Additional streaming behaviour fix for XAudio2 driver
--HG-- branch : compatibility
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4d3d7a000a
commit
6426393210
1 changed files with 8 additions and 21 deletions
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@ -398,29 +398,15 @@ void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer)
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nlassert(_BufferStreaming);
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IBuffer::TBufferFormat bufferFormat;
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uint8 channels;
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uint8 bitsPerSample;
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uint32 frequency;
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buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency);
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// allow to change the format if not playing
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if (!_IsPlaying)
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{
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if (!_SourceVoice)
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{
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// if no source yet, prepare the format
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preparePlay(bufferFormat, channels, bitsPerSample, frequency);
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}
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else
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{
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XAUDIO2_VOICE_STATE voice_state;
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_SourceVoice->GetState(&voice_state);
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// if no buffers queued, prepare the format
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if (!voice_state.BuffersQueued)
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{
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preparePlay(bufferFormat, channels, bitsPerSample, frequency);
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}
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}
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IBuffer::TBufferFormat bufferFormat;
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uint8 channels;
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uint8 bitsPerSample;
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uint32 frequency;
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buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency);
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preparePlay(bufferFormat, channels, bitsPerSample, frequency);
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}
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submitBuffer(static_cast<CBufferXAudio2 *>(buffer));
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@ -636,6 +622,7 @@ bool CSourceXAudio2::play()
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// preparePlay already called,
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// stop already called before going into buffer streaming
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nlassert(!_IsPlaying);
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nlassert(_SourceVoice);
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_PlayStart = CTime::getLocalTime();
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if (SUCCEEDED(_SourceVoice->Start(0))) _IsPlaying = true;
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else nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Play (_BufferStreaming)");
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