diff --git a/code/nel/CMakeModules/FindXF86VidMode.cmake b/code/nel/CMakeModules/FindXF86VidMode.cmake
index c84765bdd..88fa40ad7 100644
--- a/code/nel/CMakeModules/FindXF86VidMode.cmake
+++ b/code/nel/CMakeModules/FindXF86VidMode.cmake
@@ -11,7 +11,7 @@ ENDIF(XF86VidMode_LIBRARY AND XF86VidMode_INCLUDE_DIR)
FIND_PATH(XF86VidMode_INCLUDE_DIR
- xf86vm.h
+ xf86vmode.h
PATHS
$ENV{XF86VidMode_DIR}/include
/usr/include/X11/
diff --git a/code/nel/include/nel/3d/animation_set_user.h b/code/nel/include/nel/3d/animation_set_user.h
index f885eeb1e..3209956ec 100644
--- a/code/nel/include/nel/3d/animation_set_user.h
+++ b/code/nel/include/nel/3d/animation_set_user.h
@@ -54,7 +54,7 @@ private:
public:
/// Constructor
- CAnimationSetUser(CDriverUser *owner)
+ CAnimationSetUser(CDriverUser *owner, bool headerOptim = true)
{
nlassert(owner);
_Owner= owner;
@@ -62,7 +62,7 @@ public:
nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
// create a smartptred animation set. Allow header compression
- _AnimationSet= new CAnimationSet(true);
+ _AnimationSet= new CAnimationSet(headerOptim);
}
/// Constructor
diff --git a/code/nel/include/nel/3d/driver_user.h b/code/nel/include/nel/3d/driver_user.h
index 7070b62f8..e5a662d9a 100644
--- a/code/nel/include/nel/3d/driver_user.h
+++ b/code/nel/include/nel/3d/driver_user.h
@@ -229,7 +229,7 @@ public:
/// \name AnimationSet gestion.
// @{
/// Create an empty AnimationSet.
- virtual UAnimationSet *createAnimationSet();
+ virtual UAnimationSet *createAnimationSet(bool headerOptim = true);
/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile);
/// Delete a AnimationSet.
diff --git a/code/nel/include/nel/3d/mesh_multi_lod.h b/code/nel/include/nel/3d/mesh_multi_lod.h
index 5e891b7b2..d56383f26 100644
--- a/code/nel/include/nel/3d/mesh_multi_lod.h
+++ b/code/nel/include/nel/3d/mesh_multi_lod.h
@@ -61,6 +61,7 @@ public:
class CBuildSlot
{
public:
+ CBuildSlot() : MeshGeom(NULL) { }
/**
* Flags for the build of a slot
*
diff --git a/code/nel/include/nel/3d/u_driver.h b/code/nel/include/nel/3d/u_driver.h
index 02342bf54..4e3126c4b 100644
--- a/code/nel/include/nel/3d/u_driver.h
+++ b/code/nel/include/nel/3d/u_driver.h
@@ -294,7 +294,7 @@ public:
/// \name AnimationSet gestion.
// @{
/// Create an empty AnimationSet.
- virtual UAnimationSet *createAnimationSet() =0;
+ virtual UAnimationSet *createAnimationSet(bool headerOptim = true) =0;
/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile) =0;
/// Delete a AnimationSet. NB: actually, this animation set is internally deleted only when no more UPlayList use it.
diff --git a/code/nel/samples/3d/cegui/cegui_demo.sln b/code/nel/samples/3d/cegui/cegui_demo.sln
index 1c66bf719..ccdeb6212 100644
--- a/code/nel/samples/3d/cegui/cegui_demo.sln
+++ b/code/nel/samples/3d/cegui/cegui_demo.sln
@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
+# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "misc", "..\..\..\src\misc.vcproj", "{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3d", "..\..\..\src\3d.vcproj", "{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}"
@@ -55,20 +55,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "driver_opengl", "..\..\..\s
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A} = {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}
EndProjectSection
EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "nel", "nel", "{7CFF6C36-8DE1-49F9-8921-7BAA0D57FEDA}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3d_driver", "3d_driver", "{C691380A-F9FB-4E3F-B640-952637A14364}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "sound_driver", "sound_driver", "{A5F89936-1FC0-4BB6-8797-81772E5F3289}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "client", "client", "{FF586E33-A74E-4DD1-B6AA-82C840BE6232}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "library", "library", "{BA027DE9-5253-43FD-8E5F-36F23CA5A7FB}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "samples", "samples", "{2E0BF6A2-C1AF-49EF-A010-C5B77C67471B}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "config", "config", "{9254FD6A-988B-406D-B483-BC34C63D59AC}"
-EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cegui", "..\..\..\src\cegui.vcproj", "{CEF983A5-610E-49C9-A122-05557EEC4E34}"
ProjectSection(ProjectDependencies) = postProject
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0} = {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}
@@ -77,8 +63,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cegui", "..\..\..\src\cegui
{1D9576F6-3321-4036-8C86-B5361CCCD4FB} = {1D9576F6-3321-4036-8C86-B5361CCCD4FB}
EndProjectSection
EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3d", "3d", "{AC16724F-3D8A-46D3-AD72-25577462BB56}"
-EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cegui_demo", "cegui_demo.vcproj", "{F055BA8A-C3CF-4990-B3F8-39660350B9F6}"
ProjectSection(ProjectDependencies) = postProject
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
@@ -89,77 +73,147 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|Win32.ActiveCfg = Debug|Win32
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|Win32.Build.0 = Debug|Win32
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|x64.ActiveCfg = Debug|x64
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|x64.Build.0 = Debug|x64
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|Win32.ActiveCfg = Release|Win32
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|Win32.Build.0 = Release|Win32
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|x64.ActiveCfg = Release|x64
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|x64.Build.0 = Release|x64
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|Win32.ActiveCfg = Debug|Win32
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|Win32.Build.0 = Debug|Win32
+ {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|x64.ActiveCfg = Debug|x64
+ {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|x64.Build.0 = Debug|x64
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|Win32.ActiveCfg = Release|Win32
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|Win32.Build.0 = Release|Win32
+ {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|x64.ActiveCfg = Release|x64
+ {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|x64.Build.0 = Release|x64
{9D284C6B-BE12-4549-87E5-2337D64F31BE}.Debug|Win32.ActiveCfg = Debug|Win32
{9D284C6B-BE12-4549-87E5-2337D64F31BE}.Debug|Win32.Build.0 = Debug|Win32
+ {9D284C6B-BE12-4549-87E5-2337D64F31BE}.Debug|x64.ActiveCfg = Debug|x64
+ {9D284C6B-BE12-4549-87E5-2337D64F31BE}.Debug|x64.Build.0 = Debug|x64
{9D284C6B-BE12-4549-87E5-2337D64F31BE}.Release|Win32.ActiveCfg = Release|Win32
{9D284C6B-BE12-4549-87E5-2337D64F31BE}.Release|Win32.Build.0 = Release|Win32
+ {9D284C6B-BE12-4549-87E5-2337D64F31BE}.Release|x64.ActiveCfg = Release|x64
+ {9D284C6B-BE12-4549-87E5-2337D64F31BE}.Release|x64.Build.0 = Release|x64
{1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Debug|Win32.ActiveCfg = Debug|Win32
{1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Debug|Win32.Build.0 = Debug|Win32
+ {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Debug|x64.ActiveCfg = Debug|x64
+ {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Debug|x64.Build.0 = Debug|x64
{1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Release|Win32.ActiveCfg = Release|Win32
{1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Release|Win32.Build.0 = Release|Win32
+ {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Release|x64.ActiveCfg = Release|x64
+ {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}.Release|x64.Build.0 = Release|x64
{0E723473-FDBB-48D7-8141-1273B917D681}.Debug|Win32.ActiveCfg = Debug|Win32
{0E723473-FDBB-48D7-8141-1273B917D681}.Debug|Win32.Build.0 = Debug|Win32
+ {0E723473-FDBB-48D7-8141-1273B917D681}.Debug|x64.ActiveCfg = Debug|x64
+ {0E723473-FDBB-48D7-8141-1273B917D681}.Debug|x64.Build.0 = Debug|x64
{0E723473-FDBB-48D7-8141-1273B917D681}.Release|Win32.ActiveCfg = Release|Win32
{0E723473-FDBB-48D7-8141-1273B917D681}.Release|Win32.Build.0 = Release|Win32
+ {0E723473-FDBB-48D7-8141-1273B917D681}.Release|x64.ActiveCfg = Release|x64
+ {0E723473-FDBB-48D7-8141-1273B917D681}.Release|x64.Build.0 = Release|x64
{4AF7ADB2-DAF8-4F04-9793-F92010001470}.Debug|Win32.ActiveCfg = Debug|Win32
{4AF7ADB2-DAF8-4F04-9793-F92010001470}.Debug|Win32.Build.0 = Debug|Win32
+ {4AF7ADB2-DAF8-4F04-9793-F92010001470}.Debug|x64.ActiveCfg = Debug|x64
+ {4AF7ADB2-DAF8-4F04-9793-F92010001470}.Debug|x64.Build.0 = Debug|x64
{4AF7ADB2-DAF8-4F04-9793-F92010001470}.Release|Win32.ActiveCfg = Release|Win32
{4AF7ADB2-DAF8-4F04-9793-F92010001470}.Release|Win32.Build.0 = Release|Win32
+ {4AF7ADB2-DAF8-4F04-9793-F92010001470}.Release|x64.ActiveCfg = Release|x64
+ {4AF7ADB2-DAF8-4F04-9793-F92010001470}.Release|x64.Build.0 = Release|x64
{67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Debug|Win32.ActiveCfg = Debug|Win32
{67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Debug|Win32.Build.0 = Debug|Win32
+ {67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Debug|x64.ActiveCfg = Debug|x64
+ {67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Debug|x64.Build.0 = Debug|x64
{67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Release|Win32.ActiveCfg = Release|Win32
{67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Release|Win32.Build.0 = Release|Win32
+ {67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Release|x64.ActiveCfg = Release|x64
+ {67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}.Release|x64.Build.0 = Release|x64
{C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Debug|Win32.ActiveCfg = Debug|Win32
{C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Debug|Win32.Build.0 = Debug|Win32
+ {C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Debug|x64.ActiveCfg = Debug|x64
+ {C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Debug|x64.Build.0 = Debug|x64
{C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Release|Win32.ActiveCfg = Release|Win32
{C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Release|Win32.Build.0 = Release|Win32
+ {C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Release|x64.ActiveCfg = Release|x64
+ {C5253970-8728-4A6F-8BF2-E1D9CF0F3861}.Release|x64.Build.0 = Release|x64
{89064E9B-14E9-4FB2-8536-A9151DF55C68}.Debug|Win32.ActiveCfg = Debug|Win32
{89064E9B-14E9-4FB2-8536-A9151DF55C68}.Debug|Win32.Build.0 = Debug|Win32
+ {89064E9B-14E9-4FB2-8536-A9151DF55C68}.Debug|x64.ActiveCfg = Debug|x64
+ {89064E9B-14E9-4FB2-8536-A9151DF55C68}.Debug|x64.Build.0 = Debug|x64
{89064E9B-14E9-4FB2-8536-A9151DF55C68}.Release|Win32.ActiveCfg = Release|Win32
{89064E9B-14E9-4FB2-8536-A9151DF55C68}.Release|Win32.Build.0 = Release|Win32
+ {89064E9B-14E9-4FB2-8536-A9151DF55C68}.Release|x64.ActiveCfg = Release|x64
+ {89064E9B-14E9-4FB2-8536-A9151DF55C68}.Release|x64.Build.0 = Release|x64
{23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Debug|Win32.ActiveCfg = Debug|Win32
{23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Debug|Win32.Build.0 = Debug|Win32
+ {23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Debug|x64.ActiveCfg = Debug|x64
+ {23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Debug|x64.Build.0 = Debug|x64
{23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Release|Win32.ActiveCfg = Release|Win32
{23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Release|Win32.Build.0 = Release|Win32
+ {23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Release|x64.ActiveCfg = Release|x64
+ {23DCF574-1CEB-4DF4-9C59-D614580AC0C0}.Release|x64.Build.0 = Release|x64
{46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Debug|Win32.ActiveCfg = Debug|Win32
{46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Debug|Win32.Build.0 = Debug|Win32
+ {46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Debug|x64.ActiveCfg = Debug|x64
+ {46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Debug|x64.Build.0 = Debug|x64
{46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Release|Win32.ActiveCfg = Release|Win32
{46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Release|Win32.Build.0 = Release|Win32
+ {46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Release|x64.ActiveCfg = Release|x64
+ {46CD3ED8-A9E1-49ED-BA1B-586CF147143A}.Release|x64.Build.0 = Release|x64
{9440443B-97BA-43C2-A762-31EEC8958BEE}.Debug|Win32.ActiveCfg = Debug|Win32
{9440443B-97BA-43C2-A762-31EEC8958BEE}.Debug|Win32.Build.0 = Debug|Win32
+ {9440443B-97BA-43C2-A762-31EEC8958BEE}.Debug|x64.ActiveCfg = Debug|x64
+ {9440443B-97BA-43C2-A762-31EEC8958BEE}.Debug|x64.Build.0 = Debug|x64
{9440443B-97BA-43C2-A762-31EEC8958BEE}.Release|Win32.ActiveCfg = Release|Win32
{9440443B-97BA-43C2-A762-31EEC8958BEE}.Release|Win32.Build.0 = Release|Win32
+ {9440443B-97BA-43C2-A762-31EEC8958BEE}.Release|x64.ActiveCfg = Release|x64
+ {9440443B-97BA-43C2-A762-31EEC8958BEE}.Release|x64.Build.0 = Release|x64
{309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Debug|Win32.ActiveCfg = Debug|Win32
{309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Debug|Win32.Build.0 = Debug|Win32
+ {309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Debug|x64.ActiveCfg = Debug|x64
+ {309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Debug|x64.Build.0 = Debug|x64
{309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Release|Win32.ActiveCfg = Release|Win32
{309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Release|Win32.Build.0 = Release|Win32
+ {309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Release|x64.ActiveCfg = Release|x64
+ {309F8A55-BFBA-433B-8C3E-CB2223F799C3}.Release|x64.Build.0 = Release|x64
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Debug|Win32.ActiveCfg = Debug|Win32
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Debug|Win32.Build.0 = Debug|Win32
+ {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Debug|x64.ActiveCfg = Debug|x64
+ {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Debug|x64.Build.0 = Debug|x64
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Release|Win32.ActiveCfg = Release|Win32
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Release|Win32.Build.0 = Release|Win32
+ {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Release|x64.ActiveCfg = Release|x64
+ {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}.Release|x64.Build.0 = Release|x64
{1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Debug|Win32.ActiveCfg = Debug|Win32
{1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Debug|Win32.Build.0 = Debug|Win32
+ {1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Debug|x64.ActiveCfg = Debug|x64
+ {1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Debug|x64.Build.0 = Debug|x64
{1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Release|Win32.ActiveCfg = Release|Win32
{1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Release|Win32.Build.0 = Release|Win32
+ {1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Release|x64.ActiveCfg = Release|x64
+ {1D9576F6-3321-4036-8C86-B5361CCCD4FB}.Release|x64.Build.0 = Release|x64
{CEF983A5-610E-49C9-A122-05557EEC4E34}.Debug|Win32.ActiveCfg = Debug|Win32
{CEF983A5-610E-49C9-A122-05557EEC4E34}.Debug|Win32.Build.0 = Debug|Win32
+ {CEF983A5-610E-49C9-A122-05557EEC4E34}.Debug|x64.ActiveCfg = Debug|x64
+ {CEF983A5-610E-49C9-A122-05557EEC4E34}.Debug|x64.Build.0 = Debug|x64
{CEF983A5-610E-49C9-A122-05557EEC4E34}.Release|Win32.ActiveCfg = Release|Win32
{CEF983A5-610E-49C9-A122-05557EEC4E34}.Release|Win32.Build.0 = Release|Win32
+ {CEF983A5-610E-49C9-A122-05557EEC4E34}.Release|x64.ActiveCfg = Release|x64
+ {CEF983A5-610E-49C9-A122-05557EEC4E34}.Release|x64.Build.0 = Release|x64
{F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Debug|Win32.ActiveCfg = Debug|Win32
{F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Debug|Win32.Build.0 = Debug|Win32
+ {F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Debug|x64.ActiveCfg = Debug|x64
+ {F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Debug|x64.Build.0 = Debug|x64
{F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Release|Win32.ActiveCfg = Release|Win32
{F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Release|Win32.Build.0 = Release|Win32
+ {F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Release|x64.ActiveCfg = Release|x64
+ {F055BA8A-C3CF-4990-B3F8-39660350B9F6}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/code/nel/samples/3d/cegui/cegui_demo.vcproj b/code/nel/samples/3d/cegui/cegui_demo.vcproj
index 28b9f4de8..cdda961dd 100644
--- a/code/nel/samples/3d/cegui/cegui_demo.vcproj
+++ b/code/nel/samples/3d/cegui/cegui_demo.vcproj
@@ -1,7 +1,7 @@
+
@@ -180,6 +183,173 @@
Name="VCPostBuildEventTool"
/>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/code/nel/src/3d/async_texture_manager.cpp b/code/nel/src/3d/async_texture_manager.cpp
index a08375371..0888c8ede 100644
--- a/code/nel/src/3d/async_texture_manager.cpp
+++ b/code/nel/src/3d/async_texture_manager.cpp
@@ -57,7 +57,7 @@ void CAsyncTextureManager::CTextureEntry::createCoarseBitmap()
CoarseBitmap= *Texture;
// remove all mipmaps, and convert to DXTC1 (if possible, ie if was DXTC5 or DXTC3 as example)
CoarseBitmap.releaseMipMaps();
- // TODODO: consersion to DXTC1
+ // TODODO: conversion to DXTC1
CoarseBitmap.convertToType(CBitmap::DXTC1);
}
diff --git a/code/nel/src/3d/bezier_patch.cpp b/code/nel/src/3d/bezier_patch.cpp
index 751f9bbb8..d27ed2cc1 100644
--- a/code/nel/src/3d/bezier_patch.cpp
+++ b/code/nel/src/3d/bezier_patch.cpp
@@ -17,12 +17,11 @@
#include "std3d.h"
#include "nel/3d/bezier_patch.h"
+
using namespace NLMISC;
-
namespace NL3D {
-
// ***************************************************************************
void CBezierPatch::make(CVector vertices[4], CVector normals[4])
{
@@ -48,6 +47,7 @@ void CBezierPatch::make(CVector vertices[4], CVector normals[4])
makeInteriors();
}
+
// ***************************************************************************
void CBezierPatch::makeInteriors()
{
@@ -60,6 +60,7 @@ void CBezierPatch::makeInteriors()
Interiors[2] = Tangents[3] + Tangents[4] - c;
Interiors[3] = Tangents[5] + Tangents[6] - d;
}
+
// ***************************************************************************
void CBezierPatch::applyMatrix(const CMatrix &m)
{
@@ -73,7 +74,6 @@ void CBezierPatch::applyMatrix(const CMatrix &m)
Interiors[i]= m*Interiors[i];
}
-
// ***************************************************************************
static inline void mulAdd(CVector &tgt, const CVector &src, float f)
{
@@ -82,7 +82,6 @@ static inline void mulAdd(CVector &tgt, const CVector &src, float f)
tgt.z+= src.z*f;
}
-
// ***************************************************************************
static inline void mulAddD(CVectorD &tgt, const CVector &src, double f)
{
@@ -91,7 +90,6 @@ static inline void mulAddD(CVectorD &tgt, const CVector &src, double f)
tgt.z+= src.z*f;
}
-
// ***************************************************************************
CVector CBezierPatch::eval(float ps, float pt) const
{
@@ -132,6 +130,7 @@ CVector CBezierPatch::eval(float ps, float pt) const
return p;
}
+
// ***************************************************************************
CVectorD CBezierPatch::evalDouble(double ps, double pt) const
{
@@ -173,7 +172,6 @@ CVectorD CBezierPatch::evalDouble(double ps, double pt) const
return p;
}
-
// ***************************************************************************
CVector CBezierPatch::evalNormal(float ps, float pt) const
{
@@ -250,14 +248,12 @@ CVector CBezierPatch::evalNormal(float ps, float pt) const
mulAdd(tgtT, Tangents[3] , s2 * t3);
mulAdd(tgtT, Vertices[2] , s3 * t3);
-
// Return the normal.
CVector norm= tgtT^tgtS;
norm.normalize();
return norm;
}
-
// ***************************************************************************
CVector CBezierPatch::evalTangentS(float ps, float pt) const
{
@@ -307,7 +303,6 @@ CVector CBezierPatch::evalTangentS(float ps, float pt) const
return tgtS.normed();
}
-
// ***************************************************************************
CVector CBezierPatch::evalTangentT(float ps, float pt) const
{
@@ -357,7 +352,6 @@ CVector CBezierPatch::evalTangentT(float ps, float pt) const
return tgtT.normed();
}
-
// ***************************************************************************
void CBezierPatch::CBezierCurve::subdivide(CBezierCurve &left, CBezierCurve &right, float t)
{
@@ -377,7 +371,6 @@ void CBezierPatch::CBezierCurve::subdivide(CBezierCurve &left, CBezierCurve &ri
left.P3= right.P0= t1*left.P2 + t*right.P1;
}
-
// ***************************************************************************
void CBezierPatch::subdivideS(CBezierPatch &left, CBezierPatch &right, float s) const
{
@@ -408,7 +401,6 @@ void CBezierPatch::subdivideS(CBezierPatch &left, CBezierPatch &right, float s)
curveTRight[3].get(right.Vertices[1], right.Tangents[2] , right.Tangents[3] , right.Vertices[2]);
}
-
// ***************************************************************************
void CBezierPatch::subdivideT(CBezierPatch &top, CBezierPatch &bottom, float t) const
{
@@ -439,6 +431,4 @@ void CBezierPatch::subdivideT(CBezierPatch &top, CBezierPatch &bottom, float t)
curveSBottom[3].get(bottom.Vertices[3], bottom.Tangents[5] , bottom.Tangents[4] , bottom.Vertices[2]);
}
-
-
} // NL3D
diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp
index 9f7725b12..e203af049 100644
--- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp
+++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp
@@ -264,7 +264,6 @@ static Bool WndProc(Display *d, XEvent *e, char *arg)
*/
#endif // NL_OS_UNIX
-
GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
@@ -279,9 +278,9 @@ GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
CDriverGL::CDriverGL()
{
H_AUTO_OGL(CDriverGL_CDriverGL)
- _OffScreen = false;
#ifdef NL_OS_WINDOWS
+
_PBuffer = NULL;
_hWnd = NULL;
_hRC = NULL;
@@ -290,10 +289,13 @@ CDriverGL::CDriverGL()
_Interval = 1;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
+
NL3D::MAC::ctor();
#elif defined (NL_OS_UNIX)
cursor = None;
+ win = 0;
+ dpy = 0;
# ifdef XF86VIDMODE
// zero the old screen mode
@@ -302,7 +304,8 @@ CDriverGL::CDriverGL()
# endif //XF86VIDMODE
#endif // NL_OS_UNIX
- _FullScreen= false;
+ _OffScreen = false;
+ _FullScreen = false;
_CurrentMaterial=NULL;
_Initialized = false;
@@ -347,7 +350,6 @@ CDriverGL::CDriverGL()
_NVTextureShaderEnabled = false;
-
// Compute the Flag which say if one texture has been changed in CMaterial.
_MaterialAllTextureTouchedFlag= 0;
for(i=0; i < IDRV_MAT_MAXTEXTURES; i++)
@@ -356,7 +358,6 @@ CDriverGL::CDriverGL()
_CurrentTexAddrMode[i] = GL_NONE;
}
-
_UserTexMatEnabled = 0;
// Ligtmap preca.
@@ -415,7 +416,6 @@ CDriverGL::CDriverGL()
_TextureTargetUpload = false;
}
-
// ***************************************************************************
CDriverGL::~CDriverGL()
{
@@ -502,21 +502,18 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect
}
// ***************************************************************************
-
bool CDriverGL::supportBloomEffect() const
{
return (isVertexProgramSupported() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
}
// ***************************************************************************
-
bool CDriverGL::supportNonPowerOfTwoTextures() const
{
return _Extensions.ARBTextureNonPowerOfTwo;
}
// ***************************************************************************
-
bool CDriverGL::isTextureRectangle(ITexture * tex) const
{
return (supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff()
@@ -524,7 +521,6 @@ bool CDriverGL::isTextureRectangle(ITexture * tex) const
}
// ***************************************************************************
-
bool CDriverGL::activeFrameBufferObject(ITexture * tex)
{
if(supportFrameBufferObject()/* && supportPackedDepthStencil()*/)
@@ -545,7 +541,6 @@ bool CDriverGL::activeFrameBufferObject(ITexture * tex)
}
// --------------------------------------------------
-
void CDriverGL::disableHardwareVertexProgram()
{
H_AUTO_OGL(CDriverGL_disableHardwareVertexProgram)
@@ -565,7 +560,6 @@ void CDriverGL::disableHardwareTextureShader()
}
// --------------------------------------------------
-
bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
{
H_AUTO_OGL(CDriverGL_setDisplay)
@@ -677,8 +671,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
return false;
}
-
-
// Make the context current
if (!wglMakeCurrent(tempHDC,tempGLRC))
{
@@ -1051,11 +1043,12 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
- //GLX_BUFFER_SIZE, 16,
GLX_DEPTH_SIZE, 16,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
+ GLX_ALPHA_SIZE, 4,
+ GLX_STENCIL_SIZE, 8,
None
};
@@ -1063,31 +1056,17 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
- //GLX_BUFFER_SIZE, 16,
GLX_DEPTH_SIZE, 24,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
- None
- };
-
- static int sAttribList32bpp[] =
- {
- GLX_RGBA,
- GLX_DOUBLEBUFFER,
- //GLX_BUFFER_SIZE, 32,
- GLX_DEPTH_SIZE, 32,
- GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
+ GLX_STENCIL_SIZE, 8,
None
};
- // first try 32bpp and if that fails 24bpp or 16bpp
- XVisualInfo *visual_info = glXChooseVisual (dpy, DefaultScreen(dpy), sAttribList32bpp);
- if (visual_info == NULL)
- visual_info = glXChooseVisual(dpy, DefaultScreen(dpy), sAttribList24bpp);
+ // first try 24bpp and if that fails 16bpp
+ XVisualInfo *visual_info = glXChooseVisual (dpy, DefaultScreen(dpy), sAttribList24bpp);
if (visual_info == NULL)
visual_info = glXChooseVisual(dpy, DefaultScreen(dpy), sAttribList16bpp);
if(visual_info == NULL)
@@ -1203,7 +1182,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
nlwarning("Missing Important GL extension: GL_EXT_texture_env_combine => All envcombine are setup to GL_MODULATE!!!");
}
-
// Get num of light for this driver
int numLight;
glGetIntegerv (GL_MAX_LIGHTS, &numLight);
@@ -1219,7 +1197,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// init _DriverGLStates
_DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle), _MaxDriverLight);
-
// Init OpenGL/Driver defaults.
//=============================
glViewport(0,0,width,height);
@@ -1261,7 +1238,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_VertexProgramEnabled= false;
_LastSetupGLArrayVertexProgram= false;
-
// Init VertexArrayRange according to supported extenstion.
_SupportVBHard= false;
_SlowUnlockVBHard= false;
@@ -1310,7 +1286,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_CurrentVertexBufferHard= NULL;
_NVCurrentVARPtr= NULL;
_NVCurrentVARSize= 0;
- if(_SupportVBHard)
+
+ if (_SupportVBHard)
{
// try to allocate 16Mo by default of AGP Ram.
initVertexBufferHard(NL3D_DRV_VERTEXARRAY_AGP_INIT_SIZE, 0);
@@ -1342,8 +1319,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
//===========================================================
initFragmentShaders();
-
-
// Activate the default texture environnments for all stages.
//===========================================================
for(uint stage=0;stage0 && rect.Height>0;
}
-
-
void CDriverGL::getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect)
{
H_AUTO_OGL(CDriverGL_getBufferPart )
@@ -2776,9 +2722,6 @@ bool CDriverGL::fillBuffer (CBitmap &bitmap)
}
// ***************************************************************************
-
-
-
void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
uint32 level,
uint32 offsetx,
@@ -2824,7 +2767,7 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
// gltext->activeFrameBufferObject(tex);
}
-
+// ***************************************************************************
void CDriverGL::setPolygonMode (TPolygonMode mode)
{
H_AUTO_OGL(CDriverGL_setPolygonMode )
@@ -2845,21 +2788,23 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
}
}
-
-bool CDriverGL::fogEnabled()
+// ***************************************************************************
+bool CDriverGL::fogEnabled()
{
H_AUTO_OGL(CDriverGL_fogEnabled)
return _FogEnabled;
}
-void CDriverGL::enableFog(bool enable)
+// ***************************************************************************
+void CDriverGL::enableFog(bool enable)
{
H_AUTO_OGL(CDriverGL_enableFog)
_DriverGLStates.enableFog(enable);
_FogEnabled= enable;
}
-void CDriverGL::setupFog(float start, float end, CRGBA color)
+// ***************************************************************************
+void CDriverGL::setupFog(float start, float end, CRGBA color)
{
H_AUTO_OGL(CDriverGL_setupFog)
glFogf(GL_FOG_MODE, GL_LINEAR);
@@ -2894,23 +2839,22 @@ void CDriverGL::setupFog(float start, float end, CRGBA color)
_FogEnd = end;
}
-
// ***************************************************************************
-float CDriverGL::getFogStart() const
+float CDriverGL::getFogStart() const
{
H_AUTO_OGL(CDriverGL_getFogStart)
return _FogStart;
}
// ***************************************************************************
-float CDriverGL::getFogEnd() const
+float CDriverGL::getFogEnd() const
{
H_AUTO_OGL(CDriverGL_getFogEnd)
return _FogEnd;
}
// ***************************************************************************
-CRGBA CDriverGL::getFogColor() const
+CRGBA CDriverGL::getFogColor() const
{
H_AUTO_OGL(CDriverGL_getFogColor)
CRGBA ret;
@@ -3094,7 +3038,7 @@ bool CDriverGL::supportPerPixelLighting(bool specular) const
}
// ***************************************************************************
-void CDriverGL::setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, float shininess)
+void CDriverGL::setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, float shininess)
{
H_AUTO_OGL(CDriverGL_setPerPixelLightingLight)
@@ -3104,7 +3048,7 @@ void CDriverGL::setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, float sh
}
// ***************************************************************************
-NLMISC::IMouseDevice *CDriverGL::enableLowLevelMouse(bool enable, bool exclusive)
+NLMISC::IMouseDevice* CDriverGL::enableLowLevelMouse(bool enable, bool exclusive)
{
H_AUTO_OGL(CDriverGL_enableLowLevelMouse)
@@ -3139,7 +3083,7 @@ NLMISC::IMouseDevice *CDriverGL::enableLowLevelMouse(bool enable, bool exclusive
}
// ***************************************************************************
-NLMISC::IKeyboardDevice *CDriverGL::enableLowLevelKeyboard(bool enable)
+NLMISC::IKeyboardDevice* CDriverGL::enableLowLevelKeyboard(bool enable)
{
H_AUTO_OGL(CDriverGL_enableLowLevelKeyboard)
#ifdef NL_OS_WINDOWS
@@ -3173,7 +3117,7 @@ NLMISC::IKeyboardDevice *CDriverGL::enableLowLevelKeyboard(bool enable)
}
// ***************************************************************************
-NLMISC::IInputDeviceManager *CDriverGL::getLowLevelInputDeviceManager()
+NLMISC::IInputDeviceManager* CDriverGL::getLowLevelInputDeviceManager()
{
H_AUTO_OGL(CDriverGL_getLowLevelInputDeviceManager)
#ifdef NL_OS_WINDOWS
@@ -3229,14 +3173,14 @@ uint CDriverGL::getDoubleClickDelay(bool hardwareMouse)
}
// ***************************************************************************
-bool CDriverGL::supportBlendConstantColor() const
+bool CDriverGL::supportBlendConstantColor() const
{
H_AUTO_OGL(CDriverGL_supportBlendConstantColor)
return _Extensions.EXTBlendColor;
}
// ***************************************************************************
-void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
+void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
{
H_AUTO_OGL(CDriverGL_setBlendConstantColor)
@@ -3251,7 +3195,7 @@ void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
}
// ***************************************************************************
-NLMISC::CRGBA CDriverGL::getBlendConstantColor() const
+NLMISC::CRGBA CDriverGL::getBlendConstantColor() const
{
H_AUTO_OGL(CDriverGL_CDriverGL)
@@ -3265,7 +3209,6 @@ uint CDriverGL::getNbTextureStages() const
return inlGetNumTextStages();
}
-
// ***************************************************************************
void CDriverGL::refreshProjMatrixFromGL()
{
@@ -3279,7 +3222,7 @@ void CDriverGL::refreshProjMatrixFromGL()
}
// ***************************************************************************
-bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &properties)
+bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &properties)
{
H_AUTO_OGL(CDriverGL_setMonitorColorProperties )
@@ -3432,9 +3375,6 @@ void CDriverGL::initEMBM()
}
}
-
-
-
// ***************************************************************************
/** Water fragment program with extension ARB_fragment_program
*/
@@ -3496,8 +3436,6 @@ MAD_SAT tmpFog, fogValue.x, fogFactor.x, fogFactor.y; \n\
LRP oCol, tmpFog.x, envMap, fogColor; \n\
END ";
-
-
// **************************************************************************************
/** Water fragment program with extension ARB_fragment_program and a diffuse map applied
*/
@@ -3569,7 +3507,6 @@ MUL diffuse, diffuse, envMap; \n\
LRP oCol, tmpFog.x, diffuse, fogColor; \n\
END ";
-
// ***************************************************************************
/** Load a ARB_fragment_program_code, and ensure it is loaded natively
*/
@@ -3608,7 +3545,6 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
return 0;
}
-
// ***************************************************************************
/** R200 Fragment Shader :
* Send fragment shader to fetch a perturbed envmap from the addition of 2 bumpmap
@@ -3640,6 +3576,7 @@ void CDriverGL::forceNativeFragmentPrograms(bool nativeOnly)
_ForceNativeFragmentPrograms = nativeOnly;
}
+// ***************************************************************************
void CDriverGL::initFragmentShaders()
{
H_AUTO_OGL(CDriverGL_initFragmentShaders)
@@ -3794,7 +3731,6 @@ void CDriverGL::deleteFragmentShaders()
}
}
-
// ***************************************************************************
void CDriverGL::finish()
{
@@ -4108,7 +4044,6 @@ void CDriverGL::retrieveATIDriverVersion()
#endif
}
-
// ***************************************************************************
bool CDriverGL::supportMADOperator() const
{
@@ -4117,7 +4052,6 @@ bool CDriverGL::supportMADOperator() const
return _Extensions.NVTextureEnvCombine4 || _Extensions.ATITextureEnvCombine3;
}
-
// ***************************************************************************
uint CDriverGL::getNumAdapter() const
{
@@ -4127,7 +4061,6 @@ uint CDriverGL::getNumAdapter() const
}
// ***************************************************************************
-
bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
{
H_AUTO_OGL(CDriverGL_getAdapter)
@@ -4150,7 +4083,6 @@ bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
}
// ***************************************************************************
-
bool CDriverGL::setAdapter(uint adapter)
{
H_AUTO_OGL(CDriverGL_setAdapter)
@@ -4159,7 +4091,6 @@ bool CDriverGL::setAdapter(uint adapter)
}
// ***************************************************************************
-
CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const
{
H_AUTO_OGL(CDriverGL_CDriverGL)
@@ -4168,7 +4099,6 @@ CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const
}
// ***************************************************************************
-
bool CDriverGL::activeShader(CShader * /* shd */)
{
H_AUTO_OGL(CDriverGL_activeShader)
@@ -4177,21 +4107,18 @@ bool CDriverGL::activeShader(CShader * /* shd */)
}
// ***************************************************************************
-
void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
{
CHTimer::startBench (wantStandardDeviation, quick, reset);
}
// ***************************************************************************
-
void CDriverGL::endBench ()
{
CHTimer::endBench ();
}
// ***************************************************************************
-
void CDriverGL::displayBench (class NLMISC::CLog *log)
{
// diplay
@@ -4373,7 +4300,6 @@ uint COcclusionQueryGL::getVisibleCount()
return VisibleCount;
}
-
// ***************************************************************************
void CDriverGL::setDepthRange(float znear, float zfar)
{
@@ -4479,12 +4405,10 @@ void CDriverGL::stencilOp(TStencilOp fail, TStencilOp zfail, TStencilOp zpass)
default: nlstop;
}
-
_DriverGLStates.stencilOp(glFail, glZFail, glZPass);
}
// ***************************************************************************
-
void CDriverGL::stencilMask(uint mask)
{
H_AUTO_OGL(CDriverGL_CDriverGL)
@@ -4511,6 +4435,7 @@ void CDriverGL::endDialogMode()
} // NL3D
+// ***************************************************************************
void displayGLError(GLenum error)
{
switch(error)
diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.vcproj b/code/nel/src/3d/driver/opengl/driver_opengl.vcproj
index 2802bdc8e..ad7e0e227 100644
--- a/code/nel/src/3d/driver/opengl/driver_opengl.vcproj
+++ b/code/nel/src/3d/driver/opengl/driver_opengl.vcproj
@@ -427,6 +427,10 @@
RelativePath="driver_opengl_light.cpp"
>
+
+
diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp
index b5bdc2bec..8870170c8 100644
--- a/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp
+++ b/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp
@@ -21,8 +21,6 @@
#include "nel/3d/texture_bump.h"
#include "nel/3d/material.h"
-
-
namespace NL3D {
static void convBlend(CMaterial::TBlend blend, GLenum& glenum)
@@ -86,7 +84,6 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV
};
-
static const GLenum glTexCubeAddrModesNV[] =
{
GL_NONE, GL_TEXTURE_CUBE_MAP_ARB, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
@@ -107,8 +104,6 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
}
}
-
-
// --------------------------------------------------
void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
{
@@ -152,7 +147,6 @@ void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
}
}
-
//--------------------------------
void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
{
@@ -219,7 +213,6 @@ void CDriverGL::disableUserTextureMatrix()
}
}
-
// --------------------------------------------------
CMaterial::TShader CDriverGL::getSupportedShader(CMaterial::TShader shader)
{
@@ -235,9 +228,6 @@ CMaterial::TShader CDriverGL::getSupportedShader(CMaterial::TShader shader)
}
}
-
-
-
// --------------------------------------------------
void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr *textures)
{
@@ -256,10 +246,7 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
}
}
-
-
// --------------------------------------------------
-
bool CDriverGL::setupMaterial(CMaterial& mat)
{
H_AUTO_OGL(CDriverGL_setupMaterial)
@@ -268,7 +255,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
uint32 touched=mat.getTouched();
uint stage;
-
// profile.
_NbSetupMaterialCall++;
@@ -287,7 +273,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
}
pShader=static_cast((IMaterialDrvInfos*)(mat._MatDrvInfo));
-
// 1. Setup modified fields of material.
//=====================================
if( touched )
@@ -329,7 +314,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
pShader->SupportedShader= getSupportedShader(mat.getShader());
}
-
// Since modified, must rebind all openGL states. And do this also for the delete/new problem.
/* If an old material is deleted, _CurrentMaterial is invalid. But this is grave only if a new
material is created, with the same pointer (bad luck). Since an newly allocated material always
@@ -342,7 +326,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
mat.clearTouched(0xFFFFFFFF);
}
-
// Now we can get the supported shader from the cache.
CMaterial::TShader matShader = pShader->SupportedShader;
@@ -417,7 +400,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
}
}
-
// 3. Bind OpenGL States.
//=======================
if (_CurrentMaterial!=&mat)
@@ -446,7 +428,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
_DriverGLStates.alphaFunc(mat.getAlphaTestThreshold());
}
-
// Bind ZBuffer Part.
//===================
_DriverGLStates.enableZWrite(mat.getFlags()&IDRV_MAT_ZWRITE);
@@ -526,7 +507,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
_CurrentMaterial=&mat;
}
-
// 4. Misc
//=====================================
@@ -547,7 +527,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
return true;
}
-
// ***************************************************************************
sint CDriverGL::beginMultiPass()
{
@@ -574,6 +553,7 @@ sint CDriverGL::beginMultiPass()
default: return 1;
}
}
+
// ***************************************************************************
void CDriverGL::setupPass(uint pass)
{
@@ -607,7 +587,6 @@ void CDriverGL::setupPass(uint pass)
}
}
-
// ***************************************************************************
void CDriverGL::endMultiPass()
{
@@ -640,7 +619,6 @@ void CDriverGL::endMultiPass()
}
}
-
// ***************************************************************************
void CDriverGL::computeLightMapInfos (const CMaterial &mat)
{
@@ -682,7 +660,6 @@ void CDriverGL::computeLightMapInfos (const CMaterial &mat)
// NB: _NLightMaps==0 means there is no lightmaps at all.
}
-
// ***************************************************************************
sint CDriverGL::beginLightMapMultiPass ()
{
@@ -714,13 +691,13 @@ sint CDriverGL::beginLightMapMultiPass ()
// Manage too if no lightmaps.
return std::max (_NLightMapPass, (uint)1);
}
+
// ***************************************************************************
void CDriverGL::setupLightMapPass(uint pass)
{
H_AUTO_OGL(CDriverGL_setupLightMapPass)
const CMaterial &mat= *_CurrentMaterial;
-
// common colors
static uint32 packedColorBlack= CRGBA(0,0,0,255).getPacked();
static GLfloat glcolBlack[4]= {0.f,0.f,0.f,1.f};
@@ -759,7 +736,6 @@ void CDriverGL::setupLightMapPass(uint pass)
nlassert(pass<_NLightMapPass);
-
// setup Texture Pass.
//=========================
uint lmapId;
@@ -953,7 +929,6 @@ void CDriverGL::setupLightMapPass(uint pass)
}
}
-
// setup blend / lighting.
//=========================
@@ -1012,7 +987,6 @@ void CDriverGL::setupLightMapPass(uint pass)
}
}
-
// Dynamic lighting: The influence of the dynamic light must be added only in the first pass (only one time)
if(pass==0)
{
@@ -1026,6 +1000,7 @@ void CDriverGL::setupLightMapPass(uint pass)
else if(pass==1)
_DriverGLStates.setDiffuse(packedColorBlack, glcolBlack);
}
+
// ***************************************************************************
void CDriverGL::endLightMapMultiPass()
{
@@ -1057,7 +1032,6 @@ void CDriverGL::endLightMapMultiPass()
}
}
-
// ***************************************************************************
void CDriverGL::resetLightMapVertexSetup()
{
@@ -1079,7 +1053,6 @@ void CDriverGL::resetLightMapVertexSetup()
_LastVertexSetupIsLightMap= false;
}
-
// ***************************************************************************
void CDriverGL::startSpecularBatch()
{
@@ -1185,6 +1158,7 @@ sint CDriverGL::beginSpecularMultiPass()
else
return 2;
}
+
// ***************************************************************************
void CDriverGL::setupSpecularPass(uint pass)
{
@@ -1308,10 +1282,9 @@ void CDriverGL::setupSpecularPass(uint pass)
}
}
else
- { // We have to do it in 2 passes
-
+ {
+ // We have to do it in 2 passes
// For Both Pass, setup correct Env.
-
if( pass == 0 )
{ // Just display the texture
_DriverGLStates.enableBlend(false);
@@ -1333,7 +1306,6 @@ void CDriverGL::setupSpecularPass(uint pass)
activateTexEnvMode(0, env);
-
// Set stage 1
if( mat.getTexture(0) == NULL )
{
@@ -1355,6 +1327,7 @@ void CDriverGL::setupSpecularPass(uint pass)
}
}
}
+
// ***************************************************************************
void CDriverGL::endSpecularMultiPass()
{
@@ -1364,7 +1337,6 @@ void CDriverGL::endSpecularMultiPass()
setupSpecularEnd();
}
-
// a functor that can is used to generate a cube map used for specular / diffuse lighting
struct CSpecCubeMapFunctor : ICubeMapFunctor
{
@@ -1380,13 +1352,11 @@ struct CSpecCubeMapFunctor : ICubeMapFunctor
float Exp;
};
-
/* /// parameters for specular cube map generation
const uint MaxSpecularExp = 64;
const uint SpecularExpStep = 8;
const uint SpecularMapSize = 32; */
-
// ***************************************************************************
CTextureCube *CDriverGL::getSpecularCubeMap(uint exp)
{
@@ -1434,7 +1404,6 @@ CTextureCube *CDriverGL::getSpecularCubeMap(uint exp)
NLMISC::clamp(exp, 1u, (MaxExponent - 1));
-
uint cubeMapIndex = expToCubeMap[exp];
nlassert(cubeMapIndex < numCubeMap);
@@ -1542,7 +1511,6 @@ void CDriverGL::setupPPLPass(uint pass)
// setup the tex envs
-
// Stage 0 is rgb = DiffuseCubeMap * LightColor + DiffuseGouraud * 1
if(_CurrentTexEnvSpecial[0] != TexEnvSpecialPPLStage0)
{
@@ -1591,8 +1559,6 @@ void CDriverGL::setupPPLPass(uint pass)
env.Env.SrcArg1Alpha = CMaterial::Diffuse;
activateTexEnvMode(1, env);
-
-
// Stage 2 is rgb = SpecularCubeMap * SpecularLightColor + Prec * 1
// alpha = prec alpha
@@ -1674,7 +1640,6 @@ void CDriverGL::endPPLMultiPass()
// nothing to do there ...
}
-
// ******PER PIXEL LIGHTING, NO SPECULAR**************************************
sint CDriverGL::beginPPLNoSpecMultiPass()
{
@@ -1704,7 +1669,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
activateTexture(0, tex0);
activateTexture(1, mat.getTexture(0));
-
for (uint k = 2; k < inlGetNumTextStages(); ++k)
{
activateTexture(k, NULL);
@@ -1712,7 +1676,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
// setup the tex envs
-
// Stage 0 is rgb = DiffuseCubeMap * LightColor + DiffuseGouraud * 1 (TODO : EnvCombine3)
if(_CurrentTexEnvSpecial[0] != TexEnvSpecialPPLStage0)
{
@@ -1784,7 +1747,6 @@ void CDriverGL::endPPLNoSpecMultiPass()
}
}*/
-
// ***************************************************************************
/*inline void CDriverGL::setupCausticsFirstTex(const CMaterial &mat)
{
@@ -1999,7 +1961,6 @@ void CDriverGL::endCloudMultiPass()
}
}
-
// ***************************************************************************
sint CDriverGL::beginWaterMultiPass()
{
@@ -2088,7 +2049,6 @@ void CDriverGL::setupWaterPassR200(const CMaterial &mat)
}
}
-
// ***************************************************************************
/** water setup for ARB_fragment_program
*/
@@ -2175,7 +2135,6 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
}
}
-
// ***************************************************************************
/** Presetupped texture shader for water shader on NV20
*/
@@ -2187,7 +2146,6 @@ static const uint8 WaterNoDiffuseTexAddrMode[IDRV_MAT_MAXTEXTURES] =
CMaterial::TextureOff
};
-
static const uint8 WaterTexAddrMode[IDRV_MAT_MAXTEXTURES] =
{
CMaterial::FetchTexture,
@@ -2198,7 +2156,6 @@ static const uint8 WaterTexAddrMode[IDRV_MAT_MAXTEXTURES] =
static const float IdentityTexMat[4] = { 1.f, 0.f, 0.f, 1.f };
-
// ***************************************************************************
void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
{
diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm
index 02b90c589..a4eb72077 100644
--- a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm
+++ b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm
@@ -319,7 +319,7 @@ bool isTextKeyEvent(NSEvent* event)
/*
TODO check why iswprint(character) does not solve it.
- it always returns false, even for π é ...
+ it always returns false, even for π, é, ...
*/
// > 127 but not printable
if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
@@ -408,13 +408,6 @@ void submitEvents(NLMISC::CEventServer& server,
case NSMouseEntered:break;
case NSMouseExited:break;
case NSKeyDown:
- /*
- TODO dead keys
- http://developer.apple.com/mac/library/documentation/Carbon/Reference/
- Unicode_Utilities_Ref/Reference/reference.html#//apple_ref/c/func/
- UCKeyTranslate
- */
-
// push the key press event to the new event server
server.postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]),
diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h
index db1eb5323..6557128e1 100644
--- a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h
+++ b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h
@@ -21,12 +21,36 @@
/**
* derived to configure the NSOpenGLView
*/
-@interface CocoaOpenGLView : NSOpenGLView
+@interface CocoaOpenGLView : NSOpenGLView
{
+ NSMutableAttributedString* backingStore;
+ NSRange markedRange;
}
+-(id)initWithFrame:(NSRect)frame;
+-(void)dealloc;
+
-(BOOL)acceptsFirstResponder;
-(BOOL)needsPanelToBecomeKey;
-(void)keyDown:(NSEvent*)event;
+/******************************************************************************/
+/* NSTextInputClient Protocol */
+
+-(BOOL)hasMarkedText;
+-(NSRange)markedRange;
+-(NSRange)selectedRange;
+-(void)setMarkedText:(id)aString
+ selectedRange:(NSRange)newSelection
+ replacementRange:(NSRange)replacementRange;
+-(void)unmarkText;
+-(NSArray*)validAttributesForMarkedText;
+-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
+ actualRange:(NSRangePointer)actualRange;
+-(void)insertText:(id)aString replacementRange:(NSRange)replacementRange;
+-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint;
+-(NSRect)firstRectForCharacterRange:(NSRange)aRange
+ actualRange:(NSRangePointer)actualRange;
+-(void)doCommandBySelector:(SEL)aSelector;
+
@end
diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m
index 954c9c89e..0c816a4d4 100644
--- a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m
+++ b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m
@@ -20,6 +20,21 @@
@implementation CocoaOpenGLView
+- (id)initWithFrame:(NSRect)frame
+{
+ if(self = [super initWithFrame:frame])
+ {
+ backingStore = [[NSMutableAttributedString alloc] initWithString:@""];
+ return self;
+ }
+ return nil;
+}
+
+- (void)dealloc
+{
+ [backingStore release];
+ [super dealloc];
+}
-(BOOL)acceptsFirstResponder
{
return YES;
@@ -32,11 +47,87 @@
-(void)keyDown:(NSEvent*)event
{
- // we handle the key here, so os x does not make a sound :)
- /*
- TODO do it in the event emitter? eg do not forward key down?
- does command+q / command+m still work then?
- */
+ [[self inputContext] handleEvent:event];
+}
+
+/******************************************************************************/
+/* NSTextInputClient Protocol */
+
+-(BOOL)hasMarkedText
+{
+ return (markedRange.location == NSNotFound ? NO : YES);
+}
+
+-(NSRange)markedRange
+{
+ return markedRange;
+}
+
+-(NSRange)selectedRange
+{
+ return NSMakeRange(NSNotFound, 0);
+}
+
+-(void)setMarkedText:(id)aString
+ selectedRange:(NSRange)newSelection
+ replacementRange:(NSRange)replacementRange
+{
+ if(replacementRange.location == NSNotFound)
+ replacementRange = markedRange;
+
+ if([aString length] == 0)
+ {
+ [backingStore deleteCharactersInRange:replacementRange];
+ [self unmarkText];
+ }
+ else
+ {
+ markedRange = NSMakeRange(replacementRange.location, [aString length]);
+ [backingStore replaceCharactersInRange:replacementRange withString:aString];
+ }
+}
+
+-(void)unmarkText
+{
+ markedRange = NSMakeRange(NSNotFound, 0);
+ [[self inputContext] discardMarkedText];
+}
+
+-(NSArray*)validAttributesForMarkedText
+{
+ return [NSArray arrayWithObjects:
+ NSMarkedClauseSegmentAttributeName, NSGlyphInfoAttributeName, nil];
+}
+
+-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
+ actualRange:(NSRangePointer)actualRange
+{
+ return [backingStore attributedSubstringFromRange:aRange];
+}
+
+-(void)insertText:(id)aString
+ replacementRange:(NSRange)replacementRange
+{
+ if(replacementRange.location == NSNotFound)
+ replacementRange = markedRange;
+
+ [backingStore replaceCharactersInRange:replacementRange withString:aString];
+}
+
+-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint
+{
+ return 0;
+}
+
+-(NSRect)firstRectForCharacterRange:(NSRange)aRange
+ actualRange:(NSRangePointer)actualRange
+{
+ return NSMakeRect(0, 0, 0, 0);
+}
+
+-(void)doCommandBySelector:(SEL)aSelector
+{
+ [super doCommandBySelector:aSelector];
}
@end
diff --git a/code/nel/src/3d/driver/opengl/unix_event_emitter.h b/code/nel/src/3d/driver/opengl/unix_event_emitter.h
index 9b28aa67e..ea0dde021 100644
--- a/code/nel/src/3d/driver/opengl/unix_event_emitter.h
+++ b/code/nel/src/3d/driver/opengl/unix_event_emitter.h
@@ -32,7 +32,7 @@ namespace NLMISC {
/**
- * TODO Class description
+ * CEventEmitter UNIX implementation
* \author Vianney Lecroart
* \author Nevrax France
* \date 2000
diff --git a/code/nel/src/3d/driver_user2.cpp b/code/nel/src/3d/driver_user2.cpp
index 7ab303f09..0999ef975 100644
--- a/code/nel/src/3d/driver_user2.cpp
+++ b/code/nel/src/3d/driver_user2.cpp
@@ -135,17 +135,16 @@ UMaterial CDriverUser::createMaterial()
// ***************************************************************************
void CDriverUser::deleteMaterial(UMaterial &umat)
{
-
delete umat.getObjectPtr();
umat.detach();
}
// ***************************************************************************
-UAnimationSet *CDriverUser::createAnimationSet()
+UAnimationSet *CDriverUser::createAnimationSet(bool headerOptim)
{
-
- return _AnimationSets.insert(new CAnimationSetUser(this));
+ return _AnimationSets.insert(new CAnimationSetUser(this, headerOptim));
}
+
// ***************************************************************************
UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSetFile)
{
@@ -157,10 +156,10 @@ UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSet
f.open(path);
return _AnimationSets.insert(new CAnimationSetUser(this, f));
}
+
// ***************************************************************************
void CDriverUser::deleteAnimationSet(UAnimationSet *animationSet)
{
-
_AnimationSets.erase((CAnimationSetUser*)animationSet, "deleteAnimationSet(): Bad AnimationSet ptr");
}
diff --git a/code/nel/src/3d/shadow_map_manager.cpp b/code/nel/src/3d/shadow_map_manager.cpp
index 34ab87bcd..55a4b272f 100644
--- a/code/nel/src/3d/shadow_map_manager.cpp
+++ b/code/nel/src/3d/shadow_map_manager.cpp
@@ -257,7 +257,7 @@ void CShadowMapManager::renderGenerate(CScene *scene)
if(driverForShadowGeneration)
driverForShadowGeneration->getWindowSize(wndW, wndH);
uint baseTextureSize= scene->getShadowMapTextureSize();
- // Minimize the Dest Texture size, so the blurTexture don't get to heavy in VRAM.
+ // Minimize the Dest Texture size, so the blurTexture don't get too heavy in VRAM.
uint32 textDestW= min(wndW, (uint32)NL3D_SMM_MAX_TEXTDEST_SIZE);
uint32 textDestH= min(wndH, (uint32)NL3D_SMM_MAX_TEXTDEST_SIZE);
diff --git a/code/nel/src/cegui.vcproj b/code/nel/src/cegui.vcproj
index 5535984ae..b207fa1d8 100644
--- a/code/nel/src/cegui.vcproj
+++ b/code/nel/src/cegui.vcproj
@@ -1,7 +1,7 @@
+
@@ -22,6 +25,21 @@
ConfigurationType="4"
CharacterSet="2"
>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/code/nel/src/sound/driver/dsound/source_dsound.h b/code/nel/src/sound/driver/dsound/source_dsound.h
index 028317a21..153fcecdb 100644
--- a/code/nel/src/sound/driver/dsound/source_dsound.h
+++ b/code/nel/src/sound/driver/dsound/source_dsound.h
@@ -459,51 +459,51 @@ private:
#if EAX_AVAILABLE == 1
LPKSPROPERTYSET _EAXSource;
#endif
-
-
+
+
#if NLSOUND_PROFILE
-
+
public:
-
- static double _LastSwapTime;
- static double _TotalSwapTime;
- static double _MaxSwapTime;
- static double _MinSwapTime;
- static uint32 _SwapCount;
-
- static double _TotalUpdateTime;
- static double _MaxUpdateTime;
- static double _MinUpdateTime;
- static uint32 _UpdateCount;
- static uint32 _TotalUpdateSize;
-
- static double _PosTime;
- static double _LockTime;
- static double _CopyTime;
- static double _UnlockTime;
- static uint32 _CopyCount;
-
+
+ static double _LastSwapTime;
+ static double _TotalSwapTime;
+ static double _MaxSwapTime;
+ static double _MinSwapTime;
+ static uint32 _SwapCount;
+
+ static double _TotalUpdateTime;
+ static double _MaxUpdateTime;
+ static double _MinUpdateTime;
+ static uint32 _UpdateCount;
+ static uint32 _TotalUpdateSize;
+
+ static double _PosTime;
+ static double _LockTime;
+ static double _CopyTime;
+ static double _UnlockTime;
+ static uint32 _CopyCount;
+
public:
-
- static double getTestLast() { return 1000.0f * _LastSwapTime; };
- static double getTestMax() { return 1000.0f * _MaxSwapTime; };
- static double getTestMin() { return 1000.0f * _MinSwapTime; };
- static double getTestAverage() { return (_SwapCount > 0) ? 1000.0f * _TotalSwapTime / _SwapCount : 0.0; };
-
- static double getAveragePosTime() { return (_CopyCount > 0) ? 1000.0f * _PosTime / _CopyCount : 0.0; };
- static double getAverageLockTime() { return (_CopyCount > 0) ? 1000.0f * _LockTime / _CopyCount : 0.0; };
- static double getAverageCopyTime() { return (_CopyCount > 0) ? 1000.0f * _CopyTime / _CopyCount : 0.0; };
- static double getAverageUnlockTime() { return (_CopyCount > 0) ? 1000.0f * _UnlockTime / _CopyCount : 0.0; };
- static double getAverageCumulTime() { return (_CopyCount > 0) ? 1000.0f * (_PosTime + _LockTime + _CopyTime + _UnlockTime) / _CopyCount : 0.0; };
- static uint getAverageUpdateSize() { return (_CopyCount > 0) ? (uint) (_TotalUpdateSize / _CopyCount) : 0; };
-
- static double getMaxUpdateTime() { return 1000.0f * _MaxUpdateTime; };
- static double getMinUpdateTime() { return 1000.0f * _MinUpdateTime; };
- static double getAverageUpdateTime() { return (_UpdateCount > 0) ? 1000.0f * _TotalUpdateTime / _UpdateCount : 0.0; };
-
- static double getTotalUpdateTime() { return 1000.0f * _TotalUpdateTime; };
- static double getUpdateBytesPerMsec() { return (_UpdateCount > 0) ? _TotalUpdateSize / _TotalUpdateTime / 1000.0 : 0.0; }
-
+
+ static double getTestLast() { return 1000.0f * _LastSwapTime; };
+ static double getTestMax() { return 1000.0f * _MaxSwapTime; };
+ static double getTestMin() { return 1000.0f * _MinSwapTime; };
+ static double getTestAverage() { return (_SwapCount > 0) ? 1000.0f * _TotalSwapTime / _SwapCount : 0.0; };
+
+ static double getAveragePosTime() { return (_CopyCount > 0) ? 1000.0f * _PosTime / _CopyCount : 0.0; };
+ static double getAverageLockTime() { return (_CopyCount > 0) ? 1000.0f * _LockTime / _CopyCount : 0.0; };
+ static double getAverageCopyTime() { return (_CopyCount > 0) ? 1000.0f * _CopyTime / _CopyCount : 0.0; };
+ static double getAverageUnlockTime() { return (_CopyCount > 0) ? 1000.0f * _UnlockTime / _CopyCount : 0.0; };
+ static double getAverageCumulTime() { return (_CopyCount > 0) ? 1000.0f * (_PosTime + _LockTime + _CopyTime + _UnlockTime) / _CopyCount : 0.0; };
+ static uint getAverageUpdateSize() { return (_CopyCount > 0) ? (uint) (_TotalUpdateSize / _CopyCount) : 0; };
+
+ static double getMaxUpdateTime() { return 1000.0f * _MaxUpdateTime; };
+ static double getMinUpdateTime() { return 1000.0f * _MinUpdateTime; };
+ static double getAverageUpdateTime() { return (_UpdateCount > 0) ? 1000.0f * _TotalUpdateTime / _UpdateCount : 0.0; };
+
+ static double getTotalUpdateTime() { return 1000.0f * _TotalUpdateTime; };
+ static double getUpdateBytesPerMsec() { return (_UpdateCount > 0) ? _TotalUpdateSize / _TotalUpdateTime / 1000.0 : 0.0; }
+
#endif
};
diff --git a/code/nel/src/sound/driver/source.cpp b/code/nel/src/sound/driver/source.cpp
index 7c422b701..31fc14445 100644
--- a/code/nel/src/sound/driver/source.cpp
+++ b/code/nel/src/sound/driver/source.cpp
@@ -17,6 +17,8 @@
#include "nel/sound/driver/source.h"
#include "nel/misc/common.h"
+#include
+
using namespace NLMISC;
namespace NLSOUND
@@ -25,12 +27,15 @@ namespace NLSOUND
// common method used only with OptionManualRolloff. return the volume in 1/100th DB ( = mB) modified
sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax, double alpha, float sqrdist, float distMin, float distMax)
{
+ // root square of max float value
+ static float maxSqrt = sqrt(std::numeric_limits::max());
+
if (sqrdist < distMin * distMin)
{
// no attenuation
return volumeMB;
}
- else if (sqrdist > distMax * distMax)
+ else if ((distMax < maxSqrt) && (sqrdist > distMax * distMax))
{
// full attenuation
return mbMin;
diff --git a/code/nel/tools/3d/build_coarse_mesh/build_coarse_mesh.cpp b/code/nel/tools/3d/build_coarse_mesh/build_coarse_mesh.cpp
index 3d58a0cac..236c2727e 100644
--- a/code/nel/tools/3d/build_coarse_mesh/build_coarse_mesh.cpp
+++ b/code/nel/tools/3d/build_coarse_mesh/build_coarse_mesh.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
if (argc!=2)
{
// Doc..
- printf("build_coarse_mesh [config_file.cfg]\n");
+ nlinfo("build_coarse_mesh [config_file.cfg]\n");
}
else
{
@@ -104,7 +104,7 @@ int main(int argc, char* argv[])
std::string outputPath=list_mesh.asString (i*2+1);
// Output
- printf ("Loading %s...\n", intputPath.c_str());
+ nlinfo ("Loading %s...\n", intputPath.c_str());
// File
CIFile inputFile;
@@ -185,7 +185,7 @@ int main(int argc, char* argv[])
if (coarseMeshes.size()>0)
{
// Output text
- printf ("Compute the coarse meshes...\n");
+ nlinfo ("Compute the coarse meshes...\n");
// A bitmap
vector coarseBitmap;
@@ -200,7 +200,7 @@ int main(int argc, char* argv[])
for (i=0; i
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+#include "../../plugin_max/nel_3dsmax_shared/nel_3dsmax_shared.h"
extern ClassDesc2* GetLigoscapeDesc();
@@ -26,6 +28,13 @@ int controlsInit = FALSE;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
+ // initialize nel context
+ if (!NLMISC::INelContext::isContextInitialised())
+ {
+ new NLMISC::CLibraryContext(GetSharedNelContext());
+ nldebug("NeL Ligoscape Utility: DllMain");
+ }
+
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit)
diff --git a/code/nel/tools/3d/ligo/plugin_max/ligoscape_utility.vcproj b/code/nel/tools/3d/ligo/plugin_max/ligoscape_utility.vcproj
index 91edfce38..33c58daaf 100644
--- a/code/nel/tools/3d/ligo/plugin_max/ligoscape_utility.vcproj
+++ b/code/nel/tools/3d/ligo/plugin_max/ligoscape_utility.vcproj
@@ -1,7 +1,7 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
.
+class CPatchAllocator;
+
#ifdef NEL_3DSMAX_SHARED_EXPORTS
#define NEL_3DSMAX_SHARED_API __declspec(dllexport)
#else
#define NEL_3DSMAX_SHARED_API __declspec(dllimport)
#endif
-extern NEL_3DSMAX_SHARED_API CPatchAllocator& GetAllocator ();
+extern NEL_3DSMAX_SHARED_API CPatchAllocator& GetAllocator();
+extern NEL_3DSMAX_SHARED_API NLMISC::INelContext &GetSharedNelContext();
diff --git a/code/nel/tools/3d/plugin_max/nel_export/DllEntry.cpp b/code/nel/tools/3d/plugin_max/nel_export/DllEntry.cpp
index ac9868e97..61337b328 100644
--- a/code/nel/tools/3d/plugin_max/nel_export/DllEntry.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_export/DllEntry.cpp
@@ -18,6 +18,7 @@
#include "nel_export.h"
#include "nel/3d/register_3d.h"
#include "nel/misc/app_context.h"
+#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
extern ClassDesc2* GetCNelExportDesc();
@@ -30,7 +31,10 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
- new NLMISC::CApplicationContext();
+ {
+ new NLMISC::CLibraryContext(GetSharedNelContext());
+ nldebug("NeL Export: DllMain");
+ }
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
diff --git a/code/nel/tools/3d/plugin_max/nel_export/nel_export.cpp b/code/nel/tools/3d/plugin_max/nel_export/nel_export.cpp
index 35a9bd6a0..04e815eac 100644
--- a/code/nel/tools/3d/plugin_max/nel_export/nel_export.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_export/nel_export.cpp
@@ -317,9 +317,15 @@ static BOOL CALLBACK CNelExportDlgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARA
// Get the node
INode* pNode=theCNelExport._Ip->GetSelNode (nNode);
+ if (pNode == NULL)
+ nlwarning("pNode == NULL");
+
+ if (pNode->GetName() == NULL)
+ nlwarning("pNode->GetName()");
+
// Name of the node
char sNodeMsg[256];
- sprintf (sNodeMsg, "Save %s model...", pNode->GetName());
+ nlwarning (sNodeMsg, "Save %s model...", pNode->GetName());
// It is a zone ?
if (RPO::isZone (*pNode, time))
diff --git a/code/nel/tools/3d/plugin_max/nel_export/nel_export.vcproj b/code/nel/tools/3d/plugin_max/nel_export/nel_export.vcproj
index 65fadc12d..565fde7c8 100644
--- a/code/nel/tools/3d/plugin_max/nel_export/nel_export.vcproj
+++ b/code/nel/tools/3d/plugin_max/nel_export/nel_export.vcproj
@@ -1,7 +1,7 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
deleteLM( *node);
- if (theCNelExport.exportMesh (sPath, *node, ip->GetTime()))
- ret = &true_value;
+ // Is the flag dont export set ?
+ if (CExportNel::getScriptAppData (node, NEL3D_APPDATA_DONTEXPORT, 0))
+ return ret;
+ // Object is flagged as a collision?
+ int bCol= CExportNel::getScriptAppData(node, NEL3D_APPDATA_COLLISION, BST_UNCHECKED);
+ if(bCol == BST_CHECKED)
+ return ret;
+
+ // Export
+ theCNelExport._ExportNel->deleteLM( *node);
+ if (theCNelExport.exportMesh (sPath, *node, ip->GetTime()))
+ ret = &true_value;
+ }
+ catch (Exception &e)
+ {
+ nlwarning ("ERROR (NelExportShape) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportShape) catch (...)");
+ }
+ nlinfo("ret");
return ret;
}
@@ -129,7 +142,8 @@ Value* export_shape_ex_cf (Value** arg_list, int count)
// Get a INode pointer from the argument passed to us
INode *node = arg_list[0]->to_node();
- nlassert (node);
+ nlassert(node);
+ nlassert(node->GetName());
// Export path
std::string sPath=arg_list[1]->to_string();
@@ -167,9 +181,13 @@ Value* export_shape_ex_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportShapeEx) %s", e.what());
}
-
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportShapeEx) catch (...)");
+ }
+ nlinfo("ret");
return ret;
}
@@ -207,7 +225,11 @@ Value* export_skeleton_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportSkeleton) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportSkeleton) catch (...)");
}
return ret;
@@ -274,7 +296,11 @@ Value* export_animation_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportAnimation) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportAnimation) catch (...)");
}
return ret;
}
@@ -328,7 +354,11 @@ Value* export_ig_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportInstanceGroup) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportInstanceGroup) catch (...)");
}
return ret;
@@ -383,7 +413,11 @@ Value* export_skeleton_weight_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportSkeletonWeight) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportSkeletonWeight) catch (...)");
}
return ret;
@@ -397,9 +431,20 @@ Value* view_shape_cf (Value** arg_list, int count)
// Get a good interface pointer
Interface *ip = MAXScript_interface;
- theCNelExport.init (true, true, ip, true);
+ try
+ {
+ theCNelExport.init (true, true, ip, true);
- theCNelExport.viewMesh (ip->GetTime());
+ theCNelExport.viewMesh (ip->GetTime());
+ }
+ catch (Exception &e)
+ {
+ nlwarning ("ERROR %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR catch (...)");
+ }
return &true_value;
}
@@ -496,9 +541,20 @@ Value* export_vegetable_cf (Value** arg_list, int count)
// Ok ?
Boolean *ret=&false_value;
- // Export
- if (theCNelExport.exportVegetable (sPath, *node, ip->GetTime()))
- ret = &true_value;
+ try
+ {
+ // Export
+ if (theCNelExport.exportVegetable (sPath, *node, ip->GetTime()))
+ ret = &true_value;
+ }
+ catch (Exception &e)
+ {
+ nlwarning ("ERROR (NelExportVegetable) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportVegetable) catch (...)");
+ }
return ret;
}
@@ -586,7 +642,11 @@ Value* export_collision_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportCollision) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportCollision) catch (...)");
}
return ret;
}
@@ -639,7 +699,11 @@ Value* export_pacs_primitives_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
- nlwarning ("ERROR %s", e.what());
+ nlwarning ("ERROR (NelExportPACSPrimitives) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportPACSPrimitives) catch (...)");
}
return ret;
}
@@ -674,9 +738,20 @@ Value* export_lod_character_cf (Value** arg_list, int count)
// Ok ?
Boolean *ret=&false_value;
- // Export
- if (theCNelExport.exportLodCharacter (sPath, *node, ip->GetTime()))
- ret = &true_value;
+ try
+ {
+ // Export
+ if (theCNelExport.exportLodCharacter (sPath, *node, ip->GetTime()))
+ ret = &true_value;
+ }
+ catch (Exception &e)
+ {
+ nlwarning ("ERROR (NelExportLodCharacter) %s", e.what());
+ }
+ catch (...)
+ {
+ nlwarning ("ERROR (NelExportLodCharacter) catch (...)");
+ }
return ret;
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp
index 16f426e1f..9f5d95441 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp
@@ -98,7 +98,7 @@ bool SLightBuild::canConvertFromMaxLight (INode *node, TimeValue tvTime)
return false;
if( deleteIt )
- delete maxLight;
+ maxLight->DeleteMe();
return true;
}
@@ -295,7 +295,7 @@ void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime)
this->rSoftShadowConeLength = (float)atof(sTmp.c_str());
if( deleteIt )
- delete maxLight;
+ maxLight->DeleteMe();
}
// ***********************************************************************************************
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp
index 1724c7661..b0264a8e9 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp
@@ -135,7 +135,7 @@ CCollisionMeshBuild* CExportNel::createCollisionMeshBuild(std::vector &
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
}
}
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp
index a9d30a002..14b38ad78 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp
@@ -237,7 +237,7 @@ void CExportNel::getLights (std::vector& vectLight, TimeValue time, INod
// Delete the triObject if we should...
if (deleteIt)
- delete maxLight;
+ maxLight->DeleteMe();
}
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp
index 0e7ff71a0..baccbe17b 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp
@@ -177,7 +177,7 @@ bool CExportNel::buildLodCharacter (NL3D::CLodCharacterShapeBuild& lodBuild, IN
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
}
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp
index d4e2f9358..afa742b61 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp
@@ -107,7 +107,7 @@ CMesh::CMeshBuild* CExportNel::createMeshBuild(INode& node, TimeValue tvTime, CM
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
}
}
@@ -441,7 +441,7 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
}
}
@@ -1388,7 +1388,7 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
}
}
@@ -2033,7 +2033,7 @@ NL3D::IShape *CExportNel::buildWaterShape(INode& node, TimeValue time)
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
nlinfo("WaterShape : build succesful");
return ws;
}
@@ -2074,7 +2074,7 @@ bool CExportNel::buildMeshAABBox(INode &node, NLMISC::CAABBox &dest, TimeValue t
if (deleteIt)
{
#ifndef NL_DEBUG
- delete tri;
+ tri->DeleteMe();
#endif // NL_DEBUG
}
return true;
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp
index 08d4ef5e1..4ec4f5ba3 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp
@@ -178,7 +178,7 @@ bool CMeshInterface::buildFromMaxMesh(INode &node, TimeValue tvTime)
//
if (deleteIt)
{
- delete tri;
+ tri->DeleteMe();
}
return true;
}
@@ -358,7 +358,7 @@ static void AddNodeToQuadGrid(const NLMISC::CAABBox &delimiter, TNodeFaceQG &des
//
if (deleteIt)
{
- delete tri;
+ tri->DeleteMe();
}
}
}
@@ -487,7 +487,7 @@ static bool SelectVerticesInMeshFromInterfaces(const std::vector
if (obj != tri)
{
// not a mesh object, so do nothing
- delete tri;
+ tri->DeleteMe();
return false;
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp
index 37e9b94c7..0f2ebdc18 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp
@@ -1257,7 +1257,7 @@ void CExportNel::buildCamera(NL3D::CCameraInfo &cameraInfo, INode& node, TimeVal
cameraInfo.Fov = genCamera->GetFOV(time);
if (deleteIt)
- delete genCamera;
+ genCamera->DeleteMe();
}
}
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_scene.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_scene.cpp
index a3f9b532a..8395d11ce 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_scene.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_scene.cpp
@@ -597,6 +597,7 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector& vectNode, v
else
{
// What???
+ nlerror("sLightBuild.Type == %i", (uint32)(sLightBuild.Type));
nlstop;
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp
index bb5d9ee4f..c48b840c7 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp
@@ -1423,7 +1423,7 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st
// Delete the triObject if we should...
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
// ok!
ok= true;
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp
index 7db4cb7df..6c054404a 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp
@@ -151,7 +151,7 @@ bool CExportNel::buildVegetableShape (NL3D::CVegetableShape& skeletonShape, INo
}
if (deleteIt)
- delete tri;
+ tri->DeleteMe();
}
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/nel_mesh_lib.vcproj b/code/nel/tools/3d/plugin_max/nel_mesh_lib/nel_mesh_lib.vcproj
index ced78d327..b2b18fcc2 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/nel_mesh_lib.vcproj
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/nel_mesh_lib.vcproj
@@ -1,7 +1,7 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
HINSTANCE hInstance;
int controlsInit = FALSE;
@@ -24,6 +25,13 @@ using namespace NLMISC;
/** public functions **/
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
+ // initialize nel context
+ if (!NLMISC::INelContext::isContextInitialised())
+ {
+ new NLMISC::CLibraryContext(GetSharedNelContext());
+ nldebug("NeL Patch Edit: DllMain");
+ }
+
if (fdwReason == DLL_PROCESS_ATTACH)
{
hInstance = hinstDLL;
diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/nel_patch_edit_adv.vcproj b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/nel_patch_edit_adv.vcproj
index 384b04e89..a55e06453 100644
--- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/nel_patch_edit_adv.vcproj
+++ b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/nel_patch_edit_adv.vcproj
@@ -11,116 +11,18 @@
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -219,7 +121,6 @@
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
@@ -316,11 +217,10 @@
/>
@@ -338,29 +238,28 @@
/>
@@ -439,31 +336,31 @@
/>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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@@ -2338,28 +581,28 @@
/>
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#define VERTEX_TREE_PAINT_CLASS_ID Class_ID(0x40c7005e, 0x2a95082c)
#define CID_PAINT (CID_USER+0x439c)
diff --git a/code/nel/tools/3d/plugin_max/plugin_max_public.sln b/code/nel/tools/3d/plugin_max/plugin_max_public.sln
index fa33445c2..732bb0430 100644
--- a/code/nel/tools/3d/plugin_max/plugin_max_public.sln
+++ b/code/nel/tools/3d/plugin_max/plugin_max_public.sln
@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual C++ Express 2008
+# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nel_3dsmax_shared", "nel_3dsmax_shared\nel_3dsmax_shared.vcproj", "{CDFC60B0-9D01-4822-ACAD-B66F7130FCAD}"
ProjectSection(ProjectDependencies) = postProject
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0} = {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}
@@ -155,6 +155,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nel_patch_edit", "nel_patch
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nel_vertex_tree_paint", "nel_vertex_tree_paint\nel_vertex_tree_paint.vcproj", "{680F9C48-975D-425A-89DF-D7AC3C093968}"
+ ProjectSection(ProjectDependencies) = postProject
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
+ {CDFC60B0-9D01-4822-ACAD-B66F7130FCAD} = {CDFC60B0-9D01-4822-ACAD-B66F7130FCAD}
+ EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms b/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms
new file mode 100644
index 000000000..b6b5e0434
--- /dev/null
+++ b/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms
@@ -0,0 +1,183 @@
+
+
+include "nel_utility.ms"
+
+fn getAbsoluteSource t =
+(
+ return (mapPaths.getFullFilePath ((getFilenameFile (filenameFromPath t)) + ".png"))
+)
+
+fn getAbsoluteDestination t =
+(
+ if ((findString t "\\\\Amiga") != undefined) then
+ (
+ return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
+ )
+ else if ((findString t "\\\\amiga") != undefined) then
+ (
+ return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
+ )
+ else if ((findString t "W:\\") != undefined) then
+ (
+ return ((getFilenamePath t) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
+ )
+ else if ((findString t "\\tronc.") != undefined) then
+ (
+ return "W:\\database\\database_proto\\stuff\\fyros\\objects\\tronc.png"
+ )
+ else if ((findString t "\\trame.") != undefined) then
+ (
+ return "W:\\database\\stuff\\lod_actors\\texture_lod\\trame.png"
+ )
+ else if ((findString t "\\PR_MO_phytopsy_tete01_Boss.") != undefined) then
+ (
+ return "W:\\database\\Stuff\\Tryker\\Agents\\_textures\\monster\\PR_MO_phytopsy_tete01_Boss.png"
+ )
+ else
+ (
+ return t
+ )
+)
+
+fn getFixedTexturePath t =
+(
+ if (doesFileExist (getAbsoluteSource t)) then
+ (
+ if not (doesFileExist (getAbsoluteDestination t)) then
+ (
+ makeDir (getFilenamePath (getAbsoluteDestination t)) all:true
+ renameFile (getAbsoluteSource t) (getAbsoluteDestination t)
+ )
+ if (doesFileExist (getAbsoluteDestination t)) then
+ (
+ if (getAbsoluteDestination t) != (getAbsoluteSource t) then
+ (
+ deleteFile (getAbsoluteSource t)
+ )
+ )
+ )
+ return (getAbsoluteDestination t)
+)
+
+fn renameTexture t =
+(
+ try
+ (
+ if (t != undefined) then
+ (
+ if (classof t == NelBitmapTexture) then
+ (
+ if (t.bitmap1FileName != "") then (t.bitmap1FileName = getFixedTexturePath t.bitmap1FileName)
+ if (t.bitmap2FileName != "") then (t.bitmap2FileName = getFixedTexturePath t.bitmap2FileName)
+ if (t.bitmap3FileName != "") then (t.bitmap3FileName = getFixedTexturePath t.bitmap3FileName)
+ if (t.bitmap4FileName != "") then (t.bitmap4FileName = getFixedTexturePath t.bitmap4FileName)
+ if (t.bitmap5FileName != "") then (t.bitmap5FileName = getFixedTexturePath t.bitmap5FileName)
+ if (t.bitmap6FileName != "") then (t.bitmap6FileName = getFixedTexturePath t.bitmap6FileName)
+ if (t.bitmap7FileName != "") then (t.bitmap7FileName = getFixedTexturePath t.bitmap7FileName)
+ if (t.bitmap8FileName != "") then (t.bitmap8FileName = getFixedTexturePath t.bitmap8FileName)
+ renameTexture t.bitmap
+ if (t.bitmap.fileName == undefined) then
+ (
+ if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
+ )
+ else if not (doesFileExist (mapPaths.getFullFilePath t.bitmap.fileName)) then
+ (
+ if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
+ else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
+ )
+ t.delegate.RGBOutput = 0
+ t.delegate.monoOutput = 1
+ t.delegate.alphasource = 2
+ )
+ else if (classof t == Reflect_Refract) then
+ (
+ if (t.bitmapName[1] != undefined) then (t.bitmapName[1] = getFixedTexturePath t.bitmapName[1])
+ if (t.bitmapName[2] != undefined) then (t.bitmapName[2] = getFixedTexturePath t.bitmapName[2])
+ if (t.bitmapName[3] != undefined) then (t.bitmapName[3] = getFixedTexturePath t.bitmapName[3])
+ if (t.bitmapName[4] != undefined) then (t.bitmapName[4] = getFixedTexturePath t.bitmapName[4])
+ if (t.bitmapName[5] != undefined) then (t.bitmapName[5] = getFixedTexturePath t.bitmapName[5])
+ if (t.bitmapName[6] != undefined) then (t.bitmapName[6] = getFixedTexturePath t.bitmapName[6])
+ if (t.outputname != undefined) then (t.outputname = getFixedTexturePath t.outputname)
+ )
+ else
+ (
+ if (t.fileName != undefined) then (t.fileName = getFixedTexturePath t.fileName)
+ if (classof t == BitmapTexture) then
+ (
+ t.RGBOutput = 0
+ t.monoOutput = 1
+ t.alphasource = 2
+ )
+ )
+ )
+ )
+ catch
+ (
+
+ )
+)
+
+
+rollout assets_png_rollout "Properties"
+(
+ fn do_it =
+ (
+ for m in getClassInstances BitmapTexture do
+ (
+ renameTexture m
+ )
+
+ for m in getClassInstances NelBitmapTexture do
+ (
+ renameTexture m
+ )
+
+ for m in getClassInstances NelMaterial do
+ (
+ renameTexture m.tTexture_1
+ renameTexture m.tTexture_2
+ renameTexture m.tTexture_3
+ renameTexture m.tTexture_4
+ renameTexture m.tTexture_5
+ renameTexture m.tTexture_6
+ renameTexture m.tTexture_7
+ renameTexture m.tTexture_8
+ m.delegate.DiffuseMapEnable = m.bEnableSlot_1
+ m.delegate.DiffuseMap = m.tTexture_1
+ m.delegate.AmbientMapEnable = m.bEnableSlot_1
+ m.delegate.AmbientMap = m.tTexture_1
+ m.delegate.SpecularMapEnable = m.bEnableSlot_2
+ m.delegate.SpecularMap = m.tTexture_2
+ m.delegate.SelfIllumMap = undefined
+ m.delegate.OpacityMap = undefined
+ m.delegate.FilterMap = undefined
+ m.delegate.BumpMap = undefined
+ m.delegate.DisplacementMap = undefined
+ m.delegate.ReflectionMap = undefined
+ m.delegate.RefractionMap = undefined
+ )
+ actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
+ actionMan.executeAction 0 "40021" -- Selection: Select All
+ actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
+ return 1
+ )
+
+ include "nel_batched_mergesave.ms"
+)
+
+assets_png_floater = newRolloutFloater "NeL Assets PNG Database" 550 874
+addrollout assets_png_rollout assets_png_floater rolledUp:false
+
diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms b/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms
new file mode 100644
index 000000000..5555a93f2
--- /dev/null
+++ b/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms
@@ -0,0 +1,251 @@
+-- This script is a base script to include to add multiple functionality to your script
+
+-- To use this script
+-- Include it in your script into the rollout at the begining.
+-- Implement a do_it function to do the job in your rollout.
+-- The function should retun -1 if an arror occured, else the count of modification done
+-- It the function returns <1, the project will not be overwritten
+
+Group "Running properties"
+(
+ RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
+
+ Label DirectoryLabel "Source directory" align:#left
+ EditText Directory "" width:500 align:#left enabled:false
+ Button BrowseDirectory "Browse..." align:#left enabled:false
+
+ CheckBox Recurse "Look in subfolders" checked:false enabled:false
+ CheckBox Test "Test only, do not save" checked:true enabled:false
+ CheckBox BackupFiles "Backup files" checked:true enabled:false
+ CheckBox StopOnError "Stop on error" checked:true enabled:false
+
+ Label ProgressText width:500 align:#left
+ ProgressBar Progress width:500 align:#left
+
+ Button GoButton "Go" width:500 align:#left
+)
+ local countModifications
+ local countErrors
+ local fileModified
+ local fileParsed
+
+ fn UpdateData =
+ (
+ if SourceFiles.state == 2 then
+ isSourceDir = true
+ else
+ isSourceDir = false
+ if Test.checked == true then
+ isTest = true
+ else
+ isTest = false
+
+ Directory.enabled = isSourceDir
+ BrowseDirectory.enabled = isSourceDir
+ Recurse.enabled = isSourceDir
+ Test.enabled = isSourceDir
+ BackupFiles.enabled = isSourceDir and (isTest == false)
+ StopOnError.enabled = isSourceDir
+ )
+
+ on SourceFiles changed state do
+ (
+ UpdateData ()
+ )
+
+ on Test changed state do
+ (
+ UpdateData ()
+ )
+
+ fn call_do_it =
+ (
+ local result
+
+ -- One more project
+ fileParsed = fileParsed + 1
+
+ -- Call it
+ result = do_it ()
+
+ -- Error ?
+ if result < 0 then
+ countErrors = countErrors + 1
+ else
+ countModifications = countModifications + result
+
+ -- Return result
+ return result
+ )
+
+ fn BackupFile file =
+ (
+ local i
+ local newFilename
+
+ i = 0
+ while true do
+ (
+ -- New file name
+ newFilename = file + ".backup_" + (i as string)
+
+ -- File exist ?
+ if (fileExist newFilename) == false then
+ (
+ if (copyFile file newFilename) == false then
+ return false
+ else
+ return true
+ )
+ i = i + 1
+ )
+ )
+
+ fn RecurseFolder currentDirectory =
+ (
+ local result
+ local file
+ local files
+
+ -- Parse files
+ files = getFiles (currentDirectory+"/*.max")
+
+ -- For each files
+ for i = 1 to files.count do
+ (
+ -- File name
+ file = files[i]
+
+ -- Progress bar
+ ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
+ Progress.value = i*100/files.count
+
+ resetMAXFile #noprompt
+
+ -- Open the max project
+ if mergeMaxFile file quiet:true == true then
+ (
+ result = call_do_it ()
+
+ -- Error ?
+ if result < 0 then
+ (
+ if StopOnError.checked == true then
+ Messagebox ("Error in file " + file)
+ )
+ else
+ (
+ -- Save the max project ?
+ if (Test.checked == false) and (result != 0) then
+ (
+ -- Backup the max project ?
+ local ok
+ ok = true
+ if BackupFiles.checked == true then
+ (
+ -- Backup the file
+ if (BackupFile file) == false then
+ (
+ -- Don't save the file because backup has failed
+ ok = false
+
+ if StopOnError.checked == true then
+ Messagebox ("Can't backup file " + file)
+
+ -- One more error
+ countErrors = countErrors + 1
+ )
+ )
+
+ -- Save the max project ?
+ if ok == true then
+ (
+ if (saveMaxFile file) == true then
+ (
+ fileModified = fileModified + 1
+ )
+ else
+ (
+ if StopOnError.checked == true then
+ Messagebox ("Can't write file " + file)
+
+ -- One more error
+ countErrors = countErrors + 1
+ )
+ )
+ )
+ )
+ )
+ else
+ (
+ if StopOnError.checked == true then
+ Messagebox ("Can't load file " + file)
+
+ -- One more error
+ countErrors = countErrors + 1
+ )
+ )
+
+ -- Parse sub directory ?
+ if (Recurse.checked == true) then
+ (
+ local directories
+
+ -- Get the directories
+ directories = getDirectories (currentDirectory+"/*")
+
+ -- For each directories
+ for dir in directories do
+ (
+ RecurseFolder dir
+ )
+ )
+ )
+
+ on BrowseDirectory pressed do
+ (
+ local dir
+ try
+ (
+ dir = getSavePath () -- caption:"Select the projects directory"
+ if dir != undefined then
+ Directory.text = dir
+ )
+ catch
+ (
+ )
+ )
+
+ on GoButton pressed do
+ (
+ -- Reset count
+ countModifications = 0
+ countErrors = 0
+ fileModified = 0
+ fileParsed = 0
+
+ -- Get files in the shape_source_directory
+ if SourceFiles.state == 2 then
+ (
+ -- Should warning user ?
+ if (SourceFiles.state == 2) and (Test.checked == false) then
+ (
+ -- Warning !
+ if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
+ RecurseFolder (adjustPathStringForScript Directory.text)
+ )
+ else
+ (
+ RecurseFolder (adjustPathStringForScript Directory.text)
+ )
+ )
+ else
+ (
+ -- Just compute the current project
+ call_do_it ()
+ )
+
+ -- Show errors
+ ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
+ Progress.value = 100
+ )
diff --git a/code/nel/tools/3d/plugin_max/tile_utility/DllEntry.cpp b/code/nel/tools/3d/plugin_max/tile_utility/DllEntry.cpp
index 71a8372dd..d1c6c7d6b 100644
--- a/code/nel/tools/3d/plugin_max/tile_utility/DllEntry.cpp
+++ b/code/nel/tools/3d/plugin_max/tile_utility/DllEntry.cpp
@@ -16,7 +16,9 @@
#include "tile_utility.h"
#include
+#include
#include "nel/misc/app_context.h"
+#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
#include
extern ClassDesc2* GetTile_utilityDesc();
@@ -35,7 +37,10 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
- new NLMISC::CApplicationContext();
+ {
+ new NLMISC::CLibraryContext(GetSharedNelContext());
+ nldebug("NeL Tile Utility: DllMain");
+ }
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
diff --git a/code/nel/tools/3d/plugin_max/tile_utility/tile_utility.vcproj b/code/nel/tools/3d/plugin_max/tile_utility/tile_utility.vcproj
index 2fdeb4366..6ec61edd2 100644
--- a/code/nel/tools/3d/plugin_max/tile_utility/tile_utility.vcproj
+++ b/code/nel/tools/3d/plugin_max/tile_utility/tile_utility.vcproj
@@ -1,7 +1,7 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("configuration")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from tools import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup build site")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
+printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
+printLog(log, "Use -- if you need to insert an empty value.")
+printLog(log, "")
+BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
+ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
+ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
+ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
+ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
+WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/")
+DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/")
+ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/")
+ClientDataDirectory = askVar(log, "Client Data Directory", ClientDataDirectory).replace("\\", "/")
+LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
+LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
+LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
+MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
+if MaxAvailable:
+ MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
+ MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
+ MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
+if os.path.isfile("configuration/buildsite.py"):
+ os.remove("configuration/buildsite.py")
+sf = open("configuration/buildsite.py", "w")
+sf.write("#!/usr/bin/python\n")
+sf.write("# \n")
+sf.write("# \\file site.py\n")
+sf.write("# \\brief Site configuration\n")
+sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
+sf.write("# \\author Jan Boon (Kaetemi)\n")
+sf.write("# Python port of game data build pipeline.\n")
+sf.write("# Site configuration.\n")
+sf.write("# \n")
+sf.write("# NeL - MMORPG Framework \n")
+sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
+sf.write("# \n")
+sf.write("# This program is free software: you can redistribute it and/or modify\n")
+sf.write("# it under the terms of the GNU Affero General Public License as\n")
+sf.write("# published by the Free Software Foundation, either version 3 of the\n")
+sf.write("# License, or (at your option) any later version.\n")
+sf.write("# \n")
+sf.write("# This program is distributed in the hope that it will be useful,\n")
+sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
+sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
+sf.write("# GNU Affero General Public License for more details.\n")
+sf.write("# \n")
+sf.write("# You should have received a copy of the GNU Affero General Public License\n")
+sf.write("# along with this program. If not, see .\n")
+sf.write("# \n")
+sf.write("\n")
+sf.write("\n")
+sf.write("# *** SITE INSTALLATION ***\n")
+sf.write("\n")
+sf.write("# Use '/' in path name, not '\'\n")
+sf.write("# Don't put '/' at the end of a directory name\n")
+sf.write("\n")
+sf.write("\n")
+sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
+sf.write("BuildQuality = " + str(BuildQuality) + "\n")
+sf.write("\n")
+sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
+sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
+sf.write("\n")
+sf.write("# Build script directory\n")
+sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
+sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
+sf.write("\n")
+sf.write("# Data build directories\n")
+sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
+sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
+sf.write("\n")
+sf.write("# Client data install directory (client/data)\n")
+sf.write("ClientDataDirectory = \"" + str(ClientDataDirectory) + "\"\n")
+sf.write("\n")
+sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n")
+sf.write("\n")
+sf.write("# Leveldesign directories\n")
+sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
+sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
+sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
+sf.write("\n")
+sf.write("# 3dsMax directives\n")
+sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
+sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
+sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
+sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
+sf.write("\n")
+sf.write("\n")
+sf.write("# end of file\n")
+sf.close()
+
+sys.path.append(WorkspaceDirectory)
+from projects import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the setup projects")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+mkPath(log, "configuration/project")
+removeFilesRecursive(log, "configuration/project")
+# For each project
+for projectName in ProjectsToProcess:
+ copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
+ os.chdir("processes")
+ try:
+ subprocess.call([ "python", "0_setup.py" ])
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ os.chdir("..")
+ try:
+ projectLog = open("processes/log.log", "r")
+ projectLogData = projectLog.read()
+ projectLog.close()
+ log.write(projectLogData)
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
+ copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
+ removeFilesRecursive(log, "configuration/project")
+printLog(log, "")
+
+log.close()
+if os.path.isfile("0_setup.log"):
+ os.remove("0_setup.log")
+shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
+shutil.move("log.log", "0_setup.log")
diff --git a/code/nel/tools/build_gamedata/1_export.py b/code/nel/tools/build_gamedata/1_export.py
new file mode 100644
index 000000000..697e175dd
--- /dev/null
+++ b/code/nel/tools/build_gamedata/1_export.py
@@ -0,0 +1,73 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Run all export processes
+# \date 2009-02-18 09:22GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all export processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("configuration")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from tools import *
+
+sys.path.append(WorkspaceDirectory)
+from projects import *
+
+# Log error
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the export processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+mkPath(log, "configuration/project")
+removeFilesRecursive(log, "configuration/project")
+# For each project
+for projectName in ProjectsToProcess:
+ copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
+ os.chdir("processes")
+ try:
+ subprocess.call([ "python", "1_export.py" ])
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ os.chdir("..")
+ try:
+ projectLog = open("processes/log.log", "r")
+ projectLogData = projectLog.read()
+ projectLog.close()
+ log.write(projectLogData)
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
+ copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
+ removeFilesRecursive(log, "configuration/project")
+printLog(log, "")
+
+log.close()
+if os.path.isfile("1_export.log"):
+ os.remove("1_export.log")
+shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_export.log")
+shutil.move("log.log", "1_export.log")
diff --git a/code/nel/tools/build_gamedata/2_build.py b/code/nel/tools/build_gamedata/2_build.py
new file mode 100644
index 000000000..914ccf522
--- /dev/null
+++ b/code/nel/tools/build_gamedata/2_build.py
@@ -0,0 +1,73 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Run all build processes
+# \date 2009-02-18 09:22GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all build processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("configuration")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from tools import *
+
+sys.path.append(WorkspaceDirectory)
+from projects import *
+
+# Log error
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the build processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+mkPath(log, "configuration/project")
+removeFilesRecursive(log, "configuration/project")
+# For each project
+for projectName in ProjectsToProcess:
+ copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
+ os.chdir("processes")
+ try:
+ subprocess.call([ "python", "2_build.py" ])
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ os.chdir("..")
+ try:
+ projectLog = open("processes/log.log", "r")
+ projectLogData = projectLog.read()
+ projectLog.close()
+ log.write(projectLogData)
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
+ copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
+ removeFilesRecursive(log, "configuration/project")
+printLog(log, "")
+
+log.close()
+if os.path.isfile("2_build.log"):
+ os.remove("2_build.log")
+shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_build.log")
+shutil.move("log.log", "2_build.log")
diff --git a/code/nel/tools/build_gamedata/3_install.py b/code/nel/tools/build_gamedata/3_install.py
new file mode 100644
index 000000000..6a2a3f3ac
--- /dev/null
+++ b/code/nel/tools/build_gamedata/3_install.py
@@ -0,0 +1,72 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Run all install processes
+# \date 2009-02-18 16:19GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all install processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("configuration")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from tools import *
+
+sys.path.append(WorkspaceDirectory)
+from projects import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the install processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+mkPath(log, "configuration/project")
+removeFilesRecursive(log, "configuration/project")
+# For each project
+for projectName in ProjectsToProcess:
+ copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
+ os.chdir("processes")
+ try:
+ subprocess.call([ "python", "3_install.py" ])
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ os.chdir("..")
+ try:
+ projectLog = open("processes/log.log", "r")
+ projectLogData = projectLog.read()
+ projectLog.close()
+ log.write(projectLogData)
+ except Exception, e:
+ printLog(log, "<" + projectName + "> " + str(e))
+ removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
+ copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
+ removeFilesRecursive(log, "configuration/project")
+printLog(log, "")
+
+log.close()
+if os.path.isfile("3_install.log"):
+ os.remove("3_install.log")
+shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_install.log")
+shutil.move("log.log", "3_install.log")
diff --git a/code/nel/tools/build_gamedata/configuration/buildsite.py b/code/nel/tools/build_gamedata/configuration/buildsite.py
new file mode 100644
index 000000000..35b585057
--- /dev/null
+++ b/code/nel/tools/build_gamedata/configuration/buildsite.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file site.py
+# \brief Site configuration
+# \date 2010-06-04-21-25-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Site configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+
+# *** SITE INSTALLATION ***
+
+# Use '/' in path name, not ''
+# Don't put '/' at the end of a directory name
+
+
+# Quality option for this site (1 for BEST, 0 for DRAFT)
+BuildQuality = 1
+
+ToolDirectories = ['R:/code/nel', 'R:/code/ryzom/tools']
+ToolSuffix = "_r.exe"
+
+# Build script directory
+ScriptDirectory = "W:/build_gamedata"
+WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
+
+# Data build directories
+DatabaseDirectory = "W:/database"
+ExportBuildDirectory = "W:/export"
+
+# Client data install directory (client/data)
+ClientDataDirectory = "S:/ryzom_client_open/user"
+
+# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)
+
+# Leveldesign directories
+LeveldesignDirectory = "L:/leveldesign"
+LeveldesignDfnDirectory = "L:/leveldesign/dfn"
+LeveldesignWorldDirectory = "L:/leveldesign/world"
+
+# 3dsMax directives
+MaxAvailable = 1
+MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
+MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
+MaxExecutable = "3dsmax.exe"
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/configuration/scripts.py b/code/nel/tools/build_gamedata/configuration/scripts.py
new file mode 100644
index 000000000..f07a94839
--- /dev/null
+++ b/code/nel/tools/build_gamedata/configuration/scripts.py
@@ -0,0 +1,232 @@
+#!/usr/bin/python
+#
+# \file export.py
+# \brief Useful scripts
+# \date 2009-02-18 09:22GMT
+# \author Jan Boon (Kaetemi)
+# Useful scripts
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+
+def printLog(log, text):
+ log.write(text + "\n")
+ print text
+
+def mkPath(log, path):
+ printLog(log, "DIR " + path)
+ distutils.dir_util.mkpath(path)
+
+def needUpdate(log, source, dest):
+ if (os.path.isfile(source)):
+ if (os.path.isfile(dest)):
+ if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
+ return 1
+ else:
+ return 0
+ return 1
+ printLog(log, "needUpdate: source doest not exist?! " + source)
+ return 0
+
+def needUpdateRemoveDest(log, source, dest):
+ if (os.path.isfile(source)):
+ if (os.path.isfile(dest)):
+ if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
+ os.remove(dest)
+ return 1
+ else:
+ return 0
+ return 1
+ printLog(log, "needUpdate: source doest not exist?! " + source)
+ return 0
+
+def needUpdateLogRemoveDest(log, source, dest):
+ if (os.path.isfile(source)):
+ if (os.path.isfile(dest)):
+ if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
+ os.remove(dest)
+ printLog(log, source + " -> " + dest)
+ return 1
+ else:
+ printLog(log, "SKIP " + dest)
+ return 0
+ printLog(log, source + " -> " + dest)
+ return 1
+ printLog(log, "needUpdate: source doest not exist?! " + source)
+ printLog(log, "SKIP " + dest)
+ return 0
+
+def copyFileList(log, dir_source, dir_target, files):
+ for fileName in files:
+ if fileName != ".svn":
+ printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
+ shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
+
+def copyFileListNoTree(log, dir_source, dir_target, files):
+ for fileName in files:
+ if fileName != ".svn":
+ printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
+ shutil.copy(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
+
+def copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files):
+ for fileName in files:
+ if fileName != ".svn" and fileName != "*.*":
+ srcFile = dir_source + "/" + fileName
+ destFile = dir_target + "/" + os.path.basename(fileName)
+ if needUpdateLogRemoveDest(log, srcFile, destFile):
+ shutil.copy(srcFile, destFile)
+
+def removeFilesRecursive(log, dir_files):
+ files = os.listdir(dir_files)
+ for fileName in files:
+ if (fileName != ".svn"):
+ if os.path.isdir(dir_files + "/" + fileName):
+ removeFilesRecursive(log, dir_files + "/" + fileName)
+ else:
+ printLog(log, "RM " + dir_files + "/" + fileName)
+ os.remove(dir_files + "/" + fileName)
+
+def copyFilesRecursive(log, dir_source, dir_target):
+ files = os.listdir(dir_source)
+ mkPath(log, dir_target)
+ for fileName in files:
+ if (fileName != ".svn"):
+ if os.path.isdir(dir_source + "/" + fileName):
+ copyFilesRecursive(log, dir_source + "/" + fileName, dir_target + "/" + fileName)
+ else:
+ printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
+ shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
+
+def copyFiles(log, dir_source, dir_target):
+ copyFileList(log, dir_source, dir_target, os.listdir(dir_source))
+
+def copyFilesExt(log, dir_source, dir_target, file_ext):
+ files = os.listdir(dir_source)
+ len_file_ext = len(file_ext)
+ for fileName in files:
+ if (fileName != ".svn") and (fileName[-len_file_ext:].lower() == file_ext.lower()):
+ printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
+ shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
+
+def copyFilesExtNoTree(log, dir_source, dir_target, file_ext):
+ files = findFiles(log, dir_source, "", file_ext)
+ copyFileListNoTree(log, dir_source, dir_target, files)
+
+def copyFilesExtNoTreeIfNeeded(log, dir_source, dir_target, file_ext):
+ files = findFiles(log, dir_source, "", file_ext)
+ copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files)
+
+def copyFilesNoTreeIfNeeded(log, dir_source, dir_target):
+ copyFileListNoTreeIfNeeded(log, dir_source, dir_target, os.listdir(dir_source))
+
+def copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext):
+ for fileName in files:
+ if fileName != ".svn" and fileName != "*.*":
+ srcFile = dir_source + "/" + fileName
+ destFile = dir_target + "/" + os.path.basename(fileName)[0:-len(file_ext)] + target_ext
+ if needUpdateLogRemoveDest(log, srcFile, destFile):
+ shutil.copy(srcFile, destFile)
+
+def copyFilesExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, file_ext, target_ext):
+ files = findFiles(log, dir_source, "", file_ext)
+ copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext)
+
+def copyFileIfNeeded(log, srcFile, destFile):
+ if needUpdateLogRemoveDest(log, srcFile, destFile):
+ shutil.copy(srcFile, destFile)
+
+def moveFileListNoTree(log, dir_source, dir_target, files):
+ for fileName in files:
+ if fileName != ".svn":
+ printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
+ shutil.move(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
+
+def moveFilesExtNoTree(log, dir_source, dir_target, file_ext):
+ files = findFiles(log, dir_source, "", file_ext)
+ moveFileListNoTree(log, dir_source, dir_target, files)
+
+def findFiles(log, dir_where, dir_sub, file_ext):
+ result = [ ]
+ files = os.listdir(dir_where + "/" + dir_sub)
+ len_file_ext = len(file_ext)
+ for fileName in files:
+ if fileName != ".svn" and fileName != "*.*":
+ filePath = dir_sub + fileName
+ fileFull = dir_where + "/" + dir_sub + fileName
+ if os.path.isfile(fileFull):
+ if fileName[-len_file_ext:].lower() == file_ext.lower():
+ result += [ filePath ]
+ elif os.path.isdir(fileFull):
+ result += findFiles(log, dir_where, filePath + "/", file_ext)
+ else:
+ printLog(log, "findFiles: file not dir or file?!" + filePath)
+ return result
+
+def findFile(log, dir_where, file_name):
+ files = os.listdir(dir_where)
+ for fileName in files:
+ if fileName != ".svn" and fileName != "*.*":
+ filePath = dir_where + "/" + fileName
+ if os.path.isfile(filePath):
+ if fileName == file_name:
+ return filePath
+ elif os.path.isdir(filePath):
+ result = findFile(log, filePath, file_name)
+ if result != "":
+ return result
+ else:
+ printLog(log, "findFile: file not dir or file?! " + filePath)
+ return ""
+
+def findTool(log, dirs_where, file_name, suffix):
+ try:
+ for dir in dirs_where:
+ tool = findFile(log, dir, file_name + suffix)
+ if tool != "":
+ printLog(log, "TOOL " + tool)
+ return tool
+ except Exception, e:
+ printLog(log, "EXCEPTION " + str(e))
+ printLog(log, "TOOL NOT FOUND " + file_name + suffix)
+ return ""
+
+def findMax(log, dir, file):
+ tool = dir + "/" + file
+ if os.path.isfile(tool):
+ printLog(log, "3DSMAX " + tool)
+ return tool
+ printLog(log, "3DSMAX NOT FOUND " + file)
+ return ""
+
+def toolLogFail(log, tool, suffix):
+ printLog(log, "FAIL " + tool + suffix + " is not found")
+
+def askVar(log, name, default):
+ sys.stdout.write(name + " (" + default + "): ")
+ line = sys.stdin.readline()
+ linestrip = line.strip()
+ if linestrip == "--":
+ log.write(name + " (" + default + "): ''\n")
+ return ""
+ elif linestrip == "":
+ log.write(name + " (" + default + "): '" + default + "'\n")
+ return default
+ else:
+ log.write(name + " (" + default + "): '" + linestrip + "'\n")
+ return linestrip
diff --git a/code/nel/tools/build_gamedata/configuration/tools.py b/code/nel/tools/build_gamedata/configuration/tools.py
new file mode 100644
index 000000000..3b9d916a7
--- /dev/null
+++ b/code/nel/tools/build_gamedata/configuration/tools.py
@@ -0,0 +1,81 @@
+#!/usr/bin/python
+#
+# \file process.py
+# \brief Tools configuration
+# \date 2009-03-10 11:33GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Tools configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+# *** PROCESS TIMEOUT ***
+SkelExportTimeout = 600000
+SwtExportTimeout = 600000
+ShapeExportTimeout = 3600000
+ZoneExportTimeout = 1800000
+ZoneBuildDependTimeout = 1800000
+ZoneBuildWeldTimeout = 60000
+ZoneLightBuildTimeout = 600000
+ZoneIgLightBuildTimeout = 600000
+SmallbankBuildTimeout = 60000
+FarbankBuildTimeout = 180000
+AnimExportTimeout = 1800000
+IgExportTimeout = 600000
+MapsBuildTimeout = 10000
+CmbExportTimeout = 60000
+RbankBuildTesselTimeout = 6000000
+RbankBuildSmoothTimeout = 6000000
+RbankBuildProclocalTimeout = 6000000
+RbankBuildProcglobalTimeout = 18000000
+RbankBuildIndoorTimeout = 18000000
+# WmapBuildTimeout = 60000
+LigoExportTimeout = 3600000
+LigoBuildTimeout = 1800000
+PacsPrimExportTimeout = 600000
+
+# *** TOOLS CONFIGURATION ***
+
+TgaToDdsTool = "tga2dds"
+BuildInterfaceTool = "build_interface"
+ExecTimeoutTool = "exec_timeout"
+BuildSmallbankTool = "build_smallbank"
+BuildFarbankTool = "build_far_bank"
+ZoneDependenciesTool = "zone_dependencies"
+ZoneWelderTool = "zone_welder"
+BuildRbankTool = "build_rbank"
+BuildIndoorRbankTool = "build_indoor_rbank"
+BuildIgBoxesTool = "build_ig_boxes"
+AiBuildWmapTool = "ai_build_wmap"
+GetNeighborsTool = "get_neighbors"
+ZoneLighterTool = "zone_lighter"
+ZoneIgLighterTool = "zone_ig_lighter"
+IgLighterTool = "ig_lighter"
+AnimBuilderTool = "anim_builder"
+TileEditTool = "tile_edit"
+BuildImagesetTool = "th_build_imageset"
+MakeSheetIdTool = "make_sheet_id"
+BuildSheetsTool = "th_build_sheets"
+BuildSoundTool = "th_build_sound"
+BuildCoarseMeshTool = "build_coarse_mesh"
+LightmapOptimizerTool = "lightmap_optimizer"
+BuildClodtexTool = "build_clodtex"
+BuildShadowSkinTool = "build_shadow_skin"
+PanoplyMakerTool = "panoply_maker"
+HlsBankMakerTool = "hls_bank_maker"
+LandExportTool = "land_export"
diff --git a/code/nel/tools/build_gamedata/processes/0_setup.py b/code/nel/tools/build_gamedata/processes/0_setup.py
new file mode 100644
index 000000000..e973547f5
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/0_setup.py
@@ -0,0 +1,80 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Run all setup processes
+# \date 2009-02-18 15:28GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all setup processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../configuration")
+sys.path.append("../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+#printLog(log, "")
+#printLog(log, "-------")
+#printLog(log, "--- Setup project")
+#printLog(log, "-------")
+#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+#printLog(log, "")
+
+#printLog(log, "")
+#printLog(log, "-------")
+#printLog(log, "--- Setup client directories")
+#printLog(log, "-------")
+#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+#printLog(log, "")
+#for dir in ClientSetupDirectories:
+# mkPath(log, ClientDataDirectory + "/" + dir)
+#printLog(log, "")
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the setup processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+# For each process
+for processName in ProcessToComplete:
+ os.chdir(processName)
+ try:
+ subprocess.call([ "python", "0_setup.py" ])
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ os.chdir("..")
+ try:
+ processLog = open(processName + "/log.log", "r")
+ processLogData = processLog.read()
+ processLog.close()
+ log.write(processLogData)
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ # subprocess.call("idle.bat")
+printLog(log, "")
+
+log.close()
diff --git a/code/nel/tools/build_gamedata/processes/1_export.py b/code/nel/tools/build_gamedata/processes/1_export.py
new file mode 100644
index 000000000..2730b560a
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/1_export.py
@@ -0,0 +1,64 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Run all export processes
+# \date 2009-02-18 09:22GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all export processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../configuration")
+sys.path.append("../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+# Log error
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the export processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+# For each process
+for processName in ProcessToComplete:
+ os.chdir(processName)
+ try:
+ subprocess.call([ "python", "1_export.py" ])
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ os.chdir("..")
+ try:
+ processLog = open(processName + "/log.log", "r")
+ processLogData = processLog.read()
+ processLog.close()
+ log.write(processLogData)
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ # subprocess.call("idle.bat")
+printLog(log, "")
+
+log.close()
diff --git a/code/nel/tools/build_gamedata/processes/2_build.py b/code/nel/tools/build_gamedata/processes/2_build.py
new file mode 100644
index 000000000..3952074b5
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/2_build.py
@@ -0,0 +1,64 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Run all build processes
+# \date 2009-02-18 09:22GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all build processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../configuration")
+sys.path.append("../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+# Log error
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the build processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+# For each process
+for processName in ProcessToComplete:
+ os.chdir(processName)
+ try:
+ subprocess.call([ "python", "2_build.py" ])
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ os.chdir("..")
+ try:
+ processLog = open(processName + "/log.log", "r")
+ processLogData = processLog.read()
+ processLog.close()
+ log.write(processLogData)
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ # subprocess.call("idle.bat")
+printLog(log, "")
+
+log.close()
diff --git a/code/nel/tools/build_gamedata/processes/3_install.py b/code/nel/tools/build_gamedata/processes/3_install.py
new file mode 100644
index 000000000..5b2464e27
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/3_install.py
@@ -0,0 +1,63 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Run all install processes
+# \date 2009-02-18 16:19GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Run all install processes
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../configuration")
+sys.path.append("../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Run the install processes")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+# For each process
+for processName in ProcessToComplete:
+ os.chdir(processName)
+ try:
+ subprocess.call([ "python", "3_install.py" ])
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ os.chdir("..")
+ try:
+ processLog = open(processName + "/log.log", "r")
+ processLogData = processLog.read()
+ processLog.close()
+ log.write(processLogData)
+ except Exception, e:
+ printLog(log, "<" + processName + "> " + str(e))
+ # subprocess.call("idle.bat")
+printLog(log, "")
+
+log.close()
diff --git a/code/nel/tools/build_gamedata/processes/anim/0_setup.py b/code/nel/tools/build_gamedata/processes/anim/0_setup.py
new file mode 100644
index 000000000..fc26202e6
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/anim/0_setup.py
@@ -0,0 +1,66 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup anim
+# \date 2009-03-10 14:56GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup anim
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup anim")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in AnimSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + AnimBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + AnimClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/anim/1_export.py b/code/nel/tools/build_gamedata/processes/anim/1_export.py
new file mode 100644
index 000000000..fd95fe95b
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/anim/1_export.py
@@ -0,0 +1,63 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export anim
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export anim
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export anim")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+Max = findMax(log, MaxDirectory, MaxExecutable)
+printLog(log, "")
+
+# For each anim directory
+printLog(log, ">>> Export anim 3dsmax <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
+for dir in AnimSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/anim/2_build.py b/code/nel/tools/build_gamedata/processes/anim/2_build.py
new file mode 100644
index 000000000..8d07a3993
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/anim/2_build.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build anim
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build anim
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build anim")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+AnimBuilder = findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
+printLog(log, "")
+
+# For each anim directory
+printLog(log, ">>> Build anim <<<")
+if AnimBuilder == "":
+ toolLogFail(log, AnimBuilderTool, ToolSuffix)
+else:
+ srcDir = ExportBuildDirectory + "/" + AnimExportDirectory
+ mkPath(log, srcDir)
+ destDir = ExportBuildDirectory + "/" + AnimBuildDirectory
+ mkPath(log, destDir)
+ subprocess.call([ AnimBuilder, srcDir, destDir, ScriptDirectory + "/configuration/zone_lighter_properties.cfg" ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/anim/3_install.py b/code/nel/tools/build_gamedata/processes/anim/3_install.py
new file mode 100644
index 000000000..ebf40642e
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/anim/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install anim
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install anim
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install anim")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install anim <<<")
+srcDir = ExportBuildDirectory + "/" + AnimBuildDirectory
+mkPath(log, srcDir)
+destDir = ClientDataDirectory + "/" + AnimClientDirectory
+mkPath(log, destDir)
+copyFilesNoTreeIfNeeded(log, srcDir, destDir)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/anim/todo_export_maxscript b/code/nel/tools/build_gamedata/processes/anim/todo_export_maxscript
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/build_gamedata/processes/cegui/0_setup.py b/code/nel/tools/build_gamedata/processes/cegui/0_setup.py
new file mode 100644
index 000000000..429063d3b
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/cegui/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup cegui
+# \date 2009-03-14-17-46-GMT
+# \author Jan Boon (Kaetemi)
+# Setup cegui
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup cegui")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in CeguiImagesetSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + CeguiImagesetClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/cegui/1_export.py b/code/nel/tools/build_gamedata/processes/cegui/1_export.py
new file mode 100644
index 000000000..329a27dbb
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/cegui/1_export.py
@@ -0,0 +1,67 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export cegui
+# \date 2009-03-14-17-46-GMT
+# \author Jan Boon (Kaetemi)
+# Export cegui
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export cegui")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# For each cegui imageset directory
+printLog(log, ">>> Export cegui imagesets <<<")
+destDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
+mkPath(log, destDir)
+for dir in CeguiImagesetSourceDirectories:
+ srcDir = DatabaseDirectory + "/" + dir
+ mkPath(log, srcDir)
+ imagesets = findFiles(log, srcDir, "", ".imageset")
+ if (len(imagesets) != 1):
+ printLog(log, "FAIL Cannot find *.imageset, folder must contain at least one and only one imageset xml file")
+ else:
+ niouname = dir.replace("/", "_")
+ newpath = destDir + "/" + niouname
+ mkPath(log, newpath)
+ copyFileIfNeeded(log, srcDir + "/" + imagesets[0], newpath + ".imageset")
+ copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".tga")
+ copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".png")
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/cegui/2_build.py b/code/nel/tools/build_gamedata/processes/cegui/2_build.py
new file mode 100644
index 000000000..0f4653d0e
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/cegui/2_build.py
@@ -0,0 +1,67 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build cegui
+# \date 2009-03-14-17-46-GMT
+# \author Jan Boon (Kaetemi)
+# Build cegui
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build cegui")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+BuildImageset = findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix)
+printLog(log, "")
+
+# For each cegui imageset directory
+printLog(log, ">>> Build cegui imagesets <<<")
+if BuildImageset == "":
+ toolLogFail(log, BuildImagesetTool, ToolSuffix)
+else:
+ srcDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
+ mkPath(log, srcDir)
+ destDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
+ mkPath(log, destDir)
+ for dir in os.listdir(srcDir):
+ if (os.path.isdir(srcDir + "/" + dir)) and dir != ".svn" and dir != "*.*":
+ mkPath(log, srcDir + "/" + dir)
+ subprocess.call([ BuildImageset, destDir + "/" + dir + ".tga", srcDir + "/" + dir ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/cegui/3_install.py b/code/nel/tools/build_gamedata/processes/cegui/3_install.py
new file mode 100644
index 000000000..7d458dced
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/cegui/3_install.py
@@ -0,0 +1,56 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install cegui
+# \date 2009-03-14-17-46-GMT
+# \author Jan Boon (Kaetemi)
+# Install cegui
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install cegui")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install cegui imagesets <<<")
+srcDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
+mkPath(log, srcDir)
+destDir = ClientDataDirectory + "/" + CeguiImagesetClientDirectory
+mkPath(log, destDir)
+copyFilesNoTreeIfNeeded(log, srcDir, destDir)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms
new file mode 100644
index 000000000..49326a260
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms
@@ -0,0 +1,269 @@
+-- Some globals
+
+NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
+ -- "0" = export me
+ -- "1" = DONT export me
+NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
+
+
+-- Allocate 20 Me for the script
+heapSize += 15000000
+
+nlErrorFilename = "output_logfile"
+nlErrorStream = openFile nlErrorFilename mode:"a"
+if nlErrorStream == undefined then
+ nlErrorStream = createFile nlErrorFilename
+
+-- Unhide category
+fn unhidecategory =
+(
+ if (geometry.count > 0) then
+ (
+ unhide geometry[1]
+ if (geometry[1].ishidden == true) then
+ max hide object toggle
+ )
+ if (shapes.count > 0) then
+ (
+ unhide shapes[1]
+ if (shapes[1].ishidden == true) then
+ max hide shape toggle
+ )
+ if (lights.count > 0) then
+ (
+ unhide lights[1]
+ if (lights[1].ishidden == true) then
+ max hide light toggle
+ )
+ if (cameras.count > 0) then
+ (
+ unhide cameras[1]
+ if (cameras[1].ishidden == true) then
+ max hide camera toggle
+ )
+ if (helpers.count > 0) then
+ (
+ unhide helpers[1]
+ if (helpers[1].ishidden == true) then
+ max hide helper toggle
+ )
+)
+
+-- Log a message
+fn nlerror message =
+(
+ if nlErrorStream != undefined then
+ (
+ format "%\n" message to:nlErrorStream
+ flush nlErrorStream
+ )
+
+ -- To the console
+ print message
+)
+
+-- Must export this node ?
+fn isToBeExported node =
+(
+ if ((classof node) == RklPatch) then
+ return false
+
+ if ((classof node) == nel_ps) then
+ return false
+
+ if ((classof node) == nel_pacs_cylinder) then
+ return false
+
+ if ((classof node) == nel_pacs_box) then
+ return false
+
+ doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+ return true
+)
+
+-- is this node flagged as a LodCharacter ??
+fn isLodCharacter node =
+(
+ isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
+ if (isCLod == undefined) then
+ return false
+ if (isCLod == "1") then
+ return true
+ return false
+)
+
+fn goClodExport =
+(
+ try
+ (
+ -- Get files in the shape_source_directory
+ files = getFiles "shape_source_directory/*.max"
+
+ -- Sort files
+ sort files
+
+ -- No file ?
+ if files.count != 0 then
+ (
+ -- For each files
+ for i = 1 to files.count do
+ (
+ try
+ (
+ -- Ok ?
+ ok = false
+
+ -- Free memory and file handles
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+
+ -- Get the tag file name
+ tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
+
+ -- Compare date with the tag file
+ if (NeLTestFileDate tag files[i]) == true then
+ (
+ -- Open the max project
+ nlerror ("Scanning file "+files[i]+" ...")
+ if loadMaxFile files[i] quiet:true == true then
+ (
+ -- Unhide category
+ unhidecategory()
+
+ tagThisFile = true
+
+ -- Unhide
+ max unhide all
+
+ -- unselect
+ max select none
+
+ -- Exported object count
+ exported = 0
+
+ -- For each node
+ for node in geometry do
+ (
+ -- It is root ?
+ if (node.parent == undefined) then
+ (
+ -- Can be exported ?
+ if (isToBeExported node == true) then
+ (
+ -- Is a Lod character?
+ if ((isLodCharacter node) == true) then
+ (
+ -- Output directory
+ output = ("output_directory_clod/"+(node.name)+".clod")
+
+ -- Compare file date
+ if (NeLTestFileDate output files[i]) == true then
+ (
+ try
+ (
+ -- Export the shape
+ if (NelExportLodCharacter node output false) == true then
+ (
+ nlerror ("OK "+output)
+ exported = exported+1
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting .clod "+node.name+" in file "+files[i])
+ tagThisFile = false
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting .clod "+node.name+" in file "+files[i])
+ tagThisFile = false
+ return 0
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("SKIPPED "+output)
+ exported = exported+1
+ )
+ )
+ )
+ )
+ )
+
+ -- Something exported
+ if (exported == 0) then
+ (
+ -- Error
+ nlerror ("WARNING no .clod exported from the file "+files[i])
+ )
+
+ -- Write a tag file
+ if tagThisFile == true then
+ (
+ tagFile = createFile tag
+ if tagFile == undefined then
+ (
+ nlerror ("WARNING can't create tag file "+tag)
+ )
+ else
+ (
+ print "toto" to: tagFile
+ close tagFile
+ )
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting .clod: can't open the file "+files[i])
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("SKIPPED BY TAG "+files[i])
+ )
+
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting .clod in file " + files[i])
+ -- break
+ )
+ )
+ )
+ else
+ (
+ nlerror ("WARNING no max file in folder shape_source_directory")
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting .clod in folder shape_source_directory")
+ return 0
+ )
+)
+
+goClodExport()
+
+nlerror ("BYE")
+
+quitMAX #noPrompt
+quitMAX () #noPrompt
+
diff --git a/code/nel/tools/build_gamedata/processes/displace/0_setup.py b/code/nel/tools/build_gamedata/processes/displace/0_setup.py
new file mode 100644
index 000000000..e84c6d787
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/displace/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup displace
+# \date 2009-03-10-21-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup displace
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup displace")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in DisplaceSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + DisplaceClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/displace/1_export.py b/code/nel/tools/build_gamedata/processes/displace/1_export.py
new file mode 100644
index 000000000..ba7b29708
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/displace/1_export.py
@@ -0,0 +1,55 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export displace
+# \date 2009-03-10-21-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export displace
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export displace")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
+for dir in DisplaceSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".tga")
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".png")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/displace/2_build.py b/code/nel/tools/build_gamedata/processes/displace/2_build.py
new file mode 100644
index 000000000..caa094059
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/displace/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build displace
+# \date 2009-03-10-21-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build displace
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build displace")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/displace/3_install.py b/code/nel/tools/build_gamedata/processes/displace/3_install.py
new file mode 100644
index 000000000..de5b34a9e
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/displace/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install displace
+# \date 2009-03-10-21-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install displace
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install displace")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install displace <<<")
+clientPath = ClientDataDirectory + "/" + DisplaceClientDirectory
+mkPath(log, clientPath)
+mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, clientPath, ".tga")
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, clientPath, ".png")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/farbank/0_setup.py b/code/nel/tools/build_gamedata/processes/farbank/0_setup.py
new file mode 100644
index 000000000..d3786d179
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/farbank/0_setup.py
@@ -0,0 +1,66 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup farbank
+# \date 2009-03-10-21-12-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup farbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup farbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for postfix in MultipleTilesPostfix:
+ mkPath(log, DatabaseDirectory + "/" + TileRootSourceDirectory + postfix)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/farbank/1_export.py b/code/nel/tools/build_gamedata/processes/farbank/1_export.py
new file mode 100644
index 000000000..cbe55ea11
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/farbank/1_export.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export farbank
+# \date 2009-03-10-21-12-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export farbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export farbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/farbank/2_build.py b/code/nel/tools/build_gamedata/processes/farbank/2_build.py
new file mode 100644
index 000000000..cc62bc0a0
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/farbank/2_build.py
@@ -0,0 +1,74 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build farbank
+# \date 2009-03-10-21-12-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build farbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build farbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+BuildFarbank = findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix)
+printLog(log, "")
+
+# For each bank export farbank
+printLog(log, ">>> Build farbank <<<")
+if ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+elif BuildFarbank == "":
+ toolLogFail(log, BuildFarbankTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
+ files = findFiles(log, ExportBuildDirectory + "/" + SmallbankExportDirectory, "", ".smallbank")
+ for file in files:
+ sourceFile = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + file
+ if os.path.isfile(sourceFile):
+ for postfix in MultipleTilesPostfix:
+ destFile = ExportBuildDirectory + "/" + FarbankBuildDirectory + "/" + file[0:-len(".smallbank")] + postfix + ".farbank"
+ if (needUpdateLogRemoveDest(log, sourceFile, destFile)):
+ mkPath(log, DatabaseDirectory + "/" + TileRootSourceDirectory + postfix)
+ subprocess.call([ ExecTimeout, str(FarbankBuildTimeout), BuildFarbank, sourceFile, destFile, "-d" + DatabaseDirectory + "/" + TileRootSourceDirectory + postfix + "/", "-p" + postfix ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/farbank/3_install.py b/code/nel/tools/build_gamedata/processes/farbank/3_install.py
new file mode 100644
index 000000000..debd350e6
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/farbank/3_install.py
@@ -0,0 +1,55 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install farbank
+# \date 2009-03-10-21-12-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install farbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install farbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install farbank <<<")
+mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
+mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + FarbankBuildDirectory, ClientDataDirectory + "/" + BankClientDirectory, ".farbank")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/font/0_setup.py b/code/nel/tools/build_gamedata/processes/font/0_setup.py
new file mode 100644
index 000000000..466444bd6
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/font/0_setup.py
@@ -0,0 +1,64 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup font
+# \date 2009-03-10-19-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# setup font
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup font")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in FontSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + FontClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/font/1_export.py b/code/nel/tools/build_gamedata/processes/font/1_export.py
new file mode 100644
index 000000000..a44ae3bbb
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/font/1_export.py
@@ -0,0 +1,51 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export font
+# \date 2009-03-10-19-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export font
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export font")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/font/2_build.py b/code/nel/tools/build_gamedata/processes/font/2_build.py
new file mode 100644
index 000000000..bdc823e81
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/font/2_build.py
@@ -0,0 +1,51 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build font
+# \date 2009-03-10-19-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build font
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build font")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/font/3_install.py b/code/nel/tools/build_gamedata/processes/font/3_install.py
new file mode 100644
index 000000000..b56978ff1
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/font/3_install.py
@@ -0,0 +1,61 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install font
+# \date 2009-03-10-19-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install font
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install font")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + FontClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install font <<<")
+for dir in FontSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".ttf")
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".afm")
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".pfb")
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".pfm")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ig_light/0_setup.py b/code/nel/tools/build_gamedata/processes/ig_light/0_setup.py
new file mode 100644
index 000000000..27f875bab
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ig_light/0_setup.py
@@ -0,0 +1,67 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup ig_light
+# \date 2009-03-11-15-16-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup ig_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup ig_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+#for dir in ig_lightSourceDirectories:
+# mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+#mkPath(log, ExportBuildDirectory + "/" + ig_lightExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + IgLightVillageBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + IgClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ig_light/1_export.py b/code/nel/tools/build_gamedata/processes/ig_light/1_export.py
new file mode 100644
index 000000000..c3229ca85
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ig_light/1_export.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export ig_light
+# \date 2009-03-11-15-16-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export ig_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export ig_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ig_light/2_build.py b/code/nel/tools/build_gamedata/processes/ig_light/2_build.py
new file mode 100644
index 000000000..0dac110d3
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ig_light/2_build.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build ig_light
+# \date 2009-03-11-15-16-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build ig_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build ig_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+IgLighter = findTool(log, ToolDirectories, IgLighterTool, ToolSuffix)
+printLog(log, "")
+
+# For each ig_light directory
+printLog(log, ">>> Build ig_light <<<")
+if IgLighter == "":
+ toolLogFail(log, IgLighterTool, ToolSuffix)
+else:
+ srcDir = ExportBuildDirectory + "/" + IgVillageBuildDirectory
+ mkPath(log, srcDir)
+ destDir = ExportBuildDirectory + "/" + IgLightVillageBuildDirectory
+ mkPath(log, destDir)
+ subprocess.call([ IgLighter, srcDir, destDir, ScriptDirectory + "/configuration/zone_lighter_properties.cfg" ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ig_light/3_install.py b/code/nel/tools/build_gamedata/processes/ig_light/3_install.py
new file mode 100644
index 000000000..2406ab170
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ig_light/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install ig_light
+# \date 2009-03-11-15-16-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install ig_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install ig_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install ig_light <<<")
+srcDir = ExportBuildDirectory + "/" + IgLightVillageBuildDirectory
+mkPath(log, srcDir)
+destDir = ClientDataDirectory + "/" + IgClientDirectory
+mkPath(log, destDir)
+copyFilesNoTreeIfNeeded(log, srcDir, destDir)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/interface/0_setup.py b/code/nel/tools/build_gamedata/processes/interface/0_setup.py
new file mode 100644
index 000000000..49de11f0d
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/interface/0_setup.py
@@ -0,0 +1,76 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup interface
+# \date 2009-03-10 14:56GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup interface
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup interface")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in InterfaceSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+for dir in InterfaceDxtcSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+for dir in InterfaceFullscreenSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+for dir in Interface3DSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + InterfaceClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/interface/1_export.py b/code/nel/tools/build_gamedata/processes/interface/1_export.py
new file mode 100644
index 000000000..a5eef4d0c
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/interface/1_export.py
@@ -0,0 +1,96 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export interface
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export interface
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export interface")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
+printLog(log, "")
+
+# For each interface directory
+printLog(log, ">>> Export interface <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
+for dir in InterfaceSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ niouname = dir.replace("/", "_")
+ newpath = ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + niouname
+ mkPath(log, newpath)
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
+printLog(log, "")
+
+# For each interface directory to compress in one DXTC
+printLog(log, ">>> Export interface dxtc <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
+for dir in InterfaceDxtcSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".tga")
+printLog(log, "")
+
+# For each interface fullscreen directory compress independently all in dds
+printLog(log, ">>> Export interface fullscreen <<<")
+if TgaToDds == "":
+ toolLogFail(log, TgaToDdsTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
+ for dir in InterfaceFullscreenSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
+ for file in files:
+ sourceFile = DatabaseDirectory + "/" + dir + "/" + file
+ destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
+printLog(log, "")
+
+# For each interface 3d directory
+printLog(log, ">>> Export interface 3d <<<")
+mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
+for dir in Interface3DSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".tga")
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/interface/2_build.py b/code/nel/tools/build_gamedata/processes/interface/2_build.py
new file mode 100644
index 000000000..2b17b7a54
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/interface/2_build.py
@@ -0,0 +1,73 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build interface
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build interface
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build interface")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+BuildInterface = findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix)
+printLog(log, "")
+
+# For each interface directory
+printLog(log, ">>> Build interface <<<")
+if BuildInterface == "":
+ toolLogFail(log, BuildInterfaceTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
+ for dir in os.listdir(ExportBuildDirectory + "/" + InterfaceExportDirectory):
+ if (os.path.isdir(ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir)) and dir != ".svn" and dir != "*.*":
+ subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceBuildDirectory + "/texture_" + dir + ".tga", ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir ])
+printLog(log, "")
+
+# For each interface directory to compress in one DXTC
+printLog(log, ">>> Build interface dxtc <<<")
+if BuildInterface == "":
+ toolLogFail(log, BuildInterfaceTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
+ subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory + "/texture_interfaces_dxtc.tga", ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/interface/3_install.py b/code/nel/tools/build_gamedata/processes/interface/3_install.py
new file mode 100644
index 000000000..a727b0afc
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/interface/3_install.py
@@ -0,0 +1,69 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install interface
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install interface
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install interface")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + InterfaceClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install interface <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory, clientPath)
+
+printLog(log, ">>> Install interface dxtc <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory, clientPath)
+
+printLog(log, ">>> Install interface fullscreen <<<")
+mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory, clientPath)
+
+printLog(log, ">>> Install interface 3d <<<")
+mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + Interface3DExportDirectory, clientPath)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ligo/0_setup.py b/code/nel/tools/build_gamedata/processes/ligo/0_setup.py
new file mode 100644
index 000000000..ecdc297f7
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ligo/0_setup.py
@@ -0,0 +1,119 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup ligo
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup ligo
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup ligo")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory)
+mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+mkPath(log, DatabaseDirectory + "/" + LigoDatabaseExportDirectory)
+mkPath(log, DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory)
+mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory)
+mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory)
+mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+if LigoExportLand != "":
+ mkPath(log, ExportBuildDirectory + "/" + LigoZoneBuildDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + LigoIgLandBuildDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + LigoIgOtherBuildDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + RbankCmbBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+
+# Setup land exporter cfg
+if LigoExportLand != "":
+ printLog(log, ">>> Setup land exporter cfg <<<")
+ mkPath(log, ScriptDirectory + "/configuration/project/generated")
+ cf = open(ScriptDirectory + "/configuration/project/generated/land_exporter.cfg", "w")
+ cf.write("\n")
+ cf.write("// Ligo settings\n")
+ cf.write("\n")
+ cf.write("OutZoneDir = \"" + ExportBuildDirectory + "/" + LigoZoneBuildDirectory + "\";\n")
+ cf.write("OutIGDir = \"" + ExportBuildDirectory + "/" + LigoIgLandBuildDirectory + "\";\n")
+ cf.write("AdditionnalIGOutDir = \"" + ExportBuildDirectory + "/" + LigoIgOtherBuildDirectory + "\";\n")
+ cf.write("\n")
+ cf.write("RefZoneDir = \"" + DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory+ "\";\n") # FIXME
+ cf.write("RefIGDir = \"" + DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory + "\";\n")
+ cf.write("AdditionnalIGInDir = \"" + DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory + "\";\n") # FIXME
+ cf.write("ContinentsDir = \"" + LeveldesignWorldDirectory + "\";\n")
+ cf.write("LigoBankDir = \"" + DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory + "\";\n") # FIXME
+ cf.write("\n")
+ cf.write("TileBankFile = \"" + DatabaseDirectory + "/" + LigoTileBankFile + "\";\n")
+ cf.write("\n")
+ cf.write("ColorMapFile = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportColormap + "\";\n")
+ cf.write("HeightMapFile1 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap1 + "\";\n")
+ cf.write("ZFactor1 = " + LigoExportZFactor1 + ";\n")
+ cf.write("HeightMapFile2 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap2 + "\";\n")
+ cf.write("ZFactor2 = " + LigoExportZFactor2 + ";\n")
+ cf.write("\n")
+ cf.write("ZoneLight = 0;\n")
+ cf.write("CellSize = 160;\n")
+ cf.write("Threshold = 1;\n")
+ cf.write("\n")
+ cf.write("DFNDir = \"" + LeveldesignDfnDirectory + "\";\n")
+ cf.write("RefCMBDir = \"" + DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory + "\";\n") # FIXME
+ cf.write("OutCMBDir = \"" + ExportBuildDirectory + "/" + RbankCmbBuildDirectory + "\";\n") # FIXME
+ cf.write("\n")
+ cf.write("ContinentFile = \"" + LeveldesignWorldDirectory + "/" + ContinentFile + "\";\n")
+ cf.write("\n")
+ cf.write("ExportCollisions = 1;\n")
+ cf.write("ExportAdditionnalIGs = 1;\n")
+ cf.write("\n")
+ cf.write("ZoneRegionFile = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportLand + "\";\n")
+ cf.write("\n")
+ cf.close()
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ligo/1_export.py b/code/nel/tools/build_gamedata/processes/ligo/1_export.py
new file mode 100644
index 000000000..77c3c9bff
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ligo/1_export.py
@@ -0,0 +1,104 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export ligo
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export ligo
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export ligo")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+if LigoExportLand == "" or LigoExportOnePass == 1:
+ # Find tools
+ Max = findMax(log, MaxDirectory, MaxExecutable)
+ ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+ printLog(log, "")
+
+ # For each directory
+ printLog(log, ">>> Export ligo 3dsmax <<<")
+
+ ligoIniPath = MaxUserDirectory + "/plugcfg/nelligo.ini"
+ mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+ mkPath(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory)
+ mkPath(log, DatabaseDirectory + "/" + LigoDatabaseExportDirectory)
+ mkPath(log, DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory)
+ mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory)
+ mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory)
+ mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory)
+ mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory)
+ printLog(log, "WRITE " + ligoIniPath)
+ ligoIni = open(ligoIniPath, "w")
+ ligoIni.write("[LigoConfig]\n")
+ ligoIni.write("LigoPath=" + DatabaseDirectory + "/" + LigoMaxSourceDirectory + "/\n")
+ ligoIni.write("LigoExportPath=" + DatabaseDirectory + "/" + LigoDatabaseExportDirectory + "/\n")
+ ligoIni.write("LigoOldZonePath=" + DatabaseDirectory + "/" + ZoneSourceDirectory + "/\n")
+ ligoIni.close()
+
+ outDirTag = ExportBuildDirectory + "/" + LigoTagExportDirectory
+ logFile = ScriptDirectory + "/processes/ligo/log.log"
+ smallBank = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + BankTileBankName + ".smallbank"
+
+ scriptSrc = "maxscript/nel_ligo_export.ms"
+ scriptDst = MaxUserDirectory + "/scripts/nel_ligo_export.ms"
+
+ if os.path.isfile(scriptDst):
+ os.remove(scriptDst)
+
+ printLog(log, "WRITE " + scriptDst)
+ sSrc = open(scriptSrc, "r")
+ sDst = open(scriptDst, "w")
+ for line in sSrc:
+ newline = line.replace("output_logfile", logFile)
+ newline = newline.replace("output_directory_tag", outDirTag)
+ newline = newline.replace("bankFilename", smallBank)
+ sDst.write(newline)
+ sSrc.close()
+ sDst.close()
+
+ printLog(log, "MAXSCRIPT " + scriptDst)
+ subprocess.call([ Max, "-U", "MAXScript", "nel_ligo_export.ms", "-q", "-mi", "-vn" ])
+
+ os.remove(scriptDst)
+
+ printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ligo/2_build.py b/code/nel/tools/build_gamedata/processes/ligo/2_build.py
new file mode 100644
index 000000000..6ec37813c
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ligo/2_build.py
@@ -0,0 +1,69 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build ligo
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build ligo
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build ligo")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+if LigoExportLand != "":
+ ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+ LandExport = findTool(log, ToolDirectories, LandExportTool, ToolSuffix)
+
+ printLog(log, ">>> Generate ligo zone <<<")
+ if LandExport == "":
+ toolLogFail(log, LandExportTool, ToolSuffix)
+ elif ExecTimeout == "":
+ toolLogfail(log, ExecTimeoutTool, ToolSuffix)
+ else:
+ subprocess.call([ ExecTimeout, str(LigoExportTimeout), LandExport, ScriptDirectory + "/configuration/project/generated/land_exporter.cfg" ])
+
+ printLog(log, ">>> Copy to zone builder <<<")
+ dirSource = ExportBuildDirectory + "/" + LigoZoneBuildDirectory
+ dirTarget = ExportBuildDirectory + "/" + ZoneExportDirectory
+ mkPath(log, dirSource)
+ mkPath(log, dirTarget)
+ copyFilesExtReplaceNoTreeIfNeeded(log, dirSource, dirTarget, ".zonel", ".zone")
+ copyFilesExtNoTreeIfNeeded(log, dirSource, dirTarget, ".zonenh")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ligo/3_install.py b/code/nel/tools/build_gamedata/processes/ligo/3_install.py
new file mode 100644
index 000000000..d4bbc433c
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ligo/3_install.py
@@ -0,0 +1,50 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install ligo
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install ligo
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install ligo")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms b/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms
new file mode 100644
index 000000000..a4aff1cb5
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms
@@ -0,0 +1,957 @@
+-- Export zones and transzones
+
+ligo = 1304892483
+ligo_passable_app = ligo
+ligo_rotate_app = 1266703978
+ligo_scale_app = 1266703979
+ligo_instance_app = 1266703980
+
+TransitionScale = #( false, false, false, false, true, false, false, false, false)
+TransitionRot = #( 2, 1, 3, 0, 1, 3, 0, 0, 0)
+TransitionPos = #( [0, 0, 0], [-1, 0, 0], [-1, -1, 0], [-1, -2, 0], [0, -2, 0], [0, -3, 0], [-1, -3, 0], [-2, -3, 0], [-3, -3, 0])
+TransitionIds = #( #( 1, 2 ), #( undefinded, 3 ), #( 5, 4 ), #( 6, 7, 8, 9 ) )
+TransitionType = #( "CornerA", "CornerA", "Flat", "CornerA", "CornerB", "CornerB", "Flat", "Flat", "CornerB")
+TransitionNumBis = #( 5, 4, 2, 3, 7, 6, 0, 1, 8)
+
+NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group
+
+tagThisFile = true
+
+-- Unhide category
+fn unhidecategory =
+(
+ if (geometry.count > 0) then
+ (
+ unhide geometry[1]
+ if (geometry[1].ishidden == true) then
+ max hide object toggle
+ )
+ if (shapes.count > 0) then
+ (
+ unhide shapes[1]
+ if (shapes[1].ishidden == true) then
+ max hide shape toggle
+ )
+ if (lights.count > 0) then
+ (
+ unhide lights[1]
+ if (lights[1].ishidden == true) then
+ max hide light toggle
+ )
+ if (cameras.count > 0) then
+ (
+ unhide cameras[1]
+ if (cameras[1].ishidden == true) then
+ max hide camera toggle
+ )
+ if (helpers.count > 0) then
+ (
+ unhide helpers[1]
+ if (helpers[1].ishidden == true) then
+ max hide helper toggle
+ )
+)
+
+-- Lower case
+fn lowercase instring =
+(
+ local upper, lower, outstring
+ upper="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ lower="abcdefghijklmnopqrstuvwxyz"
+
+ outstring = copy instring
+
+ for iii = 1 to outstring.count do
+ (
+ jjj = findString upper outstring[iii]
+ if (jjj != undefined) then
+ outstring[iii] = lower[jjj]
+ else
+ outstring[iii] = instring[iii]
+ )
+ return outstring -- value of outstring will be returned as function result
+)
+
+-- Allocate 20 Me for the script
+heapSize += 15000000
+
+nlErrorFilename = "output_logfile"
+nlErrorStream = openFile nlErrorFilename mode:"a"
+if nlErrorStream == undefined then
+ nlErrorStream = createFile nlErrorFilename
+
+-- Log a message
+fn nlerror message =
+(
+ if nlErrorStream != undefined then
+ (
+ format "%\n" message to:nlErrorStream
+ flush nlErrorStream
+ )
+
+ -- To the console
+ print message
+)
+
+-- Add properties
+fn addProperties node propsArray =
+(
+ -- The passable properties
+ if (getappdata node ligo_passable_app) != undefined then
+ append propsArray #( "passable", "yes")
+ else
+ append propsArray #( "passable", "no")
+)
+
+-- Is this node a debug markers ?
+fn isDebugMarker node =
+(
+ return matchPattern node.name pattern:"[NELLIGO]*"
+)
+
+-- Delete debug markers
+fn DeleteDebugMarkersFn =
+(
+ -- Array to delete
+ arrayToDelete = #()
+
+ -- For each error names
+ for i = 1 to rootNode.children.count do
+ (
+ -- Node id
+ id = rootNode.children.count-i+1
+
+ if (isDebugMarker rootNode.children[id]) == true then
+ (
+ append arrayToDelete rootNode.children[id]
+ )
+ )
+
+ -- For each node to delete
+ for i = 1 to arrayToDelete.count do
+ (
+ -- Node id
+ delete arrayToDelete[i]
+ )
+)
+
+-- Get the transition zone coordinate
+fn getTransitionZoneCoordinates node x y =
+(
+ -- Get nelsize
+ cellSize = NeLLigoGetCellSize ()
+
+ -- Object center
+ center = node.center
+
+ -- Get X and Y coordinates
+ x[1] = (center.x / cellSize) as Integer
+ y[1] = (center.y / cellSize) as Integer
+
+ -- Valid Y coordinate ?
+ if (y[1] < 0) or (y[1] >= TransitionIds.count) then
+ (
+ if (nodeArray != undefined) then
+ messageBox ("The zone "+nodeArray[zone].name+" is not well positionned. Check the transition scheme.") title:title_msgbox beep:true
+ return false
+ )
+ else
+ (
+ -- Valid X coordinate ?
+ if (x[1] < 0) or (x[1] >= TransitionIds[y[1]+1].count) then
+ (
+ if (nodeArray != undefined) then
+ messageBox ("The zone "+nodeArray[zone].name+" is not well positionned. Check the transition scheme.") title:title_msgbox beep:true
+ return false
+ )
+ )
+
+ return true
+)
+
+fn selectAllPatch =
+(
+ clearselection ()
+ for i in geometry do
+ (
+ if (classof i) == RklPatch then
+ (
+ if (i.isFrozen == false) then
+ (
+ selectmore i
+ )
+ )
+ )
+)
+
+
+-- Get the ig name of this object
+fn getIg node =
+(
+ igName = (getappdata node NEL3D_APPDATA_IGNAME)
+ if igName == "" then
+ (
+ return undefined
+ )
+ if (igName != undefined) then
+ return (lowercase (igName))
+ else
+ return undefined
+)
+
+
+
+
+-- Export collisions from the current loaded zone
+fn exportCollisionsFromZone outputPath filename =
+(
+ max select all
+ -- Export the collision
+ if (NelExportCollision ($selection as array) outputPath) == false then
+ (
+ -- nlerror ("WARNING No collision exported from file "+filename)
+ )
+ else
+ (
+ nlerror ("OK collision in folder "+outputPath)
+ )
+)
+
+fn buildTransitionMatrix mt transitionZone cellSize =
+(
+ copyMt = mt
+ backupPos = copyMt.pos
+ copyMt.pos = [0,0,0]
+
+ -- Scale ?
+ if TransitionScale[transitionZone] == true then
+ (
+ copyMt = scale copyMt [-1,1,1]
+ )
+
+ -- Rotate
+ if TransitionRot[transitionZone] != 0 then
+ (
+ copyMt = rotateZ copyMt (90*TransitionRot[transitionZone])
+ )
+
+ -- Translation
+ return translate copyMt ( (TransitionPos[transitionZone] * cellSize) + backupPos)
+)
+
+fn buildTransitionMatrixObj mt transitionZone cellSize =
+(
+ -- Place at the origine
+ copyMt = transMatrix (TransitionPos[transitionZone] * cellSize)
+
+ -- Center the zone
+ copyMt = translate copyMt [-cellSize/2, -cellSize/2, 0]
+
+ -- Scale ?
+ if TransitionScale[transitionZone] == true then
+ (
+ copyMt = scale copyMt [-1,1,1] true
+ )
+
+ -- Rotate
+ if TransitionRot[transitionZone] != 0 then
+ (
+ copyMt = rotateZ copyMt (90*TransitionRot[transitionZone])
+ )
+
+ -- Translation
+ copyMt = translate copyMt [cellSize/2,cellSize/2,0]
+
+ -- Compose
+ return (mt * copyMt)
+)
+
+-- Export instance groups from the current loaded zone
+fn exportInstanceGroupFromZone inputFile outputPath igName transitionZone cellSize =
+(
+ -- Unhide
+ max unhide all
+
+ -- unselect
+ max select none
+
+ -- Exported object count
+ exported = 0
+
+ -- Ig array
+ ig_array = #()
+
+ -- Scan all the ig in this project
+ for node in geometry do
+ (
+ ig = getIg node
+ if ( (ig != undefined) and (ig != "") and ( (igName == "") or (ig == igName) ) ) then
+ (
+ -- Transition ?
+ if ( ig == IgName) then
+ (
+ -- Transform the object
+ node.transform = buildTransitionMatrixObj node.transform transitionZone cellSize
+ )
+
+ -- Found ?
+ found = false
+
+ -- Already found ?
+ for j = 1 to ig_array.count do
+ (
+ if (ig_array[j]==ig) then
+ (
+ found = true
+ )
+ )
+
+ -- Found ?
+ if (found == false) then
+ (
+ append ig_array ig
+ )
+ )
+ )
+
+ for node in lights do
+ (
+ ig = getIg node
+
+ if ( (ig != undefined) and (ig != "") and ( (igName == "") or ( ig == igName) ) ) then
+ (
+ -- Transition ?
+ if ( ig == IgName) then
+ (
+ -- Transform the object
+ node.transform = buildTransitionMatrixObj node.transform transitionZone cellSize
+ )
+
+ -- Found ?
+ found = false
+
+ -- Already found ?
+ for j = 1 to ig_array.count do
+ (
+ if (ig_array[j]==ig) then
+ (
+ found = true
+ )
+ )
+
+ -- Found ?
+ if (found == false) then
+ (
+ append ig_array ig
+ )
+ )
+ )
+
+ for node in helpers do
+ (
+ ig = getIg node
+ if ( (ig != undefined) and (ig != "") and ( (igName == "") or (ig == igName) ) ) then
+ (
+ -- Transition ?
+ if (ig == IgName) then
+ (
+ -- Transform the object
+ node.transform = buildTransitionMatrixObj node.transform transitionZone cellSize
+ )
+
+ -- Found ?
+ found = false
+ -- Already found ?
+ for j = 1 to ig_array.count do
+ (
+ if (ig_array[j]==ig) then
+ (
+ found = true
+ )
+ )
+ -- Found ?
+ if (found == false) then
+ (
+ append ig_array ig
+ )
+ )
+ )
+
+
+
+ -- Have some ig ?
+ if (ig_array.count != 0) then
+ (
+ -- For each ig
+ for ig = 1 to ig_array.count do
+ (
+ if ( (igName == "") or (ig_array[ig] == IgName) ) then
+ (
+ -- Output filename
+ output = (outputPath + ig_array[ig] + ".ig")
+
+ -- Check date
+ if (NeLTestFileDate output inputFile) == true then
+ (
+ -- Select none
+ max select none
+
+ -- Select all node in this ig
+ for node in geometry do
+ (
+ -- Select it if in the ig
+ if ( (getIg node) == ig_array[ig]) then
+ selectmore node
+ )
+ -- Select all lights in this ig
+ for node in lights do
+ (
+ -- Select it if in the ig
+ if ( (getIg node) == ig_array[ig]) then
+ selectmore node
+ )
+ -- Select all helpers in this ig
+ for node in helpers do
+ (
+ -- Select it if in the ig
+ if ( (getIg node) == ig_array[ig]) then
+ selectmore node
+ )
+ -- Check export
+ try
+ (
+ -- Export the ig
+ instancegroup2export = $selection as array
+ if (NelExportInstanceGroup instancegroup2export output) == true then
+ (
+ nlerror ("OK "+output)
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting ig "+ig_array[ig]+" in file "+inputFile)
+ tagThisFile = false
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting ig "+ig_array[ig]+" in file "+inputFile)
+ tagThisFile = false
+ )
+ )
+ else
+ (
+ nlerror ("SKIPPED ligo ig "+output)
+ tagThisFile = false
+ )
+ )
+ )
+ )
+)
+
+------------------------------------------------------------------------------------------------------------------
+-- ENTRY POINT
+-- ***********
+
+ligopath = getINISetting ((GetDir #plugcfg)+"\\nelligo.ini") "LigoConfig" "LigoPath"
+if ligopath != "" then ligo_root_path = ligopath
+ligopath = getINISetting ((GetDir #plugcfg)+"\\nelligo.ini") "LigoConfig" "LigoExportPath"
+if ligopath != "" then ligo_export_path = ligopath
+
+MaxFilesList = getFiles (ligo_root_path + "*.max")
+
+
+-- EXPORT ZONES
+
+try
+(
+ -- Set the bank pathname
+ bank_filename = "bankFilename"
+ NelSetTileBank bank_filename
+
+ cellSize = NeLLigoGetCellSize ()
+
+ for curFileName in MaxFilesList do
+ (
+ -- Free memory and file handles
+ gc ()
+ resetMAXFile #noprompt
+
+
+ tokenArray = filterString (getFilenameFile curFileName) "-"
+ if (tokenArray.count == 3) and (tokenArray[1] == "zonematerial") then
+ (
+ -- Get the tag file name
+ tag = ("output_directory_tag/"+(getFilenameFile curFileName)+(getFilenameType curFileName)+".tag")
+
+ -- Compare date with the tag file
+ if (NeLTestFileDate tag curFileName) == true then
+ (
+ -- Try to tag this file
+ tagThisFile = true
+
+ resetMAXFile #noprompt
+
+ nlerror ("Scanning file "+curFileName+" ...")
+ mergeMaxFile curFileName quiet:true
+
+ -- Unhide category
+ unhidecategory()
+
+ DeleteDebugMarkersFn ()
+ selectAllPatch ()
+ -- nlerror ("EXPORT "+ (getFilenameFile curFileName))
+
+ props = #( #("zone", (tokenArray[2] + "-" + tokenArray[3])), #("material", tokenArray[2]) )
+
+ if (selection as array).count > 1 then
+ (
+ nlerror ("ERROR In file "+(getFilenameFile curFileName)+", multiple NelPatchMesh. Can't export.");
+ tagThisFile = false
+ )
+ else
+ (
+ if (selection as array).count == 0 then
+ (
+ nlerror ("WARNING In file "+(getFilenameFile curFileName)+", no NelPatchMesh to export.");
+ )
+ else
+ (
+ addProperties $ props
+
+ dstFileName = ligo_export_path + tokenArray[2] + "-" + tokenArray[3] + ".ligozone"
+
+ -- Error catching
+ try
+ (
+ -- export ligo zone
+ if (NeLLigoExportZone $ dstFileName props false false) then
+ (
+ nlerror ("OK "+ (getFilenameFile curFileName))
+ )
+ else
+ (
+ nlerror ("ERROR Error exporting ligo zone from file "+ (getFilenameFile curFileName))
+ tagThisFile = false
+ )
+
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting ligo zone "+curFileName)
+ tagThisFile = false
+ )
+
+ )
+ )
+
+ -- export matching igs
+ try
+ (
+ exportInstanceGroupFromZone curFileName (ligo_export_path + "igs\\") "" 0 cellSize
+ )
+ catch
+ (
+ nlerror("couldn't export ig for " + curFileName)
+ tagThisFile = false
+ )
+
+ -- export collisions
+ try
+ (
+ exportCollisionsFromZone (ligo_export_path + "cmb\\") curFileName
+ )
+ catch
+ (
+ nlerror("couldn't export collision for " + curFileName)
+ tagThisFile = false
+ )
+
+ -- Write a tag file
+ if tagThisFile == true then
+ (
+ tagFile = createFile tag
+ if tagFile == undefined then
+ (
+ nlerror ("WARNING can't create tag file "+tag)
+ )
+ else
+ (
+ print "toto" to: tagFile
+ close tagFile
+ )
+ )
+
+ resetMAXFile #noprompt
+ )
+ else
+ (
+ nlerror ("SKIPPED BY TAG ligozone "+ (getFilenameFile curFileName))
+ )
+ )
+ )
+
+ -- EXPORT TRANSZONES
+
+ for curFileName in MaxFilesList do
+ (
+ -- Free memory and file handles
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+
+ tokenArray = filterString (getFilenameFile curFileName) "-"
+ if (tokenArray.count == 4) and (tokenArray[1] == "zonetransition") then
+ (
+ HaveToExport = #()
+ for zone = 1 to 9 do
+ (
+ filename = tokenArray[2] + "-" + tokenArray[3] + "-" + tokenArray[4] + "-" + ((zone-1) as string)
+ filename = ligo_export_path + "zoneLigos\\" + filename + ".ligozone"
+
+ if (nelTestFileDate filename curFileName) == true then
+ (
+ append HaveToExport true
+ )
+ else
+ (
+ append HaveToExport false
+ )
+ )
+
+ -- Get the tag file name
+ tag = ("output_directory_tag/"+(getFilenameFile curFileName)+(getFilenameType curFileName)+".tag")
+
+ -- Compare date with the tag file
+ if (NeLTestFileDate tag curFileName) == true then
+ (
+ -- Try to tag this file
+ tagThisFile = true
+
+ resetMAXFile #noprompt
+
+ nlerror ("Scanning file "+curFileName+" ...")
+ mergeMaxFile curFileName quiet:true
+
+ -- Unhide category
+ unhidecategory()
+
+ DeleteDebugMarkersFn ()
+ selectAllPatch ()
+ -- nlerror ("EXPORT "+ (getFilenameFile curFileName))
+
+ -- Array of selection
+ nodeArray = #()
+ if $ == $selection then
+ (
+ nodeArray = $selection as array
+ )
+ else
+ (
+ append nodeArray $
+ )
+
+ -- Ok flag
+ ok = true
+ findOne = false
+
+ -- Cell Size
+ if cellSize != undefined then
+ (
+ -- Array of transitions zones
+ transitionZone = #()
+ for zone = 1 to 9 do
+ append transitionZone undefined
+ for zone = 1 to nodeArray.count do
+ (
+ -- Find one
+ findOne = true;
+
+ -- Get the zone coordinates
+ x = #()
+ y = #()
+ ok = getTransitionZoneCoordinates nodeArray[zone] x y
+
+ -- No error ?
+ if ok == true then
+ (
+ -- Transition number
+ id = TransitionIds[y[1]+1][x[1]+1]
+
+ -- Store it
+ if (id == undefined) then
+ (
+ nlerror ("ERROR A zone is not at the right position in "+ (getFilenameFile curFileName))
+ tagThisFile = false
+ ok = false
+ )
+ else
+ (
+ transitionZone[id] = nodeArray[zone]
+ )
+ )
+ )
+
+ -- Continue ?
+ if (ok == true) and (findOne == true) then
+ (
+ -- For each zone selected
+ for zone = 1 to 9 do
+ (
+ -- Zone name
+ zoneBaseName = tokenArray[2] + "-" + tokenArray[3] + "-" + tokenArray[4] + "-" + ((zone-1) as string)
+
+ -- Get the destination filename for export
+ filename = ligo_export_path + zoneBaseName + ".ligozone"
+
+ if (HaveToExport[zone] == true) then
+ (
+ -- Defined ?
+ if (transitionZone[zone] != undefined) then
+ (
+ -- Make an array of properties
+ props = #( #("zone", zoneBaseName), #("transname", (tokenArray[2]+"-"+tokenArray[3]) ), #("transtype", TransitionType[zone] ), #("transtype", TransitionType[zone] ), #("transnum", (TransitionNumBis[zone] as string) ) )
+
+ -- Add the properties
+ addProperties transitionZone[zone] props
+
+ -- Transform the zone
+ c = instance transitionZone[zone]
+
+ -- Change the name
+ c.name = "[NELLIGO] tmp export"
+
+ -- The matrix
+ mt = buildTransitionMatrix transitionZone[zone].transform zone cellSize
+
+ -- Scale ?
+ if TransitionScale[zone] == true then
+ (
+ setappdata c ligo_scale_app "1"
+ )
+
+ -- Rotate
+ if TransitionRot[zone] != 0 then
+ (
+ setappdata c ligo_rotate_app (TransitionRot[zone] as string)
+ )
+
+ -- Transform the node
+ c.transform = mt
+
+ -- Export the zone
+
+ -- Error catching
+ try
+ (
+ -- nlerror ("EXPORT "+ (getFilenameFile filename))
+ if (NeLLigoExportZone c filename props false false) then
+ (
+ nlerror ("OK "+ (getFilenameFile filename))
+ )
+ else
+ (
+ nlerror ("ERROR Error exporting ligo zone from file "+ (getFilenameFile filename))
+ tagThisFile = false
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting ligo zone "+curFileName)
+ tagThisFile = false
+ )
+
+ -- Delete
+ delete c
+ )
+ )
+ else
+ (
+ nlerror ("SKIPPED ligozone transition "+ (getFilenameFile filename))
+ )
+
+ -- export igs
+ try
+ (
+ exportInstanceGroupFromZone curFileName (ligo_export_path + "igs\\") (lowercase (zoneBaseName)) zone cellSize
+ )
+ catch
+ (
+ nlerror("couldn't export ig for " + curFileName)
+ tagThisFile = false
+ )
+
+ -- export collisions
+ try
+ (
+ exportCollisionsFromZone (ligo_export_path + "cmb\\") curFileName
+ )
+ catch
+ (
+ nlerror("couldn't export collision for " + curFileName)
+ tagThisFile = false
+ )
+ )
+ )
+
+ -- Write a tag file
+ if tagThisFile == true then
+ (
+ tagFile = createFile tag
+ if tagFile == undefined then
+ (
+ nlerror ("WARNING can't create tag file "+tag)
+ )
+ else
+ (
+ print "toto" to: tagFile
+ close tagFile
+ )
+ )
+ )
+
+ resetMAXFile #noprompt
+ )
+ else
+ (
+ nlerror ("SKIPPED BY TAG transition "+ (getFilenameFile curFileName))
+ )
+ )
+ )
+
+ -- EXPORT SPECIAL ZONES
+
+ for curFileName in MaxFilesList do
+ (
+ -- Free memory and file handles
+ gc ()
+ resetMAXFile #noprompt
+
+ tokenArray = filterString (getFilenameFile curFileName) "-"
+ if (tokenArray.count == 2) and (tokenArray[1] == "zonespecial") then
+ (
+ -- Get the tag file name
+ tag = ("output_directory_tag/"+(getFilenameFile curFileName)+(getFilenameType curFileName)+".tag")
+
+ -- Compare date with the tag file
+ if (NeLTestFileDate tag curFileName) == true then
+ (
+ -- Try to tag this file
+ tagThisFile = true
+
+ resetMAXFile #noprompt
+
+ nlerror ("Scanning file "+curFileName+" ...")
+ mergeMaxFile curFileName quiet:true
+
+ -- Unhide category
+ unhidecategory()
+
+ DeleteDebugMarkersFn ()
+ selectAllPatch ()
+ -- nlerror ("EXPORT "+ (getFilenameFile curFileName))
+
+ props = #( #("zone", tokenArray[2]), #("material", "special") )
+
+ if (selection as array).count > 1 then
+ (
+ nlerror ("ERROR In file "+(getFilenameFile curFileName)+", multiple NelPatchMesh. Can't export.");
+ tagThisFile = false
+ )
+ else
+ (
+ if (selection as array).count == 0 then
+ (
+ nlerror ("WARNING In file "+(getFilenameFile curFileName)+", no NelPatchMesh to export.");
+ )
+ else
+ (
+ addProperties $ props
+
+ dstFileName = ligo_export_path + tokenArray[2] + ".ligozone"
+
+ -- Error catching
+ try
+ (
+ if (NeLLigoExportZone $ dstFileName props false false) then
+ (
+ nlerror ("OK "+ (getFilenameFile curFileName))
+ )
+ else
+ (
+ nlerror ("ERROR Error exporting ligo zone from file "+ (getFilenameFile curFileName))
+ tagThisFile = false
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting ligo zone "+curFileName)
+ tagThisFile = false
+ )
+ )
+ )
+
+ -- export matching igs
+ try
+ (
+ exportInstanceGroupFromZone curFileName (ligo_export_path + "igs\\") "" 0 cellSize
+ )
+ catch
+ (
+ nlerror("couldn't export ig for " + curFileName)
+ tagThisFile = false
+ )
+
+ -- export collisions
+ try
+ (
+ exportCollisionsFromZone (ligo_export_path + "cmb\\") curFileName
+ )
+ catch
+ (
+ nlerror("couldn't export collision for " + curFileName)
+ tagThisFile = false
+ )
+
+ -- Write a tag file
+ if tagThisFile == true then
+ (
+ tagFile = createFile tag
+ if tagFile == undefined then
+ (
+ nlerror ("WARNING can't create tag file "+tag)
+ )
+ else
+ (
+ print "toto" to: tagFile
+ close tagFile
+ )
+ )
+
+ resetMAXFile #noprompt
+ )
+ else
+ (
+ nlerror ("SKIPPED BY TAG ligozone special "+ (getFilenameFile curFileName))
+ )
+ )
+ )
+)
+catch
+(
+ -- Error
+ nlerror ("ERROR fatal error exporting ligo zone in folder"+ligo_root_path)
+ tagThisFile = false
+)
+
+
+
+resetMAXFile #noprompt
+quitMAX #noPrompt
+quitMAX () #noPrompt
+
diff --git a/code/nel/tools/build_gamedata/processes/map/0_setup.py b/code/nel/tools/build_gamedata/processes/map/0_setup.py
new file mode 100644
index 000000000..a1e6dc63f
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/map/0_setup.py
@@ -0,0 +1,68 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup map
+# \date 2009-03-10 14:56GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup map
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup map")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in MapSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+for dir in MapUncompressedSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + MapBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + MapPanoplyBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + MapClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/map/1_export.py b/code/nel/tools/build_gamedata/processes/map/1_export.py
new file mode 100644
index 000000000..e8c3004c9
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/map/1_export.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export map
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export map
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export map")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/map/2_build.py b/code/nel/tools/build_gamedata/processes/map/2_build.py
new file mode 100644
index 000000000..275cc1303
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/map/2_build.py
@@ -0,0 +1,108 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build map
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build map
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build map")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+PanoplyMaker = findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix)
+HlsBankMaker = findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix)
+printLog(log, "")
+
+# For each map directory
+printLog(log, ">>> Build map compressed: compress tga and png to dds <<<")
+if TgaToDds == "":
+ toolLogFail(log, TgaToDdsTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + MapBuildDirectory)
+ for dir in MapSourceDirectories:
+ sourcePath = DatabaseDirectory + "/" + dir
+ mkPath(log, sourcePath)
+ destPath = ExportBuildDirectory + "/" + MapBuildDirectory
+ mkPath(log, destPath)
+ files = findFiles(log, sourcePath, "", ".tga")
+ for file in files:
+ sourceFile = sourcePath + "/" + file
+ destFile = destPath + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-m", "-r" + str(ReduceBitmapFactor) ])
+ files = findFiles(log, sourcePath, "", ".png")
+ for file in files:
+ sourceFile = sourcePath + "/" + file
+ destFile = destPath + "/" + os.path.basename(file)[0:-len(".png")] + ".dds"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-m", "-r" + str(ReduceBitmapFactor) ])
+printLog(log, "")
+
+printLog(log, ">>> Build map uncompressed: copy tga, png, dds <<<")
+for dir in MapSourceDirectories:
+ sourcePath = DatabaseDirectory + "/" + dir
+ mkPath(log, sourcePath)
+ destPath = ExportBuildDirectory + "/" + MapBuildDirectory
+ mkPath(log, destPath)
+ copyFilesExtNoTreeIfNeeded(log, sourcePath, destPath, ".dds")
+ copyFilesExtNoTreeIfNeeded(log, sourcePath, destPath, ".png")
+ copyFilesExtNoTreeIfNeeded(log, sourcePath, destPath, ".tga")
+
+printLog(log, ">>> Build panoply <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+printLog(log, ">>> Build panoply dds <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+printLog(log, ">>> Build hls map <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/map/3_install.py b/code/nel/tools/build_gamedata/processes/map/3_install.py
new file mode 100644
index 000000000..f69df3db2
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/map/3_install.py
@@ -0,0 +1,69 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install map
+# \date 2009-03-10 13:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install map
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install map")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + MapClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install map <<<")
+sourcePath = ExportBuildDirectory + "/" + MapBuildDirectory
+mkPath(log, sourcePath)
+copyFilesExtNoTreeIfNeeded(log, sourcePath, clientPath, ".dds")
+copyFilesExtNoTreeIfNeeded(log, sourcePath, clientPath, ".png")
+copyFilesExtNoTreeIfNeeded(log, sourcePath, clientPath, ".tga")
+
+printLog(log, ">>> Install map panoply <<<")
+mkPath(log, ExportBuildDirectory + "/" + MapPanoplyBuildDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + MapPanoplyBuildDirectory, clientPath, ".dds")
+
+printLog(log, ">>> Install map hlsbank <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/rbank/0_setup.py b/code/nel/tools/build_gamedata/processes/rbank/0_setup.py
new file mode 100644
index 000000000..793a369ba
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/rbank/0_setup.py
@@ -0,0 +1,79 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup rbank
+# \date 2009-03-10-22-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup rbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup rbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, LeveldesignWorldDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+for dir in RbankIgPaths:
+ mkPath(log, ExportBuildDirectory + "/" + dir)
+for dir in RbankShapePaths:
+ mkPath(log, ExportBuildDirectory + "/" + dir)
+mkPath(log, ExportBuildDirectory + "/" + RbankBboxBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + IgLandBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankTessellationBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankRawBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankPreprocBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankMeshBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + PacsClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/rbank/1_export.py b/code/nel/tools/build_gamedata/processes/rbank/1_export.py
new file mode 100644
index 000000000..49ca653a9
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/rbank/1_export.py
@@ -0,0 +1,60 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export rbank
+# \date 2009-03-10-22-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export rbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export rbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+printLog(log, "")
+
+# For each rbank directory
+printLog(log, ">>> Export rbank 3dsmax <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/rbank/2_build.py b/code/nel/tools/build_gamedata/processes/rbank/2_build.py
new file mode 100644
index 000000000..718e5013b
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/rbank/2_build.py
@@ -0,0 +1,250 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build rbank
+# \date 2009-03-10-22-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build rbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build rbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+BuildIgBoxes = findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix)
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+BuildRbank = findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix)
+GetNeighbors = findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix)
+BuildIndoorRbank = findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix)
+# AiBuildWmap = findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
+printLog(log, "")
+
+# Build rbank bbox
+printLog(log, ">>> Build rbank bbox <<<")
+if BuildIgBoxes == "":
+ toolLogFail(log, BuildIgBoxesTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + RbankBboxBuildDirectory)
+ cf = open("build_ig_boxes.cfg", "w")
+ cf.write("\n")
+ cf.write("Pathes = {\n")
+ for dir in RbankIgPaths:
+ mkPath(log, ExportBuildDirectory + "/" + dir)
+ cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
+ for dir in RbankShapePaths:
+ mkPath(log, ExportBuildDirectory + "/" + dir)
+ cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
+ cf.write("};\n")
+ cf.write("\n")
+ cf.write("IGs = {\n")
+ for dir in RbankIgPaths:
+ files = findFiles(log, ExportBuildDirectory + "/" + dir, "", ".ig")
+ for file in files:
+ cf.write("\t\"" + os.path.basename(file)[0:-len(".ig")] + "\", \n")
+ cf.write("};\n")
+ cf.write("\n")
+ cf.write("Output = \"" + ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox\";\n")
+ cf.write("\n")
+ cf.close()
+ subprocess.call([ BuildIgBoxes ])
+ os.remove("build_ig_boxes.cfg")
+printLog(log, "")
+
+printLog(log, ">>> Build rbank build config <<<")
+cf = open("build_rbank.cfg", "w")
+cf.write("\n")
+cf.write("// Rbank settings\n")
+cf.write("\n")
+cf.write("Verbose = " + str(RBankVerbose) + ";\n")
+cf.write("ConsistencyCheck = " + str(RBankConsistencyCheck) + ";\n")
+mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+cf.write("ZonePath = \"" + ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/\";\n")
+mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+cf.write("BanksPath = \"" + ExportBuildDirectory + "/" + SmallbankExportDirectory + "/\";\n")
+cf.write("Bank = \"" + ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + BankTileBankName + ".smallbank\";\n")
+cf.write("ZoneExt = \".zonew\";\n")
+cf.write("ZoneNHExt = \".zonenhw\";\n")
+cf.write("IGBoxes = \"" + ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox\";\n")
+mkPath(log, LeveldesignWorldDirectory)
+cf.write("LevelDesignWorldPath = \"" + LeveldesignWorldDirectory + "\";\n")
+mkPath(log, ExportBuildDirectory + "/" + IgLandBuildDirectory)
+cf.write("IgLandPath = \"" + ExportBuildDirectory + "/" + IgLandBuildDirectory + "\";\n")
+mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
+cf.write("IgVillagePath = \"" + ExportBuildDirectory + "/" + IgVillageBuildDirectory + "\";\n")
+cf.write("\n")
+mkPath(log, ExportBuildDirectory + "/" + RbankTessellationBuildDirectory)
+cf.write("TessellationPath = \"" + ExportBuildDirectory + "/" + RbankTessellationBuildDirectory + "/\";\n")
+cf.write("TessellateLevel = " + str(BuildQuality) + ";\n") # BuildQuality
+cf.write("\n")
+cf.write("WaterThreshold = 1.0;\n")
+cf.write("\n")
+cf.write("OutputRootPath = \"" + ExportBuildDirectory + "/\";\n")
+mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory)
+cf.write("SmoothDirectory = \"" + RbankSmoothBuildDirectory + "/\";\n")
+mkPath(log, ExportBuildDirectory + "/" + RbankRawBuildDirectory)
+cf.write("RawDirectory = \"" + RbankRawBuildDirectory + "/\";\n")
+cf.write("\n")
+cf.write("ReduceSurfaces = " + str(RbankReduceSurfaces) + ";\n")
+cf.write("SmoothBorders = " + str(RbankSmoothBorders) + ";\n")
+cf.write("\n")
+cf.write("ComputeElevation = " + str(RbankComputeElevation) + ";\n")
+cf.write("ComputeLevels = " + str(RbankComputeLevels) + ";\n")
+cf.write("\n")
+cf.write("LinkElements = " + str(RbankLinkElements) + ";\n")
+cf.write("\n")
+cf.write("CutEdges = " + str(RbankCutEdges) + ";\n")
+cf.write("\n")
+cf.write("UseZoneSquare = " + str(RbankUseZoneSquare) + ";\n")
+cf.write("\n")
+cf.write("// The whole landscape\n")
+cf.write("ZoneUL = \"" + RbankZoneUl + "\";\n")
+cf.write("ZoneDR = \"" + RbankZoneDr + "\";\n")
+cf.write("\n")
+mkPath(log, ExportBuildDirectory + "/" + RbankPreprocBuildDirectory)
+cf.write("PreprocessDirectory = \"" + ExportBuildDirectory + "/" + RbankPreprocBuildDirectory + "/\";\n")
+cf.write("\n")
+cf.write("// The global retriever processing settings\n")
+cf.write("GlobalRetriever = \"temp.gr\";\n")
+cf.write("RetrieverBank = \"temp.rbank\";\n")
+cf.write("\n")
+cf.write("GlobalUL = \"" + RbankZoneUl + "\";\n")
+cf.write("GlobalDR = \"" + RbankZoneDr + "\";\n")
+cf.write("\n")
+cf.write("// Which kind of stuff to do\n")
+cf.write("TessellateZones = 0;\n")
+cf.write("MoulineZones = 0;\n")
+cf.write("ProcessRetrievers = 0;\n")
+cf.write("ProcessGlobal = 0;\n")
+cf.write("\n")
+cf.write("Zones = {\n")
+mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+files = findFiles(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory, "", ".zonew")
+for file in files:
+ cf.write("\t\"" + os.path.basename(file) + "\", \n")
+cf.write("};\n")
+cf.write("\n")
+cf.write("Pathes = {\n")
+for dir in RbankIgPaths:
+ mkPath(log, ExportBuildDirectory + "/" + dir)
+ cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
+for dir in RbankShapePaths:
+ mkPath(log, ExportBuildDirectory + "/" + dir)
+ cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
+cf.write("};\n")
+cf.write("\n")
+cf.close()
+printLog(log, "")
+
+printLog(log, ">>> Build rbank check prims <<<")
+if BuildRbank == "":
+ toolLogFail(log, BuildRbankTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ subprocess.call([ ExecTimeout, str(RbankBuildTesselTimeout), BuildRbank, "-C", "-p", "-g" ])
+printLog(log, "")
+
+printLog(log, ">>> Build rbank process all passes <<<")
+if BuildRbank == "":
+ toolLogFail(log, BuildRbankTool, ToolSuffix)
+if GetNeighbors == "":
+ toolLogFail(log, GetNeighborsTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ zonefiles = findFiles(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory, "", ".zonew")
+ for zonefile in zonefiles:
+ zone = os.path.basename(zonefile)[0:-len(".zonew")]
+ lr1 = ExportBuildDirectory + "/" + RbankSmoothBuildDirectory + "/" + zone + ".lr"
+ nearzones = subprocess.Popen([ GetNeighbors, zone ], stdout = subprocess.PIPE).communicate()[0].strip().split(" ")
+ printLog(log, "ZONE " + zone + ": " + str(nearzones))
+ zone_to_build = 0
+ for nearzone in nearzones:
+ sourcePath = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/" + nearzone + ".zonew"
+ if (os.path.isfile(sourcePath)):
+ if (needUpdate(log, sourcePath, lr1)):
+ zone_to_build = 1
+ sourcePath = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/" + zone + ".zonew"
+ if zone_to_build:
+ printLog(log, sourcePath + " -> " + lr1)
+ subprocess.call([ ExecTimeout, str(RbankBuildTesselTimeout), BuildRbank, "-c", "-P", "-g", os.path.basename(zonefile) ])
+ else:
+ printLog(log, "SKIP " + lr1)
+printLog(log, "")
+
+printLog(log, ">>> Build rbank process global <<<") # TODO: Check if the LR changed?
+if BuildRbank == "":
+ toolLogFail(log, BuildRbankTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ subprocess.call([ ExecTimeout, str(RbankBuildProcglobalTimeout), BuildRbank, "-c", "-P", "-G" ])
+printLog(log, "")
+os.remove("build_rbank.cfg")
+
+printLog(log, ">>> Build rbank indoor <<<")
+if BuildIndoorRbank == "":
+ toolLogFail(log, BuildIndoorRbankTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ cf = open("build_indoor_rbank.cfg", "w")
+ cf.write("\n")
+ mkPath(log, ExportBuildDirectory + "/" + RbankMeshBuildDirectory)
+ cf.write("MeshPath = \"" + ExportBuildDirectory + "/" + RbankMeshBuildDirectory + "/\";\n")
+ cf.write("Meshes = { };\n") # *********************** TODO export CMB ********************************************
+ # mkPath(log, ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory)
+ # cf.write("OutputPath = \"" + ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory + "/\";\n")
+ mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory)
+ cf.write("OutputPath = \"" + ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/\";\n")
+ cf.write("OutputPrefix = \"unused\";\n")
+ cf.write("Merge = 1;\n")
+ mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory)
+ cf.write("MergePath = \"" + ExportBuildDirectory + "/" + RbankSmoothBuildDirectory + "/\";\n")
+ cf.write("MergeInputPrefix = \"temp\";\n")
+ # cf.write("MergeOutputPrefix = \"tempMerged\";\n")
+ cf.write("MergeOutputPrefix = \"" + RbankRbankName + "\";\n")
+ cf.write("AddToRetriever = 1;\n")
+ cf.write("\n")
+ cf.close()
+ subprocess.call([ ExecTimeout, str(RbankBuildIndoorTimeout), BuildIndoorRbank ])
+ os.remove("build_indoor_rbank.cfg")
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/rbank/3_install.py b/code/nel/tools/build_gamedata/processes/rbank/3_install.py
new file mode 100644
index 000000000..c929820cd
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/rbank/3_install.py
@@ -0,0 +1,68 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install rbank
+# \date 2009-03-10-22-43-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install rbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install rbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install rbank <<<")
+clientPath = ClientDataDirectory + "/" + PacsClientDirectory
+mkPath(log, clientPath)
+srcPath = ExportBuildDirectory + "/" + RbankOutputBuildDirectory
+mkPath(log, srcPath)
+copyFilesNoTreeIfNeeded(log, srcPath, clientPath)
+#clientPath = ClientDataDirectory + "/" + PacsClientDirectory
+#mkPath(log, clientPath)
+#srcPath = ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory
+#mkPath(log, srcPath)
+#copyFileIfNeeded(log, srcPath + "/tempMerged.rbank", clientPath + "/" + RbankRbankName + ".rbank")
+#copyFileIfNeeded(log, srcPath + "/tempMerged.gr", clientPath + "/" + RbankRbankName + ".gr")
+#for file in findFiles(log, srcPath, "", ".lr"):
+# copyFileIfNeeded(log, srcPath + "/" + file, clientPath + "/" + file.replace("tempMerged", RbankRbankName))
+# mkPath(log, ExportBuildDirectory + "/" + rbankBuildDirectory)
+# copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + rbankBuildDirectory, clientPath)
+#copyFileIfNeeded
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/shape/0_setup.py b/code/nel/tools/build_gamedata/processes/shape/0_setup.py
new file mode 100644
index 000000000..d3674c746
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/shape/0_setup.py
@@ -0,0 +1,72 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup shape
+# \date 2010-05-24 13:42GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup shape
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup shape")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in ShapeSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+for dir in MapSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ShapeTagExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ShapeExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + ShapeClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/shape/1_export.py b/code/nel/tools/build_gamedata/processes/shape/1_export.py
new file mode 100644
index 000000000..362af5ed8
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/shape/1_export.py
@@ -0,0 +1,136 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export shape
+# \date 2010-05-24 13:42GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export shape
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export shape")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Override config values for draft mode
+if BuildQuality == 0:
+ ShapeExportOptExportLighting = "false"
+ ShapeExportOptShadow = "false"
+ ShapeExportOptLightingLimit = 0
+ ShapeExportOptLumelSize = "0.25"
+ ShapeExportOptOversampling = 1
+
+if MaxAvailable:
+ # Find tools
+ Max = findMax(log, MaxDirectory, MaxExecutable)
+ # ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+ printLog(log, "")
+
+ # Export shape 3dsmax
+ printLog(log, ">>> Export shape 3dsmax <<<")
+
+ # Build paths
+ scriptSrc = "maxscript/shape_export.ms"
+ # scriptDst = MaxDirectory + "/scripts/shape_export.ms"
+ scriptDst = MaxUserDirectory + "/scripts/shape_export.ms"
+ logFile = ScriptDirectory + "/processes/shape/log.log"
+ outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory
+ mkPath(log, outDirTag)
+ outDirWithoutCoarse = ExportBuildDirectory + "/" + ShapeExportDirectory
+ mkPath(log, outDirWithoutCoarse)
+ outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
+ mkPath(log, outDirWithCoarse)
+ outDirLightmap = ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory
+ mkPath(log, outDirLightmap)
+ outDirAnim = ExportBuildDirectory + "/" + ShapeAnimExportDirectory
+ mkPath(log, outDirAnim)
+
+ tagList = findFiles(log, outDirTag, "", ".tag")
+ tagLen = len(tagList)
+
+ # For each directoy
+ if os.path.isfile(scriptDst):
+ os.remove(scriptDst)
+ for dir in ShapeSourceDirectories:
+ tagDiff = 1
+ shapeSourceDir = DatabaseDirectory + "/" + dir
+ mkPath(log, shapeSourceDir)
+ sSrc = open(scriptSrc, "r")
+ sDst = open(scriptDst, "w")
+ for line in sSrc:
+ newline = line.replace("output_logfile", logFile)
+ newline = newline.replace("shape_source_directory", shapeSourceDir)
+ newline = newline.replace("output_directory_tag", outDirTag)
+ newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse)
+ newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse)
+ newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting)
+ newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow)
+ newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit))
+ newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize)
+ newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling))
+ newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog)
+ newline = newline.replace("shape_lightmap_path", outDirLightmap)
+ newline = newline.replace("output_directory_anim", outDirAnim)
+ sDst.write(newline)
+ sSrc.close()
+ sDst.close()
+ while tagDiff > 0:
+ printLog(log, "MAXSCRIPT " + scriptDst)
+ subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
+ tagList = findFiles(log, outDirTag, "", ".tag")
+ newTagLen = len(tagList)
+ tagDiff = newTagLen - tagLen
+ tagLen = newTagLen
+ printLog(log, "Exported " + str(tagDiff) + " .max files!")
+ os.remove(scriptDst)
+
+ # Export clod 3dsmax
+ printLog(log, ">>> Export character lod shape files (.clod) from Max <<<")
+ printLog(log, "********************************")
+ printLog(log, "******** TODO ********")
+ printLog(log, "********************************")
+
+ # cat ../clodbank/maxscript/clod_export.ms
+ #| sed -e "s&shape_source_directory&$database_directory/$i&g"
+ #| sed -e "s&output_directory_clod&$build_gamedata_directory/processes/shape/clod&g"
+ #| sed -e "s&output_directory_tag&$build_gamedata_directory/processes/shape/tag&g"
+ # > $max_directory/scripts/clod_export.ms
+
+
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/shape/2_build.py b/code/nel/tools/build_gamedata/processes/shape/2_build.py
new file mode 100644
index 000000000..10f52735f
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/shape/2_build.py
@@ -0,0 +1,118 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build shape
+# \date 2010-05-24 13:42GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build shape
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build shape")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+BuildShadowSkin = findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
+BuildClodtex = findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
+LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
+TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
+BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
+
+if DoBuildShadowSkin:
+ printLog(log, ">>> BuildShadowSkin <<<")
+ printLog(log, "********************************")
+ printLog(log, "******** TODO ********")
+ printLog(log, "********************************")
+
+if ClodConfigFile != "":
+ printLog(log, ">>> BuildClodtex <<<")
+ printLog(log, "********************************")
+ printLog(log, "******** TODO ********")
+ printLog(log, "********************************")
+
+printLog(log, ">>> LightmapOptimizer <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+printLog(log, ">>> TgaToDds <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+
+if 1: # todo: CoarseMeshTextureNames length > 0 ...
+ printLog(log, ">>> Build coarse meshes <<<")
+ shapeWithCoarseMesh = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
+ mkPath(log, shapeWithCoarseMesh)
+ shapeWithCoarseMeshBuilded = ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory
+ mkPath(log, shapeWithCoarseMeshBuilded)
+ cf = open("config_generated.cfg", "w")
+ cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n")
+ cf.write("\n")
+ cf.write("search_path = \n")
+ cf.write("{\n")
+ cf.write("\t\"" + shapeWithCoarseMesh + "\", \n")
+ for dir in MapSourceDirectories:
+ cf.write("\t\"" + DatabaseDirectory + "/" + dir + "\", \n")
+ cf.write("};\n")
+ cf.write("\n")
+ cf.write("list_mesh = \n")
+ cf.write("{\n")
+ # For each shape with coarse mesh
+ files = findFiles(log, shapeWithCoarseMesh, "", ".shape")
+ for file in files:
+ sourceFile = shapeWithCoarseMesh + "/" + file
+ if os.path.isfile(sourceFile):
+ destFile = shapeWithCoarseMeshBuilded + "/" + file
+ cf.write("\t\"" + file + "\", \"" + destFile + "\", \n")
+ cf.write("};\n")
+ cf.write("\n")
+ cf.write("output_textures = \n")
+ cf.write("{\n")
+ # For each shape with coarse mesh
+ for tn in CoarseMeshTextureNames:
+ cf.write("\t\"" + shapeWithCoarseMesh + "/" + tn + ".tga\", \n")
+ cf.write("};\n")
+ cf.close()
+ subprocess.call([ BuildCoarseMesh, "config_generated.cfg" ])
+ os.remove("config_generated.cfg")
+ for tn in CoarseMeshTextureNames:
+ subprocess.call([ TgaToDds, shapeWithCoarseMesh + "/" + tn + ".tga", "-o", shapeWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ])
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/shape/3_install.py b/code/nel/tools/build_gamedata/processes/shape/3_install.py
new file mode 100644
index 000000000..de352fcab
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/shape/3_install.py
@@ -0,0 +1,70 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install shape
+# \date 2010-05-24 13:42GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install shape
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install shape")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + ShapeClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install shape <<<")
+mkPath(log, ExportBuildDirectory + "/" + ShapeExportDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeExportDirectory, clientPath, ".shape")
+mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory, clientPath, ".shape")
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory, clientPath, ".dds")
+
+#if test "$lightmap_install_directory"; then
+# mkdir $client_directory/$lightmap_install_directory 2>> log.log 2> /dev/null
+# cp -u -p -R lightmap_16_bits/. $client_directory/$lightmap_install_directory 2>> log.log
+#fi
+
+mkPath(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory, clientPath, ".anim")
+
+# ls anim | grep ".anim" >> $client_directory/auto_animations_list.txt
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms
new file mode 100644
index 000000000..f8af9e878
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms
@@ -0,0 +1,511 @@
+-- Some globals
+
+NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
+ -- "0" = is not an accelerator and IS NOT clusterized (always visible)
+ -- "1" = is an accelerator type PORTAL
+ -- "2" = is an accelerator type CLUSTER
+ -- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
+ -- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
+ -- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
+ -- "17" = is an accelerator type PORTAL DYNAMIC
+
+NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
+ -- "0" = export me
+ -- "1" = DONT export me
+
+NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
+NEL3D_APPDATA_LOD = 1423062537
+NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
+NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
+NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
+NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
+NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
+NEL3D_APPDATA_COLLISION = 1423062613
+NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
+NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617
+
+-- Allocate 20 Me for the script
+heapSize += 15000000
+
+nlErrorFilename = "output_logfile"
+nlErrorStream = openFile nlErrorFilename mode:"a"
+if nlErrorStream == undefined then
+ nlErrorStream = createFile nlErrorFilename
+
+-- Unhide category
+fn unhidecategory =
+(
+ if (geometry.count > 0) then
+ (
+ unhide geometry[1]
+ if (geometry[1].ishidden == true) then
+ max hide object toggle
+ )
+ if (shapes.count > 0) then
+ (
+ unhide shapes[1]
+ if (shapes[1].ishidden == true) then
+ max hide shape toggle
+ )
+ if (lights.count > 0) then
+ (
+ unhide lights[1]
+ if (lights[1].ishidden == true) then
+ max hide light toggle
+ )
+ if (cameras.count > 0) then
+ (
+ unhide cameras[1]
+ if (cameras[1].ishidden == true) then
+ max hide camera toggle
+ )
+ if (helpers.count > 0) then
+ (
+ unhide helpers[1]
+ if (helpers[1].ishidden == true) then
+ max hide helper toggle
+ )
+)
+
+-- Log a message
+fn nlerror message =
+(
+ if nlErrorStream != undefined then
+ (
+ format "%\n" message to:nlErrorStream
+ flush nlErrorStream
+ )
+
+ -- To the console
+ print message
+)
+
+-- This node is n accelerator ?
+fn isAccelerator node =
+(
+ accel = getappdata node NEL3D_APPDATA_ACCEL
+ if (accel != undefined) then
+ (
+ if (accel == "0") or (accel == "32") then
+ return false
+ else
+ return true
+ )
+ return false
+)
+
+-- Must export this node ?
+fn isToBeExported node =
+(
+ if (isAccelerator node) == true then
+ return false
+
+ if ((classof node) == RklPatch) then
+ return false
+
+ if ((classof node) == nel_ps) then
+ return false
+
+ if ((classof node) == nel_pacs_cylinder) then
+ return false
+
+ if ((classof node) == nel_pacs_box) then
+ return false
+
+ doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ doNotExport = getappdata node NEL3D_APPDATA_COLLISION
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ return true
+)
+
+-- Must export this node ?
+fn isAnimToBeExported node =
+(
+ automaticAnimation = getappdata node NEL3D_APPDATA_AUTOMATIC_ANIMATION
+ if (automaticAnimation == undefined) then
+ return false
+ if (automaticAnimation == "0") then
+ return false
+
+ if (isAccelerator node) == true then
+ return false
+
+ if ((classof node) == nel_pacs_cylinder) then
+ return false
+
+ if ((classof node) == nel_pacs_box) then
+ return false
+
+ doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ doNotExport = getappdata node NEL3D_APPDATA_COLLISION
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ return true
+)
+
+-- Cast shadow ?
+fn isCastShadow node =
+(
+ if (classof node == nel_ps) then
+ return false
+
+ if (isAccelerator node) == true then
+ (
+ return false
+ )
+ else
+ (
+ return true
+ )
+)
+
+-- List the lod
+lod_array = #()
+
+-- is a lod ?
+fn isLod node =
+(
+ for i = 1 to lod_array.count do
+ (
+ if (lod_array[i] == node) then
+ return true
+ )
+ return false
+)
+
+-- have a coarse mesh ?
+fn haveCoarseMesh node =
+(
+ -- Get lod count
+ nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
+ if (nodeCount != undefined) then
+ (
+ -- For each lod
+ nodeCountNum = nodeCount as Integer
+ for lod = 1 to nodeCountNum do
+ (
+ -- Get the lod
+ lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
+
+ -- Exist ?
+ if (lod != undefined) then
+ (
+ -- Select a node
+ nd = execute ("$'"+lod+"'")
+
+ -- Node exist ?
+ if (nd != undefined) then
+ (
+ -- Is a coarse mesh ?
+ if (getappdata nd NEL3D_APPDATA_LOD_COARSE_MESH == "1") then
+ return true
+ )
+ )
+ )
+ )
+ return false
+)
+
+fn goShapeExport =
+(
+ try
+ (
+ -- Get files in the shape_source_directory
+ files = getFiles "shape_source_directory/*.max"
+
+ -- Sort files
+ sort files
+
+ -- No file ?
+ if files.count != 0 then
+ (
+ -- For each files
+ for i = 1 to files.count do
+ (
+ try
+ (
+ -- Delete lod files
+ lod_array = #()
+
+ -- Ok ?
+ ok = false
+
+ -- Free memory and file handles
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+
+ -- Get the tag file name
+ tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
+
+ -- Compare date with the tag file
+ if (NeLTestFileDate tag files[i]) == true then
+ (
+ -- Open the max project
+ nlerror ("Scanning file "+files[i]+" ...")
+ if loadMaxFile files[i] quiet:true == true then
+ (
+ -- Unhide category
+ unhidecategory()
+
+ -- Unhide
+ max unhide all
+
+ -- unselect
+ max select none
+
+ -- Exported object count
+ exported = 0
+
+ -- Add the lod
+ for node in geometry do
+ (
+ -- Get lod count
+ nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
+ if (nodeCount != undefined) then
+ (
+ -- For each lod
+ nodeCountNum = nodeCount as Integer
+ for lod = 1 to nodeCountNum do
+ (
+ -- Get the lod
+ lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
+
+ -- Exist ?
+ if (lod != undefined) then
+ (
+ -- Select a node
+ try
+ (
+ nd = execute ("$'"+lod+"'")
+ )
+ catch
+ (
+ nlerror ("Error in Execute $'"+lod+"' from node "+node.name)
+ nd = undefined
+ )
+
+ -- Node exist ?
+ if (nd != undefined) then
+ (
+ append lod_array nd
+ )
+ )
+ )
+ )
+ )
+
+ -- Select objects for shadows
+ for node in geometry do
+ (
+ if (node.parent == undefined) then
+ (
+ -- Cast shadow ?
+ if (isCastShadow node == true) then
+ (
+ -- Select this node
+ selectmore node
+ )
+ )
+ )
+
+ -- Tag this file ?
+ tagThisFile = true
+
+ -- Array of node to export
+ array_node = #()
+
+ -- Add geometry
+ for node in geometry do
+ append array_node node
+
+ -- Add shapes
+ for node in shapes do
+ append array_node node
+
+ -- For each node
+ for node in array_node do
+ (
+ -- It is root ?
+ if (node.parent == undefined) then
+ (
+ -- Is not a skeleton ?
+ if (node.name != "Bip01") then
+ (
+ -- Can be exported ?
+ if (isToBeExported node == true) then
+ (
+ -- Not a lod ?
+ if ((isLod node) == false) then
+ (
+ -- Output directory
+ if (haveCoarseMesh node) == true then
+ output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape")
+ else
+ output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape")
+
+ -- Compare file date
+ if (NeLTestFileDate output files[i]) == true then
+ (
+ try
+ (
+ -- Export the shape
+ if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then
+ (
+ nlerror ("OK "+output)
+ exported = exported+1
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting shape "+node.name+" in file "+files[i])
+ tagThisFile = false
+ return 0
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+files[i])
+ tagThisFile = false
+ return 0
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("SKIPPED "+output)
+ exported = exported+1
+ )
+ )
+ )
+ )
+ )
+ )
+
+ -- Export default animations
+
+ for node in objects do
+ (
+ -- Can export it ?
+ if (isAnimToBeExported node) == true then
+ (
+ -- Anim output directory
+ output = ("output_directory_anim/"+(node.name)+".anim")
+
+ -- Export the animation
+ if (NelExportAnimation #(node) output false) == false then
+ (
+ nlerror ("ERROR exporting animation "+output)
+ return 0
+ )
+ else
+ (
+ nlerror ("OK "+output)
+ )
+ )
+ )
+
+ -- Write a tag file
+ if tagThisFile == true then
+ (
+ tagFile = createFile tag
+ if tagFile == undefined then
+ (
+ nlerror ("WARNING can't create tag file "+tag)
+ )
+ else
+ (
+ print "toto" to: tagFile
+ close tagFile
+ )
+ )
+
+ -- Something exported
+ if exported == 0 then
+ (
+ -- Error
+ nlerror ("WARNING no shape exported from the file "+files[i])
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting shape: can't open the file "+files[i])
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("SKIPPED BY TAG "+files[i])
+ )
+
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting shape in file " + files[i])
+ -- return 0
+ )
+ )
+ )
+ else
+ (
+ nlerror ("WARNING no max file in folder shape_source_directory")
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fatal error exporting shape in folder shape_source_directory")
+ return 0
+ )
+)
+
+goShapeExport()
+
+nlerror ("BYE")
+
+quitMAX #noPrompt
+quitMAX () #noPrompt
+
diff --git a/code/nel/tools/build_gamedata/processes/sheet_id/0_setup.py b/code/nel/tools/build_gamedata/processes/sheet_id/0_setup.py
new file mode 100644
index 000000000..93b8d3d7c
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheet_id/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup sheet_id
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup sheet_id
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup sheet_id")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, LeveldesignDirectory)
+mkPath(log, LeveldesignDfnDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + SheetIdClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheet_id/1_export.py b/code/nel/tools/build_gamedata/processes/sheet_id/1_export.py
new file mode 100644
index 000000000..183664f26
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheet_id/1_export.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export sheet_id
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export sheet_id
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export sheet_id")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py b/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py
new file mode 100644
index 000000000..f2f210b99
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py
@@ -0,0 +1,64 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build sheet_id
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build sheet_id
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build sheet_id")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+MakeSheetId = findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix)
+printLog(log, "")
+
+# For each sheet_id directory
+printLog(log, ">>> Build sheet_id <<<")
+if MakeSheetId == "":
+ toolLogFail(log, MakeSheetIdTool, ToolSuffix)
+else:
+ mkPath(log, LeveldesignDirectory)
+ mkPath(log, LeveldesignDfnDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
+ subprocess.call([ MakeSheetId, "-c" + ScriptDirectory + "/configuration/make_sheet_id.cfg", "-o" + ExportBuildDirectory + "/" + SheetIdBuildDirectory + "/" + "sheet_id.bin", LeveldesignDirectory ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheet_id/3_install.py b/code/nel/tools/build_gamedata/processes/sheet_id/3_install.py
new file mode 100644
index 000000000..e79124c61
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheet_id/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install sheet_id
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install sheet_id
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install sheet_id")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + SheetIdClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install sheet_id <<<")
+mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory, clientPath, ".bin")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheets/0_setup.py b/code/nel/tools/build_gamedata/processes/sheets/0_setup.py
new file mode 100644
index 000000000..4151a89ee
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheets/0_setup.py
@@ -0,0 +1,66 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup sheets
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup sheets
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup sheets")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, LeveldesignDirectory)
+mkPath(log, LeveldesignDfnDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + SheetsClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheets/1_export.py b/code/nel/tools/build_gamedata/processes/sheets/1_export.py
new file mode 100644
index 000000000..22c067ae3
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheets/1_export.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export sheets
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export sheets
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export sheets")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheets/2_build.py b/code/nel/tools/build_gamedata/processes/sheets/2_build.py
new file mode 100644
index 000000000..8530d8604
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheets/2_build.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build sheets
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build sheets
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build sheets")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+BuildSheets = findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix)
+printLog(log, "")
+
+# For each sheets directory
+printLog(log, ">>> Build sheets <<<")
+if BuildSheets == "":
+ toolLogFail(log, BuildSheetsTool, ToolSuffix)
+else:
+ mkPath(log, LeveldesignDirectory)
+ mkPath(log, LeveldesignDfnDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
+ subprocess.call([ BuildSheets, LeveldesignDirectory, LeveldesignDfnDirectory, ExportBuildDirectory + "/" + SheetIdBuildDirectory, ExportBuildDirectory + "/" + SheetsBuildDirectory ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sheets/3_install.py b/code/nel/tools/build_gamedata/processes/sheets/3_install.py
new file mode 100644
index 000000000..326af190a
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sheets/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install sheets
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install sheets
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install sheets")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + SheetsClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install sheets <<<")
+mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SheetsBuildDirectory, clientPath, ".packed_sheets")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/skel/0_setup.py b/code/nel/tools/build_gamedata/processes/skel/0_setup.py
new file mode 100644
index 000000000..43de0b7ca
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/skel/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup skel
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup skel
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup skel")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in SkelSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + SkelClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/skel/1_export.py b/code/nel/tools/build_gamedata/processes/skel/1_export.py
new file mode 100644
index 000000000..643bfc556
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/skel/1_export.py
@@ -0,0 +1,63 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export skel
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export skel
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export skel")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+Max = findMax(log, MaxDirectory, MaxExecutable)
+printLog(log, "")
+
+# For each skel directory
+printLog(log, ">>> Export skel 3dsmax <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
+for dir in SkelSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/skel/2_build.py b/code/nel/tools/build_gamedata/processes/skel/2_build.py
new file mode 100644
index 000000000..9557f3b29
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/skel/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build skel
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build skel
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build skel")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/skel/3_install.py b/code/nel/tools/build_gamedata/processes/skel/3_install.py
new file mode 100644
index 000000000..d96b7d5e0
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/skel/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install skel
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install skel
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install skel")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + SkelClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install skel <<<")
+mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SkelExportDirectory, clientPath)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/skel/todo_export_maxscript b/code/nel/tools/build_gamedata/processes/skel/todo_export_maxscript
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/build_gamedata/processes/smallbank/0_setup.py b/code/nel/tools/build_gamedata/processes/smallbank/0_setup.py
new file mode 100644
index 000000000..d68485a6d
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/smallbank/0_setup.py
@@ -0,0 +1,64 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup smallbank
+# \date 2009-03-10-20-54-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup smallbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup smallbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, DatabaseDirectory + "/" + BankSourceDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/smallbank/1_export.py b/code/nel/tools/build_gamedata/processes/smallbank/1_export.py
new file mode 100644
index 000000000..5598dab23
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/smallbank/1_export.py
@@ -0,0 +1,72 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export smallbank
+# \date 2009-03-10-20-54-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export smallbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export smallbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+BuildSmallbank = findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix)
+printLog(log, "")
+
+# For each bank export smallbank
+printLog(log, ">>> Export smallbank <<<")
+if ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+elif BuildSmallbank == "":
+ toolLogFail(log, BuildSmallbankTool, ToolSuffix)
+else:
+ mkPath(log, DatabaseDirectory + "/" + BankSourceDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+ files = findFiles(log, DatabaseDirectory + "/" + BankSourceDirectory, "", ".bank")
+ for file in files:
+ sourceFile = DatabaseDirectory + "/" + BankSourceDirectory + "/" + file
+ if os.path.isfile(sourceFile):
+ destFile = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + file[0:-len(".bank")] + ".smallbank"
+ if (needUpdateLogRemoveDest(log, sourceFile, destFile)):
+ subprocess.call([ ExecTimeout, str(SmallbankBuildTimeout), BuildSmallbank, sourceFile, destFile, DatabaseDirectory + "/" + TileRootSourceDirectory + "/" ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/smallbank/2_build.py b/code/nel/tools/build_gamedata/processes/smallbank/2_build.py
new file mode 100644
index 000000000..a158ada96
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/smallbank/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build smallbank
+# \date 2009-03-10-20-54-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build smallbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build smallbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/smallbank/3_install.py b/code/nel/tools/build_gamedata/processes/smallbank/3_install.py
new file mode 100644
index 000000000..84b30b47d
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/smallbank/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install smallbank
+# \date 2009-03-10-20-54-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install smallbank
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install smallbank")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + BankClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install smallbank <<<")
+mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SmallbankExportDirectory, clientPath, ".smallbank")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sound/0_setup.py b/code/nel/tools/build_gamedata/processes/sound/0_setup.py
new file mode 100644
index 000000000..b9e467725
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sound/0_setup.py
@@ -0,0 +1,68 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup sound
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup sound
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup sound")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, LeveldesignDirectory)
+mkPath(log, LeveldesignDfnDirectory)
+mkPath(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + SoundSheetsClientDirectory)
+mkPath(log, ClientDataDirectory + "/" + SoundSamplebanksClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sound/1_export.py b/code/nel/tools/build_gamedata/processes/sound/1_export.py
new file mode 100644
index 000000000..60193669e
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sound/1_export.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export sound
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export sound
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export sound")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sound/2_build.py b/code/nel/tools/build_gamedata/processes/sound/2_build.py
new file mode 100644
index 000000000..95aa0e9e4
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sound/2_build.py
@@ -0,0 +1,67 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build sound
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build sound
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build sound")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+BuildSound = findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix)
+printLog(log, "")
+
+# For each sound directory
+printLog(log, ">>> Build sound <<<")
+if BuildSound == "":
+ toolLogFail(log, BuildSoundTool, ToolSuffix)
+else:
+ mkPath(log, LeveldesignDirectory)
+ mkPath(log, LeveldesignDfnDirectory)
+ mkPath(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
+ subprocess.call([ BuildSound, LeveldesignDirectory, LeveldesignDfnDirectory, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory ])
+ moveFilesExtNoTree(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory, ".sample_bank")
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/sound/3_install.py b/code/nel/tools/build_gamedata/processes/sound/3_install.py
new file mode 100644
index 000000000..c32415bd7
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/sound/3_install.py
@@ -0,0 +1,60 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install sound
+# \date 2009-06-03 10:47GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install sound
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install sound")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install sound packed_sheets <<<")
+mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
+mkPath(log, ClientDataDirectory + "/" + SoundSheetsClientDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory, ClientDataDirectory + "/" + SoundSheetsClientDirectory, ".packed_sheets")
+
+printLog(log, ">>> Install sound samplebanks <<<")
+mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
+mkPath(log, ClientDataDirectory + "/" + SoundSamplebanksClientDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory, ClientDataDirectory + "/" + SoundSamplebanksClientDirectory, ".sample_bank")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/swt/0_setup.py b/code/nel/tools/build_gamedata/processes/swt/0_setup.py
new file mode 100644
index 000000000..6f67165f3
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/swt/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup swt
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup swt
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup skeleton weigths")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in SwtSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + SwtClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/swt/1_export.py b/code/nel/tools/build_gamedata/processes/swt/1_export.py
new file mode 100644
index 000000000..cb5a5b162
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/swt/1_export.py
@@ -0,0 +1,63 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export swt
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export swt
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export skeleton weigths")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+Max = findMax(log, MaxDirectory, MaxExecutable)
+printLog(log, "")
+
+# For each swt directory
+printLog(log, ">>> Export skeleton weigths 3dsmax <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
+for dir in SwtSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/swt/2_build.py b/code/nel/tools/build_gamedata/processes/swt/2_build.py
new file mode 100644
index 000000000..c2b2e7d9c
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/swt/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build swt
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build swt
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build skeleton weigths")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/swt/3_install.py b/code/nel/tools/build_gamedata/processes/swt/3_install.py
new file mode 100644
index 000000000..7d1f0c779
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/swt/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install swt
+# \date 2009-03-10-20-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install swt
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install skeleton weigths")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + SwtClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install skeleton weigths <<<")
+mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SwtExportDirectory, clientPath)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms b/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms
new file mode 100644
index 000000000..98cdb0c30
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/swt/maxscript/swt_export.ms
@@ -0,0 +1,139 @@
+-- Allocate 20 Me for the script
+heapSize += 15000000
+
+nlErrorFilename = "output_logfile"
+nlErrorStream = openFile nlErrorFilename mode:"a"
+if nlErrorStream == undefined then
+ nlErrorStream = createFile nlErrorFilename
+
+-- Log a message
+fn nlerror message =
+(
+ if nlErrorStream != undefined then
+ (
+ format "%\n" message to:nlErrorStream
+ flush nlErrorStream
+ )
+
+ -- To the console
+ print message
+)
+
+-- Unhide category
+fn unhidecategory =
+(
+ if (geometry.count > 0) then
+ (
+ unhide geometry[1]
+ if (geometry[1].ishidden == true) then
+ max hide object toggle
+ )
+ if (shapes.count > 0) then
+ (
+ unhide shapes[1]
+ if (shapes[1].ishidden == true) then
+ max hide shape toggle
+ )
+ if (lights.count > 0) then
+ (
+ unhide lights[1]
+ if (lights[1].ishidden == true) then
+ max hide light toggle
+ )
+ if (cameras.count > 0) then
+ (
+ unhide cameras[1]
+ if (cameras[1].ishidden == true) then
+ max hide camera toggle
+ )
+ if (helpers.count > 0) then
+ (
+ unhide helpers[1]
+ if (helpers[1].ishidden == true) then
+ max hide helper toggle
+ )
+)
+
+try
+(
+ -- Get files in the swt_source_directory
+ files = getFiles "swt_source_directory/*.max"
+
+ -- Sort files
+ sort files
+
+ -- No file ?
+ if files.count != 0 then
+ (
+ -- For each files
+ for i = 1 to files.count do
+ (
+ try
+ (
+ -- Output file
+ output = ("output_directory/"+(getFilenameFile files[i])+".swt")
+
+ -- Compare file date
+ if (NeLTestFileDate output files[i]) == true then
+ (
+ -- Free memory and file handles
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+
+ -- Open the max project
+ nlerror ("Scanning file "+files[i]+" ...")
+ if loadMaxFile files[i] == true then
+ (
+ -- Unhide category
+ unhidecategory()
+
+ -- Select all the nodes
+ max select all
+
+ -- Export the skeleton template
+ if NelExportSkeletonWeight ($selection as array) output == false then
+ (
+ nlerror ("ERROR exporting skeleton weight "+files[i])
+ )
+ else
+ (
+ nlerror ("OK "+output)
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting skeleton weight: can't open the file "+files[i])
+ )
+ )
+ else
+ (
+ nlerror ("SKIPPED "+files[i])
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR error exporting skeleton weight in files " + files[i])
+ )
+ )
+ )
+ else
+ (
+ nlerror ("WARNING no skeleton weight file in folder swt_source_directory")
+ )
+)
+catch
+(
+ -- Error
+ nlerror ("ERROR error exporting skeleton weight in folder swt_source_directory")
+)
+
+-- Bye
+
+resetMAXFile #noprompt
+quitMAX #noPrompt
+quitMAX () #noPrompt
+
diff --git a/code/nel/tools/build_gamedata/processes/swt/todo_export_maxscript b/code/nel/tools/build_gamedata/processes/swt/todo_export_maxscript
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/build_gamedata/processes/tiles/0_setup.py b/code/nel/tools/build_gamedata/processes/tiles/0_setup.py
new file mode 100644
index 000000000..a15122e91
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/tiles/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup tiles
+# \date 2009-03-10-21-31-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup tiles
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup tiles")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in TilesSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + TilesClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/tiles/1_export.py b/code/nel/tools/build_gamedata/processes/tiles/1_export.py
new file mode 100644
index 000000000..d6b78b2f0
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/tiles/1_export.py
@@ -0,0 +1,84 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export tiles
+# \date 2009-03-10-21-31-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export tiles
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export tiles")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+printLog(log, "")
+
+# For each tiles directory
+printLog(log, ">>> Export tiles as DDS <<<")
+if TgaToDds == "":
+ toolLogFail(log, TgaToDdsTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
+ for dir in TilesSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
+ for file in files:
+ sourceFile = DatabaseDirectory + "/" + dir + "/" + file
+ destFile = ExportBuildDirectory + "/" + TilesExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-a", "5", "-m" ])
+ files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".png")
+ for file in files:
+ sourceFile = DatabaseDirectory + "/" + dir + "/" + file
+ destFile = ExportBuildDirectory + "/" + TilesExportDirectory + "/" + os.path.basename(file)[0:-len(".png")] + ".dds"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-a", "5", "-m" ])
+
+#printLog(log, ">>> Copy PNG tiles <<<")
+#mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
+#for dir in TilesSourceDirectories:
+# mkPath(log, DatabaseDirectory + "/" + dir)
+# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + TilesExportDirectory, ".png")
+#printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/tiles/2_build.py b/code/nel/tools/build_gamedata/processes/tiles/2_build.py
new file mode 100644
index 000000000..c40803a2b
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/tiles/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build tiles
+# \date 2009-03-10-21-31-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build tiles
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build tiles")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/tiles/3_install.py b/code/nel/tools/build_gamedata/processes/tiles/3_install.py
new file mode 100644
index 000000000..2a971b9f0
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/tiles/3_install.py
@@ -0,0 +1,55 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install tiles
+# \date 2009-03-10-21-31-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install tiles
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install tiles")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install tiles <<<")
+mkPath(log, ClientDataDirectory + "/" + TilesClientDirectory)
+mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
+copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + TilesExportDirectory, ClientDataDirectory + "/" + TilesClientDirectory)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/veget/0_setup.py b/code/nel/tools/build_gamedata/processes/veget/0_setup.py
new file mode 100644
index 000000000..8a25227d6
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/veget/0_setup.py
@@ -0,0 +1,66 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup veget
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup veget
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup veget")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in VegetSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
+mkPath(log, ExportBuildDirectory + "/" + VegetTagExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + VegetClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/veget/1_export.py b/code/nel/tools/build_gamedata/processes/veget/1_export.py
new file mode 100644
index 000000000..44cd0b931
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/veget/1_export.py
@@ -0,0 +1,91 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export veget
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export veget
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export veget")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+if MaxAvailable:
+ # Find tools
+ Max = findMax(log, MaxDirectory, MaxExecutable)
+ ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+ printLog(log, "")
+
+ # Export veget 3dsmax
+ printLog(log, ">>> Export veget 3dsmax <<<")
+
+ # Build paths
+ scriptSrc = "maxscript/veget_export.ms"
+ # scriptDst = MaxDirectory + "/scripts/veget_export.ms"
+ scriptDst = MaxUserDirectory + "/scripts/veget_export.ms"
+ logFile = ScriptDirectory + "/processes/veget/log.log"
+ outputDirVeget = ExportBuildDirectory + "/" + VegetExportDirectory
+ mkPath(log, outputDirVeget)
+ outputDirTag = ExportBuildDirectory + "/" + VegetTagExportDirectory
+ mkPath(log, outputDirTag)
+
+ # For each directoy
+ mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
+ if os.path.isfile(scriptDst):
+ os.remove(scriptDst)
+ for dir in VegetSourceDirectories:
+ vegetSourceDir = DatabaseDirectory + "/" + dir
+ mkPath(log, vegetSourceDir)
+ sSrc = open(scriptSrc, "r")
+ sDst = open(scriptDst, "w")
+ for line in sSrc:
+ newline = line.replace("output_logfile", logFile)
+ newline = newline.replace("veget_source_directory", vegetSourceDir)
+ newline = newline.replace("output_directory_veget", outputDirVeget)
+ newline = newline.replace("output_directory_tag", outputDirTag)
+ sDst.write(newline)
+ sSrc.close()
+ sDst.close()
+ printLog(log, "MAXSCRIPT " + scriptDst)
+ subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-vn" ])
+ os.remove(scriptDst)
+
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/veget/2_build.py b/code/nel/tools/build_gamedata/processes/veget/2_build.py
new file mode 100644
index 000000000..30ad86fc8
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/veget/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build veget
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build veget
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build veget")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/veget/3_install.py b/code/nel/tools/build_gamedata/processes/veget/3_install.py
new file mode 100644
index 000000000..fad4ea33b
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/veget/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install veget
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install veget
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install veget")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + VegetClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install veget <<<")
+mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + VegetExportDirectory, clientPath, ".veget")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms
new file mode 100644
index 000000000..404f6e2ed
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms
@@ -0,0 +1,249 @@
+-- Some globals
+
+NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
+ -- "0" = export me
+ -- "1" = DONT export me
+
+NEL3D_APPDATA_VEGETABLE = 1423062580 -- "undefined" = not vegetable
+ -- "0" = not vegetable
+ -- "1" = vegetable
+
+-- Allocate 20 Me for the script
+heapSize += 15000000
+
+nlErrorFilename = "output_logfile"
+nlErrorStream = openFile nlErrorFilename mode:"a"
+if nlErrorStream == undefined then
+ nlErrorStream = createFile nlErrorFilename
+
+-- Unhide category
+fn unhidecategory =
+(
+ if (geometry.count > 0) then
+ (
+ unhide geometry[1]
+ if (geometry[1].ishidden == true) then
+ max hide object toggle
+ )
+ if (shapes.count > 0) then
+ (
+ unhide shapes[1]
+ if (shapes[1].ishidden == true) then
+ max hide shape toggle
+ )
+ if (lights.count > 0) then
+ (
+ unhide lights[1]
+ if (lights[1].ishidden == true) then
+ max hide light toggle
+ )
+ if (cameras.count > 0) then
+ (
+ unhide cameras[1]
+ if (cameras[1].ishidden == true) then
+ max hide camera toggle
+ )
+ if (helpers.count > 0) then
+ (
+ unhide helpers[1]
+ if (helpers[1].ishidden == true) then
+ max hide helper toggle
+ )
+)
+
+-- Log a message
+fn nlerror message =
+(
+ if nlErrorStream != undefined then
+ (
+ format "%\n" message to:nlErrorStream
+ flush nlErrorStream
+ )
+
+ -- To the console
+ print message
+)
+
+-- Must export this node ?
+fn isToBeExported node =
+(
+ if (classof node == nel_ps) then
+ return false
+
+ doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
+ if (doNotExport != undefined) then
+ (
+ if (doNotExport == "1") then
+ return false
+ )
+
+ vegetable = getappdata node NEL3D_APPDATA_VEGETABLE
+ if (vegetable != undefined) then
+ if (vegetable == "1") then
+ return true
+
+ -- Do not export
+ return false
+)
+
+try
+(
+ -- Get files in the veget_source_directory
+ files = getFiles "veget_source_directory/*.max"
+
+ -- Sort files
+ sort files
+
+ -- No file ?
+ if files.count != 0 then
+ (
+ -- For each files
+ for i = 1 to files.count do
+ (
+ try
+ (
+ -- Delete lod files
+ lod_array = #()
+
+ -- Ok ?
+ ok = false
+
+ -- Free memory and file handles
+ gc ()
+
+ -- Reset 3dsmax
+ resetMAXFile #noprompt
+
+ -- Get the tag file name
+ tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
+
+ -- Compare date with the tag file
+ if (NeLTestFileDate tag files[i]) == true then
+ (
+ -- Open the max project
+ nlerror ("Scanning file "+files[i]+" ...")
+ if loadMaxFile files[i] quiet:true == true then
+ (
+ -- Unhide category
+ unhidecategory()
+
+ tagThisFile = true
+
+ -- Unhide
+ max unhide all
+
+ -- unselect
+ max select none
+
+ -- Exported object count
+ exported = 0
+
+ -- For each node
+ for node in geometry do
+ (
+ -- It is root ?
+ if (node.parent == undefined) then
+ (
+ -- Is not a skeleton ?
+ if (node.name != "Bip01") then
+ (
+ -- Can be exported ?
+ if (isToBeExported node == true) then
+ (
+ -- Output directory
+ output = ("output_directory_veget/"+(node.name)+".veget")
+
+ -- Compare file date
+ if (NeLTestFileDate output files[i]) == true then
+ (
+ try
+ (
+ -- Export the veget
+ if (NelExportVegetable node output false) == true then
+ (
+ nlerror ("OK "+output)
+ exported = exported+1
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting veget "+node.name+" in file "+files[i])
+ tagThisFile = false
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR fata error exporting veget "+node.name+" in file "+files[i])
+ tagThisFile = false
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("SKIPPED "+output)
+ exported = exported+1
+ )
+ )
+ )
+ )
+ )
+
+ -- Something exported
+ if exported == 0 then
+ (
+ -- Error
+ nlerror ("WARNING no veget exported from the file "+files[i])
+ )
+
+ -- Write a tag file
+ if tagThisFile == true then
+ (
+ tagFile = createFile tag
+ if tagFile == undefined then
+ (
+ nlerror ("WARNING can't create tag file "+tag)
+ )
+ else
+ (
+ print "toto" to: tagFile
+ close tagFile
+ )
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("ERROR exporting veget: can't open the file "+files[i])
+ )
+ )
+ else
+ (
+ -- Error
+ nlerror ("SKIPPED BY TAG "+files[i])
+ )
+ )
+ catch
+ (
+ -- Error
+ nlerror ("ERROR error exporting veget in files " + files[i])
+ )
+ )
+ )
+ else
+ (
+ nlerror ("WARNING no max file in folder veget_source_directory")
+ )
+)
+catch
+(
+ -- Error
+ nlerror ("ERROR fatal error exporting veget in folder veget_source_directory")
+)
+
+-- Bye
+
+resetMAXFile #noprompt
+quitMAX #noPrompt
+quitMAX () #noPrompt
+
diff --git a/code/nel/tools/build_gamedata/processes/vegetset/0_setup.py b/code/nel/tools/build_gamedata/processes/vegetset/0_setup.py
new file mode 100644
index 000000000..bd8df545b
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/vegetset/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief setup vegetset
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup vegetset
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup vegetset")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in VegetSetSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + VegetSetExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + VegetSetClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/vegetset/1_export.py b/code/nel/tools/build_gamedata/processes/vegetset/1_export.py
new file mode 100644
index 000000000..63ea405ef
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/vegetset/1_export.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export vegetset
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export vegetset
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export vegetset")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# For each vegetset directoy
+printLog(log, ">>> Export vegetset <<<")
+mkPath(log, ExportBuildDirectory + "/" + VegetSetExportDirectory)
+for dir in VegetSetSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+ copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + VegetSetExportDirectory, ".vegetset")
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/vegetset/2_build.py b/code/nel/tools/build_gamedata/processes/vegetset/2_build.py
new file mode 100644
index 000000000..2bc216775
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/vegetset/2_build.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build vegetset
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build vegetset
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build vegetset")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/vegetset/3_install.py b/code/nel/tools/build_gamedata/processes/vegetset/3_install.py
new file mode 100644
index 000000000..6e5f5506a
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/vegetset/3_install.py
@@ -0,0 +1,57 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install vegetset
+# \date 2010-05-24 08:13GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install vegetset
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install vegetset")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+clientPath = ClientDataDirectory + "/" + VegetSetClientDirectory
+mkPath(log, clientPath)
+
+printLog(log, ">>> Install vegetset <<<")
+mkPath(log, ExportBuildDirectory + "/" + VegetSetExportDirectory)
+copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + VegetSetExportDirectory, clientPath, ".vegetset")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone/0_setup.py b/code/nel/tools/build_gamedata/processes/zone/0_setup.py
new file mode 100644
index 000000000..7ec4e5c5f
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone/0_setup.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup zone
+# \date 2009-03-10-22-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup zone
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup zone")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + ZoneClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone/1_export.py b/code/nel/tools/build_gamedata/processes/zone/1_export.py
new file mode 100644
index 000000000..564c47bb7
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone/1_export.py
@@ -0,0 +1,69 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export zone
+# \date 2009-03-10-22-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export zone
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export zone")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+Max = findMax(log, MaxDirectory, MaxExecutable)
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+printLog(log, "")
+
+# For each zone directory
+printLog(log, ">>> Export zone 3dsmax <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
+mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
+printLog(log, "")
+
+printLog(log, ">>> Export zone ligo <<<")
+printLog(log, "********************************")
+printLog(log, "******** TODO ********")
+printLog(log, "********************************")
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone/2_build.py b/code/nel/tools/build_gamedata/processes/zone/2_build.py
new file mode 100644
index 000000000..60f8d034f
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone/2_build.py
@@ -0,0 +1,102 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build zone
+# \date 2009-03-10-22-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build zone
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build zone")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+ZoneDependencies = findTool(log, ToolDirectories, ZoneDependenciesTool, ToolSuffix)
+ZoneWelder = findTool(log, ToolDirectories, ZoneWelderTool, ToolSuffix)
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+printLog(log, "")
+
+# We are in BEST mode
+# TODO if (high quality) blahblahblah
+printLog(log, ">>> Build zone dependencies <<<")
+if ZoneDependencies == "":
+ toolLogFail(log, ZoneDependenciesTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ printLog(log, "********************************")
+ printLog(log, "******** TODO ********")
+ printLog(log, "********************************")
+printLog(log, "")
+
+# For each zone directory
+printLog(log, ">>> Build zone weld <<<")
+if ZoneWelder == "":
+ toolLogFail(log, ZoneWelderTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+ files = findFiles(log, ExportBuildDirectory + "/" + ZoneExportDirectory, "", ".zone")
+ for file in files:
+ sourceFile = ExportBuildDirectory + "/" + ZoneExportDirectory + "/" + file
+ destFile = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/" + os.path.basename(file)[0:-len(".zone")] + ".zonew"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ ExecTimeout, str(ZoneBuildWeldTimeout), ZoneWelder, sourceFile, destFile ])
+printLog(log, "")
+
+# For each zone directory
+printLog(log, ">>> Build zone weld no heightmap <<<")
+if ZoneWelder == "":
+ toolLogFail(log, ZoneWelderTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogFail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
+ mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+ files = findFiles(log, ExportBuildDirectory + "/" + ZoneExportDirectory, "", ".zonenh")
+ for file in files:
+ sourceFile = ExportBuildDirectory + "/" + ZoneExportDirectory + "/" + file
+ destFile = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/" + os.path.basename(file)[0:-len(".zonenh")] + ".zonenhw"
+ if needUpdateLogRemoveDest(log, sourceFile, destFile):
+ subprocess.call([ ExecTimeout, str(ZoneBuildWeldTimeout), ZoneWelder, sourceFile, destFile ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone/3_install.py b/code/nel/tools/build_gamedata/processes/zone/3_install.py
new file mode 100644
index 000000000..d305974c4
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone/3_install.py
@@ -0,0 +1,50 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install zone
+# \date 2009-03-10-22-23-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install zone
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install zone")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone/todo_build_dependencies b/code/nel/tools/build_gamedata/processes/zone/todo_build_dependencies
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/build_gamedata/processes/zone/todo_export_maxscript b/code/nel/tools/build_gamedata/processes/zone/todo_export_maxscript
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/build_gamedata/processes/zone_light/0_setup.py b/code/nel/tools/build_gamedata/processes/zone_light/0_setup.py
new file mode 100644
index 000000000..0626bb784
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone_light/0_setup.py
@@ -0,0 +1,98 @@
+#!/usr/bin/python
+#
+# \file 0_setup.py
+# \brief Setup zone_light
+# \date 2009-03-11-13-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Setup zone_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Setup zone_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+mkPath(log, ScriptDirectory + "/configuration/project/generated")
+zlp = open(ScriptDirectory + "/configuration/project/generated/zone_lighter.cfg", "w")
+ps = open(ScriptDirectory + "/configuration/project/zone_lighter_base.cfg", "r")
+for line in ps:
+ newline = line.replace("%ExportBuildDirectory%", ExportBuildDirectory)
+ newline = newline.replace("%SmallbankExportDirectory%", SmallbankExportDirectory)
+ newline = newline.replace("%FarbankBuildDirectory%", FarbankBuildDirectory)
+ newline = newline.replace("%EcosystemName%", EcosystemName)
+ newline = newline.replace("%EcosystemPath%", EcosystemPath)
+ newline = newline.replace("%BankTileBankName%", BankTileBankName)
+ newline = newline.replace("%IgLandBuildDirectory%", IgLandBuildDirectory)
+ newline = newline.replace("%IgVillageBuildDirectory%", IgVillageBuildDirectory)
+ newline = newline.replace("%RbankOutputBuildDirectory%", RbankOutputBuildDirectory)
+ newline = newline.replace("%RbankRbankName%", RbankRbankName)
+ newline = newline.replace("%BuildQuality%", str(BuildQuality))
+ zlp.write(newline)
+ps.close()
+if (BuildQuality == 1):
+ ps = open(ScriptDirectory + "/configuration/project/zone_lighter_final.cfg", "r")
+else:
+ ps = open(ScriptDirectory + "/configuration/project/zone_lighter_draft.cfg", "r")
+for line in ps:
+ zlp.write(line)
+zlp.close()
+printLog(log, "")
+
+# Setup source directories
+printLog(log, ">>> Setup source directories <<<")
+for dir in WaterMapSourceDirectories:
+ mkPath(log, DatabaseDirectory + "/" + dir)
+
+# Setup export directories
+printLog(log, ">>> Setup export directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ZoneLightWaterShapesLightedExportDirectory)
+
+# Setup build directories
+printLog(log, ">>> Setup build directories <<<")
+mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ZoneLightBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ZoneLightDependBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + ZoneLightIgLandBuildDirectory)
+mkPath(log, ExportBuildDirectory + "/" + IgLandBuildDirectory)
+
+# Setup client directories
+printLog(log, ">>> Setup client directories <<<")
+mkPath(log, ClientDataDirectory + "/" + ZoneClientDirectory)
+mkPath(log, ClientDataDirectory + "/" + IgClientDirectory)
+mkPath(log, ClientDataDirectory + "/" + WaterMapsClientDirectory)
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone_light/1_export.py b/code/nel/tools/build_gamedata/processes/zone_light/1_export.py
new file mode 100644
index 000000000..50e1d6e36
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone_light/1_export.py
@@ -0,0 +1,102 @@
+#!/usr/bin/python
+#
+# \file 1_export.py
+# \brief Export zone_light
+# \date 2009-03-11-13-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Export zone_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Export zone_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+#TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
+printLog(log, "")
+
+# For each zone_light directory
+printLog(log, ">>> Export zone_light water maps <<<")
+srcDir = ExportBuildDirectory + "/" + ZoneLightWaterShapesLightedExportDirectory
+mkPath(log, srcDir)
+for dir in WaterMapSourceDirectories:
+ destDir = DatabaseDirectory + "/" + dir
+ mkPath(log, destDir)
+ copyFilesExtNoTreeIfNeeded(log, srcDir, destDir, ".tga")
+#mkPath(log, ExportBuildDirectory + "/" + zone_lightExportDirectory)
+#for dir in zone_lightSourceDirectories:
+# mkPath(log, DatabaseDirectory + "/" + dir)
+# niouname = dir.replace("/", "_")
+# newpath = ExportBuildDirectory + "/" + zone_lightExportDirectory + "/" + niouname
+# mkPath(log, newpath)
+# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
+printLog(log, "")
+
+# For each zone_light directory to compress in one DXTC
+#printLog(log, ">>> Export zone_light dxtc <<<")
+#mkPath(log, ExportBuildDirectory + "/" + zone_lightDxtcExportDirectory)
+#for dir in zone_lightDxtcSourceDirectories:
+# mkPath(log, DatabaseDirectory + "/" + dir)
+# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + zone_lightDxtcExportDirectory, ".tga")
+#printLog(log, "")
+
+# For each zone_light fullscreen directory compress independently all in dds
+#printLog(log, ">>> Export zone_light fullscreen <<<")
+#if TgaToDds == "":
+# toolLogFail(log, TgaToDdsTool, ToolSuffix)
+#else:
+# mkPath(log, ExportBuildDirectory + "/" + zone_lightFullscreenExportDirectory)
+# for dir in zone_lightFullscreenSourceDirectories:
+# mkPath(log, DatabaseDirectory + "/" + dir)
+# files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
+# for file in files:
+# sourceFile = DatabaseDirectory + "/" + dir + "/" + file
+# destFile = ExportBuildDirectory + "/" + zone_lightFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
+# if needUpdateLogRemoveDest(log, sourceFile, destFile):
+# subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
+#printLog(log, "")
+
+# For each zone_light 3d directory
+#printLog(log, ">>> Export zone_light 3d <<<")
+#mkPath(log, ExportBuildDirectory + "/" + zone_light3DExportDirectory)
+#for dir in zone_light3DSourceDirectories:
+# mkPath(log, DatabaseDirectory + "/" + dir)
+# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + zone_light3DExportDirectory, ".tga")
+#printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone_light/2_build.py b/code/nel/tools/build_gamedata/processes/zone_light/2_build.py
new file mode 100644
index 000000000..124e7cf4f
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone_light/2_build.py
@@ -0,0 +1,103 @@
+#!/usr/bin/python
+#
+# \file 2_build.py
+# \brief Build zone_light
+# \date 2009-03-11-13-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Build zone_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Build zone_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+# Find tools
+ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
+ZoneLighter = findTool(log, ToolDirectories, ZoneLighterTool, ToolSuffix)
+ZoneIgLighter = findTool(log, ToolDirectories, ZoneIgLighterTool, ToolSuffix)
+printLog(log, "")
+
+# For each zone_light directory
+printLog(log, ">>> Build zone_light <<<")
+if ZoneLighter == "":
+ toolLogFail(log, ZoneLighterTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogfail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ srcDir = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory
+ mkPath(log, srcDir)
+ destDir = ExportBuildDirectory + "/" + ZoneLightBuildDirectory
+ mkPath(log, destDir)
+ dependDir = ExportBuildDirectory + "/" + ZoneLightDependBuildDirectory
+ mkPath(log, dependDir)
+ files = findFiles(log, srcDir, "", ".zonew")
+ for file in files:
+ srcFile = srcDir + "/" + file
+ destFile = destDir + "/" + file[0:-len(".zonew")] + ".zonel"
+ if (needUpdateLogRemoveDest(log, srcFile, destFile)):
+ dependFile = destDir + "/" + file[0:-len(".zonew")] + ".depend"
+ subprocess.call([ ExecTimeout, str(ZoneLightBuildTimeout), ZoneLighter, srcFile, destFile, ScriptDirectory + "/configuration/project/generated/zone_lighter.cfg", dependFile ])
+printLog(log, "")
+
+# For each zone_light ig
+printLog(log, ">>> Build zone_light ig <<<")
+if ZoneIgLighter == "":
+ toolLogFail(log, ZoneIgLighterTool, ToolSuffix)
+elif ExecTimeout == "":
+ toolLogfail(log, ExecTimeoutTool, ToolSuffix)
+else:
+ srcDir = ExportBuildDirectory + "/" + ZoneLightBuildDirectory
+ mkPath(log, srcDir)
+ igsrcDir = ExportBuildDirectory + "/" + IgLandBuildDirectory
+ mkPath(log, igsrcDir)
+ destDir = ExportBuildDirectory + "/" + ZoneLightIgLandBuildDirectory
+ mkPath(log, destDir)
+ dependDir = ExportBuildDirectory + "/" + ZoneLightDependBuildDirectory
+ mkPath(log, dependDir)
+ files = findFiles(log, srcDir, "", ".zonel")
+ for file in files:
+ igsrcFile = igsrcDir + os.path.basename(file)[0:-len(".zonel")] + ".ig"
+ destFile = destDir + "/" + os.path.basename(file)[0:-len(".zonel")] + ".ig"
+ if (os.path.isfile(igsrcFile)):
+ if (needUpdateLogRemoveDest(log, igsrcFile, destFile)):
+ srcFile = srcDir + "/" + file # ************************* TODO CHECK IF THIS REALLY WORKS *************************************
+ dependFile = destDir + "/" + file[0:-len(".zonel")] + ".depend"
+ subprocess.call([ ExecTimeout, str(ZoneIgLightBuildTimeout), ZoneIgLighter, srcFile, destFile, ScriptDirectory + "/configuration/project/generated/zone_lighter.cfg", dependFile ])
+printLog(log, "")
+
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone_light/3_install.py b/code/nel/tools/build_gamedata/processes/zone_light/3_install.py
new file mode 100644
index 000000000..5027dd8bb
--- /dev/null
+++ b/code/nel/tools/build_gamedata/processes/zone_light/3_install.py
@@ -0,0 +1,71 @@
+#!/usr/bin/python
+#
+# \file 3_install.py
+# \brief Install zone_light
+# \date 2009-03-11-13-45-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Install zone_light
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+import time, sys, os, shutil, subprocess, distutils.dir_util
+sys.path.append("../../configuration")
+sys.path.append("../../configuration/project")
+if os.path.isfile("log.log"):
+ os.remove("log.log")
+log = open("log.log", "w")
+from scripts import *
+from buildsite import *
+from process import *
+from tools import *
+from directories import *
+
+printLog(log, "")
+printLog(log, "-------")
+printLog(log, "--- Install zone_light")
+printLog(log, "-------")
+printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
+printLog(log, "")
+
+printLog(log, ">>> Install zone_light zones <<<")
+srcDir = ExportBuildDirectory + "/" + ZoneLightBuildDirectory
+mkPath(log, srcDir)
+destDir = ClientDataDirectory + "/" + ZoneClientDirectory
+mkPath(log, destDir)
+copyFilesNoTreeIfNeeded(log, srcDir, destDir)
+
+printLog(log, ">>> Install zone_light water maps <<<")
+srcDir = ExportBuildDirectory + "/" + ZoneLightWaterShapesLightedExportDirectory
+mkPath(log, srcDir)
+destDir = ClientDataDirectory + "/" + WaterMapsClientDirectory
+mkPath(log, destDir)
+copyFilesNoTreeIfNeeded(log, srcDir, destDir)
+
+printLog(log, ">>> Install zone_light igs <<<")
+srcDir = ExportBuildDirectory + "/" + IgLandBuildDirectory
+mkPath(log, srcDir)
+destDir = ClientDataDirectory + "/" + IgClientDirectory
+mkPath(log, destDir)
+copyFilesNoTreeIfNeeded(log, srcDir, destDir)
+
+printLog(log, "")
+log.close()
+
+
+# end of file
diff --git a/code/nel/tools/build_gamedata/processes/zone_light/todo_patch_tile_water b/code/nel/tools/build_gamedata/processes/zone_light/todo_patch_tile_water
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/build_gamedata/work_in_progress b/code/nel/tools/build_gamedata/work_in_progress
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/nel/tools/pacs/build_rbank/build_surf.cpp b/code/nel/tools/pacs/build_rbank/build_surf.cpp
index 98e452a03..1500e9543 100644
--- a/code/nel/tools/pacs/build_rbank/build_surf.cpp
+++ b/code/nel/tools/pacs/build_rbank/build_surf.cpp
@@ -1614,21 +1614,23 @@ void NLPACS::CZoneTessellation::generateBorders(float smooth)
sint lsurf = cborder.Left;
sint rsurf = cborder.Right;
- if (lsurf >= 0)
+ if (CheckConsistency)
{
- CComputableSurface& surf = Surfaces[lsurf];
- if (!surf.checkConsistency())
+ if (lsurf >= 0)
{
- nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
+ CComputableSurface& surf = Surfaces[lsurf];
+ if (!surf.checkConsistency())
+ {
+ nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
+ }
}
- }
-
- if (rsurf >= 0)
- {
- CComputableSurface& surf = Surfaces[rsurf];
- if (!surf.checkConsistency())
+ if (rsurf >= 0)
{
- nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
+ CComputableSurface& surf = Surfaces[rsurf];
+ if (!surf.checkConsistency())
+ {
+ nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
+ }
}
}
@@ -1642,22 +1644,24 @@ void NLPACS::CZoneTessellation::generateBorders(float smooth)
uint after = (uint)Borders[border].Vertices.size();
totalBefore += before;
totalAfter += after;
-
- if (lsurf >= 0)
+
+ if (CheckConsistency)
{
- CComputableSurface& surf = Surfaces[lsurf];
- if (!surf.checkConsistency())
+ if (lsurf >= 0)
{
- nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
+ CComputableSurface& surf = Surfaces[lsurf];
+ if (!surf.checkConsistency())
+ {
+ nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
+ }
}
- }
-
- if (rsurf >= 0)
- {
- CComputableSurface& surf = Surfaces[rsurf];
- if (!surf.checkConsistency())
+ if (rsurf >= 0)
{
- nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
+ CComputableSurface& surf = Surfaces[rsurf];
+ if (!surf.checkConsistency())
+ {
+ nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
+ }
}
}
}
diff --git a/code/nel/tools/pacs/build_rbank/build_surf.h b/code/nel/tools/pacs/build_rbank/build_surf.h
index 2a62268fe..0e8849bb5 100644
--- a/code/nel/tools/pacs/build_rbank/build_surf.h
+++ b/code/nel/tools/pacs/build_rbank/build_surf.h
@@ -77,6 +77,7 @@ extern std::string GlobalUL;
extern std::string GlobalDR;
extern bool ProcessGlobal;
extern bool Verbose;
+extern bool CheckConsistency;
extern CPrimChecker PrimChecker;
@@ -392,7 +393,8 @@ public:
template
void floodFill(CSurfElement *first, sint32 surfId, const A &cmp, CZoneTessellation *zoneTessel)
{
- nldebug("flood fill surface %d", surfId);
+ if (Verbose)
+ nldebug("flood fill surface %d", surfId);
std::vector stack;
sint i;
@@ -433,7 +435,8 @@ public:
}
}
- nldebug("%d elements added", Elements.size());
+ if (Verbose)
+ nldebug("%d elements added", Elements.size());
Center = NLMISC::CVector::Null;
for (i=0; i<(sint)Elements.size(); ++i)
diff --git a/code/nel/tools/pacs/build_rbank/main.cpp b/code/nel/tools/pacs/build_rbank/main.cpp
index e5f5be80f..82e6a5724 100644
--- a/code/nel/tools/pacs/build_rbank/main.cpp
+++ b/code/nel/tools/pacs/build_rbank/main.cpp
@@ -86,6 +86,7 @@ string LevelDesignWorldPath;
string IgLandPath;
string IgVillagePath;
bool Verbose = false;
+bool CheckConsistency = true;
CPrimChecker PrimChecker;
@@ -187,6 +188,8 @@ void initMoulinette()
WaterThreshold = getFloat(cf, "WaterThreshold", 1.0);
+ CheckConsistency = getBool(cf, "CheckConsistency", true);
+
//if (TessellateZones || MoulineZones)
{
ZoneExt = getString(cf, "ZoneExt", ".zonew");
diff --git a/code/nelns/admin/admin.vcproj b/code/nelns/admin/admin.vcproj
index 2d0411d39..325e9eab6 100644
--- a/code/nelns/admin/admin.vcproj
+++ b/code/nelns/admin/admin.vcproj
@@ -1,7 +1,7 @@
+
@@ -47,6 +50,8 @@
/>
-
@@ -106,6 +108,8 @@
/>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-#endif
-
#include "actions.h"
#include "events_listener.h"
#include "interface_v3/interface_manager.h"
diff --git a/code/ryzom/client/src/debug_client.cpp b/code/ryzom/client/src/debug_client.cpp
index ec3fd117c..8ab6c99dd 100644
--- a/code/ryzom/client/src/debug_client.cpp
+++ b/code/ryzom/client/src/debug_client.cpp
@@ -26,9 +26,8 @@
// OS.
#ifdef NL_OS_WINDOWS
+# define NOMINMAX
# include
-# undef min
-# undef max
#endif
// Misc
diff --git a/code/ryzom/client/src/init.cpp b/code/ryzom/client/src/init.cpp
index e5c59324d..c03bfcce5 100644
--- a/code/ryzom/client/src/init.cpp
+++ b/code/ryzom/client/src/init.cpp
@@ -761,6 +761,7 @@ void prelogInit()
// Remap tga files on dds files.
CPath::remapExtension ("dds", "tga", true);
+ CPath::remapExtension ("dds", "png", true);
FPU_CHECKER_ONCE
uint i;
diff --git a/code/ryzom/client/src/interface_v3/action_handler_game.cpp b/code/ryzom/client/src/interface_v3/action_handler_game.cpp
index b3ada0105..6580b4f0d 100644
--- a/code/ryzom/client/src/interface_v3/action_handler_game.cpp
+++ b/code/ryzom/client/src/interface_v3/action_handler_game.cpp
@@ -2785,7 +2785,7 @@ public:
}
// If no modes are available, display a message and exit
- if (nFoundMode == -1)
+ if (!ClientCfg.Windowed && nFoundMode == -1)
{
Driver->systemMessageBox("No Video Modes available!\n"
"Minimum Video mode to play Ryzom is 800x600.\n",
diff --git a/code/ryzom/client/src/interface_v3/action_handler_outpost.cpp b/code/ryzom/client/src/interface_v3/action_handler_outpost.cpp
index beb24608c..8d8aaec9d 100644
--- a/code/ryzom/client/src/interface_v3/action_handler_outpost.cpp
+++ b/code/ryzom/client/src/interface_v3/action_handler_outpost.cpp
@@ -684,9 +684,7 @@ public:
return;
// *** must update time zone, in case of user changed it during play
-#ifdef NL_OS_WINDOWS
- _tzset();
-#endif
+ tzset();
// *** Get the difference of time => timezone
time_t tGmt=0, tLocal=0;
diff --git a/code/ryzom/client/src/interface_v3/ctrl_text_button.cpp b/code/ryzom/client/src/interface_v3/ctrl_text_button.cpp
index 58ad09392..358532c0e 100644
--- a/code/ryzom/client/src/interface_v3/ctrl_text_button.cpp
+++ b/code/ryzom/client/src/interface_v3/ctrl_text_button.cpp
@@ -247,7 +247,6 @@ bool CCtrlTextButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
if (prop)
_TextShadowColorOver = convertColor(prop);
-
// *** Read Text Global Color
// Default: take "global_color" param interface_element option.
_TextModulateGlobalColorNormal= _TextModulateGlobalColorPushed= _TextModulateGlobalColorOver= getModulateGlobalColor();
@@ -262,12 +261,10 @@ bool CCtrlTextButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
prop = (char*) xmlGetProp( cur, (xmlChar*)"force_text_over" );
if (prop) _ForceTextOver= convertBool(prop);
-
// read Text header color
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_header_color" );
if (prop) _TextHeaderColor= convertBool(prop);
-
return true;
}
diff --git a/code/ryzom/client/src/interface_v3/group_editbox.cpp b/code/ryzom/client/src/interface_v3/group_editbox.cpp
index fce01798f..402b83688 100644
--- a/code/ryzom/client/src/interface_v3/group_editbox.cpp
+++ b/code/ryzom/client/src/interface_v3/group_editbox.cpp
@@ -31,10 +31,6 @@
#include "../time_client.h"
#include "lua_ihm.h"
-#ifdef NL_OS_WINDOWS
-#include
-#endif
-
using namespace std;
using namespace NLMISC;
using namespace NL3D;
diff --git a/code/ryzom/client/src/interface_v3/music_player.cpp b/code/ryzom/client/src/interface_v3/music_player.cpp
index e74f6d2b9..2223a6073 100644
--- a/code/ryzom/client/src/interface_v3/music_player.cpp
+++ b/code/ryzom/client/src/interface_v3/music_player.cpp
@@ -160,35 +160,6 @@ void CMusicPlayer::update ()
// ***************************************************************************
-bool supportUnicode()
-{
- static bool init = false;
- static bool unicodeSupported = false;
- if (!init)
- {
- init = true;
-#ifdef NL_OS_WINDOWS
- OSVERSIONINFO osvi;
- osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- if (::GetVersionEx (&osvi))
- {
- if (osvi.dwPlatformId == VER_PLATFORM_WIN32_NT)
- {
- if (osvi.dwMajorVersion >= 4)
- {
- unicodeSupported = true;
- }
- }
- }
-#else
- unicodeSupported = true;
-#endif
- }
- return unicodeSupported;
-}
-
-// ***************************************************************************
-
class CMusicPlayerPlaySongs: public IActionHandler
{
public:
diff --git a/code/ryzom/client/src/login.cpp b/code/ryzom/client/src/login.cpp
index 9f8f5c3bf..81de7e8e8 100644
--- a/code/ryzom/client/src/login.cpp
+++ b/code/ryzom/client/src/login.cpp
@@ -734,7 +734,7 @@ void initLoginScreen()
ClientApp = ClientCfg.ConfigFile.getVar("Application").asString(0);
- CSystemUtils::setRootKey("SOFTWARE\\Nevrax\\Ryzom");
+ CSystemUtils::setRootKey("Software\\Nevrax\\Ryzom");
string l = CSystemUtils::getRegKey("Login");
diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp
index 4ebb7ad9b..7c9084b95 100644
--- a/code/ryzom/client/src/main_loop.cpp
+++ b/code/ryzom/client/src/main_loop.cpp
@@ -322,7 +322,7 @@ std::string DebugUIFilter;
bool ShowHelp = false; // Do the Help have to be displayed.
uint8 ShowInfos = 0; // 0=no info 1=text info 2=graph info
-bool bZeroCpu = 0; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this
+bool bZeroCpu = false; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this
bool Profiling = false; // Are we in Profile mode?
uint ProfileNumFrame = 0;
@@ -2287,8 +2287,11 @@ bool mainLoop()
smoothFPS.addValue((float)deltaTime);
moreSmoothFPS.addValue((float)deltaTime);
deltaTime = smoothFPS.getSmoothValue ();
- CCDBNodeLeaf*pNL = pIMinstance->getDbProp("UI:VARIABLES:FPS");
- pNL->setValue64((sint64)(1.f/deltaTime));
+ if (deltaTime > 0.0)
+ {
+ CCDBNodeLeaf*pNL = pIMinstance->getDbProp("UI:VARIABLES:FPS");
+ pNL->setValue64((sint64)(1.f/deltaTime));
+ }
}
// Detect disconnection / server down: display information text
diff --git a/code/ryzom/client/src/r2/editor.cpp b/code/ryzom/client/src/r2/editor.cpp
index db355193c..bb7679f07 100644
--- a/code/ryzom/client/src/r2/editor.cpp
+++ b/code/ryzom/client/src/r2/editor.cpp
@@ -3076,12 +3076,8 @@ void CEditor::reset()
if (ClientCfg.R2EDExtendedDebug)
{
Driver->setWindowTitle(CI18N::get("TheSagaOfRyzom"));
- Driver->showWindow();
- // TODO: check
- // Get the window
// Show the window
-// ShowWindow (hWnd, SW_SHOW);
-// SetForegroundWindow(hWnd);
+ Driver->showWindow();
}
getUI().displaySystemInfo(CI18N::get("uiR2EDEditorReseted"), "BC");
@@ -4491,24 +4487,12 @@ void CEditor::updatePreCamera()
{
//H_AUTO(R2_CEditor_updatePreCamera)
- /*
- #ifdef NL_DEBUG
- #ifdef NL_OS_WINDOWS
- _CrtCheckMemory();
- #endif
- #endif
- */
-
-
-
if (_Mode == EditionMode)
{
-
static uint32 loop = 0;
++loop;
if (loop % 200 == 0) // minimal wait between to save = 20 seconds
{
-
if ( (CTime::getLocalTime() -_LastAutoSaveTime)/1000 > ClientCfg.R2EDAutoSaveWait) // 5 minutes if not change in Confile
{
autoSave();
@@ -4525,7 +4509,6 @@ void CEditor::updatePreCamera()
_DMC->getActionHistoric().flushPendingAction();
}
}
-
}
// *********************************************************************************************************
diff --git a/code/ryzom/common/src/game_share/bnp_patch.cpp b/code/ryzom/common/src/game_share/bnp_patch.cpp
index 4a4643be6..431f9dcc7 100644
--- a/code/ryzom/common/src/game_share/bnp_patch.cpp
+++ b/code/ryzom/common/src/game_share/bnp_patch.cpp
@@ -19,13 +19,6 @@
//-----------------------------------------------------------------------------
#include "stdpch.h"
-#ifdef NL_OS_WINDOWS
-//#include
-#else
-//#include
-//#define _utimbuf utimbuf
-//#define _utime utime
-#endif
#include "nel/misc/path.h"
#include "nel/misc/sha1.h"
#include "bnp_patch.h"
diff --git a/code/ryzom/common/src/game_share/game_share.vcproj b/code/ryzom/common/src/game_share/game_share.vcproj
index 3e699d301..9c336674c 100644
--- a/code/ryzom/common/src/game_share/game_share.vcproj
+++ b/code/ryzom/common/src/game_share/game_share.vcproj
@@ -86,75 +86,6 @@
Name="VCPostBuildEventTool"
/>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/code/ryzom/common/src/game_share/ring_session_manager_itf.h b/code/ryzom/common/src/game_share/ring_session_manager_itf.h
index b03471403..6530ce008 100644
--- a/code/ryzom/common/src/game_share/ring_session_manager_itf.h
+++ b/code/ryzom/common/src/game_share/ring_session_manager_itf.h
@@ -25,7 +25,7 @@
#include "nel/net/login_cookie.h"
-#include "../../nelns/welcome_service/welcome_service_itf.h"
+#include "game_share/welcome_service_itf.h"
#include "game_share/character_sync_itf.h"
diff --git a/code/ryzom/common/src/game_share/welcome_service_itf.cpp b/code/ryzom/common/src/game_share/welcome_service_itf.cpp
new file mode 100644
index 000000000..a8fdaea87
--- /dev/null
+++ b/code/ryzom/common/src/game_share/welcome_service_itf.cpp
@@ -0,0 +1,458 @@
+// Ryzom - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+
+
+
+#include "stdpch.h"
+
+/////////////////////////////////////////////////////////////////
+// WARNING : this is a generated file, don't change it !
+/////////////////////////////////////////////////////////////////
+
+#include "welcome_service_itf.h"
+
+namespace WS
+{
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+
+
+ const CWelcomeServiceSkel::TMessageHandlerMap &CWelcomeServiceSkel::getMessageHandlers() const
+ {
+ static TMessageHandlerMap handlers;
+ static bool init = false;
+
+ if (!init)
+ {
+ std::pair < TMessageHandlerMap::iterator, bool > res;
+
+ res = handlers.insert(std::make_pair(std::string("WU"), &CWelcomeServiceSkel::welcomeUser_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ res = handlers.insert(std::make_pair(std::string("DU"), &CWelcomeServiceSkel::disconnectUser_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ init = true;
+ }
+
+ return handlers;
+ }
+ bool CWelcomeServiceSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
+ {
+ const TMessageHandlerMap &mh = getMessageHandlers();
+
+ TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
+
+ if (it == mh.end())
+ {
+ return false;
+ }
+
+ TMessageHandler cmd = it->second;
+ (this->*cmd)(sender, message);
+
+ return true;
+ }
+
+
+ void CWelcomeServiceSkel::welcomeUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CWelcomeServiceSkel_welcomeUser_WU);
+ uint32 charId;
+ nlRead(__message, serial, charId);
+ std::string userName;
+ nlRead(__message, serial, userName);
+ NLNET::CLoginCookie cookie;
+ nlRead(__message, serial, cookie);
+ std::string priviledge;
+ nlRead(__message, serial, priviledge);
+ std::string exPriviledge;
+ nlRead(__message, serial, exPriviledge);
+ WS::TUserRole mode;
+ nlRead(__message, serial, mode);
+ uint32 instanceId;
+ nlRead(__message, serial, instanceId);
+ welcomeUser(sender, charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
+ }
+
+ void CWelcomeServiceSkel::disconnectUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CWelcomeServiceSkel_disconnectUser_DU);
+ uint32 userId;
+ nlRead(__message, serial, userId);
+ disconnectUser(sender, userId);
+ }
+ // ask the welcome service to welcome a character
+ void CWelcomeServiceProxy::welcomeUser(NLNET::IModule *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->welcomeUser(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_welcomeUser(__message, charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+ // ask the welcome service to disconnect a user
+ void CWelcomeServiceProxy::disconnectUser(NLNET::IModule *sender, uint32 userId)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->disconnectUser(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_disconnectUser(__message, userId);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CWelcomeServiceProxy::buildMessageFor_welcomeUser(NLNET::CMessage &__message, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
+ {
+ __message.setType("WU");
+ nlWrite(__message, serial, charId);
+ nlWrite(__message, serial, const_cast < std::string& > (userName));
+ nlWrite(__message, serial, const_cast < NLNET::CLoginCookie& > (cookie));
+ nlWrite(__message, serial, const_cast < std::string& > (priviledge));
+ nlWrite(__message, serial, const_cast < std::string& > (exPriviledge));
+ nlWrite(__message, serial, mode);
+ nlWrite(__message, serial, instanceId);
+
+
+ return __message;
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CWelcomeServiceProxy::buildMessageFor_disconnectUser(NLNET::CMessage &__message, uint32 userId)
+ {
+ __message.setType("DU");
+ nlWrite(__message, serial, userId);
+
+
+ return __message;
+ }
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+
+
+ const CLoginServiceSkel::TMessageHandlerMap &CLoginServiceSkel::getMessageHandlers() const
+ {
+ static TMessageHandlerMap handlers;
+ static bool init = false;
+
+ if (!init)
+ {
+ std::pair < TMessageHandlerMap::iterator, bool > res;
+
+ res = handlers.insert(std::make_pair(std::string("PUL"), &CLoginServiceSkel::pendingUserLost_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ init = true;
+ }
+
+ return handlers;
+ }
+ bool CLoginServiceSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
+ {
+ const TMessageHandlerMap &mh = getMessageHandlers();
+
+ TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
+
+ if (it == mh.end())
+ {
+ return false;
+ }
+
+ TMessageHandler cmd = it->second;
+ (this->*cmd)(sender, message);
+
+ return true;
+ }
+
+
+ void CLoginServiceSkel::pendingUserLost_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CLoginServiceSkel_pendingUserLost_PUL);
+ NLNET::CLoginCookie cookie;
+ nlRead(__message, serial, cookie);
+ pendingUserLost(sender, cookie);
+ }
+ // An awaited user did not connect before the allowed timeout expire
+ void CLoginServiceProxy::pendingUserLost(NLNET::IModule *sender, const NLNET::CLoginCookie &cookie)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->pendingUserLost(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), cookie);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_pendingUserLost(__message, cookie);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CLoginServiceProxy::buildMessageFor_pendingUserLost(NLNET::CMessage &__message, const NLNET::CLoginCookie &cookie)
+ {
+ __message.setType("PUL");
+ nlWrite(__message, serial, const_cast < NLNET::CLoginCookie& > (cookie));
+
+
+ return __message;
+ }
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+
+
+ const CWelcomeServiceClientSkel::TMessageHandlerMap &CWelcomeServiceClientSkel::getMessageHandlers() const
+ {
+ static TMessageHandlerMap handlers;
+ static bool init = false;
+
+ if (!init)
+ {
+ std::pair < TMessageHandlerMap::iterator, bool > res;
+
+ res = handlers.insert(std::make_pair(std::string("RWS"), &CWelcomeServiceClientSkel::registerWS_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ res = handlers.insert(std::make_pair(std::string("RWSOS"), &CWelcomeServiceClientSkel::reportWSOpenState_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ res = handlers.insert(std::make_pair(std::string("WUR"), &CWelcomeServiceClientSkel::welcomeUserResult_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ res = handlers.insert(std::make_pair(std::string("UCP"), &CWelcomeServiceClientSkel::updateConnectedPlayerCount_skel));
+ // if this assert, you have a doubly message name in your interface definition !
+ nlassert(res.second);
+
+ init = true;
+ }
+
+ return handlers;
+ }
+ bool CWelcomeServiceClientSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
+ {
+ const TMessageHandlerMap &mh = getMessageHandlers();
+
+ TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
+
+ if (it == mh.end())
+ {
+ return false;
+ }
+
+ TMessageHandler cmd = it->second;
+ (this->*cmd)(sender, message);
+
+ return true;
+ }
+
+
+ void CWelcomeServiceClientSkel::registerWS_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CWelcomeServiceClientSkel_registerWS_RWS);
+ uint32 shardId;
+ nlRead(__message, serial, shardId);
+ uint32 fixedSessionId;
+ nlRead(__message, serial, fixedSessionId);
+ bool isOnline;
+ nlRead(__message, serial, isOnline);
+ registerWS(sender, shardId, fixedSessionId, isOnline);
+ }
+
+ void CWelcomeServiceClientSkel::reportWSOpenState_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CWelcomeServiceClientSkel_reportWSOpenState_RWSOS);
+ bool isOnline;
+ nlRead(__message, serial, isOnline);
+ reportWSOpenState(sender, isOnline);
+ }
+
+ void CWelcomeServiceClientSkel::welcomeUserResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CWelcomeServiceClientSkel_welcomeUserResult_WUR);
+ uint32 userId;
+ nlRead(__message, serial, userId);
+ bool ok;
+ nlRead(__message, serial, ok);
+ std::string shardAddr;
+ nlRead(__message, serial, shardAddr);
+ std::string errorMsg;
+ nlRead(__message, serial, errorMsg);
+ welcomeUserResult(sender, userId, ok, shardAddr, errorMsg);
+ }
+
+ void CWelcomeServiceClientSkel::updateConnectedPlayerCount_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
+ {
+ H_AUTO(CWelcomeServiceClientSkel_updateConnectedPlayerCount_UCP);
+ uint32 nbOnlinePlayers;
+ nlRead(__message, serial, nbOnlinePlayers);
+ uint32 nbPendingPlayers;
+ nlRead(__message, serial, nbPendingPlayers);
+ updateConnectedPlayerCount(sender, nbOnlinePlayers, nbPendingPlayers);
+ }
+ // Register the welcome service in the ring session manager
+ // The provided sessionId will be non-zero only for a shard with a fixed sessionId
+ void CWelcomeServiceClientProxy::registerWS(NLNET::IModule *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->registerWS(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, fixedSessionId, isOnline);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_registerWS(__message, shardId, fixedSessionId, isOnline);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+ // WS report it's current open state
+ void CWelcomeServiceClientProxy::reportWSOpenState(NLNET::IModule *sender, bool isOnline)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->reportWSOpenState(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), isOnline);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_reportWSOpenState(__message, isOnline);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+ // return for welcome user
+ void CWelcomeServiceClientProxy::welcomeUserResult(NLNET::IModule *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->welcomeUserResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, ok, shardAddr, errorMsg);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_welcomeUserResult(__message, userId, ok, shardAddr, errorMsg);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+ // transmits the current player counts
+ void CWelcomeServiceClientProxy::updateConnectedPlayerCount(NLNET::IModule *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
+ {
+ if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
+ {
+ // immediate local synchronous dispatching
+ _LocalModuleSkel->updateConnectedPlayerCount(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nbOnlinePlayers, nbPendingPlayers);
+ }
+ else
+ {
+ // send the message for remote dispatching and execution or local queing
+ NLNET::CMessage __message;
+
+ buildMessageFor_updateConnectedPlayerCount(__message, nbOnlinePlayers, nbPendingPlayers);
+
+ _ModuleProxy->sendModuleMessage(sender, __message);
+ }
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_registerWS(NLNET::CMessage &__message, uint32 shardId, uint32 fixedSessionId, bool isOnline)
+ {
+ __message.setType("RWS");
+ nlWrite(__message, serial, shardId);
+ nlWrite(__message, serial, fixedSessionId);
+ nlWrite(__message, serial, isOnline);
+
+
+ return __message;
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_reportWSOpenState(NLNET::CMessage &__message, bool isOnline)
+ {
+ __message.setType("RWSOS");
+ nlWrite(__message, serial, isOnline);
+
+
+ return __message;
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_welcomeUserResult(NLNET::CMessage &__message, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg)
+ {
+ __message.setType("WUR");
+ nlWrite(__message, serial, userId);
+ nlWrite(__message, serial, ok);
+ nlWrite(__message, serial, const_cast < std::string& > (shardAddr));
+ nlWrite(__message, serial, const_cast < std::string& > (errorMsg));
+
+
+ return __message;
+ }
+
+ // Message serializer. Return the message received in reference for easier integration
+ const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_updateConnectedPlayerCount(NLNET::CMessage &__message, uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
+ {
+ __message.setType("UCP");
+ nlWrite(__message, serial, nbOnlinePlayers);
+ nlWrite(__message, serial, nbPendingPlayers);
+
+
+ return __message;
+ }
+
+}
diff --git a/code/ryzom/common/src/game_share/welcome_service_itf.h b/code/ryzom/common/src/game_share/welcome_service_itf.h
new file mode 100644
index 000000000..81a498a06
--- /dev/null
+++ b/code/ryzom/common/src/game_share/welcome_service_itf.h
@@ -0,0 +1,541 @@
+
+/////////////////////////////////////////////////////////////////
+// WARNING : this is a generated file, don't change it !
+/////////////////////////////////////////////////////////////////
+
+#ifndef WELCOME_SERVICE_ITF
+#define WELCOME_SERVICE_ITF
+#include "nel/misc/types_nl.h"
+#ifdef NL_COMP_VC8
+ #include
+#endif
+#include "nel/misc/hierarchical_timer.h"
+#include "nel/misc/string_conversion.h"
+#include "nel/net/message.h"
+#include "nel/net/module.h"
+#include "nel/net/module_builder_parts.h"
+#include "nel/net/module_message.h"
+#include "nel/net/module_gateway.h"
+
+#include "nel/net/login_cookie.h"
+
+namespace WS
+{
+
+
+
+ struct TUserRole
+ {
+ enum TValues
+ {
+ ur_player,
+ ur_editor,
+ ur_animator,
+ /// the highest valid value in the enum
+ last_enum_item = ur_animator,
+ /// a value equal to the last enum item +1
+ end_of_enum,
+
+ invalid_val,
+
+ /// Number of enumerated values
+ nb_enum_items = 3
+ };
+
+ /// Index table to convert enum value to linear index table
+ const std::map &getIndexTable() const
+ {
+ static std::map indexTable;
+ static bool init = false;
+ if (!init)
+ {
+ // fill the index table
+ indexTable.insert(std::make_pair(ur_player, 0));
+ indexTable.insert(std::make_pair(ur_editor, 1));
+ indexTable.insert(std::make_pair(ur_animator, 2));
+
+ init = true;
+ }
+
+ return indexTable;
+ }
+
+
+ static const NLMISC::CStringConversion &getConversionTable()
+ {
+ NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
+ NL_STRING_CONVERSION_TABLE_ENTRY(ur_player)
+ NL_STRING_CONVERSION_TABLE_ENTRY(ur_editor)
+ NL_STRING_CONVERSION_TABLE_ENTRY(ur_animator)
+ NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
+ };
+ static NLMISC::CStringConversion
+ conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
+ / sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
+
+ return conversionTable;
+ }
+
+ TValues _Value;
+
+ public:
+ TUserRole()
+ : _Value(invalid_val)
+ {
+ }
+ TUserRole(TValues value)
+ : _Value(value)
+ {
+ }
+
+ TUserRole(const std::string &str)
+ {
+ _Value = getConversionTable().fromString(str);
+ }
+
+ void serial(NLMISC::IStream &s)
+ {
+ s.serialEnum(_Value);
+ }
+
+ bool operator == (const TUserRole &other) const
+ {
+ return _Value == other._Value;
+ }
+ bool operator != (const TUserRole &other) const
+ {
+ return ! (_Value == other._Value);
+ }
+ bool operator < (const TUserRole &other) const
+ {
+ return _Value < other._Value;
+ }
+
+ bool operator <= (const TUserRole &other) const
+ {
+ return _Value <= other._Value;
+ }
+
+ bool operator > (const TUserRole &other) const
+ {
+ return !(_Value <= other._Value);
+ }
+ bool operator >= (const TUserRole &other) const
+ {
+ return !(_Value < other._Value);
+ }
+
+ const std::string &toString() const
+ {
+ return getConversionTable().toString(_Value);
+ }
+ static const std::string &toString(TValues value)
+ {
+ return getConversionTable().toString(value);
+ }
+
+ TValues getValue() const
+ {
+ return _Value;
+ }
+
+ // return true if the actual value of the enum is valid, otherwise false
+ bool isValid()
+ {
+ if (_Value == invalid_val)
+ return false;
+
+ // not invalid, check other enum value
+ return getConversionTable().isValid(_Value);
+ }
+
+
+ uint32 asIndex()
+ {
+ std::map::const_iterator it(getIndexTable().find(_Value));
+ nlassert(it != getIndexTable().end());
+ return it->second;
+ }
+
+ };
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+ class CWelcomeServiceSkel
+ {
+ public:
+ /// the interceptor type
+ typedef NLNET::CInterceptorForwarder < CWelcomeServiceSkel> TInterceptor;
+ protected:
+ CWelcomeServiceSkel()
+ {
+ // do early run time check for message table
+ getMessageHandlers();
+ }
+ virtual ~CWelcomeServiceSkel()
+ {
+ }
+
+ void init(NLNET::IModule *module)
+ {
+ _Interceptor.init(this, module);
+ }
+
+ // unused interceptors
+ std::string fwdBuildModuleManifest() const { return std::string(); }
+ void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
+ void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
+ void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
+
+ // process module message interceptor
+ bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
+ private:
+
+ typedef void (CWelcomeServiceSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
+ typedef std::map TMessageHandlerMap;
+
+ const TMessageHandlerMap &getMessageHandlers() const;
+
+
+ void welcomeUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ void disconnectUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ // declare one interceptor member of the skeleton
+ TInterceptor _Interceptor;
+
+ // declare the interceptor forwarder as friend of this class
+ friend class NLNET::CInterceptorForwarder < CWelcomeServiceSkel>;
+ public:
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+
+ // ask the welcome service to welcome a character
+ virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId) =0;
+ // ask the welcome service to disconnect a user
+ virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId) =0;
+
+
+ };
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+ class CWelcomeServiceProxy
+ {
+ /// Smart pointer on the module proxy
+ NLNET::TModuleProxyPtr _ModuleProxy;
+
+ // Pointer on the local module that implement the interface (if the proxy is for a local module)
+ NLNET::TModulePtr _LocalModule;
+ // Direct pointer on the server implementation interface for collocated module
+ CWelcomeServiceSkel *_LocalModuleSkel;
+
+
+ public:
+ CWelcomeServiceProxy(NLNET::IModuleProxy *proxy)
+ {
+ nlassert(proxy->getModuleClassName() == "WelcomeService");
+ _ModuleProxy = proxy;
+
+ // initialize collocated servant interface
+ if (proxy->getModuleDistance() == 0)
+ {
+ _LocalModule = proxy->getLocalModule();
+ nlassert(_LocalModule != NULL);
+ CWelcomeServiceSkel::TInterceptor *interceptor = NULL;
+ interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
+ nlassert(interceptor != NULL);
+
+ _LocalModuleSkel = interceptor->getParent();
+ nlassert(_LocalModuleSkel != NULL);
+ }
+ else
+ _LocalModuleSkel = 0;
+
+ }
+ virtual ~CWelcomeServiceProxy()
+ {
+ }
+
+ NLNET::IModuleProxy *getModuleProxy()
+ {
+ return _ModuleProxy;
+ }
+
+ // ask the welcome service to welcome a character
+ void welcomeUser(NLNET::IModule *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
+ // ask the welcome service to disconnect a user
+ void disconnectUser(NLNET::IModule *sender, uint32 userId);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_welcomeUser(NLNET::CMessage &__message, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_disconnectUser(NLNET::CMessage &__message, uint32 userId);
+
+
+
+
+ };
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+ class CLoginServiceSkel
+ {
+ public:
+ /// the interceptor type
+ typedef NLNET::CInterceptorForwarder < CLoginServiceSkel> TInterceptor;
+ protected:
+ CLoginServiceSkel()
+ {
+ // do early run time check for message table
+ getMessageHandlers();
+ }
+ virtual ~CLoginServiceSkel()
+ {
+ }
+
+ void init(NLNET::IModule *module)
+ {
+ _Interceptor.init(this, module);
+ }
+
+ // unused interceptors
+ std::string fwdBuildModuleManifest() const { return std::string(); }
+ void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
+ void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
+ void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
+
+ // process module message interceptor
+ bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
+ private:
+
+ typedef void (CLoginServiceSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
+ typedef std::map TMessageHandlerMap;
+
+ const TMessageHandlerMap &getMessageHandlers() const;
+
+
+ void pendingUserLost_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ // declare one interceptor member of the skeleton
+ TInterceptor _Interceptor;
+
+ // declare the interceptor forwarder as friend of this class
+ friend class NLNET::CInterceptorForwarder < CLoginServiceSkel>;
+ public:
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+
+ // An awaited user did not connect before the allowed timeout expire
+ virtual void pendingUserLost(NLNET::IModuleProxy *sender, const NLNET::CLoginCookie &cookie) =0;
+
+
+ };
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+ class CLoginServiceProxy
+ {
+ /// Smart pointer on the module proxy
+ NLNET::TModuleProxyPtr _ModuleProxy;
+
+ // Pointer on the local module that implement the interface (if the proxy is for a local module)
+ NLNET::TModulePtr _LocalModule;
+ // Direct pointer on the server implementation interface for collocated module
+ CLoginServiceSkel *_LocalModuleSkel;
+
+
+ public:
+ CLoginServiceProxy(NLNET::IModuleProxy *proxy)
+ {
+
+ _ModuleProxy = proxy;
+
+ // initialize collocated servant interface
+ if (proxy->getModuleDistance() == 0)
+ {
+ _LocalModule = proxy->getLocalModule();
+ nlassert(_LocalModule != NULL);
+ CLoginServiceSkel::TInterceptor *interceptor = NULL;
+ interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
+ nlassert(interceptor != NULL);
+
+ _LocalModuleSkel = interceptor->getParent();
+ nlassert(_LocalModuleSkel != NULL);
+ }
+ else
+ _LocalModuleSkel = 0;
+
+ }
+ virtual ~CLoginServiceProxy()
+ {
+ }
+
+ NLNET::IModuleProxy *getModuleProxy()
+ {
+ return _ModuleProxy;
+ }
+
+ // An awaited user did not connect before the allowed timeout expire
+ void pendingUserLost(NLNET::IModule *sender, const NLNET::CLoginCookie &cookie);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_pendingUserLost(NLNET::CMessage &__message, const NLNET::CLoginCookie &cookie);
+
+
+
+
+ };
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+ class CWelcomeServiceClientSkel
+ {
+ public:
+ /// the interceptor type
+ typedef NLNET::CInterceptorForwarder < CWelcomeServiceClientSkel> TInterceptor;
+ protected:
+ CWelcomeServiceClientSkel()
+ {
+ // do early run time check for message table
+ getMessageHandlers();
+ }
+ virtual ~CWelcomeServiceClientSkel()
+ {
+ }
+
+ void init(NLNET::IModule *module)
+ {
+ _Interceptor.init(this, module);
+ }
+
+ // unused interceptors
+ std::string fwdBuildModuleManifest() const { return std::string(); }
+ void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
+ void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
+ void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
+
+ // process module message interceptor
+ bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
+ private:
+
+ typedef void (CWelcomeServiceClientSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
+ typedef std::map TMessageHandlerMap;
+
+ const TMessageHandlerMap &getMessageHandlers() const;
+
+
+ void registerWS_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ void reportWSOpenState_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ void welcomeUserResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ void updateConnectedPlayerCount_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
+
+ // declare one interceptor member of the skeleton
+ TInterceptor _Interceptor;
+
+ // declare the interceptor forwarder as friend of this class
+ friend class NLNET::CInterceptorForwarder < CWelcomeServiceClientSkel>;
+ public:
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+
+ // Register the welcome service in the ring session manager
+ // The provided sessionId will be non-zero only for a shard with a fixed sessionId
+ virtual void registerWS(NLNET::IModuleProxy *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline) =0;
+ // WS report it's current open state
+ virtual void reportWSOpenState(NLNET::IModuleProxy *sender, bool isOnline) =0;
+ // return for welcome user
+ virtual void welcomeUserResult(NLNET::IModuleProxy *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg) =0;
+ // transmits the current player counts
+ virtual void updateConnectedPlayerCount(NLNET::IModuleProxy *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers) =0;
+
+
+ };
+
+ /////////////////////////////////////////////////////////////////
+ // WARNING : this is a generated file, don't change it !
+ /////////////////////////////////////////////////////////////////
+ class CWelcomeServiceClientProxy
+ {
+ /// Smart pointer on the module proxy
+ NLNET::TModuleProxyPtr _ModuleProxy;
+
+ // Pointer on the local module that implement the interface (if the proxy is for a local module)
+ NLNET::TModulePtr _LocalModule;
+ // Direct pointer on the server implementation interface for collocated module
+ CWelcomeServiceClientSkel *_LocalModuleSkel;
+
+
+ public:
+ CWelcomeServiceClientProxy(NLNET::IModuleProxy *proxy)
+ {
+
+ _ModuleProxy = proxy;
+
+ // initialize collocated servant interface
+ if (proxy->getModuleDistance() == 0)
+ {
+ _LocalModule = proxy->getLocalModule();
+ nlassert(_LocalModule != NULL);
+ CWelcomeServiceClientSkel::TInterceptor *interceptor = NULL;
+ interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
+ nlassert(interceptor != NULL);
+
+ _LocalModuleSkel = interceptor->getParent();
+ nlassert(_LocalModuleSkel != NULL);
+ }
+ else
+ _LocalModuleSkel = 0;
+
+ }
+ virtual ~CWelcomeServiceClientProxy()
+ {
+ }
+
+ NLNET::IModuleProxy *getModuleProxy()
+ {
+ return _ModuleProxy;
+ }
+
+ // Register the welcome service in the ring session manager
+ // The provided sessionId will be non-zero only for a shard with a fixed sessionId
+ void registerWS(NLNET::IModule *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline);
+ // WS report it's current open state
+ void reportWSOpenState(NLNET::IModule *sender, bool isOnline);
+ // return for welcome user
+ void welcomeUserResult(NLNET::IModule *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg);
+ // transmits the current player counts
+ void updateConnectedPlayerCount(NLNET::IModule *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_registerWS(NLNET::CMessage &__message, uint32 shardId, uint32 fixedSessionId, bool isOnline);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_reportWSOpenState(NLNET::CMessage &__message, bool isOnline);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_welcomeUserResult(NLNET::CMessage &__message, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg);
+
+ // Message serializer. Return the message received in reference for easier integration
+ static const NLNET::CMessage &buildMessageFor_updateConnectedPlayerCount(NLNET::CMessage &__message, uint32 nbOnlinePlayers, uint32 nbPendingPlayers);
+
+
+
+
+ };
+
+}
+
+#endif
diff --git a/code/ryzom/server/dynamic_scenario_service.cfg b/code/ryzom/server/dynamic_scenario_service.cfg
new file mode 100644
index 000000000..d264d0f73
--- /dev/null
+++ b/code/ryzom/server/dynamic_scenario_service.cfg
@@ -0,0 +1,320 @@
+// Auto generated config file
+// Use with commandline: dynamic_scenario_service -C. -L. --nobreak --writepid
+AESAliasName= "dss";
+
+ASWebPort="46700";
+ASPort="46701";
+AESPort="46702";
+SUPort = 50505;
+SUGlobalPort = 50503;
+L3BSPort = "49950";
+L3SlaveBSPort = "49951";
+L3MasterLGSPort = 49992;
+LGSBSPort = 49994;
+L3LGSBSPort = 49995;
+SUHost = "localhost";
+MFSHost = "localhost";
+BSHost = "localhost:49990";
+SlaveBSHost = "";
+MasterLGSHost = "localhost";
+SlaveLGSHost = "localhost";
+LGSBSHost = "localhost";
+DBHost = "localhost";
+#define DONT_USE_LGS_SLAVE
+// Configure module gateway for layer 5 module comm
+StartCommands +=
+{
+// Create a gateway module
+"moduleManager.createModule StandardGateway gw",
+// add a layer 5 transport
+"gw.transportAdd L5Transport l5",
+// open the transport
+"gw.transportCmd l5(open)",
+
+/// Create default connection with admin executor service
+// Create a gateway module
+"moduleManager.createModule StandardGateway gw_aes",
+// create the admin executor service module
+"moduleManager.createModule AdminExecutorServiceClient aes_client",
+"aes_client.plug gw_aes",
+
+// create a layer 3 client to connect to aes gateway
+"gw_aes.transportAdd L3Client aes_l3c",
+"gw_aes.transportCmd aes_l3c(connect addr=localhost:"+AESPort+")",
+};
+
+/// A list of vars to graph for any service
+GraphVars =
+{
+"ProcessUsedMemory", "60000", // every minute
+};
+
+
+/* Force default value for PDLib directory (e.g. SaveFilesDirectory...)
+* PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO ""
+* Only log analyser must have the $shard parameter to find all shards root directory
+*/
+PDRootDirectory = "";
+
+// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
+PDEnableLog = 1;
+
+// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log
+PDEnableStringLog = 0;
+
+// Number of seconds between 2 logs to file
+PDLogUpdate = 10;
+
+// MySGL wrapper strict mode - controls use of asserts if SQL requests fail
+MSWStrictMode=0;
+
+// This is the mapping for logical continent to physical one
+ContinentNameTranslator =
+{
+"matis_newbie", "matis",
+"zorai_newbie", "zorai",
+"terre", "terre_oubliee",
+"sources", "sources_interdites"
+};
+
+NegFiltersDebug = { "ZZZZZZZZZZZ" };
+NegFiltersInfo = { "ZZZZZZZZZZZ" };
+NegFiltersWarning = { "ZZZZZZZZZZZ", "Missing log context for log" };
+//NegFiltersDebug = { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
+//NegFiltersInfo = { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" };
+// NegFiltersWarning = { "CT_LRC", "AnimalSpawned" };
+
+// Block the system in the tick service that provokes stalls when overloaded
+WaitForBSThreshold=0;
+
+// Only produce log*.log files and not *.log
+DontLog=1;
+
+IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" };
+
+// If the update loop is too slow, a thread will produce an assertion.
+// By default, the value is set to 10 minutes.
+// Set to 0 for no assertion.
+UpdateAssertionThreadTimeout = 6000000;
+
+DefaultMaxExpectedBlockSize = 200000000; // 200 M !
+DefaultMaxSentBlockSize = 200000000; // 200 M !
+
+// MS Packet size limit in bytes, PER DATASET (warning: depending on the weights, limits per property may be very small)
+MaxOutBandwidth = 100000000;
+
+// how to sleep between 2 network updates
+// 0 = pipe
+// 1 = usleep
+// 2 = nanosleep
+// 3 = sched_yield
+// 4 = nothing
+UseYieldMethod = 0;
+
+// The privileges needed to access any ring session
+PrivilegeForSessionAccess = ":DEV:SGM:GM:SG:";
+
+// The max number of ring points (aka ring access) for each ecosystem
+MaxRingPoints = "A1:D7:F7:J8:L6:R13";
+
+// Level limit for newb scenarios
+FreeTrialSkillLimit=21;
+
+// Level limit for newb scenarios
+DefaultInterShardExchangeLevelCap=0;
+
+// Configureation for DSS
+MaxNpcs = 300;
+MaxStaticObjects = 200;
+
+// the following variable must be defined but should be empty - it's presence is used to change the behaviour
+// of the packed sheet reader
+GeorgePaths = { "" };
+
+// Dissable nel net verbose logging
+VerboseNETTC = 0;
+VerboseLNETL0 = 0;
+VerboseLNETL1 = 0;
+VerboseLNETL2 = 0;
+VerboseLNETL3 = 0;
+VerboseLNETL4 = 0;
+VerboseLNETL5 = 0;
+VerboseLNETL6 = 0;
+
+// Dissable ryzom verbose logging
+VerboseMIRROR = 0;
+VerboseRingRPLog = 0;
+VerboseCDBGroup = 0;
+
+// What to do with characters coming from another mainland shard?
+// 0: teleport to the stored session id
+// 1: let the character play anyway, but leave the stored session id unchanged
+// 2: assign the stored session id with FixedSessionId and let play
+AllowCharsFromAllSessions = 0;
+
+// Use Shard Unifier or not
+DontUseSU = 0;
+
+// the domain's set of useful addresses
+LSHost = SUHost;
+RSMHost = SUHost;
+
+// MFS config
+WebSrvUsersDirectory = "";
+WebRootDirectory = "/home/nevrax/live/save_shard/www";
+HoFHDTDirectory = "/local/www/hof/hdt";
+
+// BS Specifics --------------------------------------------------------------------------
+// BS - set to 1 if a BS is not part of a naming service group (then BS not disclosed
+// to other services by the Layer 5, i.e. the services sending requests to BS have
+// to know its/their address(es) by another mean)
+BSDontUseNS = 1;
+// BS - set the host of the naming service where the BS register
+BSNSHost = "localhost";
+UseBS = 1;
+XMLSave = 0;
+
+// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot
+SaveFilesDirectory = "";
+
+// where to save generic shard data (ie: packed_sheet)
+WriteFilesDirectory = "r2_shard/data_shard";
+
+// Will SaveFilesDirectory will be converted to a full path?
+ConvertSaveFilesDirectoryToFullPath = 0;
+
+// BS - Root directory where data are backuped to
+IncrementalBackupDirectory = "../incremental_backup";
+
+// IOS - Directory to store ios.string_cache file
+StringManagerCacheDirectory = "../data_shard_local";
+
+// IOS - Directory to log chat into
+LogChatDirectory = "../data_shard_local";
+
+// MFS - Directories
+WebRootDirectory = "../www";
+
+// Root directory where data from shards are stored into
+SaveShardRoot = "../save_shard/";
+
+// SU Specifics --------------------------------------------------------------------------
+// SU - set to 1 if SU didn't use a naming service
+SUDontUseNS = 1;
+// SU - host for the NS used by SU
+SUNSHost = "localhost";
+// SU - listen address of the SU service (for L5 connections)
+SUAddress = SUHost+":"+SUPort;
+// SU - nel and ring database names
+DBNelName = "nel";
+DBRingName = "ring_open";
+// Nel DB user
+DBNelUser = "open";
+// Ring DB user
+DBRingUser = "open";
+// SU - password to access to the nel database with DBNelUseruser (default is no password)
+DBNelPass = "";
+// SU - password to access to the ring database with DBRingUser (default is no password)
+DBRingPass = "";
+
+// WS Specifics --------------------------------------------------------------------------
+// WS - use or not the legacy WelcomeService from nel ns (only for backward compatibility during transition to ring)
+DontUseLSService = 1;
+
+// Global config --------------------------------------------------------------------------
+// set to 0 if you want to use the admin system
+DontUseAES = 1;
+
+// Dissable generation / display of nldebug messages
+DissableNLDebug = 1;
+DisableNLDebug = 1;
+ShardId = 201;
+BasePort = 51400;
+SaveFilesDirectory="open_ring01/";
+NSHost = "localhost";
+// Player limits (AIS, EGS, WS, FS)
+NbPlayersLimit = 5000;
+NbGuildLimit = 15000;
+PlayerLimit = NbPlayersLimit;
+ClientLimit = 1000;
+
+// Set this shard as a ring (1) or mainland (0) shard (main behavior switch)
+IsRingShard = 1;
+
+// Set a mainland SessionId.
+// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
+// Dev: Can be non-zero to initially connect a client to a ring shard
+NoWSShardId = ShardId;
+FixedSessionId = 0;
+
+// Mirror limits
+DatasetSizefe_temp = 600000;
+DatasetSizefame = 26000;
+
+// FS Specifics --------------------------------------------------------------------------
+// Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth
+BandwidthRatio = 2;
+
+// EGS Specifics --------------------------------------------------------------------------
+// Entity Limits (EGS)
+NbObjectsLimit = 2000;
+NbNpcSpawnedByEGSLimit = 5000;
+NbForageSourcesLimit = 10000;
+NbToxicCloudsLimit = 5000;
+
+// AIS Specifics --------------------------------------------------------------------------
+// Entity Limits (AIS)
+NbPetLimit = NbPlayersLimit*4;
+NbFaunaLimit = 50000;
+NbNpcLimit = 50000;
+NbFxLimit = 500;
+
+// This is the list of continent to use with their unique instance number
+UsedContinents =
+{
+"r2_desert", "10000",
+"r2_forest", "10001",
+"r2_jungle", "10002",
+"r2_lakes", "10003",
+"r2_roots", "10004",
+};
+
+// define the primitives configuration used.
+UsedPrimitives =
+{
+};
+FSListenHost = "localhost";
+#include "dynamic_scenario_service_default.cfg"
+WriteFilesDirectory="../live/service_dynamic_scenario_service/";
+DontLog = 1;
+WebSrvHost = "http://localhost:50000/";
+Mainlands = {
+ "302", "Open", "(Open Developer Community)", "en",
+};
+HomeMainlandNames =
+{
+ "302", "Open", "open",
+};
+RRDVarPath = "../rrd_graphs";
+NegFiltersInfo+= {"FESTATS", "FETIME", "FERECV", "FESEND: sent SYNC message to client 1", "EIT: Register EId"};
+NegFiltersWarning+= {"PIPO_SESSION1", "casino_session_matis01", "invalid damage type 10", "_log_Item_Delete",
+"_log_Item_Money", "_log_Item_Create", "_log_Item_Move", "botChatMissionAdvance> invalid index 0",
+"_MaxRange(0) < _MinRange(1)", "Can't find craft plan sheet 'unknown.unknown'"};
+DontUseAES=1;
+RingRPEnabled=0;
+DomainName = "ryzom_open";
+EnableStlAllocatorChecker = 0;
+// start commands for setting up the exchange level caps of different ryzom shards
+StartCommands += { "setShardExchangeLimit 101 250" };
+StartCommands += { "setShardExchangeLimit 102 250" };
+StartCommands += { "setShardExchangeLimit 103 250" };
+StartCommands += { "setShardExchangeLimit 104 0" };
+StartCommands += { "setShardExchangeLimit 105 0" };
+StartCommands += { "displayShardExchangeLimits" };
+StartCommands += { "EnableStlAllocatorChecker 0" };
+
+Paths = {
+ ".",
+ "../common/data_common",
+ "../common/data_leveldesign",
+};
diff --git a/code/ryzom/server/dynamic_scenario_service_default.cfg b/code/ryzom/server/dynamic_scenario_service_default.cfg
new file mode 100644
index 000000000..e6d5942ac
--- /dev/null
+++ b/code/ryzom/server/dynamic_scenario_service_default.cfg
@@ -0,0 +1,9 @@
+
+DelayBeforeStartAct = 1;
+MaxNpcs = 300;
+MaxStaticObjects = 200;
+
+StartCommands +=
+{
+ "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )",
+};
diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character.cpp b/code/ryzom/server/src/entities_game_service/player_manager/character.cpp
index 0288a67ef..f45122431 100644
--- a/code/ryzom/server/src/entities_game_service/player_manager/character.cpp
+++ b/code/ryzom/server/src/entities_game_service/player_manager/character.cpp
@@ -5660,7 +5660,8 @@ bool CCharacter::onAnimalHungry( uint petIndex, bool justBecameHungry )
{
// Consume to full satiety (last useful unit is entirely consumed)
animal.Satiety = animal.MaxSatiety;
- nbUnits = (sint)((caloriesNeeded / caloriesPerUnit) + 1);
+ nbUnits = (sint)ceil(caloriesNeeded / caloriesPerUnit);
+
}
nbItemsLeftToConsume -= nbUnits;
diff --git a/code/ryzom/server/src/frontend_service/client_host.h b/code/ryzom/server/src/frontend_service/client_host.h
index c284567d9..a8e377a29 100644
--- a/code/ryzom/server/src/frontend_service/client_host.h
+++ b/code/ryzom/server/src/frontend_service/client_host.h
@@ -33,7 +33,7 @@
#include "entity_container.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/entity_types.h"
-#include "../../nelns/welcome_service/welcome_service_itf.h"
+#include "game_share/welcome_service_itf.h"
#include
#include
diff --git a/code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service.cpp b/code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service.cpp
index 857d6b847..42287fb87 100644
--- a/code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service.cpp
+++ b/code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service.cpp
@@ -1,12 +1,1147 @@
+// Ryzom - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+//
+// Includes
+//
+
+#include "nel/misc/types_nl.h"
+
+#include
+#include
+
+#include "nel/misc/debug.h"
+#include "nel/misc/command.h"
+#include "nel/misc/variable.h"
+#include "nel/misc/displayer.h"
+
+#include "nel/net/callback_server.h"
+#include "nel/net/service.h"
+#include "nel/net/module_manager.h"
+
+//
+// Namespaces
+//
+
+using namespace std;
+
+using namespace NLMISC;
+using namespace NLNET;
+
+
+NLMISC_COMMAND(test, "none", "none")
+{
+ log.displayNL("Raw cmd line : '%s'", rawCommandString.c_str());
+ log.displayNL("Dumping %u parameters :", args.size());
+ for (uint i=0; i &a, const string &n, TServiceId s) : SockId(sock), Addr(a), Name(n), SId (s), WaitingUnregistration(false) { }
+
+ TSockId SockId; // the connection between the service and the naming service
+ vector Addr; // address to send to the service who wants to lookup this service
+ // it s possible to have more than one addr, anyway, the naming service
+ // will send good address depending of the sub net address of the service
+ string Name; // name of the service
+ TServiceId SId; // id of the service
+
+ bool WaitingUnregistration; // true if this service is in unregistration process (wait other service ACK)
+ TTime WaitingUnregistrationTime; // time of the beginning of the inregistration process
+ list WaitingUnregistrationServices; // list of service that we wait the answer
+};
+
+
+
+// Helper that emulates layer5's send()
+//void sendToService( uint16 sid, CMessage& msgout );
+
+// Helper that emulate layer5's getServiceName()
+string getServiceName( TServiceId sid );
+
+// Helper that returns the first address of a service
+CInetAddress getHostAddress( TServiceId sid );
+
+// Asks a service to stop and tell every one
+void doUnregisterService (TServiceId sid);
extern void admin_modules_forceLink();
-
-
void foo()
{
admin_modules_forceLink();
}
+/**
+ * Manager for services instances
+ * (Moved from the TICKS to the NS)
+ * Implementable with layer 5, here implemented in NS (layer 3)
+ * \author Olivier Cado
+ * \author Nevrax France
+ * \date 2003
+ */
+class CServiceInstanceManager
+{
+public:
+
+ /// Constructor
+ CServiceInstanceManager();
-#include "../../nelns/naming_service/naming_service.cpp"
+ /** Add the name of a service which must not be duplicated
+ * If uniqueOnShard is true, only one service is allowed.
+ * If uniqueOnShard is false, one service is allowed by physical machine.
+ */
+ void addUniqueService( const std::string& serviceName, bool uniqueOnShard )
+ {
+ _UniqueServices.insert( std::make_pair( serviceName, uniqueOnShard ) );
+ }
+
+ /// Check if a service is allowed to start (if so, add it)
+ bool queryStartService( const std::string& serviceName, TServiceId serviceId, const std::vector &addr, string& reason );
+
+ /// Release a service instance
+ void releaseService( NLNET::TServiceId serviceId );
+
+ /// Display information
+ void displayInfo( NLMISC::CLog *log = NLMISC::InfoLog ) const;
+
+ /// Make all controlled services quit
+ void killAllServices();
+
+private:
+
+ /// List of restricted services
+ std::map< std::string, bool > _UniqueServices;
+
+ /// List of granted (online) services
+ std::set< TServiceId > _OnlineServices;
+};
+
+
+CServiceInstanceManager *SIMInstance = NULL;
+
+
+/*
+ * Constructor
+ */
+CServiceInstanceManager::CServiceInstanceManager()
+{
+ nlassert( ! SIMInstance );
+ SIMInstance = this;
+
+ // Note: addCallbackArray() done in CRangeMirrorManager::init()
+}
+
+
+/*
+ * Check if a service is allowed to start. Answer with a GSTS (Grant Start Service) message
+ */
+bool CServiceInstanceManager::queryStartService( const std::string& serviceName, TServiceId serviceId, const vector &addr, string& reason )
+{
+ bool grantStarting = true;
+ std::map< std::string, bool >::iterator ius = _UniqueServices.find( serviceName );
+ if ( ius != _UniqueServices.end() )
+ {
+ // Service is restricted
+ set< TServiceId >::iterator ios;
+ bool uniqueOnShard = (*ius).second;
+ for ( ios=_OnlineServices.begin(); ios!=_OnlineServices.end(); ++ios )
+ {
+ string name = getServiceName( *ios );
+ if ( name == serviceName )
+ {
+ if ( uniqueOnShard )
+ {
+ // Only one service by shard is allowed => deny
+ grantStarting = false;
+ reason = toString( "Service %s already found as %hu, must be unique on shard", serviceName.c_str(), ios->get() );
+ nlinfo( reason.c_str() );
+ break;
+ }
+ else
+ {
+ // Only one service by physical machine is allowed
+
+ // Implementation for layer5
+ //TSockId hostid1, hostid2;
+ /*CCallbackNetBase *cnb1 = CUnifiedNetwork::getInstance()->getNetBase( serviceId, hostid1 );
+ CCallbackNetBase *cnb2 = CUnifiedNetwork::getInstance()->getNetBase( *ios, hostid2 );
+ if ( cnb1->hostAddress( hostid1 ).internalIPAddress() == cnb2->hostAddress( hostid2 ).internalIPAddress() )*/
+
+ // Implementation for NS
+ if ( addr[0].internalIPAddress() == getHostAddress( *ios ).internalIPAddress() )
+ {
+ grantStarting = false;
+ reason = toString( "Service %s already found as %hu on same machine", serviceName.c_str(), ios->get() );
+ nlinfo( reason.c_str() );
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if ( grantStarting )
+ {
+ _OnlineServices.insert( serviceId );
+ }
+ return grantStarting;
+}
+
+
+/*
+ * Release a service instance
+ */
+void CServiceInstanceManager::releaseService( NLNET::TServiceId serviceId )
+{
+ _OnlineServices.erase( serviceId ); // not a problem if not found
+}
+
+
+/*
+ * Display information
+ */
+void CServiceInstanceManager::displayInfo( NLMISC::CLog *log ) const
+{
+ log->displayNL( "Restricted services:" );
+ std::map< std::string, bool >::const_iterator ius;
+ for ( ius=_UniqueServices.begin(); ius!=_UniqueServices.end(); ++ius )
+ {
+ log->displayNL( "%s -> only one per %s", (*ius).first.c_str(), (*ius).second?"shard":"machine" );
+ }
+ log->displayNL( "Online registered services:" );
+ std::set< TServiceId >::const_iterator ios;
+ for ( ios=_OnlineServices.begin(); ios!=_OnlineServices.end(); ++ios )
+ {
+ log->displayNL( "%s", CUnifiedNetwork::getInstance()->getServiceUnifiedName( *ios ).c_str() );
+ }
+}
+
+
+/*
+ * Make all controlled services quit
+ */
+void CServiceInstanceManager::killAllServices()
+{
+ // Send to all known online services
+ std::set< TServiceId >::const_iterator ios;
+ for ( ios=_OnlineServices.begin(); ios!=_OnlineServices.end(); ++ios )
+ {
+ doUnregisterService( (TServiceId)(*ios) );
+ }
+}
+
+
+
+//
+// Variables
+//
+
+list RegisteredServices; /// List of all registred services
+
+uint16 MinBasePort = 51000; /// Ports begin at 51000
+uint16 MaxBasePort = 52000; /// (note: in this implementation there can be no more than 1000 services)
+
+const TServiceId BaseSId(128); /// Allocated SIds begin at 128 (except for Agent Service)
+
+const TTime UnregisterTimeout = 10000; /// After 10s we remove an unregister service if every server didn't ACK the message
+
+CCallbackServer *CallbackServer = NULL;
+
+//
+// Functions
+//
+
+bool canAccess (const vector &addr, const CServiceEntry &entry, vector &accessibleAddr)
+{
+ accessibleAddr.clear ();
+
+ if (entry.WaitingUnregistration)
+ return false;
+
+ for (uint i = 0; i < addr.size(); i++)
+ {
+ uint32 net = addr[i].internalNetAddress();
+ for (uint j = 0; j < entry.Addr.size(); j++)
+ {
+ if (net == entry.Addr[j].internalNetAddress())
+ {
+ accessibleAddr.push_back (entry.Addr[j]);
+ }
+ }
+ }
+
+ if (accessibleAddr.empty())
+ {
+ nldebug ("service %s-%hu is not accessible by '%s'", entry.Name.c_str(), entry.SId.get(), vectorCInetAddressToString (addr).c_str ());
+ }
+ else
+ {
+ nldebug ("service %s-%hu is accessible by '%s'", entry.Name.c_str(), entry.SId.get(), vectorCInetAddressToString (accessibleAddr).c_str ());
+ }
+
+ return !accessibleAddr.empty ();
+}
+
+void displayRegisteredServices (CLog *log = InfoLog)
+{
+ log->displayNL ("Display the %d registered services :", RegisteredServices.size());
+ for (list::iterator it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ TSockId id = (*it).SockId;
+ if (id == NULL)
+ {
+ log->displayNL ("> %s-%hu %s '%s' %s %d addr", (*it).Name.c_str(), it->SId.get(), "", "", (*it).WaitingUnregistration?"WaitUnreg":"", (*it).Addr.size());
+ for(uint i = 0; i < (*it).Addr.size(); i++)
+ log->displayNL (" '%s'", (*it).Addr[i].asString().c_str());
+ }
+ else
+ {
+ log->displayNL ("> %s-%hu %s '%s' %s %d addr", (*it).Name.c_str(), it->SId.get(), (*it).SockId->asString().c_str(), CallbackServer->hostAddress((*it).SockId).asString().c_str(), (*it).WaitingUnregistration?"WaitUnreg":"", (*it).Addr.size());
+ for(uint i = 0; i < (*it).Addr.size(); i++)
+ log->displayNL (" '%s'", (*it).Addr[i].asString().c_str());
+ }
+ }
+ log->displayNL ("End of the list");
+}
+
+
+list::iterator effectivelyRemove (list::iterator &it)
+{
+ // remove the service from the registered service list
+ nlinfo ("Effectively remove the service %s-%hu", (*it).Name.c_str(), it->SId.get());
+ return RegisteredServices.erase (it);
+}
+
+/*
+ * Helper procedure for cbLookupAlternate and cbUnregister.
+ * Note: name is used for a LOGS.
+ */
+list::iterator doRemove (list::iterator it)
+{
+ nldebug ("Unregister the service %s-%hu '%s'", (*it).Name.c_str(), it->SId.get(), (*it).Addr[0].asString().c_str());
+
+ // tell to everybody that this service is unregistered
+
+ CMessage msgout ("UNB");
+ msgout.serial ((*it).Name);
+ msgout.serial ((*it).SId);
+
+ vector accessibleAddress;
+ nlinfo ("Broadcast the Unregistration of %s-%hu to all registered services", (*it).Name.c_str(), it->SId.get());
+ for (list::iterator it3 = RegisteredServices.begin(); it3 != RegisteredServices.end (); it3++)
+ {
+ if (canAccess((*it).Addr, (*it3), accessibleAddress))
+ {
+ CallbackServer->send (msgout, (*it3).SockId);
+ //CNetManager::send ("NS", msgout, (*it3).SockId);
+ nldebug ("Broadcast to %s-%hu", (*it3).Name.c_str(), it3->SId.get());
+ }
+ }
+
+ // new system, after the unregistation broadcast, we wait ACK from all services before really remove
+ // the service, before, we tag the service as 'wait before unregister'
+ // if everybody didn't answer before the time out, we remove it
+
+ (*it).SockId = NULL;
+
+ (*it).WaitingUnregistration = true;
+ (*it).WaitingUnregistrationTime = CTime::getLocalTime();
+
+ // we remove all services awaiting his ACK because this service is down so it'll never ACK
+ for (list::iterator itr = RegisteredServices.begin(); itr != RegisteredServices.end (); itr++)
+ {
+ for (list::iterator itw = (*itr).WaitingUnregistrationServices.begin(); itw != (*itr).WaitingUnregistrationServices.end ();)
+ {
+ if ((*itw) == (*it).SId)
+ {
+ itw = (*itr).WaitingUnregistrationServices.erase (itw);
+ }
+ else
+ {
+ itw++;
+ }
+ }
+ }
+
+ string res;
+ for (list::iterator it2 = RegisteredServices.begin(); it2 != RegisteredServices.end (); it2++)
+ {
+ if (!(*it2).WaitingUnregistration)
+ {
+ (*it).WaitingUnregistrationServices.push_back ((*it2).SId);
+ res += toString((*it2).SId.get()) + " ";
+ }
+ }
+
+ nlinfo ("Before removing the service %s-%hu, we wait the ACK of '%s'", (*it).Name.c_str(), (*it).SId.get(), res.c_str());
+
+ if ((*it).WaitingUnregistrationServices.empty())
+ {
+ return effectivelyRemove (it);
+ }
+ else
+ {
+ return ++it;
+ }
+
+ // Release from the service instance manager
+ SIMInstance->releaseService( (*it).SId );
+}
+
+void doUnregisterService (TServiceId sid)
+{
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ // found it, remove it
+ doRemove (it);
+ return;
+ }
+ }
+ nlwarning ("Service %hu not found", sid.get());
+}
+
+void doUnregisterService (TSockId from)
+{
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end ();)
+ {
+ if ((*it).SockId == from)
+ {
+ // it's possible that one "from" have more than one registred service, so we have to find in all the list
+ // found it, remove it
+ it = doRemove (it);
+ }
+ else
+ {
+ it++;
+ }
+ }
+}
+
+/*void doUnregisterService (const CInetAddress &addr)
+{
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).Addr == addr)
+ {
+ // found it, remove it
+ doRemove (it);
+ return;
+ }
+ }
+ nlwarning ("Service %s not found", addr.asString().c_str());
+}*/
+
+/*
+ * Helper function for cbRegister.
+ * If alloc_sid is true, sid is ignored
+ * Returns false in case of failure of sid allocation or bad sid provided
+ * Note: the reply is included in this function, because it must be done before things such as syncUniTime()
+ */
+bool doRegister (const string &name, const vector &addr, TServiceId sid, TSockId from, CCallbackNetBase &netbase, bool reconnection = false)
+{
+ // Find if the service is not already registered
+ string reason;
+ uint8 ok = true;
+ bool needRegister = true;
+ /*for (list::iterator it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).Addr.asIPString() == addr.asIPString() )
+ {
+ // we already have a service on this address, remplace it if it's the same name
+ if ((*it).Name == name)
+ {
+ // it's the same service, replace it
+ (*it).SockId = from;
+ sid = (*it).SId;
+ nlinfo ("Replace the service %s", name.c_str());
+ }
+ else
+ {
+ nlwarning ("Try to register %s to %s but the service %s already on this address. ignore it!", name.c_str(), addr.asIPString().c_str(), (*it).Name.c_str());
+ ok = false;
+ }
+ needRegister = false;
+ break;
+ }
+ }*/
+
+ if (needRegister)
+ {
+ if (sid.get() == 0)
+ {
+ // we have to find a sid
+ sid = BaseSId;
+ bool found = false;
+ while (!found)
+ {
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ break;
+ }
+ }
+ if (it == RegisteredServices.end ())
+ {
+ // ok, we have an empty sid
+ found = true;
+ }
+ else
+ {
+ sid.set(sid.get()+1);
+ if (sid.get() == 0) // round the clock
+ {
+ nlwarning ("Service identifier allocation overflow");
+ ok = false;
+ break;
+ }
+ }
+ }
+
+ }
+ else
+ {
+ // we have to check that the user provided sid is available
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ nlwarning ("Sid %d already used by another service", sid.get());
+ ok = false;
+ break;
+ }
+ }
+ if (it != RegisteredServices.end ())
+ {
+ ok = true;
+ }
+ }
+
+ // if ok, register the service and send a broadcast to other people
+ if (ok)
+ {
+ // Check if the instance is allowed to start, according to the restriction in the config file
+ if ( SIMInstance->queryStartService( name, sid, addr, reason ) )
+ {
+ // add him in the registered list
+ RegisteredServices.push_back (CServiceEntry(from, addr, name, sid));
+
+ // tell to everybody but not him that this service is registered
+ if (!reconnection)
+ {
+ CMessage msgout ("RGB");
+ TServiceId::size_type s = 1;
+ msgout.serial (s);
+ msgout.serial (const_cast(name));
+ msgout.serial (sid);
+ // we need to send all addr to all services even if the service can't access because we use the address index
+ // to know which connection comes.
+ msgout.serialCont (const_cast &>(addr));
+ nlinfo ("The service is %s-%d, broadcast the Registration to everybody", name.c_str(), sid.get());
+
+ vector accessibleAddress;
+ for (list::iterator it3 = RegisteredServices.begin(); it3 != RegisteredServices.end (); it3++)
+ {
+ // send only services that can be accessed and not itself
+ if ((*it3).SId != sid && canAccess(addr, (*it3), accessibleAddress))
+ {
+ CallbackServer->send (msgout, (*it3).SockId);
+ //CNetManager::send ("NS", msgout, (*it3).SockId);
+ nldebug ("Broadcast to %s-%hu", (*it3).Name.c_str(), it3->SId.get());
+ }
+ }
+ }
+
+ // set the sid only if it s ok
+ from->setAppId (sid.get());
+ }
+ else
+ {
+ // Reply "startup denied", and do not send registration to other services
+ ok = false;
+ }
+ }
+
+ // send the message to the service to say if it s ok or not
+ if (!reconnection)
+ {
+ // send the answer to the client
+ CMessage msgout ("RG");
+ msgout.serial (ok);
+ if (ok)
+ {
+ msgout.serial (sid);
+
+ // send him all services available (also itself)
+ TServiceId::size_type nb = 0;
+
+ vector accessibleAddress;
+
+ for (list::iterator it2 = RegisteredServices.begin(); it2 != RegisteredServices.end (); it2++)
+ {
+ // send only services that are available
+ if (canAccess(addr, (*it2), accessibleAddress))
+ nb++;
+ }
+ msgout.serial (nb);
+
+ for (list::iterator it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ // send only services that are available
+ if (canAccess(addr, (*it), accessibleAddress))
+ {
+ msgout.serial ((*it).Name);
+ msgout.serial ((*it).SId);
+ msgout.serialCont ((*it).Addr);
+ }
+ }
+ }
+ else
+ {
+ msgout.serial( reason );
+ }
+
+ netbase.send (msgout, from);
+ netbase.flush (from);
+ }
+ }
+
+ //displayRegisteredServices ();
+
+ return ok!=0;
+}
+
+void checkWaitingUnregistrationServices ()
+{
+ for (list::iterator it = RegisteredServices.begin(); it != RegisteredServices.end ();)
+ {
+ if ((*it).WaitingUnregistration && ((*it).WaitingUnregistrationServices.empty() || CTime::getLocalTime() > (*it).WaitingUnregistrationTime + UnregisterTimeout))
+ {
+ if ((*it).WaitingUnregistrationServices.empty())
+ {
+ nlinfo ("Removing the service %s-%hu because all services ACKd the removal", (*it).Name.c_str(), (*it).SId.get());
+ }
+ else
+ {
+ string res;
+ for (list::iterator it2 = (*it).WaitingUnregistrationServices.begin(); it2 != (*it).WaitingUnregistrationServices.end (); it2++)
+ {
+ res += toString(it2->get()) + " ";
+ }
+ nlwarning ("Removing the service %s-%hu because time out occurs (service numbers %s didn't ACK)", (*it).Name.c_str(), (*it).SId.get(), res.c_str());
+ }
+ it = effectivelyRemove (it);
+ }
+ else
+ {
+ it++;
+ }
+ }
+}
+
+
+/**
+ * Callback for service unregistration ACK. Mean that a service was ACK the unregistration broadcast
+ */
+static void cbACKUnregistration (CMessage& msgin, TSockId from, CCallbackNetBase &netbase)
+{
+ TServiceId sid;
+ msgin.serial (sid);
+
+ for (list::iterator it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid && (*it).WaitingUnregistration)
+ {
+ for (list::iterator it2 = (*it).WaitingUnregistrationServices.begin(); it2 != (*it).WaitingUnregistrationServices.end (); it2++)
+ {
+ if (*it2 == TServiceId(uint16(from->appId())))
+ {
+ // remove the acked service
+ (*it).WaitingUnregistrationServices.erase (it2);
+ checkWaitingUnregistrationServices ();
+ return;
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Callback for service registration when the naming service goes down and up (don't need to broadcast)
+ */
+static void cbResendRegisteration (CMessage& msgin, TSockId from, CCallbackNetBase &netbase)
+{
+ string name;
+ vector addr;
+ TServiceId sid;
+ msgin.serial (name);
+ msgin.serialCont (addr);
+ msgin.serial (sid);
+
+ doRegister (name, addr, sid, from, netbase, true);
+}
+
+
+
+/**
+ * Callback for service registration.
+ *
+ * Message expected : RG
+ * - Name of service to register (string)
+ * - Address of service (CInetAddress)
+ *
+ * Message emitted : RG
+ * - Allocated service identifier (TServiceId) or 0 if failed
+ */
+static void cbRegister (CMessage& msgin, TSockId from, CCallbackNetBase &netbase)
+{
+ string name;
+ vector addr;
+ TServiceId sid;
+ msgin.serial (name);
+ msgin.serialCont (addr);
+ msgin.serial (sid);
+
+ doRegister (name, addr, sid, from, netbase);
+}
+
+
+/**
+ * Callback for service unregistration.
+ *
+ * Message expected : UNI
+ * - Service identifier (TServiceId)
+ */
+static void cbUnregisterSId (CMessage& msgin, TSockId from, CCallbackNetBase &netbase)
+{
+ TServiceId sid;
+ msgin.serial( sid );
+
+ doUnregisterService (sid);
+ //displayRegisteredServices ();
+}
+
+
+/*
+ * Helper function for cbQueryPort
+ *
+ * \warning QueryPort + Registration is not atomic so more than one service could ask a port before register
+ */
+uint16 doAllocatePort (const CInetAddress &addr)
+{
+ static uint16 nextAvailablePort = MinBasePort;
+
+ // check if nextavailableport is free
+
+ if (nextAvailablePort >= MaxBasePort) nextAvailablePort = MinBasePort;
+
+ bool ok;
+ do
+ {
+ ok = true;
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).Addr[0].port () == nextAvailablePort)
+ {
+ nextAvailablePort++;
+ ok = false;
+ break;
+ }
+ }
+ }
+ while (!ok);
+
+ return nextAvailablePort++;
+}
+
+
+/**
+ * Callback for port allocation
+ * Note: if a service queries a port but does not register itself to the naming service, the
+ * port will remain allocated and unused.
+ *
+ * Message expected : QP
+ * - Name of service to register (string)
+ * - Address of service (CInetAddress) (its port can be 0)
+ *
+ * Message emitted : QP
+ * - Allocated port number (uint16)
+ */
+static void cbQueryPort (CMessage& msgin, TSockId from, CCallbackNetBase &netbase)
+{
+ // Allocate port
+ uint16 port = doAllocatePort (netbase.hostAddress (from));
+
+ // Send port back
+ CMessage msgout ("QP");
+ msgout.serial (port);
+ netbase.send (msgout, from);
+
+ nlinfo ("The service got port %hu", port);
+}
+
+
+/*
+ * Unregisters a service if it has not been done before.
+ * Note: this callback is called whenever someone disconnects from the NS.
+ * May be there are too many calls if many clients perform many transactional lookups.
+ */
+static void cbDisconnect /*(const string &serviceName, TSockId from, void *arg)*/ ( TSockId from, void *arg )
+{
+ doUnregisterService (from);
+ //displayRegisteredServices ();
+}
+
+/*
+ * a service is connected, send him all services infos
+ */
+static void cbConnect /*(const string &serviceName, TSockId from, void *arg)*/ ( TSockId from, void *arg )
+{
+ // we have to wait the registred services message to send all services because it this points, we can't know which sub net
+ // the service can use
+
+ //displayRegisteredServices ();
+
+ // set the appid with a bad id (-1)
+ from->setAppId (~0);
+}
+
+/*// returns the list of accessible services with a list of address
+static void cbRegisteredServices(CMessage& msgin, TSockId from, CCallbackNetBase &netbase)
+{
+ vector addr;
+ msgin.serialCont (addr);
+
+ nlinfo ("New service ask me the available services, sending him all services available");
+ // send to the new service the list of all services that this service can access (depending of his sub net)
+
+ CMessage msgout ("RGB");
+
+ uint8 nb = 0;
+
+ vector accessibleAddress;
+
+ for (list::iterator it2 = RegisteredServices.begin(); it2 != RegisteredServices.end (); it2++)
+ {
+ // send only services that are available
+ if (canAccess(addr, (*it2), accessibleAddress))
+ nb++;
+ }
+
+ msgout.serial (nb);
+
+ for (list::iterator it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ // send only services that are available
+ if (canAccess(addr, (*it), accessibleAddress))
+ {
+ msgout.serial ((*it).Name);
+ msgout.serial ((*it).SId);
+ msgout.serialCont (accessibleAddress);
+ }
+ }
+
+ CNetManager::send ("NS", msgout, from);
+}*/
+
+
+/*
+ * Helper that emulates layer5 send()
+ */
+/*void sendToService( uint16 sid, CMessage& msgout )
+{
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ CallbackServer->send (msgout, (*it).SockId);
+ }
+ }
+}*/
+
+
+/*
+ * Helper that emulate layer5's getServiceName()
+ */
+string getServiceName( TServiceId sid )
+{
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ return (*it).Name;
+ }
+ }
+ return ""; // not found
+}
+
+
+/*
+ * Helper that returns the first address of a service
+ */
+CInetAddress getHostAddress( TServiceId sid )
+{
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ return (*it).Addr[0];
+ }
+ }
+ return CInetAddress();
+}
+
+
+//
+// Callback array
+//
+
+TCallbackItem CallbackArray[] =
+{
+ { "RG", cbRegister },
+ { "RRG", cbResendRegisteration },
+ { "QP", cbQueryPort },
+ { "UNI", cbUnregisterSId },
+ { "ACK_UNI", cbACKUnregistration },
+// { "RS", cbRegisteredServices },
+};
+
+
+//
+// Service
+//
+
+class CNamingService : public NLNET::IService
+{
+public:
+
+ /**
+ * Init
+ */
+ void init()
+ {
+ // if a baseport is available in the config file, get it
+ CConfigFile::CVar *var;
+ if ((var = ConfigFile.getVarPtr ("BasePort")) != NULL)
+ {
+ uint16 newBasePort = var->asInt ();
+ nlinfo ("Changing the MinBasePort number from %hu to %hu", MinBasePort, newBasePort);
+ sint32 delta = MaxBasePort - MinBasePort;
+ nlassert (delta > 0);
+ MinBasePort = newBasePort;
+ MaxBasePort = MinBasePort + uint16 (delta);
+ }
+
+ // Parameters for the service instance manager
+ try
+ {
+ CConfigFile::CVar& uniqueServices = ConfigFile.getVar("UniqueOnShardServices");
+ for ( uint i=0; i!=uniqueServices.size(); ++i )
+ {
+ _ServiceInstances.addUniqueService( uniqueServices.asString(i), true );
+ }
+ }
+ catch(Exception &)
+ {}
+ try
+ {
+ CConfigFile::CVar& uniqueServicesM = ConfigFile.getVar("UniqueByMachineServices");
+ for ( uint i=0; i!=uniqueServicesM.size(); ++i )
+ {
+ _ServiceInstances.addUniqueService( uniqueServicesM.asString(i), false );
+ }
+ }
+ catch(Exception &)
+ {}
+
+/*
+ // we don't try to associate message from client
+ CNetManager::getNetBase ("NS")->ignoreAllUnknownId (true);
+
+ // add the callback in case of disconnection
+ CNetManager::setConnectionCallback ("NS", cbConnect, NULL);
+
+ // add the callback in case of disconnection
+ CNetManager::setDisconnectionCallback ("NS", cbDisconnect, NULL);
+*/
+ // DEBUG
+ // DebugLog->addDisplayer( new CStdDisplayer() );
+
+ vector v = CInetAddress::localAddresses();
+ nlinfo ("%d detected local addresses:", v.size());
+ for (uint i = 0; i < v.size(); i++)
+ {
+ nlinfo (" %d - '%s'",i, v[i].asString().c_str());
+ }
+
+ uint16 nsport = 50000;
+ if ((var = ConfigFile.getVarPtr ("NSPort")) != NULL)
+ {
+ nsport = var->asInt ();
+ }
+
+ CallbackServer = new CCallbackServer;
+ CallbackServer->init(nsport);
+ CallbackServer->addCallbackArray(CallbackArray, sizeof(CallbackArray)/sizeof(CallbackArray[0]));
+ CallbackServer->setConnectionCallback(cbConnect, NULL);
+ CallbackServer->setDisconnectionCallback(cbDisconnect, NULL);
+ }
+
+ /**
+ * Update
+ */
+ bool update ()
+ {
+ checkWaitingUnregistrationServices ();
+
+ CallbackServer->update ();
+
+ return true;
+ }
+
+ void release()
+ {
+ if (CallbackServer != NULL)
+ delete CallbackServer;
+ CallbackServer = NULL;
+ }
+
+private:
+
+ /// Service instance manager singleton
+ CServiceInstanceManager _ServiceInstances;
+};
+
+
+static const char* getCompleteServiceName(const IService* theService)
+{
+ static std::string s;
+ s= "naming_service";
+
+ if (theService->haveLongArg("nsname"))
+ {
+ s+= "_"+theService->getLongArg("nsname");
+ }
+
+ if (theService->haveLongArg("fullnsname"))
+ {
+ s= theService->getLongArg("fullnsname");
+ }
+
+ return s.c_str();
+}
+
+static const char* getShortServiceName(const IService* theService)
+{
+ static std::string s;
+ s= "NS";
+
+ if (theService->haveLongArg("shortnsname"))
+ {
+ s= theService->getLongArg("shortnsname");
+ }
+
+ return s.c_str();
+}
+//
+/// Naming Service
+//
+NLNET_SERVICE_MAIN( CNamingService, getShortServiceName(scn), getCompleteServiceName(scn), 0, EmptyCallbackArray, "", "")
+
+
+//
+// Commands
+//
+
+
+NLMISC_COMMAND (nsServices, "displays the list of all registered services", "")
+{
+ if(args.size() != 0) return false;
+
+ displayRegisteredServices (&log);
+
+ return true;
+}
+
+NLMISC_COMMAND (kill, "kill a service and send an unregister broadcast to other service", "|")
+{
+ if(args.size() != 1) return false;
+
+ // try with number
+
+ TServiceId sid(atoi(args[0].c_str()));
+
+ if(sid.get() == 0)
+ {
+ // not a number, try a name
+ list::iterator it;
+ for (it = RegisteredServices.begin(); it != RegisteredServices.end (); it++)
+ {
+ if ((*it).Name == args[0])
+ {
+ sid = (*it).SId;
+ break;
+ }
+ }
+ if (it == RegisteredServices.end())
+ {
+ log.displayNL ("Bad service name or id '%s'", args[0].c_str());
+ return false;
+ }
+ }
+
+ doUnregisterService (sid);
+ return true;
+}
+
+NLMISC_DYNVARIABLE(uint32, NbRegisteredServices, "display the number of service that are registered in naming service")
+{
+ if (get) *pointer = RegisteredServices.size();
+}
+
+NLMISC_COMMAND( displayServiceInstances, "SIM: Display info on service instances", "" )
+{
+ SIMInstance->displayInfo( &log );
+ return true;
+}
+
+NLMISC_COMMAND( killAllServices, "SIM: Make all the controlled services quit", "" )
+{
+ SIMInstance->killAllServices();
+ return true;
+}
diff --git a/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.cpp b/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.cpp
index 23166383a..bc2e366e2 100644
--- a/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.cpp
+++ b/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.cpp
@@ -1,4 +1,48 @@
+// NeLNS - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+#include "nel/misc/types_nl.h"
+
+#include
+#include
+#include
+
+#include
+
+#include "nel/misc/debug.h"
+#include "nel/misc/config_file.h"
+#include "nel/misc/displayer.h"
+#include "nel/misc/command.h"
+#include "nel/misc/variable.h"
+#include "nel/misc/log.h"
+#include "nel/misc/file.h"
+#include "nel/misc/path.h"
+
+#include "nel/net/service.h"
+#include "nel/net/unified_network.h"
+#include "nel/net/login_cookie.h"
+
+#include "ryzom_welcome_service.h"
+
+#include "game_share/welcome_service_itf.h"
+
+using namespace std;
+using namespace NLMISC;
+using namespace NLNET;
+using namespace WS;
extern void admin_modules_forceLink();
@@ -8,5 +52,1527 @@ void foo()
}
-#include "../../../../nelns/welcome_service/welcome_service.cpp"
-#include "../../../../nelns/welcome_service/welcome_service_itf.cpp"
+CVariable PlayerLimit(
+ "ws","PlayerLimit", "Rough max number of players accepted on this shard (-1 for Unlimited)",
+ 5000,
+ 0, true );
+
+// Forward declaration of callback cbShardOpen (see ShardOpen variable)
+void cbShardOpen(IVariable &var);
+
+// Forward declaration of callback cbShardOpenStateFile (see ShardOpenStateFile variable)
+void cbShardOpenStateFile(IVariable &var);
+
+// Forward declaration of callback cbUsePatchMode
+void cbUsePatchMode(IVariable &var);
+
+// Types of open state
+enum TShardOpenState
+{
+ ClosedForAll = 0,
+ OpenOnlyForAllowed = 1,
+ OpenForAll = 2
+};
+
+static bool AllowDispatchMsgToLS = false;
+
+/**
+ * ShardOpen
+ * true if shard is open to public
+ * 0 means closed for all but :DEV:
+ * 1 means open only for groups in config file (see OpenGroups variable) and :DEV:
+ * 2 means open for all
+ */
+CVariable ShardOpen("ws", "ShardOpen", "Indicates if shard is open to public (0 closed for all but :DEV:, 1 open only for groups in cfg, 2 open for all)", 2, 0, true, cbShardOpen);
+
+/**
+ * ShardOpenStateFile
+ * true if shard is open to public
+ */
+CVariable ShardOpenStateFile("ws", "ShardOpenStateFile", "Name of the file that contains ShardOpen state", "", 0, true, cbShardOpenStateFile);
+
+/**
+ * OpenGroups
+ */
+CVariable OpenGroups("ws", "OpenGroups", "list of groups allowed at ShardOpen Level 1", "", 0, true);
+
+/**
+ * OpenFrontEndThreshold
+ * The FS balance algorithm works like this:
+ * - select the least loaded frontend
+ * - if this frontend has more than the OpenFrontEndThreshold
+ * - try to open a new frontend
+ * - reselect least loaded frontend
+ */
+CVariable OpenFrontEndThreshold("ws", "OpenFrontEndThreshold", "Limit number of players on all FS to decide to open a new FS", 800, 0, true );
+
+
+/**
+ * Use Patch mode
+ */
+CVariable UsePatchMode("ws", "UsePatchMode", "Use Frontends as Patch servers (at FS startup)", true, 0, true, cbUsePatchMode );
+
+/**
+ * Use Patch mode
+ */
+CVariable DontUseLS("ws", "DontUseLS", "Don't use the login service", false, 0, true);
+
+
+// Shortcut to the module instance
+//CWelcomeServiceMod *CWelcomeServiceMod::_Instance = NULL;
+
+
+/**
+ * Using expected services and current running service instances, this class
+ * reports a main "online status".
+ */
+class COnlineServices
+{
+public:
+
+ /// Set expected instances. Ex: { "TICKS", "FS", "FS", "FS" }
+ void setExpectedInstances( CConfigFile::CVar& var )
+ {
+ // Reset "expected" counters (but don't clear the map, keep the running instances)
+ CInstances::iterator ici;
+ for ( ici=_Instances.begin(); ici!=_Instances.end(); ++ici )
+ {
+ (*ici).second.Expected = 0;
+ }
+ // Rebuild "expected" counters
+ for ( uint i=0; i!=var.size(); ++i )
+ {
+ ++_Instances[var.asString(i)].Expected;
+ }
+ }
+
+ /// Add a service instance
+ void addInstance( const std::string& serviceName )
+ {
+ ++_Instances[serviceName].Running;
+ }
+
+ /// Remove a service instance
+ void removeInstance( const std::string& serviceName )
+ {
+ CInstances::iterator ici = _Instances.find( serviceName );
+ if ( ici != _Instances.end() )
+ {
+ --(*ici).second.Running;
+
+ // Remove from the map only if not part of the expected list
+ if ( ((*ici).second.Expected == 0) && ((*ici).second.Running == 0) )
+ {
+ _Instances.erase( ici );
+ }
+ }
+ else
+ {
+ nlwarning( "Can't remove instance of %s", serviceName.c_str() );
+ }
+ }
+
+ /// Check if all expected instances are online
+ bool getOnlineStatus() const
+ {
+ CInstances::const_iterator ici;
+ for ( ici=_Instances.begin(); ici!=_Instances.end(); ++ici )
+ {
+ if ( ! ici->second.isOnlineAsExpected() )
+ return false;
+ }
+ return true;
+ }
+
+ /// Display contents
+ void display( NLMISC::CLog& log = *NLMISC::DebugLog )
+ {
+ CInstances::const_iterator ici;
+ for ( ici=_Instances.begin(); ici!=_Instances.end(); ++ici )
+ {
+ log.displayNL( "%s: %s (%u expected, %u running)",
+ (*ici).first.c_str(),
+ (*ici).second.Expected ? ((*ici).second.isOnlineAsExpected() ? "ONLINE" : "MISSING") : "OPTIONAL",
+ (*ici).second.Expected, (*ici).second.Running );
+ }
+ }
+
+private:
+
+ struct TInstanceCounters
+ {
+ TInstanceCounters() : Expected(0), Running(0) {}
+
+ // If not expected, count as online as well
+ bool isOnlineAsExpected() const { return Running >= Expected; }
+
+ uint Expected;
+ uint Running;
+ };
+
+ typedef std::map< std::string, TInstanceCounters > CInstances;
+
+ CInstances _Instances;
+};
+
+/// Online services
+COnlineServices OnlineServices;
+
+
+/// Main online status
+bool OnlineStatus;
+
+/// Send changes of status to the LS
+void reportOnlineStatus( bool newStatus )
+{
+ if ( newStatus != OnlineStatus && AllowDispatchMsgToLS )
+ {
+ if (!DontUseLS)
+ {
+ CMessage msgout( "OL_ST" );
+ msgout.serial( newStatus );
+ CUnifiedNetwork::getInstance()->send( "LS", msgout );
+ }
+
+ if (CWelcomeServiceMod::isInitialized())
+ {
+ // send a status report to welcome service client
+ CWelcomeServiceMod::getInstance()->reportWSOpenState(newStatus);
+ }
+
+ OnlineStatus = newStatus;
+ }
+}
+
+
+
+/// Set the version of the shard. you have to increase it each time the client-server protocol changes.
+/// You have to increment the client too (the server and client version must be the same to run correctly)
+static const uint32 ServerVersion = 1;
+
+/// Contains the correspondance between userid and the FES connection where the userid is connected.
+map UserIdSockAssociations;
+
+// ubi hack
+string FrontEndAddress;
+
+
+
+enum TFESState
+{
+ PatchOnly,
+ AcceptClientOnly
+};
+
+struct CFES
+{
+ CFES (TServiceId sid) : SId(sid), NbPendingUsers(0), NbUser(0), State(PatchOnly) { }
+
+ TServiceId SId; // Connection to the front end
+ uint32 NbPendingUsers; // Number of not yet connected users (but rooted to this frontend)
+ uint32 NbUser; // Number of user currently connected on this front end
+
+ TFESState State; // State of frontend (patching/accepting clients)
+ std::string PatchAddress; // Address of frontend patching server
+
+ uint32 getUsersCountHeuristic() const
+ {
+ return NbUser + NbPendingUsers;
+ }
+
+ void setToAcceptClients()
+ {
+ if (State == AcceptClientOnly)
+ return;
+
+ // tell FS to accept client
+ State = AcceptClientOnly;
+ CMessage msgOpenFES("FS_ACCEPT");
+ CUnifiedNetwork::getInstance()->send(SId, msgOpenFES);
+
+ // report state to LS
+ bool dummy;
+ reportStateToLS(dummy, true);
+ }
+
+ void reportStateToLS(bool& reportPatching, bool alive = true)
+ {
+ // report to LS
+
+ bool patching = (State == PatchOnly);
+ if (alive && patching)
+ reportPatching = true;
+
+ if ( AllowDispatchMsgToLS )
+ {
+ if (!DontUseLS)
+ {
+ CMessage msgout("REPORT_FS_STATE");
+ msgout.serial(SId);
+ msgout.serial(alive);
+ msgout.serial(patching);
+ msgout.serial(PatchAddress);
+ CUnifiedNetwork::getInstance()->send("LS", msgout);
+ }
+ }
+ }
+};
+
+list FESList;
+
+/*
+ * Find the best front end service for a new connecting user (return NULL if there is no suitable FES).
+ * Additionally, calculate totalNbUsers.
+ */
+CFES *findBestFES ( uint& totalNbUsers )
+{
+ totalNbUsers = 0;
+
+ CFES* best = NULL;
+
+ for (list::iterator it=FESList.begin(); it!=FESList.end(); ++it)
+ {
+ CFES &fes = *it;
+ if (fes.State == AcceptClientOnly)
+ {
+ if (best == NULL || best->getUsersCountHeuristic() > fes.getUsersCountHeuristic())
+ best = &fes;
+
+ totalNbUsers += fes.NbUser;
+ }
+
+ }
+
+ return best;
+}
+
+/**
+ * Select a frontend in patch mode to open
+ * Returns true if a new FES was open, false if no FES could be open
+ */
+bool openNewFES()
+{
+ for (list::iterator it=FESList.begin(); it!=FESList.end(); ++it)
+ {
+ if ((*it).State == PatchOnly)
+ {
+ nlinfo("openNewFES: ask the FS %d to accept clients", it->SId.get());
+
+ // switch FES to AcceptClientOnly
+ (*it).setToAcceptClients();
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+void displayFES ()
+{
+ nlinfo ("There's %d FES in the list:", FESList.size());
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ nlinfo(" > %u NbUser:%d NbPendingUser:%d", it->SId.get(), it->NbUser, it->NbPendingUsers);
+ }
+ nlinfo ("End of the list");
+}
+
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////// CONNECTION TO THE FRONT END SERVICE ///////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void cbFESShardChooseShard (CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ // the WS answer a user authorize
+ string reason;
+ CLoginCookie cookie;
+ string addr;
+
+ //
+ // S09: receive "SCS" message from FES and send the "SCS" message to the LS
+ //
+
+ CMessage msgout ("SCS");
+
+ msgin.serial (reason);
+ msgout.serial (reason);
+
+ msgin.serial (cookie);
+ msgout.serial (cookie);
+
+ if (reason.empty())
+ {
+ msgin.serial (addr);
+
+ // if we set the FontEndAddress in the welcome_service.cfg we use this address
+ if (FrontEndAddress.empty())
+ {
+ msgout.serial (addr);
+ }
+ else
+ {
+ msgout.serial (FrontEndAddress);
+ }
+
+ uint32 nbPendingUser;
+ msgin.serial(nbPendingUser);
+
+ // update the pending user count for this shard
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ if (it->SId == sid)
+ {
+ it->NbPendingUsers = nbPendingUser;
+ break;
+ }
+ }
+
+ /*
+ // OBSOLETE: LS doesn't read patching URLs
+ // build patch server list
+ std::string PatchURLS;
+ for (list::iterator it=FESList.begin(); it!=FESList.end(); ++it)
+ {
+ if ((*it).State == PatchOnly && !(*it).PatchAddress.empty())
+ {
+ if (!PatchURLS.empty())
+ PatchURLS += '|';
+ PatchURLS += (*it).PatchAddress;
+ }
+ }
+
+
+ msgout.serial(PatchURLS);
+ */
+ }
+
+ if (PendingFeResponse.find(cookie) != PendingFeResponse.end())
+ {
+ nldebug( "ERLOG: SCS recvd from %s-%hu => sending %s to SU", serviceName.c_str(), sid.get(), cookie.toString().c_str());
+
+ // this response is not waited by LS
+ TPendingFEResponseInfo &pfri = PendingFeResponse.find(cookie)->second;
+
+ pfri.WSMod->frontendResponse(pfri.WaiterModule, pfri.UserId, reason, cookie, addr);
+ // cleanup pending record
+ PendingFeResponse.erase(cookie);
+ }
+ else
+ {
+ nldebug( "ERLOG: SCS recvd from %s-%hu, but pending %s not found", serviceName.c_str(), sid.get(), cookie.toString().c_str());
+
+ // return the result to the LS
+ if (!DontUseLS)
+ {
+ CUnifiedNetwork::getInstance()->send ("LS", msgout);
+ }
+ }
+
+}
+
+// This function is call when a FES accepted a new client or lost a connection to a client
+void cbFESClientConnected (CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ //
+ // S15: receive "CC" message from FES and send "CC" message to the "LS"
+ //
+
+ CMessage msgout ("CC");
+
+ uint32 userid;
+ msgin.serial (userid);
+ msgout.serial (userid);
+
+ uint8 con;
+ msgin.serial (con);
+ msgout.serial (con);
+
+ if (!DontUseLS)
+ {
+ CUnifiedNetwork::getInstance()->send ("LS", msgout);
+ }
+
+ // add or remove the user number really connected on this shard
+ uint32 totalNbOnlineUsers = 0, totalNbPendingUsers = 0;
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ if (it->SId == sid)
+ {
+ if (con)
+ {
+ (*it).NbUser++;
+
+ // the client connected, it's no longer pending
+ if ((*it).NbPendingUsers > 0)
+ (*it).NbPendingUsers--;
+ }
+ else
+ {
+ if ( (*it).NbUser != 0 )
+ (*it).NbUser--;
+ }
+ }
+ totalNbOnlineUsers += (*it).NbUser;
+ totalNbPendingUsers += (*it).NbPendingUsers;
+ }
+
+ if (CWelcomeServiceMod::isInitialized())
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+
+ if (con)
+ {
+ // we know that this user is on this FES
+ UserIdSockAssociations.insert (make_pair (userid, sid));
+ }
+ else
+ {
+ // remove the user
+ UserIdSockAssociations.erase (userid);
+ }
+
+}
+
+// This function is called when a FES rejected a client' cookie
+void cbFESRemovedPendingCookie(CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ CLoginCookie cookie;
+ msgin.serial(cookie);
+ nldebug( "ERLOG: RPC recvd from %s-%hu => %s removed", serviceName.c_str(), sid.get(), cookie.toString().c_str(), cookie.toString().c_str());
+
+
+ // client' cookie rejected, no longer pending
+ uint32 totalNbOnlineUsers = 0, totalNbPendingUsers = 0;
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ if ((*it).NbPendingUsers > 0)
+ --(*it).NbPendingUsers;
+ }
+ totalNbOnlineUsers += (*it).NbUser;
+ totalNbPendingUsers += (*it).NbPendingUsers;
+ }
+
+ if (CWelcomeServiceMod::isInitialized())
+ {
+ CWelcomeServiceMod::getInstance()->pendingUserLost(cookie);
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+ }
+}
+
+// This function is called by FES to setup its PatchAddress
+void cbFESPatchAddress(CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ std::string address;
+ msgin.serial(address);
+
+ bool acceptClients;
+ msgin.serial(acceptClients);
+
+ nldebug("Received patch server address '%s' from service %s %d", address.c_str(), serviceName.c_str(), sid.get());
+
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ nldebug("Affected patch server address '%s' to frontend %s %d", address.c_str(), serviceName.c_str(), sid.get());
+
+ if (!UsePatchMode.get() && !acceptClients)
+ {
+ // not in patch mode, force fs to accept clients
+ acceptClients = true;
+ (*it).setToAcceptClients();
+ }
+
+ (*it).PatchAddress = address;
+ (*it).State = (acceptClients ? AcceptClientOnly : PatchOnly);
+ if (acceptClients)
+ nldebug("Frontend %s %d reported to accept client, patching unavailable for that server", address.c_str(), serviceName.c_str(), sid.get());
+ else
+ nldebug("Frontend %s %d reported to be in patching mode", address.c_str(), serviceName.c_str(), sid.get());
+
+ bool dummy;
+ (*it).reportStateToLS(dummy);
+ break;
+ }
+ }
+}
+
+// This function is called by FES to setup the right number of players (if FES was already present before WS launching)
+void cbFESNbPlayers(CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ // *********** WARNING *******************
+ // This version of the callback is deprecated, the system
+ // now use cbFESNbPlayers2 that report the pending user count
+ // as well as the number of connected players.
+ // It is kept for backward compatibility only.
+ // ***************************************
+
+ uint32 nbPlayers;
+ msgin.serial(nbPlayers);
+
+ uint32 totalNbOnlineUsers = 0, totalNbPendingUsers = 0;
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ nldebug("Frontend '%d' reported %d online users", sid.get(), nbPlayers);
+ (*it).NbUser = nbPlayers;
+ if (nbPlayers != 0 && (*it).State == PatchOnly)
+ {
+ nlwarning("Frontend %d is in state PatchOnly, yet reports to have online %d players, state AcceptClientOnly is forced (FS_ACCEPT message sent)");
+ (*it).setToAcceptClients();
+ }
+ }
+ totalNbOnlineUsers += (*it).NbUser;
+ totalNbPendingUsers += (*it).NbPendingUsers;
+ }
+
+ if (CWelcomeServiceMod::isInitialized())
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+}
+
+
+// This function is called by FES to setup the right number of players (if FES was already present before WS launching)
+void cbFESNbPlayers2(CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ uint32 nbPlayers;
+ uint32 nbPendingPlayers;
+ msgin.serial(nbPlayers);
+ msgin.serial(nbPendingPlayers);
+
+ uint32 totalNbOnlineUsers = 0, totalNbPendingUsers = 0;
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ CFES &fes = *it;
+ if (fes.SId == sid)
+ {
+ nldebug("Frontend '%d' reported %d online users", sid.get(), nbPlayers);
+ fes.NbUser = nbPlayers;
+ fes.NbPendingUsers = nbPendingPlayers;
+ if (nbPlayers != 0 && fes.State == PatchOnly)
+ {
+ nlwarning("Frontend %d is in state PatchOnly, yet reports to have online %d players, state AcceptClientOnly is forced (FS_ACCEPT message sent)");
+ (*it).setToAcceptClients();
+ }
+ }
+ totalNbOnlineUsers += fes.NbUser;
+ totalNbPendingUsers += fes.NbPendingUsers;
+ }
+
+ if (CWelcomeServiceMod::isInitialized())
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+}
+
+/*
+ * Set Shard open state
+ */
+void setShardOpenState(TShardOpenState state, bool writeInVar = true)
+{
+ if (writeInVar)
+ ShardOpen = state;
+
+ if ( AllowDispatchMsgToLS )
+ {
+ if (!DontUseLS)
+ {
+ // send to LS current shard state
+ CMessage msgout ("SET_SHARD_OPEN");
+ uint8 shardOpenState = (uint8)state;
+
+ msgout.serial (shardOpenState);
+ CUnifiedNetwork::getInstance()->send ("LS", msgout);
+ }
+ }
+}
+
+
+/*
+ * Set Shard Open State
+ * uint8 Open State (0 closed for all, 1 open for groups in cfg, 2 open for all)
+ */
+void cbSetShardOpen(CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ uint8 shardOpenState;
+ msgin.serial (shardOpenState);
+
+ if (shardOpenState > OpenForAll)
+ {
+ shardOpenState = OpenForAll;
+ }
+
+ setShardOpenState((TShardOpenState)shardOpenState);
+}
+
+// forward declaration to callback
+void cbShardOpenStateFile(IVariable &var);
+
+/*
+ * Restore Shard Open state from config file or from file if found
+ */
+void cbRestoreShardOpen(CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ // first restore state from config file
+ CConfigFile::CVar* var = IService::getInstance()->ConfigFile.getVarPtr("ShardOpen");
+ if (var != NULL)
+ {
+ setShardOpenState((TShardOpenState)var->asInt());
+ }
+
+ // then restore state from state file, if it exists
+ cbShardOpenStateFile(ShardOpenStateFile);
+}
+
+
+
+
+
+// a new front end connecting to me, add it
+void cbFESConnection (const std::string &serviceName, TServiceId sid, void *arg)
+{
+ FESList.push_back (CFES ((TServiceId)sid));
+ nldebug("new FES connection: sid %u", sid.get());
+ displayFES ();
+
+ bool dummy;
+ FESList.back().reportStateToLS(dummy);
+
+ if (!UsePatchMode.get())
+ {
+ FESList.back().setToAcceptClients();
+ }
+}
+
+
+// a front end closes the connection, deconnect him
+void cbFESDisconnection (const std::string &serviceName, TServiceId sid, void *arg)
+{
+ nldebug("new FES disconnection: sid %u", sid.get());
+
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ if ((*it).SId == sid)
+ {
+ // send a message to the LS to say that all players from this FES are offline
+ map::iterator itc = UserIdSockAssociations.begin();
+ map::iterator nitc = itc;
+ while (itc != UserIdSockAssociations.end())
+ {
+ nitc++;
+ if ((*itc).second == sid)
+ {
+ // bye bye little player
+ uint32 userid = (*itc).first;
+ nlinfo ("Due to a frontend crash, removed the player %d", userid);
+ if (!DontUseLS)
+ {
+ CMessage msgout ("CC");
+ msgout.serial (userid);
+ uint8 con = 0;
+ msgout.serial (con);
+ CUnifiedNetwork::getInstance()->send ("LS", msgout);
+ }
+ UserIdSockAssociations.erase (itc);
+ }
+ itc = nitc;
+ }
+
+ bool dummy;
+ (*it).reportStateToLS(dummy, false);
+
+ // remove the FES
+ FESList.erase (it);
+
+ break;
+ }
+ }
+
+ // Update the welcome service client with the new count of connection
+
+ uint32 totalNbOnlineUsers =0, totalNbPendingUsers = 0;
+ for (list::iterator it = FESList.begin(); it != FESList.end(); it++)
+ {
+ const CFES &fes = *it;
+ totalNbOnlineUsers += fes.NbUser;
+ totalNbPendingUsers += fes.NbPendingUsers;
+ }
+
+ if (CWelcomeServiceMod::isInitialized())
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+
+ displayFES ();
+}
+
+
+//
+void cbServiceUp (const std::string &serviceName, TServiceId sid, void *arg)
+{
+ OnlineServices.addInstance( serviceName );
+ bool online = OnlineServices.getOnlineStatus();
+ reportOnlineStatus( online );
+
+ // send shard id to service
+ sint32 shardId;
+ if (IService::getInstance()->haveArg('S'))
+ {
+ // use the command line param if set
+ shardId = atoi(IService::getInstance()->getArg('S').c_str());
+ }
+ else if (IService::getInstance()->ConfigFile.exists ("ShardId"))
+ {
+ // use the config file param if set
+ shardId = IService::getInstance()->ConfigFile.getVar ("ShardId").asInt();
+ }
+ else
+ {
+ shardId = -1;
+ }
+
+ if (shardId == -1)
+ {
+ nlerror ("ShardId variable must be valid (>0)");
+ }
+
+ CMessage msgout("R_SH_ID");
+ msgout.serial(shardId);
+ CUnifiedNetwork::getInstance()->send (sid, msgout);
+}
+
+
+//
+void cbServiceDown (const std::string &serviceName, TServiceId sid, void *arg)
+{
+ OnlineServices.removeInstance( serviceName );
+ bool online = OnlineServices.getOnlineStatus();
+ reportOnlineStatus( online );
+}
+
+
+// Callback Array for message from FES
+TUnifiedCallbackItem FESCallbackArray[] =
+{
+ { "SCS", cbFESShardChooseShard },
+ { "CC", cbFESClientConnected },
+ { "RPC", cbFESRemovedPendingCookie },
+ { "FEPA", cbFESPatchAddress },
+ { "NBPLAYERS", cbFESNbPlayers },
+ { "NBPLAYERS2", cbFESNbPlayers2 },
+
+ { "SET_SHARD_OPEN", cbSetShardOpen },
+ { "RESTORE_SHARD_OPEN", cbRestoreShardOpen },
+};
+
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////// CONNECTION TO THE LOGIN SERVICE ///////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+void cbLSChooseShard (CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ // the LS warns me that a new client want to come in my shard
+
+ nldebug( "ERLOG: CS recvd from %s-%hu", serviceName.c_str(), sid.get());
+
+ //
+ // S07: receive the "CS" message from LS and send the "CS" message to the selected FES
+ //
+
+ CLoginCookie cookie;
+ msgin.serial (cookie);
+ string userName, userPriv, userExtended;
+ msgin.serial (userName);
+
+ try
+ {
+ msgin.serial (userPriv);
+ }
+ catch (Exception &)
+ {
+ nlwarning ("LS didn't give me the user privilege for user '%s', set to empty", userName.c_str());
+ }
+
+ try
+ {
+ msgin.serial (userExtended);
+ }
+ catch (Exception &)
+ {
+ nlwarning ("LS didn't give me the extended data for user '%s', set to empty", userName.c_str());
+ }
+
+
+ string ret = lsChooseShard(userName, cookie, userPriv, userExtended, WS::TUserRole::ur_player, 0xffffffff, ~0);
+
+ if (!ret.empty())
+ {
+ // send back an error message to LS
+ CMessage msgout ("SCS");
+ msgout.serial (ret);
+ msgout.serial (cookie);
+ CUnifiedNetwork::getInstance()->send(sid, msgout);
+ }
+}
+
+//void cbLSChooseShard (CMessage &msgin, const std::string &serviceName, uint16 sid)
+std::string lsChooseShard (const std::string &userName,
+ const CLoginCookie &cookie,
+ const std::string &userPriv,
+ const std::string &userExtended,
+ WS::TUserRole userRole,
+ uint32 instanceId,
+ uint32 charSlot)
+{
+ // the LS warns me that a new client want to come in my shard
+
+ //
+ // S07: receive the "CS" message from LS and send the "CS" message to the selected FES
+ //
+
+/*
+ uint totalNbUsers;
+ CFES *best = findBestFES( totalNbUsers );
+ if (best == NULL)
+ {
+ // answer the LS that we can't accept the user
+ CMessage msgout ("SCS");
+ string reason = "No front-end server available";
+ msgout.serial (reason);
+ msgout.serial (cookie);
+ CUnifiedNetwork::getInstance()->send(sid, msgout);
+ return;
+ }
+*/
+
+ uint totalNbUsers;
+ CFES* best = findBestFES( totalNbUsers );
+
+ // could not find a good FES or best FES has more players than balance limit
+ if (best == NULL || best->getUsersCountHeuristic() >= OpenFrontEndThreshold)
+ {
+ // open a new frontend
+ openNewFES();
+
+ // reselect best FES (will return newly open FES, or previous if no more FES available)
+ best = findBestFES(totalNbUsers);
+
+ // check there is a FES available
+ if (best == NULL)
+ {
+ // answer the LS that we can't accept the user
+ return "No front-end server available";
+ }
+ }
+
+
+ bool authorizeUser = false;
+ bool forceAuthorize = false;
+
+ if (userPriv == ":DEV:")
+ {
+ // devs have all privileges
+ authorizeUser = true;
+ forceAuthorize = true;
+ }
+ else if (ShardOpen != ClosedForAll)
+ {
+ const std::string& allowedGroups = OpenGroups;
+ bool userInOpenGroups = (!userPriv.empty() && !allowedGroups.empty() && allowedGroups.find(userPriv) != std::string::npos);
+
+ // open for all or user is privileged
+ authorizeUser = (ShardOpen == OpenForAll || userInOpenGroups);
+ // let authorized users to force access even if limit is reached
+ forceAuthorize = userInOpenGroups;
+ }
+
+ bool shardLimitReached = ( (PlayerLimit.get() != -1) && (totalNbUsers >= (uint)PlayerLimit.get()) );
+
+ if (!forceAuthorize && (!authorizeUser || shardLimitReached))
+ {
+ // answer the LS that we can't accept the user
+ CMessage msgout ("SCS");
+ string reason;
+ if (shardLimitReached)
+ return "The shard is currently full, please try again in 5 minutes.";
+ else
+ return "The shard is closed.";
+ }
+
+
+ CMessage msgout ("CS");
+ msgout.serial (const_cast(cookie));
+ msgout.serial (const_cast(userName), const_cast(userPriv), const_cast(userExtended));
+ msgout.serial (instanceId);
+ msgout.serial (charSlot);
+
+ CUnifiedNetwork::getInstance()->send (best->SId, msgout);
+ best->NbPendingUsers++;
+
+ // Update counts
+ uint32 totalNbOnlineUsers = 0, totalNbPendingUsers = 0;
+ for (list::iterator it=FESList.begin(); it!=FESList.end(); ++it)
+ {
+ totalNbOnlineUsers += (*it).NbUser;
+ totalNbPendingUsers += (*it).NbPendingUsers;
+ }
+ if (CWelcomeServiceMod::isInitialized())
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+
+ return "";
+}
+
+void cbFailed (CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ // I can't connect to the Login Service, just nlerror ();
+ string reason;
+ msgin.serial (reason);
+ nlerror (reason.c_str());
+}
+
+
+bool disconnectClient(uint32 userId)
+{
+ map::iterator it = UserIdSockAssociations.find (userId);
+ if (it == UserIdSockAssociations.end ())
+ {
+ nlinfo ("Login service ask to disconnect user %d, he is not connected here, so ignoring", userId);
+ return false;
+ }
+ else
+ {
+ CMessage msgout ("DC");
+ msgout.serial (userId);
+ CUnifiedNetwork::getInstance()->send (it->second, msgout);
+
+ return true;
+ }
+}
+
+void cbLSDisconnectClient (CMessage &msgin, const std::string &serviceName, TServiceId sid)
+{
+ // the LS tells me that i have to disconnect a client
+
+ uint32 userid;
+ msgin.serial (userid);
+
+ disconnectClient(userid);
+
+}
+
+// connection to the LS, send the identification message
+void cbLSConnection (const std::string &serviceName, TServiceId sid, void *arg)
+{
+ sint32 shardId;
+
+ if (IService::getInstance()->haveArg('S'))
+ {
+ // use the command line param if set
+ shardId = atoi(IService::getInstance()->getArg('S').c_str());
+ }
+ else if (IService::getInstance()->ConfigFile.exists ("ShardId"))
+ {
+ // use the config file param if set
+ shardId = IService::getInstance()->ConfigFile.getVar ("ShardId").asInt();
+ }
+ else
+ {
+ shardId = -1;
+ }
+
+ if (shardId == -1)
+ {
+ nlerror ("ShardId variable must be valid (>0)");
+ }
+
+ CMessage msgout ("WS_IDENT");
+ msgout.serial (shardId);
+ CUnifiedNetwork::getInstance()->send (sid, msgout);
+
+ nlinfo ("Connected to %s-%hu and sent identification with shardId '%d'", serviceName.c_str(), sid.get(), shardId);
+
+ // send state to LS
+ setShardOpenState((TShardOpenState)(ShardOpen.get()), false);
+
+ //
+ if (!DontUseLS)
+ {
+ CMessage msgrpn("REPORT_NO_PATCH");
+ CUnifiedNetwork::getInstance()->send("LS", msgrpn);
+ }
+
+ bool reportPatching = false;
+ list::iterator itfs;
+ for (itfs=FESList.begin(); itfs!=FESList.end(); ++itfs)
+ (*itfs).reportStateToLS(reportPatching);
+}
+
+
+// Callback for detection of config file change about "ExpectedServices"
+void cbUpdateExpectedServices( CConfigFile::CVar& var )
+{
+ OnlineServices.setExpectedInstances( var );
+}
+
+
+/*
+ * ShardOpen update functions/callbacks etc.
+ */
+
+/**
+ * updateShardOpenFromFile()
+ * Update ShardOpen from a file.
+ * Read a line of text in the file, converts it to int (atoi), then casts into bool for ShardOpen.
+ */
+void updateShardOpenFromFile(const std::string& filename)
+{
+ CIFile f;
+
+ if (!f.open(filename))
+ {
+ nlwarning("Failed to update ShardOpen from file '%s', couldn't open file", filename.c_str());
+ return;
+ }
+
+ try
+ {
+ char readBuffer[256];
+ f.getline(readBuffer, 256);
+ setShardOpenState((TShardOpenState)atoi(readBuffer));
+
+ nlinfo("Updated ShardOpen state to '%u' from file '%s'", ShardOpen.get(), filename.c_str());
+ }
+ catch (Exception& e)
+ {
+ nlwarning("Failed to update ShardOpen from file '%s', exception raised while getline() '%s'", filename.c_str(), e.what());
+ }
+}
+
+std::string ShardOpenStateFileName;
+
+/**
+ * cbShardOpen()
+ * Callback for ShardOpen
+ */
+void cbShardOpen(IVariable &var)
+{
+ setShardOpenState((TShardOpenState)(ShardOpen.get()), false);
+}
+
+
+/**
+ * cbShardOpenStateFile()
+ * Callback for ShardOpenStateFile
+ */
+void cbShardOpenStateFile(IVariable &var)
+{
+ // remove previous file change callback
+ if (!ShardOpenStateFileName.empty())
+ {
+ CFile::removeFileChangeCallback(ShardOpenStateFileName);
+ nlinfo("Removed callback for ShardOpenStateFileName file '%s'", ShardOpenStateFileName.c_str());
+ }
+
+ ShardOpenStateFileName = var.toString();
+
+ if (!ShardOpenStateFileName.empty())
+ {
+ // set new callback for the file
+ CFile::addFileChangeCallback(ShardOpenStateFileName, updateShardOpenFromFile);
+ nlinfo("Set callback for ShardOpenStateFileName file '%s'", ShardOpenStateFileName.c_str());
+
+ // and update state from file...
+ updateShardOpenFromFile(ShardOpenStateFileName);
+ }
+}
+
+/**
+ * cbUsePatchMode()
+ * Callback for UsePatchMode
+ */
+void cbUsePatchMode(IVariable &var)
+{
+ // if patch mode not set, set all fs in patching mode to accept clients now
+ if (!UsePatchMode.get())
+ {
+ nlinfo("UsePatchMode disabled, switch all patching servers to actual frontends");
+
+ list::iterator it;
+
+ for (it=FESList.begin(); it!=FESList.end(); ++it)
+ {
+ if ((*it).State == PatchOnly)
+ {
+ (*it).setToAcceptClients();
+ }
+ }
+ }
+}
+
+
+// Callback Array for message from LS
+TUnifiedCallbackItem LSCallbackArray[] =
+{
+ { "CS", cbLSChooseShard },
+ { "DC", cbLSDisconnectClient },
+ { "FAILED", cbFailed },
+};
+
+class CWelcomeService : public IService
+{
+
+public:
+
+ /// Init the service, load the universal time.
+ void init ()
+ {
+ string FrontendServiceName = ConfigFile.getVar ("FrontendServiceName").asString();
+
+ try { FrontEndAddress = ConfigFile.getVar ("FrontEndAddress").asString(); } catch(Exception &) { }
+
+ nlinfo ("Waiting frontend services named '%s'", FrontendServiceName.c_str());
+
+ CUnifiedNetwork::getInstance()->setServiceUpCallback(FrontendServiceName, cbFESConnection, NULL);
+ CUnifiedNetwork::getInstance()->setServiceDownCallback(FrontendServiceName, cbFESDisconnection, NULL);
+ CUnifiedNetwork::getInstance()->setServiceUpCallback("*", cbServiceUp, NULL);
+ CUnifiedNetwork::getInstance()->setServiceDownCallback("*", cbServiceDown, NULL);
+
+ // add a connection to the LS
+ string LSAddr;
+ if (haveArg('T'))
+ {
+ // use the command line param if set
+ LSAddr = getArg('T');
+ }
+ else if (ConfigFile.exists ("LSHost"))
+ {
+ // use the config file param if set
+ LSAddr = ConfigFile.getVar("LSHost").asString();
+ }
+
+ if (haveArg('S'))
+ {
+ // use the command line param if set
+ uint shardId = atoi(IService::getInstance()->getArg('S').c_str());
+
+ nlinfo("Using shard id %u from command line '%s'", shardId, IService::getInstance()->getArg('S').c_str());
+ anticipateShardId(shardId);
+ }
+ else if (ConfigFile.exists ("ShardId"))
+ {
+ // use the config file param if set
+ uint shardId = IService::getInstance()->ConfigFile.getVar ("ShardId").asInt();
+
+ nlinfo("Using shard id %u from config file '%s'", shardId, IService::getInstance()->ConfigFile.getVar ("ShardId").asString().c_str());
+ anticipateShardId(shardId);
+ }
+
+ // the config file must have a valid address where the login service is
+ nlassert(!LSAddr.empty());
+
+ // add default port if not set by the config file
+ if (LSAddr.find (":") == string::npos)
+ LSAddr += ":49999";
+
+ AllowDispatchMsgToLS = true;
+
+ if (ConfigFile.getVarPtr("DontUseLSService") == NULL
+ || !ConfigFile.getVar("DontUseLSService").asBool())
+ {
+ // We are using NeL Login Service
+ CUnifiedNetwork::getInstance()->addCallbackArray(LSCallbackArray, sizeof(LSCallbackArray)/sizeof(LSCallbackArray[0]));
+ if (!DontUseLS)
+ {
+ CUnifiedNetwork::getInstance()->setServiceUpCallback("LS", cbLSConnection, NULL);
+ CUnifiedNetwork::getInstance()->addService("LS", LSAddr);
+ }
+ }
+ // List of expected service instances
+ ConfigFile.setCallback( "ExpectedServices", cbUpdateExpectedServices );
+ cbUpdateExpectedServices( ConfigFile.getVar( "ExpectedServices" ) );
+
+
+ /*
+ * read config variable ShardOpenStateFile to update
+ *
+ */
+ cbShardOpenStateFile(ShardOpenStateFile);
+
+// // create a welcome service module (for SU comm)
+// IModuleManager::getInstance().createModule("WelcomeService", "ws", "");
+// // plug the module in the default gateway
+// NLMISC::CCommandRegistry::getInstance().execute("ws.plug wg", InfoLog());
+ }
+
+ bool update ()
+ {
+ // update the service status
+
+ removeStatusTag("DEV_ONLY");
+ removeStatusTag("RESTRICTED");
+ removeStatusTag("Open");
+
+ if (ShardOpen == 0)
+ addStatusTag("DEV_ONLY");
+ else if (ShardOpen == 1)
+ addStatusTag("RESTRICTED");
+ else if (ShardOpen == 2)
+ addStatusTag("Open");
+
+ return true;
+ }
+
+};
+
+
+static const char* getCompleteServiceName(const IService* theService)
+{
+ static std::string s;
+ s= "welcome_service";
+
+ if (theService->haveLongArg("wsname"))
+ {
+ s+= "_"+theService->getLongArg("wsname");
+ }
+
+ if (theService->haveLongArg("fullwsname"))
+ {
+ s= theService->getLongArg("fullwsname");
+ }
+
+ return s.c_str();
+}
+
+static const char* getShortServiceName(const IService* theService)
+{
+ static std::string s;
+ s= "WS";
+
+ if (theService->haveLongArg("shortwsname"))
+ {
+ s= theService->getLongArg("shortwsname");
+ }
+
+ return s.c_str();
+}
+
+// Service instantiation
+NLNET_SERVICE_MAIN( CWelcomeService, getShortServiceName(scn), getCompleteServiceName(scn), 0, FESCallbackArray, "", "");
+
+
+// welcome service module
+//class CWelcomeServiceMod :
+// public CEmptyModuleCommBehav > >,
+// public WS::CWelcomeServiceSkel
+//{
+// void onProcessModuleMessage(IModuleProxy *sender, const CMessage &message)
+// {
+// if (CWelcomeServiceSkel::onDispatchMessage(sender, message))
+// return;
+//
+// nlwarning("Unknown message '%s' received by '%s'",
+// message.getName().c_str(),
+// getModuleName().c_str());
+// }
+//
+//
+// ////// CWelcomeServiceSkel implementation
+//
+// // ask the welcome service to welcome a user
+// virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 userId, const std::string &userName, const CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
+// {
+// string ret = lsChooseShard(userName,
+// cookie,
+// priviledge,
+// exPriviledge,
+// mode,
+// instanceId);
+//
+// if (!ret.empty())
+// {
+// // TODO : correct this
+// string fsAddr;
+// CWelcomeServiceClientProxy wsc(sender);
+// wsc.welcomeUserResult(this, userId, ret.empty(), fsAddr);
+// }
+// }
+//
+// // ask the welcome service to disconnect a user
+// virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId)
+// {
+// nlstop;
+// }
+//
+//};
+
+namespace WS
+{
+
+ void CWelcomeServiceMod::onModuleUp(IModuleProxy *proxy)
+ {
+ if (proxy->getModuleClassName() == "RingSessionManager")
+ {
+ if (_RingSessionManager != NULL)
+ {
+ nlwarning("WelcomeServiceMod::onModuleUp : receiving module up for RingSessionManager '%s', but already have it as '%s', replacing it",
+ proxy->getModuleName().c_str(),
+ _RingSessionManager->getModuleName().c_str());
+ }
+ // store this module as the ring session manager
+ _RingSessionManager = proxy;
+
+ // say hello to our new friend (transmit fixed session id if set in config file)
+ nlinfo("Registering welcome service module into session manager '%s'", proxy->getModuleName().c_str());
+ uint32 sessionId = 0;
+ CConfigFile::CVar *varFixedSessionId = IService::getInstance()->ConfigFile.getVarPtr( "FixedSessionId" );
+ if ( varFixedSessionId )
+ sessionId = varFixedSessionId->asInt();
+ CWelcomeServiceClientProxy wscp(proxy);
+ wscp.registerWS(this, IService::getInstance()->getShardId(), sessionId, OnlineServices.getOnlineStatus());
+
+ // Send counts
+ uint32 totalNbOnlineUsers = 0, totalNbPendingUsers = 0;
+ for (list::iterator it=FESList.begin(); it!=FESList.end(); ++it)
+ {
+ totalNbOnlineUsers += (*it).NbUser;
+ totalNbPendingUsers += (*it).NbPendingUsers;
+ }
+ CWelcomeServiceMod::getInstance()->updateConnectedPlayerCount(totalNbOnlineUsers, totalNbPendingUsers);
+ }
+ else if (proxy->getModuleClassName() == "LoginService")
+ {
+ _LoginService = proxy;
+ }
+ }
+
+ void CWelcomeServiceMod::onModuleDown(IModuleProxy *proxy)
+ {
+ if (_RingSessionManager == proxy)
+ {
+ // remove this module as the ring session manager
+ _RingSessionManager = NULL;
+ }
+ else if (_LoginService == proxy)
+ _LoginService = NULL;
+ }
+
+
+ void CWelcomeServiceMod::welcomeUser(NLNET::IModuleProxy *sender, uint32 charId, const std::string &userName, const CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
+ {
+ nldebug( "ERLOG: welcomeUser(%u,%s,%s,%s,%s,%u,%u)", charId, userName.c_str(), cookie.toString().c_str(), priviledge.c_str(), exPriviledge.c_str(), (uint)mode.getValue(), instanceId );
+ string ret = lsChooseShard(userName,
+ cookie,
+ priviledge,
+ exPriviledge,
+ mode,
+ instanceId,
+ charId & 0xF);
+
+ uint32 userId = charId >> 4;
+ if (!ret.empty())
+ {
+ nldebug( "ERLOG: lsChooseShard returned an error => welcomeUserResult");
+ // TODO : correct this
+ string fsAddr;
+ CWelcomeServiceClientProxy wsc(sender);
+ wsc.welcomeUserResult(this, userId, false, fsAddr, ret);
+ }
+ else
+ {
+ nldebug( "ERLOG: lsChooseShard OK => adding to pending");
+ TPendingFEResponseInfo pfri;
+ pfri.WSMod = this;
+ pfri.UserId = userId;
+ pfri.WaiterModule = sender;
+ PendingFeResponse.insert(make_pair(cookie, pfri));
+ }
+ }
+
+ void CWelcomeServiceMod::pendingUserLost(const NLNET::CLoginCookie &cookie)
+ {
+ if (!_LoginService)
+ return;
+
+ CLoginServiceProxy ls(_LoginService);
+
+ ls.pendingUserLost(this, cookie);
+ }
+
+
+ // register the module
+ NLNET_REGISTER_MODULE_FACTORY(CWelcomeServiceMod, "WelcomeService");
+
+} // namespace WS
+
+
+//
+// Variables
+//
+
+NLMISC_DYNVARIABLE(uint32, OnlineUsersNumber, "number of connected users on this shard")
+{
+ // we can only read the value
+ if (get)
+ {
+ uint32 nbusers = 0;
+ for (list::iterator it = FESList.begin(); it != FESList.end (); it++)
+ {
+ nbusers += (*it).NbUser;
+ }
+ *pointer = nbusers;
+ }
+}
+
+
+//
+// Commands
+//
+
+
+NLMISC_COMMAND (frontends, "displays the list of all registered front ends", "")
+{
+ if(args.size() != 0) return false;
+
+ log.displayNL ("Display the %d registered front end :", FESList.size());
+ for (list::iterator it = FESList.begin(); it != FESList.end (); it++)
+ {
+// log.displayNL ("> FE %u: nb estimated users: %u nb users: %u, nb pending users : %u",
+ log.displayNL ("> FE %u: nb users: %u, nb pending users : %u",
+ it->SId.get(),
+ it->NbUser,
+ it->NbPendingUsers);
+ }
+ log.displayNL ("End ot the list");
+
+ return true;
+}
+
+NLMISC_COMMAND (users, "displays the list of all registered users", "")
+{
+ if(args.size() != 0) return false;
+
+ log.displayNL ("Display the %d registered users :", UserIdSockAssociations.size());
+ for (map::iterator it = UserIdSockAssociations.begin(); it != UserIdSockAssociations.end (); it++)
+ {
+ log.displayNL ("> %u SId=%u", (*it).first, (*it).second.get());
+ }
+ log.displayNL ("End ot the list");
+
+ return true;
+}
+
+NLMISC_COMMAND( displayOnlineServices, "Display the online service instances", "" )
+{
+ OnlineServices.display( log );
+ return true;
+}
+
+NLMISC_VARIABLE( bool, OnlineStatus, "Main online status of the shard" );
diff --git a/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.h b/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.h
new file mode 100644
index 000000000..92d1a5986
--- /dev/null
+++ b/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.h
@@ -0,0 +1,112 @@
+// NeLNS - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+
+#include "nel/misc/types_nl.h"
+#include "nel/misc/singleton.h"
+
+#include "nel/net/module_manager.h"
+#include "nel/net/module_builder_parts.h"
+
+#include "game_share/welcome_service_itf.h"
+
+std::string lsChooseShard (const std::string &userName,
+ const NLNET::CLoginCookie &cookie,
+ const std::string &userPriv,
+ const std::string &userExtended,
+ WS::TUserRole userRole,
+ uint32 instanceId,
+ uint32 charSlot);
+
+
+bool disconnectClient(uint32 userId);
+
+
+namespace WS
+{
+ // welcome service module
+ class CWelcomeServiceMod :
+ public NLNET::CEmptyModuleCommBehav > >,
+ public WS::CWelcomeServiceSkel,
+ public NLMISC::CManualSingleton
+ {
+ /// the ring session manager module (if any)
+ NLNET::TModuleProxyPtr _RingSessionManager;
+ /// the login service module (if any)
+ NLNET::TModuleProxyPtr _LoginService;
+
+ void onModuleUp(NLNET::IModuleProxy *proxy);
+ void onModuleDown(NLNET::IModuleProxy *proxy);
+
+
+ ////// CWelcomeServiceSkel implementation
+
+ // ask the welcome service to welcome a user
+ virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 userId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
+
+ // ask the welcome service to disconnect a user
+ virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId)
+ {
+ disconnectClient(userId);
+ }
+
+ public:
+ CWelcomeServiceMod()
+ {
+ CWelcomeServiceSkel::init(this);
+ }
+
+ void reportWSOpenState(bool shardOpen)
+ {
+ if (_RingSessionManager == NULL) // skip if the RSM is offline
+ return;
+
+ CWelcomeServiceClientProxy wscp(_RingSessionManager);
+ wscp.reportWSOpenState(this, shardOpen);
+ }
+
+ // forward response from the front end for a player slot to play in
+ // to the client of this welcome service (usually the Ring Session Manager)
+ void frontendResponse(NLNET::IModuleProxy *waiterModule, uint32 userId, const std::string &reason, const NLNET::CLoginCookie &cookie, const std::string &fsAddr)
+ {
+ CWelcomeServiceClientProxy wscp(waiterModule);
+ wscp.welcomeUserResult(this, userId, reason.empty(), fsAddr, reason);
+ }
+
+ // send the current number of players on this shard to the Ring Session Manager
+ void updateConnectedPlayerCount(uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
+ {
+ if (_RingSessionManager == NULL) // skip if the RSM is offline
+ return;
+
+ CWelcomeServiceClientProxy wscp(_RingSessionManager);
+ wscp.updateConnectedPlayerCount(this, nbOnlinePlayers, nbPendingPlayers);
+ }
+
+ // inform the LS that a pending client is lost
+ void pendingUserLost(const NLNET::CLoginCookie &cookie);
+ };
+
+ struct TPendingFEResponseInfo
+ {
+ CWelcomeServiceMod *WSMod;
+ NLNET::TModuleProxyPtr WaiterModule;
+ uint32 UserId;
+ };
+ typedef std::map TPendingFeReponses;
+ // the list of cookie string that are pending an
+ TPendingFeReponses PendingFeResponse;
+
+} // namespace WS
diff --git a/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.vcproj b/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.vcproj
index b83039254..c223fb76a 100644
--- a/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.vcproj
+++ b/code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service.vcproj
@@ -94,82 +94,6 @@
Name="VCPostBuildEventTool"
/>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/code/ryzom/server/src/shard_unifier_service/login_service.cpp b/code/ryzom/server/src/shard_unifier_service/login_service.cpp
index b8d04e5aa..ad0ff1f5f 100644
--- a/code/ryzom/server/src/shard_unifier_service/login_service.cpp
+++ b/code/ryzom/server/src/shard_unifier_service/login_service.cpp
@@ -5,7 +5,7 @@
#include "nel/net/module_builder_parts.h"
#include "nel/net/login_cookie.h"
-#include "../../nelns/welcome_service/welcome_service_itf.h"
+#include "game_share/welcome_service_itf.h"
#include "game_share/utils.h"
#include "server_share/mysql_wrapper.h"
@@ -23,8 +23,6 @@ using namespace MSW;
using namespace RSMGR;
using namespace ENTITYLOC;
-#include "../../../../nelns/welcome_service/welcome_service_itf.cpp"
-
namespace LS
{
diff --git a/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp b/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp
index 7dc259524..0d2aa8882 100644
--- a/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp
+++ b/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp
@@ -4,7 +4,7 @@
#include "nel/net/module_builder_parts.h"
#include "nel/net/callback_server.h"
-#include "../../nelns/welcome_service/welcome_service_itf.h"
+#include "game_share/welcome_service_itf.h"
#include "game_share/r2_types.h"
diff --git a/code/ryzom/tools/all.sln b/code/ryzom/tools/all.sln
index fe055cc0a..7bf63041f 100644
--- a/code/ryzom/tools/all.sln
+++ b/code/ryzom/tools/all.sln
@@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
+# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3d", "..\..\nel\src\3d.vcproj", "{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}"
ProjectSection(ProjectDependencies) = postProject
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
@@ -163,7 +163,19 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csv_transform", "leveldesig
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
EndProjectSection
EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "land_export_lib", "leveldesign\world_editor\land_export_lib\land_export_lib.vcproj", "{4B934267-7476-40FF-8701-817DFC63A7F9}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "variable_parser", "leveldesign\variable_parser\variable_parser.vcproj", "{294FC08E-91F1-4838-AA4D-13A457E227E9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mp_generator", "leveldesign\mp_generator\mp_generator.vcproj", "{DA23C491-DE13-4DD0-84CD-132E2905DFD6}"
+ ProjectSection(ProjectDependencies) = postProject
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "icon_search", "leveldesign\icon_search\icon_search.vcproj", "{D9678C2E-5137-4A48-BA0D-51B652A08624}"
+ ProjectSection(ProjectDependencies) = postProject
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "alias_synchronizer", "leveldesign\alias_synchronizer\alias_synchronizer.vcproj", "{3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "land_export", "leveldesign\world_editor\land_export\land_export.vcproj", "{FECBB892-F33C-4195-AB69-9B708BFBCDEA}"
ProjectSection(ProjectDependencies) = postProject
@@ -174,6 +186,34 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "land_export", "leveldesign\
{1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C} = {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}
EndProjectSection
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "land_export_lib", "leveldesign\world_editor\land_export_lib\land_export_lib.vcproj", "{4B934267-7476-40FF-8701-817DFC63A7F9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "primitive_id_assignator", "leveldesign\primitive_id_assignator\primitive_id_assignator.vcproj", "{78902223-BDC9-4CAC-9EE4-B5074ACA5055}"
+ ProjectSection(ProjectDependencies) = postProject
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prim_export", "leveldesign\prim_export\prim_export.vcproj", "{96975416-BE2B-4458-8DF4-91870D25C46B}"
+ ProjectSection(ProjectDependencies) = postProject
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
+ {9D284C6B-BE12-4549-87E5-2337D64F31BE} = {9D284C6B-BE12-4549-87E5-2337D64F31BE}
+ {2B48BE83-108B-4E8E-8A55-6627CF09AC5A} = {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}
+ {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C} = {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "named_items_2_csv", "leveldesign\named_items_2_csv\named_items_2_csv.vcproj", "{B253223D-5E94-41B7-92A1-4E27461C91F8}"
+ ProjectSection(ProjectDependencies) = postProject
+ {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "master", "leveldesign\master\master.vcproj", "{D53B297E-01B6-4E9A-9753-BBF18A6EB332}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "georges_plugin_test", "leveldesign\georges_plugin_test\georges_plugin_test.vcproj", "{36DE80C1-0519-4177-847C-17A8D846D365}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "georges_convert", "leveldesign\georges_convert\georges_convert.vcproj", "{3539CE53-2596-4BC4-A177-045BBAFF4A82}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "export", "leveldesign\export\export.vcproj", "{577230FF-399C-4C9D-9495-CEC106326441}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -414,18 +454,102 @@ Global
{FA681701-91A3-44D7-878B-92E3B3BCBE43}.Release|Win32.Build.0 = Release|Win32
{FA681701-91A3-44D7-878B-92E3B3BCBE43}.Release|x64.ActiveCfg = Release|x64
{FA681701-91A3-44D7-878B-92E3B3BCBE43}.Release|x64.Build.0 = Release|x64
- {4B934267-7476-40FF-8701-817DFC63A7F9}.Debug|Win32.ActiveCfg = Debug|Win32
- {4B934267-7476-40FF-8701-817DFC63A7F9}.Debug|Win32.Build.0 = Debug|Win32
- {4B934267-7476-40FF-8701-817DFC63A7F9}.Debug|x64.ActiveCfg = Debug|Win32
- {4B934267-7476-40FF-8701-817DFC63A7F9}.Release|Win32.ActiveCfg = Release|Win32
- {4B934267-7476-40FF-8701-817DFC63A7F9}.Release|Win32.Build.0 = Release|Win32
- {4B934267-7476-40FF-8701-817DFC63A7F9}.Release|x64.ActiveCfg = Release|Win32
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Debug|Win32.ActiveCfg = Debug|Win32
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Debug|Win32.Build.0 = Debug|Win32
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Debug|x64.ActiveCfg = Debug|Win32
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Release|Win32.ActiveCfg = Release|Win32
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Release|Win32.Build.0 = Release|Win32
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Release|x64.ActiveCfg = Release|x64
+ {294FC08E-91F1-4838-AA4D-13A457E227E9}.Release|x64.Build.0 = Release|x64
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Debug|Win32.Build.0 = Debug|Win32
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Debug|x64.ActiveCfg = Debug|Win32
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Release|Win32.ActiveCfg = Release|Win32
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Release|Win32.Build.0 = Release|Win32
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Release|x64.ActiveCfg = Release|x64
+ {DA23C491-DE13-4DD0-84CD-132E2905DFD6}.Release|x64.Build.0 = Release|x64
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Debug|Win32.Build.0 = Debug|Win32
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Debug|x64.ActiveCfg = Debug|Win32
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Release|Win32.ActiveCfg = Release|Win32
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Release|Win32.Build.0 = Release|Win32
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Release|x64.ActiveCfg = Release|x64
+ {D9678C2E-5137-4A48-BA0D-51B652A08624}.Release|x64.Build.0 = Release|x64
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Debug|Win32.Build.0 = Debug|Win32
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Debug|x64.ActiveCfg = Debug|x64
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Debug|x64.Build.0 = Debug|x64
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Release|Win32.ActiveCfg = Release|Win32
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Release|Win32.Build.0 = Release|Win32
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Release|x64.ActiveCfg = Release|x64
+ {3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}.Release|x64.Build.0 = Release|x64
{FECBB892-F33C-4195-AB69-9B708BFBCDEA}.Debug|Win32.ActiveCfg = Debug|Win32
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{FECBB892-F33C-4195-AB69-9B708BFBCDEA}.Debug|x64.ActiveCfg = Debug|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/code/ryzom/tools/build_gamedata/work_in_progress b/code/ryzom/tools/build_gamedata/work_in_progress
new file mode 100644
index 000000000..e69de29bb
diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/directories.py
new file mode 100644
index 000000000..d38db7e46
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/directories.py
@@ -0,0 +1,113 @@
+#!/usr/bin/python
+#
+# \file directories.py
+# \brief Directories configuration
+# \date 2010-05-24 06:34GMT
+# \author Jan Boon (Kaetemi)
+# \date 2001-2005
+# \author Nevrax
+# Python port of game data build pipeline.
+# Directories configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+# *** SOURCE DIRECTORIES IN THE DATABASE ***
+
+
+# *** ECOSYSTEM AND CONTINENT NAMES ***
+EcosystemName = "jungle"
+EcosystemPath = "ecosystems/" + EcosystemName
+ContinentName = "newbieland"
+ContinentPath = "continents/" + ContinentName
+
+
+# Ligo directories
+LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
+LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
+
+# Zone directories
+ZoneSourceDirectory = "landscape/zones/" + EcosystemName
+
+
+# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
+
+# Ligo directories
+LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
+LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
+LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
+LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
+LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
+LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
+
+# Zone directories
+ZoneExportDirectory = ContinentPath + "/zone"
+WaterMapSourceDirectories = [ ]
+
+# Smallbank directories
+SmallbankExportDirectory = EcosystemPath + "/smallbank"
+
+# Tiles directories
+DisplaceExportDirectory = EcosystemPath + "/diplace"
+
+
+# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
+
+# Ligo directories
+LigoZoneBuildDirectory = ContinentPath + "/ligo_zones"
+LigoIgLandBuildDirectory = ContinentPath + "/ligo_ig_land"
+LigoIgOtherBuildDirectory = ContinentPath + "/ligo_ig_other"
+
+# Zone directories
+ZoneWeldBuildDirectory = ContinentPath + "/zone_weld"
+ZoneLightWaterShapesLightedExportDirectory = ContinentPath + "/zone_lwsl_temp" #fixme
+ZoneLightBuildDirectory = ContinentPath + "/zone_lighted" #fixme
+ZoneLightDependBuildDirectory = ContinentPath + "/zone_lighted_depend" #fixme
+ZoneLightIgLandBuildDirectory = ContinentPath + "/zone_lighted_ig_land" #fixme
+
+# Farbank directories
+FarbankBuildDirectory = EcosystemPath + "/farbank"
+
+# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
+IgLandBuildDirectory = "_invalid"
+IgVillageBuildDirectory = "_invalid"
+
+# Rbank directories
+RbankBboxBuildDirectory = ContinentPath + "/rbank_bbox"
+RbankTessellationBuildDirectory = ContinentPath + "/rbank_tessellation"
+RbankSmoothBuildDirectory = ContinentPath + "/rbank_smooth"
+RbankRawBuildDirectory = ContinentPath + "/rbank_raw"
+RbankPreprocBuildDirectory = ContinentPath + "/rbank_preproc"
+RbankMeshBuildDirectory = ContinentPath + "/rbank_cmb"
+RbankRetrieversBuildDirectory = ContinentPath + "/rbank_retrievers"
+RbankOutputBuildDirectory = ContinentPath + "/rbank_output"
+
+
+# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
+
+# Ig directory
+IgClientDirectory = ContinentName + "_ig"
+
+# Zone directory
+ZoneClientDirectory = ContinentName + "_zones"
+WaterMapsClientDirectory = ContinentName + "_zones"
+
+# PACS directory
+PacsClientDirectory = ContinentName + "_pacs"
+
+# PS directory
+IgClientDirectory = ContinentName + "_ig"
diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/process.py
new file mode 100644
index 000000000..d8237176e
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/process.py
@@ -0,0 +1,105 @@
+#!/usr/bin/python
+#
+# \file config.py
+# \brief Process configuration
+# \date 2010-05-24 06:30GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Process configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+# *** PROCESS CONFIGURATION ***
+
+
+# *** PROCESS CONFIG ***
+ProcessToComplete = [ ]
+ProcessToComplete += [ "ligo" ] # not fully implemented, works for this process (not yet), but does not export max files
+ProcessToComplete += [ "zone" ]
+#ProcessToComplete += [ "ig" ] # not implemented
+ProcessToComplete += [ "zone_light" ]
+ProcessToComplete += [ "rbank" ]
+#ProcessToComplete += [ "ig_light" ]
+#ProcessToComplete += [ "ps" ]
+
+
+# *** ECOSYSTEM AND CONTINENT NAMES ***
+EcosystemName = "jungle"
+ContinentName = "newbieland"
+
+
+# *** LANDSCAPE NAME ***
+LandscapeName = ContinentName
+
+# *** CONTINENT FILE ***
+ContinentFile = ContinentName + "/" + ContinentName + ".continent"
+
+
+# *** BANK EXPORT OPTIONS ***
+
+# Name of the tilebank to use
+BankTileBankName = EcosystemName
+
+
+# *** LIGO OPTIONS ***
+LigoExportLand = ContinentName + ".land"
+LigoExportOnePass = 0
+LigoExportColormap = "colormap_" + ContinentName + ".png"
+LigoExportHeightmap1 = "big_" + ContinentName + ".png"
+LigoExportZFactor1 = "1.0"
+LigoExportHeightmap2 = "noise_" + ContinentName + ".png"
+LigoExportZFactor2 = "0.5"
+LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
+
+# *** ZONE REGIONS ( up-left, down-right ) ***
+ZoneRegion = [ "65_bz", "77_cs" ]
+
+# *** RBANK OPTIONS ***
+
+# Options
+RBankVerbose = 0
+RBankConsistencyCheck = 0
+RbankReduceSurfaces = 1
+RbankSmoothBorders = 1
+RbankComputeElevation = 0
+RbankComputeLevels = 1
+RbankLinkElements = 1
+RbankCutEdges = 1
+RbankUseZoneSquare = 0
+
+# Region to compute ( ALPHA UPPER CASE! )
+RbankZoneUl = "65_BZ"
+RbankZoneDr = "77_CS"
+
+# Output names
+RbankRbankName = LandscapeName
+
+# Import ig pathes
+RbankIgPaths = [ ] # ExportBuildDirectory/...
+RbankIgPaths += [ "continents/" + ContinentName + "/ig_other" ]
+RbankIgPaths += [ "continents/" + ContinentName + "/ig_land" ]
+
+# Import shape pathes
+RbankShapePaths = [ ] # ExportBuildDirectory/...
+RbankShapePaths += [ "continents/" + ContinentName + "/shape" ]
+RbankShapePaths += [ "continents/" + ContinentName + "/shape_with_coarse_mesh_builded" ]
+RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape" ]
+RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh_builded" ]
+RbankShapePaths += [ "common/sfx/ps" ]
+# RbankShapePaths += [ "l:/leveldesign/world_edit_files" ]
+
diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_base.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_base.cfg
new file mode 100644
index 000000000..4b886d584
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_base.cfg
@@ -0,0 +1,52 @@
+
+// Bank file name
+bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
+bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
+
+// Search pathes
+search_pathes =
+{
+ "%ExportBuildDirectory%/continents/newbieland/ig_land", // Instance group directory
+ "%ExportBuildDirectory%/continents/newbieland/ig_other", // Instance group directory
+ "%ExportBuildDirectory%/continents/newbieland/shape", // Shape directory
+ "%ExportBuildDirectory%/continents/newbieland/shape_with_coarse_mesh", // Shape directory
+ "%ExportBuildDirectory%/common/sfx/processes/ps/ps", // Sfx directory
+ "%ExportBuildDirectory%/ecosystems/jungle/shape", // Shape directory
+ "%ExportBuildDirectory%/ecosystems/jungle/shape_with_coarse_mesh", // Shape directory
+ "%ExportBuildDirectory%/ecosystems/jungle/map/tga", // Map directory
+ "%ExportBuildDirectory%/continents/newbieland/zone_light/water_shapes_lighted", // Water shape lighted directory
+};
+
+// Additional ig file name
+additionnal_ig =
+{
+
+};
+
+// Sun direction.
+sun_direction = { -0.776685, +0.216619, -0.59147 };
+
+// Center of the landscape pointed by the sun
+sun_center = {9954, -11017, 0};
+
+// Distance of the sun
+sun_distance = 50000;
+
+// FOV of the sun in radian
+sun_fov = 0.52359877; // Pi / 6
+
+// Sun radius, (for softshadow sampling)
+sun_radius = 5000;
+
+// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
+grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr";
+
+// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
+rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank";
+
+// The lighter search in rbank any retriever with identifier ---igname*** as substring
+// where --- is col_identifier_prefix and *** is col_identifier_suffix
+// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
+// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
+col_identifier_prefix= "";
+col_identifier_suffix= "";
diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_draft.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_draft.cfg
new file mode 100644
index 000000000..07fad2f60
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_draft.cfg
@@ -0,0 +1,93 @@
+
+// Load instance group. 0 disable, 1 enable
+load_ig = 0;
+
+// Use ig to compute dependencies 0 disable, 1 enable
+compute_dependencies_with_igs = 0;
+
+// Enable shadows. 0 disable, 1 enable
+shadow = 0;
+
+// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
+zbuffer_landscape_size = 32768;
+
+// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
+zbuffer_object_size = 98304;
+
+// Square root of the number of soft shadow samples
+soft_shadow_samples_sqrt = 4;
+
+// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
+soft_shadow_jitter = 0.4;
+
+// Enable the sun contribution. 0 disable, 1 enable
+sun_contribution = 1;
+
+// Enable the sky global illumaniation. 0 disable, 1 enable
+sky_contribution = 0;
+
+// The sky global illumaniation intensity . [0 ~ 1]
+sky_intensity = 0.20;
+
+// Accuracy of the sky global illumaniation algorithm in meter
+global_illumination_cell_size = 5;
+
+// shadow bias for water surfaces
+water_shadow_bias = 0.8;
+
+// ambient lighting for water. [0 ~ 1]
+water_ambient = 0.3;
+
+// diffuse lighting for water. [0 ~ 1]
+water_diffuse = 1.0;
+
+// true if the water color should be modulated with the source diffuse map
+modulate_water_color = 0;
+
+// 1 if the water should receive sky lighting contribution
+sky_contribution_for_water = 0;
+
+// Side length of landscape used to compute the sky global illumaniation in meter
+global_illumination_length = 600;
+
+// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
+quad_grid_size = 512;
+
+// Size of a cell of the quad grid in meter. (optimisation)
+quad_grid_cell_size = 1;
+
+// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
+cpu_num = 0;
+
+/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
+/// are above, below, or intersect a water surface (rough approximation).
+/// As a matter of fact, these flags are processed during hte lighting as well.
+vegetable_height = 2;
+
+
+
+
+// ***************************
+// Ig Lighting.
+// ***************************
+// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
+
+
+// Oversampling value, must be 0 (disable), 2, 4, 8, 16
+// This apply to surface cells and instances.
+ig_oversampling = 16;
+
+
+// IG Surface Lighting (for ig_light process only)
+
+// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
+cell_surface_light_size = 1.5;
+
+// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
+cell_raytrace_delta_z = 0.2;
+
+
+// Build debug surface shapes (slows the process)
+build_debug_surface_shape= 0;
+
+
diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_final.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_final.cfg
new file mode 100644
index 000000000..ccb91159d
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/zone_lighter_final.cfg
@@ -0,0 +1,93 @@
+
+// Load instance group. 0 disable, 1 enable
+load_ig = 1;
+
+// Use ig to compute dependencies 0 disable, 1 enable
+compute_dependencies_with_igs = 1;
+
+// Enable shadows. 0 disable, 1 enable
+shadow = 0; // FIXME: should be 1, but missing .depend files
+
+// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
+zbuffer_landscape_size = 32768;
+
+// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
+zbuffer_object_size = 98304;
+
+// Square root of the number of soft shadow samples
+soft_shadow_samples_sqrt = 4;
+
+// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
+soft_shadow_jitter = 0.4;
+
+// Enable the sun contribution. 0 disable, 1 enable
+sun_contribution = 1;
+
+// Enable the sky global illumaniation. 0 disable, 1 enable
+sky_contribution = 1;
+
+// The sky global illumaniation intensity . [0 ~ 1]
+sky_intensity = 0.20;
+
+// Accuracy of the sky global illumaniation algorithm in meter
+global_illumination_cell_size = 5;
+
+// shadow bias for water surfaces
+water_shadow_bias = 0.8;
+
+// ambient lighting for water. [0 ~ 1]
+water_ambient = 0.3;
+
+// diffuse lighting for water. [0 ~ 1]
+water_diffuse = 1.0;
+
+// true if the water color should be modulated with the source diffuse map
+modulate_water_color = 0;
+
+// 1 if the water should receive sky lighting contribution
+sky_contribution_for_water = 0;
+
+// Side length of landscape used to compute the sky global illumaniation in meter
+global_illumination_length = 600;
+
+// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
+quad_grid_size = 64;
+
+// Size of a cell of the quad grid in meter. (optimisation)
+quad_grid_cell_size = 2;
+
+// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
+cpu_num = 0;
+
+/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
+/// are above, below, or intersect a water surface (rough approximation).
+/// As a matter of fact, these flags are processed during hte lighting as well.
+vegetable_height = 2;
+
+
+
+
+// ***************************
+// Ig Lighting.
+// ***************************
+// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
+
+
+// Oversampling value, must be 0 (disable), 2, 4, 8, 16
+// This apply to surface cells and instances.
+ig_oversampling = 16;
+
+
+// IG Surface Lighting (for ig_light process only)
+
+// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
+cell_surface_light_size = 1.5;
+
+// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
+cell_raytrace_delta_z = 0.2;
+
+
+// Build debug surface shapes (slows the process)
+build_debug_surface_shape= 0;
+
+
diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/directories.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/directories.py
new file mode 100644
index 000000000..aa3ad4c47
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/directories.py
@@ -0,0 +1,245 @@
+#!/usr/bin/python
+#
+# \file directories.py
+# \brief Directories configuration
+# \date 2010-05-24 06:34GMT
+# \author Jan Boon (Kaetemi)
+# \date 2001-2005
+# \author Nevrax
+# Python port of game data build pipeline.
+# Directories configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+# *** SOURCE DIRECTORIES IN THE DATABASE ***
+
+
+# *** ECOSYSTEM NAME ***
+EcosystemName = "jungle"
+EcosystemPath = "ecosystems/" + EcosystemName
+
+# Shape directories
+ShapeSourceDirectories = [ ]
+ShapeSourceDirectories += [ "stuff/" + EcosystemName + "/decors/vegetations" ]
+ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
+
+# Maps directories
+MapSourceDirectories = [ ]
+MapSourceDirectories += [ "stuff/" + EcosystemName + "/decors/_textures/Vegetations" ]
+MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
+MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
+
+MapUncompressedSourceDirectories = [ ]
+
+# Tiles directories
+TilesSourceDirectories = [ ]
+
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-junglemousse" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-junglefeuilles" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-jungleherbesseche" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-jungleherbevieille" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-jungleterreaux" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-junglegoo" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-sciurejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-terrejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/9-falaisejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/10-crevassejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/11-paroisjungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/12-vasejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/Transitions" ]
+
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-junglemousse" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-junglefeuilles" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-jungleherbesseche" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-jungleherbevieille" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-jungleterreaux" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-junglegoo" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-sciurejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-terrejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/9-falaisejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/10-crevassejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/11-paroisjungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/12-vasejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/Transitions" ]
+
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-junglemousse" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-junglefeuilles" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-jungleherbesseche" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-jungleherbevieille" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-jungleterreaux" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-junglegoo" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-sciurejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-terrejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/9-falaisejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/10-crevassejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/11-paroisjungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/12-vasejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/Transitions" ]
+
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-junglemousse" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-junglefeuilles" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-jungleherbesseche" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-jungleherbevieille" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-jungleterreaux" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-junglegoo" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-sciurejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-terrejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/9-falaisejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/10-crevassejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/11-paroisjungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/12-vasejungle" ]
+TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/Transitions" ]
+
+# Tiles root directory
+TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
+
+# Displace directoriy
+DisplaceSourceDirectories = [ ]
+DisplaceSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "/displace" ]
+
+# Bank directory
+BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
+
+# Vegetable set directories
+VegetSetSourceDirectories = [ ]
+VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
+
+# Veget directories
+VegetSourceDirectories = [ ]
+VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
+
+# Ligo directories
+LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
+LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
+
+# Zone directories
+ZoneSourceDirectory = "landscape/zones/" + EcosystemName
+
+# Ig landscape directories
+IgLandSourceDirectory = "_invalid"
+
+# Ig other directories
+IgOtherSourceDirectory = "_invalid"
+
+# PACS primitives directories
+PacsPrimSourceDirectories = [ ]
+PacsPrimSourceDirectories += [ "stuff/" + EcosystemName + "/decors/vegetations" ]
+
+
+# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
+
+# Shape directories
+ShapeTagExportDirectory = "ecosystems/" + EcosystemName + "/shape_tag"
+ShapeExportDirectory = "ecosystems/" + EcosystemName + "/shape"
+ShapeWithCoarseMeshExportDirectory = "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh"
+ShapeLightmapNotOptimizedExportDirectory = "ecosystems/" + EcosystemName + "/shape_lightmap_not_optimized"
+ShapeAnimExportDirectory = "ecosystems/" + EcosystemName + "/shape_anim"
+
+# Smallbank directories
+SmallbankExportDirectory = "ecosystems/" + EcosystemName + "/smallbank"
+
+# Tiles directories
+TilesExportDirectory = "ecosystems/" + EcosystemName + "/tiles"
+
+# Tiles directories
+DisplaceExportDirectory = "ecosystems/" + EcosystemName + "/diplace"
+
+# Veget directories
+VegetExportDirectory = "ecosystems/" + EcosystemName + "/veget"
+VegetTagExportDirectory = "ecosystems/" + EcosystemName + "/veget_tag"
+
+# Veget Set directories
+VegetSetExportDirectory = "ecosystems/" + EcosystemName + "/veget_set"
+
+# Ligo directories
+LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
+LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
+LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
+LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
+LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
+LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
+
+# Zone directories
+ZoneExportDirectory = "ecosystems/" + EcosystemName + "/zone"
+
+
+# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
+
+# Map directories
+MapBuildDirectory = "ecosystems/" + EcosystemName + "/map"
+MapPanoplyBuildDirectory = "ecosystems/" + EcosystemName + "/map_panoply"
+
+# Shape directories
+ShapeWithCoarseMeshBuildDirectory = "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh_builded"
+
+# Farbank directories
+FarbankBuildDirectory = "ecosystems/" + EcosystemName + "/farbank"
+
+# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
+IgLandBuildDirectory = "_invalid"
+IgVillageBuildDirectory = "_invalid"
+
+# Rbank directories
+RbankOutputBuildDirectory = "_invalid"
+
+# Ligo directories
+
+
+# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
+
+# Client directories
+ClientSetupDirectories = [ ]
+ClientSetupDirectories += [ "jungle_shapes" ]
+ClientSetupDirectories += [ "jungle_maps" ]
+ClientSetupDirectories += [ "jungle_tiles" ]
+ClientSetupDirectories += [ "jungle_displaces" ]
+ClientSetupDirectories += [ "jungle_bank" ]
+ClientSetupDirectories += [ "jungle_vegetables" ]
+ClientSetupDirectories += [ "jungle_vegetable_sets" ]
+ClientSetupDirectories += [ "jungle_pacs_prim" ]
+ClientSetupDirectories += [ "jungle_lightmaps" ]
+
+# Shape directory
+MapClientDirectory = "jungle_maps"
+
+# Shape directory
+ShapeClientDirectory = "jungle_shapes"
+
+# Map directory
+BitmapClientDirectory = "jungle_maps"
+
+# Lightmap directory
+LightmapClientDirectory = "jungle_lightmaps"
+
+# Tile directory
+TilesClientDirectory = "jungle_tiles"
+
+# Displace directory
+DisplaceClientDirectory = "jungle_displaces"
+
+# Bank directory
+BankClientDirectory = "jungle_bank"
+
+# Vegetable set directory
+VegetSetClientDirectory = "jungle_vegetable_sets"
+
+# Vegetable shape directory
+VegetClientDirectory = "jungle_vegetables"
+
+# PACS primitives directories
+PacsPrimitiveClientDirectory = "jungle_pacs_prim"
diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/process.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/process.py
new file mode 100644
index 000000000..b5e288d15
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/process.py
@@ -0,0 +1,108 @@
+#!/usr/bin/python
+#
+# \file config.py
+# \brief Process configuration
+# \date 2010-05-24 06:30GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Process configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+# *** PROCESS CONFIGURATION ***
+
+# *** PROCESS CONFIG ***
+ProcessToComplete = [ ]
+ProcessToComplete += [ "shape" ] # not fully implemented, but works for this process
+ProcessToComplete += [ "map" ] # not fully implemented, but works for this process
+ProcessToComplete += [ "smallbank" ] # OK
+ProcessToComplete += [ "farbank" ] # OK
+ProcessToComplete += [ "tiles" ] # OK
+ProcessToComplete += [ "displace" ] # OK
+ProcessToComplete += [ "veget" ] # OK
+ProcessToComplete += [ "vegetset" ] # OK
+ProcessToComplete += [ "ligo" ] # not fully implemented, works for this process, but does not export max files
+#ProcessToComplete += [ "pacs_prim" ]
+
+# *** MAP EXPORT OPTIONS ***
+PanoplyFileList = [ ]
+HlsBankFileName = ""
+
+# *** SHAPE EXPORT OPTIONS ***
+
+# Compute lightmaps ?
+ShapeExportOptExportLighting = "true"
+
+# Cast shadow in lightmap ?
+ShapeExportOptShadow = "true"
+
+# Lighting limits. 0 : normal, 1 : soft shadows
+ShapeExportOptLightingLimit = 0
+
+# Lightmap lumel size
+ShapeExportOptLumelSize = "0.25"
+
+# Oversampling value. Can be 1, 2, 4 or 8
+ShapeExportOptOversampling = 1
+
+# Does the lightmap must be generated in 8 bits format ?
+ShapeExportOpt8BitsLightmap = "false"
+
+# Does the lightmaps export must generate logs ?
+ShapeExportOptLightmapLog = "false"
+
+# Coarse mesh texture mul size
+TextureMulSizeValue = "1.5"
+
+# *** COARSE MESH TEXTURE NAME ***
+CoarseMeshTextureNames = [ ]
+CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_sp" ]
+CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_su" ]
+CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_au" ]
+CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_wi" ]
+
+# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
+MultipleTilesPostfix = [ ]
+MultipleTilesPostfix += [ "_sp" ]
+MultipleTilesPostfix += [ "_su" ]
+MultipleTilesPostfix += [ "_au" ]
+MultipleTilesPostfix += [ "_wi" ]
+
+# *** BANK EXPORT OPTIONS ***
+
+# Name of the tilebank to use
+BankTileBankName = "jungle"
+
+# *** RBANK EXPORT OPTIONS ***
+
+# Output names
+RbankRbankName = "_invalid"
+
+# *** LIGO OPTIONS ***
+
+LigoExportLand = ""
+LigoExportOnePass = 0
+
+# *** MAPS OPTIONS ***
+
+ReduceBitmapFactor = 0
+
+# *** SHAPE BUILD OPTIONS *
+
+DoBuildShadowSkin = False
+ClodConfigFile = ""
diff --git a/code/ryzom/tools/build_gamedata/workspace/projects.py b/code/ryzom/tools/build_gamedata/workspace/projects.py
new file mode 100644
index 000000000..035f43900
--- /dev/null
+++ b/code/ryzom/tools/build_gamedata/workspace/projects.py
@@ -0,0 +1,33 @@
+#!/usr/bin/python
+#
+# \file projects.py
+# \brief Projects configuration
+# \date 2010-05-24-09-19-GMT
+# \author Jan Boon (Kaetemi)
+# Python port of game data build pipeline.
+# Projects configuration.
+#
+# NeL - MMORPG Framework
+# Copyright (C) 2010 Winch Gate Property Limited
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see .
+#
+
+
+ProjectsToProcess = [ ]
+ProjectsToProcess += [ "ecosystems/jungle" ]
+ProjectsToProcess += [ "continents/newbieland" ]
+
+
+# end of file
diff --git a/code/ryzom/tools/leveldesign/georges_convert/georges_convert.vcproj b/code/ryzom/tools/leveldesign/georges_convert/georges_convert.vcproj
index 3c520eb65..b6ecee78b 100644
--- a/code/ryzom/tools/leveldesign/georges_convert/georges_convert.vcproj
+++ b/code/ryzom/tools/leveldesign/georges_convert/georges_convert.vcproj
@@ -11,14 +11,17 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -306,624 +403,96 @@
-
-
-
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/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
diff --git a/code/ryzom/tools/leveldesign/named_items_2_csv/named_items_2_csv.vcproj b/code/ryzom/tools/leveldesign/named_items_2_csv/named_items_2_csv.vcproj
index 90d487aae..790fb3d0d 100644
--- a/code/ryzom/tools/leveldesign/named_items_2_csv/named_items_2_csv.vcproj
+++ b/code/ryzom/tools/leveldesign/named_items_2_csv/named_items_2_csv.vcproj
@@ -10,6 +10,9 @@
+
@@ -195,6 +198,189 @@
Name="VCPostBuildEventTool"
/>
+
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@@ -202,24 +388,6 @@
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diff --git a/code/ryzom/tools/leveldesign/world_editor/land_export/land_export.vcproj b/code/ryzom/tools/leveldesign/world_editor/land_export/land_export.vcproj
index ec324ee20..b9c583400 100644
--- a/code/ryzom/tools/leveldesign/world_editor/land_export/land_export.vcproj
+++ b/code/ryzom/tools/leveldesign/world_editor/land_export/land_export.vcproj
@@ -1,7 +1,7 @@
+
@@ -72,7 +75,7 @@
/>
+
+
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@@ -204,25 +387,6 @@
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diff --git a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/land_export_lib.vcproj b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/land_export_lib.vcproj
index c2d5199a6..a4f0f761b 100644
--- a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/land_export_lib.vcproj
+++ b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/land_export_lib.vcproj
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