Fixed: The default max distance for sources is now sqrt(numeric_limits<float>::max())
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ebbd1e1280
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6bd4baaf59
3 changed files with 3 additions and 3 deletions
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@ -397,7 +397,7 @@ public:
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virtual void setSourceRelativeMode(bool mode = true) = 0;
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/// Get the source relative mode
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virtual bool getSourceRelativeMode() const = 0;
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/// Set the min and max distances (default: 1, MAX_FLOAT) (3D mode only)
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/// Set the min and max distances (default: 1, sqrt(MAX_FLOAT)) (3D mode only)
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virtual void setMinMaxDistances(float mindist, float maxdist, bool deferred = true) = 0;
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/// Get the min and max distances
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virtual void getMinMaxDistances(float& mindist, float& maxdist) const = 0;
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@ -34,7 +34,7 @@ _SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE),
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_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
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_IsPlaying(false), _IsPaused(false), _StartTime(0), _IsStreaming(false), _RelativeMode(false),
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_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
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_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
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_MinDistance(1.0f), _MaxDistance(sqrt(numeric_limits<float>::max())),
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_Effect(NULL), _Direct(true),
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_DirectGain(NLSOUND_DEFAULT_DIRECT_GAIN), _EffectGain(NLSOUND_DEFAULT_EFFECT_GAIN),
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_DirectFilterType(ISource::FilterLowPass), _EffectFilterType(ISource::FilterLowPass),
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@ -42,7 +42,7 @@ _DirectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN), _EffectFilterPassGain(N
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_DirectFilterLowFrequency(NLSOUND_DEFAULT_FILTER_PASS_LF), _DirectFilterHighFrequency(NLSOUND_DEFAULT_FILTER_PASS_HF),
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_EffectFilterLowFrequency(NLSOUND_DEFAULT_FILTER_PASS_LF), _EffectFilterHighFrequency(NLSOUND_DEFAULT_FILTER_PASS_HF),
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_IsPlaying(false), _IsPaused(false), _IsLooping(false), _Pitch(1.0f),
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_Gain(1.0f), _MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
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_Gain(1.0f), _MinDistance(1.0f), _MaxDistance(sqrt(numeric_limits<float>::max())),
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_AdpcmUtility(NULL), _Channels(0), _BitsPerSample(0), _BufferStreaming(false)
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{
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// nlwarning(NLSOUND_XAUDIO2_PREFIX "Inititializing CSourceXAudio2");
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