Distort 2D gui as well, ref #43
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1 changed files with 4 additions and 4 deletions
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@ -507,7 +507,7 @@ bool CStereoOVR::endRenderTarget()
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{
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// after rendering of course
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// nlassert(m_SubStage > 1);
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if (m_Driver && m_Stage == 4)
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if (m_Driver && m_Stage == 6) // set to 4 to turn off distortion of 2d gui
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{
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CTextureUser cu;
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(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
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@ -606,13 +606,13 @@ void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distanc
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//if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
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//else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
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mat.translate(vector);
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CVector proj = CStereoOVR::getCurrentFrustum().project(mat.getPos());
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CVector proj = CStereoOVR::getCurrentFrustum(cid).project(mat.getPos());
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NLMISC::CVector ipd;
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if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
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else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
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CVector projipd = CStereoOVR::getCurrentFrustum().project(vector + ipd);
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CVector projvec = CStereoOVR::getCurrentFrustum().project(vector);
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CVector projipd = CStereoOVR::getCurrentFrustum(cid).project(vector + ipd);
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CVector projvec = CStereoOVR::getCurrentFrustum(cid).project(vector);
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x = (proj.x + projipd.x - projvec.x - 0.5f);
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y = (proj.y + projipd.y - projvec.y - 0.5f);
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