diff --git a/code/nel/src/3d/meshvp_wind_tree.cpp b/code/nel/src/3d/meshvp_wind_tree.cpp index 3ae8c1cd5..0d2e91363 100644 --- a/code/nel/src/3d/meshvp_wind_tree.cpp +++ b/code/nel/src/3d/meshvp_wind_tree.cpp @@ -385,12 +385,10 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m // Activate the good VertexProgram //=============== - // Update nb vp lights - renderTrav->prepareVPLightSetup(); - // Get how many pointLights are setuped now. nlassert(scene != NULL); CRenderTrav *renderTrav= &scene->getRenderTrav(); + renderTrav->prepareVPLightSetup(); sint numPls= renderTrav->getNumVPLights()-1; clamp(numPls, 0, CRenderTrav::MaxVPLight-1); @@ -512,12 +510,10 @@ void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene) // *************************************************************************** void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat) { - // Update nb vp lights - renderTrav->prepareVPLightSetup(); - // Get how many pointLights are setuped now. nlassert(scene != NULL); CRenderTrav *renderTrav= &scene->getRenderTrav(); + renderTrav->prepareVPLightSetup(); sint numPls= renderTrav->getNumVPLights()-1; clamp(numPls, 0, CRenderTrav::MaxVPLight-1);