OVR: Test distortion mesh

--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2014-08-05 02:55:26 +02:00
parent 65578ce498
commit 6ad1d14617
2 changed files with 65 additions and 21 deletions

View file

@ -169,9 +169,9 @@ private:
NLMISC::CVector2f m_EyeUVScaleOffset[NL_OVR_EYE_COUNT][2];
float m_EyeViewAdjustX[NL_OVR_EYE_COUNT];
CVertexBuffer m_VB;
CIndexBuffer m_IB;
uint m_NbTris;
CVertexBuffer m_VB[NL_OVR_EYE_COUNT];
CIndexBuffer m_IB[NL_OVR_EYE_COUNT];
uint32 m_NbTris[NL_OVR_EYE_COUNT];
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
@ -191,7 +191,6 @@ private:
NLMISC::CRefPtr<CVertexProgramOVR> m_VP;
NLMISC::CRefPtr<CPixelProgramOVR> m_PP;
/*
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuadLeft;

View file

@ -144,7 +144,7 @@ public:
}
};
CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NULL), m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), /*m_SceneTexture(NULL),*/ m_GUITexture(NULL), /*m_PixelProgram(NULL),*/ m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NULL), m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_SceneTexture(NULL), m_GUITexture(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
{
nlctassert(NL_OVR_EYE_COUNT == ovrEye_Count);
@ -276,12 +276,12 @@ CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NUL
m_EyeUVScaleOffset[eye][1] = NLMISC::CVector2f(uvScaleOffset[1].x, uvScaleOffset[1].y);
// create distortion mesh vertex buffer
m_VB.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag | CVertexBuffer::TexCoord2Flag | CVertexBuffer::PrimaryColorFlag);
m_VB.setPreferredMemory(CVertexBuffer::StaticPreferred, false);
m_VB.setNumVertices(meshData.VertexCount);
m_VB[eye].setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag | CVertexBuffer::TexCoord2Flag | CVertexBuffer::PrimaryColorFlag);
m_VB[eye].setPreferredMemory(CVertexBuffer::StaticPreferred, true);
m_VB[eye].setNumVertices(meshData.VertexCount);
{
CVertexBufferReadWrite vba;
m_VB.lock(vba);
m_VB[eye].lock(vba);
for (uint i = 0; i < meshData.VertexCount; ++i)
{
ovrDistortionVertex &ov = meshData.pVertexData[i];
@ -297,12 +297,12 @@ CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NUL
}
// create distortion mesh index buffer
m_IB.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
m_IB.setPreferredMemory(CIndexBuffer::StaticPreferred, false);
m_IB.setNumIndexes(meshData.IndexCount);
m_IB[eye].setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
m_IB[eye].setPreferredMemory(CIndexBuffer::StaticPreferred, true);
m_IB[eye].setNumIndexes(meshData.IndexCount);
{
CIndexBufferReadWrite iba;
m_IB.lock(iba);
m_IB[eye].lock(iba);
for (uint i = 0; i + 2 < meshData.IndexCount; i += 3)
{
nlassert(meshData.pIndexData[i] < meshData.VertexCount);
@ -313,7 +313,7 @@ CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *factory) : m_DevicePtr(NUL
}
// set tri count
m_NbTris = meshData.IndexCount / 3;
m_NbTris[eye] = meshData.IndexCount / 3;
// destroy ovr distortion mesh
ovrHmd_DestroyDistortionMesh(&meshData);
@ -768,15 +768,13 @@ bool CStereoOVR::beginRenderTarget()
// Begin 3D scene render target
if (m_Driver && m_Stage == 3 && (m_Driver->getPolygonMode() == UDriver::Filled))
{
/*nlassert(!m_SceneTexture);
nlassert(!m_SceneTexture);
m_SceneTexture = m_Driver->getRenderTargetManager().getRenderTarget(m_RenderTargetWidth, m_RenderTargetHeight);
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_SceneTexture);
return true;*/
/*nldebug("OVR: Begin render target");*/
m_Driver->clearBuffers(CRGBA(64, 128, 64, 128));
m_Driver->beginDefaultRenderTarget(m_RenderTargetWidth, m_RenderTargetHeight);
m_Driver->clearBuffers(CRGBA(128, 64, 64, 128));
return true;
/*nldebug("OVR: Begin render target");*/
//m_Driver->beginDefaultRenderTarget(m_RenderTargetWidth, m_RenderTargetHeight); // DEBUG
//return true;
}
return false;
@ -947,8 +945,55 @@ bool CStereoOVR::endRenderTarget()
// End 3D scene render target
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled))
{
nlassert(m_SceneTexture);
//nldebug("OVR: End render target");
m_Driver->endDefaultRenderTarget(NULL);
// m_Driver->endDefaultRenderTarget(NULL); // DEBUG
// end render target
CTextureUser texNull;
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(texNull);
// backup
bool fogEnabled = m_Driver->fogEnabled();
m_Driver->enableFog(false);
CDriverUser *dru = static_cast<CDriverUser *>(m_Driver);
IDriver *drv = dru->getDriver();
// set matrix mode
CViewport vp;
m_Driver->setViewport(vp);
m_Driver->setMatrixMode2D11();
// DEBUG
for (uint eye = 0; eye < ovrEye_Count; ++eye)
{
NL3D::UMaterial umat = m_Driver->createMaterial();
umat.setZWrite(false);
// mat.setZFunc(UMaterial::always); // Not nice!
umat.setDoubleSided(true);
umat.setColor(NLMISC::CRGBA::Red);
umat.setBlend(false);
CMaterial *mat = umat.getObjectPtr();
mat->setTexture(0, m_SceneTexture->getITexture());
//m_Driver->setPolygonMode(UDriver::Line);
drv->activeVertexBuffer(m_VB[eye]);
drv->activeIndexBuffer(m_IB[eye]);
drv->renderTriangles(*mat, 0, m_NbTris[eye]);
//m_Driver->setPolygonMode(UDriver::Filled);
m_Driver->deleteMaterial(umat);
}
// restore
m_Driver->enableFog(fogEnabled);
// recycle render target
m_Driver->getRenderTargetManager().recycleRenderTarget(m_SceneTexture);
m_SceneTexture = NULL;
return true;
}
/*if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui