Changed: #1193 All dock widgets by default tabbed. And default size main window 1014x768.
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2 changed files with 12 additions and 10 deletions
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@ -69,6 +69,7 @@ MainWindow::MainWindow(ExtensionSystem::IPluginManager *pluginManager, QWidget *
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createActions();
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createMenus();
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createStatusBar();
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resize(1024, 768);
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}
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MainWindow::~MainWindow()
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@ -391,22 +391,22 @@ void CMainWindow::createDialogs()
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// create animation slot manager dialog
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_SlotManagerDialog = new CSlotManagerDialog(this);
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addDockWidget(Qt::RightDockWidgetArea, _SlotManagerDialog);
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tabifyDockWidget(_AnimationSetDialog, _SlotManagerDialog);
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_SlotManagerDialog->setVisible(false);
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// create particle control dialog
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_ParticleControlDialog = new CParticleControlDialog(_SkeletonTreeModel ,this);
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addDockWidget(Qt::BottomDockWidgetArea, _ParticleControlDialog);
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tabifyDockWidget(_AnimationDialog, _ParticleControlDialog);
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_ParticleControlDialog->setVisible(false);
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// create particle workspace dialog
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_ParticleWorkspaceDialog = new CParticleWorkspaceDialog(this);
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addDockWidget(Qt::LeftDockWidgetArea, _ParticleWorkspaceDialog);
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tabifyDockWidget(_SlotManagerDialog, _ParticleWorkspaceDialog);
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_ParticleWorkspaceDialog->setVisible(false);
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// create day night (water) dialog
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_DayNightDialog = new CDayNightDialog(this);
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addDockWidget(Qt::BottomDockWidgetArea, _DayNightDialog);
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addDockWidget(Qt::TopDockWidgetArea, _DayNightDialog);
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_DayNightDialog->setVisible(false);
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// create water pool editor dialog
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@ -421,35 +421,36 @@ void CMainWindow::createDialogs()
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// create global wind power/direction dialog
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_GlobalWindDialog = new CGlobalWindDialog(this);
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addDockWidget(Qt::TopDockWidgetArea, _GlobalWindDialog);
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tabifyDockWidget(_DayNightDialog, _GlobalWindDialog);
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_GlobalWindDialog->setVisible(false);
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// create sun color dialog
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_SunColorDialog = new CSunColorDialog(this);
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addDockWidget(Qt::LeftDockWidgetArea, _SunColorDialog);
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tabifyDockWidget(_SlotManagerDialog, _SunColorDialog);
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_SunColorDialog->setVisible(false);
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// add property editor in widget area
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addDockWidget(Qt::RightDockWidgetArea, _ParticleWorkspaceDialog->_PropertyDialog);
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tabifyDockWidget(_VegetableDialog, _ParticleWorkspaceDialog->_PropertyDialog);
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_ParticleWorkspaceDialog->_PropertyDialog->setVisible(false);
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// create skeleton scale dialog
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_SkeletonScaleDialog = new CSkeletonScaleDialog(_SkeletonTreeModel, this);
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addDockWidget(Qt::RightDockWidgetArea, _SkeletonScaleDialog);
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tabifyDockWidget(_VegetableDialog, _SkeletonScaleDialog);
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_SkeletonScaleDialog->setVisible(false);
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// create setup fog dialog
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_SetupFog = new CSetupFog(this);
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addDockWidget(Qt::RightDockWidgetArea, _SetupFog);
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tabifyDockWidget(_VegetableDialog, _SetupFog);
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_SetupFog->setVisible(false);
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// create tune mrm dialog
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_TuneMRMDialog = new CTuneMRMDialog(this);
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addDockWidget(Qt::BottomDockWidgetArea, _TuneMRMDialog);
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tabifyDockWidget(_ParticleControlDialog, _TuneMRMDialog);
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_TuneMRMDialog->setVisible(false);
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_TuneTimerDialog = new CTuneTimerDialog(this);
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addDockWidget(Qt::TopDockWidgetArea, _TuneTimerDialog);
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tabifyDockWidget(_GlobalWindDialog, _TuneTimerDialog);
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_TuneTimerDialog->setVisible(false);
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connect(_ParticleControlDialog, SIGNAL(changeState()), _ParticleWorkspaceDialog, SLOT(setNewState()));
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