Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2010-11-19 11:20:59 +01:00
parent d52d4fa291
commit 6833c978d3

View file

@ -2484,7 +2484,7 @@ class CAHAddShape : public IActionHandler
fromString(getParam(Params, "angle"), a);
userDir = CVector(sin(a), cos(a), 0.f);
}
bool have_shapes = true;
bool first_shape = true;
while(have_shapes)
@ -2554,7 +2554,7 @@ class CAHAddShape : public IActionHandler
if (!skeleton.empty())
{
USkeleton skel = Scene->createSkeleton(skeleton);
if (!skel.empty())
if (!skel.empty())
{
skel.bindSkin(instance);
skel.setClusterSystem(UserEntity->getClusterSystem());