Merge with develop
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88226323e0
commit
63a6f0f837
5 changed files with 46 additions and 23 deletions
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@ -242,6 +242,10 @@ IF(WITH_QT5)
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FIND_PACKAGE(Qt5LinguistTools)
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FIND_PACKAGE(Qt5Network)
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IF(WIN32)
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FIND_PACKAGE(Qt5WinExtras)
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ENDIF()
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IF(QT_STATIC)
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ADD_DEFINITIONS(-DQT_STATICPLUGIN)
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@ -250,6 +254,10 @@ IF(WITH_QT5)
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# Gui
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SET(QT_LIBRARIES ${QT_LIBRARIES} Qt5::Gui Qt5::OpenGL)
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IF(WIN32)
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SET(QT_LIBRARIES ${QT_LIBRARIES} Qt5::WinExtras)
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ENDIF()
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ADD_QT_LIBRARY(PrintSupport)
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IF(WIN32)
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@ -60,7 +60,11 @@ QVariant tiles_model::data(const QModelIndex &index, int role) const
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{
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CTile_Widget wiwi;
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wiwi.initWidget(tiles.value(index.row()).getPixmap(), tiles.value(index.row()).getPixmapSide(), tiles.value(index.row()).getTileLabel());
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#ifdef USE_QT5
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QPixmap pixpix = wiwi.grab(wiwi.contentsRect());
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#else
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QPixmap::grabWidget(wiwi, wiwi.contentsRect());
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#endif
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return pixpix;
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}
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else if (role == Qt::UserRole + 1)
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@ -65,7 +65,7 @@ public:
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{
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*this=other;
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}
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CAIEventType(const char *typeName)
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{
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// copy text from input string to _val variable
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@ -75,7 +75,7 @@ public:
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// if type name is longer than 8 characters it won't fit in an int64!
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nlassert(typeName[i]==0);
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// pad out _val variable with 0s
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while(i<8)
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((char *)&_val)[i++]=0;
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@ -88,7 +88,8 @@ public:
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const CAIEventType &operator=(const CAIEventType &other)
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{
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_val=other._val;
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}
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return *this;
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}
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bool operator==(const CAIEventType &other) const
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{
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return _val==other._val;
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@ -133,7 +134,7 @@ private:
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// base class IAIEvent
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//-----------------------------------------------------------------------------------
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// This is the base class for classes of event sent from the game dev services to
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// the AI. Note that the serial has a special syntax to allow for skipping of
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// the AI. Note that the serial has a special syntax to allow for skipping of
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// unrecognised events.
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class IAIEvent
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@ -173,7 +174,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the stunned creature id
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NLMISC::CEntityId CreatureId;
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@ -199,7 +200,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the waked creature id
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NLMISC::CEntityId CreatureId;
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@ -227,7 +228,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the creature Id
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NLMISC::CEntityId CreatureId;
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@ -259,7 +260,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the affected creature id
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NLMISC::CEntityId CreatureId;
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@ -291,7 +292,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the creature id
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NLMISC::CEntityId CreatureId;
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@ -317,7 +318,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the creature id
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NLMISC::CEntityId CreatureId;
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@ -342,7 +343,7 @@ public:
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// note serial should serialise: <Type> <uint16 sizeof(EventClass)> <event_parameters>
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// the 'read' version of the serial should test the <sizeof> to ensure version robustness
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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public:
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/// the affected creature id
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NLMISC::CEntityId CreatureId;
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@ -1067,7 +1067,7 @@ NLMISC_COMMAND(accessPowo, "give access to the powo", "<uid> player_name number"
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uint16 ownerId = buildingPlayer->getOwnerIdx( entityBase->getId() );
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sint32 cell;
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buildingPlayer->addUser(c, 0, ownerId, cell);
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c->setPowoCell(cell);
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// c->setPowoCell(cell);
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CBuildingManager::getInstance()->setRoomLifeTime(cell, TGameCycle(NLMISC::TGameTime(4*60*60) / CTickEventHandler::getGameTimeStep()));
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log.displayNL("%d", cell);
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}
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@ -1098,7 +1098,7 @@ NLMISC_COMMAND(slide, "slide to the powo", "<uid> x y cell [z] [h]")
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sint32 x;
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sint32 y;
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sint32 cell = c->getPowoCell();
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sint32 cell = 0; // c->getPowoCell();
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sint32 z = 0;
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float h = 0;
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@ -844,6 +844,7 @@ void CScreenshotIslands::processProximityBuffer(TBuffer & inputBuffer, uint32 li
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bool lastValue = false;
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CVector2f firstPixelBorder;
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firstPixelBorder.set(0.f, 0.f);
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uint32 nbPixelsBorder = 0;
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for (uint32 x=0;x<lineLength;++x)
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@ -907,6 +908,7 @@ void CScreenshotIslands::processProximityBuffer(TBuffer & inputBuffer, uint32 li
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{
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bool lastValue = false;
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CVector2f firstPixelBorder;
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firstPixelBorder.set(0.f, 0.f);
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uint32 nbPixelsBorder = 0;
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for(uint32 y=0; y<numLines; y++)
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@ -1379,11 +1381,18 @@ void CScreenshotIslands::buildIslandsTextures()
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{
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string seasonSuffix = *itSeason;
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int season;
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if(seasonSuffix=="_sp") season = CSeason::Spring;
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else if(seasonSuffix=="_su") season = CSeason::Summer;
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else if(seasonSuffix=="_au") season = CSeason::Autumn;
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else if(seasonSuffix=="_wi") season = CSeason::Winter;
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sint season = -1;
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if (seasonSuffix == "_sp") season = CSeason::Spring;
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else if (seasonSuffix == "_su") season = CSeason::Summer;
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else if (seasonSuffix == "_au") season = CSeason::Autumn;
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else if (seasonSuffix == "_wi") season = CSeason::Winter;
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if (season == -1)
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{
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nlwarning("Unknown season suffix %s, skipping...", seasonSuffix.c_str());
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continue;
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}
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// Iterations on Continents
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TContinentsData::iterator itCont(_ContinentsData.begin()), lastCont(_ContinentsData.end());
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@ -1673,11 +1682,9 @@ inline bool RGB2HSV(const CRGBA & rgba, uint & Hue, uint & Sat, uint & Val)
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{
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double Min_, Max_, Delta, H, S, V;
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H = 0.0;
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Min_ = min(min(rgba.R, rgba.G), rgba.B);
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Max_ = max(max(rgba.R, rgba.G), rgba.B);
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Delta = ( Max_ - Min_);
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V = Max_;
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if(Max_ != 0.0)
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{
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@ -1685,11 +1692,15 @@ inline bool RGB2HSV(const CRGBA & rgba, uint & Hue, uint & Sat, uint & Val)
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}
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else
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{
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S = 0.0;
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H = -1;
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Hue = 0;
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Sat = 0;
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Val = 0;
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return false;
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}
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H = 0.0;
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V = Max_;
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if(rgba.R == Max_)
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{
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H = (rgba.G - rgba.B) / Delta;
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@ -1762,7 +1773,6 @@ void CScreenshotIslands::buildBackTextureHLS(const std::string & islandName, con
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}
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}
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// HLS order
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list< CRGBA > sortedHLS;
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list< CRGBA >::iterator itCol, itHLS;
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