Changed: CSynchronized and CMutex are now, by default, Fair on Windows and Unfair on GNU/Linux and Mac OS X
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6bf8cc13b7
9 changed files with 35 additions and 34 deletions
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@ -56,7 +56,7 @@ using NLMISC::CSmartPtr;
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using NLMISC::CRGBA;
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using NLMISC::CVector;
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using NLMISC::CMatrix;
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using NLMISC::CUnfairSynchronized;
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using NLMISC::CSynchronized;
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class CMaterial;
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@ -144,7 +144,7 @@ public:
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protected:
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CUnfairSynchronized<TTexDrvInfoPtrMap> _SyncTexDrvInfos;
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CSynchronized<TTexDrvInfoPtrMap> _SyncTexDrvInfos;
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TTexDrvSharePtrList _TexDrvShares;
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TMatDrvInfoPtrList _MatDrvInfos;
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@ -48,9 +48,16 @@ namespace NLMISC {
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*/
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#define STORE_MUTEX_NAME
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#ifdef NL_OS_WINDOWS
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// By default on Windows, all mutex/synchronization use the CFair* class to avoid freeze problem.
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# define CMutex CFairMutex
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# define CSynchronized CFairSynchronized
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#else
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// On GNU/Linux and Mac, we use CUnfair* everwise it creates some strange deadlock during loading and after
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# define CMutex CUnfairMutex
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# define CSynchronized CUnfairSynchronized
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#endif
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// By default, all mutex use the CFairMutex class to avoid freeze problem.
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#define CMutex CFairMutex
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/**
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* Classic mutex implementation (not necessarly fair)
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@ -572,12 +579,6 @@ extern uint32 NbMutexes;
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#endif // MUTEX_DEBUG
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// By default, all synchronization use the CFairSynchronized class to avoid freeze problem.
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#define CSynchronized CFairSynchronized
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/**
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* This class ensure that the Value is accessed by only one thread. First you have to create a CSynchronized class with you type.
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* Then, if a thread want to modify or do anything on it, you create a CAccessor in a \b sub \b scope. You can modify the value
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@ -618,13 +619,13 @@ public:
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CAccessor(CUnfairSynchronized<T> *cs)
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{
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Synchronized = cs;
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const_cast<CUnfairMutex&>(Synchronized->_Mutex).enter();
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const_cast<CMutex&>(Synchronized->_Mutex).enter();
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}
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/// release the mutex
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~CAccessor()
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{
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const_cast<CUnfairMutex&>(Synchronized->_Mutex).leave();
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const_cast<CMutex&>(Synchronized->_Mutex).leave();
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}
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/// access to the Value
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@ -140,7 +140,7 @@ protected:
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/// queue of tasks, using list container instead of queue for DeleteTask methode
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CSynchronized<std::string> _RunningTask;
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CUnfairSynchronized<std::list<CWaitingTask> > _TaskQueue;
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CSynchronized<std::list<CWaitingTask> > _TaskQueue;
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CSynchronized<std::deque<std::string> > _DoneTaskQueue;
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/// thread pointer
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@ -50,7 +50,7 @@ IDriver::~IDriver()
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// Must clean up everything before closing driver.
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// Must doing this in release(), so assert here if not done...
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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nlassert( rTexDrvInfos.size() == 0 );
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}
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@ -81,7 +81,7 @@ bool IDriver::release(void)
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// Release refptr of TextureDrvInfos. Should be all null (because of precedent pass).
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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// must be empty, because precedent pass should have deleted all.
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@ -234,7 +234,7 @@ void IDriver::removeIBDrvInfoPtr(ItIBDrvInfoPtrList ibDrvInfoIt)
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// ***************************************************************************
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void IDriver::removeTextureDrvInfoPtr(ItTexDrvInfoPtrMap texDrvInfoIt)
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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rTexDrvInfos.erase(texDrvInfoIt);
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@ -268,7 +268,7 @@ bool IDriver::invalidateShareTexture (ITexture &texture)
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getTextureShareName (texture, name);
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// Look for the driver info for this share name
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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TTexDrvInfoPtrMap::iterator iteDrvInfo = rTexDrvInfos.find (name);
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if (iteDrvInfo != rTexDrvInfos.end())
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@ -549,7 +549,7 @@ bool CDriverD3D::setupTextureEx (ITexture& tex, bool bUpload, bool &bAllUploaded
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// insert or get the texture.
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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ItTexDrvInfoPtrMap itTex;
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@ -1013,7 +1013,7 @@ bool CDriverD3D::isTextureExist(const ITexture&tex)
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getTextureShareName (tex, name);
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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result = (rTexDrvInfos.find(name) != rTexDrvInfos.end());
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}
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@ -727,7 +727,7 @@ bool CDriverGL::isTextureExist(const ITexture&tex)
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getTextureShareName (tex, name);
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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result = (rTexDrvInfos.find(name) != rTexDrvInfos.end());
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}
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@ -653,7 +653,7 @@ bool CDriverGL::setupTextureEx (ITexture& tex, bool bUpload, bool &bAllUploaded,
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// insert or get the texture.
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{
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CUnfairSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&_SyncTexDrvInfos);
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TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
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ItTexDrvInfoPtrMap itTex;
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@ -67,7 +67,7 @@ void CAsyncFileManager::addLoadTask(IRunnable *ploadTask)
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bool CAsyncFileManager::cancelLoadTask(const CAsyncFileManager::ICancelCallback &callback)
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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list<CWaitingTask> &rTaskQueue = acces.value ();
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list<CWaitingTask>::iterator it = rTaskQueue.begin();
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@ -87,8 +87,8 @@ bool CAsyncFileManager::cancelLoadTask(const CAsyncFileManager::ICancelCallback
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}
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// If not found, the current running task may be the one we want to cancel. Must wait it.
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// Beware that this code works because of the CUnfairSynchronized access we made above (ensure that the
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// taskmanager will end just the current task async (if any) and won't start another one.
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// Beware that this code works because of the CSynchronized access we made above (ensure that the
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// taskmanager will end just the current task async (if any) and won't start an other one.
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waitCurrentTaskToComplete ();
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return false;
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@ -105,7 +105,7 @@ void CAsyncFileManager::loadMesh(const std::string& meshName, IShape **ppShp, ID
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/*
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bool CAsyncFileManager::cancelLoadMesh(const std::string& sMeshName)
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{
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CUnfairSynchronized<list<IRunnable *> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<IRunnable *> >::CAccessor acces(&_TaskQueue);
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list<IRunnable*> &rTaskQueue = acces.value ();
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list<IRunnable*>::iterator it = rTaskQueue.begin();
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@ -167,7 +167,7 @@ void CAsyncFileManager::signal (bool *pSgn)
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void CAsyncFileManager::cancelSignal (bool *pSgn)
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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list<CWaitingTask> &rTaskQueue = acces.value ();
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list<CWaitingTask>::iterator it = rTaskQueue.begin();
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@ -49,7 +49,7 @@ CTaskManager::~CTaskManager()
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nlSleep(10);
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// There should be no remaining Tasks
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CUnfairSynchronized<std::list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<std::list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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nlassert(acces.value().empty());
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_Thread->wait();
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delete _Thread;
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@ -65,7 +65,7 @@ void CTaskManager::run(void)
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while(_ThreadRunning)
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{
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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if(acces.value().empty())
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{
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runnableTask = NULL;
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@ -126,14 +126,14 @@ void CTaskManager::run(void)
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// Add a task to TaskManager
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void CTaskManager::addTask(IRunnable *r, float priority)
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{
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CUnfairSynchronized<std::list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<std::list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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acces.value().push_back(CWaitingTask(r, priority));
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}
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/// Delete a task, only if task is not running, return true if found and deleted
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bool CTaskManager::deleteTask(IRunnable *r)
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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for(list<CWaitingTask>::iterator it = acces.value().begin(); it != acces.value().end(); it++)
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{
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if(it->Task == r)
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@ -148,7 +148,7 @@ bool CTaskManager::deleteTask(IRunnable *r)
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/// Task list size
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uint CTaskManager::taskListSize(void)
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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return (uint)acces.value().size();
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}
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@ -164,7 +164,7 @@ void CTaskManager::waitCurrentTaskToComplete ()
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void CTaskManager::dump (std::vector<std::string> &result)
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{
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CSynchronized<string>::CAccessor accesCurrent(&_RunningTask);
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<deque<string> >::CAccessor accesDone(&_DoneTaskQueue);
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const list<CWaitingTask> &taskList = acces.value();
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@ -215,7 +215,7 @@ void CTaskManager::clearDump()
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uint CTaskManager::getNumWaitingTasks()
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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return (uint)acces.value().size();
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}
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@ -225,7 +225,7 @@ void CTaskManager::changeTaskPriority ()
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{
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if (_ChangePriorityCallback)
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{
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CUnfairSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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list<CWaitingTask> &taskList = acces.value();
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list<CWaitingTask>::iterator ite = taskList.begin();
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