diff --git a/code/nel/src/gui/ctrl_col_pick.cpp b/code/nel/src/gui/ctrl_col_pick.cpp index 610f545c6..2d62b6e74 100644 --- a/code/nel/src/gui/ctrl_col_pick.cpp +++ b/code/nel/src/gui/ctrl_col_pick.cpp @@ -169,25 +169,25 @@ namespace NLGUI if( _ColSelR.getNodePtr() != NULL ) s = _ColSelR.getNodePtr()->getFullName(); else - s = ""; + s.clear(); xmlSetProp( node, BAD_CAST "dbcolr", BAD_CAST s.c_str() ); if( _ColSelG.getNodePtr() != NULL ) s = _ColSelG.getNodePtr()->getFullName(); else - s = ""; + s.clear(); xmlSetProp( node, BAD_CAST "dbcolg", BAD_CAST s.c_str() ); if( _ColSelB.getNodePtr() != NULL ) s = _ColSelB.getNodePtr()->getFullName(); else - s = ""; + s.clear(); xmlSetProp( node, BAD_CAST "dbcolb", BAD_CAST s.c_str() ); if( _ColSelA.getNodePtr() != NULL ) s = _ColSelA.getNodePtr()->getFullName(); else - s = ""; + s.clear(); xmlSetProp( node, BAD_CAST "dbcola", BAD_CAST s.c_str() ); return node; diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua b/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua index b5ed493d7..5354e1cc7 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua @@ -19,7 +19,7 @@ end ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ --- WIDGET TO CHOOSE A COLOR +-- WIDGET TO CHOOSE A COLOR ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ @@ -29,14 +29,14 @@ function game:mcwChooseColor(title, pal) local ui = getUICaller(); - -- get the color of the button and store it in temporary db location + -- get the color of the button and store it in temporary db location local rgba = ui.col_normal_rgba; game.ColorPicker.r = rgba.R; game.ColorPicker.g = rgba.G; game.ColorPicker.b = rgba.B; game.ColorPicker.button = ui; game.ColorPicker.pal = pal; - + -- setup the color picker window local uiModalWin = getUI('ui:interface:define_mcw_color'); if (game.ColorPicker.pal == 0) then @@ -64,8 +64,8 @@ end -- called when we have finished choosing the color in the modal window and the chosen color is valid function game:mcwValidateColor() - if (game.ColorPicker.button == nil) then - return; + if (game.ColorPicker.button == nil) then + return; end game.ColorPicker.button.col_normal = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b; --debugInfo(game.ColorPicker.button.col_normal) @@ -108,10 +108,10 @@ end -- hide all the pages of the config window function game:configHideAll() - local uiList = { + local uiList = { 'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors', - 'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy', - 'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help' + 'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy', + 'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help' }; for k,v in pairs(uiList) do @@ -127,19 +127,19 @@ function game:configShowOne(strUIToShow) game:configHideAll(); -- special case : if the display tab was shown, update the aspect ratio if needed local generalGrp = getUI('ui:interface:game_config:content:general'); - local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow); + local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow); -- Removed the following code to solve RT n°14720 - -- The 'game_config_change_screen_ratio_custom' action handler - -- should only be called if the user changed the apect ratio himself + -- The 'game_config_change_screen_ratio_custom' action handler + -- should only be called if the user changed the apect ratio himself -- (else the edit box containing the aspect ratio may not have been initiliazed here) - --if uiGrp ~= generalGrp then + --if uiGrp ~= generalGrp then -- runAH(nil, 'game_config_change_screen_ratio_custom', '') --end uiGrp.active = true; end ------------------------------------------------------------------------------------------------------------ --- +-- function game:configInit() -- init language @@ -187,9 +187,9 @@ function game:configInit() winActive("wc_r2_dialogs", r2WinOn) winActive("wc_r2_events", r2WinOn) winActive("wc_r2_activities", r2WinOn) - winActive("wc_r2_feature_help", r2WinOn) - winActive("wc_r2_connect", not r2WinOn) - winActive("wc_r2_session_browser", not r2WinOn) - winActive("wc_r2_scenario_control", true) + winActive("wc_r2_feature_help", r2WinOn) + winActive("wc_r2_connect", not r2WinOn) + winActive("wc_r2_session_browser", not r2WinOn) + winActive("wc_r2_scenario_control", true) winActive("wc_r2_player_tracking", r2WinOn) end diff --git a/code/ryzom/client/src/interface_v3/sbrick_manager.cpp b/code/ryzom/client/src/interface_v3/sbrick_manager.cpp index 691f85e7d..86946e2e1 100644 --- a/code/ryzom/client/src/interface_v3/sbrick_manager.cpp +++ b/code/ryzom/client/src/interface_v3/sbrick_manager.cpp @@ -500,7 +500,7 @@ void CSBrickManager::compileBrickProperties() k++; } // get the key and replace text with value - if(key.size()) + if (!key.empty()) { // Parse all the brick properties if match the key float value= 0.f;