh%/" + (node.name) + ".shape") + else + output = ("%OutputDirectoryWithoutCoarseMesh%/" + (node.name) + ".shape") - -- Export the animation - if (NelExportAnimation #(node) output false) == false then + -- Compare file date + if (NeLTestFileDate output inputMaxFile) == true then ( - nlerror ("ERROR exporting animation "+output) - return 0 + try + ( + -- Export the shape + if (NelExportShapeEx node output %ShapeExportOptShadow% %ShapeExportOptExportLighting% "%OutputDirectoryLightmap%" %ShapeExportOptLightingLimit% %ShapeExportOptLumelSize% %ShapeExportOptOversampling% true false %ShapeExportOptLightmapLog%) == true then + ( + nlerror("OK "+output) + exported = exported +1 + ) + else + ( + -- Error + nlerror("ERROR exporting shape " + node.name + " in file " + inputMaxFile) + tagThisFile = false + ) + ) + catch + ( + -- Error + nlerror("ERROR fatal error exporting shape " + node.name + " in file " + inputMaxFile) + tagThisFile = false + ) ) else ( - nlerror ("OK "+output) + nlerror("SKIPPED " + output) + exported = exported + 1 ) ) ) - - -- Write a tag file - if tagThisFile == true then - ( - tagFile = createFile tag - if tagFile == undefined then - ( - nlerror ("WARNING can't create tag file "+tag) - ) - else - ( - print "toto" to: tagFile - close tagFile - ) - ) - - -- Something exported - if exported == 0 then - ( - -- Error - nlerror ("WARNING no shape exported from the file "+filePath) - ) + ) + ) + ) + + -- Export default animations + + for node in objects do + ( + -- Can export it ? + if (isAnimToBeExported node) == true then + ( + -- Anim output directory + output = ("%OutputDirectoryAnim%/" + (node.name) + ".anim") + + -- Export the animation + if (NelExportAnimation #(node) output false) == false then + ( + nlerror ("ERROR exporting animation " + output) + tagThisFile = false ) else ( - -- Error - nlerror ("ERROR exporting shape: can't open the file "+filePath) + nlerror("OK " + output) ) - - try - ( - gc () - ) - catch - ( - nlerror ("ERROR gc " + getCurrentException()) - ) - - try - ( - -- Reset 3dsmax - resetMAXFile #noprompt - ) - catch - ( - nlerror ("ERROR resetMAXFile " + getCurrentException()) - ) - - try - ( - gc () - ) - catch - ( - nlerror ("ERROR gc " + getCurrentException()) - ) - ) - catch - ( - -- Error - nlerror ("ERROR fatal error exporting shape in file " + filePath) - return 0 ) ) - catch + + -- Something exported + if exported == 0 then ( -- Error - nlerror ("ERROR fatal error exporting shape in file") - return 0 + nlerror("WARNING no shape exported from the file " + inputMaxFile) + ) + + return tagThisFile +) + + + +removeRunningTag = true + +try +( + undo off + ( + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then + ( + -- For each files + for i = 1 to files.count do + ( + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then + ( + -- Free memory and file handles + gc() + heapfree + + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then + ( + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then + ( + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) + ) + else + ( + removeRunningTag = false + ) + ) + else + ( + -- Error + nlerror("ERROR exporting 'shape': can't open the file " + inputMaxFile) + removeRunningTag = false + ) + ) + else + ( + nlerror("SKIPPED BY TAG " + inputMaxFile) + ) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'shape' in file " + inputMaxFile) + -- removeRunningTag = false + --) + ) + ) + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) - -undo off +catch ( - goShapeExport() + -- Error + nlerror("ERROR fatal error exporting 'shape' in folder %MaxSourceDirectory%") + removeRunningTag = false ) -nlerror ("BYE") +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) -quitMAX #noPrompt -quitMAX () #noPrompt +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() +) +-- Bye +nlerror("BYE") quitMAX #noPrompt -quitMAX () #noPrompt +quitMAX() #noPrompt + diff --git a/code/nel/tools/build_gamedata/processes/veget/1_export.py b/code/nel/tools/build_gamedata/processes/veget/1_export.py index 86a9d770b..61e33ea74 100644 --- a/code/nel/tools/build_gamedata/processes/veget/1_export.py +++ b/code/nel/tools/build_gamedata/processes/veget/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export veget -# \date 2010-09-19-14-19-GMT +# \date 2010-09-26-08-38-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export veget @@ -33,7 +33,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -69,6 +71,7 @@ if MaxAvailable: outputDirectory = ExportBuildDirectory + "/" + VegetExportDirectory tagDirectory = ExportBuildDirectory + "/" + VegetTagExportDirectory maxSourceDir = DatabaseDirectory + "/" + dir + maxRunningTagFile = tagDirectory + "/max_running.tag" tagList = findFiles(log, tagDirectory, "", ".max.tag") tagLen = len(tagList) if os.path.isfile(scriptDst): @@ -84,20 +87,53 @@ if MaxAvailable: sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-vn" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") tagList = findFiles(log, tagDirectory, "", ".max.tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) + printLog(log, "") -printLog(log, "") log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms index 097a37609..4390e5cca 100644 --- a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms +++ b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then @@ -176,90 +179,126 @@ fn runNelMaxExport inputMaxFile = +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputTagFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - tagThisFile = runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree - -- Write a tag file - if tagThisFile == true then + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then ( - tagFile = createFile outputTagFile - if tagFile == undefined then + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then ( - nlerror("WARNING can't create tag file " + outputTagFile) + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) ) else ( - print "mukyu" to: tagFile - close tagFile + removeRunningTag = false ) ) + else + ( + -- Error + nlerror("ERROR exporting 'veget': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting 'veget': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED BY TAG " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting 'veget' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'veget' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error nlerror("ERROR fatal error exporting 'veget' in folder %MaxSourceDirectory%") + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py index b2a63d5fb..cd97ef675 100644 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py +++ b/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py @@ -143,6 +143,7 @@ ShapeAnimExportDirectory = CommonPath + "/shape_anim" # Animation directories AnimExportDirectory = CommonPath + "/anim_export" +AnimTagExportDirectory = CommonPath + "/anim_tag" # cLoD directories ClodExportDirectory = CommonPath + "/clod_export" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py index 5730a76a2..dc4d5c568 100644 --- a/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py +++ b/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py @@ -253,6 +253,7 @@ ShapeAnimExportDirectory = CommonPath + "/shape_anim" # Animation directories AnimExportDirectory = CommonPath + "/anim_export" +AnimTagExportDirectory = CommonPath + "/anim_tag" # cLoD directories ClodExportDirectory = CommonPath + "/clod_export" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py index b1c52fefe..f6babc6bc 100644 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py +++ b/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py @@ -128,6 +128,7 @@ ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme # Animation directories AnimExportDirectory = CommonPath + "/anim_export" +AnimTagExportDirectory = CommonPath + "/anim_tag" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***