Changed: #1051 Create a console-based working patcher
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3460411dc1
commit
719e589d0d
1 changed files with 130 additions and 34 deletions
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@ -1,6 +1,7 @@
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#include "stdpch.h"
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#include "login_patch.h"
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#include "client_cfg.h"
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#include <locale.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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@ -26,10 +27,32 @@ uint32 LoginShardId = 0xFFFFFFFF;
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// stuff which is defined in other .cpp files
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extern void tmpFlagRemovedPatchCategories(NLMISC::CConfigFile &cf);
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bool useUtf8 = false;
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std::string convert(const ucstring &str)
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{
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if (useUtf8)
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return str.toUtf8();
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return str.toString();
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}
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void printError(const std::string &str)
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{
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// display error in red
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printf("\033[22;31mError: %s\033[0m\n", str.c_str());
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}
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void printProgress(const std::string &str)
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{
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// display progress in green
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printf("\033[F\033[22;31mError: %d\033[0m\033[[1J\n", str.c_str());
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}
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int main(int argc, char *argv[])
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{
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// init the Nel context
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CApplicationContext *appContext = new CApplicationContext;
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CApplicationContext appContext;
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createDebug();
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@ -48,25 +71,75 @@ int main(int argc, char *argv[])
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CPath::setCurrentPath(currentPath);
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}
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std::string lang;
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char *locale = setlocale(LC_CTYPE, NULL);
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if (locale)
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lang = toLower(std::string(locale));
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useUtf8 = (lang.find("utf8") != string::npos || lang.find("utf-8") != string::npos);
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// create or load client.cfg
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ClientCfg.init("client.cfg");
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// check if PatchServer is defined
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if (ClientCfg.PatchServer.empty())
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{
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printError("PatchServer not defined in client_default.cfg or client.cfg");
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return 1;
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}
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// set default paths
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std::string dataPath = "./data/";
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std::string rootPath = "./";
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// use custom data path if specified
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if (!ClientCfg.DataPath.empty())
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{
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dataPath = CPath::standardizePath(ClientCfg.DataPath[0]);
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dataPath = CPath::standardizePath(ClientCfg.DataPath.front());
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string::size_type pos = dataPath.rfind('/', dataPath.length()-2);
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if (pos != string::npos)
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rootPath = dataPath.substr(0, pos+1);
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}
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// add .bnp containing translations
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CPath::addSearchBigFile(dataPath + "gamedev.bnp", true, false);
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std::string unpackPath = CPath::standardizePath(rootPath + "unpack");
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// check if user can write in data directory
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if (!CFile::isExists(unpackPath))
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{
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if (!CFile::createDirectoryTree(unpackPath))
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{
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printError("You don't have permission to create " + unpackPath);
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return 1;
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}
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}
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else
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{
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if (!CFile::createEmptyFile(unpackPath + "empty"))
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{
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printError("You don't have write permission in " + unpackPath);
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return 1;
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}
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CFile::deleteFile(unpackPath + "empty");
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}
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// only use PreDataPath for looking paths
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if (!ClientCfg.PreDataPath.empty())
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{
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for(uint i = 0; i < ClientCfg.PreDataPath.size(); ++i)
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{
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CPath::addSearchPath(ClientCfg.PreDataPath[i], true, false);
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}
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}
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// load translation
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CI18N::load(ClientCfg.LanguageCode);
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printf("Checking %s files to patch...\n", convert(CI18N::get("TheSagaOfRyzom")).c_str());
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printf("Using language: %s\n", convert(CI18N::get("LanguageName")).c_str());
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#ifdef NL_OS_UNIX
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// don't use cfg, exe and dll from Windows version
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CConfigFile::CVar var;
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@ -84,8 +157,10 @@ int main(int argc, char *argv[])
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// initialize patch manager and set the ryzom full path, before it's used
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CPatchManager *pPM = CPatchManager::getInstance();
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// set the correct root path
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pPM->setClientRootPath(rootPath);
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// use PatchServer URL
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vector<string> patchURLs;
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pPM->init(patchURLs, ClientCfg.PatchServer, ClientCfg.PatchVersion);
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pPM->startCheckThread(true /* include background patchs */);
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@ -105,19 +180,15 @@ int main(int argc, char *argv[])
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{
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for(uint i = 0; i < log.size(); ++i)
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{
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printf("%s\n", log[i].toUtf8().c_str());
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printf("%s\n", convert(log[i]).c_str());
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}
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}
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}
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if (!res)
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if (!res && !pPM->getLastErrorMessage().empty())
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{
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ucstring errMsg = CI18N::get("uiErrChecking");
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if (!pPM->getLastErrorMessage().empty())
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{
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ucstring errMsg = pPM->getLastErrorMessage();
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printf("Error: %s\n", errMsg.toUtf8().c_str());
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}
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}
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printError(convert(CI18N::get("uiErrChecking") + " " + pPM->getLastErrorMessage()));
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return 1;
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}
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CPatchManager::SPatchInfo InfoOnPatch;
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@ -125,18 +196,17 @@ int main(int argc, char *argv[])
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// Check is good now ask the player if he wants to apply the patch
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pPM->getInfoToDisp(InfoOnPatch);
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uint AvailablePatchs = InfoOnPatch.getAvailablePatchsBitfield();
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// Get the list of optional categories to patch
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vector<string> vCategories;
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for(uint i = 0; i < InfoOnPatch.OptCat.size(); i++)
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{
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// Ok for the moment all optional categories must be patched even if the player
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// does not want it. Because we cant detect that a continent have to be patched ingame.
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// does not want it. Because we can't detect that a continent have to be patched ingame.
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vCategories.push_back(InfoOnPatch.OptCat[i].Name);
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}
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// start patch thread
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pPM->startPatchThread(vCategories, true);
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res = false;
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@ -150,30 +220,58 @@ int main(int argc, char *argv[])
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if (pPM->getThreadState(state, log))
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{
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printf("%s\n", state.toUtf8().c_str());
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printProgress(convert(state));
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for(uint i = 0; i < log.size(); ++i)
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{
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printf("%s\n", log[i].toUtf8().c_str());
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printf("%s\n", convert(log[i]).c_str());
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}
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}
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}
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if (!res)
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if (!res && !pPM->getLastErrorMessage().empty())
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{
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ucstring errMsg = CI18N::get("uiErrChecking");
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if (!pPM->getLastErrorMessage().empty())
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{
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ucstring errMsg = pPM->getLastErrorMessage();
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printf("Error: %s\n", errMsg.toUtf8().c_str());
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}
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}
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printError(convert(CI18N::get("uiErrPatching") + " " + pPM->getLastErrorMessage()));
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return 1;
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}
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if (CPatchManager::getInstance()->mustLaunchBatFile())
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{
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std::string error;
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try
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{
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// move downloaded files to final location
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pPM->createBatchFile(pPM->getDescFile(), false, false);
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CFile::createEmptyFile("show_eula");
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if (!pPM->getLastErrorMessage().empty())
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{
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error = convert(pPM->getLastErrorMessage());
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}
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}
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catch(const EDiskFullError &)
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{
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error = convert(CI18N::get("uiPatchDiskFull"));;
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}
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catch(const EWriteError &)
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{
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error = convert(CI18N::get("uiPatchWriteError"));;
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}
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catch(const Exception &e)
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{
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error = convert(CI18N::get("uiCheckEndWithErr") + " " + e.what());
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}
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catch(...)
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{
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error = "unknown exception";
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}
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if (!error.empty())
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{
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printError(convert(CI18N::get("uiErrPatchApply")) + " " + error);
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return 1;
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}
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}
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/*
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pPM->askForStopScanDataThread();
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*/
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delete appContext;
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return 0;
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}
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