Changed: #1304: Implementation of the "guild" parameter for the "destroy_item" action
This commit is contained in:
parent
2558e79ea1
commit
72629b83b9
3 changed files with 169 additions and 22 deletions
|
@ -1030,6 +1030,88 @@ void CGuild::takeItem( CCharacter * user, uint32 slot, uint32 quantity, uint16 s
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
uint CGuild::selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList)
|
||||
{
|
||||
// For all items
|
||||
uint quantitySelected= 0;
|
||||
for (uint32 i = 0; i < _Inventory->getSlotCount(); i++)
|
||||
{
|
||||
CGameItemPtr item = _Inventory->getItem(i);
|
||||
if (item == NULL)
|
||||
continue;
|
||||
|
||||
// if match, append to the list
|
||||
if (item->getSheetId()==itemSheetId && item->quality()>=quality)
|
||||
{
|
||||
quantitySelected+= item->getStackSize();
|
||||
if(itemList)
|
||||
{
|
||||
CItemSlotId entry;
|
||||
entry.Slot= i;
|
||||
entry.Quality= item->quality();
|
||||
itemList->push_back(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return quantitySelected;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
uint CGuild::destroyItems(const std::vector<CItemSlotId> &itemSlotIns, uint32 maxQuantity)
|
||||
{
|
||||
// none to destroy actually?
|
||||
if(maxQuantity==0 || itemSlotIns.empty())
|
||||
return 0;
|
||||
|
||||
// If has to destroy only some of them, must sort to take first the ones of lowest quality
|
||||
const std::vector<CItemSlotId> *itemSlots= NULL;
|
||||
std::vector<CItemSlotId> itemSlotSorted;
|
||||
if(maxQuantity!=uint32(-1))
|
||||
{
|
||||
itemSlotSorted= itemSlotIns;
|
||||
std::sort(itemSlotSorted.begin(), itemSlotSorted.end());
|
||||
itemSlots= &itemSlotSorted;
|
||||
}
|
||||
else
|
||||
{
|
||||
// just point to the original one
|
||||
itemSlots= &itemSlotIns;
|
||||
}
|
||||
|
||||
// destroy items up to the maxquantity wanted
|
||||
uint index= 0;
|
||||
uint totalDestroyed= 0;
|
||||
while(maxQuantity>0 && index<itemSlotIns.size())
|
||||
{
|
||||
const CItemSlotId &itemSlot= (*itemSlots)[index];
|
||||
// locate the item
|
||||
CGameItemPtr pItem= getItem(itemSlot.Slot);
|
||||
if(pItem!=NULL)
|
||||
{
|
||||
// destroy
|
||||
uint32 quantityToDestroy= maxQuantity;
|
||||
quantityToDestroy= min(quantityToDestroy, pItem->getStackSize());
|
||||
|
||||
CGameItemPtr item = _Inventory->removeItem(itemSlot.Slot, quantityToDestroy);
|
||||
item.deleteItem();
|
||||
|
||||
// decrease if not infinity
|
||||
if(maxQuantity!=-1)
|
||||
maxQuantity-= quantityToDestroy;
|
||||
|
||||
// increase count
|
||||
totalDestroyed+= quantityToDestroy;
|
||||
}
|
||||
|
||||
// next slot to destroy
|
||||
index++;
|
||||
}
|
||||
|
||||
return totalDestroyed;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
|
||||
{
|
||||
|
|
|
@ -237,6 +237,22 @@ public:
|
|||
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
||||
bool putItem( CGameItemPtr item );
|
||||
|
||||
class CItemSlotId
|
||||
{
|
||||
public:
|
||||
uint32 Slot;
|
||||
uint32 Quality;
|
||||
bool operator<(const CItemSlotId &o) const
|
||||
{
|
||||
return Quality<o.Quality;
|
||||
}
|
||||
};
|
||||
|
||||
/// check the presence of an item (or several items in a stack) by its sheetId/quality
|
||||
uint selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList= NULL);
|
||||
/// destroy a list of items (up to maxQuantity to destroy)
|
||||
uint destroyItems(const std::vector<CItemSlotId> &itemSlots, uint32 maxQuantity=-1);
|
||||
|
||||
/// return the inventory (const)
|
||||
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
||||
/// store for a character and return the current info version for an item of the guild inventory
|
||||
|
|
|
@ -1270,6 +1270,11 @@ class CMissionActionDestroyItem :
|
|||
instance->getEntities(entities);
|
||||
if ( entities.empty() )
|
||||
return;
|
||||
|
||||
// If the "guild" parameter is not set, we destroy the items for the users
|
||||
if (!_Guild)
|
||||
{
|
||||
|
||||
for ( uint i = 0; i < entities.size(); i++ )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||
|
@ -1298,6 +1303,50 @@ class CMissionActionDestroyItem :
|
|||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// We destroy the item in the guild
|
||||
else
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||
if (!user)
|
||||
{
|
||||
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||
return;
|
||||
}
|
||||
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||
if (!guild)
|
||||
{
|
||||
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
vector<CGuild::CItemSlotId> itemList;
|
||||
guild->selectItems(_SheetId, _Quality, &itemList);
|
||||
|
||||
// Destroy them, up to quantity wanted
|
||||
uint quantityReallyDestroyed;
|
||||
quantityReallyDestroyed = guild->destroyItems(itemList, _Quantity);
|
||||
|
||||
// Send message
|
||||
for ( uint i = 0; i < entities.size(); i++ )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||
if ( user )
|
||||
{
|
||||
SM_STATIC_PARAMS_4(params, STRING_MANAGER::bot, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||
TAIAlias botAlias= _Npc;
|
||||
if(botAlias==CAIAliasTranslator::Invalid)
|
||||
botAlias= instance->getGiver();
|
||||
params[0].setEIdAIAlias(CAIAliasTranslator::getInstance()->getEntityId( botAlias ), botAlias);
|
||||
params[1].SheetId = _SheetId;
|
||||
params[2].Int = quantityReallyDestroyed;
|
||||
params[3].Int = _Quality;
|
||||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
TAIAlias _Npc;
|
||||
bool _Guild;
|
||||
|
|
Loading…
Reference in a new issue